https://wiki.secondlife.com/w/api.php?action=feedcontributions&user=Glenn+Linden&feedformat=atomSecond Life Wiki - User contributions [en]2024-03-28T10:12:43ZUser contributionsMediaWiki 1.36.1https://wiki.secondlife.com/w/index.php?title=Science_%26_Exploration&diff=729832Science & Exploration2010-02-17T20:17:20Z<p>Glenn Linden: </p>
<hr />
<div>{{hint|mode=note|desc=Under Construction - Please Come Back Soon!}}<br />
<br />
*[https://sl-science-places.dabbledb.com/page/sl-science-places/vbxOGovy Science-related places in Second Life]<br />
*[https://sites.google.com/site/slscgroupsite/places SL Science Center Group site - Places]<br />
*[http://carbongoggles.org/ Carbon Googles]<br />
*[http://www.linuxinsider.com/story/Virtual-Space-Travel-Part-1-One-Small-Step-63312.html Virtual Space, Part 1: One Small Step]<br />
*[http://slusage.com/chemistry.asp Chemistry in Second Life]<br />
*[http://science-center-group.wikispaces.com/ Science Center Group]<br />
*[http://www.sciencenews.org/view/feature/id/31953/title/Scientists_Get_a_2nd_Life Scientists get a 2nd Life]<br />
<br />
== Blogs ==<br />
*[http://www.scilands.org SciLands]<br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Science_%26_Exploration&diff=729822Science & Exploration2010-02-17T20:15:38Z<p>Glenn Linden: </p>
<hr />
<div>{{hint|mode=note|desc=Under Construction - Please Come Back Soon!}}<br />
<br />
*[https://sl-science-places.dabbledb.com/page/sl-science-places/vbxOGovy Science-related places in Second Life]<br />
*[http://carbongoggles.org/ Carbon Googles]<br />
*[http://www.linuxinsider.com/story/Virtual-Space-Travel-Part-1-One-Small-Step-63312.html Virtual Space, Part 1: One Small Step]<br />
*[http://slusage.com/chemistry.asp Chemistry in Second Life]<br />
*[http://science-center-group.wikispaces.com/ Science Center Group]<br />
*[http://www.sciencenews.org/view/feature/id/31953/title/Scientists_Get_a_2nd_Life Scientists get a 2nd Life]<br />
<br />
== Blogs ==<br />
*[http://www.scilands.org SciLands]<br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Videos&diff=728972Videos2010-02-16T19:37:48Z<p>Glenn Linden: /* Education */</p>
<hr />
<div>[[Image:SLV header.jpg]]<br />
<br />
__TOC__<br />
<br />
==Intro to Second Life==<br />
*[http://www.youtube.com/watch?v=XRclP1XOgJE The Art of the Possible Dream]<br />
*[http://static.secondlife.com/media/mp4/20060824-sl_getone.mp4 Second Life - Get One] <br />
*[http://static.secondlife.com/media/mp4/20060712-javier_puff_final.mp4 Javier & Puff Final]<br />
<br />
==General==<br />
*[http://www.youtube.com/watch?v=U6D9K9xTmt0 Better Life] <br />
*[http://static.secondlife.com/media/mp4/20060712-Lip_Flap2.mp4 LipFlap2] <br />
*[http://www.youtube.com/watch?v=bSo_sNhAWdw Silver Bells & Golden Spurs]<br />
*[http://static.secondlife.com/media/mp4/20060712-becarella.mp4 Becarella] <br />
*[http://youtube.com/watch?v=MQPlZGR7hp0 Game Over] (this 7 minute machinima flick by Pierce Portocarerro is unbelievable)<br />
*[http://youtube.com/watch?v=1LlMZjCBJhE Beatfox and his flexy foxy tail](great music) <br />
*[http://youtube.com/watch?v=KDouoLMK-cY Second Mind Trailer] (very surreal and artistic)<br />
*[http://youtube.com/watch?v=MHFACUbMIeU 191]<br />
*[http://youtube.com/watch?v=0BKxMaGej40 secondtake]<br />
*[http://www.youtube.com/watch?v=HoBVBOLm9Nk&NR=1 Streaming live presentation into SL with Veodia]<br />
*[http://www.cbsnews.com/sections/i_video/main500251.shtml?id=3547970n CBS Early Show segment (28Nov07)on Second Life improving the human condition]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/machinima Machinima Showreel]<br />
<br />
==Second Life Video Sites==<br />
* [http://www.secondlifevideo.com/ Virtual World Videos]<br />
* [http://youtube.com/results?search_query=SecondLife See all videos on YouTube tagged with "Second Life"]<br />
* [http://www.koinup.com/on-videos/ Koinup, social network for videos and other user generated content from Second Life and other worlds]<br />
*[http://videos.slinside.com/ Second Life Videos, Machinima & TV Clips]<br />
* [http://www.youtube.com/user/templarmerlin?gl=IT&hl=it Machinima SL Videos]<br />
<br />
==Business==<br />
* [http://www.youtube.com/watch?v=4woBlomg1x8 Virtual Worlds as Green Workplaces?]<br />
* [http://www.youtube.com/watch?v=6kM6WEh5iQk Teambuillding in Second Life]<br />
* [http://www.futureworkinstitute.com/futureofwork/futurework/metaverse.html Working in the Metaverse from FutureWork Institute]<br />
* [http://www.youtube.com/watch?v=o7uw6KojyVA Alpine Conference Center - using SL for business meetings & networking]<br />
*[http://www.youtube.com/watch?v=synxFmQJ_0A&eurl Text100's intro to Second Life] <br />
*[http://taotakashi.blip.tv/ Crayon new marketing promo video on BlipTV]<br />
*[http://blip.tv/file/242816 Doing Business in Second Life; strategic guide for businesses by SL developer Inside This World]<br />
*[http://www.slcn.tv/metanomics-ibm-metaverse Sandra Kearney, Director 3DInternet & Virtual Business on business uses of virtual worlds, presented live, in ActiveWorlds within IBM, and in Second Life]<br />
*[http://www.youtube.com/watch?v=kr3vXuxEPB8 NASA CoLab's Second Life Mission]<br />
*[http://www.youtube.com/watch?v=dut80CfHeG4 Using Virtual Worlds for Virtual Work by Julia Loughran]<br />
*[http://www.youtube.com/watch?v=r9ZgffboRqQ Highly effective use of training scenarios in Second Life that pulls together staff members from around the world - Cranial Tap]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/virtual-learning Business Applications of Virtual Learning]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/online-collaboration Virtual Collaboration Spaces]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/simulazione Interactive Simulations in SL]<br />
<br />
==Education==<br />
*[http://static.secondlife.com/media/mp4/20060712-SolarSystem.mp4 Solar System] <br />
*[http://www.youtube.com/watch?v=n25XKcR9dnQ International Spaceflight Center]<br />
*[http://www.youtube.com/watch?v=K8wm_1TIHGA NMC Campus]<br />
*[http://video.google.com/videoplay?docid=8182785842131047047 Disaster Preparedness Training in Second Life] <br />
*[http://youtube.com/watch?v=xJY2Iwbzop4 Second Life - Heart Murmur Sim]<br />
*[http://video.google.com/videoplay?docid=6117726917684965691&q=video+games+in+education&hl=en Games in Education] (a 22 min documentary produced by the Orange County (California) Department of Education, Educational Technology group. Great overview, and you will see a few Second Life video clips while Dr. Jenkins is speaking)<br />
*[http://youtube.com/watch?v=iRNP6IJwY90 Bobcat Village: Texas State's Second Life Campus Tour]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/virtual-learning Virtual Learning Solution]<br />
*[http://edupln.ning.com/video/uses-of-second-life-in Uses of Second Life in Education]<br />
<br />
==Government & Non-profit==<br />
* [http://www.youtube.com/watch?v=xwAZ1-BstjE Nonprofit Commons in Second Life]<br />
* [http://www.youtube.com/watch?v=SP1vr3zSVCE US State Deparment sponsored program on using Second Life for cross-cultural collaboration]<br />
*[http://www.youtube.com/watch?v=6b81EVd7wvs NIC's eGovernment Services Virtual Shareholder Meeting]<br />
*[http://www.youtube.com/watch?v=O1nndLQw_xU Relay for Life 2006 (ACS)]<br />
* [http://www.youtube.com/watch?v=PCUWcpVPtMM Loyalist College Border Agent Training Simulation]<br />
* [http://youtube.com/watch?v=AttON8b_B2A Strong Angel Disaster Simulation Island Tour]<br />
* [http://globalwarming.house.gov/mediacenter/pressreleases?id=0137 Congressman Ed Markey speaks to Climate Change Conference]<br />
*[http://www.youtube.com/watch?v=M60B9Xj3iuk A brief tour of the NIC Virtual Environment, built by Cranial Tap]<br />
<br />
==Events/Entertainment==<br />
*[http://youtube.com/watch?v=lAEXzNb4juw The Port - Live group musical performance]<br />
*[http://youtube.com/watch?v=XLIiTUe7okk Solo flute performance at The Port]<br />
*[http://youtube.com/watch?v=PeZVcrv_J8g FIRST IMPRESSSIONS I from the Ewing Fashion Agency]<br />
*[http://youtube.com/watch?v=_t35NLdmTj0 FIRST IMPRESSSIONS II from the Ewing Fashion Agency]<br />
*[http://www.youtube.com/watch?v=iZkX3cJR3ys LETS TALK MUSIC IN SECOND LIFE VIDEO - "MANAGERS" EPISODE - MALTA ONE TV DUBLIN SL]<br />
*[http://http://www.youtube.com/watch?v=IAWkdF661lw GLANCE International Agency and JSP presents 7th Street]<br />
*[http://www.youtube.com/watch?v=NIk0Y8Rn--8 GLANCE International Agency and JSP presents KA Designs]<br />
*[http://www.youtube.com/watch?v=fTl1z4oQE-Q&feature=related GLANCE International Agency presents Einstein Sim Opening]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/community-management Entertainment and Community Management in SL]<br />
<br />
==Building Objects in Second Life==<br />
*[http://static.secondlife.com/media/mp4/20060712-tankSL.mp4 Tank Second Life] <br />
*[http://www.youtube.com/watch?v=bQL8_HB1HtQ Making of Suzanne Vega's Guitar]<br />
*[http://youtube.com/watch?v=yCGqq57Y7uE Watermelon Glow Grow Flex-Ability]<br />
<br />
==Machinima resources in Second Life==<br />
*[http://slurl.com/secondlife/Lukanida/ Alt-Zoom’s Machinima Theater]<br />
*[http://slurl.com/secondlife/Ochreous/42/184/132/?title=Susi%27s%20Machinima%20Gallery%20 Susi's Machinima Gallery] - Ochreous<br />
<br />
==Other languages==<br />
===Italian===<br />
*[http://www.lastampa.it/multimedia/multimedia.asp?IDmsezione=29&IDalbum=6426&tipo=VIDEO View 8, proponiamo le interviste a Mattia Crespi e Carlo Biscaretti di Ruffia sul tema di Second Life e degli sviluppi di questo mondo virtuale] <br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Videos&diff=728963Videos2010-02-16T19:37:26Z<p>Glenn Linden: /* Education */</p>
<hr />
<div>[[Image:SLV header.jpg]]<br />
<br />
__TOC__<br />
<br />
==Intro to Second Life==<br />
*[http://www.youtube.com/watch?v=XRclP1XOgJE The Art of the Possible Dream]<br />
*[http://static.secondlife.com/media/mp4/20060824-sl_getone.mp4 Second Life - Get One] <br />
*[http://static.secondlife.com/media/mp4/20060712-javier_puff_final.mp4 Javier & Puff Final]<br />
<br />
==General==<br />
*[http://www.youtube.com/watch?v=U6D9K9xTmt0 Better Life] <br />
*[http://static.secondlife.com/media/mp4/20060712-Lip_Flap2.mp4 LipFlap2] <br />
*[http://www.youtube.com/watch?v=bSo_sNhAWdw Silver Bells & Golden Spurs]<br />
*[http://static.secondlife.com/media/mp4/20060712-becarella.mp4 Becarella] <br />
*[http://youtube.com/watch?v=MQPlZGR7hp0 Game Over] (this 7 minute machinima flick by Pierce Portocarerro is unbelievable)<br />
*[http://youtube.com/watch?v=1LlMZjCBJhE Beatfox and his flexy foxy tail](great music) <br />
*[http://youtube.com/watch?v=KDouoLMK-cY Second Mind Trailer] (very surreal and artistic)<br />
*[http://youtube.com/watch?v=MHFACUbMIeU 191]<br />
*[http://youtube.com/watch?v=0BKxMaGej40 secondtake]<br />
*[http://www.youtube.com/watch?v=HoBVBOLm9Nk&NR=1 Streaming live presentation into SL with Veodia]<br />
*[http://www.cbsnews.com/sections/i_video/main500251.shtml?id=3547970n CBS Early Show segment (28Nov07)on Second Life improving the human condition]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/machinima Machinima Showreel]<br />
<br />
==Second Life Video Sites==<br />
* [http://www.secondlifevideo.com/ Virtual World Videos]<br />
* [http://youtube.com/results?search_query=SecondLife See all videos on YouTube tagged with "Second Life"]<br />
* [http://www.koinup.com/on-videos/ Koinup, social network for videos and other user generated content from Second Life and other worlds]<br />
*[http://videos.slinside.com/ Second Life Videos, Machinima & TV Clips]<br />
* [http://www.youtube.com/user/templarmerlin?gl=IT&hl=it Machinima SL Videos]<br />
<br />
==Business==<br />
* [http://www.youtube.com/watch?v=4woBlomg1x8 Virtual Worlds as Green Workplaces?]<br />
* [http://www.youtube.com/watch?v=6kM6WEh5iQk Teambuillding in Second Life]<br />
* [http://www.futureworkinstitute.com/futureofwork/futurework/metaverse.html Working in the Metaverse from FutureWork Institute]<br />
* [http://www.youtube.com/watch?v=o7uw6KojyVA Alpine Conference Center - using SL for business meetings & networking]<br />
*[http://www.youtube.com/watch?v=synxFmQJ_0A&eurl Text100's intro to Second Life] <br />
*[http://taotakashi.blip.tv/ Crayon new marketing promo video on BlipTV]<br />
*[http://blip.tv/file/242816 Doing Business in Second Life; strategic guide for businesses by SL developer Inside This World]<br />
*[http://www.slcn.tv/metanomics-ibm-metaverse Sandra Kearney, Director 3DInternet & Virtual Business on business uses of virtual worlds, presented live, in ActiveWorlds within IBM, and in Second Life]<br />
*[http://www.youtube.com/watch?v=kr3vXuxEPB8 NASA CoLab's Second Life Mission]<br />
*[http://www.youtube.com/watch?v=dut80CfHeG4 Using Virtual Worlds for Virtual Work by Julia Loughran]<br />
*[http://www.youtube.com/watch?v=r9ZgffboRqQ Highly effective use of training scenarios in Second Life that pulls together staff members from around the world - Cranial Tap]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/virtual-learning Business Applications of Virtual Learning]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/online-collaboration Virtual Collaboration Spaces]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/simulazione Interactive Simulations in SL]<br />
<br />
==Education==<br />
*[http://static.secondlife.com/media/mp4/20060712-SolarSystem.mp4 Solar System] <br />
*[http://www.youtube.com/watch?v=n25XKcR9dnQ International Spaceflight Center]<br />
*[http://www.youtube.com/watch?v=K8wm_1TIHGA NMC Campus]<br />
*[http://video.google.com/videoplay?docid=8182785842131047047 Disaster Preparedness Training in Second Life] <br />
*[http://youtube.com/watch?v=xJY2Iwbzop4 Second Life - Heart Murmur Sim]<br />
*[http://video.google.com/videoplay?docid=6117726917684965691&q=video+games+in+education&hl=en Games in Education] (a 22 min documentary produced by the Orange County (California) Department of Education, Educational Technology group. Great overview, and you will see a few Second Life video clips while Dr. Jenkins is speaking)<br />
*[http://youtube.com/watch?v=iRNP6IJwY90 Bobcat Village: Texas State's Second Life Campus Tour]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/virtual-learning Virtual Learning Solution]<br />
*[http://edupln.ning.com/video/uses-of-second-life-in Second Life in Education]<br />
<br />
==Government & Non-profit==<br />
* [http://www.youtube.com/watch?v=xwAZ1-BstjE Nonprofit Commons in Second Life]<br />
* [http://www.youtube.com/watch?v=SP1vr3zSVCE US State Deparment sponsored program on using Second Life for cross-cultural collaboration]<br />
*[http://www.youtube.com/watch?v=6b81EVd7wvs NIC's eGovernment Services Virtual Shareholder Meeting]<br />
*[http://www.youtube.com/watch?v=O1nndLQw_xU Relay for Life 2006 (ACS)]<br />
* [http://www.youtube.com/watch?v=PCUWcpVPtMM Loyalist College Border Agent Training Simulation]<br />
* [http://youtube.com/watch?v=AttON8b_B2A Strong Angel Disaster Simulation Island Tour]<br />
* [http://globalwarming.house.gov/mediacenter/pressreleases?id=0137 Congressman Ed Markey speaks to Climate Change Conference]<br />
*[http://www.youtube.com/watch?v=M60B9Xj3iuk A brief tour of the NIC Virtual Environment, built by Cranial Tap]<br />
<br />
==Events/Entertainment==<br />
*[http://youtube.com/watch?v=lAEXzNb4juw The Port - Live group musical performance]<br />
*[http://youtube.com/watch?v=XLIiTUe7okk Solo flute performance at The Port]<br />
*[http://youtube.com/watch?v=PeZVcrv_J8g FIRST IMPRESSSIONS I from the Ewing Fashion Agency]<br />
*[http://youtube.com/watch?v=_t35NLdmTj0 FIRST IMPRESSSIONS II from the Ewing Fashion Agency]<br />
*[http://www.youtube.com/watch?v=iZkX3cJR3ys LETS TALK MUSIC IN SECOND LIFE VIDEO - "MANAGERS" EPISODE - MALTA ONE TV DUBLIN SL]<br />
*[http://http://www.youtube.com/watch?v=IAWkdF661lw GLANCE International Agency and JSP presents 7th Street]<br />
*[http://www.youtube.com/watch?v=NIk0Y8Rn--8 GLANCE International Agency and JSP presents KA Designs]<br />
*[http://www.youtube.com/watch?v=fTl1z4oQE-Q&feature=related GLANCE International Agency presents Einstein Sim Opening]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/community-management Entertainment and Community Management in SL]<br />
<br />
==Building Objects in Second Life==<br />
*[http://static.secondlife.com/media/mp4/20060712-tankSL.mp4 Tank Second Life] <br />
*[http://www.youtube.com/watch?v=bQL8_HB1HtQ Making of Suzanne Vega's Guitar]<br />
*[http://youtube.com/watch?v=yCGqq57Y7uE Watermelon Glow Grow Flex-Ability]<br />
<br />
==Machinima resources in Second Life==<br />
*[http://slurl.com/secondlife/Lukanida/ Alt-Zoom’s Machinima Theater]<br />
*[http://slurl.com/secondlife/Ochreous/42/184/132/?title=Susi%27s%20Machinima%20Gallery%20 Susi's Machinima Gallery] - Ochreous<br />
<br />
==Other languages==<br />
===Italian===<br />
*[http://www.lastampa.it/multimedia/multimedia.asp?IDmsezione=29&IDalbum=6426&tipo=VIDEO View 8, proponiamo le interviste a Mattia Crespi e Carlo Biscaretti di Ruffia sul tema di Second Life e degli sviluppi di questo mondo virtuale] <br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=External_services&diff=726312External services2010-02-11T19:33:11Z<p>Glenn Linden: </p>
<hr />
<div>These are Second Life-related external services.<br />
Please provide a description for the service.<br />
<br />
* Advertising, update groups alternative http://www.subscribeomatic.com/<br />
* Banking, Vending, Leasing, Promotion & more - http://www.apez.biz<br />
* Tagging http://www.sloog.org/<br />
* Article voting http://sligg.com/<br />
* Location voting http://www.yosims.com/<br />
* Use Statistics http://slstats.com/site/how/<br />
* Blogging from SL http://bloghud.com/<br />
* Popular Places http://www.slpopularplaces.com/index.php?rating=pg<br />
* Profiles http://www.slprofiles.com/<br />
* Moodle mashup for education in SL http://www.sloodle.org/<br />
* Rating http://slateit.org/<br />
* SL Tweets HUD (twitter, tagging, search and more): http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=214648<br />
* Second Life Twitter client http://ordinalmalaprop.com/twitter/<br />
* Tracking people & status http://sl-messenger.com/<br />
* Sites, Status & more http://islab.org<br />
* Community created packs of locations http://www.wikitipi.com<br />
* Send IMs from the web and on your mobile or cell phone http://www.zonkster.com<br />
* Create 360º views of your location in Second Life with Peek360 http://peek360.avatrian.com/<br />
<br />
Back to [[Marketing]]<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official_talk:Registration_API&diff=725982Linden Lab Official talk:Registration API2010-02-11T01:15:55Z<p>Glenn Linden: </p>
<hr />
<div>{{talk}}Post questions about the Registration API here. If you can answer a question, please do. If not, Linden Lab will try to provide an answer.<br />
<br />
==Intermittent Error messages/outages==<br />
My call to GetCapabilities is ok, but on an intermittent basis, when I try to get the list of names, this is the result: "An fatal error has occurred (error ticket #19178). Please visit the support section at http://secondlife.com/support/ for further assistance. Note this error ticket code and a description of the problem.<br />
Error Description: undefined method `permission' for #<User:***********>."<br />
<br />
I have noticed that other gateways suffer from the same outage at the same times, while others do not. What can I do to prevent the outages from impacting my gateway?<br />
<br />
==RegAPI Capabilities expire==<br />
* A: We've now set them to not expire for 5 years, so this should not be a problem for now, and we'll fix this in the next revision of the RegAPI. (Glenn Linden, 5/22/07)<br />
* As of 5/17/07, all existing capabilities were set to expire in 5 years, so for the near term, you only have to worry about this with new RegAPI accounts. (Glenn Linden 5/17/07)<br />
<br />
==Do I need to renew the capability URLs every 30 days?==<br />
A: No. The need to renew the capability URLs every 30 days or for each session is *no longer necessary* in the current reg API (i.e. the one you are using now). The code was changed so the capability URLs' expiration dates is now 'long lived' - i.e. expiration date is 5 years. So the need to renew them (and resubmit your password) is no longer needed.<br />
<br />
==When will we get additional capabilities with the RegAPI?==<br />
*A: We are working on implementing Groups capabilities for the RegAPI and expect to announce exact capabilities and timeline by end of September, 2008.<br />
<br />
For other features, please request them through Issue Tracker. Inventory is being considered. Please provide use cases and business justification through this issue: [https://jira.secondlife.com/browse/MISC-1548 MISC-1548]. Note, you have to log in to add comments to an issue.<br />
<br />
We <b>strongly recommend</b> you join the regapi mailing list to share information and send inquiries about the existing and new regAPI to others (regapi@lists.secondlife.com). To join, go to https://lists.secondlife.com/cgi-bin/mailman/listinfo/regapi.<br />
<br />
==Will the new version of the regAPI break old applications that use the original implementation?==<br />
*A: No, good news, the new version will not break the old applications using the original implementation. Existing applications will continue to run but we will stop granting new access to it. Now, the maybe not so good news, the old version will be considered deprecated and will not be compatible with the new API. When we launch the new API, we will provide transition guidelines and encourage people to move to the new one.<br />
<br />
==Are there audit requirements on user acknowledgement of the TOS?==<br />
*A: No<br />
<br />
==Are 3rd party registration sites required to provide a security image code confirmation function to prevent automated account registration attempts via their sites?==<br />
*Not yet but we will be able to require that with the new reg api. (Glenn Linden 5/18/07)<br />
<br />
==For purposes of clarification, what is an example of usage that is NOT permitted by the following statement?==<br />
* ''You may not use the Registration API other than as a means of collecting Account registration information from Your Website.'' (section 2.3.1 of API Terms of Use - http://secondlife.com/developers/api/tos.php) <br />
* A: The primarly limitation is against using it to create accounts that are used by a single person to get around our other account limitations or for fraud. (Glenn Linden 5/18/07)<br />
<br />
==Is there an ID number for the custom name? It looks like this is required by the API for account creation.==<br />
*A: You should be able to acquire your custom name in the name queue for last names returned by the RegAPI - and then go into the list of returned names to see the ID number for it. This may take a little coding. (Glenn Linden 06/26/07)<br />
<br />
==I get the message 'A fatal error has occurred (error ticket #NNNNN). Please visit the support section at http://secondlife.com/support/ for further assistance. Note this error ticket code and a description of the problem.'==<br />
*A: Usually you get this because you are providing improperly formatted data in the RegAPI. RegAPI error codes will tell you if you've sent bad data, but not if its misformatted. For example, using * instead of - to seprate elements of the date will give a server error rather than a RegAPI error. ( For the date example, the data is misformatted since the problem is the separator. It was neither an invalid date (31 Feb) - error 100(not a valid date) - nor a malformed string (07 instead of 2007) - error 110(Date string is malformed)--both of which report problems with the digits.)<br />
<br />
==Can I limit accounts to an Estate (island)?==<br />
You can limit accounts to an estate using the RegAPI:<br />
<br />
create_user (POST) Creates a new Second Life user<br />
<br />
POST to this url a LLSD XML document, representing a hash, containing at least "username" (string), "last_name_id" (integer), "email" (string), "dob" (string in YYYY-MM-DD format), "password" (string)<br />
<br />
Optional arguments are "limited_to_estate" (integer), "start_region_name" (string), "start_local_x" (float between 0-128), "start_local_y", "start_local_z", "start_look_at_x" (float between 0-1), "start_look_at_y", "start_look_at_z"<br />
<br />
If all is successful, a hash containing the new user's agent_id will be returned. If there are errors, instead an array containing the applicable error codes will be returned.<br />
<br />
Estate number (integer) needs to be provided in the Post.<br />
<br />
Note that this limits functionality of the accounts: An avatar limited to an estate isn't allowed to join any other groups (there really is no need since they are not participating in other groups outside the estate). It also makes sense then that avatars limited to an estate won't show up in searches...they are private to the estate. Other avatars of the same estate should see them and be able to add them to their own group. [[User:Glenn Linden|Glenn Linden]] 21:57, 7 April 2009 (UTC)<br />
<br />
==How do I set an Estate to limit access to a Group for registrations coming through the RegAPI?==<br />
This is not directly a RegAPI issue, but is a common issue when people want to only allow members of a group access to a region - but the RegAPI doesn't allow you to set membership in the group. Here's the process:<br />
# Make island first public access and single land mass.<br />
# Create one user as limited to estate.<br />
# Sell the whole land mass to this user.<br />
# Create a new group as this user.<br />
# Deed the whole land mass to that group.<br />
# Split off a small piece of land as your RegAPI landing area.<br />
# Make the larger land mass group access only in about land.<br />
# Register user and offer group membership after registered.<br />
<br />
==How do I close accounts I've created with the RegAPI?==<br />
An employee has left, or you otherwise need to close an account you've created with the RegAPI. To do that, you'll have to contact the Concierge team and have them either change the password or close the account.<br />
<br />
Its imperative that this be changed. I have had problems disgruntled employees destroy more than a half dozen sims worth of builds before Concierge locked them out of their BnT last named accounts, and who knows how much content in inventory deleted. This is unacceptable. The whole rationale for last named accounts is content protection to protect company assets paid for under for-hire IP rules. This rationale is stymied by LLs continued refusal to give us the ability to control access to the accounts we own on demand. Concierge takes hours to days to complete a password/email change. We really need to be able to do this ourselves. [[User:IntLibber Brautigan|IntLibber Brautigan]] 15:14, 31 October 2007 (PDT)<br />
<br />
A: The only way to close an account created with the RegAPI is to contact Linden Lab Support. The owner of the RegAPI should contact Support and provide information on what account to close and why. [[User:Glenn Linden|Glenn Linden]] 21:39, 7 April 2009 (UTC)<br />
<br />
== Couldn't resolve host 'URI_CREATE_USER'==<br />
You need to define those in your php file. Here's an example:<br />
<br />
// Capability URLs<br />
// see https://secure-web3.secondlife.com/developers/third_party_reg/<br />
define('URI_CREATE_USER', 'https://cap.secondlife.com/cap/0/12345678-abcd-ef12-1234567812345');<br />
define('URI_GET_LAST_NAMES', 'https://cap.secondlife.com/cap/0/12345678-abcd-ef12-12345678a5678');<br />
define('URI_CHECK_NAME', 'https://cap.secondlife.com/cap/0/12345678-abcd-ef12-12345678b9abc');<br />
<br />
==Is there a way to provide a direct secondlife binary download from my website ?==<br />
We've recently launched a service that I think will help you out. Try going to http://get.secondlife.com. This fetches you the latest version of the client for your operating system, no questions asked. <br />
<br />
It guesses your OS based on your user-agent, so if you're using curl or something that doesn't have a user-agent, it'll return an HTTP 400.<br />
<br />
If you're using a script, though, you can hit a specific OS-version: <br />
* Windows:<br />
http://get.secondlife.com/win<br />
* Mac:<br />
http://get.secondlife.com/mac<br />
* Linux:<br />
http://get.secondlife.com/linux<br />
* If you input an OS that we don't support, then it'll return a 404.<br />
<br />
== Registration email is not sent...? ==<br />
<br />
As of yesterday (September 5th, 2007), apparently the final registration email is not sent to users registered through RegAPI. This was tested with some 5 accounts, all of them getting an "Ok" from RegAPI, but never getting their confirmation email. Accounts created through LL's own portal, however, worked flawlessly.<br />
<br />
Did anything change dramatically with the RegAPI? I couldn't find any suggestions here on extra tags or commands required to activate the sending of the confirmation email... is there a way to compute the URL for the confirmation email automatically?<br />
<br />
[[User:Gwyneth Llewelyn|Gwyneth Llewelyn]] 00:43, 6 September 2007 (PDT)<br />
<br />
Is this fixed yet? We really need to be able to verify users before allowing them to log in. I dont know why others are not more concerned about limiting griefers using 3rd party sites to create griefing accounts, the Patriotic Nigras use the L Word and Dreamland sites all the time to create griefing alts, with no account verification at all.<br />
<br />
[[User:IntLibber Brautigan|IntLibber Brautigan]] 15:08, 31 October 2007 (PDT)<br />
<br />
==Can we cache the Last Names list?==<br />
On secondlife.com we cache the last name list every 12 hours.<br />
<br />
Understood, however one thing we are doing is we need a whitelist of avs registered through our regapi for our security profilers to give a pass to rather than boot them out for being noobs. Is caching av names on our site for a week to work with this whitelist function a problem? [[User:IntLibber Brautigan|IntLibber Brautigan]] 15:10, 31 October 2007 (PDT)<br />
<br />
(As I understand this, you're caching a list of av account names you've created rather than caching the Last Name List for the week. As long as the list is secure so others can't access SL account information from your site, that's ok. [[User:Glenn Linden|Glenn Linden]] 22:50, 9 April 2009 (UTC))<br />
<br />
==When we query the Last Names List, we get a different list of names each time==<br />
A quick check with our engineers identifies the issue: we have an active list of thousands of names, that changes every few days. To reduce user overwhelm at a very long name list, we return a random truncated list when you query the list - hence the apparent change in available names when you do multiple queries.<br />
<br />
It's still ok to cache for 12 hours; you're welcome to query and cache more frequently if you wish. (updated [[User:Glenn Linden|Glenn Linden]] 22:50, 9 April 2009 (UTC))<br />
<br />
==Is there anyway adding personal information via RegAPI?==<br />
<br />
*Q: Some residents who registerd via RegAPI disabled their account due to not having personal information on LL's DB. It is understandable that LL try to avoid illegal money transfer things, but currently they have no way to resigt that's info or even not know they have to provide such info. If RegiAPI doesn't support such process, 3rd party's site should notice resisters that they would disabled their account if they move many money without adding personal info. -[[User:Nock Forager|Nock Forager]] 7:20, 1 December 2007 (PST)<br />
*A: Nock, good point. The RegAPI does not enable creation of personal information, since the website may or maynot provide appropriate privacy for it. It's very important to notice people registering with the RegAPI that they need to log into Secondlife.com and update their personal information after they've registered. [[User:Glenn Linden|Glenn Linden]] 21:38, 7 April 2009 (UTC)!<br />
<br />
==Estate and RegAPI Ownership Question==<br />
<br />
*Q: The RegAPI documentation says that in order to limit a new user to an estate, you must own the estate. I'm the one who "owns" the RegAPI account, but I am not the person who pays the bill for our estate. However, the estate is group owned and I am one of the owners of the group - will that suffice? Or does the guy who gets billed have to get another RegAPI account and we have to use that?<br />
*A: The current regAPI requires that the capabilities owner be the owner of the estate. In new regAPI (under development), the capabilities owner needs to be the owner of the estate or an estate manager.<br />
<br />
==RegAPI Calculates the Age only by using the Year==<br />
*Q: I am trying to register kids onto our school's estate. Some have turned 13 this calendar year, but the RegAPI reports back that they are not yet 13 - which is WRONG. The only way to get them online is to make the birthyear 14 years before the current year (2008 - 14 = 1994), regardless of the month or day. Anyone with any thoughts....<br />
*A:<br />
<br />
[[Category:RegAPI| RegAPI FAQ]]<br />
<br />
== Moving start location from private estate to Mainland ==<br />
If I register a user with limited access, restricting them to my parcel only, is there another call that I can make later to allow them to access the mainland as well? --[[User:Dedric Mauriac|Dedric Mauriac]] 20:56, 12 February 2009 (UTC)<br />
<br />
A: No, once they're limited to an estate, it's set in their account parameters. [[User:Glenn Linden|Glenn Linden]] 21:35, 7 April 2009 (UTC)<br />
<br />
== multiple accounts from one IP address ==<br />
<br />
I don't need the whole of the Registration API. All I want is to make it possible for lecturers and students to create their own accounts from the University. Is there some way I can arrange for this instead of using something as technical as the Registration API? [[User:Bluesky Larkham|Bluesky Larkham]] 16:53, 6 December 2009 (UTC)<br />
<br />
A: Yes, you can use DirectSLURL, which takes people through Linden Lab's registration but puts their start location at the location you set in the SLURL. See the Wiki page on [https://wiki.secondlife.com/wiki/SLURL#If_the_person_doesn.27t_have_Second_Life SLURLs]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Videos&diff=722092Videos2010-02-05T01:23:07Z<p>Glenn Linden: /* Government & Non-profit */</p>
<hr />
<div>[[Image:SLV header.jpg]]<br />
<br />
__TOC__<br />
<br />
==Intro to Second Life==<br />
*[http://www.youtube.com/watch?v=XRclP1XOgJE The Art of the Possible Dream]<br />
*[http://static.secondlife.com/media/mp4/20060824-sl_getone.mp4 Second Life - Get One] <br />
*[http://static.secondlife.com/media/mp4/20060712-javier_puff_final.mp4 Javier & Puff Final]<br />
<br />
==General==<br />
*[http://www.youtube.com/watch?v=U6D9K9xTmt0 Better Life] <br />
*[http://static.secondlife.com/media/mp4/20060712-Lip_Flap2.mp4 LipFlap2] <br />
*[http://www.youtube.com/watch?v=bSo_sNhAWdw Silver Bells & Golden Spurs]<br />
*[http://static.secondlife.com/media/mp4/20060712-becarella.mp4 Becarella] <br />
*[http://youtube.com/watch?v=MQPlZGR7hp0 Game Over] (this 7 minute machinima flick by Pierce Portocarerro is unbelievable)<br />
*[http://youtube.com/watch?v=1LlMZjCBJhE Beatfox and his flexy foxy tail](great music) <br />
*[http://youtube.com/watch?v=KDouoLMK-cY Second Mind Trailer] (very surreal and artistic)<br />
*[http://youtube.com/watch?v=MHFACUbMIeU 191]<br />
*[http://youtube.com/watch?v=0BKxMaGej40 secondtake]<br />
*[http://www.youtube.com/watch?v=HoBVBOLm9Nk&NR=1 Streaming live presentation into SL with Veodia]<br />
*[http://www.cbsnews.com/sections/i_video/main500251.shtml?id=3547970n CBS Early Show segment (28Nov07)on Second Life improving the human condition]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/machinima Machinima Showreel]<br />
<br />
==Second Life Video Sites==<br />
* [http://www.secondlifevideo.com/ Virtual World Videos]<br />
* [http://youtube.com/results?search_query=SecondLife See all videos on YouTube tagged with "Second Life"]<br />
* [http://www.koinup.com/on-videos/ Koinup, social network for videos and other user generated content from Second Life and other worlds]<br />
*[http://videos.slinside.com/ Second Life Videos, Machinima & TV Clips]<br />
* [http://www.youtube.com/user/templarmerlin?gl=IT&hl=it Machinima SL Videos]<br />
<br />
==Business==<br />
* [http://www.youtube.com/watch?v=4woBlomg1x8 Virtual Worlds as Green Workplaces?]<br />
* [http://www.youtube.com/watch?v=6kM6WEh5iQk Teambuillding in Second Life]<br />
* [http://www.futureworkinstitute.com/futureofwork/futurework/metaverse.html Working in the Metaverse from FutureWork Institute]<br />
* [http://www.youtube.com/watch?v=o7uw6KojyVA Alpine Conference Center - using SL for business meetings & networking]<br />
*[http://www.youtube.com/watch?v=synxFmQJ_0A&eurl Text100's intro to Second Life] <br />
*[http://taotakashi.blip.tv/ Crayon new marketing promo video on BlipTV]<br />
*[http://blip.tv/file/242816 Doing Business in Second Life; strategic guide for businesses by SL developer Inside This World]<br />
*[http://www.slcn.tv/metanomics-ibm-metaverse Sandra Kearney, Director 3DInternet & Virtual Business on business uses of virtual worlds, presented live, in ActiveWorlds within IBM, and in Second Life]<br />
*[http://www.youtube.com/watch?v=kr3vXuxEPB8 NASA CoLab's Second Life Mission]<br />
*[http://www.youtube.com/watch?v=dut80CfHeG4 Using Virtual Worlds for Virtual Work by Julia Loughran]<br />
*[http://www.youtube.com/watch?v=r9ZgffboRqQ Highly effective use of training scenarios in Second Life that pulls together staff members from around the world - Cranial Tap]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/virtual-learning Business Applications of Virtual Learning]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/online-collaboration Virtual Collaboration Spaces]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/simulazione Interactive Simulations in SL]<br />
<br />
==Education==<br />
*[http://static.secondlife.com/media/mp4/20060712-SolarSystem.mp4 Solar System] <br />
*[http://www.youtube.com/watch?v=n25XKcR9dnQ International Spaceflight Center]<br />
*[http://www.youtube.com/watch?v=K8wm_1TIHGA NMC Campus]<br />
*[http://video.google.com/videoplay?docid=8182785842131047047 Disaster Preparedness Training in Second Life] <br />
*[http://youtube.com/watch?v=xJY2Iwbzop4 Second Life - Heart Murmur Sim]<br />
*[http://video.google.com/videoplay?docid=6117726917684965691&q=video+games+in+education&hl=en Games in Education] (a 22 min documentary produced by the Orange County (California) Department of Education, Educational Technology group. Great overview, and you will see a few Second Life video clips while Dr. Jenkins is speaking)<br />
*[http://youtube.com/watch?v=iRNP6IJwY90 Bobcat Village: Texas State's Second Life Campus Tour]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/virtual-learning Virtual Learning Solution]<br />
<br />
==Government & Non-profit==<br />
* [http://www.youtube.com/watch?v=xwAZ1-BstjE Nonprofit Commons in Second Life]<br />
* [http://www.youtube.com/watch?v=SP1vr3zSVCE US State Deparment sponsored program on using Second Life for cross-cultural collaboration]<br />
*[http://www.youtube.com/watch?v=6b81EVd7wvs NIC's eGovernment Services Virtual Shareholder Meeting]<br />
*[http://www.youtube.com/watch?v=O1nndLQw_xU Relay for Life 2006 (ACS)]<br />
* [http://www.youtube.com/watch?v=PCUWcpVPtMM Loyalist College Border Agent Training Simulation]<br />
* [http://youtube.com/watch?v=AttON8b_B2A Strong Angel Disaster Simulation Island Tour]<br />
* [http://globalwarming.house.gov/mediacenter/pressreleases?id=0137 Congressman Ed Markey speaks to Climate Change Conference]<br />
*[http://www.youtube.com/watch?v=M60B9Xj3iuk A brief tour of the NIC Virtual Environment, built by Cranial Tap]<br />
<br />
==Events/Entertainment==<br />
*[http://youtube.com/watch?v=lAEXzNb4juw The Port - Live group musical performance]<br />
*[http://youtube.com/watch?v=XLIiTUe7okk Solo flute performance at The Port]<br />
*[http://youtube.com/watch?v=PeZVcrv_J8g FIRST IMPRESSSIONS I from the Ewing Fashion Agency]<br />
*[http://youtube.com/watch?v=_t35NLdmTj0 FIRST IMPRESSSIONS II from the Ewing Fashion Agency]<br />
*[http://www.youtube.com/watch?v=iZkX3cJR3ys LETS TALK MUSIC IN SECOND LIFE VIDEO - "MANAGERS" EPISODE - MALTA ONE TV DUBLIN SL]<br />
*[http://http://www.youtube.com/watch?v=IAWkdF661lw GLANCE International Agency and JSP presents 7th Street]<br />
*[http://www.youtube.com/watch?v=NIk0Y8Rn--8 GLANCE International Agency and JSP presents KA Designs]<br />
*[http://www.youtube.com/watch?v=fTl1z4oQE-Q&feature=related GLANCE International Agency presents Einstein Sim Opening]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/community-management Entertainment and Community Management in SL]<br />
<br />
==Building Objects in Second Life==<br />
*[http://static.secondlife.com/media/mp4/20060712-tankSL.mp4 Tank Second Life] <br />
*[http://www.youtube.com/watch?v=bQL8_HB1HtQ Making of Suzanne Vega's Guitar]<br />
*[http://youtube.com/watch?v=yCGqq57Y7uE Watermelon Glow Grow Flex-Ability]<br />
<br />
==Machinima resources in Second Life==<br />
*[http://slurl.com/secondlife/Lukanida/ Alt-Zoom’s Machinima Theater]<br />
*[http://slurl.com/secondlife/Ochreous/42/184/132/?title=Susi%27s%20Machinima%20Gallery%20 Susi's Machinima Gallery] - Ochreous<br />
<br />
==Other languages==<br />
===Italian===<br />
*[http://www.lastampa.it/multimedia/multimedia.asp?IDmsezione=29&IDalbum=6426&tipo=VIDEO View 8, proponiamo le interviste a Mattia Crespi e Carlo Biscaretti di Ruffia sul tema di Second Life e degli sviluppi di questo mondo virtuale] <br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Business_Articles&diff=722062Business Articles2010-02-05T01:18:25Z<p>Glenn Linden: /* 2010 */</p>
<hr />
<div>==2010==<br />
* [http://www.earthtimes.org/articles/show/humana-military-healthcare-services-launches,1152073.shtml Humana Military Healthcare Services Launches Online Community for Military Members and Their Families] 4 Feb 2010 Press Release on military use of Second Life<br />
* [http://www.metameets2010.com/press_release.html MetaMeets Internet Conference Opens Registration], MetaMeets, 4 Feb 2010<br />
* [http://sitearm.wordpress.com/2010/02/03/brand-marketing-in-virtual-environments/ Brand marketing in virtual environments], Sitearm Madonna, 3 Feb 2010<br />
* [http://gronstedtgroup.com/pdf/SAMA_Velocity_Gronstedt.pdf Virtual Account Management, real results], Anders Gronstedt, Velocity, Q3-Q4, Strategic Account Management Association<br />
* [http://www.usatoday.com/travel/news/2010-01-04-virtual-trade-shows_N.htm Companies Turn to Virtual Trade Shows to Save Money], USA Today, Roger Yu, 4 Jan 2010<br />
* [http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&newsId=20100104005032&newsLang=en Ad Agency Uses Second Life as Design and Presentation Tool for Client, The Dow Chemical Co.] Press Release from [http://www.scottandmiller.com Scott & Miller Group], 4 Jan 2010<br />
<br />
==2009==<br />
* [http://sitearm.wordpress.com/2009/12/16/case-study-implementing-a-global-conference-using-3d-web/ Implemeting a Global Conference using the 3D Web], Sitearm Madonna, 16 Dec 2009<br />
* [http://sitearm.wordpress.com/2009/11/13/e-for-enterprise-e-for-entrepreneur/ E for Enterprise, E for Entrepreneur], Sitearm Madonna, 13 Nov 2009<br />
* [http://eloisepasteur.net/blog/index.php?/archives/300-Advantages-of-Second-Life-over-web-conferencing.html Going to the Virtual Office in Second Life] CNN.com, Mark Tutton, 9 Nov 2009<br />
* [http://memagazine.asme.org/Articles/2009/November/Disruption_from_Virtual_World.cfm Disruption from the Virtual World], Mechanical Engineering Magazine online, Ahmed K. Noor, Nov. 2009<br />
* [http://www.aicc.org/pages/press-release-43.htm Second Life and Aviation Training Innovations at AICC October Meeting], press release Oct. 27, 2009<br />
* [http://metaverse4biz.newsminded.com/2009/overview/competitive-forces-virtual-product-pricing-life-cycle/ Competitive Forces: Virtual Product Pricing & Life-Cycle] Metaverse For Business, October 26, 2009<br />
* [http://gronstedtgroup.com/pdf/SAMA_Velocity_Gronstedt.pdf Virtual Account Management, Real Results], Anders Gronstedt, Velocity reprint, Strategic Account Management Association, Q3/4 2009<br />
* [http://www.itbusinessedge.com/cm/blogs/all/second-life-making-a-corporate-comeback/?cs=36752 Second Life Making a Corporate Comeback] Ann All, IT Business Edge, Oct 16, 2009<br />
*[http://adage.com/digitalnext/post?article_id=139301 Has Second Life Cut It's Mullet?], Chris Abraham, Advertising Age, 28 Sept. 2009<br />
*[http://www.bizjournals.com/triangle/stories/2009/08/03/daily12.html RTI: Avatars could help fight obesity] Triangle Business Journal, Chris Baysden,3 Aug 2009<br />
* [http://webreprints.djreprints.com/2252701367864.pdf A Second Chance for Second Life], Wall Street Journal, August 19, 2009<br />
*[http://metaverse4biz.newsminded.com/2009/overview/your-time-virtually-your-only-direct-cost/ Your Time: Virtually, Your Only Direct Cost] Metaverse For Business, August 9, 2009<br />
* [http://www.forbes.com/2009/07/30/health-wellness-internet-lifestyle-health-online-facebook.html How the Internet is Changing Health Care], Forbes, July 30, 2009<br />
*[http://discovermagazine.com/2009/jul-aug/15-can-medical-students-learn-to-save-real-lives-in-second-life Can Training in Second Life Teach Doctors to Save Real Lives?], Discover Magazine, July 26, 2009 <br />
* [http://www.change-management-blog.com/2009/07/conference-and-world-cafe-meeting-in.html Conference and World Café Meeting in Second Life] Change Management Blog, Holger Nauheimer, 17 July 2009<br />
*[http://www.economist.com/sciencetechnology/displaystory.cfm?story_id=13899038 The Avatar Will See You Now], The Economist, June 23, 2009<br />
*[http://www.parsintl.com/19038.pdf A Second Look at Second Life (PDF)], Chief Learning Officer Magazine, May 2009<br />
*[http://www.jmir.org/2009/2/e17 A Survey of Health-Related Activities on Second Life] Journal of Medical Internet Research, Leslie Beard, BDes; Kumanan Wilson, MD, MSc; Dante Morra, MD, MBA; Jennifer Keelan, PhD, Vol 11 #2, Spring 2009<br />
*[http://sanfrancisco.bizjournals.com/sanfrancisco/stories/2009/06/01/story2.html?b=1243828800^1836431 Second Life's Linden Lab sells virtual realities to businesses] San Francisco Business Times, Patrick Hoge, 29 May 2009<br />
*[http://www.parsintl.com/pdf/18819-FCW-LindenLab.pdf Virtual Learning Gets Second Wind from Second Life] Federal Computing Week PDF Reprint, Colleen O'Hara, 4 May 2009. <br />
*[http://www.clomedia.com/features/2009/May/2622/ A Second Look at Second Life] CIO Magazine, Steve Mahaley, May 2009<br />
*[http://www.salesandmarketing.com/msg/content_display/publications/e3i51215d72cd029dc25043522537e053d0 Case Study: Giving Your Sales Relationships a "Second Life"], Manage Smarter, Dave Stein, 7 April 2009<br />
*[http://www.nytimes.com/indexes/2008/12/07/style/t/index.html#pagewanted=4&pageName=07secondlife& Original Sim. For the architects of Second Life, Reality bites] New York Times Style Magazine, Sam Lubell (undated)<br />
*[http://www.strategy-business.com/li/leadingideas/li00121 It’s a Virtual World] Strategy + business, Rita King, 21 April 09<br />
*[http://www.cnbc.com/id/15840232?video=1047748741&play=1 CNBC Video on Meetings and Events in Second Life], CNBC's Closing Bell program, February 27, 2009<br />
*[http://info.aia.org/aiarchitect/thisweek09/0220/0220d_secondlife.cfm Architecture in Second Life Is a World All Its Own], AIArchitect, Zach Mortice, 20 Feb 2009<br />
*[http://www.indezine.com/blog/2009/02/second-life-for-powerpoint-conversation.html Second Life for Powerpoint Conversation] Indezine, 4 Feb 2009<br />
*[http://www.ibtimes.com/prnews/20090125/moderne-interactive-to-launch-adobe-elearning-experience-in-second-life.htm Moderne Interactive to Launch Adobe eLearning Experience in Second Life], International Business Times, 25 January 2009<br />
<br />
== 2008 ==<br />
*[http://www.slentre.com/second-life-news-working-worlds-international-career-fair-november-27-2008/ Second Life News: Working Worlds International Career Fair] 27 Nov 2008, SLEntrepreneur Magazine<br />
* [http://www.marketingsherpa.com/article.php?ident=30901&pop=no# H&R Block Gets Big Buzz through Social Media for Digital Products] Marketing Sherpa, 30 Oct 2008<br />
* [http://networks.silicon.com/webwatch/0,39024876,39285821,00.htm Virtual worlds set for second coming] Silicon.com, Tim Ferguson, 27 Oct 08<br />
* [http://www.ehealtheurope.net/News/4250/paramedic_students_trained_using_second_life Paramedic Students Trained Using Second Life] eHealth Europe, Jon Hoeksma 20 Oct 2008<br />
* [http://www.asaecenter.org/PublicationsResources/ANowDetail.cfm?ItemNumber=36735 Meetings Remix: Time to Rethink the Usual Format] ASAE & the center for Association Leadership, Jeff Addle, Oct. 2008<br />
* [http://www.birminghampost.net/birmingham-business/birmingham-business-news/creative-industries-news/2008/10/19/how-visitors-can-get-3d-view-of-birmingham-65233-22069882/ How Visitors Can Get a 3D View of Birmingham] Birmingham Post, Anna Blackby, 19 Oct 2008<br />
* [http://thinkbalm.com/2008/09/24/digital-prototypes-help-university-team-get-technology-funding/ Digital prototypes help university team get $550k+ in technology funding], Erica Driver, 24 Sept. 2008<br />
* [http://www.fastcompany.com/magazine/129/the-second-life-of-second-life.html The Second Life of Second Life] Arianne Cohen, Fast Company, October 2008<br />
*[http://www.businessweek.com/magazine/content/08_68/s0808041522849.htm?chan=magazine+channel_bwsmallbiz+--+top+stories Business, and Startups, in Second Life], Eve Tahmincioglu, Businessweek.com 22 Aug 2008<br />
* [http://thinkbalm.com/2008/08/14/accenture-recruiting-in-second-life-cost-effectively-targets-the-“facebook-audience”/ Accenture recruiting in Second Life cost-effectively targets the “Facebook audience”], Erica Driver, ThnkBalm blog, 14 Aug 2008<br />
*[http://www.telstraenterprise.com/researchinsights/expertblogs/everythingsconnected/Lists/Posts/Post.aspx?List=ef67c022%2D7d97%2D490d%2Dbb8f%2Dea8a6648898d&ID=6 An Enterprise in Second Life- lessons from a virtual world], Stephen Powell, Telstra Research Insights, 19 March 2008<br />
* [http://thestandard.com/news/2008/08/08/playboy-successful-extending-online-virtual-brand-if-not-much-else Playboy's Second Life sim buzzes, even as real-world brand falters] Industry Standard, 8 Aug 08 (<i>Playboy has done a good job in creating a community and revenue in SL where many others have not, so it's worth looking at what they're doing right</i>)<br />
* [http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/08/08/BUJ312715G.DTL Fat people get online chance to lose weight], SFGate/SF Chronicle, Victoria Colliver, 8 Aug 08<br />
*[http://www.heatingandventilating.net/news/news.asp?id=5538&title=HVAC+students+attend+Second+Life+school++ HVAC students attend Second Life school] Heating & Ventilating.net (HVR), 31 July 2008<br />
* [http://www.virtualworldsnews.com/2008/07/virtual-events.html Virtual Events cost Microsoft 1/3 of Physical (events)], Virtual World News 18 July 2008<br />
* [http://www.inman.com/news/2008/07/2/new-jersey-realtors-dive-cyberspace New Jersey Relators Dive Into Cyberspace] Inman News, 2 July 2008.<br />
* [http://www.thestandard.com/news/2008/07/01/cigna-deploys-second-life-island-health-education Cigna Deploys a Second Life Island for Health Education], Dean Takahashi, The Industry Standard, 1 July 2008.<br />
*[http://www.webinfrance.com/executive-recruitment-in-france-arrives-second-life-virtual-world-attracts-more-real-businesses-609.html Executive recruitment in France arrives on Second Life, as the virtual world attracts more real businesses] Web in France Magazine, 10 June 2008.<br />
*[http://news.moneycentral.msn.com/provider/providerarticle.aspx?feed=BW&date=20080609&id=8745910 ArcelorMittal Holds Inaugural Global Interactive Individual Shareholder Event], Business Wire, 9 June 2008.<br />
*[http://www.aicpa.org/pubs/jofa/jun2008/second_life.htm Accounting for Second Life] Richard A. Johnson and Joyce M. Middleton, Journal of Accountancy, June 08<br />
*[http://www.designnews.com/blog/460000246/post/610027461.html Second Life Used to Design a Personal Mass Transit System], Matthew J. Traum, design news, 31 May 2008<br />
* [http://www.sciencenews.org/view/feature/id/31953/title/Scientists_Get_a_2nd_Life Scientists Get a 2nd Life], Terra Questi, Science News, 9 May 2008<br />
*[http://reddevnews.com/columns/article.aspx?editorialsid=2626 Microsoft's Second Life], William F. Zachmann, Redmond Developer News, May 2008<br />
*[http://www.latimes.com/news/nationworld/columnone/la-fi-secondlife10-2008may10,0,3987538.story A Second Life for corporate America], Alana Semuels, Los Angeles Times, 10 May 2008<br />
*[http://www.virtualworldsnews.com/2008/04/k-zero-distribu.html K Zero Distributes 34,000 L’Oréal Paris Items in Three-Month Campaign] Nic Mitham, Virtual World News 25 April 2008 <br />
* [http://technology.timesonline.co.uk/tol/news/tech_and_web/article3803056.ece McKinsey: ignore Second Life at your peril] Jonathan Richards, (UK) Times Online, 23 April 2008<br />
* [http://www.peoplemanagement.co.uk/pm/articles/2008/03/Out-of-this-world.htm Recruitment and learning in Second Life], Hashi Syedain, 17 April 2008, People Management Magazine<br />
* [http://www.massively.com/2008/02/29/circuit-city-relaunches-in-second-life Circuit City Relaunches in Second Life], Tateru Nino, Massively blog,29 February 2008<br />
* [http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/02-28-2008/0004764438&EDATE= Siemens PLM Software Adds Interactive Tool to its 'Innovation Connection' Second Life Island], PR Newswire, 28 February 2008<br />
*[http://www.businesswire.com/portal/site/home/index.jsp?ndmViewId=news_view&ndmConfigId=1000001&newsId=20080225006228&newsLang=en Avnet is First Electronics Industry Distributor to Build out Real Estate on Second Life], Business Wire, 25 February 2008<br />
* [http://www.tradingmarkets.com/.site/news/Stock%20News/1129943/ IBM Opens New 3D Virtual Healthcare Island on Second Life], Trading Markets.com, 25 Feb 2008<br />
*[http://www.cio.com/article/180301/Companies_Explore_Virtual_Worlds_As_Collaboration_Tools Companies Explore Virtual Worlds As Collaboration Tools], CIO, 06 Feb 2008<br />
* [http://www.hospitalitynet.org/news/154000320/4034534.html Solare Hotels and Resorts Implements Japanese Hotel Industry’s First Ever Campaign Utilizing “Second Life”], Hospitality Net, 24 January 2008<br />
<br />
== 2007 ==<br />
* [http://www.wired.com/techbiz/people/news/2007/11/terdiman No Shortcuts to Success for Virtual Entrepreneurs], Wired.com, 20 November 2007<br />
* [http://computer.howstuffworks.com/second-life.htm How Second Life Works], How Stuff Works, 19 Nov 2007<br />
* [http://www.marketwire.com/mw/release.do?id=792072 Global Condo Center Delivers New Tools for Consumers to Access Worldwide Listings Through Real and Virtual Worlds], Marketwire, 13 November 2007<br />
* [http://gwynethllewelyn.net/2007/11/10/why-are-we-special/ Why Are We Special - a look at how SL is different from other Virtual Worlds], Gwyneth Llewelyn (blog), 10 November 2007<br />
* [http://www.virtualworldsnews.com/2007/11/millions-of-us-.html Millions of Us Mixes in Splenda; Launches Contest to Make Second Life Sweeter], Virtual Worlds News Blog, 9 November 2007<br />
*[http://www.design.philips.com/about/design/designnewscenter/news/second_life.page Philips Design Finds the Key to Understanding Virtual Worlds] Philips, October 2007 [http://philipsdesign.trimm.nl/PlayorNotPlayPaper.pdf complete paper]<br />
* [http://search.japantimes.co.jp/cgi-bin/nb20071025a4.html Japanese businesses setting up virtual shop in Second Life], Shinichi Terada, The Japan Times, 25 October 2007<br />
* [http://www.networkworld.com/news/2007/101707-eight-questions.html Eight Questions to Ask Before Using a virtual World for Business], Jon Brodkin, Network World, 17 October 2007<br />
* [http://www.pr.com/press-release/56305 depo consulting Announces They Will Host Virtual Content Developer's Trade Show in the Second Life Metaverse], PR.com, 16 October 2007<br />
* [http://www.lunchoverip.com/2007/10/second-life-vir.html Second Life: Virtual Worlds and the Enterprise], Susan Kish, Lunch Over IP Blog, 8 October 2007<br />
* [http://www.internetretailer.com/article.asp?id=23905 Customer As Avatar], InternetRetailer.com, 3 October 2007<br />
* [http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/ 7 Reasons Why Second Life Should Matter for Biz Executives], Wagner James Au, Giga OM blog, 26 September 2007<br />
* [http://wheels.blogs.nytimes.com/2007/09/11/peugeot-visits-frankfurt-and-second-life/ Frankfurt Motor Show: Peugeot Offers Spin in Second Life], Nick Kurczewski, New York Times, 11 September 2007 <br />
* [http://secondtense.blogspot.com/2007/09/top-10-reasons-why-you-are-convinced-to.html Top 10 Reasons Why You Are Convinced to Market in Second Life], Hiro Pendragon, Second Tense Blog, 11 September 2007<br />
* [http://www.msnbc.msn.com/id/20588553/ How your fantasy life can get you a real job], Eve Tahmincioglu, MSNBC, 10 September 2007<br />
* [http://jennifer-dunne.livejournal.com/224619.html Virtual World Comparison Review], Blog by Jennifer Dunne, 7 September 2007<br />
*[http://www.learningcircuits.org/2007/0807gronstedt.htm Second Life Produces Real Training Results], Anders Gronstedt, ASTD Learning Circuits, August 2007<br />
* [http://taotakashi.wordpress.com/2007/08/28/slcc-business-track-observations/ Tao Takashi - Observations on the Business Track at SLCC], 30 August 2007<br />
* [http://www.ibranz.com/blog/?p=47 Marketing in Second Life: What are Group Leaders, Business Owners and Residents Thinking?], ibranz Branding Blog, 29 August 2007<br />
* [http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20070829005728&newsLang=en Tower Consultants to Open Presence in Second Life], Business Wire, 29 August 2007<br />
* [http://www.marketwire.com/mw/release.do?id=765119 We're Up! Praxis Opens Office in Second Life], Marketwire, 29 August 2007<br />
* [http://news.independent.co.uk/media/article2896398.ece Inside Story: Virtual Visions], The Independent, 27 August 2007<br />
* [http://www.fwdailynews.com/articles/2007/08/25/greater_fort_wayne/news/doc46cf14ebdcfc4892293919.txt Companies Show Real Interest in Virtual World], Morris Malakoff, Greater Fort Wayne Business Daily, 24 August 2007<br />
* [http://www.npr.org/templates/story/story.php?storyId=13851345 Virtual Recruiting for Real-World Jobs], NPR.org, 22 August 2007<br />
* [http://www.informationweek.com/shared/printableArticle.jhtml?articleID=201500141 Five Rules For Bringing Your Real-Life Business Into Second Life], Mitch Wagner, Information Week, 21 August 2007<br />
* [http://www.neurosciencemarketing.com/blog/articles/second-life-neuroscience.htm The Neuroscience of Second Life], Neuromarketing.com, 13 August 2007<br />
* [http://blogs.zdnet.com/Howlett/?p=121 Second Life plus Twitter for enterprise?], Dennis Howlett, ZDNet Blog, 12 August 2007.<br />
* [http://blog.mindblizzard.com/2007/08/10-steps-to-perfect-sl-corporate_09.html 10 Steps to a Perfect Corporate SL Project], MindBlizzard Blog, 9 August 2007<br />
