Difference between revisions of "LlGetHealth"
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|func_id=|func_sleep=0.0|func_energy=10.0 | |func_id=|func_sleep=0.0|func_energy=10.0 | ||
|func=llGetHealth|return_type=float | |func=llGetHealth|return_type=float | ||
|p1_type=key|p1_subtype=handle|p1_name= | |p1_type=key|p1_subtype=handle|p1_name=id|p1_desc=The ID of an agent or object in the region. | ||
|func_desc=Returns the current health of an avatar or object in the region. | |func_desc=Returns the current health of an avatar or object in the region. | ||
|return_text | |return_text |
Latest revision as of 09:55, 1 May 2024
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetHealth( key id );? | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns the current health of an avatar or object in the region.
Returns a float
• key | id | – | The ID of an agent or object in the region. |
Specification
Warning: This function or parameter is part of the Combat2 project and is only available on parts of the beta grid. |
Returns the current health value for an avatar or object in the region.
Caveats
Examples
See Also
Constants
• | PUBLIC_CHANNEL |
Functions
• | llGetObjectDetails | |||
• | LlSetPrimitiveParams | |||
• | LlSetPrimitiveParams |