Difference between revisions of "LlGetTimeOfDay"
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m (<lsl> tag to <source>) |
(Made some edits to reflect how this function operates under custom environment settings) |
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|func_energy=10.0 | |func_energy=10.0 | ||
|return_type=float | |return_type=float | ||
|func_footnote=Second Life | |func_footnote=By default (without custom environment settings), Second Life day cycles are 4 hours long (3 hours of light, 1 hour of dark). The sunrise and sunset time varies slowly. | ||
|func_desc | |func_desc | ||
|return_text=that is the time in seconds with subsecond precision since Second Life midnight or region up-time (time since when the region was brought online/rebooted); whichever is smaller. If the | |return_text=that is the time in seconds with subsecond precision since Second Life midnight (per the parcel-scoped day cycle settings) or region up-time (time since when the region was brought online/rebooted); whichever is smaller. If the parcel is configured so the sun stays in a constant position, then the returned value is the region up-time. | ||
|spec | |spec | ||
|caveats | |caveats | ||
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|also_functions= | |also_functions= | ||
{{LSL DefineRow||[[llGetSunDirection]]|}} | {{LSL DefineRow||[[llGetSunDirection]]|}} | ||
{{LSL DefineRow||[[llGetRegionTimeOfDay]]|}} | |||
|also_events | |also_events | ||
|also_tests | |also_tests |
Latest revision as of 10:46, 29 August 2023
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetTimeOfDay( );80 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the time in seconds with subsecond precision since Second Life midnight (per the parcel-scoped day cycle settings) or region up-time (time since when the region was brought online/rebooted); whichever is smaller. If the parcel is configured so the sun stays in a constant position, then the returned value is the region up-time.
By default (without custom environment settings), Second Life day cycles are 4 hours long (3 hours of light, 1 hour of dark). The sunrise and sunset time varies slowly.
Caveats
Examples
//Time will be less than 4 hours unless the sun is locked.
default
{
touch_start(integer total_number)
{
float tod = llGetTimeOfDay( );
llOwnerSay("Time since last region restart or SL midnight (based on SL 4 hour day):");
integer hours = ((integer)tod / 3600) ;
integer minutes = ((integer)tod / 60) - (hours * 60);
llOwnerSay((string) tod + " seconds which is "+(string) hours+"h "+(string) minutes+"m");
}
}
See Also
Functions
• | llGetSunDirection | |||
• | llGetRegionTimeOfDay |