* [http://www.hollywoodreporter.com/hr/content_display/news/e3i7ba34c61f8b25ae278dc647741c6f273?imw=Y Phoenix soars into Second Life: Virtual avatars credited with boosting film's Imax 3D showing], The Hollywood Reporter, 3 August 2007<br />
* [http://www.abcnews.go.com/Technology/story?id=3437446&page=1 Coldwell Banker Puts Real House on Second Life Block], ABC News.com, 2 August 2007<br />
* [http://nwn.blogs.com/nwn/2007/07/greenies.html Going Green], New World Notes, Blog post by Wagner James Au, 30 July 2007<br />
* [http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article2157902.ece Getting real about business in Second Life], Dominic Rushe, The Sunday Times, 29 July 2007<br />
* [http://www.industryweek.com/ReadArticle.aspx?ArticleID=14649&SectionID=1 Second Life: What Is It (And Why Should Manufacturers Care?)], Industry Week, 27 July 2007<br />
* [http://www.wired.com/gadgets/miscellaneous/news/2007/07/wiimote Wii + Second Life = New Training Simulator], Wired, 27 July 2007<br />
* [http://www.iht.com/articles/2007/07/23/business/bankcol24.php Banking Matters: Real-life lessons about customers learned in virtual worlds], International Herald Tribune, 23 July 2007<br />
* [http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/ Debunking 5 Business Myths about Second Life], GigaOm by Wagner James Au, 12 July 2007<br />
* [http://www.informationweek.com/blog/main/archives/2007/04/using_second_li_2.html Using Second Life As A Business-To-Business Tool], InformationWeek Blog, 26 April 2007, Mitch Wagner <br />
* [http://freshtakes.typepad.com/sl_communicators/ Exploring the potential of Second Life for business communications, information dissemination and innovation] Business Communicators of Second Life blog <br />
*[http://www.businessweek.com/technology/special_reports/20070416virtuallife.htm?campaign_id=rss_daily----- Tech Report Special: Virtual Life], Business Week 16 April 2007<br />
* [http://networks.silicon.com/telecoms/0,39024659,39166673,00.htm?r=1 Could Second Life kill off the call centre], Silicon.com 10 April 2007<br />
* [http://www.work.com/doing-business-in-second-life-1285/ Guide to Doing Business in Second Life] - a good short intro to getting started in Second Life, (April 2007 but not dated) <br />
* [http://blog.tretiakmedia.com/2007/03/31/virtual-world-transition-what-sl-business-model-works-best-by-bill-nissim/ Virtual World Transition: What SL Business Model Works Best?], Marketing Profs (reprint on SLQ Explorer), 31 March 2007<br />
*[http://www.openpr.com/news/17221/First-customer-satisfaction-survey-in-Second-Life-insufficient-customer-care-and-opportunities-for-interaction-between-Second-Life-users-and-companies-identified-as-the-main-weakness.html Press release by Komjuniti], a German Brand Management company of a survey of residents about Brands <br />
* [http://www.henryjenkins.org/2007/03/my_main_question_to_jenkins.html How Second Life Impacts Our First Life], Blog post by Henry Jenkins<br />
* [http://irvingwb.typepad.com/blog/2007/02/a_dialogue_on_v.html#more A Dialogue on Virtual Worlds], Blog post by Irving Wladawsky-Berger<br />
* [http://www.baselinemag.com/article2/0,1540,2098837,00.asp Second Life: Is Business Ready For Virtual Worlds?], David F. Carr, Baseline, 1 March 2007. <br />
* [http://www.personalizemedia.com/index.php/2007/02/04/the-brand-owners-guide-to-joining-the-metaverse/ The Brand Owners Guide to Entering the Metaverse], Personalize Media.com Blog, 4 February 2007<br />
* [http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?postversion=200701221 Second Life: It's Not a Game], Fortune 22 January 2007<br />
*[http://www.entrepreneur.com/startingabusiness/businessideas/article172768.html Starting a Second Life Business], Entrepreneur.com, 9 January 2007<br />
<br />
==2006==<br />
* [http://secondlife.reuters.com/stories/2006/12/22/warren-ellis-to-write-weekly-sl-column-for-reuters/ Warren Ellis to write weekly SL column for Reuters], Reuters, 12/22/06 <br />
* [http://news.com.com/IBM+to+give+birth+to+Second+Life+business+group/2100-1014_3-6143175.html?tag=ne.gall.related IBM to Give Birth to 'Second Life Business Group"], CNET.com, 12 December 2006<br />
* [http://www.silicon.com/0,39024729,39164567,00.htm Virtual worlds to boost telcos- Can you get outsourced to Second Life?], Silicon.com, 12/7/06 <br />
* [http://www.thestreet.com/newsanalysis/second-life/10324949.html Second Life's PR Avatar], TheStreet.com, 11/29/06<br />
* [http://www.businessweek.com/magazine/content/06_48/b4011417.htm Second Life Tip Sheet], Business Week, 11/27/06 (This is a 10 tips for businesses considering Second Life and is a great intro for any business) <br />
* [http://www.informationweek.com/story/showArticle.jhtml?articleID=193700541&cid=RSSfeed_IWK_A Information week article about IBM], 11/10/06<br />
* [http://money.cnn.com/2006/11/09/technology/fastforward_secondlife.fortune/ No, Second Life is not Overhyped], CNN Money, 11/9/06<br />
* [http://alwayson.goingon.com/permalink/post/7058 Irving in (a Virtual World) Wonderland], 11/7/06<br />
* [http://www.nytimes.com/2006/11/03/travel/escapes/03second.html?ref=escapes NYTimes Travel section article about Second Life], 11/03/06 <br />
* [http://irvingwb.typepad.com/blog/2006/11/irving_in_a_vir.html Irving in (a Virtual World) Wonderland], Blog post by Irving Wladawsky-Berger<br />
*[http://www.publish.com/article2/0,1895,2034559,00.asp Is Your Business Ready for Virtual Business?], Publish, 10/20/06, <br />
* [http://www.poynter.org/column.asp?id=31 11 Reasons Why Massively Multiplayer Games Will Change How Business Works: Part 1], Poynteronline, 10/25/06 <br />
*[http://www.redorbit.com/news/technology/696649/the_digital_second_life_has_its_own_culture_and_economy/index.html?source=r_technology The Digital 'Second Life' Has Its Own Culture and Economy] Red Orbit, 10/17/06 <br />
* [http://www.mysanantonio.com/business/stories/MYSA101806.01E.BIZsecond.life.2c01cb5.html Businesses find real opportunity in the virtual world of Second Life], My SanAntonio.com, 10/17/06 <br />
* [http://www.simteach.com/SLCC06/slcc2006-proceedings.pdf Proceedings of the Second Life Educational Workshop at SLCC], 10/2006 <br />
* [http://www.wired.com/wired/archive/14.10/sloverview.html Wired Travel Guide, Second Life], Oct 2006 <br />
*[http://yahoo.businessweek.com/technology/content/oct2006/tc20061017_127435.htm Big Media Gets a Second Life], Business Week, 10/17/06 <br />
* [http://images.businessweek.com/ss/06/10/secondlife/index_01.htm?chan=home+page+slideshows Breathing Second Life into Business], Business Week, 10/10/06 <br />
* [http://blog.ericrice.com/blog/_archives/2006/3/10/1815029.html Eric Rice's How to Learn about Second Life...], March 2006<br />
<br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Second_Life_Business_Seminars&diff=720873Second Life Business Seminars2010-02-03T21:08:12Z<p>Glenn Linden: </p>
<hr />
<div>This page lists regular, publicly available seminars about business uses of Second Life. Please follow the established format in adding information about other regular business seminars.<br />
<br />
==Metanomics==<br />
* Web page: http://metanomics.net/<br />
* Second Life location: [http://slurl.com/secondlife/Muse%20Isle%20West/96/26/26 Muse Isle]<br />
* Seminar day and time: Wednesday, 1PM SLT<br />
* Frequency: Weekly<br />
<br />
==Train for Success==<br />
* Web page: http://www.gronstedtgroup.com/f_about.htm?s_about_train_for_sucess.htm~sectionFrame<br />
* Second Life location: [http://slurl.com/secondlife/Business%202/22/33/23/?img=http%3A//www.gronstedtgroup.com/images/Train_for_success_001.png&title=Visit%20Gronstedt%20Group%27s%20Train%20for%20success Business 2]<br />
* Seminar day and time: Thursday, 9AM SLT <br />
* Frequency: Weekly<br />
<br />
==We Are the Network==<br />
* Web page: http://joelfoner.com/we-are-the-network/<br />
* Second Life Location:<br />
* Seminar day and time: Tuesday at 12:00pm - 1:00pm SLT<br />
* Frequency: Weekly<br />
<br />
[[Category: Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Business,_Education,_and_Marketing&diff=720863Business, Education, and Marketing2010-02-03T21:05:31Z<p>Glenn Linden: </p>
<hr />
<div>__NOTOC__<br />
Welcome! Many of these pages are set up for community participation to provide current and accurate information - your involvement helps maintain current and accurate information. If you find better resources elsewhere, please point to them; life's too short to duplicate information.<br />
<br />
{|width="100%" border="0" <br />
|-<br />
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<div id="box"><br />
== [[Learning about Second Life]] ==<br />
[[Image:Dustyeverettblondin.jpeg|right]]<div style="padding: 0.8em"><br />
* [[Second Life Images]] - Second Life image sources<br />
* [[Second Life Videos]] - Second Life-related videos, by category<br />
* [[Business Articles]] - Articles about business in Second Life<br />
* [[Business Tools]] - Tools in SL useful for business purposes<br />
*[[Second Life Business Seminars]] - in-world seminars about business use of Second Life<br />
* [[Business Events]] - RL and SL business-related conferences and events<br />
</div><br />
</div><br />
<div id="box"><br />
<br />
== Marketing and Advertising ==<br />
* [[Marketing Your Products In Second Life]] - Suggestions for ways to promote your product<br />
* [[Advertising in Second Life]]<br />
* [[Periodicals]] - Periodicals Related to Second Life<br />
* [[Business Blogs]] - Blogs about business uses of Second Life<br />
</div><br />
<br />
<div id="box"><br />
== Interest Specific ==<br />
<div align="center"><br />
{| width="100%"<br />
|-<br />
|align="center" |<font size="3">'''[[Healthcare]]'''</font><br><br />
[[Healthcare Related Articles | Related Articles]]<br><br />
[[Healthcare Blogs | Blogs]]<br />
|align="center" |<font size="3">'''[[Non-Profit]]'''</font><br><br />
[[Non-Profit Related Articles| Related Articles]]<br><br />
[[Non-Profit Related Blog| Blogs]]<br />
|- <br />
|align="center" |<font size="3">'''[[Education]]'''</font><br><br />
[[Education Related Articles| Related Articles]]<br><br />
[[Education Related Blogs| Blogs]]<br />
|align="center" |<font size="3">'''[[Science & Exploration]]'''</font><br><br />
[[Science & Exploration Related Articles| Related Articles]]<br><br />
[[Science & Exploration Related Blogs| Blogs]] <br />
|-<br />
|align="center" |<font size="3">'''[[Government]]'''</font><br><br />
[[Government Related Articles | Related Articles]]<br><br />
[[Government Related Blogs| Blogs]]<br />
|align="center" |<font size="3">'''[[Data & Visualization]]'''</font><br><br />
[[Data & Visualization Related Articles| Related Articles]]<br><br />
[[Data & Visualization Related Blogs| Blogs]]<br />
|}<br />
</div></div><br />
| valign="top"|<br />
<br />
<div id="box"><br />
<br />
== [[Press Information about Linden Lab and SL]]==<br />
[[Image:blondinnewsstand.jpeg |right]] <div style="padding: 1.5em"> <br />
* [[:Category:Linden Lab PR Update|PR Update]]<br />
* [http://lindenlab.com/pressroom Press Contacts] - Contacts for media inquiries<br />
* [http://lindenlab.com/pressroom/general/factsheets Linden Lab Fact Sheets]<br />
* [http://blogs.secondlife.com/community/workinginworld Second Life Blog--Working Inworld]<br />
* [http://www.twitter.com/workinginworld Working Inworld Twitter Feed]<br />
</div><br />
</div><br />
<div id="box"><br />
<br />
== International Resources==<br />
* See the [[Localization Portal]]<br />
* Jump right in! [[Community Gateway]]s<br />
</div> <br />
<br />
<div id="box"><br />
<br />
== [[Solution Provider Resources]] ==<br />
[[Image:blondinblimp.jpeg|right]]<div style="padding: 1.5em"> <br />
* [[Solution Providers]]<br />
* [[Region Performance Improvement Guide]]<br />
* [[Inventory Letters and Recovery Steps]]<br />
* [[Registration API]]<br />
</div><br />
</div><br />
<div id="box"><br />
<br />
== [[Business Inquiries]] ==<br />
[[Image:blondinlight.jpeg|right]]<div style="padding: 0.5em"> <br />
* [[Market Data Portal]]<br />
** [[Other Second Life Studies]]<br />
** [[Market Data Demographic Studies]]<br />
* [[Bringing Your Business into SL]]<br />
* [[Bringing Your Community into Second Life]]<br />
* [[Buying Land]]<br />
</div><br />
</div><br />
|}<br />
[[Category:Portals]]<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Learning_about_Second_Life&diff=720853Learning about Second Life2010-02-03T21:02:44Z<p>Glenn Linden: </p>
<hr />
<div>*[[Recent Business Articles]] - Articles about business in Second Life<br />
*[[Second Life Business Seminars]] - in-world seminars about business use of Second Life<br />
*[[Second Life Videos]] - Second Life-related videos, by category<br />
*[[Second Life Images]] - Second Life image sources<br />
*[[Business Blogs]] - Blogs about business uses of Second Life<br />
*[[Business_Events]] - RL and SL business-related conferences and events<br />
*[[Second Life Books]] - Books about business use of Second Life<br />
*[[Marketing Your Products In Second Life]] - Suggestions for ways to promote your products in the Second Life community<br />
*[http://eu.wiley.com/WileyCDA/WileyTitle/productCd-0470179147.html The Entrepreneur's Guide to Second Life] - the guide to doing business in the metaverse<br />
*[[ExternalServices|Second Life-related web applications]] - Web services or applications that extend Second Life<br />
*[[MailingLists]] - Mailing lists directed at businesses involved in Second Life<br />
*[[Second Life Periodicals]] - Second Life-related periodicals, including editorial and advertising contact information<br />
*[[Second Life Radio & TV]] - Radio and TV companies and channels in Second Life<br />
*[[User Groups|Second Life-related User Groups]]<br />
*[[Brands]] - Lists of publicly announced brands in Second Life, as well as non-profit and government organizations<br />
** [http://theprojectfactory.com/sl-stats/ Project Factory Second Life Statistics] - Tracks top 25 brands in Second life, based on traffic<br />
*[[Marketing White Papers]] - White papers about business use and positioning of Second Life<br />
*[[Volunteer Portal]]- The Volunteer Portal provides useful resources for dealing with Second Life, and provides access to knowledgeable Residents who may be interested in being hired to support events and activities in Second Life<br />
<br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Business,_Education,_and_Marketing&diff=720833Business, Education, and Marketing2010-02-03T21:00:00Z<p>Glenn Linden: /* Learning about Second Life */</p>
<hr />
<div>__NOTOC__<br />
Welcome! Many of these pages are set up for community participation to provide current and accurate information - your involvement helps maintain current and accurate information. If you find better resources elsewhere, please point to them; life's too short to duplicate information.<br />
<br />
{|width="100%" border="0" <br />
|-<br />
| valign="top" width="50%"|<br />
<div id="box"><br />
== [[Learning about Second Life]] ==<br />
[[Image:Dustyeverettblondin.jpeg|right]]<div style="padding: 0.8em"><br />
* [[Second Life Images]] - Second Life image sources<br />
* [[Second Life Videos]] - Second Life-related videos, by category<br />
* [[Business Articles]] - Articles about business in Second Life<br />
* [[Business Tools]] - Tools in SL useful for business purposes<br />
* [[Presentation]] - Guide to presenting slide shows and more in Second Life<br />
* [[Business Events]] - RL and SL business-related conferences and events<br />
</div><br />
</div><br />
<div id="box"><br />
<br />
== Marketing and Advertising ==<br />
* [[Marketing Your Products In Second Life]] - Suggestions for ways to promote your product<br />
* [[Advertising in Second Life]]<br />
* [[Periodicals]] - Periodicals Related to Second Life<br />
* [[Business Blogs]] - Blogs about business uses of Second Life<br />
</div><br />
<br />
<div id="box"><br />
== Interest Specific ==<br />
<div align="center"><br />
{| width="100%"<br />
|-<br />
|align="center" |<font size="3">'''[[Healthcare]]'''</font><br><br />
[[Healthcare Related Articles | Related Articles]]<br><br />
[[Healthcare Blogs | Blogs]]<br />
|align="center" |<font size="3">'''[[Non-Profit]]'''</font><br><br />
[[Non-Profit Related Articles| Related Articles]]<br><br />
[[Non-Profit Related Blog| Blogs]]<br />
|- <br />
|align="center" |<font size="3">'''[[Education]]'''</font><br><br />
[[Education Related Articles| Related Articles]]<br><br />
[[Education Related Blogs| Blogs]]<br />
|align="center" |<font size="3">'''[[Science & Exploration]]'''</font><br><br />
[[Science & Exploration Related Articles| Related Articles]]<br><br />
[[Science & Exploration Related Blogs| Blogs]] <br />
|-<br />
|align="center" |<font size="3">'''[[Government]]'''</font><br><br />
[[Government Related Articles | Related Articles]]<br><br />
[[Government Related Blogs| Blogs]]<br />
|align="center" |<font size="3">'''[[Data & Visualization]]'''</font><br><br />
[[Data & Visualization Related Articles| Related Articles]]<br><br />
[[Data & Visualization Related Blogs| Blogs]]<br />
|}<br />
</div></div><br />
| valign="top"|<br />
<br />
<div id="box"><br />
<br />
== [[Press Information about Linden Lab and SL]]==<br />
[[Image:blondinnewsstand.jpeg |right]] <div style="padding: 1.5em"> <br />
* [[:Category:Linden Lab PR Update|PR Update]]<br />
* [http://lindenlab.com/pressroom Press Contacts] - Contacts for media inquiries<br />
* [http://lindenlab.com/pressroom/general/factsheets Linden Lab Fact Sheets]<br />
* [http://blogs.secondlife.com/community/workinginworld Second Life Blog--Working Inworld]<br />
* [http://www.twitter.com/workinginworld Working Inworld Twitter Feed]<br />
</div><br />
</div><br />
<div id="box"><br />
<br />
== International Resources==<br />
* See the [[Localization Portal]]<br />
* Jump right in! [[Community Gateway]]s<br />
</div> <br />
<br />
<div id="box"><br />
<br />
== [[Solution Provider Resources]] ==<br />
[[Image:blondinblimp.jpeg|right]]<div style="padding: 1.5em"> <br />
* [[Solution Providers]]<br />
* [[Region Performance Improvement Guide]]<br />
* [[Inventory Letters and Recovery Steps]]<br />
* [[Registration API]]<br />
</div><br />
</div><br />
<div id="box"><br />
<br />
== [[Business Inquiries]] ==<br />
[[Image:blondinlight.jpeg|right]]<div style="padding: 0.5em"> <br />
* [[Market Data Portal]]<br />
** [[Other Second Life Studies]]<br />
** [[Market Data Demographic Studies]]<br />
* [[Bringing Your Business into SL]]<br />
* [[Bringing Your Community into Second Life]]<br />
* [[Buying Land]]<br />
</div><br />
</div><br />
|}<br />
[[Category:Portals]]<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Second_Life_Books&diff=710962Second Life Books2010-01-21T21:47:32Z<p>Glenn Linden: </p>
<hr />
<div>Business Applications of Second Life<br />
*[http://www.amazon.com/Learning-3D-Dimension-Enterprise-Collaboration/dp/0470504730 Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration] by Tony O'Driscoll and Karl Kapp<br />
*[http://www.amazon.com/Second-Life-Grid-Communication-Collaboration/dp/0470412917/ref=sr_1_4?ie=UTF8&s=books&qid=1250897723&sr=1-4 The Second Life Grid: The Official Guide to Communication, Collaboration, and Community Engagement] by Kimberly Rufer-Bach<br />
*[http://www.amazon.com/Training-Collaboration-Virtual-Worlds-Cost-Saving/dp/0071628029 Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient and Engaging Programs] by Alex Heiphetz<br />
*[http://www.amazon.com/Companies-Virtual-3D-Worlds-Analysis/dp/3639018397/ref=sr_1_21?ie=UTF8&s=books&qid=1250897509&sr=1-21 Companies and Virtual 3D Worlds: Analysis of Business Models at the Example of Second Life] by Stavros Pechlivanidis</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Second_Life_Books&diff=710952Second Life Books2010-01-21T21:46:32Z<p>Glenn Linden: Created page with 'Business Applications of Second Life *[http://www.amazon.com/Learning-3D-Dimension-Enterprise-Collaboration/dp/0470504730 Learning in 3D: Adding a New Dimension to Enterprise Lea...'</p>
<hr />
<div>Business Applications of Second Life<br />
*[http://www.amazon.com/Learning-3D-Dimension-Enterprise-Collaboration/dp/0470504730 Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration] by Tony O'Driscoll and Karl Kapp<br />
*[http://www.amazon.com/Second-Life-Grid-Communication-Collaboration/dp/0470412917/ref=sr_1_4?ie=UTF8&s=books&qid=1250897723&sr=1-4 The Second Life Grid: The Official Guide to Communication, Collaboration, and Community Engagement] by Kimberly Rufer-Bach<br />
*[http://www.amazon.com/Companies-Virtual-3D-Worlds-Analysis/dp/3639018397/ref=sr_1_21?ie=UTF8&s=books&qid=1250897509&sr=1-21 Companies and Virtual 3D Worlds: Analysis of Business Models at the Example of Second Life] by Stavros Pechlivanidis<br />
*[http://www.amazon.com/Training-Collaboration-Virtual-Worlds-Cost-Saving/dp/0071628029 Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient and Engaging Programs] by Alex Heiphetz</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Learning_about_Second_Life&diff=710942Learning about Second Life2010-01-21T21:43:56Z<p>Glenn Linden: </p>
<hr />
<div>*[[Second Life Videos]] - Second Life-related videos, by category<br />
*[[Second Life Images]] - Second Life image sources<br />
* [[Business Blogs]] - Blogs about business uses of Second Life<br />
*[[Second Life Business Seminars]] - in-world seminars about business use of Second Life<br />
*[[Recent Business Articles]] - Articles about business in Second Life<br />
*[[Second Life Books]] - Books about business use of Second Life<br />
*[[Marketing Your Products In Second Life]] - Suggestions for ways to promote your products in the Second Life community<br />
*[http://eu.wiley.com/WileyCDA/WileyTitle/productCd-0470179147.html The Entrepreneur's Guide to Second Life] - the guide to doing business in the metaverse<br />
*[[ExternalServices|Second Life-related web applications]] - Web services or applications that extend Second Life<br />
*[[MailingLists]] - Mailing lists directed at businesses involved in Second Life<br />
*[[Second Life Periodicals]] - Second Life-related periodicals, including editorial and advertising contact information<br />
*[[Second Life Radio & TV]] - Radio and TV companies and channels in Second Life<br />
*[[User Groups|Second Life-related User Groups]]<br />
*[[Brands]] - Lists of publicly announced brands in Second Life, as well as non-profit and government organizations<br />
** [http://theprojectfactory.com/sl-stats/ Project Factory Second Life Statistics] - Tracks top 25 brands in Second life, based on traffic<br />
*[[Marketing White Papers]] - White papers about business use and positioning of Second Life<br />
*[[Volunteer Portal]]- The Volunteer Portal provides useful resources for dealing with Second Life, and provides access to knowledgeable Residents who may be interested in being hired to support events and activities in Second Life<br />
<br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Business_Articles&diff=703993Business Articles2010-01-13T18:54:05Z<p>Glenn Linden: /* 2010 */</p>
<hr />
<div>==2010==<br />
* [http://gronstedtgroup.com/pdf/SAMA_Velocity_Gronstedt.pdf Virtual Account Management, real results], Anders Gronstedt, Velocity, Q3-Q4, Strategic Account Management Association<br />
* [http://www.usatoday.com/travel/news/2010-01-04-virtual-trade-shows_N.htm Companies Turn to Virtual Trade Shows to Save Money], USA Today, Roger Yu, 4 Jan 2010<br />
* [http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&newsId=20100104005032&newsLang=en Ad Agency Uses Second Life as Design and Presentation Tool for Client, The Dow Chemical Co.] Press Release from [http://www.scottandmiller.com Scott & Miller Group], 4 Jan 2010<br />
<br />
==2009==<br />
* [http://sitearm.wordpress.com/2009/12/16/case-study-implementing-a-global-conference-using-3d-web/ Implemeting a Global Conference using the 3D Web], Sitearm Madonna, 16 Dec 2009<br />
* [http://eloisepasteur.net/blog/index.php?/archives/300-Advantages-of-Second-Life-over-web-conferencing.html Going to the Virtual Office in Second Life] CNN.com, Mark Tutton, 9 Nov 2009<br />
* [http://memagazine.asme.org/Articles/2009/November/Disruption_from_Virtual_World.cfm Disruption from the Virtual World], Mechanical Engineering Magazine online, Ahmed K. Noor, Nov. 2009<br />
* [http://www.aicc.org/pages/press-release-43.htm Second Life and Aviation Training Innovations at AICC October Meeting], press release Oct. 27, 2009<br />
* [http://metaverse4biz.newsminded.com/2009/overview/competitive-forces-virtual-product-pricing-life-cycle/ Competitive Forces: Virtual Product Pricing & Life-Cycle] Metaverse For Business, October 26, 2009<br />
* [http://gronstedtgroup.com/pdf/SAMA_Velocity_Gronstedt.pdf Virtual Account Management, Real Results], Anders Gronstedt, Velocity reprint, Strategic Account Management Association, Q3/4 2009<br />
* [http://www.itbusinessedge.com/cm/blogs/all/second-life-making-a-corporate-comeback/?cs=36752 Second Life Making a Corporate Comeback] Ann All, IT Business Edge, Oct 16, 2009<br />
*[http://adage.com/digitalnext/post?article_id=139301 Has Second Life Cut It's Mullet?], Chris Abraham, Advertising Age, 28 Sept. 2009<br />
*[http://www.bizjournals.com/triangle/stories/2009/08/03/daily12.html RTI: Avatars could help fight obesity] Triangle Business Journal, Chris Baysden,3 Aug 2009<br />
* [http://webreprints.djreprints.com/2252701367864.pdf A Second Chance for Second Life], Wall Street Journal, August 19, 2009<br />
*[http://metaverse4biz.newsminded.com/2009/overview/your-time-virtually-your-only-direct-cost/ Your Time: Virtually, Your Only Direct Cost] Metaverse For Business, August 9, 2009<br />
* [http://www.forbes.com/2009/07/30/health-wellness-internet-lifestyle-health-online-facebook.html How the Internet is Changing Health Care], Forbes, July 30, 2009<br />
*[http://discovermagazine.com/2009/jul-aug/15-can-medical-students-learn-to-save-real-lives-in-second-life Can Training in Second Life Teach Doctors to Save Real Lives?], Discover Magazine, July 26, 2009 <br />
* [http://www.change-management-blog.com/2009/07/conference-and-world-cafe-meeting-in.html Conference and World Café Meeting in Second Life] Change Management Blog, Holger Nauheimer, 17 July 2009<br />
*[http://www.economist.com/sciencetechnology/displaystory.cfm?story_id=13899038 The Avatar Will See You Now], The Economist, June 23, 2009<br />
*[http://www.parsintl.com/19038.pdf A Second Look at Second Life (PDF)], Chief Learning Officer Magazine, May 2009<br />
*[http://www.jmir.org/2009/2/e17 A Survey of Health-Related Activities on Second Life] Journal of Medical Internet Research, Leslie Beard, BDes; Kumanan Wilson, MD, MSc; Dante Morra, MD, MBA; Jennifer Keelan, PhD, Vol 11 #2, Spring 2009<br />
*[http://sanfrancisco.bizjournals.com/sanfrancisco/stories/2009/06/01/story2.html?b=1243828800^1836431 Second Life's Linden Lab sells virtual realities to businesses] San Francisco Business Times, Patrick Hoge, 29 May 2009<br />
*[http://www.parsintl.com/pdf/18819-FCW-LindenLab.pdf Virtual Learning Gets Second Wind from Second Life] Federal Computing Week PDF Reprint, Colleen O'Hara, 4 May 2009. <br />
*[http://www.clomedia.com/features/2009/May/2622/ A Second Look at Second Life] CIO Magazine, Steve Mahaley, May 2009<br />
*[http://www.salesandmarketing.com/msg/content_display/publications/e3i51215d72cd029dc25043522537e053d0 Case Study: Giving Your Sales Relationships a "Second Life"], Manage Smarter, Dave Stein, 7 April 2009<br />
*[http://www.nytimes.com/indexes/2008/12/07/style/t/index.html#pagewanted=4&pageName=07secondlife& Original Sim. For the architects of Second Life, Reality bites] New York Times Style Magazine, Sam Lubell (undated)<br />
*[http://www.strategy-business.com/li/leadingideas/li00121 It’s a Virtual World] Strategy + business, Rita King, 21 April 09<br />
*[http://www.cnbc.com/id/15840232?video=1047748741&play=1 CNBC Video on Meetings and Events in Second Life], CNBC's Closing Bell program, February 27, 2009<br />
*[http://info.aia.org/aiarchitect/thisweek09/0220/0220d_secondlife.cfm Architecture in Second Life Is a World All Its Own], AIArchitect, Zach Mortice, 20 Feb 2009<br />
*[http://www.indezine.com/blog/2009/02/second-life-for-powerpoint-conversation.html Second Life for Powerpoint Conversation] Indezine, 4 Feb 2009<br />
*[http://www.ibtimes.com/prnews/20090125/moderne-interactive-to-launch-adobe-elearning-experience-in-second-life.htm Moderne Interactive to Launch Adobe eLearning Experience in Second Life], International Business Times, 25 January 2009<br />
<br />
== 2008 ==<br />
*[http://www.slentre.com/second-life-news-working-worlds-international-career-fair-november-27-2008/ Second Life News: Working Worlds International Career Fair] 27 Nov 2008, SLEntrepreneur Magazine<br />
* [http://www.marketingsherpa.com/article.php?ident=30901&pop=no# H&R Block Gets Big Buzz through Social Media for Digital Products] Marketing Sherpa, 30 Oct 2008<br />
* [http://networks.silicon.com/webwatch/0,39024876,39285821,00.htm Virtual worlds set for second coming] Silicon.com, Tim Ferguson, 27 Oct 08<br />
* [http://www.ehealtheurope.net/News/4250/paramedic_students_trained_using_second_life Paramedic Students Trained Using Second Life] eHealth Europe, Jon Hoeksma 20 Oct 2008<br />
* [http://www.asaecenter.org/PublicationsResources/ANowDetail.cfm?ItemNumber=36735 Meetings Remix: Time to Rethink the Usual Format] ASAE & the center for Association Leadership, Jeff Addle, Oct. 2008<br />
* [http://www.birminghampost.net/birmingham-business/birmingham-business-news/creative-industries-news/2008/10/19/how-visitors-can-get-3d-view-of-birmingham-65233-22069882/ How Visitors Can Get a 3D View of Birmingham] Birmingham Post, Anna Blackby, 19 Oct 2008<br />
* [http://thinkbalm.com/2008/09/24/digital-prototypes-help-university-team-get-technology-funding/ Digital prototypes help university team get $550k+ in technology funding], Erica Driver, 24 Sept. 2008<br />
* [http://www.fastcompany.com/magazine/129/the-second-life-of-second-life.html The Second Life of Second Life] Arianne Cohen, Fast Company, October 2008<br />
*[http://www.businessweek.com/magazine/content/08_68/s0808041522849.htm?chan=magazine+channel_bwsmallbiz+--+top+stories Business, and Startups, in Second Life], Eve Tahmincioglu, Businessweek.com 22 Aug 2008<br />
* [http://thinkbalm.com/2008/08/14/accenture-recruiting-in-second-life-cost-effectively-targets-the-“facebook-audience”/ Accenture recruiting in Second Life cost-effectively targets the “Facebook audience”], Erica Driver, ThnkBalm blog, 14 Aug 2008<br />
*[http://www.telstraenterprise.com/researchinsights/expertblogs/everythingsconnected/Lists/Posts/Post.aspx?List=ef67c022%2D7d97%2D490d%2Dbb8f%2Dea8a6648898d&ID=6 An Enterprise in Second Life- lessons from a virtual world], Stephen Powell, Telstra Research Insights, 19 March 2008<br />
* [http://thestandard.com/news/2008/08/08/playboy-successful-extending-online-virtual-brand-if-not-much-else Playboy's Second Life sim buzzes, even as real-world brand falters] Industry Standard, 8 Aug 08 (<i>Playboy has done a good job in creating a community and revenue in SL where many others have not, so it's worth looking at what they're doing right</i>)<br />
* [http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/08/08/BUJ312715G.DTL Fat people get online chance to lose weight], SFGate/SF Chronicle, Victoria Colliver, 8 Aug 08<br />
*[http://www.heatingandventilating.net/news/news.asp?id=5538&title=HVAC+students+attend+Second+Life+school++ HVAC students attend Second Life school] Heating & Ventilating.net (HVR), 31 July 2008<br />
* [http://www.virtualworldsnews.com/2008/07/virtual-events.html Virtual Events cost Microsoft 1/3 of Physical (events)], Virtual World News 18 July 2008<br />
* [http://www.inman.com/news/2008/07/2/new-jersey-realtors-dive-cyberspace New Jersey Relators Dive Into Cyberspace] Inman News, 2 July 2008.<br />
* [http://www.thestandard.com/news/2008/07/01/cigna-deploys-second-life-island-health-education Cigna Deploys a Second Life Island for Health Education], Dean Takahashi, The Industry Standard, 1 July 2008.<br />
*[http://www.webinfrance.com/executive-recruitment-in-france-arrives-second-life-virtual-world-attracts-more-real-businesses-609.html Executive recruitment in France arrives on Second Life, as the virtual world attracts more real businesses] Web in France Magazine, 10 June 2008.<br />
*[http://news.moneycentral.msn.com/provider/providerarticle.aspx?feed=BW&date=20080609&id=8745910 ArcelorMittal Holds Inaugural Global Interactive Individual Shareholder Event], Business Wire, 9 June 2008.<br />
*[http://www.aicpa.org/pubs/jofa/jun2008/second_life.htm Accounting for Second Life] Richard A. Johnson and Joyce M. Middleton, Journal of Accountancy, June 08<br />
*[http://www.designnews.com/blog/460000246/post/610027461.html Second Life Used to Design a Personal Mass Transit System], Matthew J. Traum, design news, 31 May 2008<br />
* [http://www.sciencenews.org/view/feature/id/31953/title/Scientists_Get_a_2nd_Life Scientists Get a 2nd Life], Terra Questi, Science News, 9 May 2008<br />
*[http://reddevnews.com/columns/article.aspx?editorialsid=2626 Microsoft's Second Life], William F. Zachmann, Redmond Developer News, May 2008<br />
*[http://www.latimes.com/news/nationworld/columnone/la-fi-secondlife10-2008may10,0,3987538.story A Second Life for corporate America], Alana Semuels, Los Angeles Times, 10 May 2008<br />
*[http://www.virtualworldsnews.com/2008/04/k-zero-distribu.html K Zero Distributes 34,000 L’Oréal Paris Items in Three-Month Campaign] Nic Mitham, Virtual World News 25 April 2008 <br />
* [http://technology.timesonline.co.uk/tol/news/tech_and_web/article3803056.ece McKinsey: ignore Second Life at your peril] Jonathan Richards, (UK) Times Online, 23 April 2008<br />
* [http://www.peoplemanagement.co.uk/pm/articles/2008/03/Out-of-this-world.htm Recruitment and learning in Second Life], Hashi Syedain, 17 April 2008, People Management Magazine<br />
* [http://www.massively.com/2008/02/29/circuit-city-relaunches-in-second-life Circuit City Relaunches in Second Life], Tateru Nino, Massively blog,29 February 2008<br />
* [http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/02-28-2008/0004764438&EDATE= Siemens PLM Software Adds Interactive Tool to its 'Innovation Connection' Second Life Island], PR Newswire, 28 February 2008<br />
*[http://www.businesswire.com/portal/site/home/index.jsp?ndmViewId=news_view&ndmConfigId=1000001&newsId=20080225006228&newsLang=en Avnet is First Electronics Industry Distributor to Build out Real Estate on Second Life], Business Wire, 25 February 2008<br />
* [http://www.tradingmarkets.com/.site/news/Stock%20News/1129943/ IBM Opens New 3D Virtual Healthcare Island on Second Life], Trading Markets.com, 25 Feb 2008<br />
*[http://www.cio.com/article/180301/Companies_Explore_Virtual_Worlds_As_Collaboration_Tools Companies Explore Virtual Worlds As Collaboration Tools], CIO, 06 Feb 2008<br />
* [http://www.hospitalitynet.org/news/154000320/4034534.html Solare Hotels and Resorts Implements Japanese Hotel Industry’s First Ever Campaign Utilizing “Second Life”], Hospitality Net, 24 January 2008<br />
<br />
== 2007 ==<br />
* [http://www.wired.com/techbiz/people/news/2007/11/terdiman No Shortcuts to Success for Virtual Entrepreneurs], Wired.com, 20 November 2007<br />
* [http://computer.howstuffworks.com/second-life.htm How Second Life Works], How Stuff Works, 19 Nov 2007<br />
* [http://www.marketwire.com/mw/release.do?id=792072 Global Condo Center Delivers New Tools for Consumers to Access Worldwide Listings Through Real and Virtual Worlds], Marketwire, 13 November 2007<br />
* [http://gwynethllewelyn.net/2007/11/10/why-are-we-special/ Why Are We Special - a look at how SL is different from other Virtual Worlds], Gwyneth Llewelyn (blog), 10 November 2007<br />
* [http://www.virtualworldsnews.com/2007/11/millions-of-us-.html Millions of Us Mixes in Splenda; Launches Contest to Make Second Life Sweeter], Virtual Worlds News Blog, 9 November 2007<br />
*[http://www.design.philips.com/about/design/designnewscenter/news/second_life.page Philips Design Finds the Key to Understanding Virtual Worlds] Philips, October 2007 [http://philipsdesign.trimm.nl/PlayorNotPlayPaper.pdf complete paper]<br />
* [http://search.japantimes.co.jp/cgi-bin/nb20071025a4.html Japanese businesses setting up virtual shop in Second Life], Shinichi Terada, The Japan Times, 25 October 2007<br />
* [http://www.networkworld.com/news/2007/101707-eight-questions.html Eight Questions to Ask Before Using a virtual World for Business], Jon Brodkin, Network World, 17 October 2007<br />
* [http://www.pr.com/press-release/56305 depo consulting Announces They Will Host Virtual Content Developer's Trade Show in the Second Life Metaverse], PR.com, 16 October 2007<br />
* [http://www.lunchoverip.com/2007/10/second-life-vir.html Second Life: Virtual Worlds and the Enterprise], Susan Kish, Lunch Over IP Blog, 8 October 2007<br />
* [http://www.internetretailer.com/article.asp?id=23905 Customer As Avatar], InternetRetailer.com, 3 October 2007<br />
* [http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/ 7 Reasons Why Second Life Should Matter for Biz Executives], Wagner James Au, Giga OM blog, 26 September 2007<br />
* [http://wheels.blogs.nytimes.com/2007/09/11/peugeot-visits-frankfurt-and-second-life/ Frankfurt Motor Show: Peugeot Offers Spin in Second Life], Nick Kurczewski, New York Times, 11 September 2007 <br />
* [http://secondtense.blogspot.com/2007/09/top-10-reasons-why-you-are-convinced-to.html Top 10 Reasons Why You Are Convinced to Market in Second Life], Hiro Pendragon, Second Tense Blog, 11 September 2007<br />
* [http://www.msnbc.msn.com/id/20588553/ How your fantasy life can get you a real job], Eve Tahmincioglu, MSNBC, 10 September 2007<br />
* [http://jennifer-dunne.livejournal.com/224619.html Virtual World Comparison Review], Blog by Jennifer Dunne, 7 September 2007<br />
*[http://www.learningcircuits.org/2007/0807gronstedt.htm Second Life Produces Real Training Results], Anders Gronstedt, ASTD Learning Circuits, August 2007<br />
* [http://taotakashi.wordpress.com/2007/08/28/slcc-business-track-observations/ Tao Takashi - Observations on the Business Track at SLCC], 30 August 2007<br />
* [http://www.ibranz.com/blog/?p=47 Marketing in Second Life: What are Group Leaders, Business Owners and Residents Thinking?], ibranz Branding Blog, 29 August 2007<br />
* [http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20070829005728&newsLang=en Tower Consultants to Open Presence in Second Life], Business Wire, 29 August 2007<br />
* [http://www.marketwire.com/mw/release.do?id=765119 We're Up! Praxis Opens Office in Second Life], Marketwire, 29 August 2007<br />
* [http://news.independent.co.uk/media/article2896398.ece Inside Story: Virtual Visions], The Independent, 27 August 2007<br />
* [http://www.fwdailynews.com/articles/2007/08/25/greater_fort_wayne/news/doc46cf14ebdcfc4892293919.txt Companies Show Real Interest in Virtual World], Morris Malakoff, Greater Fort Wayne Business Daily, 24 August 2007<br />
* [http://www.npr.org/templates/story/story.php?storyId=13851345 Virtual Recruiting for Real-World Jobs], NPR.org, 22 August 2007<br />
* [http://www.informationweek.com/shared/printableArticle.jhtml?articleID=201500141 Five Rules For Bringing Your Real-Life Business Into Second Life], Mitch Wagner, Information Week, 21 August 2007<br />
* [http://www.neurosciencemarketing.com/blog/articles/second-life-neuroscience.htm The Neuroscience of Second Life], Neuromarketing.com, 13 August 2007<br />
* [http://blogs.zdnet.com/Howlett/?p=121 Second Life plus Twitter for enterprise?], Dennis Howlett, ZDNet Blog, 12 August 2007.<br />
* [http://blog.mindblizzard.com/2007/08/10-steps-to-perfect-sl-corporate_09.html 10 Steps to a Perfect Corporate SL Project], MindBlizzard Blog, 9 August 2007<br />
* [http://www.hollywoodreporter.com/hr/content_display/news/e3i7ba34c61f8b25ae278dc647741c6f273?imw=Y Phoenix soars into Second Life: Virtual avatars credited with boosting film's Imax 3D showing], The Hollywood Reporter, 3 August 2007<br />
* [http://www.abcnews.go.com/Technology/story?id=3437446&page=1 Coldwell Banker Puts Real House on Second Life Block], ABC News.com, 2 August 2007<br />
* [http://nwn.blogs.com/nwn/2007/07/greenies.html Going Green], New World Notes, Blog post by Wagner James Au, 30 July 2007<br />
* [http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article2157902.ece Getting real about business in Second Life], Dominic Rushe, The Sunday Times, 29 July 2007<br />
* [http://www.industryweek.com/ReadArticle.aspx?ArticleID=14649&SectionID=1 Second Life: What Is It (And Why Should Manufacturers Care?)], Industry Week, 27 July 2007<br />
* [http://www.wired.com/gadgets/miscellaneous/news/2007/07/wiimote Wii + Second Life = New Training Simulator], Wired, 27 July 2007<br />
* [http://www.iht.com/articles/2007/07/23/business/bankcol24.php Banking Matters: Real-life lessons about customers learned in virtual worlds], International Herald Tribune, 23 July 2007<br />
* [http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/ Debunking 5 Business Myths about Second Life], GigaOm by Wagner James Au, 12 July 2007<br />
* [http://www.informationweek.com/blog/main/archives/2007/04/using_second_li_2.html Using Second Life As A Business-To-Business Tool], InformationWeek Blog, 26 April 2007, Mitch Wagner <br />
* [http://freshtakes.typepad.com/sl_communicators/ Exploring the potential of Second Life for business communications, information dissemination and innovation] Business Communicators of Second Life blog <br />
*[http://www.businessweek.com/technology/special_reports/20070416virtuallife.htm?campaign_id=rss_daily----- Tech Report Special: Virtual Life], Business Week 16 April 2007<br />
* [http://networks.silicon.com/telecoms/0,39024659,39166673,00.htm?r=1 Could Second Life kill off the call centre], Silicon.com 10 April 2007<br />
* [http://www.work.com/doing-business-in-second-life-1285/ Guide to Doing Business in Second Life] - a good short intro to getting started in Second Life, (April 2007 but not dated) <br />
* [http://blog.tretiakmedia.com/2007/03/31/virtual-world-transition-what-sl-business-model-works-best-by-bill-nissim/ Virtual World Transition: What SL Business Model Works Best?], Marketing Profs (reprint on SLQ Explorer), 31 March 2007<br />
*[http://www.openpr.com/news/17221/First-customer-satisfaction-survey-in-Second-Life-insufficient-customer-care-and-opportunities-for-interaction-between-Second-Life-users-and-companies-identified-as-the-main-weakness.html Press release by Komjuniti], a German Brand Management company of a survey of residents about Brands <br />
* [http://www.henryjenkins.org/2007/03/my_main_question_to_jenkins.html How Second Life Impacts Our First Life], Blog post by Henry Jenkins<br />
* [http://irvingwb.typepad.com/blog/2007/02/a_dialogue_on_v.html#more A Dialogue on Virtual Worlds], Blog post by Irving Wladawsky-Berger<br />
* [http://www.baselinemag.com/article2/0,1540,2098837,00.asp Second Life: Is Business Ready For Virtual Worlds?], David F. Carr, Baseline, 1 March 2007. <br />
* [http://www.personalizemedia.com/index.php/2007/02/04/the-brand-owners-guide-to-joining-the-metaverse/ The Brand Owners Guide to Entering the Metaverse], Personalize Media.com Blog, 4 February 2007<br />
* [http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?postversion=200701221 Second Life: It's Not a Game], Fortune 22 January 2007<br />
*[http://www.entrepreneur.com/startingabusiness/businessideas/article172768.html Starting a Second Life Business], Entrepreneur.com, 9 January 2007<br />
<br />
==2006==<br />
* [http://secondlife.reuters.com/stories/2006/12/22/warren-ellis-to-write-weekly-sl-column-for-reuters/ Warren Ellis to write weekly SL column for Reuters], Reuters, 12/22/06 <br />
* [http://news.com.com/IBM+to+give+birth+to+Second+Life+business+group/2100-1014_3-6143175.html?tag=ne.gall.related IBM to Give Birth to 'Second Life Business Group"], CNET.com, 12 December 2006<br />
* [http://www.silicon.com/0,39024729,39164567,00.htm Virtual worlds to boost telcos- Can you get outsourced to Second Life?], Silicon.com, 12/7/06 <br />
* [http://www.thestreet.com/newsanalysis/second-life/10324949.html Second Life's PR Avatar], TheStreet.com, 11/29/06<br />
* [http://www.businessweek.com/magazine/content/06_48/b4011417.htm Second Life Tip Sheet], Business Week, 11/27/06 (This is a 10 tips for businesses considering Second Life and is a great intro for any business) <br />
* [http://www.informationweek.com/story/showArticle.jhtml?articleID=193700541&cid=RSSfeed_IWK_A Information week article about IBM], 11/10/06<br />
* [http://money.cnn.com/2006/11/09/technology/fastforward_secondlife.fortune/ No, Second Life is not Overhyped], CNN Money, 11/9/06<br />
* [http://alwayson.goingon.com/permalink/post/7058 Irving in (a Virtual World) Wonderland], 11/7/06<br />
* [http://www.nytimes.com/2006/11/03/travel/escapes/03second.html?ref=escapes NYTimes Travel section article about Second Life], 11/03/06 <br />
* [http://irvingwb.typepad.com/blog/2006/11/irving_in_a_vir.html Irving in (a Virtual World) Wonderland], Blog post by Irving Wladawsky-Berger<br />
*[http://www.publish.com/article2/0,1895,2034559,00.asp Is Your Business Ready for Virtual Business?], Publish, 10/20/06, <br />
* [http://www.poynter.org/column.asp?id=31 11 Reasons Why Massively Multiplayer Games Will Change How Business Works: Part 1], Poynteronline, 10/25/06 <br />
*[http://www.redorbit.com/news/technology/696649/the_digital_second_life_has_its_own_culture_and_economy/index.html?source=r_technology The Digital 'Second Life' Has Its Own Culture and Economy] Red Orbit, 10/17/06 <br />
* [http://www.mysanantonio.com/business/stories/MYSA101806.01E.BIZsecond.life.2c01cb5.html Businesses find real opportunity in the virtual world of Second Life], My SanAntonio.com, 10/17/06 <br />
* [http://www.simteach.com/SLCC06/slcc2006-proceedings.pdf Proceedings of the Second Life Educational Workshop at SLCC], 10/2006 <br />
* [http://www.wired.com/wired/archive/14.10/sloverview.html Wired Travel Guide, Second Life], Oct 2006 <br />
*[http://yahoo.businessweek.com/technology/content/oct2006/tc20061017_127435.htm Big Media Gets a Second Life], Business Week, 10/17/06 <br />
* [http://images.businessweek.com/ss/06/10/secondlife/index_01.htm?chan=home+page+slideshows Breathing Second Life into Business], Business Week, 10/10/06 <br />
* [http://blog.ericrice.com/blog/_archives/2006/3/10/1815029.html Eric Rice's How to Learn about Second Life...], March 2006<br />
<br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Registration_API&diff=702292Linden Lab Official:Registration API2010-01-12T17:42:30Z<p>Glenn Linden: </p>
<hr />
<div>{{multi-lang}}<br />
{{:Web Services Portal/navigation}}<br />
<br />
== Overview == <br />
<br />
The Registration API (Reg API) enables you to register new Second Life users on your website when you require more than just the ability to send people to a location after they complete registration. If you want to have someone register an account and land at a specific location at login, use [[SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL]].<br />
<br />
The Reg API is a simple [http://en.wikipedia.org/wiki/REST#RESTful_Web_services REST-style web service]. Pass information to in [[LLSD]] XML documents, and it will also return LLSD data. Linden Lab provides libraries to parse and encode LLSD in Perl, PHP, Python, and Ruby; see [[Reg API Examples]].<br />
<br />
In return for some programming effort, the Reg API enables you to:<br />
* Limit accounts to your estate<br />
* Create accounts with a custom name (with special permission from Linden Lab - see [[Custom_Name_Program]])<br />
* Register multiple employees or students from your company or education institution from a single location or as part of your organization's website.<br />
<br />
Important limitations and conditions apply:<br />
* You must provide Linden Lab's Terms of Service as part of registration, in addition to any terms you require.<br />
* You must make clear that users are establishing a relationship with Linden Lab, separate from their relationship with you. <br />
* If your page is public, you must manage registration to comply with Linden Lab's policies about alternate accounts and registration verification. In general, Linden Lab will not approve use of the Reg API for public registration, since [[SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL]] is a preferable option.<br />
<br />
=== What the Reg API can do ===<br />
<br />
Use the Reg API to create Second Life accounts during the user registration process on your website. You can customize the Second Life registration process to capture additional information or fit your registration process. When a user registers, they choose a unique Second Life name and password. Registration provides Linden Lab with the same information provided through standard registrations on the [http://secondlife.com Second Life] website. At the end of registration, your customer must download the Second Life client, install, and run it. At that time, they will be registered with the account they created on your website and will start Second Life in a location you specify.<br />
<br />
With the Reg API, you can:<br />
* Register Second Life Residents from your website and track them.<br />
* Provide customized and branded registration.<br />
* Add newly registered Residents to a Second Life group.<br />
* Send them to a location of your choice when they first log in to Second Life.<br />
* Limit accounts to your estate.<br />
* If Linden Lab has granted permission, limit name selection, or create accounts with a custom name. You must request this permission separately; see [[Custom Name Program]] for more information.<br />
* Provide registrations for your organization with internal access only, for example using an internal web site.<br />
<br />
For more information on the RegAPI see the Working InWorld Blog post [https://blogs.secondlife.com/community/workinginworld/blog/2009/09/17/pocket-faq-creating-your-private-branded-workspace-with-reg-api Pocket FAQ: Creating Your Private, Branded Workspace with Reg API] <br />
=== What the Reg API cannot do ===<br />
The Reg API '''does not''' provide the ability to:<br />
<br />
* Provide inventory, create attachments, or control the Resident's outfit<br />
* Alter the appearance of the Viewer.<br />
* Automatically balance load on a sim. Instead, use the Reg API to selectively set the starting location based on data sent from an LSL script in each location.<br />
<br />
The Reg API does not prohibit you from setting a starting location to land that you don't own. You must make sure that the owner of the landing location agrees to have the new Residents arrive there if you don't own the land.<br />
<br />
=== How to participate ===<br />
Before applying, please read the section "Important limitations and conditions apply" above. In general, we only approve requests that involve: limit to estate, custom name, or registration of an organization's members behind their login or firewall. Public registration should use [[SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL]].<br />
<br />
To request participation in the beta Registration API program, submit the [http://secondlife.com/solution_providers/api/reg_form.php Registration API Request Form]. Linden Lab will contact you by email after reviewing your application. If you have had a RegAPI account that was recently closed, reapply via the [https://spreadsheets.google.com/viewform?formkey=dDVoWm5vOUVqeDdaelEzc0twZFJpX3c6MA RegAPI Renewal Form].<br />
<br />
=== Important notices ===<br />
{{KBcaution|The RegAPI is a beta program that requires some technical proficiency to use successfully. Linden Lab does not currently provide support or technical advice on its use.}}<br />
<br />
* Accounts with Reg API capabilities that have not signed up at least one account within 90 days of receipt of the capabilities will have their Reg API access removed.<br />
* All participants in the Reg API program must abide by Linden Lab's [http://secondlifegrid.net/programs/api/tos API Terms Of Service].<br />
<br />
=== Discussion and support ===<br />
* Use the [[Talk:Registration API|talk page]] to post questions about the RegAPI.<br />
* Use the [https://lists.secondlife.com/cgi-bin/mailman/listinfo/regapi RegAPI mailing list] to share information and send inquiries about the Reg API.<br />
* Although Linden Lab does not provide technical support for the Reg API, you can purchase support from third-party providers; see [[Registration API Third Party Support]].<br />
<br />
== General procedure ==<br />
<br />
To use the Reg API:<br />
# Fill out and submit the [http://secondlife.com/solution_providers/api/reg_form.php Registration API Request Form]. Linden Lab will respond by email.<br />
# Verify your capabilities using the [http://secondlife.com/developers/third_party_reg/#what_are_cap capabilities form].<br />
# Make sure you have permission from the owner of the estate where your users will appear inworld. You ''must'' have permission of the landowner (except for Linden Lab Orientation Islands). If you have multiple registrations and need to send people to different locations, contact us to obtain additional assignments.<br />
# Create your registration web page<br />
# If using PHP, make sure the necessary libraries are installed and working (see http://uk.php.net/phpinfo )<br />
# Test your registration application:<br />
#* Register several new users.<br />
#* If you aren't getting results you expect, check the [[Registration API Error Codes|error code]].<br />
#* Create registrations to test the most common [[Registration API Error Codes|error codes]] and verify that you receive and properly handle them appropriately.<br />
<br />
'''WHEN TESTING'''<br />
<br />
If you are using the Reg API to sign up registrants on the main grid, users under 18 will not be allowed to register, since they are not permitted on the Main Grid. Therefore, when testing, use a birth date that makes the registrant older than 18 years.<br />
<br />
Use an email address that does not currently exist in Second Life. If a user has already registered with an email address, the Reg API will return error 95, email exists.<br />
If you trap errors, you will see this error code, but if not, registration will simply fail.<br />
<br />
== Using capability URLs ==<br />
<br />
Reg API [[Capabilities|capabilities]] represent permissions to perform certain actions. The Reg API grants capabilities with ''capability URLs'' of the form:<br />
<br />
{{Command|<nowiki>https://cap.secondlife.com/cap/0/</nowiki>''UUID''}}<br />
<br />
Where ''UUID'' is the UUID (universally unique identifier) granted for the specific capability.<br />
<br />
For example:<br />
<br />
{{Command|<nowiki>https://cap.secondlife.com/cap/0/2897456b-6959-473e-9b94-36d8cec1b9c3</nowiki>}}<br />
<br />
The Reg API provides capability URLs for the following operations:<br />
<br />
* '''add_to_group''' - add a new user to the specified Second Life group.<br />
* '''create_user''' - create a new user.<br />
* '''check_name''' - indicates whether a user can be registered with a given Second Life first name and last name.<br />
* '''get_last_names''' - return last names and corresponding IDs with which you are able to register new users. <br />
* '''get_error_codes''' - return the set of error codes.<br />
<br />
For more information on these operations, see the [[Registration API Reference]].<br />
<br />
For example, consider the [https://www.secondlife.com/developers/third_party_reg/#what_are_cap example capabilities form] provided on the Second Life website. It requests a description of the capabilities currently granted to you. <br />
<br />
The form POSTs your "first_name", "last_name" and "password" to https://cap.secondlife.com/get_reg_capabilities to get your capabilities. The actual HTML looks like this:<br />
<br />
<html4strict><form action="https://cap.secondlife.com/get_reg_capabilities" method="POST"><br /><br />
<table><br />
<tr><td>First Name</td><td><input name='first_name'></td></tr><br />
<br />
<tr><td>Last Name</td><td><input name='last_name'></td></tr><br />
<br />
<tr><td>Password</td><td><input name='password' type='password'></td></tr><br />
<tr><td>&nbsp;</td></tr><br />
<tr><td align='center' colspan=2><input type='submit' value="Get Capabilities"></td></tr><br />
</table><br />
</form></html4strict><br />
<br />
When you submit a form such as this, the Reg API returns an XML document that looks like this:<br />
<br />
<xml><llsd><br />
<map><br />
<key>get_error_codes</key><br />
<string>https://cap.secondlife.com/cap/0/e2fd05e0-d4f0-4f04-8805-fdc1bd4e9ea2</string><br />
</map><br />
</llsd></xml><br />
<br />
This example shows that you have the "get_error_codes" capability. If instead you had been granted more capabilities, the document would look something like this:<br />
<br />
<xml><llsd><br />
<map><br />
<key>create_user</key><br />
<string>https://cap.secondlife.com/cap/0/35ff3b8c-a30d-4d18-b29a-e3f7f6c79cb6</string><br />
<br />
<key>check_name</key><br />
<string>https://cap.secondlife.com/cap/0/6e528ba1-a8b0-4f6b-8b56-362ee6f5cef8</string><br />
<br />
<key>get_last_names</key><br />
<string>https://cap.secondlife.com/cap/0/be4e4d2e-c00a-46cd-bb8d-d17cb8e92c9b</string><br />
<br />
<key>get_error_codes</key><br />
<string>https://cap.secondlife.com/cap/0/e75f81a5-b7da-4480-8f95-b1cf9d2d680f</string><br />
</map><br />
</llsd></xml><br />
<br />
Of course, these example capabilities URLs don't actually work.<br />
<br />
=== Using LLSD with the Reg API ===<br />
<br />
Use [[LLSD]] XML data format to send and get information to and from capability URLs. Here is an example of a typical LLSD XML message:<br />
<br />
<xml><llsd><br />
<map><br />
<key>dob</key><string>1987-07-06</string><br />
<key>start_region_name</key><string>da boom</string><br />
<key>username</key><string>mistaht</string><br />
<key>last_name_id</key><integer>1872</integer><br />
<key>password</key><string>123456</string><br />
<key>email</key><string>ben@ben.com</string><br />
</map><br />
</llsd></xml><br />
<br />
This document represents a map (hash) containing keys for:<br />
* dob<br />
* start_region_name<br />
* username<br />
* last_name_id<br />
* password<br />
* email<br />
<br />
This document is a typical LLSD XML message that you might POST to the "create_user" capability URL to create a new user.<br />
<br />
The LLSD specification specifies many different data types: Map, Array, String, Integer, Float, Date, and so on. Each data type corresponds to a native object type in most languages.<br />
<br />
The LLSD XML libraries handle most of the work of encoding native objects into LLSD XML and vice-versa. For example, you can use the Ruby library as follows:<br />
<br />
<ruby> require 'LLSD'<br />
<br />
native_obj = 123<br />
llsd_xml = LLSD.to_xml(native_obj) # returns <llsd><integer>123</integer></llsd><br />
returned_native_obj = LLSD.parse(llsd_xml) # returns native ruby integer, 123</ruby><br />
<br />
If you have problems encoding and decoding LLSD, look at the actual LLSD XML being sent and received to start debugging.<br />
<br />
== Limiting accounts to an estate==<br />
You can use the Reg API to limit registrants to the estate of the registrar (the account that controls the registration). You must use the estate ID for the limited_to_estate parameter when creating the account. See [[/Registration_API_Reference#create_user|create_user]]for detals. <br />
<br />
To find your estate Code (as of March 16th 09):<br />
