Mirrors

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Revision as of 15:19, 22 April 2024 by Kyle Linden (talk | contribs) (First draft)
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Mirrors [Work in Progress]

Mirrors

With the release of the Materials Featurettes viewer and server, Second Life will now support Mirrors.

You can create a mirror using a method similar to reflection probes, but with a twist -- when a reflection probe is set to use the “Mirror” option, all surfaces near the probe will exhibit a real-time mirror reflection, including PBR and legacy materials.

We chose this method to enable maximum flexibility. For example, you can create a big wall of mirrors and have minimal performance impact regardless of how many mirrors are on that wall. As long as they’re aligned with the mirror reflection probe, they can all show a mirror reflection.

To conserve performance, mirrors are subject to some limitations. The Viewer will show the effect of only one mirror reflection probe at a time -- the one closest to your camera. Mirrors are planar, so they won’t work very well on the body of a car, for example. Like so many good things in life, mirrors are best enjoyed in moderation.