# {{KeyCombo|ctrl=*|alt=*|shift=*|D}} to enable the extra pull-down [[advanced menu]].<br />
# Then use Advanced > View Admin Options (near the bottom).<br />
# From new pull-down menu Admin, select God Tools.<br />
# Look at the Region tab. The Estate ID is listed there. <br />
<br />
=== Accounts can't access estate ===<br />
If you're setting registration to 'restrict to estate' and people can't enter your estate, realize that if you've set access controls to require group membership to enter, you must first add the the new users to the requisite group for them to be able to enter your estate.<br />
<br />
Alternatively, you can subdivide your estate and create a parcel that has no restrictions, set your landing area there, then add new users to the group(s) to enable them to access the rest of the Estate.<br />
<br />
== Guidelines and tips ==<br />
<br />
* Make sure you're using the account that was enabled for the Registration API to create accounts.<br />
* You must use the Registration API to create additional accounts, not the Viewer or the secondlife.com registration page.<br />
* Verify you've including your capabilities url (get it at [http://secondlife.com/developers/third_party_reg/#what_are_cap What are Capability URLs]) and properly set up your account and the location in the script<br />
* Check for [[Registration API Error Codes | error codes]]<br />
* [https://lists.secondlife.com/cgi-bin/mailman/listinfo/regapi Join the Reg API mailing list] for additional information and troubleshooting help.<br />
<br />
When using capability URLs, follow these guidelines:<br />
<br />
* Add code to capture and display returned error codes; this will assist you in troubleshooting problems.<br />
* Do not hard-code your capabilities URLs. Either code your capabilities URLs as constants, or better yet, obtain them at run-time. Capability URLs will expire eventually, so fresh ones are always better.<br />
* Keep your capability URLs secret! The capabilities granted to you are only meant for you. A capability URL is sensitive much like a password. Moreover, Linden Lab tracks the use of each capability.<br />
<br />
'''If using PHP''':<br />
<br />
* The LLSD library has not been tested with PHP5, and is known NOT to work with many common configurations of PHP5. We expect to have and improved version of it available soon, which will be compatible with PHP4 and PHP5. In the meantime, if you have to use PHP5, some folks report using this adapter successfully: http://alexandre.alapetite.net/doc-alex/domxml-php4-php5/<br />
* Or if you like living dangerously, try [[RegAPI_for_PHP5]].<br />
* Make sure the Curl library is installed and running.<br />
<br />
[[Category:RegAPI| RegAPI]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Business_Articles&diff=693932Business Articles2009-12-29T18:38:42Z<p>Glenn Linden: /* 2009 */</p>
<hr />
<div>==2009==<br />
* [http://sitearm.wordpress.com/2009/12/16/case-study-implementing-a-global-conference-using-3d-web/ Implemeting a Global Conference using the 3D Web], Sitearm Madonna, 16 Dec 2009<br />
* [http://eloisepasteur.net/blog/index.php?/archives/300-Advantages-of-Second-Life-over-web-conferencing.html Going to the Virtual Office in Second Life] CNN.com, Mark Tutton, 9 Nov 2009<br />
* [http://memagazine.asme.org/Articles/2009/November/Disruption_from_Virtual_World.cfm Disruption from the Virtual World], Mechanical Engineering Magazine online, Ahmed K. Noor, Nov. 2009<br />
* [http://www.aicc.org/pages/press-release-43.htm Second Life and Aviation Training Innovations at AICC October Meeting], press release Oct. 27, 2009<br />
* [http://metaverse4biz.newsminded.com/2009/overview/competitive-forces-virtual-product-pricing-life-cycle/ Competitive Forces: Virtual Product Pricing & Life-Cycle] Metaverse For Business, October 26, 2009<br />
* [http://gronstedtgroup.com/pdf/SAMA_Velocity_Gronstedt.pdf Virtual Account Management, Real Results], Anders Gronstedt, Velocity reprint, Strategic Account Management Association, Q3/4 2009<br />
* [http://www.itbusinessedge.com/cm/blogs/all/second-life-making-a-corporate-comeback/?cs=36752 Second Life Making a Corporate Comeback] Ann All, IT Business Edge, Oct 16, 2009<br />
*[http://adage.com/digitalnext/post?article_id=139301 Has Second Life Cut It's Mullet?], Chris Abraham, Advertising Age, 28 Sept. 2009<br />
*[http://www.bizjournals.com/triangle/stories/2009/08/03/daily12.html RTI: Avatars could help fight obesity] Triangle Business Journal, Chris Baysden,3 Aug 2009<br />
* [http://webreprints.djreprints.com/2252701367864.pdf A Second Chance for Second Life], Wall Street Journal, August 19, 2009<br />
*[http://metaverse4biz.newsminded.com/2009/overview/your-time-virtually-your-only-direct-cost/ Your Time: Virtually, Your Only Direct Cost] Metaverse For Business, August 9, 2009<br />
* [http://www.forbes.com/2009/07/30/health-wellness-internet-lifestyle-health-online-facebook.html How the Internet is Changing Health Care], Forbes, July 30, 2009<br />
*[http://discovermagazine.com/2009/jul-aug/15-can-medical-students-learn-to-save-real-lives-in-second-life Can Training in Second Life Teach Doctors to Save Real Lives?], Discover Magazine, July 26, 2009 <br />
* [http://www.change-management-blog.com/2009/07/conference-and-world-cafe-meeting-in.html Conference and World Café Meeting in Second Life] Change Management Blog, Holger Nauheimer, 17 July 2009<br />
*[http://www.economist.com/sciencetechnology/displaystory.cfm?story_id=13899038 The Avatar Will See You Now], The Economist, June 23, 2009<br />
*[http://www.parsintl.com/19038.pdf A Second Look at Second Life (PDF)], Chief Learning Officer Magazine, May 2009<br />
*[http://www.jmir.org/2009/2/e17 A Survey of Health-Related Activities on Second Life] Journal of Medical Internet Research, Leslie Beard, BDes; Kumanan Wilson, MD, MSc; Dante Morra, MD, MBA; Jennifer Keelan, PhD, Vol 11 #2, Spring 2009<br />
*[http://sanfrancisco.bizjournals.com/sanfrancisco/stories/2009/06/01/story2.html?b=1243828800^1836431 Second Life's Linden Lab sells virtual realities to businesses] San Francisco Business Times, Patrick Hoge, 29 May 2009<br />
*[http://www.parsintl.com/pdf/18819-FCW-LindenLab.pdf Virtual Learning Gets Second Wind from Second Life] Federal Computing Week PDF Reprint, Colleen O'Hara, 4 May 2009. <br />
*[http://www.clomedia.com/features/2009/May/2622/ A Second Look at Second Life] CIO Magazine, Steve Mahaley, May 2009<br />
*[http://www.salesandmarketing.com/msg/content_display/publications/e3i51215d72cd029dc25043522537e053d0 Case Study: Giving Your Sales Relationships a "Second Life"], Manage Smarter, Dave Stein, 7 April 2009<br />
*[http://www.nytimes.com/indexes/2008/12/07/style/t/index.html#pagewanted=4&pageName=07secondlife& Original Sim. For the architects of Second Life, Reality bites] New York Times Style Magazine, Sam Lubell (undated)<br />
*[http://www.strategy-business.com/li/leadingideas/li00121 It’s a Virtual World] Strategy + business, Rita King, 21 April 09<br />
*[http://www.cnbc.com/id/15840232?video=1047748741&play=1 CNBC Video on Meetings and Events in Second Life], CNBC's Closing Bell program, February 27, 2009<br />
*[http://info.aia.org/aiarchitect/thisweek09/0220/0220d_secondlife.cfm Architecture in Second Life Is a World All Its Own], AIArchitect, Zach Mortice, 20 Feb 2009<br />
*[http://www.indezine.com/blog/2009/02/second-life-for-powerpoint-conversation.html Second Life for Powerpoint Conversation] Indezine, 4 Feb 2009<br />
*[http://www.ibtimes.com/prnews/20090125/moderne-interactive-to-launch-adobe-elearning-experience-in-second-life.htm Moderne Interactive to Launch Adobe eLearning Experience in Second Life], International Business Times, 25 January 2009<br />
<br />
== 2008 ==<br />
*[http://www.slentre.com/second-life-news-working-worlds-international-career-fair-november-27-2008/ Second Life News: Working Worlds International Career Fair] 27 Nov 2008, SLEntrepreneur Magazine<br />
* [http://www.marketingsherpa.com/article.php?ident=30901&pop=no# H&R Block Gets Big Buzz through Social Media for Digital Products] Marketing Sherpa, 30 Oct 2008<br />
* [http://networks.silicon.com/webwatch/0,39024876,39285821,00.htm Virtual worlds set for second coming] Silicon.com, Tim Ferguson, 27 Oct 08<br />
* [http://www.ehealtheurope.net/News/4250/paramedic_students_trained_using_second_life Paramedic Students Trained Using Second Life] eHealth Europe, Jon Hoeksma 20 Oct 2008<br />
* [http://www.asaecenter.org/PublicationsResources/ANowDetail.cfm?ItemNumber=36735 Meetings Remix: Time to Rethink the Usual Format] ASAE & the center for Association Leadership, Jeff Addle, Oct. 2008<br />
* [http://www.birminghampost.net/birmingham-business/birmingham-business-news/creative-industries-news/2008/10/19/how-visitors-can-get-3d-view-of-birmingham-65233-22069882/ How Visitors Can Get a 3D View of Birmingham] Birmingham Post, Anna Blackby, 19 Oct 2008<br />
* [http://thinkbalm.com/2008/09/24/digital-prototypes-help-university-team-get-technology-funding/ Digital prototypes help university team get $550k+ in technology funding], Erica Driver, 24 Sept. 2008<br />
* [http://www.fastcompany.com/magazine/129/the-second-life-of-second-life.html The Second Life of Second Life] Arianne Cohen, Fast Company, October 2008<br />
*[http://www.businessweek.com/magazine/content/08_68/s0808041522849.htm?chan=magazine+channel_bwsmallbiz+--+top+stories Business, and Startups, in Second Life], Eve Tahmincioglu, Businessweek.com 22 Aug 2008<br />
* [http://thinkbalm.com/2008/08/14/accenture-recruiting-in-second-life-cost-effectively-targets-the-“facebook-audience”/ Accenture recruiting in Second Life cost-effectively targets the “Facebook audience”], Erica Driver, ThnkBalm blog, 14 Aug 2008<br />
*[http://www.telstraenterprise.com/researchinsights/expertblogs/everythingsconnected/Lists/Posts/Post.aspx?List=ef67c022%2D7d97%2D490d%2Dbb8f%2Dea8a6648898d&ID=6 An Enterprise in Second Life- lessons from a virtual world], Stephen Powell, Telstra Research Insights, 19 March 2008<br />
* [http://thestandard.com/news/2008/08/08/playboy-successful-extending-online-virtual-brand-if-not-much-else Playboy's Second Life sim buzzes, even as real-world brand falters] Industry Standard, 8 Aug 08 (<i>Playboy has done a good job in creating a community and revenue in SL where many others have not, so it's worth looking at what they're doing right</i>)<br />
* [http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/08/08/BUJ312715G.DTL Fat people get online chance to lose weight], SFGate/SF Chronicle, Victoria Colliver, 8 Aug 08<br />
*[http://www.heatingandventilating.net/news/news.asp?id=5538&title=HVAC+students+attend+Second+Life+school++ HVAC students attend Second Life school] Heating & Ventilating.net (HVR), 31 July 2008<br />
* [http://www.virtualworldsnews.com/2008/07/virtual-events.html Virtual Events cost Microsoft 1/3 of Physical (events)], Virtual World News 18 July 2008<br />
* [http://www.inman.com/news/2008/07/2/new-jersey-realtors-dive-cyberspace New Jersey Relators Dive Into Cyberspace] Inman News, 2 July 2008.<br />
* [http://www.thestandard.com/news/2008/07/01/cigna-deploys-second-life-island-health-education Cigna Deploys a Second Life Island for Health Education], Dean Takahashi, The Industry Standard, 1 July 2008.<br />
*[http://www.webinfrance.com/executive-recruitment-in-france-arrives-second-life-virtual-world-attracts-more-real-businesses-609.html Executive recruitment in France arrives on Second Life, as the virtual world attracts more real businesses] Web in France Magazine, 10 June 2008.<br />
*[http://news.moneycentral.msn.com/provider/providerarticle.aspx?feed=BW&date=20080609&id=8745910 ArcelorMittal Holds Inaugural Global Interactive Individual Shareholder Event], Business Wire, 9 June 2008.<br />
*[http://www.aicpa.org/pubs/jofa/jun2008/second_life.htm Accounting for Second Life] Richard A. Johnson and Joyce M. Middleton, Journal of Accountancy, June 08<br />
*[http://www.designnews.com/blog/460000246/post/610027461.html Second Life Used to Design a Personal Mass Transit System], Matthew J. Traum, design news, 31 May 2008<br />
* [http://www.sciencenews.org/view/feature/id/31953/title/Scientists_Get_a_2nd_Life Scientists Get a 2nd Life], Terra Questi, Science News, 9 May 2008<br />
*[http://reddevnews.com/columns/article.aspx?editorialsid=2626 Microsoft's Second Life], William F. Zachmann, Redmond Developer News, May 2008<br />
*[http://www.latimes.com/news/nationworld/columnone/la-fi-secondlife10-2008may10,0,3987538.story A Second Life for corporate America], Alana Semuels, Los Angeles Times, 10 May 2008<br />
*[http://www.virtualworldsnews.com/2008/04/k-zero-distribu.html K Zero Distributes 34,000 L’Oréal Paris Items in Three-Month Campaign] Nic Mitham, Virtual World News 25 April 2008 <br />
* [http://technology.timesonline.co.uk/tol/news/tech_and_web/article3803056.ece McKinsey: ignore Second Life at your peril] Jonathan Richards, (UK) Times Online, 23 April 2008<br />
* [http://www.peoplemanagement.co.uk/pm/articles/2008/03/Out-of-this-world.htm Recruitment and learning in Second Life], Hashi Syedain, 17 April 2008, People Management Magazine<br />
* [http://www.massively.com/2008/02/29/circuit-city-relaunches-in-second-life Circuit City Relaunches in Second Life], Tateru Nino, Massively blog,29 February 2008<br />
* [http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/02-28-2008/0004764438&EDATE= Siemens PLM Software Adds Interactive Tool to its 'Innovation Connection' Second Life Island], PR Newswire, 28 February 2008<br />
*[http://www.businesswire.com/portal/site/home/index.jsp?ndmViewId=news_view&ndmConfigId=1000001&newsId=20080225006228&newsLang=en Avnet is First Electronics Industry Distributor to Build out Real Estate on Second Life], Business Wire, 25 February 2008<br />
* [http://www.tradingmarkets.com/.site/news/Stock%20News/1129943/ IBM Opens New 3D Virtual Healthcare Island on Second Life], Trading Markets.com, 25 Feb 2008<br />
*[http://www.cio.com/article/180301/Companies_Explore_Virtual_Worlds_As_Collaboration_Tools Companies Explore Virtual Worlds As Collaboration Tools], CIO, 06 Feb 2008<br />
* [http://www.hospitalitynet.org/news/154000320/4034534.html Solare Hotels and Resorts Implements Japanese Hotel Industry’s First Ever Campaign Utilizing “Second Life”], Hospitality Net, 24 January 2008<br />
<br />
== 2007 ==<br />
* [http://www.wired.com/techbiz/people/news/2007/11/terdiman No Shortcuts to Success for Virtual Entrepreneurs], Wired.com, 20 November 2007<br />
* [http://computer.howstuffworks.com/second-life.htm How Second Life Works], How Stuff Works, 19 Nov 2007<br />
* [http://www.marketwire.com/mw/release.do?id=792072 Global Condo Center Delivers New Tools for Consumers to Access Worldwide Listings Through Real and Virtual Worlds], Marketwire, 13 November 2007<br />
* [http://gwynethllewelyn.net/2007/11/10/why-are-we-special/ Why Are We Special - a look at how SL is different from other Virtual Worlds], Gwyneth Llewelyn (blog), 10 November 2007<br />
* [http://www.virtualworldsnews.com/2007/11/millions-of-us-.html Millions of Us Mixes in Splenda; Launches Contest to Make Second Life Sweeter], Virtual Worlds News Blog, 9 November 2007<br />
*[http://www.design.philips.com/about/design/designnewscenter/news/second_life.page Philips Design Finds the Key to Understanding Virtual Worlds] Philips, October 2007 [http://philipsdesign.trimm.nl/PlayorNotPlayPaper.pdf complete paper]<br />
* [http://search.japantimes.co.jp/cgi-bin/nb20071025a4.html Japanese businesses setting up virtual shop in Second Life], Shinichi Terada, The Japan Times, 25 October 2007<br />
* [http://www.networkworld.com/news/2007/101707-eight-questions.html Eight Questions to Ask Before Using a virtual World for Business], Jon Brodkin, Network World, 17 October 2007<br />
* [http://www.pr.com/press-release/56305 depo consulting Announces They Will Host Virtual Content Developer's Trade Show in the Second Life Metaverse], PR.com, 16 October 2007<br />
* [http://www.lunchoverip.com/2007/10/second-life-vir.html Second Life: Virtual Worlds and the Enterprise], Susan Kish, Lunch Over IP Blog, 8 October 2007<br />
* [http://www.internetretailer.com/article.asp?id=23905 Customer As Avatar], InternetRetailer.com, 3 October 2007<br />
* [http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/ 7 Reasons Why Second Life Should Matter for Biz Executives], Wagner James Au, Giga OM blog, 26 September 2007<br />
* [http://wheels.blogs.nytimes.com/2007/09/11/peugeot-visits-frankfurt-and-second-life/ Frankfurt Motor Show: Peugeot Offers Spin in Second Life], Nick Kurczewski, New York Times, 11 September 2007 <br />
* [http://secondtense.blogspot.com/2007/09/top-10-reasons-why-you-are-convinced-to.html Top 10 Reasons Why You Are Convinced to Market in Second Life], Hiro Pendragon, Second Tense Blog, 11 September 2007<br />
* [http://www.msnbc.msn.com/id/20588553/ How your fantasy life can get you a real job], Eve Tahmincioglu, MSNBC, 10 September 2007<br />
* [http://jennifer-dunne.livejournal.com/224619.html Virtual World Comparison Review], Blog by Jennifer Dunne, 7 September 2007<br />
*[http://www.learningcircuits.org/2007/0807gronstedt.htm Second Life Produces Real Training Results], Anders Gronstedt, ASTD Learning Circuits, August 2007<br />
* [http://taotakashi.wordpress.com/2007/08/28/slcc-business-track-observations/ Tao Takashi - Observations on the Business Track at SLCC], 30 August 2007<br />
* [http://www.ibranz.com/blog/?p=47 Marketing in Second Life: What are Group Leaders, Business Owners and Residents Thinking?], ibranz Branding Blog, 29 August 2007<br />
* [http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20070829005728&newsLang=en Tower Consultants to Open Presence in Second Life], Business Wire, 29 August 2007<br />
* [http://www.marketwire.com/mw/release.do?id=765119 We're Up! Praxis Opens Office in Second Life], Marketwire, 29 August 2007<br />
* [http://news.independent.co.uk/media/article2896398.ece Inside Story: Virtual Visions], The Independent, 27 August 2007<br />
* [http://www.fwdailynews.com/articles/2007/08/25/greater_fort_wayne/news/doc46cf14ebdcfc4892293919.txt Companies Show Real Interest in Virtual World], Morris Malakoff, Greater Fort Wayne Business Daily, 24 August 2007<br />
* [http://www.npr.org/templates/story/story.php?storyId=13851345 Virtual Recruiting for Real-World Jobs], NPR.org, 22 August 2007<br />
* [http://www.informationweek.com/shared/printableArticle.jhtml?articleID=201500141 Five Rules For Bringing Your Real-Life Business Into Second Life], Mitch Wagner, Information Week, 21 August 2007<br />
* [http://www.neurosciencemarketing.com/blog/articles/second-life-neuroscience.htm The Neuroscience of Second Life], Neuromarketing.com, 13 August 2007<br />
* [http://blogs.zdnet.com/Howlett/?p=121 Second Life plus Twitter for enterprise?], Dennis Howlett, ZDNet Blog, 12 August 2007.<br />
* [http://blog.mindblizzard.com/2007/08/10-steps-to-perfect-sl-corporate_09.html 10 Steps to a Perfect Corporate SL Project], MindBlizzard Blog, 9 August 2007<br />
* [http://www.hollywoodreporter.com/hr/content_display/news/e3i7ba34c61f8b25ae278dc647741c6f273?imw=Y Phoenix soars into Second Life: Virtual avatars credited with boosting film's Imax 3D showing], The Hollywood Reporter, 3 August 2007<br />
* [http://www.abcnews.go.com/Technology/story?id=3437446&page=1 Coldwell Banker Puts Real House on Second Life Block], ABC News.com, 2 August 2007<br />
* [http://nwn.blogs.com/nwn/2007/07/greenies.html Going Green], New World Notes, Blog post by Wagner James Au, 30 July 2007<br />
* [http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article2157902.ece Getting real about business in Second Life], Dominic Rushe, The Sunday Times, 29 July 2007<br />
* [http://www.industryweek.com/ReadArticle.aspx?ArticleID=14649&SectionID=1 Second Life: What Is It (And Why Should Manufacturers Care?)], Industry Week, 27 July 2007<br />
* [http://www.wired.com/gadgets/miscellaneous/news/2007/07/wiimote Wii + Second Life = New Training Simulator], Wired, 27 July 2007<br />
* [http://www.iht.com/articles/2007/07/23/business/bankcol24.php Banking Matters: Real-life lessons about customers learned in virtual worlds], International Herald Tribune, 23 July 2007<br />
* [http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/ Debunking 5 Business Myths about Second Life], GigaOm by Wagner James Au, 12 July 2007<br />
* [http://www.informationweek.com/blog/main/archives/2007/04/using_second_li_2.html Using Second Life As A Business-To-Business Tool], InformationWeek Blog, 26 April 2007, Mitch Wagner <br />
* [http://freshtakes.typepad.com/sl_communicators/ Exploring the potential of Second Life for business communications, information dissemination and innovation] Business Communicators of Second Life blog <br />
*[http://www.businessweek.com/technology/special_reports/20070416virtuallife.htm?campaign_id=rss_daily----- Tech Report Special: Virtual Life], Business Week 16 April 2007<br />
* [http://networks.silicon.com/telecoms/0,39024659,39166673,00.htm?r=1 Could Second Life kill off the call centre], Silicon.com 10 April 2007<br />
* [http://www.work.com/doing-business-in-second-life-1285/ Guide to Doing Business in Second Life] - a good short intro to getting started in Second Life, (April 2007 but not dated) <br />
* [http://blog.tretiakmedia.com/2007/03/31/virtual-world-transition-what-sl-business-model-works-best-by-bill-nissim/ Virtual World Transition: What SL Business Model Works Best?], Marketing Profs (reprint on SLQ Explorer), 31 March 2007<br />
*[http://www.openpr.com/news/17221/First-customer-satisfaction-survey-in-Second-Life-insufficient-customer-care-and-opportunities-for-interaction-between-Second-Life-users-and-companies-identified-as-the-main-weakness.html Press release by Komjuniti], a German Brand Management company of a survey of residents about Brands <br />
* [http://www.henryjenkins.org/2007/03/my_main_question_to_jenkins.html How Second Life Impacts Our First Life], Blog post by Henry Jenkins<br />
* [http://irvingwb.typepad.com/blog/2007/02/a_dialogue_on_v.html#more A Dialogue on Virtual Worlds], Blog post by Irving Wladawsky-Berger<br />
* [http://www.baselinemag.com/article2/0,1540,2098837,00.asp Second Life: Is Business Ready For Virtual Worlds?], David F. Carr, Baseline, 1 March 2007. <br />
* [http://www.personalizemedia.com/index.php/2007/02/04/the-brand-owners-guide-to-joining-the-metaverse/ The Brand Owners Guide to Entering the Metaverse], Personalize Media.com Blog, 4 February 2007<br />
* [http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?postversion=200701221 Second Life: It's Not a Game], Fortune 22 January 2007<br />
*[http://www.entrepreneur.com/startingabusiness/businessideas/article172768.html Starting a Second Life Business], Entrepreneur.com, 9 January 2007<br />
<br />
==2006==<br />
* [http://secondlife.reuters.com/stories/2006/12/22/warren-ellis-to-write-weekly-sl-column-for-reuters/ Warren Ellis to write weekly SL column for Reuters], Reuters, 12/22/06 <br />
* [http://news.com.com/IBM+to+give+birth+to+Second+Life+business+group/2100-1014_3-6143175.html?tag=ne.gall.related IBM to Give Birth to 'Second Life Business Group"], CNET.com, 12 December 2006<br />
* [http://www.silicon.com/0,39024729,39164567,00.htm Virtual worlds to boost telcos- Can you get outsourced to Second Life?], Silicon.com, 12/7/06 <br />
* [http://www.thestreet.com/newsanalysis/second-life/10324949.html Second Life's PR Avatar], TheStreet.com, 11/29/06<br />
* [http://www.businessweek.com/magazine/content/06_48/b4011417.htm Second Life Tip Sheet], Business Week, 11/27/06 (This is a 10 tips for businesses considering Second Life and is a great intro for any business) <br />
* [http://www.informationweek.com/story/showArticle.jhtml?articleID=193700541&cid=RSSfeed_IWK_A Information week article about IBM], 11/10/06<br />
* [http://money.cnn.com/2006/11/09/technology/fastforward_secondlife.fortune/ No, Second Life is not Overhyped], CNN Money, 11/9/06<br />
* [http://alwayson.goingon.com/permalink/post/7058 Irving in (a Virtual World) Wonderland], 11/7/06<br />
* [http://www.nytimes.com/2006/11/03/travel/escapes/03second.html?ref=escapes NYTimes Travel section article about Second Life], 11/03/06 <br />
* [http://irvingwb.typepad.com/blog/2006/11/irving_in_a_vir.html Irving in (a Virtual World) Wonderland], Blog post by Irving Wladawsky-Berger<br />
*[http://www.publish.com/article2/0,1895,2034559,00.asp Is Your Business Ready for Virtual Business?], Publish, 10/20/06, <br />
* [http://www.poynter.org/column.asp?id=31 11 Reasons Why Massively Multiplayer Games Will Change How Business Works: Part 1], Poynteronline, 10/25/06 <br />
*[http://www.redorbit.com/news/technology/696649/the_digital_second_life_has_its_own_culture_and_economy/index.html?source=r_technology The Digital 'Second Life' Has Its Own Culture and Economy] Red Orbit, 10/17/06 <br />
* [http://www.mysanantonio.com/business/stories/MYSA101806.01E.BIZsecond.life.2c01cb5.html Businesses find real opportunity in the virtual world of Second Life], My SanAntonio.com, 10/17/06 <br />
* [http://www.simteach.com/SLCC06/slcc2006-proceedings.pdf Proceedings of the Second Life Educational Workshop at SLCC], 10/2006 <br />
* [http://www.wired.com/wired/archive/14.10/sloverview.html Wired Travel Guide, Second Life], Oct 2006 <br />
*[http://yahoo.businessweek.com/technology/content/oct2006/tc20061017_127435.htm Big Media Gets a Second Life], Business Week, 10/17/06 <br />
* [http://images.businessweek.com/ss/06/10/secondlife/index_01.htm?chan=home+page+slideshows Breathing Second Life into Business], Business Week, 10/10/06 <br />
* [http://blog.ericrice.com/blog/_archives/2006/3/10/1815029.html Eric Rice's How to Learn about Second Life...], March 2006<br />
<br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Business_Articles&diff=693922Business Articles2009-12-29T17:31:50Z<p>Glenn Linden: </p>
<hr />
<div>==2009==<br />
* [http://eloisepasteur.net/blog/index.php?/archives/300-Advantages-of-Second-Life-over-web-conferencing.html Going to the Virtual Office in Second Life] CNN.com, Mark Tutton, 9 Nov 2009<br />
* [http://memagazine.asme.org/Articles/2009/November/Disruption_from_Virtual_World.cfm Disruption from the Virtual World], Mechanical Engineering Magazine online, Ahmed K. Noor, Nov. 2009<br />
* [http://www.aicc.org/pages/press-release-43.htm Second Life and Aviation Training Innovations at AICC October Meeting], press release Oct. 27, 2009<br />
* [http://metaverse4biz.newsminded.com/2009/overview/competitive-forces-virtual-product-pricing-life-cycle/ Competitive Forces: Virtual Product Pricing & Life-Cycle] Metaverse For Business, October 26, 2009<br />
* [http://gronstedtgroup.com/pdf/SAMA_Velocity_Gronstedt.pdf Virtual Account Management, Real Results], Anders Gronstedt, Velocity reprint, Strategic Account Management Association, Q3/4 2009<br />
* [http://www.itbusinessedge.com/cm/blogs/all/second-life-making-a-corporate-comeback/?cs=36752 Second Life Making a Corporate Comeback] Ann All, IT Business Edge, Oct 16, 2009<br />
*[http://adage.com/digitalnext/post?article_id=139301 Has Second Life Cut It's Mullet?], Chris Abraham, Advertising Age, 28 Sept. 2009<br />
*[http://www.bizjournals.com/triangle/stories/2009/08/03/daily12.html RTI: Avatars could help fight obesity] Triangle Business Journal, Chris Baysden,3 Aug 2009<br />
* [http://webreprints.djreprints.com/2252701367864.pdf A Second Chance for Second Life], Wall Street Journal, August 19, 2009<br />
*[http://metaverse4biz.newsminded.com/2009/overview/your-time-virtually-your-only-direct-cost/ Your Time: Virtually, Your Only Direct Cost] Metaverse For Business, August 9, 2009<br />
* [http://www.forbes.com/2009/07/30/health-wellness-internet-lifestyle-health-online-facebook.html How the Internet is Changing Health Care], Forbes, July 30, 2009<br />
*[http://discovermagazine.com/2009/jul-aug/15-can-medical-students-learn-to-save-real-lives-in-second-life Can Training in Second Life Teach Doctors to Save Real Lives?], Discover Magazine, July 26, 2009 <br />
* [http://www.change-management-blog.com/2009/07/conference-and-world-cafe-meeting-in.html Conference and World Café Meeting in Second Life] Change Management Blog, Holger Nauheimer, 17 July 2009<br />
*[http://www.economist.com/sciencetechnology/displaystory.cfm?story_id=13899038 The Avatar Will See You Now], The Economist, June 23, 2009<br />
*[http://www.parsintl.com/19038.pdf A Second Look at Second Life (PDF)], Chief Learning Officer Magazine, May 2009<br />
*[http://www.jmir.org/2009/2/e17 A Survey of Health-Related Activities on Second Life] Journal of Medical Internet Research, Leslie Beard, BDes; Kumanan Wilson, MD, MSc; Dante Morra, MD, MBA; Jennifer Keelan, PhD, Vol 11 #2, Spring 2009<br />
*[http://sanfrancisco.bizjournals.com/sanfrancisco/stories/2009/06/01/story2.html?b=1243828800^1836431 Second Life's Linden Lab sells virtual realities to businesses] San Francisco Business Times, Patrick Hoge, 29 May 2009<br />
*[http://www.parsintl.com/pdf/18819-FCW-LindenLab.pdf Virtual Learning Gets Second Wind from Second Life] Federal Computing Week PDF Reprint, Colleen O'Hara, 4 May 2009. <br />
*[http://www.clomedia.com/features/2009/May/2622/ A Second Look at Second Life] CIO Magazine, Steve Mahaley, May 2009<br />
*[http://www.salesandmarketing.com/msg/content_display/publications/e3i51215d72cd029dc25043522537e053d0 Case Study: Giving Your Sales Relationships a "Second Life"], Manage Smarter, Dave Stein, 7 April 2009<br />
*[http://www.nytimes.com/indexes/2008/12/07/style/t/index.html#pagewanted=4&pageName=07secondlife& Original Sim. For the architects of Second Life, Reality bites] New York Times Style Magazine, Sam Lubell (undated)<br />
*[http://www.strategy-business.com/li/leadingideas/li00121 It’s a Virtual World] Strategy + business, Rita King, 21 April 09<br />
*[http://www.cnbc.com/id/15840232?video=1047748741&play=1 CNBC Video on Meetings and Events in Second Life], CNBC's Closing Bell program, February 27, 2009<br />
*[http://info.aia.org/aiarchitect/thisweek09/0220/0220d_secondlife.cfm Architecture in Second Life Is a World All Its Own], AIArchitect, Zach Mortice, 20 Feb 2009<br />
*[http://www.indezine.com/blog/2009/02/second-life-for-powerpoint-conversation.html Second Life for Powerpoint Conversation] Indezine, 4 Feb 2009<br />
*[http://www.ibtimes.com/prnews/20090125/moderne-interactive-to-launch-adobe-elearning-experience-in-second-life.htm Moderne Interactive to Launch Adobe eLearning Experience in Second Life], International Business Times, 25 January 2009<br />
<br />
== 2008 ==<br />
*[http://www.slentre.com/second-life-news-working-worlds-international-career-fair-november-27-2008/ Second Life News: Working Worlds International Career Fair] 27 Nov 2008, SLEntrepreneur Magazine<br />
* [http://www.marketingsherpa.com/article.php?ident=30901&pop=no# H&R Block Gets Big Buzz through Social Media for Digital Products] Marketing Sherpa, 30 Oct 2008<br />
* [http://networks.silicon.com/webwatch/0,39024876,39285821,00.htm Virtual worlds set for second coming] Silicon.com, Tim Ferguson, 27 Oct 08<br />
* [http://www.ehealtheurope.net/News/4250/paramedic_students_trained_using_second_life Paramedic Students Trained Using Second Life] eHealth Europe, Jon Hoeksma 20 Oct 2008<br />
* [http://www.asaecenter.org/PublicationsResources/ANowDetail.cfm?ItemNumber=36735 Meetings Remix: Time to Rethink the Usual Format] ASAE & the center for Association Leadership, Jeff Addle, Oct. 2008<br />
* [http://www.birminghampost.net/birmingham-business/birmingham-business-news/creative-industries-news/2008/10/19/how-visitors-can-get-3d-view-of-birmingham-65233-22069882/ How Visitors Can Get a 3D View of Birmingham] Birmingham Post, Anna Blackby, 19 Oct 2008<br />
* [http://thinkbalm.com/2008/09/24/digital-prototypes-help-university-team-get-technology-funding/ Digital prototypes help university team get $550k+ in technology funding], Erica Driver, 24 Sept. 2008<br />
* [http://www.fastcompany.com/magazine/129/the-second-life-of-second-life.html The Second Life of Second Life] Arianne Cohen, Fast Company, October 2008<br />
*[http://www.businessweek.com/magazine/content/08_68/s0808041522849.htm?chan=magazine+channel_bwsmallbiz+--+top+stories Business, and Startups, in Second Life], Eve Tahmincioglu, Businessweek.com 22 Aug 2008<br />
* [http://thinkbalm.com/2008/08/14/accenture-recruiting-in-second-life-cost-effectively-targets-the-“facebook-audience”/ Accenture recruiting in Second Life cost-effectively targets the “Facebook audience”], Erica Driver, ThnkBalm blog, 14 Aug 2008<br />
*[http://www.telstraenterprise.com/researchinsights/expertblogs/everythingsconnected/Lists/Posts/Post.aspx?List=ef67c022%2D7d97%2D490d%2Dbb8f%2Dea8a6648898d&ID=6 An Enterprise in Second Life- lessons from a virtual world], Stephen Powell, Telstra Research Insights, 19 March 2008<br />
* [http://thestandard.com/news/2008/08/08/playboy-successful-extending-online-virtual-brand-if-not-much-else Playboy's Second Life sim buzzes, even as real-world brand falters] Industry Standard, 8 Aug 08 (<i>Playboy has done a good job in creating a community and revenue in SL where many others have not, so it's worth looking at what they're doing right</i>)<br />
* [http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/08/08/BUJ312715G.DTL Fat people get online chance to lose weight], SFGate/SF Chronicle, Victoria Colliver, 8 Aug 08<br />
*[http://www.heatingandventilating.net/news/news.asp?id=5538&title=HVAC+students+attend+Second+Life+school++ HVAC students attend Second Life school] Heating & Ventilating.net (HVR), 31 July 2008<br />
* [http://www.virtualworldsnews.com/2008/07/virtual-events.html Virtual Events cost Microsoft 1/3 of Physical (events)], Virtual World News 18 July 2008<br />
* [http://www.inman.com/news/2008/07/2/new-jersey-realtors-dive-cyberspace New Jersey Relators Dive Into Cyberspace] Inman News, 2 July 2008.<br />
* [http://www.thestandard.com/news/2008/07/01/cigna-deploys-second-life-island-health-education Cigna Deploys a Second Life Island for Health Education], Dean Takahashi, The Industry Standard, 1 July 2008.<br />
*[http://www.webinfrance.com/executive-recruitment-in-france-arrives-second-life-virtual-world-attracts-more-real-businesses-609.html Executive recruitment in France arrives on Second Life, as the virtual world attracts more real businesses] Web in France Magazine, 10 June 2008.<br />
*[http://news.moneycentral.msn.com/provider/providerarticle.aspx?feed=BW&date=20080609&id=8745910 ArcelorMittal Holds Inaugural Global Interactive Individual Shareholder Event], Business Wire, 9 June 2008.<br />
*[http://www.aicpa.org/pubs/jofa/jun2008/second_life.htm Accounting for Second Life] Richard A. Johnson and Joyce M. Middleton, Journal of Accountancy, June 08<br />
*[http://www.designnews.com/blog/460000246/post/610027461.html Second Life Used to Design a Personal Mass Transit System], Matthew J. Traum, design news, 31 May 2008<br />
* [http://www.sciencenews.org/view/feature/id/31953/title/Scientists_Get_a_2nd_Life Scientists Get a 2nd Life], Terra Questi, Science News, 9 May 2008<br />
*[http://reddevnews.com/columns/article.aspx?editorialsid=2626 Microsoft's Second Life], William F. Zachmann, Redmond Developer News, May 2008<br />
*[http://www.latimes.com/news/nationworld/columnone/la-fi-secondlife10-2008may10,0,3987538.story A Second Life for corporate America], Alana Semuels, Los Angeles Times, 10 May 2008<br />
*[http://www.virtualworldsnews.com/2008/04/k-zero-distribu.html K Zero Distributes 34,000 L’Oréal Paris Items in Three-Month Campaign] Nic Mitham, Virtual World News 25 April 2008 <br />
* [http://technology.timesonline.co.uk/tol/news/tech_and_web/article3803056.ece McKinsey: ignore Second Life at your peril] Jonathan Richards, (UK) Times Online, 23 April 2008<br />
* [http://www.peoplemanagement.co.uk/pm/articles/2008/03/Out-of-this-world.htm Recruitment and learning in Second Life], Hashi Syedain, 17 April 2008, People Management Magazine<br />
* [http://www.massively.com/2008/02/29/circuit-city-relaunches-in-second-life Circuit City Relaunches in Second Life], Tateru Nino, Massively blog,29 February 2008<br />
* [http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/02-28-2008/0004764438&EDATE= Siemens PLM Software Adds Interactive Tool to its 'Innovation Connection' Second Life Island], PR Newswire, 28 February 2008<br />
*[http://www.businesswire.com/portal/site/home/index.jsp?ndmViewId=news_view&ndmConfigId=1000001&newsId=20080225006228&newsLang=en Avnet is First Electronics Industry Distributor to Build out Real Estate on Second Life], Business Wire, 25 February 2008<br />
* [http://www.tradingmarkets.com/.site/news/Stock%20News/1129943/ IBM Opens New 3D Virtual Healthcare Island on Second Life], Trading Markets.com, 25 Feb 2008<br />
*[http://www.cio.com/article/180301/Companies_Explore_Virtual_Worlds_As_Collaboration_Tools Companies Explore Virtual Worlds As Collaboration Tools], CIO, 06 Feb 2008<br />
* [http://www.hospitalitynet.org/news/154000320/4034534.html Solare Hotels and Resorts Implements Japanese Hotel Industry’s First Ever Campaign Utilizing “Second Life”], Hospitality Net, 24 January 2008<br />
<br />
== 2007 ==<br />
* [http://www.wired.com/techbiz/people/news/2007/11/terdiman No Shortcuts to Success for Virtual Entrepreneurs], Wired.com, 20 November 2007<br />
* [http://computer.howstuffworks.com/second-life.htm How Second Life Works], How Stuff Works, 19 Nov 2007<br />
* [http://www.marketwire.com/mw/release.do?id=792072 Global Condo Center Delivers New Tools for Consumers to Access Worldwide Listings Through Real and Virtual Worlds], Marketwire, 13 November 2007<br />
* [http://gwynethllewelyn.net/2007/11/10/why-are-we-special/ Why Are We Special - a look at how SL is different from other Virtual Worlds], Gwyneth Llewelyn (blog), 10 November 2007<br />
* [http://www.virtualworldsnews.com/2007/11/millions-of-us-.html Millions of Us Mixes in Splenda; Launches Contest to Make Second Life Sweeter], Virtual Worlds News Blog, 9 November 2007<br />
*[http://www.design.philips.com/about/design/designnewscenter/news/second_life.page Philips Design Finds the Key to Understanding Virtual Worlds] Philips, October 2007 [http://philipsdesign.trimm.nl/PlayorNotPlayPaper.pdf complete paper]<br />
* [http://search.japantimes.co.jp/cgi-bin/nb20071025a4.html Japanese businesses setting up virtual shop in Second Life], Shinichi Terada, The Japan Times, 25 October 2007<br />
* [http://www.networkworld.com/news/2007/101707-eight-questions.html Eight Questions to Ask Before Using a virtual World for Business], Jon Brodkin, Network World, 17 October 2007<br />
* [http://www.pr.com/press-release/56305 depo consulting Announces They Will Host Virtual Content Developer's Trade Show in the Second Life Metaverse], PR.com, 16 October 2007<br />
* [http://www.lunchoverip.com/2007/10/second-life-vir.html Second Life: Virtual Worlds and the Enterprise], Susan Kish, Lunch Over IP Blog, 8 October 2007<br />
* [http://www.internetretailer.com/article.asp?id=23905 Customer As Avatar], InternetRetailer.com, 3 October 2007<br />
* [http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/ 7 Reasons Why Second Life Should Matter for Biz Executives], Wagner James Au, Giga OM blog, 26 September 2007<br />
* [http://wheels.blogs.nytimes.com/2007/09/11/peugeot-visits-frankfurt-and-second-life/ Frankfurt Motor Show: Peugeot Offers Spin in Second Life], Nick Kurczewski, New York Times, 11 September 2007 <br />
* [http://secondtense.blogspot.com/2007/09/top-10-reasons-why-you-are-convinced-to.html Top 10 Reasons Why You Are Convinced to Market in Second Life], Hiro Pendragon, Second Tense Blog, 11 September 2007<br />
* [http://www.msnbc.msn.com/id/20588553/ How your fantasy life can get you a real job], Eve Tahmincioglu, MSNBC, 10 September 2007<br />
* [http://jennifer-dunne.livejournal.com/224619.html Virtual World Comparison Review], Blog by Jennifer Dunne, 7 September 2007<br />
*[http://www.learningcircuits.org/2007/0807gronstedt.htm Second Life Produces Real Training Results], Anders Gronstedt, ASTD Learning Circuits, August 2007<br />
* [http://taotakashi.wordpress.com/2007/08/28/slcc-business-track-observations/ Tao Takashi - Observations on the Business Track at SLCC], 30 August 2007<br />
* [http://www.ibranz.com/blog/?p=47 Marketing in Second Life: What are Group Leaders, Business Owners and Residents Thinking?], ibranz Branding Blog, 29 August 2007<br />
* [http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20070829005728&newsLang=en Tower Consultants to Open Presence in Second Life], Business Wire, 29 August 2007<br />
* [http://www.marketwire.com/mw/release.do?id=765119 We're Up! Praxis Opens Office in Second Life], Marketwire, 29 August 2007<br />
* [http://news.independent.co.uk/media/article2896398.ece Inside Story: Virtual Visions], The Independent, 27 August 2007<br />
* [http://www.fwdailynews.com/articles/2007/08/25/greater_fort_wayne/news/doc46cf14ebdcfc4892293919.txt Companies Show Real Interest in Virtual World], Morris Malakoff, Greater Fort Wayne Business Daily, 24 August 2007<br />
* [http://www.npr.org/templates/story/story.php?storyId=13851345 Virtual Recruiting for Real-World Jobs], NPR.org, 22 August 2007<br />
* [http://www.informationweek.com/shared/printableArticle.jhtml?articleID=201500141 Five Rules For Bringing Your Real-Life Business Into Second Life], Mitch Wagner, Information Week, 21 August 2007<br />
* [http://www.neurosciencemarketing.com/blog/articles/second-life-neuroscience.htm The Neuroscience of Second Life], Neuromarketing.com, 13 August 2007<br />
* [http://blogs.zdnet.com/Howlett/?p=121 Second Life plus Twitter for enterprise?], Dennis Howlett, ZDNet Blog, 12 August 2007.<br />
* [http://blog.mindblizzard.com/2007/08/10-steps-to-perfect-sl-corporate_09.html 10 Steps to a Perfect Corporate SL Project], MindBlizzard Blog, 9 August 2007<br />
* [http://www.hollywoodreporter.com/hr/content_display/news/e3i7ba34c61f8b25ae278dc647741c6f273?imw=Y Phoenix soars into Second Life: Virtual avatars credited with boosting film's Imax 3D showing], The Hollywood Reporter, 3 August 2007<br />
* [http://www.abcnews.go.com/Technology/story?id=3437446&page=1 Coldwell Banker Puts Real House on Second Life Block], ABC News.com, 2 August 2007<br />
* [http://nwn.blogs.com/nwn/2007/07/greenies.html Going Green], New World Notes, Blog post by Wagner James Au, 30 July 2007<br />
* [http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article2157902.ece Getting real about business in Second Life], Dominic Rushe, The Sunday Times, 29 July 2007<br />
* [http://www.industryweek.com/ReadArticle.aspx?ArticleID=14649&SectionID=1 Second Life: What Is It (And Why Should Manufacturers Care?)], Industry Week, 27 July 2007<br />
* [http://www.wired.com/gadgets/miscellaneous/news/2007/07/wiimote Wii + Second Life = New Training Simulator], Wired, 27 July 2007<br />
* [http://www.iht.com/articles/2007/07/23/business/bankcol24.php Banking Matters: Real-life lessons about customers learned in virtual worlds], International Herald Tribune, 23 July 2007<br />
* [http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/ Debunking 5 Business Myths about Second Life], GigaOm by Wagner James Au, 12 July 2007<br />
* [http://www.informationweek.com/blog/main/archives/2007/04/using_second_li_2.html Using Second Life As A Business-To-Business Tool], InformationWeek Blog, 26 April 2007, Mitch Wagner <br />
* [http://freshtakes.typepad.com/sl_communicators/ Exploring the potential of Second Life for business communications, information dissemination and innovation] Business Communicators of Second Life blog <br />
*[http://www.businessweek.com/technology/special_reports/20070416virtuallife.htm?campaign_id=rss_daily----- Tech Report Special: Virtual Life], Business Week 16 April 2007<br />
* [http://networks.silicon.com/telecoms/0,39024659,39166673,00.htm?r=1 Could Second Life kill off the call centre], Silicon.com 10 April 2007<br />
* [http://www.work.com/doing-business-in-second-life-1285/ Guide to Doing Business in Second Life] - a good short intro to getting started in Second Life, (April 2007 but not dated) <br />
* [http://blog.tretiakmedia.com/2007/03/31/virtual-world-transition-what-sl-business-model-works-best-by-bill-nissim/ Virtual World Transition: What SL Business Model Works Best?], Marketing Profs (reprint on SLQ Explorer), 31 March 2007<br />
*[http://www.openpr.com/news/17221/First-customer-satisfaction-survey-in-Second-Life-insufficient-customer-care-and-opportunities-for-interaction-between-Second-Life-users-and-companies-identified-as-the-main-weakness.html Press release by Komjuniti], a German Brand Management company of a survey of residents about Brands <br />
* [http://www.henryjenkins.org/2007/03/my_main_question_to_jenkins.html How Second Life Impacts Our First Life], Blog post by Henry Jenkins<br />
* [http://irvingwb.typepad.com/blog/2007/02/a_dialogue_on_v.html#more A Dialogue on Virtual Worlds], Blog post by Irving Wladawsky-Berger<br />
* [http://www.baselinemag.com/article2/0,1540,2098837,00.asp Second Life: Is Business Ready For Virtual Worlds?], David F. Carr, Baseline, 1 March 2007. <br />
* [http://www.personalizemedia.com/index.php/2007/02/04/the-brand-owners-guide-to-joining-the-metaverse/ The Brand Owners Guide to Entering the Metaverse], Personalize Media.com Blog, 4 February 2007<br />
* [http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?postversion=200701221 Second Life: It's Not a Game], Fortune 22 January 2007<br />
*[http://www.entrepreneur.com/startingabusiness/businessideas/article172768.html Starting a Second Life Business], Entrepreneur.com, 9 January 2007<br />
<br />
==2006==<br />
* [http://secondlife.reuters.com/stories/2006/12/22/warren-ellis-to-write-weekly-sl-column-for-reuters/ Warren Ellis to write weekly SL column for Reuters], Reuters, 12/22/06 <br />
* [http://news.com.com/IBM+to+give+birth+to+Second+Life+business+group/2100-1014_3-6143175.html?tag=ne.gall.related IBM to Give Birth to 'Second Life Business Group"], CNET.com, 12 December 2006<br />
* [http://www.silicon.com/0,39024729,39164567,00.htm Virtual worlds to boost telcos- Can you get outsourced to Second Life?], Silicon.com, 12/7/06 <br />
* [http://www.thestreet.com/newsanalysis/second-life/10324949.html Second Life's PR Avatar], TheStreet.com, 11/29/06<br />
* [http://www.businessweek.com/magazine/content/06_48/b4011417.htm Second Life Tip Sheet], Business Week, 11/27/06 (This is a 10 tips for businesses considering Second Life and is a great intro for any business) <br />
* [http://www.informationweek.com/story/showArticle.jhtml?articleID=193700541&cid=RSSfeed_IWK_A Information week article about IBM], 11/10/06<br />
* [http://money.cnn.com/2006/11/09/technology/fastforward_secondlife.fortune/ No, Second Life is not Overhyped], CNN Money, 11/9/06<br />
* [http://alwayson.goingon.com/permalink/post/7058 Irving in (a Virtual World) Wonderland], 11/7/06<br />
* [http://www.nytimes.com/2006/11/03/travel/escapes/03second.html?ref=escapes NYTimes Travel section article about Second Life], 11/03/06 <br />
* [http://irvingwb.typepad.com/blog/2006/11/irving_in_a_vir.html Irving in (a Virtual World) Wonderland], Blog post by Irving Wladawsky-Berger<br />
*[http://www.publish.com/article2/0,1895,2034559,00.asp Is Your Business Ready for Virtual Business?], Publish, 10/20/06, <br />
* [http://www.poynter.org/column.asp?id=31 11 Reasons Why Massively Multiplayer Games Will Change How Business Works: Part 1], Poynteronline, 10/25/06 <br />
*[http://www.redorbit.com/news/technology/696649/the_digital_second_life_has_its_own_culture_and_economy/index.html?source=r_technology The Digital 'Second Life' Has Its Own Culture and Economy] Red Orbit, 10/17/06 <br />
* [http://www.mysanantonio.com/business/stories/MYSA101806.01E.BIZsecond.life.2c01cb5.html Businesses find real opportunity in the virtual world of Second Life], My SanAntonio.com, 10/17/06 <br />
* [http://www.simteach.com/SLCC06/slcc2006-proceedings.pdf Proceedings of the Second Life Educational Workshop at SLCC], 10/2006 <br />
* [http://www.wired.com/wired/archive/14.10/sloverview.html Wired Travel Guide, Second Life], Oct 2006 <br />
*[http://yahoo.businessweek.com/technology/content/oct2006/tc20061017_127435.htm Big Media Gets a Second Life], Business Week, 10/17/06 <br />
* [http://images.businessweek.com/ss/06/10/secondlife/index_01.htm?chan=home+page+slideshows Breathing Second Life into Business], Business Week, 10/10/06 <br />
* [http://blog.ericrice.com/blog/_archives/2006/3/10/1815029.html Eric Rice's How to Learn about Second Life...], March 2006<br />
<br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Videos&diff=693032Videos2009-12-28T17:54:03Z<p>Glenn Linden: /* Business */</p>
<hr />
<div>[[Image:SLV header.jpg]]<br />
<br />
__TOC__<br />
<br />
==Intro to Second Life==<br />
*[http://www.youtube.com/watch?v=XRclP1XOgJE The Art of the Possible Dream]<br />
*[http://static.secondlife.com/media/mp4/20060824-sl_getone.mp4 Second Life - Get One] <br />
*[http://static.secondlife.com/media/mp4/20060712-javier_puff_final.mp4 Javier & Puff Final]<br />
<br />
==General==<br />
*[http://www.youtube.com/watch?v=U6D9K9xTmt0 Better Life] <br />
*[http://static.secondlife.com/media/mp4/20060712-Lip_Flap2.mp4 LipFlap2] <br />
*[http://www.youtube.com/watch?v=bSo_sNhAWdw Silver Bells & Golden Spurs]<br />
*[http://static.secondlife.com/media/mp4/20060712-becarella.mp4 Becarella] <br />
*[http://youtube.com/watch?v=MQPlZGR7hp0 Game Over] (this 7 minute machinima flick by Pierce Portocarerro is unbelievable)<br />
*[http://youtube.com/watch?v=1LlMZjCBJhE Beatfox and his flexy foxy tail](great music) <br />
*[http://youtube.com/watch?v=KDouoLMK-cY Second Mind Trailer] (very surreal and artistic)<br />
*[http://youtube.com/watch?v=MHFACUbMIeU 191]<br />
*[http://youtube.com/watch?v=0BKxMaGej40 secondtake]<br />
*[http://www.youtube.com/watch?v=HoBVBOLm9Nk&NR=1 Streaming live presentation into SL with Veodia]<br />
*[http://www.cbsnews.com/sections/i_video/main500251.shtml?id=3547970n CBS Early Show segment (28Nov07)on Second Life improving the human condition]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/machinima Machinima Showreel]<br />
<br />
==Second Life Video Sites==<br />
* [http://www.secondlifevideo.com/ Virtual World Videos]<br />
* [http://youtube.com/results?search_query=SecondLife See all videos on YouTube tagged with "Second Life"]<br />
* [http://www.koinup.com/on-videos/ Koinup, social network for videos and other user generated content from Second Life and other worlds]<br />
*[http://videos.slinside.com/ Second Life Videos, Machinima & TV Clips]<br />
* [http://www.youtube.com/user/templarmerlin?gl=IT&hl=it Machinima SL Videos]<br />
<br />
==Business==<br />
* [http://www.youtube.com/watch?v=4woBlomg1x8 Virtual Worlds as Green Workplaces?]<br />
* [http://www.youtube.com/watch?v=6kM6WEh5iQk Teambuillding in Second Life]<br />
* [http://www.futureworkinstitute.com/futureofwork/futurework/metaverse.html Working in the Metaverse from FutureWork Institute]<br />
* [http://www.youtube.com/watch?v=o7uw6KojyVA Alpine Conference Center - using SL for business meetings & networking]<br />
*[http://www.youtube.com/watch?v=synxFmQJ_0A&eurl Text100's intro to Second Life] <br />
*[http://taotakashi.blip.tv/ Crayon new marketing promo video on BlipTV]<br />
*[http://blip.tv/file/242816 Doing Business in Second Life; strategic guide for businesses by SL developer Inside This World]<br />
*[http://www.slcn.tv/metanomics-ibm-metaverse Sandra Kearney, Director 3DInternet & Virtual Business on business uses of virtual worlds, presented live, in ActiveWorlds within IBM, and in Second Life]<br />
*[http://www.youtube.com/watch?v=kr3vXuxEPB8 NASA CoLab's Second Life Mission]<br />
*[http://www.youtube.com/watch?v=dut80CfHeG4 Using Virtual Worlds for Virtual Work by Julia Loughran]<br />
*[http://www.youtube.com/watch?v=r9ZgffboRqQ Highly effective use of training scenarios in Second Life that pulls together staff members from around the world - Cranial Tap]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/virtual-learning Business Applications of Virtual Learning]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/online-collaboration Virtual Collaboration Spaces]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/simulazione Interactive Simulations in SL]<br />
<br />
==Education==<br />
*[http://static.secondlife.com/media/mp4/20060712-SolarSystem.mp4 Solar System] <br />
*[http://www.youtube.com/watch?v=n25XKcR9dnQ International Spaceflight Center]<br />
*[http://www.youtube.com/watch?v=K8wm_1TIHGA NMC Campus]<br />
*[http://video.google.com/videoplay?docid=8182785842131047047 Disaster Preparedness Training in Second Life] <br />
*[http://youtube.com/watch?v=xJY2Iwbzop4 Second Life - Heart Murmur Sim]<br />
*[http://video.google.com/videoplay?docid=6117726917684965691&q=video+games+in+education&hl=en Games in Education] (a 22 min documentary produced by the Orange County (California) Department of Education, Educational Technology group. Great overview, and you will see a few Second Life video clips while Dr. Jenkins is speaking)<br />
*[http://youtube.com/watch?v=iRNP6IJwY90 Bobcat Village: Texas State's Second Life Campus Tour]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/virtual-learning Virtual Learning Solution]<br />
<br />
==Government & Non-profit==<br />
* [http://www.youtube.com/watch?v=SP1vr3zSVCE US State Deparment sponsored program on using Second Life for cross-cultural collaboration]<br />
*[http://www.youtube.com/watch?v=6b81EVd7wvs NIC's eGovernment Services Virtual Shareholder Meeting]<br />
*[http://www.youtube.com/watch?v=O1nndLQw_xU Relay for Life 2006 (ACS)]<br />
* [http://www.youtube.com/watch?v=PCUWcpVPtMM Loyalist College Border Agent Training Simulation]<br />
* [http://youtube.com/watch?v=AttON8b_B2A Strong Angel Disaster Simulation Island Tour]<br />
* [http://globalwarming.house.gov/mediacenter/pressreleases?id=0137 Congressman Ed Markey speaks to Climate Change Conference]<br />
*[http://www.youtube.com/watch?v=M60B9Xj3iuk A brief tour of the NIC Virtual Environment, built by Cranial Tap]<br />
<br />
==Events/Entertainment==<br />
*[http://youtube.com/watch?v=lAEXzNb4juw The Port - Live group musical performance]<br />
*[http://youtube.com/watch?v=XLIiTUe7okk Solo flute performance at The Port]<br />
*[http://youtube.com/watch?v=PeZVcrv_J8g FIRST IMPRESSSIONS I from the Ewing Fashion Agency]<br />
*[http://youtube.com/watch?v=_t35NLdmTj0 FIRST IMPRESSSIONS II from the Ewing Fashion Agency]<br />
*[http://www.youtube.com/watch?v=iZkX3cJR3ys LETS TALK MUSIC IN SECOND LIFE VIDEO - "MANAGERS" EPISODE - MALTA ONE TV DUBLIN SL]<br />
*[http://http://www.youtube.com/watch?v=IAWkdF661lw GLANCE International Agency and JSP presents 7th Street]<br />
*[http://www.youtube.com/watch?v=NIk0Y8Rn--8 GLANCE International Agency and JSP presents KA Designs]<br />
*[http://www.youtube.com/watch?v=fTl1z4oQE-Q&feature=related GLANCE International Agency presents Einstein Sim Opening]<br />
*[http://www.isnvirtualworlds.com/isn/lang-en/community-management Entertainment and Community Management in SL]<br />
<br />
==Building Objects in Second Life==<br />
*[http://static.secondlife.com/media/mp4/20060712-tankSL.mp4 Tank Second Life] <br />
*[http://www.youtube.com/watch?v=bQL8_HB1HtQ Making of Suzanne Vega's Guitar]<br />
*[http://youtube.com/watch?v=yCGqq57Y7uE Watermelon Glow Grow Flex-Ability]<br />
<br />
==Machinima resources in Second Life==<br />
*[http://slurl.com/secondlife/Lukanida/ Alt-Zoom’s Machinima Theater]<br />
*[http://slurl.com/secondlife/Ochreous/42/184/132/?title=Susi%27s%20Machinima%20Gallery%20 Susi's Machinima Gallery] - Ochreous<br />
<br />
==Other languages==<br />
===Italian===<br />
*[http://www.lastampa.it/multimedia/multimedia.asp?IDmsezione=29&IDalbum=6426&tipo=VIDEO View 8, proponiamo le interviste a Mattia Crespi e Carlo Biscaretti di Ruffia sul tema di Second Life e degli sviluppi di questo mondo virtuale] <br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Training_%26_Certification&diff=690102Training & Certification2009-12-17T21:14:38Z<p>Glenn Linden: /* Certification */</p>
<hr />
<div>Training & Certification<br />
<br />
==Background==<br />
<br />
For the past 2 years, there have been efforts on the part of the community, supported by Linden Lab, to develop certification around Second Life skills. The original impetus came from Solution Providers looking for qualified contractors to hire. A second round of effort came from inworld instructors looking to be able to qualify their expertise and that of their students.<br />
<br />
The process produced two outcomes - a list of building and scripting skills to be addressed including ordering of those skills, and definitions of those skills. The project is documented on the [[SL_Certification|SLWiki: Certification]].<br />
<br />
This effort has reached a stage where the result is useful for developing both training and certification. A recent meeting with a subgroup of the Solution Provider Council provided feedback that confirmed two key points: while certification is still valuable for Solution Providers in the long run, a focus on training is equally important and more immediate.<br />
<br />
==Directions==<br />
<br />
From Linden Lab's perspective, certification is intended to be a voluntary way to demonstrate competency in Second Life skills. Certification complements portfolios and other demonstrations of product; you can't certify style, but you can demonstrate it. Certification would be by individual, not by organization. In the future, when certification is available, it would be shown in the Solution Provider Directory (number of certified staff members, perhaps) but not required for listing.<br />
<br />
We're now at the stage where it's possible to use the skills lists as a framework to organize instruction, as well as defining skills for competency. At this point, I think it's important to separate the two efforts.<br />
<br />
==Next steps - Training==<br />
<br />
The skills list is public, so it is available to anyone who wants to use it as a framework for instruction. I am working with several external providers of training to get bids on what it would cost to set up and operate external training. By setting up an external training provider, but having the skills list public, we enable competition, but also create a market. Given no one has currently stepped into the breach, it's left Linden Lab to get this started. The initial emphasis is on scripting and building skills.<br />
<br />
At the Solution Provider Council Certification Group meeting, it was suggested we seek potential training providers among organizations which are providing training in Second Life but have a real-world organization (mostly Universities - particularly through their Extension or Continuing Education divisions). If you have suggestions of organizations which have that competency, please let me know. There is clear advantage to having existing experts in Second Life engaged in both curriculum development and instruction.<br />
<br />
I am hoping that we can find training providers who can start providing training in the first half of 2010, as it is a component of improving the quality of existing Solution Providers and necessary to recruit new Solution Providers.<br />
<br />
==Certification==<br />
<br />
Certification is more difficult and, as stated above, further away in the timeline. At this point, I'm posting this for discussion and input; it is not clear the best way to proceed on certification. There are two major steps necessary before developing certification, and there is a major issue to solve: can certification be done in Second Life? First, we need to select a model for certification; second, we need to develop the certification content. There are three models for certification:<br />
<br />
* the diploma model (universities)<br />
* the high-tech model (in-place 3rd party certification)<br />
* the accreditation model (systems of colleges)<br />
<br />
Let me describe each briefly.<br />
<br />
===Diploma Model===<br />
The Diploma Model enables anyone who provides training to certify the results of their training. Quality of training (and hence, certification) would vary, and over time would be valued appropriately by the market. (The difference in workplace value between various Universities reflects the different market value of the diploma based on its perceived quality.)<br />
<br />
Benefits: This model is easy to implement, since implementation is done by the training provider, there is no central certification or quality control, and the certificate cost is included in the cost of training. <br />
<br />
Issues: However, it leads to wide variation in value, and can cause confusion and lack of value for certification.<br />
<br />
===Third-party Certification Model===<br />
The 3rd-party Certification Model, used for technical certification by Cisco, Microsoft and many other companies, requires a network of real world spaces where your identification is validated, you take a standardized test, and receive a certificate if you pass.<br />
<br />
Benefits: The model is well understood, validates identity, and has clear providers. It offers a single standard for the certificate. <br />
<br />
Issues: This model is expensive both to set up and for the person being certificated, requires that the content is clear and developed prior to creating certification, and provides limited availability (you have to go to a real world location). It's not clear how RL and SL identity would be coupled, since LL does not have unique individual identification for SL accounts that coincides with any RL identifier (passport number, for example).<br />
<br />
===Accreditation Model===<br />
The Accreditation Model is a hybrid model. Anyone can propose to offer certification, but they have to show to an independent board (the Accreditation Body) that they meet their standards. Anyone offering certification would be re-accredited on a regular basis (e.g., every 2 years) in order to continue to grant certificates. The Accreditation Body would develop the standards, the procedure for validating that certification meets their standards, the review process, and the procedure for granting accreditation. Most colleges are accredited by such a process (law schools, colleges of arts and letters, etc.).<br />
<br />
Benefits: The accrediting body is responsible for developing procedures and content, and fees paid by those evaluated pay for the accreditation. Accreditation enables a wide variety of providers.<br />
<br />
Issues:This model requires setting up an independent accrediting body. Its success depends on the perceived quality and impartiality of the accreditors, the perceived validity of its process, and the relative quality of accredited certification. The certifiers pay for certification. Following the college model, the accreditors would be made up of members of the certifiers. They might develop the criteria for certification (or it could be created prior to accreditation); they would be responsible for setting up the process for evaluation and accreditation, as well as actually accrediting the certifiers.<br />
<br />
==Whither Certification?==<br />
<br />
Providing training first has many advantages. Ironically, the lack of robust, comprehensive training raises the value of certification, since there's no other way to demonstrate you have gained competency. However, once training is in place, there will be identified resources to work with to put a certification process in place.<br />
<br />
Many people have asked about certification grandfathering. The value of certification is that anyone can attempt certification, whether they've gone through a curriculum or not - so people who've gained their skills on their own are on equal footing for certification. At this time, Linden Lab does not contemplate requiring certification; it's voluntary and only valuable to the extent it has meaning to your customers.</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Training_%26_Certification&diff=690092Training & Certification2009-12-17T21:10:23Z<p>Glenn Linden: /* Next steps - Training */</p>
<hr />
<div>Training & Certification<br />
<br />
==Background==<br />
<br />
For the past 2 years, there have been efforts on the part of the community, supported by Linden Lab, to develop certification around Second Life skills. The original impetus came from Solution Providers looking for qualified contractors to hire. A second round of effort came from inworld instructors looking to be able to qualify their expertise and that of their students.<br />
<br />
The process produced two outcomes - a list of building and scripting skills to be addressed including ordering of those skills, and definitions of those skills. The project is documented on the [[SL_Certification|SLWiki: Certification]].<br />
<br />
This effort has reached a stage where the result is useful for developing both training and certification. A recent meeting with a subgroup of the Solution Provider Council provided feedback that confirmed two key points: while certification is still valuable for Solution Providers in the long run, a focus on training is equally important and more immediate.<br />
<br />
==Directions==<br />
<br />
From Linden Lab's perspective, certification is intended to be a voluntary way to demonstrate competency in Second Life skills. Certification complements portfolios and other demonstrations of product; you can't certify style, but you can demonstrate it. Certification would be by individual, not by organization. In the future, when certification is available, it would be shown in the Solution Provider Directory (number of certified staff members, perhaps) but not required for listing.<br />
<br />
We're now at the stage where it's possible to use the skills lists as a framework to organize instruction, as well as defining skills for competency. At this point, I think it's important to separate the two efforts.<br />
<br />
==Next steps - Training==<br />
<br />
The skills list is public, so it is available to anyone who wants to use it as a framework for instruction. I am working with several external providers of training to get bids on what it would cost to set up and operate external training. By setting up an external training provider, but having the skills list public, we enable competition, but also create a market. Given no one has currently stepped into the breach, it's left Linden Lab to get this started. The initial emphasis is on scripting and building skills.<br />
<br />
At the Solution Provider Council Certification Group meeting, it was suggested we seek potential training providers among organizations which are providing training in Second Life but have a real-world organization (mostly Universities - particularly through their Extension or Continuing Education divisions). If you have suggestions of organizations which have that competency, please let me know. There is clear advantage to having existing experts in Second Life engaged in both curriculum development and instruction.<br />
<br />
I am hoping that we can find training providers who can start providing training in the first half of 2010, as it is a component of improving the quality of existing Solution Providers and necessary to recruit new Solution Providers.<br />
<br />
==Certification==<br />
<br />
Certification is more difficult and, as stated above, further away in the timeline. At this point, I'm posting this for discussion and input; it is not clear the best way to proceed on certification. There are two major steps necessary before developing certificaiton. First, we need to select a model for certification; second, we need to develop the certification content. There are three models for certification:<br />
<br />
* the diploma model (universities)<br />
* the high-tech model (in-place 3rd party certification)<br />
* the accreditation model (systems of colleges)<br />
<br />
<br />
Let me describe each briefly.<br />
<br />
===Diploma Model===<br />
The Diploma Model enables anyone who provides training to certify the results of their training. Quality of training (and hence, certification) would vary, and over time would be valued appropriately by the market. (The difference in workplace value between various Universities reflects the different market value of the diploma based on its perceived quality.)<br />
<br />
Benefits: This model is easy to implement, since implementation is done by the training provider, there is no central certification or quality control, and the certificate cost is included in the cost of training. Issues: However, it leads to wide variation in value, and can cause confusion and lack of value for certification.<br />
<br />
===Third-party Certification Model===<br />
The 3rd-party Certification Model, used for technical certification by Cisco, Microsoft and many other companies, requires a network of real world spaces where your identification is validated, you take a standardized test, and receive a certificate if you pass.<br />
<br />
Benefits: The model is well understood, validates identity, and has clear providers.<br />
<br />
Issues: This model is expensive both to set up and for the person being certificated, requires that the content is clear and developed prior to creating certification, and provides limited availability (you have to go to a real world location). It offers a single standard for the certificate. It's not clear how RL and SL identity would be coupled, since LL does not have unique individual identification for SL accounts that coincides with any RL identifier (passport number, for example).<br />
<br />
===Accreditation Model===<br />
The Accreditation Model is a hybrid model. Anyone can propose to offer certification, but they have to show to a independent board that they meet the Accreditation body's standards. Anyone offering certification would be re-accredited on a regular basis (e.g., every 2 years) in order to continue to grant certificates. The Accreditation Body would develop the standards, the procedure for validating that certification meets their standards, the review process, and the procedure for granting accreditation. Most colleges are accredited by such a process (law schools, colleges of arts and letters, etc.); a college that fails to be accredited usually cannot get students and closes.<br />
<br />
Benefits: The accrediting body is responsible for developing procedures and content, and fees paid by those evaluated pay for the accreditation. Accreditation enables a wide variety of providers.<br />
<br />
Issues:This model requires setting up an independent accrediting body. Its success depends on the perceived quality and impartiality of the accreditors, the perceived validity of its process, and the relative quality of accredited certification. The certifiers pay for certification. Following the college model, the accreditors would be made up of members of the certifiers. They might develop the criteria for certification (or it could be created prior to accreditation); they would be responsible for setting up the process for evaluation and accreditation, as well as actually accrediting the certifiers.<br />
<br />
==Whither Certification?==<br />
<br />
Providing training first has many advantages. Ironically, the lack of robust, comprehensive training raises the value of certification, since there's no other way to demonstrate you have gained competency. However, once training is in place, there will be identified resources to work with to put a certification process in place.<br />
<br />
Many people have asked about certification grandfathering. The value of certification is that anyone can attempt certification, whether they've gone through a curriculum or not - so people who've gained their skills on their own are on equal footing for certification. At this time, Linden Lab does not contemplate requiring certification; it's voluntary and only valuable to the extent it has meaning to your customers.</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Training_%26_Certification&diff=690082Training & Certification2009-12-17T21:07:28Z<p>Glenn Linden: /* Background */</p>
<hr />
<div>Training & Certification<br />
<br />
==Background==<br />
<br />
For the past 2 years, there have been efforts on the part of the community, supported by Linden Lab, to develop certification around Second Life skills. The original impetus came from Solution Providers looking for qualified contractors to hire. A second round of effort came from inworld instructors looking to be able to qualify their expertise and that of their students.<br />
<br />
The process produced two outcomes - a list of building and scripting skills to be addressed including ordering of those skills, and definitions of those skills. The project is documented on the [[SL_Certification|SLWiki: Certification]].<br />
<br />
This effort has reached a stage where the result is useful for developing both training and certification. A recent meeting with a subgroup of the Solution Provider Council provided feedback that confirmed two key points: while certification is still valuable for Solution Providers in the long run, a focus on training is equally important and more immediate.<br />
<br />
==Directions==<br />
<br />
From Linden Lab's perspective, certification is intended to be a voluntary way to demonstrate competency in Second Life skills. Certification complements portfolios and other demonstrations of product; you can't certify style, but you can demonstrate it. Certification would be by individual, not by organization. In the future, when certification is available, it would be shown in the Solution Provider Directory (number of certified staff members, perhaps) but not required for listing.<br />
<br />
We're now at the stage where it's possible to use the skills lists as a framework to organize instruction, as well as defining skills for competency. At this point, I think it's important to separate the two efforts.<br />
<br />
==Next steps - Training==<br />
<br />
The skills list is public, so it is available to anyone who wants to use it as a framework for instruction. I am working with several external providers of training to get bids on what it would cost to set up and operate external training. By setting up an external training provider, but having the skills list public, we enable competition, but also create a market. Given no one has currently stepped into the breach, it's left Linden Lab to get this started. The initial emphasis is on scripting and building skills.<br />
<br />
At the Solution Provider Council Certification Group meeting, it was suggested we seek potential training providers among organizations which are providing training in Second Life but have a real-world organization (mostly Universities). If you have suggestions of organizations which have that competency, please let me know (or respond in the Training & Certification discussion thread). There is clear advantage to having existing experts in Second Life engaged in both curriculum development and instruction.<br />
<br />
I will be planning for training during Q4 2009 with a goal of implementation in Q1 2010.<br />
<br />
==Certification==<br />
<br />
Certification is more difficult and, as stated above, further away in the timeline. At this point, I'm posting this for discussion and input; it is not clear the best way to proceed on certification. There are two major steps necessary before developing certificaiton. First, we need to select a model for certification; second, we need to develop the certification content. There are three models for certification:<br />
<br />
* the diploma model (universities)<br />
* the high-tech model (in-place 3rd party certification)<br />
* the accreditation model (systems of colleges)<br />
<br />
<br />
Let me describe each briefly.<br />
<br />
===Diploma Model===<br />
The Diploma Model enables anyone who provides training to certify the results of their training. Quality of training (and hence, certification) would vary, and over time would be valued appropriately by the market. (The difference in workplace value between various Universities reflects the different market value of the diploma based on its perceived quality.)<br />
<br />
Benefits: This model is easy to implement, since implementation is done by the training provider, there is no central certification or quality control, and the certificate cost is included in the cost of training. Issues: However, it leads to wide variation in value, and can cause confusion and lack of value for certification.<br />
<br />
===Third-party Certification Model===<br />
The 3rd-party Certification Model, used for technical certification by Cisco, Microsoft and many other companies, requires a network of real world spaces where your identification is validated, you take a standardized test, and receive a certificate if you pass.<br />
<br />
Benefits: The model is well understood, validates identity, and has clear providers.<br />
<br />
Issues: This model is expensive both to set up and for the person being certificated, requires that the content is clear and developed prior to creating certification, and provides limited availability (you have to go to a real world location). It offers a single standard for the certificate. It's not clear how RL and SL identity would be coupled, since LL does not have unique individual identification for SL accounts that coincides with any RL identifier (passport number, for example).<br />
<br />
===Accreditation Model===<br />
The Accreditation Model is a hybrid model. Anyone can propose to offer certification, but they have to show to a independent board that they meet the Accreditation body's standards. Anyone offering certification would be re-accredited on a regular basis (e.g., every 2 years) in order to continue to grant certificates. The Accreditation Body would develop the standards, the procedure for validating that certification meets their standards, the review process, and the procedure for granting accreditation. Most colleges are accredited by such a process (law schools, colleges of arts and letters, etc.); a college that fails to be accredited usually cannot get students and closes.<br />
<br />
Benefits: The accrediting body is responsible for developing procedures and content, and fees paid by those evaluated pay for the accreditation. Accreditation enables a wide variety of providers.<br />
<br />
Issues:This model requires setting up an independent accrediting body. Its success depends on the perceived quality and impartiality of the accreditors, the perceived validity of its process, and the relative quality of accredited certification. The certifiers pay for certification. Following the college model, the accreditors would be made up of members of the certifiers. They might develop the criteria for certification (or it could be created prior to accreditation); they would be responsible for setting up the process for evaluation and accreditation, as well as actually accrediting the certifiers.<br />
<br />
==Whither Certification?==<br />
<br />
Providing training first has many advantages. Ironically, the lack of robust, comprehensive training raises the value of certification, since there's no other way to demonstrate you have gained competency. However, once training is in place, there will be identified resources to work with to put a certification process in place.<br />
<br />
Many people have asked about certification grandfathering. The value of certification is that anyone can attempt certification, whether they've gone through a curriculum or not - so people who've gained their skills on their own are on equal footing for certification. At this time, Linden Lab does not contemplate requiring certification; it's voluntary and only valuable to the extent it has meaning to your customers.</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Training_%26_Certification&diff=690072Training & Certification2009-12-17T21:07:03Z<p>Glenn Linden: /* Background */</p>
<hr />
<div>Training & Certification<br />
<br />
==Background==<br />
<br />
For the past 2 years, there have been efforts on the part of the community, supported by Linden Lab, to develop certification around Second Life skills. The original impetus came from Solution Providers looking for qualified contractors to hire. A second round of effort came from inworld instructors looking to be able to qualify their expertise and that of their students.<br />
<br />
The process produced two outcomes - a list of building and scripting skills to be addressed including ordering of those skills, and definitions of those skills. The project is documented on the [[SLWiki: Certification|SL_Certification]].<br />
<br />
This effort has reached a stage where the result is useful for developing both training and certification. A recent meeting with a subgroup of the Solution Provider Council provided feedback that confirmed two key points: while certification is still valuable for Solution Providers in the long run, a focus on training is equally important and more immediate.<br />
<br />
==Directions==<br />
<br />
From Linden Lab's perspective, certification is intended to be a voluntary way to demonstrate competency in Second Life skills. Certification complements portfolios and other demonstrations of product; you can't certify style, but you can demonstrate it. Certification would be by individual, not by organization. In the future, when certification is available, it would be shown in the Solution Provider Directory (number of certified staff members, perhaps) but not required for listing.<br />
<br />
We're now at the stage where it's possible to use the skills lists as a framework to organize instruction, as well as defining skills for competency. At this point, I think it's important to separate the two efforts.<br />
<br />
==Next steps - Training==<br />
<br />
The skills list is public, so it is available to anyone who wants to use it as a framework for instruction. I am working with several external providers of training to get bids on what it would cost to set up and operate external training. By setting up an external training provider, but having the skills list public, we enable competition, but also create a market. Given no one has currently stepped into the breach, it's left Linden Lab to get this started. The initial emphasis is on scripting and building skills.<br />
<br />
At the Solution Provider Council Certification Group meeting, it was suggested we seek potential training providers among organizations which are providing training in Second Life but have a real-world organization (mostly Universities). If you have suggestions of organizations which have that competency, please let me know (or respond in the Training & Certification discussion thread). There is clear advantage to having existing experts in Second Life engaged in both curriculum development and instruction.<br />
<br />
I will be planning for training during Q4 2009 with a goal of implementation in Q1 2010.<br />
<br />
==Certification==<br />
<br />
Certification is more difficult and, as stated above, further away in the timeline. At this point, I'm posting this for discussion and input; it is not clear the best way to proceed on certification. There are two major steps necessary before developing certificaiton. First, we need to select a model for certification; second, we need to develop the certification content. There are three models for certification:<br />
<br />
* the diploma model (universities)<br />
* the high-tech model (in-place 3rd party certification)<br />
* the accreditation model (systems of colleges)<br />
<br />
<br />
Let me describe each briefly.<br />
<br />
===Diploma Model===<br />
The Diploma Model enables anyone who provides training to certify the results of their training. Quality of training (and hence, certification) would vary, and over time would be valued appropriately by the market. (The difference in workplace value between various Universities reflects the different market value of the diploma based on its perceived quality.)<br />
<br />
Benefits: This model is easy to implement, since implementation is done by the training provider, there is no central certification or quality control, and the certificate cost is included in the cost of training. Issues: However, it leads to wide variation in value, and can cause confusion and lack of value for certification.<br />
<br />
===Third-party Certification Model===<br />
The 3rd-party Certification Model, used for technical certification by Cisco, Microsoft and many other companies, requires a network of real world spaces where your identification is validated, you take a standardized test, and receive a certificate if you pass.<br />
<br />
Benefits: The model is well understood, validates identity, and has clear providers.<br />
<br />
Issues: This model is expensive both to set up and for the person being certificated, requires that the content is clear and developed prior to creating certification, and provides limited availability (you have to go to a real world location). It offers a single standard for the certificate. It's not clear how RL and SL identity would be coupled, since LL does not have unique individual identification for SL accounts that coincides with any RL identifier (passport number, for example).<br />
<br />
===Accreditation Model===<br />
The Accreditation Model is a hybrid model. Anyone can propose to offer certification, but they have to show to a independent board that they meet the Accreditation body's standards. Anyone offering certification would be re-accredited on a regular basis (e.g., every 2 years) in order to continue to grant certificates. The Accreditation Body would develop the standards, the procedure for validating that certification meets their standards, the review process, and the procedure for granting accreditation. Most colleges are accredited by such a process (law schools, colleges of arts and letters, etc.); a college that fails to be accredited usually cannot get students and closes.<br />
<br />
Benefits: The accrediting body is responsible for developing procedures and content, and fees paid by those evaluated pay for the accreditation. Accreditation enables a wide variety of providers.<br />
<br />
Issues:This model requires setting up an independent accrediting body. Its success depends on the perceived quality and impartiality of the accreditors, the perceived validity of its process, and the relative quality of accredited certification. The certifiers pay for certification. Following the college model, the accreditors would be made up of members of the certifiers. They might develop the criteria for certification (or it could be created prior to accreditation); they would be responsible for setting up the process for evaluation and accreditation, as well as actually accrediting the certifiers.<br />
<br />
==Whither Certification?==<br />
<br />
Providing training first has many advantages. Ironically, the lack of robust, comprehensive training raises the value of certification, since there's no other way to demonstrate you have gained competency. However, once training is in place, there will be identified resources to work with to put a certification process in place.<br />
<br />
Many people have asked about certification grandfathering. The value of certification is that anyone can attempt certification, whether they've gone through a curriculum or not - so people who've gained their skills on their own are on equal footing for certification. At this time, Linden Lab does not contemplate requiring certification; it's voluntary and only valuable to the extent it has meaning to your customers.</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Training_%26_Certification&diff=690062Training & Certification2009-12-17T21:06:02Z<p>Glenn Linden: Created page with 'Training & Certification ==Background== For the past 2 years, there have been efforts on the part of the community, supported by Linden Lab, to develop certification around Sec...'</p>
<hr />
<div>Training & Certification<br />
<br />
==Background==<br />
<br />
For the past 2 years, there have been efforts on the part of the community, supported by Linden Lab, to develop certification around Second Life skills. The original impetus came from Solution Providers looking for qualified contractors to hire. A second round of effort came from inworld instructors looking to be able to qualify their expertise and that of their students.<br />
<br />
The process produced two outcomes - a list of building and scripting skills to be addressed including ordering of those skills, and definitions of those skills. The project is documented on the SLWiki: Certification.<br />
<br />
This effort has reached a stage where the result is useful for developing both training and certification. A recent meeting with a subgroup of the Solution Provider Council provided feedback that confirmed two key points: while certification is still valuable for Solution Providers in the long run, a focus on training is equally important and more immediate.<br />
<br />
==Directions==<br />
<br />
From Linden Lab's perspective, certification is intended to be a voluntary way to demonstrate competency in Second Life skills. Certification complements portfolios and other demonstrations of product; you can't certify style, but you can demonstrate it. Certification would be by individual, not by organization. In the future, when certification is available, it would be shown in the Solution Provider Directory (number of certified staff members, perhaps) but not required for listing.<br />
<br />
We're now at the stage where it's possible to use the skills lists as a framework to organize instruction, as well as defining skills for competency. At this point, I think it's important to separate the two efforts.<br />
<br />
==Next steps - Training==<br />
<br />
The skills list is public, so it is available to anyone who wants to use it as a framework for instruction. I am working with several external providers of training to get bids on what it would cost to set up and operate external training. By setting up an external training provider, but having the skills list public, we enable competition, but also create a market. Given no one has currently stepped into the breach, it's left Linden Lab to get this started. The initial emphasis is on scripting and building skills.<br />
<br />
At the Solution Provider Council Certification Group meeting, it was suggested we seek potential training providers among organizations which are providing training in Second Life but have a real-world organization (mostly Universities). If you have suggestions of organizations which have that competency, please let me know (or respond in the Training & Certification discussion thread). There is clear advantage to having existing experts in Second Life engaged in both curriculum development and instruction.<br />
<br />
I will be planning for training during Q4 2009 with a goal of implementation in Q1 2010.<br />
<br />
==Certification==<br />
<br />
Certification is more difficult and, as stated above, further away in the timeline. At this point, I'm posting this for discussion and input; it is not clear the best way to proceed on certification. There are two major steps necessary before developing certificaiton. First, we need to select a model for certification; second, we need to develop the certification content. There are three models for certification:<br />
<br />
* the diploma model (universities)<br />
* the high-tech model (in-place 3rd party certification)<br />
* the accreditation model (systems of colleges)<br />
<br />
<br />
Let me describe each briefly.<br />
<br />
===Diploma Model===<br />
The Diploma Model enables anyone who provides training to certify the results of their training. Quality of training (and hence, certification) would vary, and over time would be valued appropriately by the market. (The difference in workplace value between various Universities reflects the different market value of the diploma based on its perceived quality.)<br />
<br />
Benefits: This model is easy to implement, since implementation is done by the training provider, there is no central certification or quality control, and the certificate cost is included in the cost of training. Issues: However, it leads to wide variation in value, and can cause confusion and lack of value for certification.<br />
<br />
===Third-party Certification Model===<br />
The 3rd-party Certification Model, used for technical certification by Cisco, Microsoft and many other companies, requires a network of real world spaces where your identification is validated, you take a standardized test, and receive a certificate if you pass.<br />
<br />
Benefits: The model is well understood, validates identity, and has clear providers.<br />
<br />
Issues: This model is expensive both to set up and for the person being certificated, requires that the content is clear and developed prior to creating certification, and provides limited availability (you have to go to a real world location). It offers a single standard for the certificate. It's not clear how RL and SL identity would be coupled, since LL does not have unique individual identification for SL accounts that coincides with any RL identifier (passport number, for example).<br />
<br />
===Accreditation Model===<br />
The Accreditation Model is a hybrid model. Anyone can propose to offer certification, but they have to show to a independent board that they meet the Accreditation body's standards. Anyone offering certification would be re-accredited on a regular basis (e.g., every 2 years) in order to continue to grant certificates. The Accreditation Body would develop the standards, the procedure for validating that certification meets their standards, the review process, and the procedure for granting accreditation. Most colleges are accredited by such a process (law schools, colleges of arts and letters, etc.); a college that fails to be accredited usually cannot get students and closes.<br />
<br />
Benefits: The accrediting body is responsible for developing procedures and content, and fees paid by those evaluated pay for the accreditation. Accreditation enables a wide variety of providers.<br />
<br />
Issues:This model requires setting up an independent accrediting body. Its success depends on the perceived quality and impartiality of the accreditors, the perceived validity of its process, and the relative quality of accredited certification. The certifiers pay for certification. Following the college model, the accreditors would be made up of members of the certifiers. They might develop the criteria for certification (or it could be created prior to accreditation); they would be responsible for setting up the process for evaluation and accreditation, as well as actually accrediting the certifiers.<br />
<br />
==Whither Certification?==<br />
<br />
Providing training first has many advantages. Ironically, the lack of robust, comprehensive training raises the value of certification, since there's no other way to demonstrate you have gained competency. However, once training is in place, there will be identified resources to work with to put a certification process in place.<br />
<br />
Many people have asked about certification grandfathering. The value of certification is that anyone can attempt certification, whether they've gone through a curriculum or not - so people who've gained their skills on their own are on equal footing for certification. At this time, Linden Lab does not contemplate requiring certification; it's voluntary and only valuable to the extent it has meaning to your customers.</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Business_Articles&diff=686682Business Articles2009-12-14T20:06:53Z<p>Glenn Linden: </p>
<hr />
<div>==2009==<br />
* [http://memagazine.asme.org/Articles/2009/November/Disruption_from_Virtual_World.cfm Disruption from the Virtual World], Mechanical Engineering Magazine online, Ahmed K. Noor, Nov. 2009<br />
* [http://www.aicc.org/pages/press-release-43.htm Second Life and Aviation Training Innovations at AICC October Meeting], press release Oct. 27, 2009<br />
* [http://metaverse4biz.newsminded.com/2009/overview/competitive-forces-virtual-product-pricing-life-cycle/ Competitive Forces: Virtual Product Pricing & Life-Cycle] Metaverse For Business, October 26, 2009<br />
* [http://gronstedtgroup.com/pdf/SAMA_Velocity_Gronstedt.pdf Virtual Account Management, Real Results], Anders Gronstedt, Velocity reprint, Strategic Account Management Association, Q3/4 2009<br />
* [http://www.itbusinessedge.com/cm/blogs/all/second-life-making-a-corporate-comeback/?cs=36752 Second Life Making a Corporate Comeback] Ann All, IT Business Edge, Oct 16, 2009<br />
*[http://adage.com/digitalnext/post?article_id=139301 Has Second Life Cut It's Mullet?], Chris Abraham, Advertising Age, 28 Sept. 2009<br />
*[http://www.bizjournals.com/triangle/stories/2009/08/03/daily12.html RTI: Avatars could help fight obesity] Triangle Business Journal, Chris Baysden,3 Aug 2009<br />
* [http://webreprints.djreprints.com/2252701367864.pdf A Second Chance for Second Life], Wall Street Journal, August 19, 2009<br />
*[http://metaverse4biz.newsminded.com/2009/overview/your-time-virtually-your-only-direct-cost/ Your Time: Virtually, Your Only Direct Cost] Metaverse For Business, August 9, 2009<br />
* [http://www.forbes.com/2009/07/30/health-wellness-internet-lifestyle-health-online-facebook.html How the Internet is Changing Health Care], Forbes, July 30, 2009<br />
*[http://discovermagazine.com/2009/jul-aug/15-can-medical-students-learn-to-save-real-lives-in-second-life Can Training in Second Life Teach Doctors to Save Real Lives?], Discover Magazine, July 26, 2009 <br />
* [http://www.change-management-blog.com/2009/07/conference-and-world-cafe-meeting-in.html Conference and World Café Meeting in Second Life] Change Management Blog, Holger Nauheimer, 17 July 2009<br />
*[http://www.economist.com/sciencetechnology/displaystory.cfm?story_id=13899038 The Avatar Will See You Now], The Economist, June 23, 2009<br />
*[http://www.parsintl.com/19038.pdf A Second Look at Second Life (PDF)], Chief Learning Officer Magazine, May 2009<br />
*[http://www.jmir.org/2009/2/e17 A Survey of Health-Related Activities on Second Life] Journal of Medical Internet Research, Leslie Beard, BDes; Kumanan Wilson, MD, MSc; Dante Morra, MD, MBA; Jennifer Keelan, PhD, Vol 11 #2, Spring 2009<br />
*[http://sanfrancisco.bizjournals.com/sanfrancisco/stories/2009/06/01/story2.html?b=1243828800^1836431 Second Life's Linden Lab sells virtual realities to businesses] San Francisco Business Times, Patrick Hoge, 29 May 2009<br />
*[http://www.parsintl.com/pdf/18819-FCW-LindenLab.pdf Virtual Learning Gets Second Wind from Second Life] Federal Computing Week PDF Reprint, Colleen O'Hara, 4 May 2009. <br />
*[http://www.clomedia.com/features/2009/May/2622/ A Second Look at Second Life] CIO Magazine, Steve Mahaley, May 2009<br />
*[http://www.salesandmarketing.com/msg/content_display/publications/e3i51215d72cd029dc25043522537e053d0 Case Study: Giving Your Sales Relationships a "Second Life"], Manage Smarter, Dave Stein, 7 April 2009<br />
*[http://www.nytimes.com/indexes/2008/12/07/style/t/index.html#pagewanted=4&pageName=07secondlife& Original Sim. For the architects of Second Life, Reality bites] New York Times Style Magazine, Sam Lubell (undated)<br />
*[http://www.strategy-business.com/li/leadingideas/li00121 It’s a Virtual World] Strategy + business, Rita King, 21 April 09<br />
*[http://www.cnbc.com/id/15840232?video=1047748741&play=1 CNBC Video on Meetings and Events in Second Life], CNBC's Closing Bell program, February 27, 2009<br />
*[http://info.aia.org/aiarchitect/thisweek09/0220/0220d_secondlife.cfm Architecture in Second Life Is a World All Its Own], AIArchitect, Zach Mortice, 20 Feb 2009<br />
*[http://www.indezine.com/blog/2009/02/second-life-for-powerpoint-conversation.html Second Life for Powerpoint Conversation] Indezine, 4 Feb 2009<br />
*[http://www.ibtimes.com/prnews/20090125/moderne-interactive-to-launch-adobe-elearning-experience-in-second-life.htm Moderne Interactive to Launch Adobe eLearning Experience in Second Life], International Business Times, 25 January 2009<br />
<br />
== 2008 ==<br />
*[http://www.slentre.com/second-life-news-working-worlds-international-career-fair-november-27-2008/ Second Life News: Working Worlds International Career Fair] 27 Nov 2008, SLEntrepreneur Magazine<br />
* [http://www.marketingsherpa.com/article.php?ident=30901&pop=no# H&R Block Gets Big Buzz through Social Media for Digital Products] Marketing Sherpa, 30 Oct 2008<br />
* [http://networks.silicon.com/webwatch/0,39024876,39285821,00.htm Virtual worlds set for second coming] Silicon.com, Tim Ferguson, 27 Oct 08<br />
* [http://www.ehealtheurope.net/News/4250/paramedic_students_trained_using_second_life Paramedic Students Trained Using Second Life] eHealth Europe, Jon Hoeksma 20 Oct 2008<br />
* [http://www.asaecenter.org/PublicationsResources/ANowDetail.cfm?ItemNumber=36735 Meetings Remix: Time to Rethink the Usual Format] ASAE & the center for Association Leadership, Jeff Addle, Oct. 2008<br />
* [http://www.birminghampost.net/birmingham-business/birmingham-business-news/creative-industries-news/2008/10/19/how-visitors-can-get-3d-view-of-birmingham-65233-22069882/ How Visitors Can Get a 3D View of Birmingham] Birmingham Post, Anna Blackby, 19 Oct 2008<br />
* [http://thinkbalm.com/2008/09/24/digital-prototypes-help-university-team-get-technology-funding/ Digital prototypes help university team get $550k+ in technology funding], Erica Driver, 24 Sept. 2008<br />
* [http://www.fastcompany.com/magazine/129/the-second-life-of-second-life.html The Second Life of Second Life] Arianne Cohen, Fast Company, October 2008<br />
*[http://www.businessweek.com/magazine/content/08_68/s0808041522849.htm?chan=magazine+channel_bwsmallbiz+--+top+stories Business, and Startups, in Second Life], Eve Tahmincioglu, Businessweek.com 22 Aug 2008<br />
* [http://thinkbalm.com/2008/08/14/accenture-recruiting-in-second-life-cost-effectively-targets-the-“facebook-audience”/ Accenture recruiting in Second Life cost-effectively targets the “Facebook audience”], Erica Driver, ThnkBalm blog, 14 Aug 2008<br />
*[http://www.telstraenterprise.com/researchinsights/expertblogs/everythingsconnected/Lists/Posts/Post.aspx?List=ef67c022%2D7d97%2D490d%2Dbb8f%2Dea8a6648898d&ID=6 An Enterprise in Second Life- lessons from a virtual world], Stephen Powell, Telstra Research Insights, 19 March 2008<br />
* [http://thestandard.com/news/2008/08/08/playboy-successful-extending-online-virtual-brand-if-not-much-else Playboy's Second Life sim buzzes, even as real-world brand falters] Industry Standard, 8 Aug 08 (<i>Playboy has done a good job in creating a community and revenue in SL where many others have not, so it's worth looking at what they're doing right</i>)<br />
* [http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/08/08/BUJ312715G.DTL Fat people get online chance to lose weight], SFGate/SF Chronicle, Victoria Colliver, 8 Aug 08<br />
*[http://www.heatingandventilating.net/news/news.asp?id=5538&title=HVAC+students+attend+Second+Life+school++ HVAC students attend Second Life school] Heating & Ventilating.net (HVR), 31 July 2008<br />
* [http://www.virtualworldsnews.com/2008/07/virtual-events.html Virtual Events cost Microsoft 1/3 of Physical (events)], Virtual World News 18 July 2008<br />
* [http://www.inman.com/news/2008/07/2/new-jersey-realtors-dive-cyberspace New Jersey Relators Dive Into Cyberspace] Inman News, 2 July 2008.<br />
* [http://www.thestandard.com/news/2008/07/01/cigna-deploys-second-life-island-health-education Cigna Deploys a Second Life Island for Health Education], Dean Takahashi, The Industry Standard, 1 July 2008.<br />
*[http://www.webinfrance.com/executive-recruitment-in-france-arrives-second-life-virtual-world-attracts-more-real-businesses-609.html Executive recruitment in France arrives on Second Life, as the virtual world attracts more real businesses] Web in France Magazine, 10 June 2008.<br />
*[http://news.moneycentral.msn.com/provider/providerarticle.aspx?feed=BW&date=20080609&id=8745910 ArcelorMittal Holds Inaugural Global Interactive Individual Shareholder Event], Business Wire, 9 June 2008.<br />
*[http://www.aicpa.org/pubs/jofa/jun2008/second_life.htm Accounting for Second Life] Richard A. Johnson and Joyce M. Middleton, Journal of Accountancy, June 08<br />
*[http://www.designnews.com/blog/460000246/post/610027461.html Second Life Used to Design a Personal Mass Transit System], Matthew J. Traum, design news, 31 May 2008<br />
* [http://www.sciencenews.org/view/feature/id/31953/title/Scientists_Get_a_2nd_Life Scientists Get a 2nd Life], Terra Questi, Science News, 9 May 2008<br />
*[http://reddevnews.com/columns/article.aspx?editorialsid=2626 Microsoft's Second Life], William F. Zachmann, Redmond Developer News, May 2008<br />
*[http://www.latimes.com/news/nationworld/columnone/la-fi-secondlife10-2008may10,0,3987538.story A Second Life for corporate America], Alana Semuels, Los Angeles Times, 10 May 2008<br />
*[http://www.virtualworldsnews.com/2008/04/k-zero-distribu.html K Zero Distributes 34,000 L’Oréal Paris Items in Three-Month Campaign] Nic Mitham, Virtual World News 25 April 2008 <br />
* [http://technology.timesonline.co.uk/tol/news/tech_and_web/article3803056.ece McKinsey: ignore Second Life at your peril] Jonathan Richards, (UK) Times Online, 23 April 2008<br />
* [http://www.peoplemanagement.co.uk/pm/articles/2008/03/Out-of-this-world.htm Recruitment and learning in Second Life], Hashi Syedain, 17 April 2008, People Management Magazine<br />
* [http://www.massively.com/2008/02/29/circuit-city-relaunches-in-second-life Circuit City Relaunches in Second Life], Tateru Nino, Massively blog,29 February 2008<br />
* [http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/02-28-2008/0004764438&EDATE= Siemens PLM Software Adds Interactive Tool to its 'Innovation Connection' Second Life Island], PR Newswire, 28 February 2008<br />
*[http://www.businesswire.com/portal/site/home/index.jsp?ndmViewId=news_view&ndmConfigId=1000001&newsId=20080225006228&newsLang=en Avnet is First Electronics Industry Distributor to Build out Real Estate on Second Life], Business Wire, 25 February 2008<br />
* [http://www.tradingmarkets.com/.site/news/Stock%20News/1129943/ IBM Opens New 3D Virtual Healthcare Island on Second Life], Trading Markets.com, 25 Feb 2008<br />
*[http://www.cio.com/article/180301/Companies_Explore_Virtual_Worlds_As_Collaboration_Tools Companies Explore Virtual Worlds As Collaboration Tools], CIO, 06 Feb 2008<br />
* [http://www.hospitalitynet.org/news/154000320/4034534.html Solare Hotels and Resorts Implements Japanese Hotel Industry’s First Ever Campaign Utilizing “Second Life”], Hospitality Net, 24 January 2008<br />
<br />
== 2007 ==<br />
* [http://www.wired.com/techbiz/people/news/2007/11/terdiman No Shortcuts to Success for Virtual Entrepreneurs], Wired.com, 20 November 2007<br />
* [http://computer.howstuffworks.com/second-life.htm How Second Life Works], How Stuff Works, 19 Nov 2007<br />
* [http://www.marketwire.com/mw/release.do?id=792072 Global Condo Center Delivers New Tools for Consumers to Access Worldwide Listings Through Real and Virtual Worlds], Marketwire, 13 November 2007<br />
* [http://gwynethllewelyn.net/2007/11/10/why-are-we-special/ Why Are We Special - a look at how SL is different from other Virtual Worlds], Gwyneth Llewelyn (blog), 10 November 2007<br />
* [http://www.virtualworldsnews.com/2007/11/millions-of-us-.html Millions of Us Mixes in Splenda; Launches Contest to Make Second Life Sweeter], Virtual Worlds News Blog, 9 November 2007<br />
*[http://www.design.philips.com/about/design/designnewscenter/news/second_life.page Philips Design Finds the Key to Understanding Virtual Worlds] Philips, October 2007 [http://philipsdesign.trimm.nl/PlayorNotPlayPaper.pdf complete paper]<br />
* [http://search.japantimes.co.jp/cgi-bin/nb20071025a4.html Japanese businesses setting up virtual shop in Second Life], Shinichi Terada, The Japan Times, 25 October 2007<br />
* [http://www.networkworld.com/news/2007/101707-eight-questions.html Eight Questions to Ask Before Using a virtual World for Business], Jon Brodkin, Network World, 17 October 2007<br />
* [http://www.pr.com/press-release/56305 depo consulting Announces They Will Host Virtual Content Developer's Trade Show in the Second Life Metaverse], PR.com, 16 October 2007<br />
* [http://www.lunchoverip.com/2007/10/second-life-vir.html Second Life: Virtual Worlds and the Enterprise], Susan Kish, Lunch Over IP Blog, 8 October 2007<br />
* [http://www.internetretailer.com/article.asp?id=23905 Customer As Avatar], InternetRetailer.com, 3 October 2007<br />
* [http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/ 7 Reasons Why Second Life Should Matter for Biz Executives], Wagner James Au, Giga OM blog, 26 September 2007<br />
* [http://wheels.blogs.nytimes.com/2007/09/11/peugeot-visits-frankfurt-and-second-life/ Frankfurt Motor Show: Peugeot Offers Spin in Second Life], Nick Kurczewski, New York Times, 11 September 2007 <br />
* [http://secondtense.blogspot.com/2007/09/top-10-reasons-why-you-are-convinced-to.html Top 10 Reasons Why You Are Convinced to Market in Second Life], Hiro Pendragon, Second Tense Blog, 11 September 2007<br />
* [http://www.msnbc.msn.com/id/20588553/ How your fantasy life can get you a real job], Eve Tahmincioglu, MSNBC, 10 September 2007<br />
* [http://jennifer-dunne.livejournal.com/224619.html Virtual World Comparison Review], Blog by Jennifer Dunne, 7 September 2007<br />
*[http://www.learningcircuits.org/2007/0807gronstedt.htm Second Life Produces Real Training Results], Anders Gronstedt, ASTD Learning Circuits, August 2007<br />
* [http://taotakashi.wordpress.com/2007/08/28/slcc-business-track-observations/ Tao Takashi - Observations on the Business Track at SLCC], 30 August 2007<br />
* [http://www.ibranz.com/blog/?p=47 Marketing in Second Life: What are Group Leaders, Business Owners and Residents Thinking?], ibranz Branding Blog, 29 August 2007<br />
* [http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20070829005728&newsLang=en Tower Consultants to Open Presence in Second Life], Business Wire, 29 August 2007<br />
* [http://www.marketwire.com/mw/release.do?id=765119 We're Up! Praxis Opens Office in Second Life], Marketwire, 29 August 2007<br />
* [http://news.independent.co.uk/media/article2896398.ece Inside Story: Virtual Visions], The Independent, 27 August 2007<br />
* [http://www.fwdailynews.com/articles/2007/08/25/greater_fort_wayne/news/doc46cf14ebdcfc4892293919.txt Companies Show Real Interest in Virtual World], Morris Malakoff, Greater Fort Wayne Business Daily, 24 August 2007<br />
* [http://www.npr.org/templates/story/story.php?storyId=13851345 Virtual Recruiting for Real-World Jobs], NPR.org, 22 August 2007<br />
* [http://www.informationweek.com/shared/printableArticle.jhtml?articleID=201500141 Five Rules For Bringing Your Real-Life Business Into Second Life], Mitch Wagner, Information Week, 21 August 2007<br />
* [http://www.neurosciencemarketing.com/blog/articles/second-life-neuroscience.htm The Neuroscience of Second Life], Neuromarketing.com, 13 August 2007<br />
* [http://blogs.zdnet.com/Howlett/?p=121 Second Life plus Twitter for enterprise?], Dennis Howlett, ZDNet Blog, 12 August 2007.<br />
* [http://blog.mindblizzard.com/2007/08/10-steps-to-perfect-sl-corporate_09.html 10 Steps to a Perfect Corporate SL Project], MindBlizzard Blog, 9 August 2007<br />
* [http://www.hollywoodreporter.com/hr/content_display/news/e3i7ba34c61f8b25ae278dc647741c6f273?imw=Y Phoenix soars into Second Life: Virtual avatars credited with boosting film's Imax 3D showing], The Hollywood Reporter, 3 August 2007<br />
* [http://www.abcnews.go.com/Technology/story?id=3437446&page=1 Coldwell Banker Puts Real House on Second Life Block], ABC News.com, 2 August 2007<br />
* [http://nwn.blogs.com/nwn/2007/07/greenies.html Going Green], New World Notes, Blog post by Wagner James Au, 30 July 2007<br />
* [http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article2157902.ece Getting real about business in Second Life], Dominic Rushe, The Sunday Times, 29 July 2007<br />
* [http://www.industryweek.com/ReadArticle.aspx?ArticleID=14649&SectionID=1 Second Life: What Is It (And Why Should Manufacturers Care?)], Industry Week, 27 July 2007<br />
* [http://www.wired.com/gadgets/miscellaneous/news/2007/07/wiimote Wii + Second Life = New Training Simulator], Wired, 27 July 2007<br />
* [http://www.iht.com/articles/2007/07/23/business/bankcol24.php Banking Matters: Real-life lessons about customers learned in virtual worlds], International Herald Tribune, 23 July 2007<br />
* [http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/ Debunking 5 Business Myths about Second Life], GigaOm by Wagner James Au, 12 July 2007<br />
* [http://www.informationweek.com/blog/main/archives/2007/04/using_second_li_2.html Using Second Life As A Business-To-Business Tool], InformationWeek Blog, 26 April 2007, Mitch Wagner <br />
* [http://freshtakes.typepad.com/sl_communicators/ Exploring the potential of Second Life for business communications, information dissemination and innovation] Business Communicators of Second Life blog <br />
*[http://www.businessweek.com/technology/special_reports/20070416virtuallife.htm?campaign_id=rss_daily----- Tech Report Special: Virtual Life], Business Week 16 April 2007<br />
* [http://networks.silicon.com/telecoms/0,39024659,39166673,00.htm?r=1 Could Second Life kill off the call centre], Silicon.com 10 April 2007<br />
* [http://www.work.com/doing-business-in-second-life-1285/ Guide to Doing Business in Second Life] - a good short intro to getting started in Second Life, (April 2007 but not dated) <br />
* [http://blog.tretiakmedia.com/2007/03/31/virtual-world-transition-what-sl-business-model-works-best-by-bill-nissim/ Virtual World Transition: What SL Business Model Works Best?], Marketing Profs (reprint on SLQ Explorer), 31 March 2007<br />
*[http://www.openpr.com/news/17221/First-customer-satisfaction-survey-in-Second-Life-insufficient-customer-care-and-opportunities-for-interaction-between-Second-Life-users-and-companies-identified-as-the-main-weakness.html Press release by Komjuniti], a German Brand Management company of a survey of residents about Brands <br />
* [http://www.henryjenkins.org/2007/03/my_main_question_to_jenkins.html How Second Life Impacts Our First Life], Blog post by Henry Jenkins<br />
* [http://irvingwb.typepad.com/blog/2007/02/a_dialogue_on_v.html#more A Dialogue on Virtual Worlds], Blog post by Irving Wladawsky-Berger<br />
* [http://www.baselinemag.com/article2/0,1540,2098837,00.asp Second Life: Is Business Ready For Virtual Worlds?], David F. Carr, Baseline, 1 March 2007. <br />
* [http://www.personalizemedia.com/index.php/2007/02/04/the-brand-owners-guide-to-joining-the-metaverse/ The Brand Owners Guide to Entering the Metaverse], Personalize Media.com Blog, 4 February 2007<br />
* [http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?postversion=200701221 Second Life: It's Not a Game], Fortune 22 January 2007<br />
*[http://www.entrepreneur.com/startingabusiness/businessideas/article172768.html Starting a Second Life Business], Entrepreneur.com, 9 January 2007<br />
<br />
==2006==<br />
* [http://secondlife.reuters.com/stories/2006/12/22/warren-ellis-to-write-weekly-sl-column-for-reuters/ Warren Ellis to write weekly SL column for Reuters], Reuters, 12/22/06 <br />
* [http://news.com.com/IBM+to+give+birth+to+Second+Life+business+group/2100-1014_3-6143175.html?tag=ne.gall.related IBM to Give Birth to 'Second Life Business Group"], CNET.com, 12 December 2006<br />
* [http://www.silicon.com/0,39024729,39164567,00.htm Virtual worlds to boost telcos- Can you get outsourced to Second Life?], Silicon.com, 12/7/06 <br />
* [http://www.thestreet.com/newsanalysis/second-life/10324949.html Second Life's PR Avatar], TheStreet.com, 11/29/06<br />
* [http://www.businessweek.com/magazine/content/06_48/b4011417.htm Second Life Tip Sheet], Business Week, 11/27/06 (This is a 10 tips for businesses considering Second Life and is a great intro for any business) <br />
* [http://www.informationweek.com/story/showArticle.jhtml?articleID=193700541&cid=RSSfeed_IWK_A Information week article about IBM], 11/10/06<br />
* [http://money.cnn.com/2006/11/09/technology/fastforward_secondlife.fortune/ No, Second Life is not Overhyped], CNN Money, 11/9/06<br />
* [http://alwayson.goingon.com/permalink/post/7058 Irving in (a Virtual World) Wonderland], 11/7/06<br />
* [http://www.nytimes.com/2006/11/03/travel/escapes/03second.html?ref=escapes NYTimes Travel section article about Second Life], 11/03/06 <br />
* [http://irvingwb.typepad.com/blog/2006/11/irving_in_a_vir.html Irving in (a Virtual World) Wonderland], Blog post by Irving Wladawsky-Berger<br />
*[http://www.publish.com/article2/0,1895,2034559,00.asp Is Your Business Ready for Virtual Business?], Publish, 10/20/06, <br />
* [http://www.poynter.org/column.asp?id=31 11 Reasons Why Massively Multiplayer Games Will Change How Business Works: Part 1], Poynteronline, 10/25/06 <br />
*[http://www.redorbit.com/news/technology/696649/the_digital_second_life_has_its_own_culture_and_economy/index.html?source=r_technology The Digital 'Second Life' Has Its Own Culture and Economy] Red Orbit, 10/17/06 <br />
* [http://www.mysanantonio.com/business/stories/MYSA101806.01E.BIZsecond.life.2c01cb5.html Businesses find real opportunity in the virtual world of Second Life], My SanAntonio.com, 10/17/06 <br />
* [http://www.simteach.com/SLCC06/slcc2006-proceedings.pdf Proceedings of the Second Life Educational Workshop at SLCC], 10/2006 <br />
* [http://www.wired.com/wired/archive/14.10/sloverview.html Wired Travel Guide, Second Life], Oct 2006 <br />
*[http://yahoo.businessweek.com/technology/content/oct2006/tc20061017_127435.htm Big Media Gets a Second Life], Business Week, 10/17/06 <br />
* [http://images.businessweek.com/ss/06/10/secondlife/index_01.htm?chan=home+page+slideshows Breathing Second Life into Business], Business Week, 10/10/06 <br />
* [http://blog.ericrice.com/blog/_archives/2006/3/10/1815029.html Eric Rice's How to Learn about Second Life...], March 2006<br />
<br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Business_Articles&diff=682783Business Articles2009-12-08T21:51:43Z<p>Glenn Linden: /* 2009 */</p>
<hr />
<div>==2009==<br />
* [http://www.aicc.org/pages/press-release-43.htm Second Life and Aviation Training Innovations at AICC October Meeting], press release Oct. 27, 2009<br />
* [http://metaverse4biz.newsminded.com/2009/overview/competitive-forces-virtual-product-pricing-life-cycle/ Competitive Forces: Virtual Product Pricing & Life-Cycle] Metaverse For Business, October 26, 2009<br />
* [http://gronstedtgroup.com/pdf/SAMA_Velocity_Gronstedt.pdf Virtual Account Management, Real Results], Anders Gronstedt, Velocity reprint, Strategic Account Management Association, Q3/4 2009<br />
* [http://www.itbusinessedge.com/cm/blogs/all/second-life-making-a-corporate-comeback/?cs=36752 Second Life Making a Corporate Comeback] Ann All, IT Business Edge, Oct 16, 2009<br />
*[http://adage.com/digitalnext/post?article_id=139301 Has Second Life Cut It's Mullet?], Chris Abraham, Advertising Age, 28 Sept. 2009<br />
*[http://www.bizjournals.com/triangle/stories/2009/08/03/daily12.html RTI: Avatars could help fight obesity] Triangle Business Journal, Chris Baysden,3 Aug 2009<br />
* [http://webreprints.djreprints.com/2252701367864.pdf A Second Chance for Second Life], Wall Street Journal, August 19, 2009<br />
*[http://metaverse4biz.newsminded.com/2009/overview/your-time-virtually-your-only-direct-cost/ Your Time: Virtually, Your Only Direct Cost] Metaverse For Business, August 9, 2009<br />
* [http://www.forbes.com/2009/07/30/health-wellness-internet-lifestyle-health-online-facebook.html How the Internet is Changing Health Care], Forbes, July 30, 2009<br />
*[http://discovermagazine.com/2009/jul-aug/15-can-medical-students-learn-to-save-real-lives-in-second-life Can Training in Second Life Teach Doctors to Save Real Lives?], Discover Magazine, July 26, 2009 <br />
* [http://www.change-management-blog.com/2009/07/conference-and-world-cafe-meeting-in.html Conference and World Café Meeting in Second Life] Change Management Blog, Holger Nauheimer, 17 July 2009<br />
*[http://www.economist.com/sciencetechnology/displaystory.cfm?story_id=13899038 The Avatar Will See You Now], The Economist, June 23, 2009<br />
*[http://www.parsintl.com/19038.pdf A Second Look at Second Life (PDF)], Chief Learning Officer Magazine, May 2009<br />
*[http://www.jmir.org/2009/2/e17 A Survey of Health-Related Activities on Second Life] Journal of Medical Internet Research, Leslie Beard, BDes; Kumanan Wilson, MD, MSc; Dante Morra, MD, MBA; Jennifer Keelan, PhD, Vol 11 #2, Spring 2009<br />
*[http://sanfrancisco.bizjournals.com/sanfrancisco/stories/2009/06/01/story2.html?b=1243828800^1836431 Second Life's Linden Lab sells virtual realities to businesses] San Francisco Business Times, Patrick Hoge, 29 May 2009<br />
*[http://www.parsintl.com/pdf/18819-FCW-LindenLab.pdf Virtual Learning Gets Second Wind from Second Life] Federal Computing Week PDF Reprint, Colleen O'Hara, 4 May 2009. <br />
*[http://www.clomedia.com/features/2009/May/2622/ A Second Look at Second Life] CIO Magazine, Steve Mahaley, May 2009<br />
*[http://www.salesandmarketing.com/msg/content_display/publications/e3i51215d72cd029dc25043522537e053d0 Case Study: Giving Your Sales Relationships a "Second Life"], Manage Smarter, Dave Stein, 7 April 2009<br />
*[http://www.nytimes.com/indexes/2008/12/07/style/t/index.html#pagewanted=4&pageName=07secondlife& Original Sim. For the architects of Second Life, Reality bites] New York Times Style Magazine, Sam Lubell (undated)<br />
*[http://www.strategy-business.com/li/leadingideas/li00121 It’s a Virtual World] Strategy + business, Rita King, 21 April 09<br />
*[http://www.cnbc.com/id/15840232?video=1047748741&play=1 CNBC Video on Meetings and Events in Second Life], CNBC's Closing Bell program, February 27, 2009<br />
*[http://info.aia.org/aiarchitect/thisweek09/0220/0220d_secondlife.cfm Architecture in Second Life Is a World All Its Own], AIArchitect, Zach Mortice, 20 Feb 2009<br />
*[http://www.indezine.com/blog/2009/02/second-life-for-powerpoint-conversation.html Second Life for Powerpoint Conversation] Indezine, 4 Feb 2009<br />
*[http://www.ibtimes.com/prnews/20090125/moderne-interactive-to-launch-adobe-elearning-experience-in-second-life.htm Moderne Interactive to Launch Adobe eLearning Experience in Second Life], International Business Times, 25 January 2009<br />
<br />
== 2008 ==<br />
*[http://www.slentre.com/second-life-news-working-worlds-international-career-fair-november-27-2008/ Second Life News: Working Worlds International Career Fair] 27 Nov 2008, SLEntrepreneur Magazine<br />
* [http://www.marketingsherpa.com/article.php?ident=30901&pop=no# H&R Block Gets Big Buzz through Social Media for Digital Products] Marketing Sherpa, 30 Oct 2008<br />
* [http://networks.silicon.com/webwatch/0,39024876,39285821,00.htm Virtual worlds set for second coming] Silicon.com, Tim Ferguson, 27 Oct 08<br />
* [http://www.ehealtheurope.net/News/4250/paramedic_students_trained_using_second_life Paramedic Students Trained Using Second Life] eHealth Europe, Jon Hoeksma 20 Oct 2008<br />
* [http://www.asaecenter.org/PublicationsResources/ANowDetail.cfm?ItemNumber=36735 Meetings Remix: Time to Rethink the Usual Format] ASAE & the center for Association Leadership, Jeff Addle, Oct. 2008<br />
* [http://www.birminghampost.net/birmingham-business/birmingham-business-news/creative-industries-news/2008/10/19/how-visitors-can-get-3d-view-of-birmingham-65233-22069882/ How Visitors Can Get a 3D View of Birmingham] Birmingham Post, Anna Blackby, 19 Oct 2008<br />
* [http://thinkbalm.com/2008/09/24/digital-prototypes-help-university-team-get-technology-funding/ Digital prototypes help university team get $550k+ in technology funding], Erica Driver, 24 Sept. 2008<br />
* [http://www.fastcompany.com/magazine/129/the-second-life-of-second-life.html The Second Life of Second Life] Arianne Cohen, Fast Company, October 2008<br />
*[http://www.businessweek.com/magazine/content/08_68/s0808041522849.htm?chan=magazine+channel_bwsmallbiz+--+top+stories Business, and Startups, in Second Life], Eve Tahmincioglu, Businessweek.com 22 Aug 2008<br />
* [http://thinkbalm.com/2008/08/14/accenture-recruiting-in-second-life-cost-effectively-targets-the-“facebook-audience”/ Accenture recruiting in Second Life cost-effectively targets the “Facebook audience”], Erica Driver, ThnkBalm blog, 14 Aug 2008<br />
*[http://www.telstraenterprise.com/researchinsights/expertblogs/everythingsconnected/Lists/Posts/Post.aspx?List=ef67c022%2D7d97%2D490d%2Dbb8f%2Dea8a6648898d&ID=6 An Enterprise in Second Life- lessons from a virtual world], Stephen Powell, Telstra Research Insights, 19 March 2008<br />
* [http://thestandard.com/news/2008/08/08/playboy-successful-extending-online-virtual-brand-if-not-much-else Playboy's Second Life sim buzzes, even as real-world brand falters] Industry Standard, 8 Aug 08 (<i>Playboy has done a good job in creating a community and revenue in SL where many others have not, so it's worth looking at what they're doing right</i>)<br />
* [http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/08/08/BUJ312715G.DTL Fat people get online chance to lose weight], SFGate/SF Chronicle, Victoria Colliver, 8 Aug 08<br />
*[http://www.heatingandventilating.net/news/news.asp?id=5538&title=HVAC+students+attend+Second+Life+school++ HVAC students attend Second Life school] Heating & Ventilating.net (HVR), 31 July 2008<br />
* [http://www.virtualworldsnews.com/2008/07/virtual-events.html Virtual Events cost Microsoft 1/3 of Physical (events)], Virtual World News 18 July 2008<br />
* [http://www.inman.com/news/2008/07/2/new-jersey-realtors-dive-cyberspace New Jersey Relators Dive Into Cyberspace] Inman News, 2 July 2008.<br />
* [http://www.thestandard.com/news/2008/07/01/cigna-deploys-second-life-island-health-education Cigna Deploys a Second Life Island for Health Education], Dean Takahashi, The Industry Standard, 1 July 2008.<br />
*[http://www.webinfrance.com/executive-recruitment-in-france-arrives-second-life-virtual-world-attracts-more-real-businesses-609.html Executive recruitment in France arrives on Second Life, as the virtual world attracts more real businesses] Web in France Magazine, 10 June 2008.<br />
*[http://news.moneycentral.msn.com/provider/providerarticle.aspx?feed=BW&date=20080609&id=8745910 ArcelorMittal Holds Inaugural Global Interactive Individual Shareholder Event], Business Wire, 9 June 2008.<br />
*[http://www.aicpa.org/pubs/jofa/jun2008/second_life.htm Accounting for Second Life] Richard A. Johnson and Joyce M. Middleton, Journal of Accountancy, June 08<br />
*[http://www.designnews.com/blog/460000246/post/610027461.html Second Life Used to Design a Personal Mass Transit System], Matthew J. Traum, design news, 31 May 2008<br />
* [http://www.sciencenews.org/view/feature/id/31953/title/Scientists_Get_a_2nd_Life Scientists Get a 2nd Life], Terra Questi, Science News, 9 May 2008<br />
*[http://reddevnews.com/columns/article.aspx?editorialsid=2626 Microsoft's Second Life], William F. Zachmann, Redmond Developer News, May 2008<br />
*[http://www.latimes.com/news/nationworld/columnone/la-fi-secondlife10-2008may10,0,3987538.story A Second Life for corporate America], Alana Semuels, Los Angeles Times, 10 May 2008<br />
*[http://www.virtualworldsnews.com/2008/04/k-zero-distribu.html K Zero Distributes 34,000 L’Oréal Paris Items in Three-Month Campaign] Nic Mitham, Virtual World News 25 April 2008 <br />
* [http://technology.timesonline.co.uk/tol/news/tech_and_web/article3803056.ece McKinsey: ignore Second Life at your peril] Jonathan Richards, (UK) Times Online, 23 April 2008<br />
* [http://www.peoplemanagement.co.uk/pm/articles/2008/03/Out-of-this-world.htm Recruitment and learning in Second Life], Hashi Syedain, 17 April 2008, People Management Magazine<br />
* [http://www.massively.com/2008/02/29/circuit-city-relaunches-in-second-life Circuit City Relaunches in Second Life], Tateru Nino, Massively blog,29 February 2008<br />
* [http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/02-28-2008/0004764438&EDATE= Siemens PLM Software Adds Interactive Tool to its 'Innovation Connection' Second Life Island], PR Newswire, 28 February 2008<br />
*[http://www.businesswire.com/portal/site/home/index.jsp?ndmViewId=news_view&ndmConfigId=1000001&newsId=20080225006228&newsLang=en Avnet is First Electronics Industry Distributor to Build out Real Estate on Second Life], Business Wire, 25 February 2008<br />
* [http://www.tradingmarkets.com/.site/news/Stock%20News/1129943/ IBM Opens New 3D Virtual Healthcare Island on Second Life], Trading Markets.com, 25 Feb 2008<br />
*[http://www.cio.com/article/180301/Companies_Explore_Virtual_Worlds_As_Collaboration_Tools Companies Explore Virtual Worlds As Collaboration Tools], CIO, 06 Feb 2008<br />
* [http://www.hospitalitynet.org/news/154000320/4034534.html Solare Hotels and Resorts Implements Japanese Hotel Industry’s First Ever Campaign Utilizing “Second Life”], Hospitality Net, 24 January 2008<br />
<br />
== 2007 ==<br />
* [http://www.wired.com/techbiz/people/news/2007/11/terdiman No Shortcuts to Success for Virtual Entrepreneurs], Wired.com, 20 November 2007<br />
* [http://computer.howstuffworks.com/second-life.htm How Second Life Works], How Stuff Works, 19 Nov 2007<br />
* [http://www.marketwire.com/mw/release.do?id=792072 Global Condo Center Delivers New Tools for Consumers to Access Worldwide Listings Through Real and Virtual Worlds], Marketwire, 13 November 2007<br />
* [http://gwynethllewelyn.net/2007/11/10/why-are-we-special/ Why Are We Special - a look at how SL is different from other Virtual Worlds], Gwyneth Llewelyn (blog), 10 November 2007<br />
* [http://www.virtualworldsnews.com/2007/11/millions-of-us-.html Millions of Us Mixes in Splenda; Launches Contest to Make Second Life Sweeter], Virtual Worlds News Blog, 9 November 2007<br />
*[http://www.design.philips.com/about/design/designnewscenter/news/second_life.page Philips Design Finds the Key to Understanding Virtual Worlds] Philips, October 2007 [http://philipsdesign.trimm.nl/PlayorNotPlayPaper.pdf complete paper]<br />
* [http://search.japantimes.co.jp/cgi-bin/nb20071025a4.html Japanese businesses setting up virtual shop in Second Life], Shinichi Terada, The Japan Times, 25 October 2007<br />
* [http://www.networkworld.com/news/2007/101707-eight-questions.html Eight Questions to Ask Before Using a virtual World for Business], Jon Brodkin, Network World, 17 October 2007<br />
* [http://www.pr.com/press-release/56305 depo consulting Announces They Will Host Virtual Content Developer's Trade Show in the Second Life Metaverse], PR.com, 16 October 2007<br />
* [http://www.lunchoverip.com/2007/10/second-life-vir.html Second Life: Virtual Worlds and the Enterprise], Susan Kish, Lunch Over IP Blog, 8 October 2007<br />
* [http://www.internetretailer.com/article.asp?id=23905 Customer As Avatar], InternetRetailer.com, 3 October 2007<br />
* [http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/ 7 Reasons Why Second Life Should Matter for Biz Executives], Wagner James Au, Giga OM blog, 26 September 2007<br />
* [http://wheels.blogs.nytimes.com/2007/09/11/peugeot-visits-frankfurt-and-second-life/ Frankfurt Motor Show: Peugeot Offers Spin in Second Life], Nick Kurczewski, New York Times, 11 September 2007 <br />
* [http://secondtense.blogspot.com/2007/09/top-10-reasons-why-you-are-convinced-to.html Top 10 Reasons Why You Are Convinced to Market in Second Life], Hiro Pendragon, Second Tense Blog, 11 September 2007<br />
* [http://www.msnbc.msn.com/id/20588553/ How your fantasy life can get you a real job], Eve Tahmincioglu, MSNBC, 10 September 2007<br />
* [http://jennifer-dunne.livejournal.com/224619.html Virtual World Comparison Review], Blog by Jennifer Dunne, 7 September 2007<br />
*[http://www.learningcircuits.org/2007/0807gronstedt.htm Second Life Produces Real Training Results], Anders Gronstedt, ASTD Learning Circuits, August 2007<br />
* [http://taotakashi.wordpress.com/2007/08/28/slcc-business-track-observations/ Tao Takashi - Observations on the Business Track at SLCC], 30 August 2007<br />
* [http://www.ibranz.com/blog/?p=47 Marketing in Second Life: What are Group Leaders, Business Owners and Residents Thinking?], ibranz Branding Blog, 29 August 2007<br />
* [http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20070829005728&newsLang=en Tower Consultants to Open Presence in Second Life], Business Wire, 29 August 2007<br />
* [http://www.marketwire.com/mw/release.do?id=765119 We're Up! Praxis Opens Office in Second Life], Marketwire, 29 August 2007<br />
* [http://news.independent.co.uk/media/article2896398.ece Inside Story: Virtual Visions], The Independent, 27 August 2007<br />
* [http://www.fwdailynews.com/articles/2007/08/25/greater_fort_wayne/news/doc46cf14ebdcfc4892293919.txt Companies Show Real Interest in Virtual World], Morris Malakoff, Greater Fort Wayne Business Daily, 24 August 2007<br />
* [http://www.npr.org/templates/story/story.php?storyId=13851345 Virtual Recruiting for Real-World Jobs], NPR.org, 22 August 2007<br />
* [http://www.informationweek.com/shared/printableArticle.jhtml?articleID=201500141 Five Rules For Bringing Your Real-Life Business Into Second Life], Mitch Wagner, Information Week, 21 August 2007<br />
* [http://www.neurosciencemarketing.com/blog/articles/second-life-neuroscience.htm The Neuroscience of Second Life], Neuromarketing.com, 13 August 2007<br />
* [http://blogs.zdnet.com/Howlett/?p=121 Second Life plus Twitter for enterprise?], Dennis Howlett, ZDNet Blog, 12 August 2007.<br />
* [http://blog.mindblizzard.com/2007/08/10-steps-to-perfect-sl-corporate_09.html 10 Steps to a Perfect Corporate SL Project], MindBlizzard Blog, 9 August 2007<br />
* [http://www.hollywoodreporter.com/hr/content_display/news/e3i7ba34c61f8b25ae278dc647741c6f273?imw=Y Phoenix soars into Second Life: Virtual avatars credited with boosting film's Imax 3D showing], The Hollywood Reporter, 3 August 2007<br />
* [http://www.abcnews.go.com/Technology/story?id=3437446&page=1 Coldwell Banker Puts Real House on Second Life Block], ABC News.com, 2 August 2007<br />
* [http://nwn.blogs.com/nwn/2007/07/greenies.html Going Green], New World Notes, Blog post by Wagner James Au, 30 July 2007<br />
* [http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article2157902.ece Getting real about business in Second Life], Dominic Rushe, The Sunday Times, 29 July 2007<br />
* [http://www.industryweek.com/ReadArticle.aspx?ArticleID=14649&SectionID=1 Second Life: What Is It (And Why Should Manufacturers Care?)], Industry Week, 27 July 2007<br />
* [http://www.wired.com/gadgets/miscellaneous/news/2007/07/wiimote Wii + Second Life = New Training Simulator], Wired, 27 July 2007<br />
* [http://www.iht.com/articles/2007/07/23/business/bankcol24.php Banking Matters: Real-life lessons about customers learned in virtual worlds], International Herald Tribune, 23 July 2007<br />
* [http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/ Debunking 5 Business Myths about Second Life], GigaOm by Wagner James Au, 12 July 2007<br />
* [http://www.informationweek.com/blog/main/archives/2007/04/using_second_li_2.html Using Second Life As A Business-To-Business Tool], InformationWeek Blog, 26 April 2007, Mitch Wagner <br />
* [http://freshtakes.typepad.com/sl_communicators/ Exploring the potential of Second Life for business communications, information dissemination and innovation] Business Communicators of Second Life blog <br />
*[http://www.businessweek.com/technology/special_reports/20070416virtuallife.htm?campaign_id=rss_daily----- Tech Report Special: Virtual Life], Business Week 16 April 2007<br />
* [http://networks.silicon.com/telecoms/0,39024659,39166673,00.htm?r=1 Could Second Life kill off the call centre], Silicon.com 10 April 2007<br />
* [http://www.work.com/doing-business-in-second-life-1285/ Guide to Doing Business in Second Life] - a good short intro to getting started in Second Life, (April 2007 but not dated) <br />
* [http://blog.tretiakmedia.com/2007/03/31/virtual-world-transition-what-sl-business-model-works-best-by-bill-nissim/ Virtual World Transition: What SL Business Model Works Best?], Marketing Profs (reprint on SLQ Explorer), 31 March 2007<br />
*[http://www.openpr.com/news/17221/First-customer-satisfaction-survey-in-Second-Life-insufficient-customer-care-and-opportunities-for-interaction-between-Second-Life-users-and-companies-identified-as-the-main-weakness.html Press release by Komjuniti], a German Brand Management company of a survey of residents about Brands <br />
* [http://www.henryjenkins.org/2007/03/my_main_question_to_jenkins.html How Second Life Impacts Our First Life], Blog post by Henry Jenkins<br />
* [http://irvingwb.typepad.com/blog/2007/02/a_dialogue_on_v.html#more A Dialogue on Virtual Worlds], Blog post by Irving Wladawsky-Berger<br />
* [http://www.baselinemag.com/article2/0,1540,2098837,00.asp Second Life: Is Business Ready For Virtual Worlds?], David F. Carr, Baseline, 1 March 2007. <br />
* [http://www.personalizemedia.com/index.php/2007/02/04/the-brand-owners-guide-to-joining-the-metaverse/ The Brand Owners Guide to Entering the Metaverse], Personalize Media.com Blog, 4 February 2007<br />
* [http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?postversion=200701221 Second Life: It's Not a Game], Fortune 22 January 2007<br />
*[http://www.entrepreneur.com/startingabusiness/businessideas/article172768.html Starting a Second Life Business], Entrepreneur.com, 9 January 2007<br />
<br />
==2006==<br />
* [http://secondlife.reuters.com/stories/2006/12/22/warren-ellis-to-write-weekly-sl-column-for-reuters/ Warren Ellis to write weekly SL column for Reuters], Reuters, 12/22/06 <br />
* [http://news.com.com/IBM+to+give+birth+to+Second+Life+business+group/2100-1014_3-6143175.html?tag=ne.gall.related IBM to Give Birth to 'Second Life Business Group"], CNET.com, 12 December 2006<br />
* [http://www.silicon.com/0,39024729,39164567,00.htm Virtual worlds to boost telcos- Can you get outsourced to Second Life?], Silicon.com, 12/7/06 <br />
* [http://www.thestreet.com/newsanalysis/second-life/10324949.html Second Life's PR Avatar], TheStreet.com, 11/29/06<br />
* [http://www.businessweek.com/magazine/content/06_48/b4011417.htm Second Life Tip Sheet], Business Week, 11/27/06 (This is a 10 tips for businesses considering Second Life and is a great intro for any business) <br />
* [http://www.informationweek.com/story/showArticle.jhtml?articleID=193700541&cid=RSSfeed_IWK_A Information week article about IBM], 11/10/06<br />
* [http://money.cnn.com/2006/11/09/technology/fastforward_secondlife.fortune/ No, Second Life is not Overhyped], CNN Money, 11/9/06<br />
* [http://alwayson.goingon.com/permalink/post/7058 Irving in (a Virtual World) Wonderland], 11/7/06<br />
* [http://www.nytimes.com/2006/11/03/travel/escapes/03second.html?ref=escapes NYTimes Travel section article about Second Life], 11/03/06 <br />
* [http://irvingwb.typepad.com/blog/2006/11/irving_in_a_vir.html Irving in (a Virtual World) Wonderland], Blog post by Irving Wladawsky-Berger<br />
*[http://www.publish.com/article2/0,1895,2034559,00.asp Is Your Business Ready for Virtual Business?], Publish, 10/20/06, <br />
* [http://www.poynter.org/column.asp?id=31 11 Reasons Why Massively Multiplayer Games Will Change How Business Works: Part 1], Poynteronline, 10/25/06 <br />
*[http://www.redorbit.com/news/technology/696649/the_digital_second_life_has_its_own_culture_and_economy/index.html?source=r_technology The Digital 'Second Life' Has Its Own Culture and Economy] Red Orbit, 10/17/06 <br />
* [http://www.mysanantonio.com/business/stories/MYSA101806.01E.BIZsecond.life.2c01cb5.html Businesses find real opportunity in the virtual world of Second Life], My SanAntonio.com, 10/17/06 <br />
* [http://www.simteach.com/SLCC06/slcc2006-proceedings.pdf Proceedings of the Second Life Educational Workshop at SLCC], 10/2006 <br />
* [http://www.wired.com/wired/archive/14.10/sloverview.html Wired Travel Guide, Second Life], Oct 2006 <br />
*[http://yahoo.businessweek.com/technology/content/oct2006/tc20061017_127435.htm Big Media Gets a Second Life], Business Week, 10/17/06 <br />
* [http://images.businessweek.com/ss/06/10/secondlife/index_01.htm?chan=home+page+slideshows Breathing Second Life into Business], Business Week, 10/10/06 <br />
* [http://blog.ericrice.com/blog/_archives/2006/3/10/1815029.html Eric Rice's How to Learn about Second Life...], March 2006<br />
<br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=SL_Cert_-_Advanced_Mentoring&diff=680362SL Cert - Advanced Mentoring2009-12-04T22:41:42Z<p>Glenn Linden: </p>
<hr />
<div>{{SLCert Navbox}}<br />
[[Category:Certification]]<br />
<br />
: ''SLCertification is a community project guided by Linden Lab (see [[SL_Certification#Frequently_Asked_Questions|FAQ]]). This project page and its contents are not endorsed, managed or supervised by Linden Lab. Linden Lab may link to this resource in the future solely as an informational service to the Second Life community.''<br />
<br />
=SL Cert - Advanced Mentoring=<br />
<br />
==Overview==<br />
<br />
What to put here...<br />
<br />
==Audience==<br />
<br />
People and organizations who want to help others.<br />
<br />
==Pre-requisites==<br />
<br />
Be at least one year of age, have passed both the Basic and Intermediate exams, and have mentored for two months after passing the Intermediate exam.<br />
<br />
==Criteria==<br />
<br />
Describe the skills and knowledge necessary to mentor competently and effectively at an advanced level.<br />
<br />
==Mentor Skillset==<br />
These are my initial suggestions of what a new resident needs to know. That means this is what a helper should be qualified to teach. Please comment.<br />
<br />
<ul><br />
<li> Communications Skillset<br />
<br />
<ol><br />
<li> How to handle an unruly area on your own<br />
<br />
<li> How to handle a meeting place with a large number of griefers<br />
<br />
<li> Methods of bringing people over to the Good Side<br />
<br />
</ol><br />
<br />
<li> Technical Skillset<br />
<br />
<ol><br />
<br />
<li> .<br />
<br />
</ol><br />
<br />
</ul></div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=SL_Cert_-_Intermediate_Mentoring&diff=680352SL Cert - Intermediate Mentoring2009-12-04T22:41:21Z<p>Glenn Linden: </p>
<hr />
<div>{{SLCert Navbox}}<br />
[[Category:Certification]]<br />
<br />
: ''SLCertification is a community project guided by Linden Lab (see [[SL_Certification#Frequently_Asked_Questions|FAQ]]). This project page and its contents are not endorsed, managed or supervised by Linden Lab. Linden Lab may link to this resource in the future solely as an informational service to the Second Life community.''<br />
<br />
=SL Cert - Intermediate Mentoring=<br />
<br />
==Overview==<br />
<br />
<br />
==Audience==<br />
<br />
People and organizations who want to help others.<br />
<br />
==Pre-requisites==<br />
<br />
Must be a minimum of six months of age in Second Life, have passed the Second Life Mentoring - Basic Level exam, and have mentored for a month after passing that exam.<br />
<br />
==Criteria==<br />
<br />
Describe the skills and knowledge necessary to mentor at an intermediate level competently and effectively.<br />
<br />
==Mentor Skillset==<br />
These are my initial suggestions of what a new resident needs to know. That means this is what a helper should be qualified to teach. Please comment.<br />
<br />
<ol><br />
<li> Communications Skillset<br />
<br />
<ul><br />
<li> Thorough knowledge of copyright as it pertains to Linden Lab in Second Life<br />
<li> Thorough knowledge of rules about privacy; what constitutes disclosure<br />
<li> How to deal with underage residents<br />
<li> Know how to deal with different types of residents<br />
<li> How to handle a busy welcome area or infohub<br />
</ul><br />
<br />
<li> Technical Skillset<br />
<ul><br />
<li> Keyboard shortcuts<br />
<li> What is Avatar rendering cost and why is it worth noting?<br />
<li> Diagnostics<br />
<ol><br />
<li> Lag<br />
<ul><br />
<li> The Statistics Console<br />
<li> Be able to decipher the Help - About menu: what's important, what's not<br />
<li> Be able to describe solutions for various hardware or network problems<br />
</ul><br />
<br />
<li> How to locate sound sources<br />
<li> How to locate particle sources<br />
</ol><br />
<br />
</ul><br />
<br />
<li> Show advanced knowledge of all menus in the interface, including the Advanced menu.<br />
<li> Show advanced knowledge of the Preferences interface, including custom graphics settings<br />
<li> Understand what console windows are and how to use them<br />
</ol></div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=SL_Cert_-_Basic_Mentoring&diff=680342SL Cert - Basic Mentoring2009-12-04T22:41:02Z<p>Glenn Linden: </p>
<hr />
<div>{{SLCert Navbox}}<br />
[[Category:Certification]]<br />
<br />
: ''SLCertification is a community project guided by Linden Lab (see [[SL_Certification#Frequently_Asked_Questions|FAQ]]). This project page and its contents are not endorsed, managed or supervised by Linden Lab. Linden Lab may link to this resource in the future solely as an informational service to the Second Life community.''<br />
<br />
=SL Cert - Basic Mentoring=<br />
<br />
==Overview==<br />
<br />
The idea here is codify not just what helpers need to know technically, but also what they need to know to communicate the information.<br />
<br />
==Audience==<br />
<br />
People and organizations who want to help others.<br />
<br />
==Pre-requisites==<br />
<br />
Must be at least six months in Second Life.<br />
<br />
==Criteria==<br />
<br />
Describe the skills and knowledge necessary to mentor competently and effectively at a basic level.<br />
<br />
==Mentor Skillset==<br />
These are my initial suggestions of what a new resident needs to know. That means this is what a helper should be qualified to teach. Please comment.<br />
<br />
<ul><br />
<li> Communication Skillset<br />
<ol><br />
<li> Leaving the ego at the door: understanding the necessity of focusing on the person being helped.<br />
<br />
<li> Know how to present yourself<br />
<br />
<li> Know the terms of service and community standards<br />
<br />
<li> Know how to deal with children on the adult grid<br />
<br />
<li> Understand that mentors are not police and are no better than anyone else<br />
<br />
<li> Know the definition of PG, Adult, and Mature sims<br />
<br />
<li> Be familiar with Second Life acronyms (see [[Acronyms]])<br />
<br />
<li> Know the resources<br />
<br />
<ul><br />
<li> http://wiki.secondlife.com<br />
<li> http://secondlife.com/support<br />
<li> http://jira.secondlife.com<br />
<li> Your colleagues<br />
</ul><br />
<br />
<li> Know how to effectively communicate with people from other cultures<br />
<br />
<li> Describing things accurately: techniques for describing procedures<br />
<br />
<li> Know your limits: realizing how many people you can help at one time<br />
<br />
<li> Know the steps for dealing with misbehaving new residents<br />
<br />
<li> Knowing when to file an abuse report<br />
<br />
<li> Know how to describe the Report Abuse interface accurately and efficiently<br />
<br />
<li> Announcing who you are and why you're there: goals and methods<br />
<br />
</ol><br />
<br />
<li> Technical Skillset<br />
<ol><br />
<li> Moving<br />
<ul><br />
<li> Locally<br />
<ol><br />
<li> Walking/Running<br />
<li> Hovering/Flying<br />
<li> Using the Mini-Map<br />
</ol><br />
<br />
<li> Globally<br />
<ol><br />
<li> Using the Map - Where am I?<br />
<li> Using Search - Where is that?<br />
<li> Using Landmarks - How do I get there again?<br />
</ol><br />
</ul><br />
<br />
<li> Hunting/Gathering<br />
<ul><br />
<li> Inventory - I can have stuff!<br />
<li> Appearance - I can change how I look!<br />
<ol><br />
<li> Kinds of clothing<br />
<li> Wearing an item of clothing<br />
<li> Creating an outfit<br />
<li> Wearing an outfit<br />
</ol><br />
<br />
<li> Organizing what you have - How do I find things quickly?<br />
<li> Purchasing<br />
<ol><br />
<li> Money<br />
<ol><br />
<li> What is it?<br />
<li> Is it necessary?<br />
<li> How much can I have?<br />
<li> How do I get it?<br />
</ol><br />
<br />
<li> Purchasing things with or without money<br />
<li> Organizing what you've purchased<br />
</ol><br />
<br />
</ul><br />
<br />
<li> Communications<br />
<ul><br />
<li> Chatting with people nearby<br />
<li> Friends list<br />
<li> Chatting with one person privately<br />
<li> Chatting with many people privately - Conference chat<br />
<li> Groups - people of a feather<br />
<ol> <br />
<li> Finding a group<br />
<li> Joining a group (various methods)<br />
</ol><br />
<br />
<li> Chatting with many people - Group chat<br />
</ul><br />
<br />
<li> Know the basic Macintosh shortcuts (see<br />
[[Technical issues with Mac OS X#Using Second Life under Mac OS X|Second Life under Mac OS X]] )<br />
<br />
<li> Know how to switch the language of the user interface<br />
<br />
<li> Know how to manipulate the profile<br />
<br />
<li> Know what to do with the Preferences<br />
<br />
</ol><br />
<br />
</ul></div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Registration_API&diff=667843Linden Lab Official:Registration API2009-11-20T17:09:32Z<p>Glenn Linden: </p>
<hr />
<div>{{multi-lang}}<br />
{{:Web Services Portal/navigation}}<br />
<br />
== Overview == <br />
<br />
The Registration API (Reg API) enables you to register new Second Life users on your website when you require more than just the ability to send people to a location after they complete registration. If you want to have someone register an account and land at a specific location at login, use [[SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL]].<br />
<br />
The Reg API is a simple [http://en.wikipedia.org/wiki/REST#RESTful_Web_services REST-style web service]. Pass information to in [[LLSD]] XML documents, and it will also return LLSD data. Linden Lab provides libraries to parse and encode LLSD in Perl, PHP, Python, and Ruby; see [[Reg API Examples]].<br />
<br />
In return for some programming effort, the Reg API enables you to:<br />
* Limit accounts to your estate<br />
* Create accounts with a custom name (with special permission from Linden Lab - see [[Custom_Name_Program]])<br />
* Register multiple employees or students from your company or education institution from a single location or as part of your organization's website.<br />
<br />
Important limitations and conditions apply:<br />
* You must provide Linden Lab's Terms of Service as part of registration, in addition to any terms you require.<br />
* You must make clear that users are establishing a relationship with Linden Lab, separate from their relationship with you. <br />
* If your page is public, you must manage registration to comply with Linden Lab's policies about alternate accounts and registration verification. In general, Linden Lab will not approve use of the Reg API for public registration, since [[SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL]] is a preferable option.<br />
<br />
=== What the Reg API can do ===<br />
<br />
Use the Reg API to create Second Life accounts during the user registration process on your website. You can customize the Second Life registration process to capture additional information or fit your registration process. When a user registers, they choose a unique Second Life name and password. Registration provides Linden Lab with the same information provided through standard registrations on the [http://secondlife.com Second Life] website. At the end of registration, your customer must download the Second Life client, install, and run it. At that time, they will be registered with the account they created on your website and will start Second Life in a location you specify.<br />
<br />
With the Reg API, you can:<br />
* Register Second Life Residents from your website and track them.<br />
* Provide customized and branded registration.<br />
* Add newly registered Residents to a Second Life group.<br />
* Send them to a location of your choice when they first log in to Second Life.<br />
* Limit accounts to your estate.<br />
* If Linden Lab has granted permission, limit name selection, or create accounts with a custom name. You must request this permission separately; see [[Custom Name Program]] for more information.<br />
* Provide registrations for your organization with internal access only, for example using an internal web site.<br />
<br />
=== What the Reg API cannot do ===<br />
The Reg API '''does not''' provide the ability to:<br />
<br />
* Provide inventory, create attachments, or control the Resident's outfit<br />
* Alter the appearance of the Viewer.<br />
* Automatically balance load on a sim. Instead, use the Reg API to selectively set the starting location based on data sent from an LSL script in each location.<br />
<br />
The Reg API does not prohibit you from setting a starting location to land that you don't own. You must make sure that the owner of the landing location agrees to have the new Residents arrive there if you don't own the land.<br />
<br />
=== How to participate ===<br />
Before applying, please read the section "Important limitations and conditions apply" above. In general, we only approve requests that involve: limit to estate, custom name, or registration of an organization's members behind their login or firewall. Public registration should use [[SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL]].<br />
<br />
To request participation in the beta Registration API program, submit the [http://secondlife.com/solution_providers/api/reg_form.php Registration API Request Form]. Linden Lab will contact you by email after reviewing your application. If you have had a RegAPI account that was recently closed, reapply via the [https://spreadsheets.google.com/viewform?formkey=dDVoWm5vOUVqeDdaelEzc0twZFJpX3c6MA RegAPI Renewal Form].<br />
<br />
=== Important notices ===<br />
{{KBcaution|The RegAPI is a beta program that requires some technical proficiency to use successfully. Linden Lab does not currently provide support or technical advice on its use.}}<br />
<br />
* Accounts with Reg API capabilities that have not signed up at least one account within 90 days of receipt of the capabilities will have their Reg API access removed.<br />
* All participants in the Reg API program must abide by Linden Lab's [http://secondlifegrid.net/programs/api/tos API Terms Of Service].<br />
<br />
=== Discussion and support ===<br />
* Use the [[Talk:Registration API|talk page]] to post questions about the RegAPI.<br />
* Use the [https://lists.secondlife.com/cgi-bin/mailman/listinfo/regapi RegAPI mailing list] to share information and send inquiries about the Reg API.<br />
* Although Linden Lab does not provide technical support for the Reg API, you can purchase support from third-party providers; see [[Registration API Third Party Support]].<br />
<br />
== General procedure ==<br />
<br />
To use the Reg API:<br />
# Fill out and submit the [http://secondlife.com/solution_providers/api/reg_form.php Registration API Request Form]. Linden Lab will respond by email.<br />
# Verify your capabilities using the [http://secondlife.com/developers/third_party_reg/#what_are_cap capabilities form].<br />
# Make sure you have permission from the owner of the estate where your users will appear inworld. You ''must'' have permission of the landowner (except for Linden Lab Orientation Islands). If you have multiple registrations and need to send people to different locations, contact us to obtain additional assignments.<br />
# Create your registration web page<br />
# If using PHP, make sure the necessary libraries are installed and working (see http://uk.php.net/phpinfo )<br />
# Test your registration application:<br />
#* Register several new users.<br />
#* If you aren't getting results you expect, check the [[Registration API Error Codes|error code]].<br />
#* Create registrations to test the most common [[Registration API Error Codes|error codes]] and verify that you receive and properly handle them appropriately.<br />
<br />
'''WHEN TESTING'''<br />
<br />
If you are using the Reg API to sign up registrants on the main grid, users under 18 will not be allowed to register, since they are not permitted on the Main Grid. Therefore, when testing, use a birth date that makes the registrant older than 18 years.<br />
<br />
Use an email address that does not currently exist in Second Life. If a user has already registered with an email address, the Reg API will return error 95, email exists.<br />
If you trap errors, you will see this error code, but if not, registration will simply fail.<br />
<br />
== Using capability URLs ==<br />
<br />
Reg API [[Capabilities|capabilities]] represent permissions to perform certain actions. The Reg API grants capabilities with ''capability URLs'' of the form:<br />
<br />
{{Command|<nowiki>https://cap.secondlife.com/cap/0/</nowiki>''UUID''}}<br />
<br />
Where ''UUID'' is the UUID (universally unique identifier) granted for the specific capability.<br />
<br />
For example:<br />
<br />
{{Command|<nowiki>https://cap.secondlife.com/cap/0/2897456b-6959-473e-9b94-36d8cec1b9c3</nowiki>}}<br />
<br />
The Reg API provides capability URLs for the following operations:<br />
<br />
* '''add_to_group''' - add a new user to the specified Second Life group.<br />
* '''create_user''' - create a new user.<br />
* '''check_name''' - indicates whether a user can be registered with a given Second Life first name and last name.<br />
* '''get_last_names''' - return last names and corresponding IDs with which you are able to register new users. <br />
* '''get_error_codes''' - return the set of error codes.<br />
<br />
For more information on these operations, see the [[Registration API Reference]].<br />
<br />
For example, consider the [https://www.secondlife.com/developers/third_party_reg/#what_are_cap example capabilities form] provided on the Second Life website. It requests a description of the capabilities currently granted to you. <br />
<br />
The form POSTs your "first_name", "last_name" and "password" to https://cap.secondlife.com/get_reg_capabilities to get your capabilities. The actual HTML looks like this:<br />
<br />
<html4strict><form action="https://cap.secondlife.com/get_reg_capabilities" method="POST"><br /><br />
<table><br />
<tr><td>First Name</td><td><input name='first_name'></td></tr><br />
<br />
<tr><td>Last Name</td><td><input name='last_name'></td></tr><br />
<br />
<tr><td>Password</td><td><input name='password' type='password'></td></tr><br />
<tr><td>&nbsp;</td></tr><br />
<tr><td align='center' colspan=2><input type='submit' value="Get Capabilities"></td></tr><br />
</table><br />
</form></html4strict><br />
<br />
When you submit a form such as this, the Reg API returns an XML document that looks like this:<br />
<br />
<xml><llsd><br />
<map><br />
<key>get_error_codes</key><br />
<string>https://cap.secondlife.com/cap/0/e2fd05e0-d4f0-4f04-8805-fdc1bd4e9ea2</string><br />
</map><br />
</llsd></xml><br />
<br />
This example shows that you have the "get_error_codes" capability. If instead you had been granted more capabilities, the document would look something like this:<br />
<br />
<xml><llsd><br />
<map><br />
<key>create_user</key><br />
<string>https://cap.secondlife.com/cap/0/35ff3b8c-a30d-4d18-b29a-e3f7f6c79cb6</string><br />
<br />
<key>check_name</key><br />
<string>https://cap.secondlife.com/cap/0/6e528ba1-a8b0-4f6b-8b56-362ee6f5cef8</string><br />
<br />
<key>get_last_names</key><br />
<string>https://cap.secondlife.com/cap/0/be4e4d2e-c00a-46cd-bb8d-d17cb8e92c9b</string><br />
<br />
<key>get_error_codes</key><br />
<string>https://cap.secondlife.com/cap/0/e75f81a5-b7da-4480-8f95-b1cf9d2d680f</string><br />
</map><br />
</llsd></xml><br />
<br />
Of course, these example capabilities URLs don't actually work.<br />
<br />
=== Using LLSD with the Reg API ===<br />
<br />
Use [[LLSD]] XML data format to send and get information to and from capability URLs. Here is an example of a typical LLSD XML message:<br />
<br />
<xml><llsd><br />
<map><br />
<key>dob</key><string>1987-07-06</string><br />
<key>start_region_name</key><string>da boom</string><br />
<key>username</key><string>mistaht</string><br />
<key>last_name_id</key><integer>1872</integer><br />
<key>password</key><string>123456</string><br />
<key>email</key><string>ben@ben.com</string><br />
</map><br />
</llsd></xml><br />
<br />
This document represents a map (hash) containing keys for:<br />
* dob<br />
* start_region_name<br />
* username<br />
* last_name_id<br />
* password<br />
* email<br />
<br />
This document is a typical LLSD XML message that you might POST to the "create_user" capability URL to create a new user.<br />
<br />
The LLSD specification specifies many different data types: Map, Array, String, Integer, Float, Date, and so on. Each data type corresponds to a native object type in most languages.<br />
<br />
The LLSD XML libraries handle most of the work of encoding native objects into LLSD XML and vice-versa. For example, you can use the Ruby library as follows:<br />
<br />
<ruby> require 'LLSD'<br />
<br />
native_obj = 123<br />
llsd_xml = LLSD.to_xml(native_obj) # returns <llsd><integer>123</integer></llsd><br />
returned_native_obj = LLSD.parse(llsd_xml) # returns native ruby integer, 123</ruby><br />
<br />
If you have problems encoding and decoding LLSD, look at the actual LLSD XML being sent and received to start debugging.<br />
<br />
== Limiting accounts to an estate==<br />
You can use the Reg API to limit registrants to the estate of the registrar (the account that controls the registration). You must use the estate ID for the limited_to_estate parameter when creating the account. See [[/Registration_API_Reference#create_user|create_user]]for detals. <br />
<br />
To find your estate Code (as of March 16th 09):<br />
# {{KeyCombo|ctrl=*|alt=*|shift=*|D}} to enable the extra pull-down [[advanced menu]].<br />
# Then use Advanced > View Admin Options (near the bottom).<br />
# From new pull-down menu Admin, select God Tools.<br />
# Look at the Region tab. The Estate ID is listed there. <br />
<br />
=== Accounts can't access estate ===<br />
If you're setting registration to 'restrict to estate' and people can't enter your estate, realize that if you've set access controls to require group membership to enter, you must first add the the new users to the requisite group for them to be able to enter your estate.<br />
<br />
Alternatively, you can subdivide your estate and create a parcel that has no restrictions, set your landing area there, then add new users to the group(s) to enable them to access the rest of the Estate.<br />
<br />
== Guidelines and tips ==<br />
<br />
* Make sure you're using the account that was enabled for the Registration API to create accounts.<br />
* You must use the Registration API to create additional accounts, not the Viewer or the secondlife.com registration page.<br />
* Verify you've including your capabilities url (get it at [http://secondlife.com/developers/third_party_reg/#what_are_cap What are Capability URLs]) and properly set up your account and the location in the script<br />
* Check for [[Registration API Error Codes | error codes]]<br />
* [https://lists.secondlife.com/cgi-bin/mailman/listinfo/regapi Join the Reg API mailing list] for additional information and troubleshooting help.<br />
<br />
When using capability URLs, follow these guidelines:<br />
<br />
* Add code to capture and display returned error codes; this will assist you in troubleshooting problems.<br />
* Do not hard-code your capabilities URLs. Either code your capabilities URLs as constants, or better yet, obtain them at run-time. Capability URLs will expire eventually, so fresh ones are always better.<br />
* Keep your capability URLs secret! The capabilities granted to you are only meant for you. A capability URL is sensitive much like a password. Moreover, Linden Lab tracks the use of each capability.<br />
<br />
'''If using PHP''':<br />
<br />
* The LLSD library has not been tested with PHP5, and is known NOT to work with many common configurations of PHP5. We expect to have and improved version of it available soon, which will be compatible with PHP4 and PHP5. In the meantime, if you have to use PHP5, some folks report using this adapter successfully: http://alexandre.alapetite.net/doc-alex/domxml-php4-php5/<br />
* Or if you like living dangerously, try [[RegAPI_for_PHP5]].<br />
* Make sure the Curl library is installed and running.<br />
<br />
[[Category:RegAPI| RegAPI]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Registration_API&diff=667422Linden Lab Official:Registration API2009-11-19T20:31:07Z<p>Glenn Linden: /* How to participate */</p>
<hr />
<div>{{multi-lang}}<br />
{{:Web Services Portal/navigation}}<br />
<br />
== Overview == <br />
<br />
The Registration API (Reg API) enables you to register new Second Life users on your website when you require more than just the ability to send people to a location after they complete registration. If you want to have someone register an account and land at a specific location at login, use [[SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL]].<br />
<br />
The Reg API is a simple [http://en.wikipedia.org/wiki/REST#RESTful_Web_services REST-style web service]. Pass information to in [[LLSD]] XML documents, and it will also return LLSD data. Linden Lab provides libraries to parse and encode LLSD in Perl, PHP, Python, and Ruby; see [[Reg API Examples]].<br />
<br />
In return for some programming effort, the Reg API enables you to:<br />
* Limit accounts to your estate<br />
* Create accounts with a custom name (with special permission from Linden Lab - see [[Custom_Name_Program]])<br />
* Register multiple employees or students from your company or education institution from a single location or as part of your organization's website.<br />
<br />
Important limitations and conditions apply:<br />
* You must provide Linden Lab's Terms of Service as part of registration, in addition to any terms you require.<br />
* You must make clear that users are establishing a relationship with Linden Lab, separate from their relationship with you. <br />
* If your page is public, you must manage registration to comply with Linden Lab's policies about alternate accounts and registration verification. In general, Linden Lab will not approve use of the Reg API for public registration, since [[SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL]] is a preferable option.<br />
<br />
=== What the Reg API can do ===<br />
<br />
Use the Reg API to create Second Life accounts during the user registration process on your website. You can customize the Second Life registration process to capture additional information or fit your registration process. When a user registers, they choose a unique Second Life name and password. Registration provides Linden Lab with the same information provided through standard registrations on the [http://secondlife.com Second Life] website. At the end of registration, your customer must download the Second Life client, install, and run it. At that time, they will be registered with the account they created on your website and will start Second Life in a location you specify.<br />
<br />
With the Reg API, you can:<br />
* Register Second Life Residents from your website and track them.<br />
* Provide customized and branded registration.<br />
* Add newly registered Residents to a Second Life group.<br />
* Send them to a location of your choice when they first log in to Second Life.<br />
* Limit accounts to your estate.<br />
* If Linden Lab has granted permission, limit name selection, or create accounts with a custom name. You must request this permission separately; see [[Custom Name Program]] for more information.<br />
* Provide registrations for your organization with internal access only, for example using an internal web site.<br />
<br />
=== What the Reg API cannot do ===<br />
The Reg API '''does not''' provide the ability to:<br />
<br />
* Provide inventory, create attachments, or control the Resident's outfit<br />
* Alter the appearance of the Viewer.<br />
* Automatically balance load on a sim. Instead, use the Reg API to selectively set the starting location based on data sent from an LSL script in each location.<br />
<br />
The Reg API does not prohibit you from setting a starting location to land that you don't own. You must make sure that the owner of the landing location agrees to have the new Residents arrive there if you don't own the land.<br />
<br />
=== How to participate ===<br />
To request participation in the beta Registration API program, submit the [http://secondlife.com/solution_providers/api/reg_form.php Registration API Request Form]. Linden Lab will contact you by email after reviewing your application. If you have had a RegAPI account that was recently closed, reapply via the [https://spreadsheets.google.com/viewform?formkey=dDVoWm5vOUVqeDdaelEzc0twZFJpX3c6MA RegAPI Renewal Form].<br />
<br />
=== Important notices ===<br />
{{KBcaution|The RegAPI is a beta program that requires some technical proficiency to use successfully. Linden Lab does not currently provide support or technical advice on its use.}}<br />
<br />
* Accounts with Reg API capabilities that have not signed up at least one account within 90 days of receipt of the capabilities will have their Reg API access removed.<br />
* All participants in the Reg API program must abide by Linden Lab's [http://secondlifegrid.net/programs/api/tos API Terms Of Service].<br />
<br />
=== Discussion and support ===<br />
* Use the [[Talk:Registration API|talk page]] to post questions about the RegAPI.<br />
* Use the [https://lists.secondlife.com/cgi-bin/mailman/listinfo/regapi RegAPI mailing list] to share information and send inquiries about the Reg API.<br />
* Although Linden Lab does not provide technical support for the Reg API, you can purchase support from third-party providers; see [[Registration API Third Party Support]].<br />
<br />
== General procedure ==<br />
<br />
To use the Reg API:<br />
# Fill out and submit the [http://secondlife.com/solution_providers/api/reg_form.php Registration API Request Form]. Linden Lab will respond by email.<br />
# Verify your capabilities using the [http://secondlife.com/developers/third_party_reg/#what_are_cap capabilities form].<br />
# Make sure you have permission from the owner of the estate where your users will appear inworld. You ''must'' have permission of the landowner (except for Linden Lab Orientation Islands). If you have multiple registrations and need to send people to different locations, contact us to obtain additional assignments.<br />
# Create your registration web page<br />
# If using PHP, make sure the necessary libraries are installed and working (see http://uk.php.net/phpinfo )<br />
# Test your registration application:<br />
#* Register several new users.<br />
#* If you aren't getting results you expect, check the [[Registration API Error Codes|error code]].<br />
#* Create registrations to test the most common [[Registration API Error Codes|error codes]] and verify that you receive and properly handle them appropriately.<br />
<br />
'''WHEN TESTING'''<br />
<br />
If you are using the Reg API to sign up registrants on the main grid, users under 18 will not be allowed to register, since they are not permitted on the Main Grid. Therefore, when testing, use a birth date that makes the registrant older than 18 years.<br />
<br />
Use an email address that does not currently exist in Second Life. If a user has already registered with an email address, the Reg API will return error 95, email exists.<br />
If you trap errors, you will see this error code, but if not, registration will simply fail.<br />
<br />
== Using capability URLs ==<br />
<br />
Reg API [[Capabilities|capabilities]] represent permissions to perform certain actions. The Reg API grants capabilities with ''capability URLs'' of the form:<br />
<br />
{{Command|<nowiki>https://cap.secondlife.com/cap/0/</nowiki>''UUID''}}<br />
<br />
Where ''UUID'' is the UUID (universally unique identifier) granted for the specific capability.<br />
<br />
For example:<br />
<br />
{{Command|<nowiki>https://cap.secondlife.com/cap/0/2897456b-6959-473e-9b94-36d8cec1b9c3</nowiki>}}<br />
<br />
The Reg API provides capability URLs for the following operations:<br />
<br />
* '''add_to_group''' - add a new user to the specified Second Life group.<br />
* '''create_user''' - create a new user.<br />
* '''check_name''' - indicates whether a user can be registered with a given Second Life first name and last name.<br />
* '''get_last_names''' - return last names and corresponding IDs with which you are able to register new users. <br />
* '''get_error_codes''' - return the set of error codes.<br />
<br />
For more information on these operations, see the [[Registration API Reference]].<br />
<br />
For example, consider the [https://www.secondlife.com/developers/third_party_reg/#what_are_cap example capabilities form] provided on the Second Life website. It requests a description of the capabilities currently granted to you. <br />
<br />
The form POSTs your "first_name", "last_name" and "password" to https://cap.secondlife.com/get_reg_capabilities to get your capabilities. The actual HTML looks like this:<br />
<br />
<html4strict><form action="https://cap.secondlife.com/get_reg_capabilities" method="POST"><br /><br />
<table><br />
<tr><td>First Name</td><td><input name='first_name'></td></tr><br />
<br />
<tr><td>Last Name</td><td><input name='last_name'></td></tr><br />
<br />
<tr><td>Password</td><td><input name='password' type='password'></td></tr><br />
<tr><td>&nbsp;</td></tr><br />
<tr><td align='center' colspan=2><input type='submit' value="Get Capabilities"></td></tr><br />
</table><br />
</form></html4strict><br />
<br />
When you submit a form such as this, the Reg API returns an XML document that looks like this:<br />
<br />
<xml><llsd><br />
<map><br />
<key>get_error_codes</key><br />
<string>https://cap.secondlife.com/cap/0/e2fd05e0-d4f0-4f04-8805-fdc1bd4e9ea2</string><br />
</map><br />
</llsd></xml><br />
<br />
This example shows that you have the "get_error_codes" capability. If instead you had been granted more capabilities, the document would look something like this:<br />
<br />
<xml><llsd><br />
<map><br />
<key>create_user</key><br />
<string>https://cap.secondlife.com/cap/0/35ff3b8c-a30d-4d18-b29a-e3f7f6c79cb6</string><br />
<br />
<key>check_name</key><br />
<string>https://cap.secondlife.com/cap/0/6e528ba1-a8b0-4f6b-8b56-362ee6f5cef8</string><br />
<br />
<key>get_last_names</key><br />
<string>https://cap.secondlife.com/cap/0/be4e4d2e-c00a-46cd-bb8d-d17cb8e92c9b</string><br />
<br />
<key>get_error_codes</key><br />
<string>https://cap.secondlife.com/cap/0/e75f81a5-b7da-4480-8f95-b1cf9d2d680f</string><br />
</map><br />
</llsd></xml><br />
<br />
Of course, these example capabilities URLs don't actually work.<br />
<br />
=== Using LLSD with the Reg API ===<br />
<br />
Use [[LLSD]] XML data format to send and get information to and from capability URLs. Here is an example of a typical LLSD XML message:<br />
<br />
<xml><llsd><br />
<map><br />
<key>dob</key><string>1987-07-06</string><br />
<key>start_region_name</key><string>da boom</string><br />
<key>username</key><string>mistaht</string><br />
<key>last_name_id</key><integer>1872</integer><br />
<key>password</key><string>123456</string><br />
<key>email</key><string>ben@ben.com</string><br />
</map><br />
</llsd></xml><br />
<br />
This document represents a map (hash) containing keys for:<br />
* dob<br />
* start_region_name<br />
* username<br />
* last_name_id<br />
* password<br />
* email<br />
<br />
This document is a typical LLSD XML message that you might POST to the "create_user" capability URL to create a new user.<br />
<br />
The LLSD specification specifies many different data types: Map, Array, String, Integer, Float, Date, and so on. Each data type corresponds to a native object type in most languages.<br />
<br />
The LLSD XML libraries handle most of the work of encoding native objects into LLSD XML and vice-versa. For example, you can use the Ruby library as follows:<br />
<br />
<ruby> require 'LLSD'<br />
<br />
native_obj = 123<br />
llsd_xml = LLSD.to_xml(native_obj) # returns <llsd><integer>123</integer></llsd><br />
returned_native_obj = LLSD.parse(llsd_xml) # returns native ruby integer, 123</ruby><br />
<br />
If you have problems encoding and decoding LLSD, look at the actual LLSD XML being sent and received to start debugging.<br />
<br />
== Limiting accounts to an estate==<br />
You can use the Reg API to limit registrants to the estate of the registrar (the account that controls the registration). You must use the estate ID for the limited_to_estate parameter when creating the account. See [[/Registration_API_Reference#create_user|create_user]]for detals. <br />
<br />
To find your estate Code (as of March 16th 09):<br />
# {{KeyCombo|ctrl=*|alt=*|shift=*|D}} to enable the extra pull-down [[advanced menu]].<br />
# Then use Advanced > View Admin Options (near the bottom).<br />
# From new pull-down menu Admin, select God Tools.<br />
# Look at the Region tab. The Estate ID is listed there. <br />
<br />
=== Accounts can't access estate ===<br />
If you're setting registration to 'restrict to estate' and people can't enter your estate, realize that if you've set access controls to require group membership to enter, you must first add the the new users to the requisite group for them to be able to enter your estate.<br />
<br />
Alternatively, you can subdivide your estate and create a parcel that has no restrictions, set your landing area there, then add new users to the group(s) to enable them to access the rest of the Estate.<br />
<br />
== Guidelines and tips ==<br />
<br />
* Make sure you're using the account that was enabled for the Registration API to create accounts.<br />
* You must use the Registration API to create additional accounts, not the Viewer or the secondlife.com registration page.<br />
* Verify you've including your capabilities url (get it at [http://secondlife.com/developers/third_party_reg/#what_are_cap What are Capability URLs]) and properly set up your account and the location in the script<br />
* Check for [[Registration API Error Codes | error codes]]<br />
* [https://lists.secondlife.com/cgi-bin/mailman/listinfo/regapi Join the Reg API mailing list] for additional information and troubleshooting help.<br />
<br />
When using capability URLs, follow these guidelines:<br />
<br />
* Add code to capture and display returned error codes; this will assist you in troubleshooting problems.<br />
* Do not hard-code your capabilities URLs. Either code your capabilities URLs as constants, or better yet, obtain them at run-time. Capability URLs will expire eventually, so fresh ones are always better.<br />
* Keep your capability URLs secret! The capabilities granted to you are only meant for you. A capability URL is sensitive much like a password. Moreover, Linden Lab tracks the use of each capability.<br />
<br />
'''If using PHP''':<br />
<br />
* The LLSD library has not been tested with PHP5, and is known NOT to work with many common configurations of PHP5. We expect to have and improved version of it available soon, which will be compatible with PHP4 and PHP5. In the meantime, if you have to use PHP5, some folks report using this adapter successfully: http://alexandre.alapetite.net/doc-alex/domxml-php4-php5/<br />
* Or if you like living dangerously, try [[RegAPI_for_PHP5]].<br />
* Make sure the Curl library is installed and running.<br />
<br />
[[Category:RegAPI| RegAPI]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Registration_API&diff=667412Linden Lab Official:Registration API2009-11-19T20:30:34Z<p>Glenn Linden: /* How to participate */</p>
<hr />
<div>{{multi-lang}}<br />
{{:Web Services Portal/navigation}}<br />
<br />
== Overview == <br />
<br />
The Registration API (Reg API) enables you to register new Second Life users on your website when you require more than just the ability to send people to a location after they complete registration. If you want to have someone register an account and land at a specific location at login, use [[SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL]].<br />
<br />
The Reg API is a simple [http://en.wikipedia.org/wiki/REST#RESTful_Web_services REST-style web service]. Pass information to in [[LLSD]] XML documents, and it will also return LLSD data. Linden Lab provides libraries to parse and encode LLSD in Perl, PHP, Python, and Ruby; see [[Reg API Examples]].<br />
<br />
In return for some programming effort, the Reg API enables you to:<br />
* Limit accounts to your estate<br />
* Create accounts with a custom name (with special permission from Linden Lab - see [[Custom_Name_Program]])<br />
* Register multiple employees or students from your company or education institution from a single location or as part of your organization's website.<br />
<br />
Important limitations and conditions apply:<br />
* You must provide Linden Lab's Terms of Service as part of registration, in addition to any terms you require.<br />
* You must make clear that users are establishing a relationship with Linden Lab, separate from their relationship with you. <br />
* If your page is public, you must manage registration to comply with Linden Lab's policies about alternate accounts and registration verification. In general, Linden Lab will not approve use of the Reg API for public registration, since [[SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL]] is a preferable option.<br />
<br />
=== What the Reg API can do ===<br />
<br />
Use the Reg API to create Second Life accounts during the user registration process on your website. You can customize the Second Life registration process to capture additional information or fit your registration process. When a user registers, they choose a unique Second Life name and password. Registration provides Linden Lab with the same information provided through standard registrations on the [http://secondlife.com Second Life] website. At the end of registration, your customer must download the Second Life client, install, and run it. At that time, they will be registered with the account they created on your website and will start Second Life in a location you specify.<br />
<br />
With the Reg API, you can:<br />
* Register Second Life Residents from your website and track them.<br />
* Provide customized and branded registration.<br />
* Add newly registered Residents to a Second Life group.<br />
* Send them to a location of your choice when they first log in to Second Life.<br />
* Limit accounts to your estate.<br />
* If Linden Lab has granted permission, limit name selection, or create accounts with a custom name. You must request this permission separately; see [[Custom Name Program]] for more information.<br />
* Provide registrations for your organization with internal access only, for example using an internal web site.<br />
<br />
=== What the Reg API cannot do ===<br />
The Reg API '''does not''' provide the ability to:<br />
<br />
* Provide inventory, create attachments, or control the Resident's outfit<br />
* Alter the appearance of the Viewer.<br />
* Automatically balance load on a sim. Instead, use the Reg API to selectively set the starting location based on data sent from an LSL script in each location.<br />
<br />
The Reg API does not prohibit you from setting a starting location to land that you don't own. You must make sure that the owner of the landing location agrees to have the new Residents arrive there if you don't own the land.<br />
<br />
=== How to participate ===<br />
To request participation in the beta Registration API program, submit the [http://secondlife.com/solution_providers/api/reg_form.php Registration API Request Form]. Linden Lab will contact you by email after reviewing your application. If you have had a RegAPI account that was recently closed, reapply via the [[https://spreadsheets.google.com/viewform?formkey=dDVoWm5vOUVqeDdaelEzc0twZFJpX3c6MA<br />
RegAPI Renewal Form]].<br />
<br />
=== Important notices ===<br />
{{KBcaution|The RegAPI is a beta program that requires some technical proficiency to use successfully. Linden Lab does not currently provide support or technical advice on its use.}}<br />
<br />
* Accounts with Reg API capabilities that have not signed up at least one account within 90 days of receipt of the capabilities will have their Reg API access removed.<br />
* All participants in the Reg API program must abide by Linden Lab's [http://secondlifegrid.net/programs/api/tos API Terms Of Service].<br />
<br />
=== Discussion and support ===<br />
* Use the [[Talk:Registration API|talk page]] to post questions about the RegAPI.<br />
* Use the [https://lists.secondlife.com/cgi-bin/mailman/listinfo/regapi RegAPI mailing list] to share information and send inquiries about the Reg API.<br />
* Although Linden Lab does not provide technical support for the Reg API, you can purchase support from third-party providers; see [[Registration API Third Party Support]].<br />
<br />
== General procedure ==<br />
<br />
To use the Reg API:<br />
# Fill out and submit the [http://secondlife.com/solution_providers/api/reg_form.php Registration API Request Form]. Linden Lab will respond by email.<br />
# Verify your capabilities using the [http://secondlife.com/developers/third_party_reg/#what_are_cap capabilities form].<br />
# Make sure you have permission from the owner of the estate where your users will appear inworld. You ''must'' have permission of the landowner (except for Linden Lab Orientation Islands). If you have multiple registrations and need to send people to different locations, contact us to obtain additional assignments.<br />
# Create your registration web page<br />
# If using PHP, make sure the necessary libraries are installed and working (see http://uk.php.net/phpinfo )<br />
# Test your registration application:<br />
#* Register several new users.<br />
#* If you aren't getting results you expect, check the [[Registration API Error Codes|error code]].<br />
#* Create registrations to test the most common [[Registration API Error Codes|error codes]] and verify that you receive and properly handle them appropriately.<br />
<br />
'''WHEN TESTING'''<br />
<br />
If you are using the Reg API to sign up registrants on the main grid, users under 18 will not be allowed to register, since they are not permitted on the Main Grid. Therefore, when testing, use a birth date that makes the registrant older than 18 years.<br />
<br />
Use an email address that does not currently exist in Second Life. If a user has already registered with an email address, the Reg API will return error 95, email exists.<br />
If you trap errors, you will see this error code, but if not, registration will simply fail.<br />
<br />
== Using capability URLs ==<br />
<br />
Reg API [[Capabilities|capabilities]] represent permissions to perform certain actions. The Reg API grants capabilities with ''capability URLs'' of the form:<br />
<br />
{{Command|<nowiki>https://cap.secondlife.com/cap/0/</nowiki>''UUID''}}<br />
<br />
Where ''UUID'' is the UUID (universally unique identifier) granted for the specific capability.<br />
<br />
For example:<br />
<br />
{{Command|<nowiki>https://cap.secondlife.com/cap/0/2897456b-6959-473e-9b94-36d8cec1b9c3</nowiki>}}<br />
<br />
The Reg API provides capability URLs for the following operations:<br />
<br />
* '''add_to_group''' - add a new user to the specified Second Life group.<br />
* '''create_user''' - create a new user.<br />
* '''check_name''' - indicates whether a user can be registered with a given Second Life first name and last name.<br />
* '''get_last_names''' - return last names and corresponding IDs with which you are able to register new users. <br />
* '''get_error_codes''' - return the set of error codes.<br />
<br />
For more information on these operations, see the [[Registration API Reference]].<br />
<br />
For example, consider the [https://www.secondlife.com/developers/third_party_reg/#what_are_cap example capabilities form] provided on the Second Life website. It requests a description of the capabilities currently granted to you. <br />
<br />
The form POSTs your "first_name", "last_name" and "password" to https://cap.secondlife.com/get_reg_capabilities to get your capabilities. The actual HTML looks like this:<br />
<br />
<html4strict><form action="https://cap.secondlife.com/get_reg_capabilities" method="POST"><br /><br />
<table><br />
<tr><td>First Name</td><td><input name='first_name'></td></tr><br />
<br />
<tr><td>Last Name</td><td><input name='last_name'></td></tr><br />
<br />
<tr><td>Password</td><td><input name='password' type='password'></td></tr><br />
<tr><td>&nbsp;</td></tr><br />
<tr><td align='center' colspan=2><input type='submit' value="Get Capabilities"></td></tr><br />
</table><br />
</form></html4strict><br />
<br />
When you submit a form such as this, the Reg API returns an XML document that looks like this:<br />
<br />
<xml><llsd><br />
<map><br />
<key>get_error_codes</key><br />
<string>https://cap.secondlife.com/cap/0/e2fd05e0-d4f0-4f04-8805-fdc1bd4e9ea2</string><br />
</map><br />
</llsd></xml><br />
<br />
This example shows that you have the "get_error_codes" capability. If instead you had been granted more capabilities, the document would look something like this:<br />
<br />
<xml><llsd><br />
<map><br />
<key>create_user</key><br />
<string>https://cap.secondlife.com/cap/0/35ff3b8c-a30d-4d18-b29a-e3f7f6c79cb6</string><br />
<br />
<key>check_name</key><br />
<string>https://cap.secondlife.com/cap/0/6e528ba1-a8b0-4f6b-8b56-362ee6f5cef8</string><br />
<br />
<key>get_last_names</key><br />
<string>https://cap.secondlife.com/cap/0/be4e4d2e-c00a-46cd-bb8d-d17cb8e92c9b</string><br />
<br />
<key>get_error_codes</key><br />
<string>https://cap.secondlife.com/cap/0/e75f81a5-b7da-4480-8f95-b1cf9d2d680f</string><br />
</map><br />
</llsd></xml><br />
<br />
Of course, these example capabilities URLs don't actually work.<br />
<br />
=== Using LLSD with the Reg API ===<br />
<br />
Use [[LLSD]] XML data format to send and get information to and from capability URLs. Here is an example of a typical LLSD XML message:<br />
<br />
<xml><llsd><br />
<map><br />
<key>dob</key><string>1987-07-06</string><br />
<key>start_region_name</key><string>da boom</string><br />
<key>username</key><string>mistaht</string><br />
<key>last_name_id</key><integer>1872</integer><br />
<key>password</key><string>123456</string><br />
<key>email</key><string>ben@ben.com</string><br />
</map><br />
</llsd></xml><br />
<br />
This document represents a map (hash) containing keys for:<br />
* dob<br />
* start_region_name<br />
* username<br />
* last_name_id<br />
* password<br />
* email<br />
<br />
This document is a typical LLSD XML message that you might POST to the "create_user" capability URL to create a new user.<br />
<br />
The LLSD specification specifies many different data types: Map, Array, String, Integer, Float, Date, and so on. Each data type corresponds to a native object type in most languages.<br />
<br />
The LLSD XML libraries handle most of the work of encoding native objects into LLSD XML and vice-versa. For example, you can use the Ruby library as follows:<br />
<br />
<ruby> require 'LLSD'<br />
<br />
native_obj = 123<br />
llsd_xml = LLSD.to_xml(native_obj) # returns <llsd><integer>123</integer></llsd><br />
returned_native_obj = LLSD.parse(llsd_xml) # returns native ruby integer, 123</ruby><br />
<br />
If you have problems encoding and decoding LLSD, look at the actual LLSD XML being sent and received to start debugging.<br />
<br />
== Limiting accounts to an estate==<br />
You can use the Reg API to limit registrants to the estate of the registrar (the account that controls the registration). You must use the estate ID for the limited_to_estate parameter when creating the account. See [[/Registration_API_Reference#create_user|create_user]]for detals. <br />
<br />
To find your estate Code (as of March 16th 09):<br />
# {{KeyCombo|ctrl=*|alt=*|shift=*|D}} to enable the extra pull-down [[advanced menu]].<br />
# Then use Advanced > View Admin Options (near the bottom).<br />
# From new pull-down menu Admin, select God Tools.<br />
# Look at the Region tab. The Estate ID is listed there. <br />
<br />
=== Accounts can't access estate ===<br />
If you're setting registration to 'restrict to estate' and people can't enter your estate, realize that if you've set access controls to require group membership to enter, you must first add the the new users to the requisite group for them to be able to enter your estate.<br />
<br />
Alternatively, you can subdivide your estate and create a parcel that has no restrictions, set your landing area there, then add new users to the group(s) to enable them to access the rest of the Estate.<br />
<br />
== Guidelines and tips ==<br />
<br />
* Make sure you're using the account that was enabled for the Registration API to create accounts.<br />
* You must use the Registration API to create additional accounts, not the Viewer or the secondlife.com registration page.<br />
* Verify you've including your capabilities url (get it at [http://secondlife.com/developers/third_party_reg/#what_are_cap What are Capability URLs]) and properly set up your account and the location in the script<br />
* Check for [[Registration API Error Codes | error codes]]<br />
* [https://lists.secondlife.com/cgi-bin/mailman/listinfo/regapi Join the Reg API mailing list] for additional information and troubleshooting help.<br />
<br />
When using capability URLs, follow these guidelines:<br />
<br />
* Add code to capture and display returned error codes; this will assist you in troubleshooting problems.<br />
* Do not hard-code your capabilities URLs. Either code your capabilities URLs as constants, or better yet, obtain them at run-time. Capability URLs will expire eventually, so fresh ones are always better.<br />
* Keep your capability URLs secret! The capabilities granted to you are only meant for you. A capability URL is sensitive much like a password. Moreover, Linden Lab tracks the use of each capability.<br />
<br />
'''If using PHP''':<br />
<br />
* The LLSD library has not been tested with PHP5, and is known NOT to work with many common configurations of PHP5. We expect to have and improved version of it available soon, which will be compatible with PHP4 and PHP5. In the meantime, if you have to use PHP5, some folks report using this adapter successfully: http://alexandre.alapetite.net/doc-alex/domxml-php4-php5/<br />
* Or if you like living dangerously, try [[RegAPI_for_PHP5]].<br />
* Make sure the Curl library is installed and running.<br />
<br />
[[Category:RegAPI| RegAPI]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Registration_API&diff=667402Linden Lab Official:Registration API2009-11-19T20:30:10Z<p>Glenn Linden: </p>
<hr />
<div>{{multi-lang}}<br />
{{:Web Services Portal/navigation}}<br />
<br />
== Overview == <br />
<br />
The Registration API (Reg API) enables you to register new Second Life users on your website when you require more than just the ability to send people to a location after they complete registration. If you want to have someone register an account and land at a specific location at login, use [[SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL]].<br />
<br />
The Reg API is a simple [http://en.wikipedia.org/wiki/REST#RESTful_Web_services REST-style web service]. Pass information to in [[LLSD]] XML documents, and it will also return LLSD data. Linden Lab provides libraries to parse and encode LLSD in Perl, PHP, Python, and Ruby; see [[Reg API Examples]].<br />
<br />
In return for some programming effort, the Reg API enables you to:<br />
* Limit accounts to your estate<br />
* Create accounts with a custom name (with special permission from Linden Lab - see [[Custom_Name_Program]])<br />
* Register multiple employees or students from your company or education institution from a single location or as part of your organization's website.<br />
<br />
Important limitations and conditions apply:<br />
* You must provide Linden Lab's Terms of Service as part of registration, in addition to any terms you require.<br />
* You must make clear that users are establishing a relationship with Linden Lab, separate from their relationship with you. <br />
* If your page is public, you must manage registration to comply with Linden Lab's policies about alternate accounts and registration verification. In general, Linden Lab will not approve use of the Reg API for public registration, since [[SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL]] is a preferable option.<br />
<br />
=== What the Reg API can do ===<br />
<br />
Use the Reg API to create Second Life accounts during the user registration process on your website. You can customize the Second Life registration process to capture additional information or fit your registration process. When a user registers, they choose a unique Second Life name and password. Registration provides Linden Lab with the same information provided through standard registrations on the [http://secondlife.com Second Life] website. At the end of registration, your customer must download the Second Life client, install, and run it. At that time, they will be registered with the account they created on your website and will start Second Life in a location you specify.<br />
<br />
With the Reg API, you can:<br />
* Register Second Life Residents from your website and track them.<br />
* Provide customized and branded registration.<br />
* Add newly registered Residents to a Second Life group.<br />
* Send them to a location of your choice when they first log in to Second Life.<br />
* Limit accounts to your estate.<br />
* If Linden Lab has granted permission, limit name selection, or create accounts with a custom name. You must request this permission separately; see [[Custom Name Program]] for more information.<br />
* Provide registrations for your organization with internal access only, for example using an internal web site.<br />
<br />
=== What the Reg API cannot do ===<br />
The Reg API '''does not''' provide the ability to:<br />
<br />
* Provide inventory, create attachments, or control the Resident's outfit<br />
* Alter the appearance of the Viewer.<br />
* Automatically balance load on a sim. Instead, use the Reg API to selectively set the starting location based on data sent from an LSL script in each location.<br />
<br />
The Reg API does not prohibit you from setting a starting location to land that you don't own. You must make sure that the owner of the landing location agrees to have the new Residents arrive there if you don't own the land.<br />
<br />
=== How to participate ===<br />
To request participation in the beta Registration API program, submit the [http://secondlife.com/solution_providers/api/reg_form.php Registration API Request Form]. Linden Lab will contact you by email after reviewing your application. If you have had a RegAPI account that was recently closed, reapply via the [https://spreadsheets.google.com/viewform?formkey=dDVoWm5vOUVqeDdaelEzc0twZFJpX3c6MA<br />
RegAPI Renewal Form].<br />
<br />
=== Important notices ===<br />
{{KBcaution|The RegAPI is a beta program that requires some technical proficiency to use successfully. Linden Lab does not currently provide support or technical advice on its use.}}<br />
<br />
* Accounts with Reg API capabilities that have not signed up at least one account within 90 days of receipt of the capabilities will have their Reg API access removed.<br />
* All participants in the Reg API program must abide by Linden Lab's [http://secondlifegrid.net/programs/api/tos API Terms Of Service].<br />
<br />
=== Discussion and support ===<br />
* Use the [[Talk:Registration API|talk page]] to post questions about the RegAPI.<br />
* Use the [https://lists.secondlife.com/cgi-bin/mailman/listinfo/regapi RegAPI mailing list] to share information and send inquiries about the Reg API.<br />
* Although Linden Lab does not provide technical support for the Reg API, you can purchase support from third-party providers; see [[Registration API Third Party Support]].<br />
<br />
== General procedure ==<br />
<br />
To use the Reg API:<br />
# Fill out and submit the [http://secondlife.com/solution_providers/api/reg_form.php Registration API Request Form]. Linden Lab will respond by email.<br />
# Verify your capabilities using the [http://secondlife.com/developers/third_party_reg/#what_are_cap capabilities form].<br />
# Make sure you have permission from the owner of the estate where your users will appear inworld. You ''must'' have permission of the landowner (except for Linden Lab Orientation Islands). If you have multiple registrations and need to send people to different locations, contact us to obtain additional assignments.<br />
# Create your registration web page<br />
# If using PHP, make sure the necessary libraries are installed and working (see http://uk.php.net/phpinfo )<br />
# Test your registration application:<br />
#* Register several new users.<br />
#* If you aren't getting results you expect, check the [[Registration API Error Codes|error code]].<br />
#* Create registrations to test the most common [[Registration API Error Codes|error codes]] and verify that you receive and properly handle them appropriately.<br />
<br />
'''WHEN TESTING'''<br />
<br />
If you are using the Reg API to sign up registrants on the main grid, users under 18 will not be allowed to register, since they are not permitted on the Main Grid. Therefore, when testing, use a birth date that makes the registrant older than 18 years.<br />
<br />
Use an email address that does not currently exist in Second Life. If a user has already registered with an email address, the Reg API will return error 95, email exists.<br />
If you trap errors, you will see this error code, but if not, registration will simply fail.<br />
<br />
== Using capability URLs ==<br />
<br />
Reg API [[Capabilities|capabilities]] represent permissions to perform certain actions. The Reg API grants capabilities with ''capability URLs'' of the form:<br />
<br />
{{Command|<nowiki>https://cap.secondlife.com/cap/0/</nowiki>''UUID''}}<br />
<br />
Where ''UUID'' is the UUID (universally unique identifier) granted for the specific capability.<br />
<br />
For example:<br />
<br />
{{Command|<nowiki>https://cap.secondlife.com/cap/0/2897456b-6959-473e-9b94-36d8cec1b9c3</nowiki>}}<br />
<br />
The Reg API provides capability URLs for the following operations:<br />
<br />
* '''add_to_group''' - add a new user to the specified Second Life group.<br />
* '''create_user''' - create a new user.<br />
* '''check_name''' - indicates whether a user can be registered with a given Second Life first name and last name.<br />
* '''get_last_names''' - return last names and corresponding IDs with which you are able to register new users. <br />
* '''get_error_codes''' - return the set of error codes.<br />
<br />
For more information on these operations, see the [[Registration API Reference]].<br />
<br />
For example, consider the [https://www.secondlife.com/developers/third_party_reg/#what_are_cap example capabilities form] provided on the Second Life website. It requests a description of the capabilities currently granted to you. <br />
<br />
The form POSTs your "first_name", "last_name" and "password" to https://cap.secondlife.com/get_reg_capabilities to get your capabilities. The actual HTML looks like this:<br />
<br />
<html4strict><form action="https://cap.secondlife.com/get_reg_capabilities" method="POST"><br /><br />
<table><br />
<tr><td>First Name</td><td><input name='first_name'></td></tr><br />
<br />
<tr><td>Last Name</td><td><input name='last_name'></td></tr><br />
<br />
<tr><td>Password</td><td><input name='password' type='password'></td></tr><br />
<tr><td>&nbsp;</td></tr><br />
<tr><td align='center' colspan=2><input type='submit' value="Get Capabilities"></td></tr><br />
</table><br />
</form></html4strict><br />
<br />
When you submit a form such as this, the Reg API returns an XML document that looks like this:<br />
<br />
<xml><llsd><br />
<map><br />
<key>get_error_codes</key><br />
<string>https://cap.secondlife.com/cap/0/e2fd05e0-d4f0-4f04-8805-fdc1bd4e9ea2</string><br />
</map><br />
</llsd></xml><br />
<br />
This example shows that you have the "get_error_codes" capability. If instead you had been granted more capabilities, the document would look something like this:<br />
<br />
<xml><llsd><br />
<map><br />
<key>create_user</key><br />
<string>https://cap.secondlife.com/cap/0/35ff3b8c-a30d-4d18-b29a-e3f7f6c79cb6</string><br />
<br />
<key>check_name</key><br />
<string>https://cap.secondlife.com/cap/0/6e528ba1-a8b0-4f6b-8b56-362ee6f5cef8</string><br />
<br />
<key>get_last_names</key><br />
<string>https://cap.secondlife.com/cap/0/be4e4d2e-c00a-46cd-bb8d-d17cb8e92c9b</string><br />
<br />
<key>get_error_codes</key><br />
<string>https://cap.secondlife.com/cap/0/e75f81a5-b7da-4480-8f95-b1cf9d2d680f</string><br />
</map><br />
</llsd></xml><br />
<br />
Of course, these example capabilities URLs don't actually work.<br />
<br />
=== Using LLSD with the Reg API ===<br />
<br />
Use [[LLSD]] XML data format to send and get information to and from capability URLs. Here is an example of a typical LLSD XML message:<br />
<br />
<xml><llsd><br />
<map><br />
<key>dob</key><string>1987-07-06</string><br />
<key>start_region_name</key><string>da boom</string><br />
<key>username</key><string>mistaht</string><br />
<key>last_name_id</key><integer>1872</integer><br />
<key>password</key><string>123456</string><br />
<key>email</key><string>ben@ben.com</string><br />
</map><br />
</llsd></xml><br />
<br />
This document represents a map (hash) containing keys for:<br />
* dob<br />
* start_region_name<br />
* username<br />
* last_name_id<br />
* password<br />
* email<br />
<br />
This document is a typical LLSD XML message that you might POST to the "create_user" capability URL to create a new user.<br />
<br />
The LLSD specification specifies many different data types: Map, Array, String, Integer, Float, Date, and so on. Each data type corresponds to a native object type in most languages.<br />
<br />
The LLSD XML libraries handle most of the work of encoding native objects into LLSD XML and vice-versa. For example, you can use the Ruby library as follows:<br />
<br />
<ruby> require 'LLSD'<br />
<br />
native_obj = 123<br />
llsd_xml = LLSD.to_xml(native_obj) # returns <llsd><integer>123</integer></llsd><br />
returned_native_obj = LLSD.parse(llsd_xml) # returns native ruby integer, 123</ruby><br />
<br />
If you have problems encoding and decoding LLSD, look at the actual LLSD XML being sent and received to start debugging.<br />
<br />
== Limiting accounts to an estate==<br />
You can use the Reg API to limit registrants to the estate of the registrar (the account that controls the registration). You must use the estate ID for the limited_to_estate parameter when creating the account. See [[/Registration_API_Reference#create_user|create_user]]for detals. <br />
<br />
To find your estate Code (as of March 16th 09):<br />
# {{KeyCombo|ctrl=*|alt=*|shift=*|D}} to enable the extra pull-down [[advanced menu]].<br />
# Then use Advanced > View Admin Options (near the bottom).<br />
# From new pull-down menu Admin, select God Tools.<br />
# Look at the Region tab. The Estate ID is listed there. <br />
<br />
=== Accounts can't access estate ===<br />
If you're setting registration to 'restrict to estate' and people can't enter your estate, realize that if you've set access controls to require group membership to enter, you must first add the the new users to the requisite group for them to be able to enter your estate.<br />
<br />
Alternatively, you can subdivide your estate and create a parcel that has no restrictions, set your landing area there, then add new users to the group(s) to enable them to access the rest of the Estate.<br />
<br />
== Guidelines and tips ==<br />
<br />
* Make sure you're using the account that was enabled for the Registration API to create accounts.<br />
* You must use the Registration API to create additional accounts, not the Viewer or the secondlife.com registration page.<br />
* Verify you've including your capabilities url (get it at [http://secondlife.com/developers/third_party_reg/#what_are_cap What are Capability URLs]) and properly set up your account and the location in the script<br />
* Check for [[Registration API Error Codes | error codes]]<br />
* [https://lists.secondlife.com/cgi-bin/mailman/listinfo/regapi Join the Reg API mailing list] for additional information and troubleshooting help.<br />
<br />
When using capability URLs, follow these guidelines:<br />
<br />
* Add code to capture and display returned error codes; this will assist you in troubleshooting problems.<br />
* Do not hard-code your capabilities URLs. Either code your capabilities URLs as constants, or better yet, obtain them at run-time. Capability URLs will expire eventually, so fresh ones are always better.<br />
* Keep your capability URLs secret! The capabilities granted to you are only meant for you. A capability URL is sensitive much like a password. Moreover, Linden Lab tracks the use of each capability.<br />
<br />
'''If using PHP''':<br />
<br />
* The LLSD library has not been tested with PHP5, and is known NOT to work with many common configurations of PHP5. We expect to have and improved version of it available soon, which will be compatible with PHP4 and PHP5. In the meantime, if you have to use PHP5, some folks report using this adapter successfully: http://alexandre.alapetite.net/doc-alex/domxml-php4-php5/<br />
* Or if you like living dangerously, try [[RegAPI_for_PHP5]].<br />
* Make sure the Curl library is installed and running.<br />
<br />
[[Category:RegAPI| RegAPI]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Business_Articles&diff=637703Business Articles2009-10-30T01:03:30Z<p>Glenn Linden: /* 2009 */</p>
<hr />
<div>==2009==<br />
* [http://gronstedtgroup.com/pdf/SAMA_Velocity_Gronstedt.pdf Virtual Account Management, Real Results], Anders Gronstedt, Velocity reprint, Strategic Account Management Association, Q3/4 2009<br />
* [http://www.itbusinessedge.com/cm/blogs/all/second-life-making-a-corporate-comeback/?cs=36752 Second Life Making a Corporate Comeback] Ann All, IT Business Edge, Oct 16, 2009<br />
*[http://adage.com/digitalnext/post?article_id=139301 Has Second Life Cut It's Mullet?], Chris Abraham, Advertising Age, 28 Sept. 2009<br />
*[http://www.bizjournals.com/triangle/stories/2009/08/03/daily12.html RTI: Avatars could help fight obesity] Triangle Business Journal, Chris Baysden,3 Aug 2009<br />
* [http://webreprints.djreprints.com/2252701367864.pdf A Second Chance for Second Life], Wall Street Journal, August 19, 2009<br />
*[http://metaverse4biz.newsminded.com/2009/overview/your-time-virtually-your-only-direct-cost/ Your Time: Virtually, Your Only Direct Cost] Metaverse For Business, August 9, 2009<br />
* [http://www.forbes.com/2009/07/30/health-wellness-internet-lifestyle-health-online-facebook.html How the Internet is Changing Health Care], Forbes, July 30, 2009<br />
*[http://discovermagazine.com/2009/jul-aug/15-can-medical-students-learn-to-save-real-lives-in-second-life Can Training in Second Life Teach Doctors to Save Real Lives?], Discover Magazine, July 26, 2009 <br />
* [http://www.change-management-blog.com/2009/07/conference-and-world-cafe-meeting-in.html Conference and World Café Meeting in Second Life] Change Management Blog, Holger Nauheimer, 17 July 2009<br />
*[http://www.economist.com/sciencetechnology/displaystory.cfm?story_id=13899038 The Avatar Will See You Now], The Economist, June 23, 2009<br />
*[http://www.parsintl.com/19038.pdf A Second Look at Second Life (PDF)], Chief Learning Officer Magazine, May 2009<br />
*[http://www.jmir.org/2009/2/e17 A Survey of Health-Related Activities on Second Life] Journal of Medical Internet Research, Leslie Beard, BDes; Kumanan Wilson, MD, MSc; Dante Morra, MD, MBA; Jennifer Keelan, PhD, Vol 11 #2, Spring 2009<br />
*[http://sanfrancisco.bizjournals.com/sanfrancisco/stories/2009/06/01/story2.html?b=1243828800^1836431 Second Life's Linden Lab sells virtual realities to businesses] San Francisco Business Times, Patrick Hoge, 29 May 2009<br />
*[http://www.parsintl.com/pdf/18819-FCW-LindenLab.pdf Virtual Learning Gets Second Wind from Second Life] Federal Computing Week PDF Reprint, Colleen O'Hara, 4 May 2009. <br />
*[http://www.clomedia.com/features/2009/May/2622/ A Second Look at Second Life] CIO Magazine, Steve Mahaley, May 2009<br />
*[http://www.salesandmarketing.com/msg/content_display/publications/e3i51215d72cd029dc25043522537e053d0 Case Study: Giving Your Sales Relationships a "Second Life"], Manage Smarter, Dave Stein, 7 April 2009<br />
*[http://www.nytimes.com/indexes/2008/12/07/style/t/index.html#pagewanted=4&pageName=07secondlife& Original Sim. For the architects of Second Life, Reality bites] New York Times Style Magazine, Sam Lubell (undated)<br />
*[http://www.strategy-business.com/li/leadingideas/li00121 It’s a Virtual World] Strategy + business, Rita King, 21 April 09<br />
*[http://www.cnbc.com/id/15840232?video=1047748741&play=1 CNBC Video on Meetings and Events in Second Life], CNBC's Closing Bell program, February 27, 2009<br />
*[http://info.aia.org/aiarchitect/thisweek09/0220/0220d_secondlife.cfm Architecture in Second Life Is a World All Its Own], AIArchitect, Zach Mortice, 20 Feb 2009<br />
*[http://www.indezine.com/blog/2009/02/second-life-for-powerpoint-conversation.html Second Life for Powerpoint Conversation] Indezine, 4 Feb 2009<br />
*[http://www.ibtimes.com/prnews/20090125/moderne-interactive-to-launch-adobe-elearning-experience-in-second-life.htm Moderne Interactive to Launch Adobe eLearning Experience in Second Life], International Business Times, 25 January 2009<br />
<br />
== 2008 ==<br />
*[http://www.slentre.com/second-life-news-working-worlds-international-career-fair-november-27-2008/ Second Life News: Working Worlds International Career Fair] 27 Nov 2008, SLEntrepreneur Magazine<br />
* [http://www.marketingsherpa.com/article.php?ident=30901&pop=no# H&R Block Gets Big Buzz through Social Media for Digital Products] Marketing Sherpa, 30 Oct 2008<br />
* [http://networks.silicon.com/webwatch/0,39024876,39285821,00.htm Virtual worlds set for second coming] Silicon.com, Tim Ferguson, 27 Oct 08<br />
* [http://www.ehealtheurope.net/News/4250/paramedic_students_trained_using_second_life Paramedic Students Trained Using Second Life] eHealth Europe, Jon Hoeksma 20 Oct 2008<br />
* [http://www.asaecenter.org/PublicationsResources/ANowDetail.cfm?ItemNumber=36735 Meetings Remix: Time to Rethink the Usual Format] ASAE & the center for Association Leadership, Jeff Addle, Oct. 2008<br />
* [http://www.birminghampost.net/birmingham-business/birmingham-business-news/creative-industries-news/2008/10/19/how-visitors-can-get-3d-view-of-birmingham-65233-22069882/ How Visitors Can Get a 3D View of Birmingham] Birmingham Post, Anna Blackby, 19 Oct 2008<br />
* [http://thinkbalm.com/2008/09/24/digital-prototypes-help-university-team-get-technology-funding/ Digital prototypes help university team get $550k+ in technology funding], Erica Driver, 24 Sept. 2008<br />
* [http://www.fastcompany.com/magazine/129/the-second-life-of-second-life.html The Second Life of Second Life] Arianne Cohen, Fast Company, October 2008<br />
*[http://www.businessweek.com/magazine/content/08_68/s0808041522849.htm?chan=magazine+channel_bwsmallbiz+--+top+stories Business, and Startups, in Second Life], Eve Tahmincioglu, Businessweek.com 22 Aug 2008<br />
* [http://thinkbalm.com/2008/08/14/accenture-recruiting-in-second-life-cost-effectively-targets-the-“facebook-audience”/ Accenture recruiting in Second Life cost-effectively targets the “Facebook audience”], Erica Driver, ThnkBalm blog, 14 Aug 2008<br />
*[http://www.telstraenterprise.com/researchinsights/expertblogs/everythingsconnected/Lists/Posts/Post.aspx?List=ef67c022%2D7d97%2D490d%2Dbb8f%2Dea8a6648898d&ID=6 An Enterprise in Second Life- lessons from a virtual world], Stephen Powell, Telstra Research Insights, 19 March 2008<br />
* [http://thestandard.com/news/2008/08/08/playboy-successful-extending-online-virtual-brand-if-not-much-else Playboy's Second Life sim buzzes, even as real-world brand falters] Industry Standard, 8 Aug 08 (<i>Playboy has done a good job in creating a community and revenue in SL where many others have not, so it's worth looking at what they're doing right</i>)<br />
* [http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/08/08/BUJ312715G.DTL Fat people get online chance to lose weight], SFGate/SF Chronicle, Victoria Colliver, 8 Aug 08<br />
*[http://www.heatingandventilating.net/news/news.asp?id=5538&title=HVAC+students+attend+Second+Life+school++ HVAC students attend Second Life school] Heating & Ventilating.net (HVR), 31 July 2008<br />
* [http://www.virtualworldsnews.com/2008/07/virtual-events.html Virtual Events cost Microsoft 1/3 of Physical (events)], Virtual World News 18 July 2008<br />
* [http://www.inman.com/news/2008/07/2/new-jersey-realtors-dive-cyberspace New Jersey Relators Dive Into Cyberspace] Inman News, 2 July 2008.<br />
* [http://www.thestandard.com/news/2008/07/01/cigna-deploys-second-life-island-health-education Cigna Deploys a Second Life Island for Health Education], Dean Takahashi, The Industry Standard, 1 July 2008.<br />
*[http://www.webinfrance.com/executive-recruitment-in-france-arrives-second-life-virtual-world-attracts-more-real-businesses-609.html Executive recruitment in France arrives on Second Life, as the virtual world attracts more real businesses] Web in France Magazine, 10 June 2008.<br />
*[http://news.moneycentral.msn.com/provider/providerarticle.aspx?feed=BW&date=20080609&id=8745910 ArcelorMittal Holds Inaugural Global Interactive Individual Shareholder Event], Business Wire, 9 June 2008.<br />
*[http://www.aicpa.org/pubs/jofa/jun2008/second_life.htm Accounting for Second Life] Richard A. Johnson and Joyce M. Middleton, Journal of Accountancy, June 08<br />
*[http://www.designnews.com/blog/460000246/post/610027461.html Second Life Used to Design a Personal Mass Transit System], Matthew J. Traum, design news, 31 May 2008<br />
* [http://www.sciencenews.org/view/feature/id/31953/title/Scientists_Get_a_2nd_Life Scientists Get a 2nd Life], Terra Questi, Science News, 9 May 2008<br />
*[http://reddevnews.com/columns/article.aspx?editorialsid=2626 Microsoft's Second Life], William F. Zachmann, Redmond Developer News, May 2008<br />
*[http://www.latimes.com/news/nationworld/columnone/la-fi-secondlife10-2008may10,0,3987538.story A Second Life for corporate America], Alana Semuels, Los Angeles Times, 10 May 2008<br />
*[http://www.virtualworldsnews.com/2008/04/k-zero-distribu.html K Zero Distributes 34,000 L’Oréal Paris Items in Three-Month Campaign] Nic Mitham, Virtual World News 25 April 2008 <br />
* [http://technology.timesonline.co.uk/tol/news/tech_and_web/article3803056.ece McKinsey: ignore Second Life at your peril] Jonathan Richards, (UK) Times Online, 23 April 2008<br />
* [http://www.peoplemanagement.co.uk/pm/articles/2008/03/Out-of-this-world.htm Recruitment and learning in Second Life], Hashi Syedain, 17 April 2008, People Management Magazine<br />
* [http://www.massively.com/2008/02/29/circuit-city-relaunches-in-second-life Circuit City Relaunches in Second Life], Tateru Nino, Massively blog,29 February 2008<br />
* [http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/02-28-2008/0004764438&EDATE= Siemens PLM Software Adds Interactive Tool to its 'Innovation Connection' Second Life Island], PR Newswire, 28 February 2008<br />
*[http://www.businesswire.com/portal/site/home/index.jsp?ndmViewId=news_view&ndmConfigId=1000001&newsId=20080225006228&newsLang=en Avnet is First Electronics Industry Distributor to Build out Real Estate on Second Life], Business Wire, 25 February 2008<br />
* [http://www.tradingmarkets.com/.site/news/Stock%20News/1129943/ IBM Opens New 3D Virtual Healthcare Island on Second Life], Trading Markets.com, 25 Feb 2008<br />
*[http://www.cio.com/article/180301/Companies_Explore_Virtual_Worlds_As_Collaboration_Tools Companies Explore Virtual Worlds As Collaboration Tools], CIO, 06 Feb 2008<br />
* [http://www.hospitalitynet.org/news/154000320/4034534.html Solare Hotels and Resorts Implements Japanese Hotel Industry’s First Ever Campaign Utilizing “Second Life”], Hospitality Net, 24 January 2008<br />
<br />
== 2007 ==<br />
* [http://www.wired.com/techbiz/people/news/2007/11/terdiman No Shortcuts to Success for Virtual Entrepreneurs], Wired.com, 20 November 2007<br />
* [http://computer.howstuffworks.com/second-life.htm How Second Life Works], How Stuff Works, 19 Nov 2007<br />
* [http://www.marketwire.com/mw/release.do?id=792072 Global Condo Center Delivers New Tools for Consumers to Access Worldwide Listings Through Real and Virtual Worlds], Marketwire, 13 November 2007<br />
* [http://gwynethllewelyn.net/2007/11/10/why-are-we-special/ Why Are We Special - a look at how SL is different from other Virtual Worlds], Gwyneth Llewelyn (blog), 10 November 2007<br />
* [http://www.virtualworldsnews.com/2007/11/millions-of-us-.html Millions of Us Mixes in Splenda; Launches Contest to Make Second Life Sweeter], Virtual Worlds News Blog, 9 November 2007<br />
*[http://www.design.philips.com/about/design/designnewscenter/news/second_life.page Philips Design Finds the Key to Understanding Virtual Worlds] Philips, October 2007 [http://philipsdesign.trimm.nl/PlayorNotPlayPaper.pdf complete paper]<br />
* [http://search.japantimes.co.jp/cgi-bin/nb20071025a4.html Japanese businesses setting up virtual shop in Second Life], Shinichi Terada, The Japan Times, 25 October 2007<br />
* [http://www.networkworld.com/news/2007/101707-eight-questions.html Eight Questions to Ask Before Using a virtual World for Business], Jon Brodkin, Network World, 17 October 2007<br />
* [http://www.pr.com/press-release/56305 depo consulting Announces They Will Host Virtual Content Developer's Trade Show in the Second Life Metaverse], PR.com, 16 October 2007<br />
* [http://www.lunchoverip.com/2007/10/second-life-vir.html Second Life: Virtual Worlds and the Enterprise], Susan Kish, Lunch Over IP Blog, 8 October 2007<br />
* [http://www.internetretailer.com/article.asp?id=23905 Customer As Avatar], InternetRetailer.com, 3 October 2007<br />
* [http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/ 7 Reasons Why Second Life Should Matter for Biz Executives], Wagner James Au, Giga OM blog, 26 September 2007<br />
* [http://wheels.blogs.nytimes.com/2007/09/11/peugeot-visits-frankfurt-and-second-life/ Frankfurt Motor Show: Peugeot Offers Spin in Second Life], Nick Kurczewski, New York Times, 11 September 2007 <br />
* [http://secondtense.blogspot.com/2007/09/top-10-reasons-why-you-are-convinced-to.html Top 10 Reasons Why You Are Convinced to Market in Second Life], Hiro Pendragon, Second Tense Blog, 11 September 2007<br />
* [http://www.msnbc.msn.com/id/20588553/ How your fantasy life can get you a real job], Eve Tahmincioglu, MSNBC, 10 September 2007<br />
* [http://jennifer-dunne.livejournal.com/224619.html Virtual World Comparison Review], Blog by Jennifer Dunne, 7 September 2007<br />
*[http://www.learningcircuits.org/2007/0807gronstedt.htm Second Life Produces Real Training Results], Anders Gronstedt, ASTD Learning Circuits, August 2007<br />
* [http://taotakashi.wordpress.com/2007/08/28/slcc-business-track-observations/ Tao Takashi - Observations on the Business Track at SLCC], 30 August 2007<br />
* [http://www.ibranz.com/blog/?p=47 Marketing in Second Life: What are Group Leaders, Business Owners and Residents Thinking?], ibranz Branding Blog, 29 August 2007<br />
* [http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20070829005728&newsLang=en Tower Consultants to Open Presence in Second Life], Business Wire, 29 August 2007<br />
* [http://www.marketwire.com/mw/release.do?id=765119 We're Up! Praxis Opens Office in Second Life], Marketwire, 29 August 2007<br />
* [http://news.independent.co.uk/media/article2896398.ece Inside Story: Virtual Visions], The Independent, 27 August 2007<br />
* [http://www.fwdailynews.com/articles/2007/08/25/greater_fort_wayne/news/doc46cf14ebdcfc4892293919.txt Companies Show Real Interest in Virtual World], Morris Malakoff, Greater Fort Wayne Business Daily, 24 August 2007<br />
* [http://www.npr.org/templates/story/story.php?storyId=13851345 Virtual Recruiting for Real-World Jobs], NPR.org, 22 August 2007<br />
* [http://www.informationweek.com/shared/printableArticle.jhtml?articleID=201500141 Five Rules For Bringing Your Real-Life Business Into Second Life], Mitch Wagner, Information Week, 21 August 2007<br />
* [http://www.neurosciencemarketing.com/blog/articles/second-life-neuroscience.htm The Neuroscience of Second Life], Neuromarketing.com, 13 August 2007<br />
* [http://blogs.zdnet.com/Howlett/?p=121 Second Life plus Twitter for enterprise?], Dennis Howlett, ZDNet Blog, 12 August 2007.<br />
* [http://blog.mindblizzard.com/2007/08/10-steps-to-perfect-sl-corporate_09.html 10 Steps to a Perfect Corporate SL Project], MindBlizzard Blog, 9 August 2007<br />
* [http://www.hollywoodreporter.com/hr/content_display/news/e3i7ba34c61f8b25ae278dc647741c6f273?imw=Y Phoenix soars into Second Life: Virtual avatars credited with boosting film's Imax 3D showing], The Hollywood Reporter, 3 August 2007<br />
* [http://www.abcnews.go.com/Technology/story?id=3437446&page=1 Coldwell Banker Puts Real House on Second Life Block], ABC News.com, 2 August 2007<br />
* [http://nwn.blogs.com/nwn/2007/07/greenies.html Going Green], New World Notes, Blog post by Wagner James Au, 30 July 2007<br />
* [http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article2157902.ece Getting real about business in Second Life], Dominic Rushe, The Sunday Times, 29 July 2007<br />
* [http://www.industryweek.com/ReadArticle.aspx?ArticleID=14649&SectionID=1 Second Life: What Is It (And Why Should Manufacturers Care?)], Industry Week, 27 July 2007<br />
* [http://www.wired.com/gadgets/miscellaneous/news/2007/07/wiimote Wii + Second Life = New Training Simulator], Wired, 27 July 2007<br />
* [http://www.iht.com/articles/2007/07/23/business/bankcol24.php Banking Matters: Real-life lessons about customers learned in virtual worlds], International Herald Tribune, 23 July 2007<br />
* [http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/ Debunking 5 Business Myths about Second Life], GigaOm by Wagner James Au, 12 July 2007<br />
* [http://www.informationweek.com/blog/main/archives/2007/04/using_second_li_2.html Using Second Life As A Business-To-Business Tool], InformationWeek Blog, 26 April 2007, Mitch Wagner <br />
* [http://freshtakes.typepad.com/sl_communicators/ Exploring the potential of Second Life for business communications, information dissemination and innovation] Business Communicators of Second Life blog <br />
*[http://www.businessweek.com/technology/special_reports/20070416virtuallife.htm?campaign_id=rss_daily----- Tech Report Special: Virtual Life], Business Week 16 April 2007<br />
* [http://networks.silicon.com/telecoms/0,39024659,39166673,00.htm?r=1 Could Second Life kill off the call centre], Silicon.com 10 April 2007<br />
* [http://www.work.com/doing-business-in-second-life-1285/ Guide to Doing Business in Second Life] - a good short intro to getting started in Second Life, (April 2007 but not dated) <br />
* [http://blog.tretiakmedia.com/2007/03/31/virtual-world-transition-what-sl-business-model-works-best-by-bill-nissim/ Virtual World Transition: What SL Business Model Works Best?], Marketing Profs (reprint on SLQ Explorer), 31 March 2007<br />
*[http://www.openpr.com/news/17221/First-customer-satisfaction-survey-in-Second-Life-insufficient-customer-care-and-opportunities-for-interaction-between-Second-Life-users-and-companies-identified-as-the-main-weakness.html Press release by Komjuniti], a German Brand Management company of a survey of residents about Brands <br />
* [http://www.henryjenkins.org/2007/03/my_main_question_to_jenkins.html How Second Life Impacts Our First Life], Blog post by Henry Jenkins<br />
* [http://irvingwb.typepad.com/blog/2007/02/a_dialogue_on_v.html#more A Dialogue on Virtual Worlds], Blog post by Irving Wladawsky-Berger<br />
* [http://www.baselinemag.com/article2/0,1540,2098837,00.asp Second Life: Is Business Ready For Virtual Worlds?], David F. Carr, Baseline, 1 March 2007. <br />
* [http://www.personalizemedia.com/index.php/2007/02/04/the-brand-owners-guide-to-joining-the-metaverse/ The Brand Owners Guide to Entering the Metaverse], Personalize Media.com Blog, 4 February 2007<br />
* [http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?postversion=200701221 Second Life: It's Not a Game], Fortune 22 January 2007<br />
*[http://www.entrepreneur.com/startingabusiness/businessideas/article172768.html Starting a Second Life Business], Entrepreneur.com, 9 January 2007<br />
<br />
==2006==<br />
* [http://secondlife.reuters.com/stories/2006/12/22/warren-ellis-to-write-weekly-sl-column-for-reuters/ Warren Ellis to write weekly SL column for Reuters], Reuters, 12/22/06 <br />
* [http://news.com.com/IBM+to+give+birth+to+Second+Life+business+group/2100-1014_3-6143175.html?tag=ne.gall.related IBM to Give Birth to 'Second Life Business Group"], CNET.com, 12 December 2006<br />
* [http://www.silicon.com/0,39024729,39164567,00.htm Virtual worlds to boost telcos- Can you get outsourced to Second Life?], Silicon.com, 12/7/06 <br />
* [http://www.thestreet.com/newsanalysis/second-life/10324949.html Second Life's PR Avatar], TheStreet.com, 11/29/06<br />
* [http://www.businessweek.com/magazine/content/06_48/b4011417.htm Second Life Tip Sheet], Business Week, 11/27/06 (This is a 10 tips for businesses considering Second Life and is a great intro for any business) <br />
* [http://www.informationweek.com/story/showArticle.jhtml?articleID=193700541&cid=RSSfeed_IWK_A Information week article about IBM], 11/10/06<br />
* [http://money.cnn.com/2006/11/09/technology/fastforward_secondlife.fortune/ No, Second Life is not Overhyped], CNN Money, 11/9/06<br />
* [http://alwayson.goingon.com/permalink/post/7058 Irving in (a Virtual World) Wonderland], 11/7/06<br />
* [http://www.nytimes.com/2006/11/03/travel/escapes/03second.html?ref=escapes NYTimes Travel section article about Second Life], 11/03/06 <br />
* [http://irvingwb.typepad.com/blog/2006/11/irving_in_a_vir.html Irving in (a Virtual World) Wonderland], Blog post by Irving Wladawsky-Berger<br />
*[http://www.publish.com/article2/0,1895,2034559,00.asp Is Your Business Ready for Virtual Business?], Publish, 10/20/06, <br />
* [http://www.poynter.org/column.asp?id=31 11 Reasons Why Massively Multiplayer Games Will Change How Business Works: Part 1], Poynteronline, 10/25/06 <br />
*[http://www.redorbit.com/news/technology/696649/the_digital_second_life_has_its_own_culture_and_economy/index.html?source=r_technology The Digital 'Second Life' Has Its Own Culture and Economy] Red Orbit, 10/17/06 <br />
* [http://www.mysanantonio.com/business/stories/MYSA101806.01E.BIZsecond.life.2c01cb5.html Businesses find real opportunity in the virtual world of Second Life], My SanAntonio.com, 10/17/06 <br />
* [http://www.simteach.com/SLCC06/slcc2006-proceedings.pdf Proceedings of the Second Life Educational Workshop at SLCC], 10/2006 <br />
* [http://www.wired.com/wired/archive/14.10/sloverview.html Wired Travel Guide, Second Life], Oct 2006 <br />
*[http://yahoo.businessweek.com/technology/content/oct2006/tc20061017_127435.htm Big Media Gets a Second Life], Business Week, 10/17/06 <br />
* [http://images.businessweek.com/ss/06/10/secondlife/index_01.htm?chan=home+page+slideshows Breathing Second Life into Business], Business Week, 10/10/06 <br />
* [http://blog.ericrice.com/blog/_archives/2006/3/10/1815029.html Eric Rice's How to Learn about Second Life...], March 2006<br />
<br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Business_Articles&diff=637693Business Articles2009-10-30T01:02:40Z<p>Glenn Linden: </p>
<hr />
<div>==2009==<br />
* [http://gronstedtgroup.com/pdf/SAMA_Velocity_Gronstedt.pdf Virtual Account Management, Real Results], Anders Gronstedt, Velocity reprint, Strategic Account Management Association, Q3/4 2009* [http://www.itbusinessedge.com/cm/blogs/all/second-life-making-a-corporate-comeback/?cs=36752 Second Life Making a Corporate Comeback] Ann All, IT Business Edge, Oct 16, 2009<br />
*[http://adage.com/digitalnext/post?article_id=139301 Has Second Life Cut It's Mullet?], Chris Abraham, Advertising Age, 28 Sept. 2009<br />
*[http://www.bizjournals.com/triangle/stories/2009/08/03/daily12.html RTI: Avatars could help fight obesity] Triangle Business Journal, Chris Baysden,3 Aug 2009<br />
* [http://webreprints.djreprints.com/2252701367864.pdf A Second Chance for Second Life], Wall Street Journal, August 19, 2009<br />
*[http://metaverse4biz.newsminded.com/2009/overview/your-time-virtually-your-only-direct-cost/ Your Time: Virtually, Your Only Direct Cost] Metaverse For Business, August 9, 2009<br />
* [http://www.forbes.com/2009/07/30/health-wellness-internet-lifestyle-health-online-facebook.html How the Internet is Changing Health Care], Forbes, July 30, 2009<br />
*[http://discovermagazine.com/2009/jul-aug/15-can-medical-students-learn-to-save-real-lives-in-second-life Can Training in Second Life Teach Doctors to Save Real Lives?], Discover Magazine, July 26, 2009 <br />
* [http://www.change-management-blog.com/2009/07/conference-and-world-cafe-meeting-in.html Conference and World Café Meeting in Second Life] Change Management Blog, Holger Nauheimer, 17 July 2009<br />
*[http://www.economist.com/sciencetechnology/displaystory.cfm?story_id=13899038 The Avatar Will See You Now], The Economist, June 23, 2009<br />
*[http://www.parsintl.com/19038.pdf A Second Look at Second Life (PDF)], Chief Learning Officer Magazine, May 2009<br />
*[http://www.jmir.org/2009/2/e17 A Survey of Health-Related Activities on Second Life] Journal of Medical Internet Research, Leslie Beard, BDes; Kumanan Wilson, MD, MSc; Dante Morra, MD, MBA; Jennifer Keelan, PhD, Vol 11 #2, Spring 2009<br />
*[http://sanfrancisco.bizjournals.com/sanfrancisco/stories/2009/06/01/story2.html?b=1243828800^1836431 Second Life's Linden Lab sells virtual realities to businesses] San Francisco Business Times, Patrick Hoge, 29 May 2009<br />
*[http://www.parsintl.com/pdf/18819-FCW-LindenLab.pdf Virtual Learning Gets Second Wind from Second Life] Federal Computing Week PDF Reprint, Colleen O'Hara, 4 May 2009. <br />
*[http://www.clomedia.com/features/2009/May/2622/ A Second Look at Second Life] CIO Magazine, Steve Mahaley, May 2009<br />
*[http://www.salesandmarketing.com/msg/content_display/publications/e3i51215d72cd029dc25043522537e053d0 Case Study: Giving Your Sales Relationships a "Second Life"], Manage Smarter, Dave Stein, 7 April 2009<br />
*[http://www.nytimes.com/indexes/2008/12/07/style/t/index.html#pagewanted=4&pageName=07secondlife& Original Sim. For the architects of Second Life, Reality bites] New York Times Style Magazine, Sam Lubell (undated)<br />
*[http://www.strategy-business.com/li/leadingideas/li00121 It’s a Virtual World] Strategy + business, Rita King, 21 April 09<br />
*[http://www.cnbc.com/id/15840232?video=1047748741&play=1 CNBC Video on Meetings and Events in Second Life], CNBC's Closing Bell program, February 27, 2009<br />
*[http://info.aia.org/aiarchitect/thisweek09/0220/0220d_secondlife.cfm Architecture in Second Life Is a World All Its Own], AIArchitect, Zach Mortice, 20 Feb 2009<br />
*[http://www.indezine.com/blog/2009/02/second-life-for-powerpoint-conversation.html Second Life for Powerpoint Conversation] Indezine, 4 Feb 2009<br />
*[http://www.ibtimes.com/prnews/20090125/moderne-interactive-to-launch-adobe-elearning-experience-in-second-life.htm Moderne Interactive to Launch Adobe eLearning Experience in Second Life], International Business Times, 25 January 2009<br />
<br />
== 2008 ==<br />
*[http://www.slentre.com/second-life-news-working-worlds-international-career-fair-november-27-2008/ Second Life News: Working Worlds International Career Fair] 27 Nov 2008, SLEntrepreneur Magazine<br />
* [http://www.marketingsherpa.com/article.php?ident=30901&pop=no# H&R Block Gets Big Buzz through Social Media for Digital Products] Marketing Sherpa, 30 Oct 2008<br />
* [http://networks.silicon.com/webwatch/0,39024876,39285821,00.htm Virtual worlds set for second coming] Silicon.com, Tim Ferguson, 27 Oct 08<br />
* [http://www.ehealtheurope.net/News/4250/paramedic_students_trained_using_second_life Paramedic Students Trained Using Second Life] eHealth Europe, Jon Hoeksma 20 Oct 2008<br />
* [http://www.asaecenter.org/PublicationsResources/ANowDetail.cfm?ItemNumber=36735 Meetings Remix: Time to Rethink the Usual Format] ASAE & the center for Association Leadership, Jeff Addle, Oct. 2008<br />
* [http://www.birminghampost.net/birmingham-business/birmingham-business-news/creative-industries-news/2008/10/19/how-visitors-can-get-3d-view-of-birmingham-65233-22069882/ How Visitors Can Get a 3D View of Birmingham] Birmingham Post, Anna Blackby, 19 Oct 2008<br />
* [http://thinkbalm.com/2008/09/24/digital-prototypes-help-university-team-get-technology-funding/ Digital prototypes help university team get $550k+ in technology funding], Erica Driver, 24 Sept. 2008<br />
* [http://www.fastcompany.com/magazine/129/the-second-life-of-second-life.html The Second Life of Second Life] Arianne Cohen, Fast Company, October 2008<br />
*[http://www.businessweek.com/magazine/content/08_68/s0808041522849.htm?chan=magazine+channel_bwsmallbiz+--+top+stories Business, and Startups, in Second Life], Eve Tahmincioglu, Businessweek.com 22 Aug 2008<br />
* [http://thinkbalm.com/2008/08/14/accenture-recruiting-in-second-life-cost-effectively-targets-the-“facebook-audience”/ Accenture recruiting in Second Life cost-effectively targets the “Facebook audience”], Erica Driver, ThnkBalm blog, 14 Aug 2008<br />
*[http://www.telstraenterprise.com/researchinsights/expertblogs/everythingsconnected/Lists/Posts/Post.aspx?List=ef67c022%2D7d97%2D490d%2Dbb8f%2Dea8a6648898d&ID=6 An Enterprise in Second Life- lessons from a virtual world], Stephen Powell, Telstra Research Insights, 19 March 2008<br />
* [http://thestandard.com/news/2008/08/08/playboy-successful-extending-online-virtual-brand-if-not-much-else Playboy's Second Life sim buzzes, even as real-world brand falters] Industry Standard, 8 Aug 08 (<i>Playboy has done a good job in creating a community and revenue in SL where many others have not, so it's worth looking at what they're doing right</i>)<br />
* [http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/08/08/BUJ312715G.DTL Fat people get online chance to lose weight], SFGate/SF Chronicle, Victoria Colliver, 8 Aug 08<br />
*[http://www.heatingandventilating.net/news/news.asp?id=5538&title=HVAC+students+attend+Second+Life+school++ HVAC students attend Second Life school] Heating & Ventilating.net (HVR), 31 July 2008<br />
* [http://www.virtualworldsnews.com/2008/07/virtual-events.html Virtual Events cost Microsoft 1/3 of Physical (events)], Virtual World News 18 July 2008<br />
* [http://www.inman.com/news/2008/07/2/new-jersey-realtors-dive-cyberspace New Jersey Relators Dive Into Cyberspace] Inman News, 2 July 2008.<br />
* [http://www.thestandard.com/news/2008/07/01/cigna-deploys-second-life-island-health-education Cigna Deploys a Second Life Island for Health Education], Dean Takahashi, The Industry Standard, 1 July 2008.<br />
*[http://www.webinfrance.com/executive-recruitment-in-france-arrives-second-life-virtual-world-attracts-more-real-businesses-609.html Executive recruitment in France arrives on Second Life, as the virtual world attracts more real businesses] Web in France Magazine, 10 June 2008.<br />
*[http://news.moneycentral.msn.com/provider/providerarticle.aspx?feed=BW&date=20080609&id=8745910 ArcelorMittal Holds Inaugural Global Interactive Individual Shareholder Event], Business Wire, 9 June 2008.<br />
*[http://www.aicpa.org/pubs/jofa/jun2008/second_life.htm Accounting for Second Life] Richard A. Johnson and Joyce M. Middleton, Journal of Accountancy, June 08<br />
*[http://www.designnews.com/blog/460000246/post/610027461.html Second Life Used to Design a Personal Mass Transit System], Matthew J. Traum, design news, 31 May 2008<br />
* [http://www.sciencenews.org/view/feature/id/31953/title/Scientists_Get_a_2nd_Life Scientists Get a 2nd Life], Terra Questi, Science News, 9 May 2008<br />
*[http://reddevnews.com/columns/article.aspx?editorialsid=2626 Microsoft's Second Life], William F. Zachmann, Redmond Developer News, May 2008<br />
*[http://www.latimes.com/news/nationworld/columnone/la-fi-secondlife10-2008may10,0,3987538.story A Second Life for corporate America], Alana Semuels, Los Angeles Times, 10 May 2008<br />
*[http://www.virtualworldsnews.com/2008/04/k-zero-distribu.html K Zero Distributes 34,000 L’Oréal Paris Items in Three-Month Campaign] Nic Mitham, Virtual World News 25 April 2008 <br />
* [http://technology.timesonline.co.uk/tol/news/tech_and_web/article3803056.ece McKinsey: ignore Second Life at your peril] Jonathan Richards, (UK) Times Online, 23 April 2008<br />
* [http://www.peoplemanagement.co.uk/pm/articles/2008/03/Out-of-this-world.htm Recruitment and learning in Second Life], Hashi Syedain, 17 April 2008, People Management Magazine<br />
* [http://www.massively.com/2008/02/29/circuit-city-relaunches-in-second-life Circuit City Relaunches in Second Life], Tateru Nino, Massively blog,29 February 2008<br />
* [http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/02-28-2008/0004764438&EDATE= Siemens PLM Software Adds Interactive Tool to its 'Innovation Connection' Second Life Island], PR Newswire, 28 February 2008<br />
*[http://www.businesswire.com/portal/site/home/index.jsp?ndmViewId=news_view&ndmConfigId=1000001&newsId=20080225006228&newsLang=en Avnet is First Electronics Industry Distributor to Build out Real Estate on Second Life], Business Wire, 25 February 2008<br />
* [http://www.tradingmarkets.com/.site/news/Stock%20News/1129943/ IBM Opens New 3D Virtual Healthcare Island on Second Life], Trading Markets.com, 25 Feb 2008<br />
*[http://www.cio.com/article/180301/Companies_Explore_Virtual_Worlds_As_Collaboration_Tools Companies Explore Virtual Worlds As Collaboration Tools], CIO, 06 Feb 2008<br />
* [http://www.hospitalitynet.org/news/154000320/4034534.html Solare Hotels and Resorts Implements Japanese Hotel Industry’s First Ever Campaign Utilizing “Second Life”], Hospitality Net, 24 January 2008<br />
<br />
== 2007 ==<br />
* [http://www.wired.com/techbiz/people/news/2007/11/terdiman No Shortcuts to Success for Virtual Entrepreneurs], Wired.com, 20 November 2007<br />
* [http://computer.howstuffworks.com/second-life.htm How Second Life Works], How Stuff Works, 19 Nov 2007<br />
* [http://www.marketwire.com/mw/release.do?id=792072 Global Condo Center Delivers New Tools for Consumers to Access Worldwide Listings Through Real and Virtual Worlds], Marketwire, 13 November 2007<br />
* [http://gwynethllewelyn.net/2007/11/10/why-are-we-special/ Why Are We Special - a look at how SL is different from other Virtual Worlds], Gwyneth Llewelyn (blog), 10 November 2007<br />
* [http://www.virtualworldsnews.com/2007/11/millions-of-us-.html Millions of Us Mixes in Splenda; Launches Contest to Make Second Life Sweeter], Virtual Worlds News Blog, 9 November 2007<br />
*[http://www.design.philips.com/about/design/designnewscenter/news/second_life.page Philips Design Finds the Key to Understanding Virtual Worlds] Philips, October 2007 [http://philipsdesign.trimm.nl/PlayorNotPlayPaper.pdf complete paper]<br />
* [http://search.japantimes.co.jp/cgi-bin/nb20071025a4.html Japanese businesses setting up virtual shop in Second Life], Shinichi Terada, The Japan Times, 25 October 2007<br />
* [http://www.networkworld.com/news/2007/101707-eight-questions.html Eight Questions to Ask Before Using a virtual World for Business], Jon Brodkin, Network World, 17 October 2007<br />
* [http://www.pr.com/press-release/56305 depo consulting Announces They Will Host Virtual Content Developer's Trade Show in the Second Life Metaverse], PR.com, 16 October 2007<br />
* [http://www.lunchoverip.com/2007/10/second-life-vir.html Second Life: Virtual Worlds and the Enterprise], Susan Kish, Lunch Over IP Blog, 8 October 2007<br />
* [http://www.internetretailer.com/article.asp?id=23905 Customer As Avatar], InternetRetailer.com, 3 October 2007<br />
* [http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/ 7 Reasons Why Second Life Should Matter for Biz Executives], Wagner James Au, Giga OM blog, 26 September 2007<br />
* [http://wheels.blogs.nytimes.com/2007/09/11/peugeot-visits-frankfurt-and-second-life/ Frankfurt Motor Show: Peugeot Offers Spin in Second Life], Nick Kurczewski, New York Times, 11 September 2007 <br />
* [http://secondtense.blogspot.com/2007/09/top-10-reasons-why-you-are-convinced-to.html Top 10 Reasons Why You Are Convinced to Market in Second Life], Hiro Pendragon, Second Tense Blog, 11 September 2007<br />
* [http://www.msnbc.msn.com/id/20588553/ How your fantasy life can get you a real job], Eve Tahmincioglu, MSNBC, 10 September 2007<br />
* [http://jennifer-dunne.livejournal.com/224619.html Virtual World Comparison Review], Blog by Jennifer Dunne, 7 September 2007<br />
*[http://www.learningcircuits.org/2007/0807gronstedt.htm Second Life Produces Real Training Results], Anders Gronstedt, ASTD Learning Circuits, August 2007<br />
* [http://taotakashi.wordpress.com/2007/08/28/slcc-business-track-observations/ Tao Takashi - Observations on the Business Track at SLCC], 30 August 2007<br />
* [http://www.ibranz.com/blog/?p=47 Marketing in Second Life: What are Group Leaders, Business Owners and Residents Thinking?], ibranz Branding Blog, 29 August 2007<br />
* [http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20070829005728&newsLang=en Tower Consultants to Open Presence in Second Life], Business Wire, 29 August 2007<br />
* [http://www.marketwire.com/mw/release.do?id=765119 We're Up! Praxis Opens Office in Second Life], Marketwire, 29 August 2007<br />
* [http://news.independent.co.uk/media/article2896398.ece Inside Story: Virtual Visions], The Independent, 27 August 2007<br />
* [http://www.fwdailynews.com/articles/2007/08/25/greater_fort_wayne/news/doc46cf14ebdcfc4892293919.txt Companies Show Real Interest in Virtual World], Morris Malakoff, Greater Fort Wayne Business Daily, 24 August 2007<br />
* [http://www.npr.org/templates/story/story.php?storyId=13851345 Virtual Recruiting for Real-World Jobs], NPR.org, 22 August 2007<br />
* [http://www.informationweek.com/shared/printableArticle.jhtml?articleID=201500141 Five Rules For Bringing Your Real-Life Business Into Second Life], Mitch Wagner, Information Week, 21 August 2007<br />
* [http://www.neurosciencemarketing.com/blog/articles/second-life-neuroscience.htm The Neuroscience of Second Life], Neuromarketing.com, 13 August 2007<br />
* [http://blogs.zdnet.com/Howlett/?p=121 Second Life plus Twitter for enterprise?], Dennis Howlett, ZDNet Blog, 12 August 2007.<br />
* [http://blog.mindblizzard.com/2007/08/10-steps-to-perfect-sl-corporate_09.html 10 Steps to a Perfect Corporate SL Project], MindBlizzard Blog, 9 August 2007<br />
* [http://www.hollywoodreporter.com/hr/content_display/news/e3i7ba34c61f8b25ae278dc647741c6f273?imw=Y Phoenix soars into Second Life: Virtual avatars credited with boosting film's Imax 3D showing], The Hollywood Reporter, 3 August 2007<br />
* [http://www.abcnews.go.com/Technology/story?id=3437446&page=1 Coldwell Banker Puts Real House on Second Life Block], ABC News.com, 2 August 2007<br />
* [http://nwn.blogs.com/nwn/2007/07/greenies.html Going Green], New World Notes, Blog post by Wagner James Au, 30 July 2007<br />
* [http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article2157902.ece Getting real about business in Second Life], Dominic Rushe, The Sunday Times, 29 July 2007<br />
* [http://www.industryweek.com/ReadArticle.aspx?ArticleID=14649&SectionID=1 Second Life: What Is It (And Why Should Manufacturers Care?)], Industry Week, 27 July 2007<br />
* [http://www.wired.com/gadgets/miscellaneous/news/2007/07/wiimote Wii + Second Life = New Training Simulator], Wired, 27 July 2007<br />
* [http://www.iht.com/articles/2007/07/23/business/bankcol24.php Banking Matters: Real-life lessons about customers learned in virtual worlds], International Herald Tribune, 23 July 2007<br />
* [http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/ Debunking 5 Business Myths about Second Life], GigaOm by Wagner James Au, 12 July 2007<br />
* [http://www.informationweek.com/blog/main/archives/2007/04/using_second_li_2.html Using Second Life As A Business-To-Business Tool], InformationWeek Blog, 26 April 2007, Mitch Wagner <br />
* [http://freshtakes.typepad.com/sl_communicators/ Exploring the potential of Second Life for business communications, information dissemination and innovation] Business Communicators of Second Life blog <br />
*[http://www.businessweek.com/technology/special_reports/20070416virtuallife.htm?campaign_id=rss_daily----- Tech Report Special: Virtual Life], Business Week 16 April 2007<br />
* [http://networks.silicon.com/telecoms/0,39024659,39166673,00.htm?r=1 Could Second Life kill off the call centre], Silicon.com 10 April 2007<br />
* [http://www.work.com/doing-business-in-second-life-1285/ Guide to Doing Business in Second Life] - a good short intro to getting started in Second Life, (April 2007 but not dated) <br />
* [http://blog.tretiakmedia.com/2007/03/31/virtual-world-transition-what-sl-business-model-works-best-by-bill-nissim/ Virtual World Transition: What SL Business Model Works Best?], Marketing Profs (reprint on SLQ Explorer), 31 March 2007<br />
*[http://www.openpr.com/news/17221/First-customer-satisfaction-survey-in-Second-Life-insufficient-customer-care-and-opportunities-for-interaction-between-Second-Life-users-and-companies-identified-as-the-main-weakness.html Press release by Komjuniti], a German Brand Management company of a survey of residents about Brands <br />
* [http://www.henryjenkins.org/2007/03/my_main_question_to_jenkins.html How Second Life Impacts Our First Life], Blog post by Henry Jenkins<br />
* [http://irvingwb.typepad.com/blog/2007/02/a_dialogue_on_v.html#more A Dialogue on Virtual Worlds], Blog post by Irving Wladawsky-Berger<br />
* [http://www.baselinemag.com/article2/0,1540,2098837,00.asp Second Life: Is Business Ready For Virtual Worlds?], David F. Carr, Baseline, 1 March 2007. <br />
* [http://www.personalizemedia.com/index.php/2007/02/04/the-brand-owners-guide-to-joining-the-metaverse/ The Brand Owners Guide to Entering the Metaverse], Personalize Media.com Blog, 4 February 2007<br />
* [http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?postversion=200701221 Second Life: It's Not a Game], Fortune 22 January 2007<br />
*[http://www.entrepreneur.com/startingabusiness/businessideas/article172768.html Starting a Second Life Business], Entrepreneur.com, 9 January 2007<br />
<br />
==2006==<br />
* [http://secondlife.reuters.com/stories/2006/12/22/warren-ellis-to-write-weekly-sl-column-for-reuters/ Warren Ellis to write weekly SL column for Reuters], Reuters, 12/22/06 <br />
* [http://news.com.com/IBM+to+give+birth+to+Second+Life+business+group/2100-1014_3-6143175.html?tag=ne.gall.related IBM to Give Birth to 'Second Life Business Group"], CNET.com, 12 December 2006<br />
* [http://www.silicon.com/0,39024729,39164567,00.htm Virtual worlds to boost telcos- Can you get outsourced to Second Life?], Silicon.com, 12/7/06 <br />
* [http://www.thestreet.com/newsanalysis/second-life/10324949.html Second Life's PR Avatar], TheStreet.com, 11/29/06<br />
* [http://www.businessweek.com/magazine/content/06_48/b4011417.htm Second Life Tip Sheet], Business Week, 11/27/06 (This is a 10 tips for businesses considering Second Life and is a great intro for any business) <br />
* [http://www.informationweek.com/story/showArticle.jhtml?articleID=193700541&cid=RSSfeed_IWK_A Information week article about IBM], 11/10/06<br />
* [http://money.cnn.com/2006/11/09/technology/fastforward_secondlife.fortune/ No, Second Life is not Overhyped], CNN Money, 11/9/06<br />
* [http://alwayson.goingon.com/permalink/post/7058 Irving in (a Virtual World) Wonderland], 11/7/06<br />
* [http://www.nytimes.com/2006/11/03/travel/escapes/03second.html?ref=escapes NYTimes Travel section article about Second Life], 11/03/06 <br />
* [http://irvingwb.typepad.com/blog/2006/11/irving_in_a_vir.html Irving in (a Virtual World) Wonderland], Blog post by Irving Wladawsky-Berger<br />
*[http://www.publish.com/article2/0,1895,2034559,00.asp Is Your Business Ready for Virtual Business?], Publish, 10/20/06, <br />
* [http://www.poynter.org/column.asp?id=31 11 Reasons Why Massively Multiplayer Games Will Change How Business Works: Part 1], Poynteronline, 10/25/06 <br />
*[http://www.redorbit.com/news/technology/696649/the_digital_second_life_has_its_own_culture_and_economy/index.html?source=r_technology The Digital 'Second Life' Has Its Own Culture and Economy] Red Orbit, 10/17/06 <br />
* [http://www.mysanantonio.com/business/stories/MYSA101806.01E.BIZsecond.life.2c01cb5.html Businesses find real opportunity in the virtual world of Second Life], My SanAntonio.com, 10/17/06 <br />
* [http://www.simteach.com/SLCC06/slcc2006-proceedings.pdf Proceedings of the Second Life Educational Workshop at SLCC], 10/2006 <br />
* [http://www.wired.com/wired/archive/14.10/sloverview.html Wired Travel Guide, Second Life], Oct 2006 <br />
*[http://yahoo.businessweek.com/technology/content/oct2006/tc20061017_127435.htm Big Media Gets a Second Life], Business Week, 10/17/06 <br />
* [http://images.businessweek.com/ss/06/10/secondlife/index_01.htm?chan=home+page+slideshows Breathing Second Life into Business], Business Week, 10/10/06 <br />
* [http://blog.ericrice.com/blog/_archives/2006/3/10/1815029.html Eric Rice's How to Learn about Second Life...], March 2006<br />
<br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Videos&diff=637403Videos2009-10-29T21:57:06Z<p>Glenn Linden: </p>
<hr />
<div>[[Image:SLV header.jpg]]<br />
<br />
__TOC__<br />
<br />
==Intro to Second Life==<br />
*[http://www.youtube.com/watch?v=XRclP1XOgJE The Art of the Possible Dream]<br />
*[http://static.secondlife.com/media/mp4/20060824-sl_getone.mp4 Second Life - Get One] <br />
*[http://static.secondlife.com/media/mp4/20060712-javier_puff_final.mp4 Javier & Puff Final]<br />
<br />
==General==<br />
*[http://www.youtube.com/watch?v=U6D9K9xTmt0 Better Life] <br />
*[http://static.secondlife.com/media/mp4/20060712-Lip_Flap2.mp4 LipFlap2] <br />
*[http://www.youtube.com/watch?v=bSo_sNhAWdw Silver Bells & Golden Spurs]<br />
*[http://static.secondlife.com/media/mp4/20060712-becarella.mp4 Becarella] <br />
*[http://youtube.com/watch?v=MQPlZGR7hp0 Game Over] (this 7 minute machinima flick by Pierce Portocarerro is unbelievable)<br />
*[http://youtube.com/watch?v=1LlMZjCBJhE Beatfox and his flexy foxy tail](great music) <br />
*[http://youtube.com/watch?v=KDouoLMK-cY Second Mind Trailer] (very surreal and artistic)<br />
*[http://youtube.com/watch?v=MHFACUbMIeU 191]<br />
*[http://youtube.com/watch?v=0BKxMaGej40 secondtake]<br />
*[http://www.youtube.com/watch?v=HoBVBOLm9Nk&NR=1 Streaming live presentation into SL with Veodia]<br />
*[http://www.cbsnews.com/sections/i_video/main500251.shtml?id=3547970n CBS Early Show segment (28Nov07)on Second Life improving the human condition]<br />
<br />
==Second Life Video Sites==<br />
* [http://www.secondlifevideo.com/ Virtual World Videos]<br />
* [http://youtube.com/results?search_query=SecondLife See all videos on YouTube tagged with "Second Life"]<br />
* [http://www.koinup.com/on-videos/ Koinup, social network for videos and other user generated content from Second Life and other worlds]<br />
*[http://videos.slinside.com/ Second Life Videos, Machinima & TV Clips]<br />
<br />
==Business==<br />
* [http://www.youtube.com/watch?v=6kM6WEh5iQk Teambuillding in Second Life]<br />
* [http://www.futureworkinstitute.com/futureofwork/futurework/metaverse.html Working in the Metaverse from FutureWork Institute]<br />
* [http://www.youtube.com/watch?v=o7uw6KojyVA Alpine Conference Center - using SL for business meetings & networking]<br />
*[http://www.youtube.com/watch?v=synxFmQJ_0A&eurl Text100's intro to Second Life] <br />
*[http://taotakashi.blip.tv/ Crayon new marketing promo video on BlipTV]<br />
*[http://blip.tv/file/242816 Doing Business in Second Life; strategic guide for businesses by SL developer Inside This World]<br />
*[http://www.slcn.tv/metanomics-ibm-metaverse Sandra Kearney, Director 3DInternet & Virtual Business on business uses of virtual worlds, presented live, in ActiveWorlds within IBM, and in Second Life]<br />
*[http://www.youtube.com/watch?v=kr3vXuxEPB8 NASA CoLab's Second Life Mission]<br />
*[http://www.youtube.com/watch?v=dut80CfHeG4 Using Virtual Worlds for Virtual Work by Julia Loughran]<br />
<br />
==Education==<br />
*[http://static.secondlife.com/media/mp4/20060712-SolarSystem.mp4 Solar System] <br />
*[http://www.youtube.com/watch?v=n25XKcR9dnQ International Spaceflight Center]<br />
*[http://www.youtube.com/watch?v=K8wm_1TIHGA NMC Campus]<br />
*[http://video.google.com/videoplay?docid=8182785842131047047 Disaster Preparedness Training in Second Life] <br />
*[http://youtube.com/watch?v=xJY2Iwbzop4 Second Life - Heart Murmur Sim]<br />
*[http://video.google.com/videoplay?docid=6117726917684965691&q=video+games+in+education&hl=en Games in Education] (a 22 min documentary produced by the Orange County (California) Department of Education, Educational Technology group. Great overview, and you will see a few Second Life video clips while Dr. Jenkins is speaking)<br />
*[http://youtube.com/watch?v=iRNP6IJwY90 Bobcat Village: Texas State's Second Life Campus Tour]<br />
<br />
==Government & Non-profit==<br />
* [http://www.youtube.com/watch?v=SP1vr3zSVCE US State Deparment sponsored program on using Second Life for cross-cultural collaboration]<br />
*[http://www.youtube.com/watch?v=6b81EVd7wvs NIC's eGovernment Services Virtual Shareholder Meeting]<br />
*[http://www.youtube.com/watch?v=O1nndLQw_xU Relay for Life 2006 (ACS)]<br />
* [http://www.youtube.com/watch?v=PCUWcpVPtMM Loyalist College Border Agent Training Simulation]<br />
* [http://youtube.com/watch?v=AttON8b_B2A Strong Angel Disaster Simulation Island Tour]<br />
* [http://globalwarming.house.gov/mediacenter/pressreleases?id=0137 Congressman Ed Markey speaks to Climate Change Conference]<br />
*[http://www.youtube.com/watch?v=M60B9Xj3iuk A brief tour of the NIC Virtual Environment, built by Cranial Tap]<br />
<br />
==Events/Entertainment==<br />
*[http://youtube.com/watch?v=lAEXzNb4juw The Port - Live group musical performance]<br />
*[http://youtube.com/watch?v=XLIiTUe7okk Solo flute performance at The Port]<br />
*[http://youtube.com/watch?v=PeZVcrv_J8g FIRST IMPRESSSIONS I from the Ewing Fashion Agency]<br />
*[http://youtube.com/watch?v=_t35NLdmTj0 FIRST IMPRESSSIONS II from the Ewing Fashion Agency]<br />
*[http://www.youtube.com/watch?v=iZkX3cJR3ys LETS TALK MUSIC IN SECOND LIFE VIDEO - "MANAGERS" EPISODE - MALTA ONE TV DUBLIN SL]<br />
*[http://http://www.youtube.com/watch?v=IAWkdF661lw GLANCE International Agency and JSP presents 7th Street]<br />
*[http://www.youtube.com/watch?v=NIk0Y8Rn--8 GLANCE International Agency and JSP presents KA Designs]<br />
*[http://www.youtube.com/watch?v=fTl1z4oQE-Q&feature=related GLANCE International Agency presents Einstein Sim Opening]<br />
<br />
==Building Objects in Second Life==<br />
*[http://static.secondlife.com/media/mp4/20060712-tankSL.mp4 Tank Second Life] <br />
*[http://www.youtube.com/watch?v=bQL8_HB1HtQ Making of Suzanne Vega's Guitar]<br />
*[http://youtube.com/watch?v=yCGqq57Y7uE Watermelon Glow Grow Flex-Ability]<br />
<br />
==Machinima resources in Second Life==<br />
*[http://slurl.com/secondlife/Lukanida/ Alt-Zoom’s Machinima Theater]<br />
*[http://slurl.com/secondlife/Ochreous/42/184/132/?title=Susi%27s%20Machinima%20Gallery%20 Susi's Machinima Gallery] - Ochreous<br />
<br />
==Other languages==<br />
===Italian===<br />
*[http://www.lastampa.it/multimedia/multimedia.asp?IDmsezione=29&IDalbum=6426&tipo=VIDEO View 8, proponiamo le interviste a Mattia Crespi e Carlo Biscaretti di Ruffia sul tema di Second Life e degli sviluppi di questo mondo virtuale] <br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Marketing_White_Papers&diff=626042Marketing White Papers2009-10-22T17:46:33Z<p>Glenn Linden: </p>
<hr />
<div>This page is a place to list documents that describe business practices, business uses of Second Life, and similar documents. (This is not a place to post technical documents.)<br />
<br />
Please provide author, title, date, a brief description, and a link to the document.<br />
[http://www.example.com link title]<br />
<br />
-----<br />
Title [http://www.ibm.com/developerworks/webservices/library/ws-virtualspaces/index.html Virtual Spaces: Enabling Immersive Collaborative Enterprise, Part 1: Introduction to the opportunities and technologies]<br />
<br />
Author: Luba Cherbakov (lubacher@us.ibm.com), IBM Distinguished Engineer, IBM, Robi Brunner (robi@us.ibm.com), Services Engineer, IBM, Rob Smart (smartrob@uk.ibm.com), Emerging Technologies Specialist, IBM, Charisse Lu (charisse@us.ibm.com), Software Engineer, IBM<br />
<br />
Date: 30 Jun 2009 <br />
<br />
Description: Summary: Globalization and a challenging business environment are placing new demands on today's enterprises. Organizations that are in an increasingly distributed environment are striving to provide guidance and enablement for teams working across disparate time zones. Very few turn to virtual worlds to enhance their enterprise's collaboration platform. In this series, learn how to apply virtual worlds to the enterprise, how they relate to SOA, and and how virtual spaces can improve corporate support for distributed multicultural teams. Examples include IBM experience in building virtual spaces environments for remote mentoring and learning, gaming-enhanced team building, scenario driven rehearsals, and multipurpose global events with complex social interactions. Learn about virtual world engines and enabling technologies, such as voice and mobile, and explore technical and business challenges. Tangible business results, and lessons learned, are also covered. In this first article, get a brief history of virtual worlds and a summary of six technologies that enable virtual spaces.<br />
<br />
-----<br />
Title [http://www.scribd.com/doc/16672376/Managing-Meetings-in-Second-Life-The-Protocol-Guide Managing Meetings in Second Life]<br />
<br />
Author Shirley Williams and Pauline Randall<br />
<br />
Date: July 2009<br />
<br />
Description: This concise booklet is a guide to managing meetings in Second Life. Briefly it reviews considerations about people, place and technology to help you be successful holding meetings in Second Life. It's published under Creative Commons, No Commercial, Attribution License.<br />
<br />
-----<br />
Title [http://linden-presentations.s3.amazonaws.com/Daden-Virtual Worlds and Serious Business.pdf] Virtual Worlds and Serious Business<br />
<br />
Author: [http://www.daden.co.uk/ Daden Limited]<br />
<br />
Date: April, 2008<br />
<br />
Description: This paper is an attempt to learn from what we have seen since that summer of 2006, and identify the areas where virtual worlds are able to deliver real business benefit. All of our learning in this area is summed up in our 9 Point Virtual Worlds Business Plan.<br />
<br />
_____<br />
<br />
Title [http://linden-presentations.s3.amazonaws.com/Virtual_Birmingham.pdf Virtual Birmingham]<br />
<br />
Author: [http://www.daden.co.uk/ Daden Limited]<br />
<br />
Date: April, 2008<br />
<br />
Description: This paper presents some initial ideas and analysis as to how Birmingham could take<br />
advantage of the emerging technology of virtual worlds. It provides a comprehensive overview that should be useful to any organization considering a presence in Second Life or the virtual world. This initial paper seeks to identify:<br />
* How cities are, and could, use virtual worlds<br />
* Possible levels of fidelity<br />
* What technologies are available<br />
* What a strategy might look like<br />
* What the benefits could be for the city<br />
-----<br />
Title: [http://www.gronstedtgroup.com//pdf/ELearningMagazine.pdf Making Learning Fun and Social]<br />
<br />
Author: [http://www.gronstedtgroup.com/ Anders Gronsted]<br />
<br />
Date: April/May 2008<br />
<br />
Description: A new generation of digital natives are entering your workforce and market and their media experiences are more defined by The Sims and World of Warcraft rather than television. Are you ready for them? If this is something you've been pondering, but haven't /done/ anything about, my latest Elearning Magazine (April/May 08) on virtual world learning might provide some useful strategic insights for your organization.<br />
-----<br />
Title: [http://www.opensourceconnections.com/2008/03/17/doing-business-in-second-life/ Doing Business In Second Life]<br />
<br />
Author: [http://www.opensourceconnections.com Jason Hull] with thanks to [http://choicywhiteboy.com/ AC Capehart], [http://obijan.com/av/Betsy+Linden Betsy Linden], [http://www.linkedin.com/pub/4/111/343 Peter Finn], [http://www-935.ibm.com/services/us/index.wss Rick Hamilton], and many others.<br />
<br />
Date: 3/17/2008<br />
<br />
Description: Second Life and virtual worlds are rapidly growing in popularity, but as many are finding, the path to virtual world riches is scattered with the husks of unsuccessful startup attempts. This paper examines Second Life, its economics, business models, and looks at considerations for conducting business in Second Life with a view towards long-term stability rather than short-term profits. Distributed under the [http://creativecommons.org/licenses/by-nc-sa/3.0/us/ Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States license].<br />
<br />
-----<br />
<br />
Title: <br />
<br />
[http://www.elasticcollision.com/images/ec.wp.seventips.pdf Leave your parachute at home: Seven tips for real-world businesses in Second Life]<br />
<br />
Authors: [http://www.elasticcollision.com Elastic Collision], [http://delwiche.livejournal.com Aaron Delwiche], [http://www.nyls.edu/pages/5597.asp Jennifer Henderson] <br />
<br />
Date: 2/12/08<br />
<br />
Description: Based on a comprehensive survey of more than 800 respondents, this paper discusses seven pieces of advice that Second Life residents would give to real-world organizations who are planning to set up shop in the virtual world. <br />
<br />
-----<br />
<br />
Title: <br />
<br />
[http://www.combinedstory.com/combinedstory_whitepaper.pdf The Virtual Brand Footprint: The Marketing Opportunity in Second Life]<br />
<br />
Authors: [http://www.combinedstory.com combinedstory], [http://www.dmdnewyork.com DMD New York], [http://www.markettruths.com Market Truths] <br />
<br />
Date: 8/22/07<br />
<br />
Description: "The Virtual Brand Footprint: The Marketing Opportunity in Second Life" is an exhaustive survey and analysis of Second Life builds and virtual worlds strategy. It includes an extensive appendix and resources relating to Second Life and virtual worlds.<br />
<br />
[[Image:cs_paper.jpg]]<br />
<br />
<br />
Back to [[Marketing]]<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Registration_API&diff=611683Linden Lab Official:Registration API2009-10-21T17:52:17Z<p>Glenn Linden: /* Overview */</p>
<hr />
<div>{{multi-lang}}<br />
{{:Web Services Portal/navigation}}<br />
<br />
== Overview == <br />
<br />
The Registration API (Reg API) enables you to register new Second Life users on your website when you require more than just the ability to send people to a location after they complete registration. If you want to have someone register an account and land at a specific location at login, use [[SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL]].<br />
<br />
In return for some programming effort, the Reg API enables you to:<br />
* Limit accounts to your estate<br />
* Create accounts with a custom name (with special permission from Linden Lab - see [[Custom_Name_Program]])<br />
* Register multiple employees or students from your company or education institution from a single location or as part of your organization's website.<br />
<br />
Important limitations and conditions apply. You must provide at least Linden Lab's Terms of Service as part of registration, in addition to any terms you require. You must make clear that users are establishing a relationship with Linden Lab, separate from their relationship with you. If your page is public, you must manage registration to comply with Linden Lab's policies about alternate accounts and registration verification. In general, we will not approve use of the RegAPI for public registration, since [[SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL]] is a preferable option.<br />
<br />
The Reg API is a simple [http://en.wikipedia.org/wiki/REST#RESTful_Web_services REST-style web service]. Pass information to and from the service in [[LLSD]] XML documents. Linden Lab provides libraries to parse and encode LLSD in Perl, PHP, Python, and Ruby; see [[Reg API Examples]].<br />
<br />
=== What the Reg API can do ===<br />
<br />
Use the Reg API to create Second Life accounts during the user registration process on your website. You can customize the Second Life registration process to capture additional information or fit your registration process. When a user registers, they choose a unique Second Life name and password. Registration provides Linden Lab with the same information provided through standard registrations on the [http://secondlife.com Second Life] website. At the end of registration, your customer must download the Second Life client, install, and run it. At that time, they will be registered with the account they created on your website and will start Second Life in a location you specify.<br />
<br />
With the Reg API, you can:<br />
* Register Second Life Residents from your website and track them.<br />
* Provide customized and branded registration.<br />
* Send them to a location of your choice when they first log in to Second Life.<br />
* Limit accounts to your estate.<br />
* If Linden Lab has granted permission, limit name selection, or create accounts with a custom name. You must request this permission separately; see [[Custom Name Program]] for more information.<br />
* Provide registrations for your organization with internal access only, for example using an internal web site.<br />
<br />
=== What the Reg API cannot do ===<br />
The Reg API '''does not''' provide the ability to:<br />
* Assign new Residents to groups<br />
* Provide inventory, create attachments, or control the Resident's outfit<br />
* Alter the appearance of the Viewer.<br />
* Automatically balance load on a sim. Instead, use the Reg API to selectively set the starting location based on data sent from an LSL script in each location.<br />
<br />
The Reg API does not prohibit you from setting a starting location to land that you don't own. You must make sure that the owner of the landing location agrees to have the new Residents arrive there if you don't own the land.<br />
<br />
=== How to participate ===<br />
To request participation in the beta Registration API program, submit the [http://secondlife.com/solution_providers/api/reg_form.php Registration API Request Form]. Linden Lab will contact you by email after reviewing your application.<br />
<br />
=== Important notices ===<br />
{{KBcaution|The RegAPI is a beta program that requires some technical proficiency to use successfully. Linden Lab does not currently provide support or technical advice on its use.}}<br />
<br />
* Accounts with Reg API capabilities that have not signed up at least one account within 90 days of receipt of the capabilities will have their Reg API access removed.<br />
* All participants in the Reg API program must abide by Linden Lab's [http://secondlifegrid.net/programs/api/tos API Terms Of Service].<br />
<br />
=== Discussion and support ===<br />
* Use the [[Talk:Registration API|talk page]] to post questions about the RegAPI.<br />
* Use the [https://lists.secondlife.com/cgi-bin/mailman/listinfo/regapi RegAPI mailing list] to share information and send inquiries about the Reg API.<br />
* Although Linden Lab does not provide technical support for the Reg API, you can purchase support from third-party providers; see [[Registration API Third Party Support]].<br />
<br />
== General procedure ==<br />
<br />
To use the Reg API:<br />
# Fill out and submit the [http://secondlife.com/solution_providers/api/reg_form.php Registration API Request Form]. Linden Lab will respond by email.<br />
# Verify your capabilities using the [http://secondlife.com/developers/third_party_reg/#what_are_cap capabilities form].<br />
# Make sure you have permission from the owner of the estate where your users will appear inworld. You ''must'' have permission of the landowner (except for Linden Lab Orientation Islands). If you have multiple registrations and need to send people to different locations, contact us to obtain additional assignments.<br />
# Create your registration web page<br />
# If using PHP, make sure the necessary libraries are installed and working (see http://uk.php.net/phpinfo )<br />
# Test your registration application:<br />
#* Register several new users.<br />
#* If you aren't getting results you expect, check the [[Registration API Error Codes|error code]].<br />
#* Create registrations to test the most common [[Registration API Error Codes|error codes]] and verify that you receive and properly handle them appropriately.<br />
<br />
'''WHEN TESTING'''<br />
<br />
If you are using the Reg API to sign up registrants on the main grid, users under 18 will not be allowed to register, since they are not permitted on the Main Grid. Therefore, when testing, use a birth date that makes the registrant older than 18 years.<br />
<br />
Use an email address that does not currently exist in Second Life. If a user has already registered with an email address, the Reg API will return error 95, email exists.<br />
If you trap errors, you will see this error code, but if not, registration will simply fail.<br />
<br />
== Using capability URLs ==<br />
<br />
Reg API [[Capabilities|capabilities]] represent permissions to perform certain actions. The Reg API grants capabilities with ''capability URLs'' of the form:<br />
<br />
{{Command|<nowiki>https://cap.secondlife.com/cap/0/</nowiki>''UUID''}}<br />
<br />
Where ''UUID'' is the UUID (universally unique identifier) granted for the specific capability.<br />
<br />
For example:<br />
<br />
{{Command|<nowiki>https://cap.secondlife.com/cap/0/2897456b-6959-473e-9b94-36d8cec1b9c3</nowiki>}}<br />
<br />
The Reg API provides capability URLs for the following operations:<br />
* '''create_user''' - create a new user<br />
* '''check_name''' - indicates whether a user can be registered with a given Second Life first name and last name<br />
* '''get_last_names''' - returns last names and corresponding IDs with which you are able to register new users. <br />
* '''get_error_codes''' - returns the set of error codes<br />
<br />
For more information on these operations, see the [[Registration API Reference]].<br />
<br />
For example, consider the [https://www.secondlife.com/developers/third_party_reg/#what_are_cap example capabilities form] provided on the Second Life website. It requests a description of the capabilities currently granted to you. <br />
<br />
The form POSTs your "first_name", "last_name" and "password" to https://cap.secondlife.com/get_reg_capabilities to get your capabilities. The actual HTML looks like this:<br />
<br />
<html4strict><form action="https://cap.secondlife.com/get_reg_capabilities" method="POST"><br /><br />
<table><br />
<tr><td>First Name</td><td><input name='first_name'></td></tr><br />
<br />
<tr><td>Last Name</td><td><input name='last_name'></td></tr><br />
<br />
<tr><td>Password</td><td><input name='password' type='password'></td></tr><br />
<tr><td>&nbsp;</td></tr><br />
<tr><td align='center' colspan=2><input type='submit' value="Get Capabilities"></td></tr><br />
</table><br />
</form></html4strict><br />
<br />
When you submit a form such as this, the Reg API returns an XML document that looks like this:<br />
<br />
<xml><llsd><br />
<map><br />
<key>get_error_codes</key><br />
<string>https://cap.secondlife.com/cap/0/e2fd05e0-d4f0-4f04-8805-fdc1bd4e9ea2</string><br />
</map><br />
</llsd></xml><br />
<br />
This example shows that you have the "get_error_codes" capability. If instead you had been granted more capabilities, the document would look something like this:<br />
<br />
<xml><llsd><br />
<map><br />
<key>create_user</key><br />
<string>https://cap.secondlife.com/cap/0/35ff3b8c-a30d-4d18-b29a-e3f7f6c79cb6</string><br />
<br />
<key>check_name</key><br />
<string>https://cap.secondlife.com/cap/0/6e528ba1-a8b0-4f6b-8b56-362ee6f5cef8</string><br />
<br />
<key>get_last_names</key><br />
<string>https://cap.secondlife.com/cap/0/be4e4d2e-c00a-46cd-bb8d-d17cb8e92c9b</string><br />
<br />
<key>get_error_codes</key><br />
<string>https://cap.secondlife.com/cap/0/e75f81a5-b7da-4480-8f95-b1cf9d2d680f</string><br />
</map><br />
</llsd></xml><br />
<br />
Of course, these example capabilities URLs don't actually work.<br />
<br />
=== Using LLSD with the Reg API ===<br />
<br />
Use [[LLSD]] XML data format to send and get information to and from capability URLs. Here is an example of a typical LLSD XML message:<br />
<br />
<xml><llsd><br />
<map><br />
<key>dob</key><string>1987-07-06</string><br />
<key>start_region_name</key><string>da boom</string><br />
<key>username</key><string>mistaht</string><br />
<key>last_name_id</key><integer>1872</integer><br />
<key>password</key><string>123456</string><br />
<key>email</key><string>ben@ben.com</string><br />
</map><br />
</llsd></xml><br />
<br />
This document represents a map (hash) containing keys for:<br />
* dob<br />
* start_region_name<br />
* username<br />
* last_name_id<br />
* password<br />
* email<br />
<br />
This document is a typical LLSD XML message that you might POST to the "create_user" capability URL to create a new user.<br />
<br />
The LLSD specification specifies many different data types: Map, Array, String, Integer, Float, Date, and so on. Each data type corresponds to a native object type in most languages.<br />
<br />
The LLSD XML libraries handle most of the work of encoding native objects into LLSD XML and vice-versa. For example, you can use the Ruby library as follows:<br />
<br />
<ruby> require 'LLSD'<br />
<br />
native_obj = 123<br />
llsd_xml = LLSD.to_xml(native_obj) # returns <llsd><integer>123</integer></llsd><br />
returned_native_obj = LLSD.parse(llsd_xml) # returns native ruby integer, 123</ruby><br />
<br />
If you have problems encoding and decoding LLSD, look at the actual LLSD XML being sent and received to start debugging.<br />
<br />
== Limiting accounts to an estate==<br />
You can use the Reg API to limit registrants to the estate of the registrar (the account that controls the registration). You must use the estate ID for the limited_to_estate parameter when creating the account. See [[/Registration_API_Reference#create_user|create_user]]for detals. <br />
<br />
To find your estate Code (as of March 16th 09):<br />
# {{KeyCombo|ctrl=*|alt=*|shift=*|D}} to enable the extra pull-down [[advanced menu]].<br />
# Then use Advanced > View Admin Options (near the bottom).<br />
# From new pull-down menu Admin, select God Tools.<br />
# Look at the Region tab. The Estate ID is listed there. <br />
<br />
=== Accounts can't access estate ===<br />
If you're setting registration to 'restrict to estate' and people can't enter your estate, realize that if you've set access controls to require group membership to enter, the new registrations won't be able to enter your estate.<br />
<br />
If you want to restrict access to groups, you may need to subdivide and create a parcel that has no restrictions on your estate and set your landing area there, then add them to the group(s) to be able to access the rest of the Estate.<br />
<br />
== Guidelines and tips ==<br />
<br />
* Make sure you're using the account that was enabled for the Registration API to create accounts.<br />
* You must use the Registration API to create additional accounts, not the Viewer or the secondlife.com registration page.<br />
* Verify you've including your capabilities url (get it at [http://secondlife.com/developers/third_party_reg/#what_are_cap What are Capability URLs]) and properly set up your account and the location in the script<br />
* Check for [[Registration API Error Codes | error codes]]<br />
* [https://lists.secondlife.com/cgi-bin/mailman/listinfo/regapi Join the Reg API mailing list] for additional information and troubleshooting help.<br />
<br />
When using capability URLs, follow these guidelines:<br />
<br />
* Add code to capture and display returned error codes; this will assist you in troubleshooting problems.<br />
* Do not hard-code your capabilities URLs. Either code your capabilities URLs as constants, or better yet, obtain them at run-time. Capability URLs will expire eventually, so fresh ones are always better.<br />
* Keep your capability URLs secret! The capabilities granted to you are only meant for you. A capability URL is sensitive much like a password. Moreover, Linden Lab tracks the use of each capability.<br />
<br />
'''If using PHP''':<br />
<br />
* The LLSD library has not been tested with PHP5, and is known NOT to work with many common configurations of PHP5. We expect to have and improved version of it available soon, which will be compatible with PHP4 and PHP5. In the meantime, if you have to use PHP5, some folks report using this adapter successfully: http://alexandre.alapetite.net/doc-alex/domxml-php4-php5/<br />
* Or if you like living dangerously, try [[RegAPI_for_PHP5]].<br />
* Make sure the Curl library is installed and running.<br />
<br />
[[Category:RegAPI| RegAPI]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Registration_API&diff=611673Linden Lab Official:Registration API2009-10-21T17:51:38Z<p>Glenn Linden: </p>
<hr />
<div>{{multi-lang}}<br />
{{:Web Services Portal/navigation}}<br />
<br />
== Overview == <br />
<br />
The Registration API (Reg API) enables you to register new Second Life users on your website when you require more than just the ability to send people to a location after they complete registration. If you want to have someone register an account and land at a specific location at login, use [[SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL]].<br />
<br />
In return for some programming effort, the Reg API enables you to:<br />
* Limit accounts to your estate<br />
* Create accounts with a custom name (with special permission from Linden Lab - see [Custom_Name_Program])<br />
* Register multiple employees or students from your company or education institution from a single location or as part of your organization's website.<br />
<br />
Important limitations and conditions apply. You must provide at least Linden Lab's Terms of Service as part of registration, in addition to any terms you require. You must make clear that users are establishing a relationship with Linden Lab, separate from their relationship with you. If your page is public, you must manage registration to comply with Linden Lab's policies about alternate accounts and registration verification. In general, we will not approve use of the RegAPI for public registration, since [[SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL]] is a preferable option.<br />
<br />
The Reg API is a simple [http://en.wikipedia.org/wiki/REST#RESTful_Web_services REST-style web service]. Pass information to and from the service in [[LLSD]] XML documents. Linden Lab provides libraries to parse and encode LLSD in Perl, PHP, Python, and Ruby; see [[Reg API Examples]].<br />
<br />
=== What the Reg API can do ===<br />
<br />
Use the Reg API to create Second Life accounts during the user registration process on your website. You can customize the Second Life registration process to capture additional information or fit your registration process. When a user registers, they choose a unique Second Life name and password. Registration provides Linden Lab with the same information provided through standard registrations on the [http://secondlife.com Second Life] website. At the end of registration, your customer must download the Second Life client, install, and run it. At that time, they will be registered with the account they created on your website and will start Second Life in a location you specify.<br />
<br />
With the Reg API, you can:<br />
* Register Second Life Residents from your website and track them.<br />
* Provide customized and branded registration.<br />
* Send them to a location of your choice when they first log in to Second Life.<br />
* Limit accounts to your estate.<br />
* If Linden Lab has granted permission, limit name selection, or create accounts with a custom name. You must request this permission separately; see [[Custom Name Program]] for more information.<br />
* Provide registrations for your organization with internal access only, for example using an internal web site.<br />
<br />
=== What the Reg API cannot do ===<br />
The Reg API '''does not''' provide the ability to:<br />
* Assign new Residents to groups<br />
* Provide inventory, create attachments, or control the Resident's outfit<br />
* Alter the appearance of the Viewer.<br />
* Automatically balance load on a sim. Instead, use the Reg API to selectively set the starting location based on data sent from an LSL script in each location.<br />
<br />
The Reg API does not prohibit you from setting a starting location to land that you don't own. You must make sure that the owner of the landing location agrees to have the new Residents arrive there if you don't own the land.<br />
<br />
=== How to participate ===<br />
To request participation in the beta Registration API program, submit the [http://secondlife.com/solution_providers/api/reg_form.php Registration API Request Form]. Linden Lab will contact you by email after reviewing your application.<br />
<br />
=== Important notices ===<br />
{{KBcaution|The RegAPI is a beta program that requires some technical proficiency to use successfully. Linden Lab does not currently provide support or technical advice on its use.}}<br />
<br />
* Accounts with Reg API capabilities that have not signed up at least one account within 90 days of receipt of the capabilities will have their Reg API access removed.<br />
* All participants in the Reg API program must abide by Linden Lab's [http://secondlifegrid.net/programs/api/tos API Terms Of Service].<br />
<br />
=== Discussion and support ===<br />
* Use the [[Talk:Registration API|talk page]] to post questions about the RegAPI.<br />
* Use the [https://lists.secondlife.com/cgi-bin/mailman/listinfo/regapi RegAPI mailing list] to share information and send inquiries about the Reg API.<br />
* Although Linden Lab does not provide technical support for the Reg API, you can purchase support from third-party providers; see [[Registration API Third Party Support]].<br />
<br />
== General procedure ==<br />
<br />
To use the Reg API:<br />
# Fill out and submit the [http://secondlife.com/solution_providers/api/reg_form.php Registration API Request Form]. Linden Lab will respond by email.<br />
# Verify your capabilities using the [http://secondlife.com/developers/third_party_reg/#what_are_cap capabilities form].<br />
# Make sure you have permission from the owner of the estate where your users will appear inworld. You ''must'' have permission of the landowner (except for Linden Lab Orientation Islands). If you have multiple registrations and need to send people to different locations, contact us to obtain additional assignments.<br />
# Create your registration web page<br />
# If using PHP, make sure the necessary libraries are installed and working (see http://uk.php.net/phpinfo )<br />
# Test your registration application:<br />
#* Register several new users.<br />
#* If you aren't getting results you expect, check the [[Registration API Error Codes|error code]].<br />
#* Create registrations to test the most common [[Registration API Error Codes|error codes]] and verify that you receive and properly handle them appropriately.<br />
<br />
'''WHEN TESTING'''<br />
<br />
If you are using the Reg API to sign up registrants on the main grid, users under 18 will not be allowed to register, since they are not permitted on the Main Grid. Therefore, when testing, use a birth date that makes the registrant older than 18 years.<br />
<br />
Use an email address that does not currently exist in Second Life. If a user has already registered with an email address, the Reg API will return error 95, email exists.<br />
If you trap errors, you will see this error code, but if not, registration will simply fail.<br />
<br />
== Using capability URLs ==<br />
<br />
Reg API [[Capabilities|capabilities]] represent permissions to perform certain actions. The Reg API grants capabilities with ''capability URLs'' of the form:<br />
<br />
{{Command|<nowiki>https://cap.secondlife.com/cap/0/</nowiki>''UUID''}}<br />
<br />
Where ''UUID'' is the UUID (universally unique identifier) granted for the specific capability.<br />
<br />
For example:<br />
<br />
{{Command|<nowiki>https://cap.secondlife.com/cap/0/2897456b-6959-473e-9b94-36d8cec1b9c3</nowiki>}}<br />
<br />
The Reg API provides capability URLs for the following operations:<br />
* '''create_user''' - create a new user<br />
* '''check_name''' - indicates whether a user can be registered with a given Second Life first name and last name<br />
* '''get_last_names''' - returns last names and corresponding IDs with which you are able to register new users. <br />
* '''get_error_codes''' - returns the set of error codes<br />
<br />
For more information on these operations, see the [[Registration API Reference]].<br />
<br />
For example, consider the [https://www.secondlife.com/developers/third_party_reg/#what_are_cap example capabilities form] provided on the Second Life website. It requests a description of the capabilities currently granted to you. <br />
<br />
The form POSTs your "first_name", "last_name" and "password" to https://cap.secondlife.com/get_reg_capabilities to get your capabilities. The actual HTML looks like this:<br />
<br />
<html4strict><form action="https://cap.secondlife.com/get_reg_capabilities" method="POST"><br /><br />
<table><br />
<tr><td>First Name</td><td><input name='first_name'></td></tr><br />
<br />
<tr><td>Last Name</td><td><input name='last_name'></td></tr><br />
<br />
<tr><td>Password</td><td><input name='password' type='password'></td></tr><br />
<tr><td>&nbsp;</td></tr><br />
<tr><td align='center' colspan=2><input type='submit' value="Get Capabilities"></td></tr><br />
</table><br />
</form></html4strict><br />
<br />
When you submit a form such as this, the Reg API returns an XML document that looks like this:<br />
<br />
<xml><llsd><br />
<map><br />
<key>get_error_codes</key><br />
<string>https://cap.secondlife.com/cap/0/e2fd05e0-d4f0-4f04-8805-fdc1bd4e9ea2</string><br />
</map><br />
</llsd></xml><br />
<br />
This example shows that you have the "get_error_codes" capability. If instead you had been granted more capabilities, the document would look something like this:<br />
<br />
<xml><llsd><br />
<map><br />
<key>create_user</key><br />
<string>https://cap.secondlife.com/cap/0/35ff3b8c-a30d-4d18-b29a-e3f7f6c79cb6</string><br />
<br />
<key>check_name</key><br />
<string>https://cap.secondlife.com/cap/0/6e528ba1-a8b0-4f6b-8b56-362ee6f5cef8</string><br />
<br />
<key>get_last_names</key><br />
<string>https://cap.secondlife.com/cap/0/be4e4d2e-c00a-46cd-bb8d-d17cb8e92c9b</string><br />
<br />
<key>get_error_codes</key><br />
<string>https://cap.secondlife.com/cap/0/e75f81a5-b7da-4480-8f95-b1cf9d2d680f</string><br />
</map><br />
</llsd></xml><br />
<br />
Of course, these example capabilities URLs don't actually work.<br />
<br />
=== Using LLSD with the Reg API ===<br />
<br />
Use [[LLSD]] XML data format to send and get information to and from capability URLs. Here is an example of a typical LLSD XML message:<br />
<br />
<xml><llsd><br />
<map><br />
<key>dob</key><string>1987-07-06</string><br />
<key>start_region_name</key><string>da boom</string><br />
<key>username</key><string>mistaht</string><br />
<key>last_name_id</key><integer>1872</integer><br />
<key>password</key><string>123456</string><br />
<key>email</key><string>ben@ben.com</string><br />
</map><br />
</llsd></xml><br />
<br />
This document represents a map (hash) containing keys for:<br />
* dob<br />
* start_region_name<br />
* username<br />
* last_name_id<br />
* password<br />
* email<br />
<br />
This document is a typical LLSD XML message that you might POST to the "create_user" capability URL to create a new user.<br />
<br />
The LLSD specification specifies many different data types: Map, Array, String, Integer, Float, Date, and so on. Each data type corresponds to a native object type in most languages.<br />
<br />
The LLSD XML libraries handle most of the work of encoding native objects into LLSD XML and vice-versa. For example, you can use the Ruby library as follows:<br />
<br />
<ruby> require 'LLSD'<br />
<br />
native_obj = 123<br />
llsd_xml = LLSD.to_xml(native_obj) # returns <llsd><integer>123</integer></llsd><br />
returned_native_obj = LLSD.parse(llsd_xml) # returns native ruby integer, 123</ruby><br />
<br />
If you have problems encoding and decoding LLSD, look at the actual LLSD XML being sent and received to start debugging.<br />
<br />
== Limiting accounts to an estate==<br />
You can use the Reg API to limit registrants to the estate of the registrar (the account that controls the registration). You must use the estate ID for the limited_to_estate parameter when creating the account. See [[/Registration_API_Reference#create_user|create_user]]for detals. <br />
<br />
To find your estate Code (as of March 16th 09):<br />
# {{KeyCombo|ctrl=*|alt=*|shift=*|D}} to enable the extra pull-down [[advanced menu]].<br />
# Then use Advanced > View Admin Options (near the bottom).<br />
# From new pull-down menu Admin, select God Tools.<br />
# Look at the Region tab. The Estate ID is listed there. <br />
<br />
=== Accounts can't access estate ===<br />
If you're setting registration to 'restrict to estate' and people can't enter your estate, realize that if you've set access controls to require group membership to enter, the new registrations won't be able to enter your estate.<br />
<br />
If you want to restrict access to groups, you may need to subdivide and create a parcel that has no restrictions on your estate and set your landing area there, then add them to the group(s) to be able to access the rest of the Estate.<br />
<br />
== Guidelines and tips ==<br />
<br />
* Make sure you're using the account that was enabled for the Registration API to create accounts.<br />
* You must use the Registration API to create additional accounts, not the Viewer or the secondlife.com registration page.<br />
* Verify you've including your capabilities url (get it at [http://secondlife.com/developers/third_party_reg/#what_are_cap What are Capability URLs]) and properly set up your account and the location in the script<br />
* Check for [[Registration API Error Codes | error codes]]<br />
* [https://lists.secondlife.com/cgi-bin/mailman/listinfo/regapi Join the Reg API mailing list] for additional information and troubleshooting help.<br />
<br />
When using capability URLs, follow these guidelines:<br />
<br />
* Add code to capture and display returned error codes; this will assist you in troubleshooting problems.<br />
* Do not hard-code your capabilities URLs. Either code your capabilities URLs as constants, or better yet, obtain them at run-time. Capability URLs will expire eventually, so fresh ones are always better.<br />
* Keep your capability URLs secret! The capabilities granted to you are only meant for you. A capability URL is sensitive much like a password. Moreover, Linden Lab tracks the use of each capability.<br />
<br />
'''If using PHP''':<br />
<br />
* The LLSD library has not been tested with PHP5, and is known NOT to work with many common configurations of PHP5. We expect to have and improved version of it available soon, which will be compatible with PHP4 and PHP5. In the meantime, if you have to use PHP5, some folks report using this adapter successfully: http://alexandre.alapetite.net/doc-alex/domxml-php4-php5/<br />
* Or if you like living dangerously, try [[RegAPI_for_PHP5]].<br />
* Make sure the Curl library is installed and running.<br />
<br />
[[Category:RegAPI| RegAPI]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Registration_API&diff=611663Linden Lab Official:Registration API2009-10-21T17:51:02Z<p>Glenn Linden: </p>
<hr />
<div>{{multi-lang}}<br />
{{:Web Services Portal/navigation}}<br />
<br />
== Overview == <br />
<br />
The Registration API (Reg API) enables you to register new Second Life users on your website when you require more than just the ability to send people to a location after they complete registration. If you want to have someone register an account and land at a specific location at login, use [SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL].<br />
<br />
In return for some programming effort, the Reg API enables you to:<br />
* Limit accounts to your estate<br />
* Create accounts with a custom name (with special permission from Linden Lab - see [Custom_Name_Program])<br />
* Register multiple employees or students from your company or education institution from a single location or as part of your organization's website.<br />
<br />
Important limitations and conditions apply. You must provide at least Linden Lab's Terms of Service as part of registration, in addition to any terms you require. You must make clear that users are establishing a relationship with Linden Lab, separate from their relationship with you. If your page is public, you must manage registration to comply with Linden Lab's policies about alternate accounts and registration verification. In general, we will not approve use of the RegAPI for public registration, since [SLURL#If_the_person_doesn.27t_have_Second_Life|DirectSLURL] is a preferable option.<br />
<br />
The Reg API is a simple [http://en.wikipedia.org/wiki/REST#RESTful_Web_services REST-style web service]. Pass information to and from the service in [[LLSD]] XML documents. Linden Lab provides libraries to parse and encode LLSD in Perl, PHP, Python, and Ruby; see [[Reg API Examples]].<br />
<br />
=== What the Reg API can do ===<br />
<br />
Use the Reg API to create Second Life accounts during the user registration process on your website. You can customize the Second Life registration process to capture additional information or fit your registration process. When a user registers, they choose a unique Second Life name and password. Registration provides Linden Lab with the same information provided through standard registrations on the [http://secondlife.com Second Life] website. At the end of registration, your customer must download the Second Life client, install, and run it. At that time, they will be registered with the account they created on your website and will start Second Life in a location you specify.<br />
<br />
With the Reg API, you can:<br />
* Register Second Life Residents from your website and track them.<br />
* Provide customized and branded registration.<br />
* Send them to a location of your choice when they first log in to Second Life.<br />
* Limit accounts to your estate.<br />
* If Linden Lab has granted permission, limit name selection, or create accounts with a custom name. You must request this permission separately; see [[Custom Name Program]] for more information.<br />
* Provide registrations for your organization with internal access only, for example using an internal web site.<br />
<br />
=== What the Reg API cannot do ===<br />
The Reg API '''does not''' provide the ability to:<br />
* Assign new Residents to groups<br />
* Provide inventory, create attachments, or control the Resident's outfit<br />
* Alter the appearance of the Viewer.<br />
* Automatically balance load on a sim. Instead, use the Reg API to selectively set the starting location based on data sent from an LSL script in each location.<br />
<br />
The Reg API does not prohibit you from setting a starting location to land that you don't own. You must make sure that the owner of the landing location agrees to have the new Residents arrive there if you don't own the land.<br />
<br />
=== How to participate ===<br />
To request participation in the beta Registration API program, submit the [http://secondlife.com/solution_providers/api/reg_form.php Registration API Request Form]. Linden Lab will contact you by email after reviewing your application.<br />
<br />
=== Important notices ===<br />
{{KBcaution|The RegAPI is a beta program that requires some technical proficiency to use successfully. Linden Lab does not currently provide support or technical advice on its use.}}<br />
<br />
* Accounts with Reg API capabilities that have not signed up at least one account within 90 days of receipt of the capabilities will have their Reg API access removed.<br />
* All participants in the Reg API program must abide by Linden Lab's [http://secondlifegrid.net/programs/api/tos API Terms Of Service].<br />
<br />
=== Discussion and support ===<br />
* Use the [[Talk:Registration API|talk page]] to post questions about the RegAPI.<br />
* Use the [https://lists.secondlife.com/cgi-bin/mailman/listinfo/regapi RegAPI mailing list] to share information and send inquiries about the Reg API.<br />
* Although Linden Lab does not provide technical support for the Reg API, you can purchase support from third-party providers; see [[Registration API Third Party Support]].<br />
<br />
== General procedure ==<br />
<br />
To use the Reg API:<br />
# Fill out and submit the [http://secondlife.com/solution_providers/api/reg_form.php Registration API Request Form]. Linden Lab will respond by email.<br />
# Verify your capabilities using the [http://secondlife.com/developers/third_party_reg/#what_are_cap capabilities form].<br />
# Make sure you have permission from the owner of the estate where your users will appear inworld. You ''must'' have permission of the landowner (except for Linden Lab Orientation Islands). If you have multiple registrations and need to send people to different locations, contact us to obtain additional assignments.<br />
# Create your registration web page<br />
# If using PHP, make sure the necessary libraries are installed and working (see http://uk.php.net/phpinfo )<br />
# Test your registration application:<br />
#* Register several new users.<br />
#* If you aren't getting results you expect, check the [[Registration API Error Codes|error code]].<br />
#* Create registrations to test the most common [[Registration API Error Codes|error codes]] and verify that you receive and properly handle them appropriately.<br />
<br />
'''WHEN TESTING'''<br />
<br />
If you are using the Reg API to sign up registrants on the main grid, users under 18 will not be allowed to register, since they are not permitted on the Main Grid. Therefore, when testing, use a birth date that makes the registrant older than 18 years.<br />
<br />
Use an email address that does not currently exist in Second Life. If a user has already registered with an email address, the Reg API will return error 95, email exists.<br />
If you trap errors, you will see this error code, but if not, registration will simply fail.<br />
<br />
== Using capability URLs ==<br />
<br />
Reg API [[Capabilities|capabilities]] represent permissions to perform certain actions. The Reg API grants capabilities with ''capability URLs'' of the form:<br />
<br />
{{Command|<nowiki>https://cap.secondlife.com/cap/0/</nowiki>''UUID''}}<br />
<br />
Where ''UUID'' is the UUID (universally unique identifier) granted for the specific capability.<br />
<br />
For example:<br />
<br />
{{Command|<nowiki>https://cap.secondlife.com/cap/0/2897456b-6959-473e-9b94-36d8cec1b9c3</nowiki>}}<br />
<br />
The Reg API provides capability URLs for the following operations:<br />
* '''create_user''' - create a new user<br />
* '''check_name''' - indicates whether a user can be registered with a given Second Life first name and last name<br />
* '''get_last_names''' - returns last names and corresponding IDs with which you are able to register new users. <br />
* '''get_error_codes''' - returns the set of error codes<br />
<br />
For more information on these operations, see the [[Registration API Reference]].<br />
<br />
For example, consider the [https://www.secondlife.com/developers/third_party_reg/#what_are_cap example capabilities form] provided on the Second Life website. It requests a description of the capabilities currently granted to you. <br />
<br />
The form POSTs your "first_name", "last_name" and "password" to https://cap.secondlife.com/get_reg_capabilities to get your capabilities. The actual HTML looks like this:<br />
<br />
<html4strict><form action="https://cap.secondlife.com/get_reg_capabilities" method="POST"><br /><br />
<table><br />
<tr><td>First Name</td><td><input name='first_name'></td></tr><br />
<br />
<tr><td>Last Name</td><td><input name='last_name'></td></tr><br />
<br />
<tr><td>Password</td><td><input name='password' type='password'></td></tr><br />
<tr><td>&nbsp;</td></tr><br />
<tr><td align='center' colspan=2><input type='submit' value="Get Capabilities"></td></tr><br />
</table><br />
</form></html4strict><br />
<br />
When you submit a form such as this, the Reg API returns an XML document that looks like this:<br />
<br />
<xml><llsd><br />
<map><br />
<key>get_error_codes</key><br />
<string>https://cap.secondlife.com/cap/0/e2fd05e0-d4f0-4f04-8805-fdc1bd4e9ea2</string><br />
</map><br />
</llsd></xml><br />
<br />
This example shows that you have the "get_error_codes" capability. If instead you had been granted more capabilities, the document would look something like this:<br />
<br />
<xml><llsd><br />
<map><br />
<key>create_user</key><br />
<string>https://cap.secondlife.com/cap/0/35ff3b8c-a30d-4d18-b29a-e3f7f6c79cb6</string><br />
<br />
<key>check_name</key><br />
<string>https://cap.secondlife.com/cap/0/6e528ba1-a8b0-4f6b-8b56-362ee6f5cef8</string><br />
<br />
<key>get_last_names</key><br />
<string>https://cap.secondlife.com/cap/0/be4e4d2e-c00a-46cd-bb8d-d17cb8e92c9b</string><br />
<br />
<key>get_error_codes</key><br />
<string>https://cap.secondlife.com/cap/0/e75f81a5-b7da-4480-8f95-b1cf9d2d680f</string><br />
</map><br />
</llsd></xml><br />
<br />
Of course, these example capabilities URLs don't actually work.<br />
<br />
=== Using LLSD with the Reg API ===<br />
<br />
Use [[LLSD]] XML data format to send and get information to and from capability URLs. Here is an example of a typical LLSD XML message:<br />
<br />
<xml><llsd><br />
<map><br />
<key>dob</key><string>1987-07-06</string><br />
<key>start_region_name</key><string>da boom</string><br />
<key>username</key><string>mistaht</string><br />
<key>last_name_id</key><integer>1872</integer><br />
<key>password</key><string>123456</string><br />
<key>email</key><string>ben@ben.com</string><br />
</map><br />
</llsd></xml><br />
<br />
This document represents a map (hash) containing keys for:<br />
* dob<br />
* start_region_name<br />
* username<br />
* last_name_id<br />
* password<br />
* email<br />
<br />
This document is a typical LLSD XML message that you might POST to the "create_user" capability URL to create a new user.<br />
<br />
The LLSD specification specifies many different data types: Map, Array, String, Integer, Float, Date, and so on. Each data type corresponds to a native object type in most languages.<br />
<br />
The LLSD XML libraries handle most of the work of encoding native objects into LLSD XML and vice-versa. For example, you can use the Ruby library as follows:<br />
<br />
<ruby> require 'LLSD'<br />
<br />
native_obj = 123<br />
llsd_xml = LLSD.to_xml(native_obj) # returns <llsd><integer>123</integer></llsd><br />
returned_native_obj = LLSD.parse(llsd_xml) # returns native ruby integer, 123</ruby><br />
<br />
If you have problems encoding and decoding LLSD, look at the actual LLSD XML being sent and received to start debugging.<br />
<br />
== Limiting accounts to an estate==<br />
You can use the Reg API to limit registrants to the estate of the registrar (the account that controls the registration). You must use the estate ID for the limited_to_estate parameter when creating the account. See [[/Registration_API_Reference#create_user|create_user]]for detals. <br />
<br />
To find your estate Code (as of March 16th 09):<br />
# {{KeyCombo|ctrl=*|alt=*|shift=*|D}} to enable the extra pull-down [[advanced menu]].<br />
# Then use Advanced > View Admin Options (near the bottom).<br />
# From new pull-down menu Admin, select God Tools.<br />
# Look at the Region tab. The Estate ID is listed there. <br />
<br />
=== Accounts can't access estate ===<br />
If you're setting registration to 'restrict to estate' and people can't enter your estate, realize that if you've set access controls to require group membership to enter, the new registrations won't be able to enter your estate.<br />
<br />
If you want to restrict access to groups, you may need to subdivide and create a parcel that has no restrictions on your estate and set your landing area there, then add them to the group(s) to be able to access the rest of the Estate.<br />
<br />
== Guidelines and tips ==<br />
<br />
* Make sure you're using the account that was enabled for the Registration API to create accounts.<br />
* You must use the Registration API to create additional accounts, not the Viewer or the secondlife.com registration page.<br />
* Verify you've including your capabilities url (get it at [http://secondlife.com/developers/third_party_reg/#what_are_cap What are Capability URLs]) and properly set up your account and the location in the script<br />
* Check for [[Registration API Error Codes | error codes]]<br />
* [https://lists.secondlife.com/cgi-bin/mailman/listinfo/regapi Join the Reg API mailing list] for additional information and troubleshooting help.<br />
<br />
When using capability URLs, follow these guidelines:<br />
<br />
* Add code to capture and display returned error codes; this will assist you in troubleshooting problems.<br />
* Do not hard-code your capabilities URLs. Either code your capabilities URLs as constants, or better yet, obtain them at run-time. Capability URLs will expire eventually, so fresh ones are always better.<br />
* Keep your capability URLs secret! The capabilities granted to you are only meant for you. A capability URL is sensitive much like a password. Moreover, Linden Lab tracks the use of each capability.<br />
<br />
'''If using PHP''':<br />
<br />
* The LLSD library has not been tested with PHP5, and is known NOT to work with many common configurations of PHP5. We expect to have and improved version of it available soon, which will be compatible with PHP4 and PHP5. In the meantime, if you have to use PHP5, some folks report using this adapter successfully: http://alexandre.alapetite.net/doc-alex/domxml-php4-php5/<br />
* Or if you like living dangerously, try [[RegAPI_for_PHP5]].<br />
* Make sure the Curl library is installed and running.<br />
<br />
[[Category:RegAPI| RegAPI]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Business_Articles&diff=604123Business Articles2009-10-17T17:21:05Z<p>Glenn Linden: </p>
<hr />
<div>==2009==<br />
* [http://www.itbusinessedge.com/cm/blogs/all/second-life-making-a-corporate-comeback/?cs=36752 Second Life Making a Corporate Comeback] Ann All, IT Business Edge, Oct 16, 2009<br />
*[http://adage.com/digitalnext/post?article_id=139301 Has Second Life Cut It's Mullet?], Chris Abraham, Advertising Age, 28 Sept. 2009<br />
*[http://www.bizjournals.com/triangle/stories/2009/08/03/daily12.html RTI: Avatars could help fight obesity] Triangle Business Journal, Chris Baysden,3 Aug 2009<br />
* [http://webreprints.djreprints.com/2252701367864.pdf A Second Chance for Second Life], Wall Street Journal, August 19, 2009<br />
*[http://metaverse4biz.newsminded.com/2009/overview/your-time-virtually-your-only-direct-cost/ Your Time: Virtually, Your Only Direct Cost] Metaverse For Business, August 9, 2009<br />
* [http://www.forbes.com/2009/07/30/health-wellness-internet-lifestyle-health-online-facebook.html How the Internet is Changing Health Care], Forbes, July 30, 2009<br />
*[http://discovermagazine.com/2009/jul-aug/15-can-medical-students-learn-to-save-real-lives-in-second-life Can Training in Second Life Teach Doctors to Save Real Lives?], Discover Magazine, July 26, 2009 <br />
* [http://www.change-management-blog.com/2009/07/conference-and-world-cafe-meeting-in.html Conference and World Café Meeting in Second Life] Change Management Blog, Holger Nauheimer, 17 July 2009<br />
*[http://www.economist.com/sciencetechnology/displaystory.cfm?story_id=13899038 The Avatar Will See You Now], The Economist, June 23, 2009<br />
*[http://www.parsintl.com/19038.pdf A Second Look at Second Life (PDF)], Chief Learning Officer Magazine, May 2009<br />
*[http://www.jmir.org/2009/2/e17 A Survey of Health-Related Activities on Second Life] Journal of Medical Internet Research, Leslie Beard, BDes; Kumanan Wilson, MD, MSc; Dante Morra, MD, MBA; Jennifer Keelan, PhD, Vol 11 #2, Spring 2009<br />
*[http://sanfrancisco.bizjournals.com/sanfrancisco/stories/2009/06/01/story2.html?b=1243828800^1836431 Second Life's Linden Lab sells virtual realities to businesses] San Francisco Business Times, Patrick Hoge, 29 May 2009<br />
*[http://www.parsintl.com/pdf/18819-FCW-LindenLab.pdf Virtual Learning Gets Second Wind from Second Life] Federal Computing Week PDF Reprint, Colleen O'Hara, 4 May 2009. <br />
*[http://www.clomedia.com/features/2009/May/2622/ A Second Look at Second Life] CIO Magazine, Steve Mahaley, May 2009<br />
*[http://www.salesandmarketing.com/msg/content_display/publications/e3i51215d72cd029dc25043522537e053d0 Case Study: Giving Your Sales Relationships a "Second Life"], Manage Smarter, Dave Stein, 7 April 2009<br />
*[http://www.nytimes.com/indexes/2008/12/07/style/t/index.html#pagewanted=4&pageName=07secondlife& Original Sim. For the architects of Second Life, Reality bites] New York Times Style Magazine, Sam Lubell (undated)<br />
*[http://www.strategy-business.com/li/leadingideas/li00121 It’s a Virtual World] Strategy + business, Rita King, 21 April 09<br />
*[http://www.cnbc.com/id/15840232?video=1047748741&play=1 CNBC Video on Meetings and Events in Second Life], CNBC's Closing Bell program, February 27, 2009<br />
*[http://info.aia.org/aiarchitect/thisweek09/0220/0220d_secondlife.cfm Architecture in Second Life Is a World All Its Own], AIArchitect, Zach Mortice, 20 Feb 2009<br />
*[http://www.indezine.com/blog/2009/02/second-life-for-powerpoint-conversation.html Second Life for Powerpoint Conversation] Indezine, 4 Feb 2009<br />
*[http://www.ibtimes.com/prnews/20090125/moderne-interactive-to-launch-adobe-elearning-experience-in-second-life.htm Moderne Interactive to Launch Adobe eLearning Experience in Second Life], International Business Times, 25 January 2009<br />
<br />
== 2008 ==<br />
*[http://www.slentre.com/second-life-news-working-worlds-international-career-fair-november-27-2008/ Second Life News: Working Worlds International Career Fair] 27 Nov 2008, SLEntrepreneur Magazine<br />
* [http://www.marketingsherpa.com/article.php?ident=30901&pop=no# H&R Block Gets Big Buzz through Social Media for Digital Products] Marketing Sherpa, 30 Oct 2008<br />
* [http://networks.silicon.com/webwatch/0,39024876,39285821,00.htm Virtual worlds set for second coming] Silicon.com, Tim Ferguson, 27 Oct 08<br />
* [http://www.ehealtheurope.net/News/4250/paramedic_students_trained_using_second_life Paramedic Students Trained Using Second Life] eHealth Europe, Jon Hoeksma 20 Oct 2008<br />
* [http://www.asaecenter.org/PublicationsResources/ANowDetail.cfm?ItemNumber=36735 Meetings Remix: Time to Rethink the Usual Format] ASAE & the center for Association Leadership, Jeff Addle, Oct. 2008<br />
* [http://www.birminghampost.net/birmingham-business/birmingham-business-news/creative-industries-news/2008/10/19/how-visitors-can-get-3d-view-of-birmingham-65233-22069882/ How Visitors Can Get a 3D View of Birmingham] Birmingham Post, Anna Blackby, 19 Oct 2008<br />
* [http://thinkbalm.com/2008/09/24/digital-prototypes-help-university-team-get-technology-funding/ Digital prototypes help university team get $550k+ in technology funding], Erica Driver, 24 Sept. 2008<br />
* [http://www.fastcompany.com/magazine/129/the-second-life-of-second-life.html The Second Life of Second Life] Arianne Cohen, Fast Company, October 2008<br />
*[http://www.businessweek.com/magazine/content/08_68/s0808041522849.htm?chan=magazine+channel_bwsmallbiz+--+top+stories Business, and Startups, in Second Life], Eve Tahmincioglu, Businessweek.com 22 Aug 2008<br />
* [http://thinkbalm.com/2008/08/14/accenture-recruiting-in-second-life-cost-effectively-targets-the-“facebook-audience”/ Accenture recruiting in Second Life cost-effectively targets the “Facebook audience”], Erica Driver, ThnkBalm blog, 14 Aug 2008<br />
*[http://www.telstraenterprise.com/researchinsights/expertblogs/everythingsconnected/Lists/Posts/Post.aspx?List=ef67c022%2D7d97%2D490d%2Dbb8f%2Dea8a6648898d&ID=6 An Enterprise in Second Life- lessons from a virtual world], Stephen Powell, Telstra Research Insights, 19 March 2008<br />
* [http://thestandard.com/news/2008/08/08/playboy-successful-extending-online-virtual-brand-if-not-much-else Playboy's Second Life sim buzzes, even as real-world brand falters] Industry Standard, 8 Aug 08 (<i>Playboy has done a good job in creating a community and revenue in SL where many others have not, so it's worth looking at what they're doing right</i>)<br />
* [http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/08/08/BUJ312715G.DTL Fat people get online chance to lose weight], SFGate/SF Chronicle, Victoria Colliver, 8 Aug 08<br />
*[http://www.heatingandventilating.net/news/news.asp?id=5538&title=HVAC+students+attend+Second+Life+school++ HVAC students attend Second Life school] Heating & Ventilating.net (HVR), 31 July 2008<br />
* [http://www.virtualworldsnews.com/2008/07/virtual-events.html Virtual Events cost Microsoft 1/3 of Physical (events)], Virtual World News 18 July 2008<br />
* [http://www.inman.com/news/2008/07/2/new-jersey-realtors-dive-cyberspace New Jersey Relators Dive Into Cyberspace] Inman News, 2 July 2008.<br />
* [http://www.thestandard.com/news/2008/07/01/cigna-deploys-second-life-island-health-education Cigna Deploys a Second Life Island for Health Education], Dean Takahashi, The Industry Standard, 1 July 2008.<br />
*[http://www.webinfrance.com/executive-recruitment-in-france-arrives-second-life-virtual-world-attracts-more-real-businesses-609.html Executive recruitment in France arrives on Second Life, as the virtual world attracts more real businesses] Web in France Magazine, 10 June 2008.<br />
*[http://news.moneycentral.msn.com/provider/providerarticle.aspx?feed=BW&date=20080609&id=8745910 ArcelorMittal Holds Inaugural Global Interactive Individual Shareholder Event], Business Wire, 9 June 2008.<br />
*[http://www.aicpa.org/pubs/jofa/jun2008/second_life.htm Accounting for Second Life] Richard A. Johnson and Joyce M. Middleton, Journal of Accountancy, June 08<br />
*[http://www.designnews.com/blog/460000246/post/610027461.html Second Life Used to Design a Personal Mass Transit System], Matthew J. Traum, design news, 31 May 2008<br />
* [http://www.sciencenews.org/view/feature/id/31953/title/Scientists_Get_a_2nd_Life Scientists Get a 2nd Life], Terra Questi, Science News, 9 May 2008<br />
*[http://reddevnews.com/columns/article.aspx?editorialsid=2626 Microsoft's Second Life], William F. Zachmann, Redmond Developer News, May 2008<br />
*[http://www.latimes.com/news/nationworld/columnone/la-fi-secondlife10-2008may10,0,3987538.story A Second Life for corporate America], Alana Semuels, Los Angeles Times, 10 May 2008<br />
*[http://www.virtualworldsnews.com/2008/04/k-zero-distribu.html K Zero Distributes 34,000 L’Oréal Paris Items in Three-Month Campaign] Nic Mitham, Virtual World News 25 April 2008 <br />
* [http://technology.timesonline.co.uk/tol/news/tech_and_web/article3803056.ece McKinsey: ignore Second Life at your peril] Jonathan Richards, (UK) Times Online, 23 April 2008<br />
* [http://www.peoplemanagement.co.uk/pm/articles/2008/03/Out-of-this-world.htm Recruitment and learning in Second Life], Hashi Syedain, 17 April 2008, People Management Magazine<br />
* [http://www.massively.com/2008/02/29/circuit-city-relaunches-in-second-life Circuit City Relaunches in Second Life], Tateru Nino, Massively blog,29 February 2008<br />
* [http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/02-28-2008/0004764438&EDATE= Siemens PLM Software Adds Interactive Tool to its 'Innovation Connection' Second Life Island], PR Newswire, 28 February 2008<br />
*[http://www.businesswire.com/portal/site/home/index.jsp?ndmViewId=news_view&ndmConfigId=1000001&newsId=20080225006228&newsLang=en Avnet is First Electronics Industry Distributor to Build out Real Estate on Second Life], Business Wire, 25 February 2008<br />
* [http://www.tradingmarkets.com/.site/news/Stock%20News/1129943/ IBM Opens New 3D Virtual Healthcare Island on Second Life], Trading Markets.com, 25 Feb 2008<br />
*[http://www.cio.com/article/180301/Companies_Explore_Virtual_Worlds_As_Collaboration_Tools Companies Explore Virtual Worlds As Collaboration Tools], CIO, 06 Feb 2008<br />
* [http://www.hospitalitynet.org/news/154000320/4034534.html Solare Hotels and Resorts Implements Japanese Hotel Industry’s First Ever Campaign Utilizing “Second Life”], Hospitality Net, 24 January 2008<br />
<br />
== 2007 ==<br />
* [http://www.wired.com/techbiz/people/news/2007/11/terdiman No Shortcuts to Success for Virtual Entrepreneurs], Wired.com, 20 November 2007<br />
* [http://computer.howstuffworks.com/second-life.htm How Second Life Works], How Stuff Works, 19 Nov 2007<br />
* [http://www.marketwire.com/mw/release.do?id=792072 Global Condo Center Delivers New Tools for Consumers to Access Worldwide Listings Through Real and Virtual Worlds], Marketwire, 13 November 2007<br />
* [http://gwynethllewelyn.net/2007/11/10/why-are-we-special/ Why Are We Special - a look at how SL is different from other Virtual Worlds], Gwyneth Llewelyn (blog), 10 November 2007<br />
* [http://www.virtualworldsnews.com/2007/11/millions-of-us-.html Millions of Us Mixes in Splenda; Launches Contest to Make Second Life Sweeter], Virtual Worlds News Blog, 9 November 2007<br />
*[http://www.design.philips.com/about/design/designnewscenter/news/second_life.page Philips Design Finds the Key to Understanding Virtual Worlds] Philips, October 2007 [http://philipsdesign.trimm.nl/PlayorNotPlayPaper.pdf complete paper]<br />
* [http://search.japantimes.co.jp/cgi-bin/nb20071025a4.html Japanese businesses setting up virtual shop in Second Life], Shinichi Terada, The Japan Times, 25 October 2007<br />
* [http://www.networkworld.com/news/2007/101707-eight-questions.html Eight Questions to Ask Before Using a virtual World for Business], Jon Brodkin, Network World, 17 October 2007<br />
* [http://www.pr.com/press-release/56305 depo consulting Announces They Will Host Virtual Content Developer's Trade Show in the Second Life Metaverse], PR.com, 16 October 2007<br />
* [http://www.lunchoverip.com/2007/10/second-life-vir.html Second Life: Virtual Worlds and the Enterprise], Susan Kish, Lunch Over IP Blog, 8 October 2007<br />
* [http://www.internetretailer.com/article.asp?id=23905 Customer As Avatar], InternetRetailer.com, 3 October 2007<br />
* [http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/ 7 Reasons Why Second Life Should Matter for Biz Executives], Wagner James Au, Giga OM blog, 26 September 2007<br />
* [http://wheels.blogs.nytimes.com/2007/09/11/peugeot-visits-frankfurt-and-second-life/ Frankfurt Motor Show: Peugeot Offers Spin in Second Life], Nick Kurczewski, New York Times, 11 September 2007 <br />
* [http://secondtense.blogspot.com/2007/09/top-10-reasons-why-you-are-convinced-to.html Top 10 Reasons Why You Are Convinced to Market in Second Life], Hiro Pendragon, Second Tense Blog, 11 September 2007<br />
* [http://www.msnbc.msn.com/id/20588553/ How your fantasy life can get you a real job], Eve Tahmincioglu, MSNBC, 10 September 2007<br />
* [http://jennifer-dunne.livejournal.com/224619.html Virtual World Comparison Review], Blog by Jennifer Dunne, 7 September 2007<br />
*[http://www.learningcircuits.org/2007/0807gronstedt.htm Second Life Produces Real Training Results], Anders Gronstedt, ASTD Learning Circuits, August 2007<br />
* [http://taotakashi.wordpress.com/2007/08/28/slcc-business-track-observations/ Tao Takashi - Observations on the Business Track at SLCC], 30 August 2007<br />
* [http://www.ibranz.com/blog/?p=47 Marketing in Second Life: What are Group Leaders, Business Owners and Residents Thinking?], ibranz Branding Blog, 29 August 2007<br />
* [http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20070829005728&newsLang=en Tower Consultants to Open Presence in Second Life], Business Wire, 29 August 2007<br />
* [http://www.marketwire.com/mw/release.do?id=765119 We're Up! Praxis Opens Office in Second Life], Marketwire, 29 August 2007<br />
* [http://news.independent.co.uk/media/article2896398.ece Inside Story: Virtual Visions], The Independent, 27 August 2007<br />
* [http://www.fwdailynews.com/articles/2007/08/25/greater_fort_wayne/news/doc46cf14ebdcfc4892293919.txt Companies Show Real Interest in Virtual World], Morris Malakoff, Greater Fort Wayne Business Daily, 24 August 2007<br />
* [http://www.npr.org/templates/story/story.php?storyId=13851345 Virtual Recruiting for Real-World Jobs], NPR.org, 22 August 2007<br />
* [http://www.informationweek.com/shared/printableArticle.jhtml?articleID=201500141 Five Rules For Bringing Your Real-Life Business Into Second Life], Mitch Wagner, Information Week, 21 August 2007<br />
* [http://www.neurosciencemarketing.com/blog/articles/second-life-neuroscience.htm The Neuroscience of Second Life], Neuromarketing.com, 13 August 2007<br />
* [http://blogs.zdnet.com/Howlett/?p=121 Second Life plus Twitter for enterprise?], Dennis Howlett, ZDNet Blog, 12 August 2007.<br />
* [http://blog.mindblizzard.com/2007/08/10-steps-to-perfect-sl-corporate_09.html 10 Steps to a Perfect Corporate SL Project], MindBlizzard Blog, 9 August 2007<br />
* [http://www.hollywoodreporter.com/hr/content_display/news/e3i7ba34c61f8b25ae278dc647741c6f273?imw=Y Phoenix soars into Second Life: Virtual avatars credited with boosting film's Imax 3D showing], The Hollywood Reporter, 3 August 2007<br />
* [http://www.abcnews.go.com/Technology/story?id=3437446&page=1 Coldwell Banker Puts Real House on Second Life Block], ABC News.com, 2 August 2007<br />
* [http://nwn.blogs.com/nwn/2007/07/greenies.html Going Green], New World Notes, Blog post by Wagner James Au, 30 July 2007<br />
* [http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article2157902.ece Getting real about business in Second Life], Dominic Rushe, The Sunday Times, 29 July 2007<br />
* [http://www.industryweek.com/ReadArticle.aspx?ArticleID=14649&SectionID=1 Second Life: What Is It (And Why Should Manufacturers Care?)], Industry Week, 27 July 2007<br />
* [http://www.wired.com/gadgets/miscellaneous/news/2007/07/wiimote Wii + Second Life = New Training Simulator], Wired, 27 July 2007<br />
* [http://www.iht.com/articles/2007/07/23/business/bankcol24.php Banking Matters: Real-life lessons about customers learned in virtual worlds], International Herald Tribune, 23 July 2007<br />
* [http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/ Debunking 5 Business Myths about Second Life], GigaOm by Wagner James Au, 12 July 2007<br />
* [http://www.informationweek.com/blog/main/archives/2007/04/using_second_li_2.html Using Second Life As A Business-To-Business Tool], InformationWeek Blog, 26 April 2007, Mitch Wagner <br />
* [http://freshtakes.typepad.com/sl_communicators/ Exploring the potential of Second Life for business communications, information dissemination and innovation] Business Communicators of Second Life blog <br />
*[http://www.businessweek.com/technology/special_reports/20070416virtuallife.htm?campaign_id=rss_daily----- Tech Report Special: Virtual Life], Business Week 16 April 2007<br />
* [http://networks.silicon.com/telecoms/0,39024659,39166673,00.htm?r=1 Could Second Life kill off the call centre], Silicon.com 10 April 2007<br />
* [http://www.work.com/doing-business-in-second-life-1285/ Guide to Doing Business in Second Life] - a good short intro to getting started in Second Life, (April 2007 but not dated) <br />
* [http://blog.tretiakmedia.com/2007/03/31/virtual-world-transition-what-sl-business-model-works-best-by-bill-nissim/ Virtual World Transition: What SL Business Model Works Best?], Marketing Profs (reprint on SLQ Explorer), 31 March 2007<br />
*[http://www.openpr.com/news/17221/First-customer-satisfaction-survey-in-Second-Life-insufficient-customer-care-and-opportunities-for-interaction-between-Second-Life-users-and-companies-identified-as-the-main-weakness.html Press release by Komjuniti], a German Brand Management company of a survey of residents about Brands <br />
* [http://www.henryjenkins.org/2007/03/my_main_question_to_jenkins.html How Second Life Impacts Our First Life], Blog post by Henry Jenkins<br />
* [http://irvingwb.typepad.com/blog/2007/02/a_dialogue_on_v.html#more A Dialogue on Virtual Worlds], Blog post by Irving Wladawsky-Berger<br />
* [http://www.baselinemag.com/article2/0,1540,2098837,00.asp Second Life: Is Business Ready For Virtual Worlds?], David F. Carr, Baseline, 1 March 2007. <br />
* [http://www.personalizemedia.com/index.php/2007/02/04/the-brand-owners-guide-to-joining-the-metaverse/ The Brand Owners Guide to Entering the Metaverse], Personalize Media.com Blog, 4 February 2007<br />
* [http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?postversion=200701221 Second Life: It's Not a Game], Fortune 22 January 2007<br />
*[http://www.entrepreneur.com/startingabusiness/businessideas/article172768.html Starting a Second Life Business], Entrepreneur.com, 9 January 2007<br />
<br />
==2006==<br />
* [http://secondlife.reuters.com/stories/2006/12/22/warren-ellis-to-write-weekly-sl-column-for-reuters/ Warren Ellis to write weekly SL column for Reuters], Reuters, 12/22/06 <br />
* [http://news.com.com/IBM+to+give+birth+to+Second+Life+business+group/2100-1014_3-6143175.html?tag=ne.gall.related IBM to Give Birth to 'Second Life Business Group"], CNET.com, 12 December 2006<br />
* [http://www.silicon.com/0,39024729,39164567,00.htm Virtual worlds to boost telcos- Can you get outsourced to Second Life?], Silicon.com, 12/7/06 <br />
* [http://www.thestreet.com/newsanalysis/second-life/10324949.html Second Life's PR Avatar], TheStreet.com, 11/29/06<br />
* [http://www.businessweek.com/magazine/content/06_48/b4011417.htm Second Life Tip Sheet], Business Week, 11/27/06 (This is a 10 tips for businesses considering Second Life and is a great intro for any business) <br />
* [http://www.informationweek.com/story/showArticle.jhtml?articleID=193700541&cid=RSSfeed_IWK_A Information week article about IBM], 11/10/06<br />
* [http://money.cnn.com/2006/11/09/technology/fastforward_secondlife.fortune/ No, Second Life is not Overhyped], CNN Money, 11/9/06<br />
* [http://alwayson.goingon.com/permalink/post/7058 Irving in (a Virtual World) Wonderland], 11/7/06<br />
* [http://www.nytimes.com/2006/11/03/travel/escapes/03second.html?ref=escapes NYTimes Travel section article about Second Life], 11/03/06 <br />
* [http://irvingwb.typepad.com/blog/2006/11/irving_in_a_vir.html Irving in (a Virtual World) Wonderland], Blog post by Irving Wladawsky-Berger<br />
*[http://www.publish.com/article2/0,1895,2034559,00.asp Is Your Business Ready for Virtual Business?], Publish, 10/20/06, <br />
* [http://www.poynter.org/column.asp?id=31 11 Reasons Why Massively Multiplayer Games Will Change How Business Works: Part 1], Poynteronline, 10/25/06 <br />
*[http://www.redorbit.com/news/technology/696649/the_digital_second_life_has_its_own_culture_and_economy/index.html?source=r_technology The Digital 'Second Life' Has Its Own Culture and Economy] Red Orbit, 10/17/06 <br />
* [http://www.mysanantonio.com/business/stories/MYSA101806.01E.BIZsecond.life.2c01cb5.html Businesses find real opportunity in the virtual world of Second Life], My SanAntonio.com, 10/17/06 <br />
* [http://www.simteach.com/SLCC06/slcc2006-proceedings.pdf Proceedings of the Second Life Educational Workshop at SLCC], 10/2006 <br />
* [http://www.wired.com/wired/archive/14.10/sloverview.html Wired Travel Guide, Second Life], Oct 2006 <br />
*[http://yahoo.businessweek.com/technology/content/oct2006/tc20061017_127435.htm Big Media Gets a Second Life], Business Week, 10/17/06 <br />
* [http://images.businessweek.com/ss/06/10/secondlife/index_01.htm?chan=home+page+slideshows Breathing Second Life into Business], Business Week, 10/10/06 <br />
* [http://blog.ericrice.com/blog/_archives/2006/3/10/1815029.html Eric Rice's How to Learn about Second Life...], March 2006<br />
<br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Academic_Second_Life_Studies&diff=587153Academic Second Life Studies2009-10-12T06:09:22Z<p>Glenn Linden: /* Other Studies */</p>
<hr />
<div>==Journals and Study lists==<br />
===[http://www.jvwresearch.org/index.html Journal of Virtual World Research]===<br />
This is a peer-reviewed online Journal for research on virtual worlds, launched in July 2008.<br />
<br />
===[http://socialnets.wikispaces.com/Papers-Research Research Papers about Virtual Worlds on SocialNets]===<br />
This page aggregates research on social networks and has many papers on Second Life.<br />
<br />
===Index to other research sites, many of which focus on Second Life and virtual worlds===<br />
[http://www.shambles.net/pages/learning/ict/vwtheory/ Shambles.net VW Theory/Research]<br />
<br />
==Studies on Presence and Engagement==<br />
* [http://www.nickyee.com/pubs/Dissertation_Nick_Yee.pdf The Proteus Effect: Behavioral Modification via Transformations of Digital Self-Representation] by Nick Yee, doctoral dissertation at Stanford University, June 2007<br />
Digital media allows us to make both dramatic and subtle changes to our selfrepresentations with an ease not available elsewhere. These changes can greatly affect how we interact with others in virtual environments. In addition to gaining social advantages, our avatars (digital representations of ourselves) can also change how we behave. This occurs via conforming to expected behaviors of the avatar - a<br />
process referred to as the Proteus Effect.<br />
This disseration discussions 4 pilot studies to elucidate the Proteus effect, then two research projects to understand the mechanisms causing the Proteus effect.<br />
<br />
* [http://www.nickyee.com/pubs/Yee,%20Bailenson,%20Urbanek,%20Chang%20&%20Merget%20-%20SL%20NonVerbal.pdf The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments], Nick Yee et. al., Stanford University (undated)<br />
In an observational study of Second Life, a virtual community, we collected data from avatars in order to explore whether social norms of gender, interpersonal distance (IPD), and eye gaze transfer into virtual environments even though the modality of movement is entirely<br />
different (i.e., via keyboard and mouse as opposed to eyes and legs). Our results showed that established findings of IPD and eye gaze transfer into virtual environments: 1) Malemale dyads have larger IPDs than female-female dyads, 2) male-male dyads maintain less<br />
eye contact than female-female dyads, and 3) decreases in IPD are compensated with gaze avoidance as predicted by the Equilibrium Theory (Argyle, 1988).<br />
<br />
* [http://www.slideshare.net/kenny.hubble/applied-learning-in-virtual-worlds-loyalist-college-border-simulation-presentation. Applied Learning in Virtual Worlds], Kenny Hubble, Loyalist College<br />
Use of Second Life in Border Guard training resulted in 28% higher score in interview skills test compared to existing testing.<br />
<br />
* [http://www.slideshare.net/intellagirl/engagement-in-second-life-learning Engagement in Second Life Learning], Sarah Robbins, Ball State University, May 2007<br />
This slide presentation looks at engagement in distance education and the unique capabilities of Second Life to provide self-disclosure and bonding; shared, enjoyable experiences; shared public spaces; and mutual respect for differences to create a sense of community that enhances engagement.<br />
<br />
* [http://www.slideshare.net/shornik/second-life-a-learning-platform Second Life as a Learning Platform], Dr. Steven Hornik & RObins Hermano, U. Central Florida (not dated)<br />
Research on engagement in accounting classes led to support for two of their 4 hypotheses about use of Second Life to increase engagement and partial support for 2 additional hypotheses.<br />
<br />
* [http://www.calebbooker.com/blog/2009/01/27/roi-in-virtual-worlds-1-why-webcams-fail/ ROI in Virtual Worlds - Why Webcams Fail] Caleb Booker, Business in Virtual Worlds, Jan 27, 2009. While technically not a study, it has some interesting information.<br />
<br />
*[http://www.design.philips.com/about/design/designnews/pressreleases/secondlife.page Philips Design finds the key to understanding virtual worlds] Oct. 2007 - press release about Philips Design research on business implications of virtual worlds and drivers of involvement in a business environment.<br />
<br />
==Other Studies==<br />
* [http://thinkbalm.com/2008/11/17/thinkbalm-releases-its-1st-immersive-internet-report/ “The Immersive Internet: Make Tactical Moves Today For Strategic Advantage Tomorrow.”], Erica Driver, ThinkBalm, Nov 2008<br />
Overview:<br />
* Adoption of the Immersive Internet for work is still in the “seedling” stage. We expect adoption will progress rapidly toward mainstream during the next five years because:<br />
*A slow economy and the green movement are influencing business decisions<br />
* Early case studies demonstrate return on investment<br />
* We live in a video game culture<br />
* Large business technology vendors are jumping into the fray<br />
* Hardware, software, and networking technology have advanced rapidly<br />
* Social networking is a way of life, allowing advocates and implementers to find each other<br />
<br />
<br />
* [http://www.forrester.com/Research/Document/Excerpt/0,7211,46085,00.html Case Study: Michelin Uses Second Life For Enterprise Architecture Training], Erica Driver, Forrester, June 2008<br />
This is a for-fee document (US$279). Michelin Group's enterprise architecture group has begun training IT application delivery professionals (e.g., developers, architects, and infrastructure, security, and integration professionals) on complex concepts using the Second Life virtual world. Trainees participate in both traditional presentation-style learning and interactive hands-on exercises. While it's still early, so far all signs point to success. Early participants in the program have shown that it doesn't take long to learn to use the environment, visualizing complex concepts makes them easier to understand, and the immersive experience helps increase their engagement in the learning process.<br />
<br />
* [http://www.mckinseyquarterly.com/Information_Technology/Networking/next_step_in_open_innovation_2155_abstract Next Step in Open Innovation], McKinsey and Company, June 2008<br />
The Internet and new social-networking technologies are allowing companies and their customers to interact with unprecedented levels of richness. Some leading organizations are using this opportunity to draw customers into the heart of the product-development process. The report focuses on the potential of co-creation to engage virtual world residents with brands. Free but requires registration.<br />
<br />
<br />
* [http://www.onetooneinteractive.com/services/otoinsights/tzero/Serious_Games_for_Marketing.html Serious Games for Marketing: Learnings from Corporate and Amateur Efforts in SecondLife] <br />
This report (downloadable from their webpage) releases findings that compare player engagement in some of Second Life's most successful user-generated areas compared with some of the more ambitious corporate-sponsored efforts in Second Life.<br />
In making these comparisons, particular attention was paid to:<br />
* Production Quality<br />
* Publicity and Advertising<br />
* Social Infrastructure<br />
* Role of Commerce<br />
* Population Density<br />
<br />
From this analysis, we learned that the top corporate builds are as good as or better than user-created builds in some areas, while lagging behind in other areas. Based on our findings, we offer five insights for the design of future branding and marketing-oriented builds in virtual worlds, such as Second Life. Download the full report, free of charge, to learn more: [http://www.onetooneinteractive.com/services/otoinsights/tzero/Serious_Games_for_Marketing.html www.tzero-research.com]<br />
<br />
*[http://linden-presentations.s3.amazonaws.com/Master_Thesis_Eka_Tirtadji.pdf Virtual Worlds for Business Communication and Collaboration], by Eka Tirtadji, May 2008<br />
<br />
This is a masters thesis done during an internship at LogicaCMG in the Netherlands. The focus of this thesis is based on the connection of technology characteristics of virtual worlds and the task characteristics of employees working in an IT services organization. This twofold approach is derived from the central premise of media richness theory: a certain task must fit with a certain technology in order to be effective. This study takes a qualitative research approach, containing two case studies: Second Life as a prominent virtual world technology and LogicaCMG as a typical organization that is required to deal with the identified organizational developments. The Second Life case study was firstly conducted to identify the characteristics of this particular technology. Then, the LogicaCMG user interviews were conducted to identify task characteristics of a group of particular knowledge workers, using the identified categories of the first case study in order to enable and assure that the context of both case studies lie within the same scope of research. After these case studies, a task-technology comparison of the various characteristics took place.<br />
<br />
* [http://philipsdesign.trimm.nl/PlayorNotPlayPaper.pdf To Play or Not to Play], by Slava Kozlov and Nicole Reinhold, October 2007<br />
*[http://philipsdesign.trimm.nl/PlayorNotPlayPresentation.pdf Slide presentation]<br />
<br />
A look at corporate use of Virtual Worlds. This article aims to present playfulness as a distinct quality of virtual worlds, with a culture that is open and collaborative, creative and role-playing, ‘light’ and ‘joyful’. Using the case of Second Life, we explore the multiple difficulties faced by companies when they enter virtual worlds. The causes are linked to the significant differences in business culture and emerging digital cultures. We use the framework of ‘digital neuroses’ to both understand the difficulties and to propose possible coping strategies for businesses in order to discover the full potential of these emerging cultures. We argue that companies can truly benefit from virtual environments if they are open to their cultural codes, eager to understand the behavior of their inhabitants, and are willing to modify their own activities accordingly.<br />
<br />
* [http://slsurvey.wordpress.com/survey-result/ SL Survey: Resident profile, gambling & engagement] by Angelica Ortiz and Pierre-Etienne Noble, August 2007<br />
<br />
This survey of about 600 Second Life users in the spring of 2007 looks at demographics of Second Life users, usage of Second Life, investment and return from Second Life, attitudes and use of Gambling in Second Life, engagement (behaviors) associated with Second Life, and perception of SL. Several of the questions ask about the impact of Second Life on real-life behaviors. The results are summarized in the [http://slsurvey.wordpress.com/psychological-report/full-paper/ Full Paper]. [http://nwn.blogs.com/nwn/2007/11/undersexed-over.html James Au's summary][http://secondlife.reuters.com/stories/2007/11/08/study-finds-sex-gambling-not-major-second-life-draws/ Reuters summary]<br />
<br />
* [http://www.fetscherin.com/UserAcceptanceVirtualWorlds.htm User Acceptance of Virtual Worlds] by Marc Fetscherin and C. Lattemann, June 2007<br />
<br />
An Explorative Study about Second Life<br />
<br />
Our report assesses the user acceptance of Virtual Worlds, specifically Second Life. By means of a survey with almost 250 respondents this report provides first empirical results of the user acceptance of Second Life. The data has been gathered during spring 2007. Our results show that 90% of respondents have less than a year experience, 70% access Second Life from home and 54% with a desktop. There are 67% of respondents who are not afraid of giving personal information. Almost 60% are very likely to buy virtual goods from Second Life, and 42% are willing to use their credit card to purchase on Second Life. About 70% perceive Second Life improves collaboration and communication, and more than 60% perceive that it improves cooperation between people. 56% of respondents perceive Second life as easy to use. Finally, our results indicate that people are using Second Life not to change their identity, but rather to explore and visit new places and meet people. <br />
<br />
This study basically says that avatars display the same interpersonal distance characteristics as real people, and similar eye contact. It implies that people treat their avatars as an extension of themselves, not as a puppet or external object.<br />
<br />
Back to [[Marketing]]<br />
[[Category:Marketing]]<br />
[[Category:Market Data]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Media_Rendering_Plugin_System&diff=499382Linden Lab Official:Media Rendering Plugin System2009-10-01T18:19:09Z<p>Glenn Linden: /* MediaAPI Mailing List */</p>
<hr />
<div>{{Media Plugin Nav}}<br />
<br />
__TOC__<br />
<br />
== Overview ==<br />
<br />
With this branch of the Second Life Viewer, Linden Lab introduces the ability for third-party developers to create media rendering plugins to display rich media content inworld. The Viewer provides this capability by loading media rendering plugins at runtime. <br />
<br />
Creators of objects use the parcel-based media setting dialog box to reference a network-based file, and then map the media texture to an object that then displays the media. Previously, this was limited to media rendering plugins that Linden Lab created in the core of the Second Life Viewer, such as Apple QuickTime(tm).<br />
<br />
Now, rendering engine developers can create a rendering library that loads through the media plugin API to display specific media content on textures of inworld objects, creating a richer and more vibrant set of media experiences for Second Life Residents.<br />
<br />
This branch is a developer release, intended to provide the components necessary for building and testing media rendering plugins to be promoted and distributed for future versions of the Second Life Viewer.<br />
<br />
===MediaAPI Mailing List===<br />
[https://lists.secondlife.com/cgi-bin/mailman/listinfo/mediaapi Join the MediaAPI mailing list] to share suggestions, tips, issues, solutions, achievements and information about plug-ins related to the MediaAPI. The list is monitored by the MediaAPI team. It does not replace [[Issue_tracker]] as a way to report bugs or issues to Linden Lab, but it does provide you with a direct way to communicate with other users of the MediaAPI.<br />
<br />
== Downloads ==<br />
<br />
To begin development, download the appropriate software, code and documents from these sites. One of the advantages of the new media plugin system is that you are not required to build the entire Viewer from source code to create a plugin. You simply need a build of the Viewer that supports the API, and then you can code to the API and build a library (for example, a Windows DLL) to be loaded at runtime.<br />
<br />
===Binaries ===<br />
<br />
These builds of the Second Life Viewer support the new media API.<br />
Second Life Viewer Installers:<br />
* [http://automated-builds-secondlife-com.s3.amazonaws.com/redirect/20940/opensource/installer.html Windows]<br />
* [http://automated-builds-secondlife-com.s3.amazonaws.com/redirect/20941/opensource/installer.html MacOS]<br />
* Sorry, Linux build is currently unavailable.<br />
<br />
=== Code ===<br />
Subversion repositories:<br />
* [https://svn.secondlife.com/svn/linden/branches/2009/plugin-api/ Second Life Viewer Source Code]<br />
* [https://svn.secondlife.com/svn/linden/branches/2009/plugin-api/indra/media_plugins/ Sample media rendering plugins]<br />
<br />
After checking out the Viewer branch, run develop.py normally, then build/run the "media_plugin_test" target in the SecondLife project. If you have any questions or issues related to building and testing media rendering plugins, contact [mailto:sldev@lindenlab.com sldev@lindenlab.com].<br />
<br />
[[Category:Media]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Media_Rendering_Plugin_System&diff=499372Linden Lab Official:Media Rendering Plugin System2009-10-01T18:18:02Z<p>Glenn Linden: /* MediaAPI Mailing List */</p>
<hr />
<div>{{Media Plugin Nav}}<br />
<br />
__TOC__<br />
<br />
== Overview ==<br />
<br />
With this branch of the Second Life Viewer, Linden Lab introduces the ability for third-party developers to create media rendering plugins to display rich media content inworld. The Viewer provides this capability by loading media rendering plugins at runtime. <br />
<br />
Creators of objects use the parcel-based media setting dialog box to reference a network-based file, and then map the media texture to an object that then displays the media. Previously, this was limited to media rendering plugins that Linden Lab created in the core of the Second Life Viewer, such as Apple QuickTime(tm).<br />
<br />
Now, rendering engine developers can create a rendering library that loads through the media plugin API to display specific media content on textures of inworld objects, creating a richer and more vibrant set of media experiences for Second Life Residents.<br />
<br />
This branch is a developer release, intended to provide the components necessary for building and testing media rendering plugins to be promoted and distributed for future versions of the Second Life Viewer.<br />
<br />
===MediaAPI Mailing List===<br />
[https://lists.secondlife.com/cgi-bin/mailman/listinfo/mediaapi Join the MediaAPI mailing list] to share suggestions, tips, issues, solutions, achievements and information about plug-ins related to the MediaAPI. The list is monitored by the MediaAPI team. It does not replace Issue Tracker as a way to report bugs or issues to Linden Lab, but it does provide you with a direct way to communicate with other users of the MediaAPI.<br />
<br />
== Downloads ==<br />
<br />
To begin development, download the appropriate software, code and documents from these sites. One of the advantages of the new media plugin system is that you are not required to build the entire Viewer from source code to create a plugin. You simply need a build of the Viewer that supports the API, and then you can code to the API and build a library (for example, a Windows DLL) to be loaded at runtime.<br />
<br />
===Binaries ===<br />
<br />
These builds of the Second Life Viewer support the new media API.<br />
Second Life Viewer Installers:<br />
* [http://automated-builds-secondlife-com.s3.amazonaws.com/redirect/20940/opensource/installer.html Windows]<br />
* [http://automated-builds-secondlife-com.s3.amazonaws.com/redirect/20941/opensource/installer.html MacOS]<br />
* Sorry, Linux build is currently unavailable.<br />
<br />
=== Code ===<br />
Subversion repositories:<br />
* [https://svn.secondlife.com/svn/linden/branches/2009/plugin-api/ Second Life Viewer Source Code]<br />
* [https://svn.secondlife.com/svn/linden/branches/2009/plugin-api/indra/media_plugins/ Sample media rendering plugins]<br />
<br />
After checking out the Viewer branch, run develop.py normally, then build/run the "media_plugin_test" target in the SecondLife project. If you have any questions or issues related to building and testing media rendering plugins, contact [mailto:sldev@lindenlab.com sldev@lindenlab.com].<br />
<br />
[[Category:Media]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Media_Rendering_Plugin_System&diff=499362Linden Lab Official:Media Rendering Plugin System2009-10-01T18:16:41Z<p>Glenn Linden: </p>
<hr />
<div>{{Media Plugin Nav}}<br />
<br />
__TOC__<br />
<br />
== Overview ==<br />
<br />
With this branch of the Second Life Viewer, Linden Lab introduces the ability for third-party developers to create media rendering plugins to display rich media content inworld. The Viewer provides this capability by loading media rendering plugins at runtime. <br />
<br />
Creators of objects use the parcel-based media setting dialog box to reference a network-based file, and then map the media texture to an object that then displays the media. Previously, this was limited to media rendering plugins that Linden Lab created in the core of the Second Life Viewer, such as Apple QuickTime(tm).<br />
<br />
Now, rendering engine developers can create a rendering library that loads through the media plugin API to display specific media content on textures of inworld objects, creating a richer and more vibrant set of media experiences for Second Life Residents.<br />
<br />
This branch is a developer release, intended to provide the components necessary for building and testing media rendering plugins to be promoted and distributed for future versions of the Second Life Viewer.<br />
<br />
===MediaAPI Mailing List===<br />
Join the MediaAPI mailing list to share suggestions, tips, issues, solutions, achievements and information about plug-ins related to the MediaAPI. The list is monitored by the MediaAPI team. It does not replace Issue Tracker as a way to report bugs or issues to Linden Lab, but it does provide you with a direct way to communicate with other users of the MediaAPI.<br />
<br />
[https://lists.secondlife.com/cgi-bin/mailman/listinfo/mediaapi Subcribe].<br />
<br />
== Downloads ==<br />
<br />
To begin development, download the appropriate software, code and documents from these sites. One of the advantages of the new media plugin system is that you are not required to build the entire Viewer from source code to create a plugin. You simply need a build of the Viewer that supports the API, and then you can code to the API and build a library (for example, a Windows DLL) to be loaded at runtime.<br />
<br />
===Binaries ===<br />
<br />
These builds of the Second Life Viewer support the new media API.<br />
Second Life Viewer Installers:<br />
* [http://automated-builds-secondlife-com.s3.amazonaws.com/redirect/20940/opensource/installer.html Windows]<br />
* [http://automated-builds-secondlife-com.s3.amazonaws.com/redirect/20941/opensource/installer.html MacOS]<br />
* Sorry, Linux build is currently unavailable.<br />
<br />
=== Code ===<br />
Subversion repositories:<br />
* [https://svn.secondlife.com/svn/linden/branches/2009/plugin-api/ Second Life Viewer Source Code]<br />
* [https://svn.secondlife.com/svn/linden/branches/2009/plugin-api/indra/media_plugins/ Sample media rendering plugins]<br />
<br />
After checking out the Viewer branch, run develop.py normally, then build/run the "media_plugin_test" target in the SecondLife project. If you have any questions or issues related to building and testing media rendering plugins, contact [mailto:sldev@lindenlab.com sldev@lindenlab.com].<br />
<br />
[[Category:Media]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Business_Articles&diff=498842Business Articles2009-09-30T06:39:24Z<p>Glenn Linden: </p>
<hr />
<div>==2009==<br />
*[http://adage.com/digitalnext/post?article_id=139301 Has Second Life Cut It's Mullet?], Chris Abraham, Advertising Age, 28 Sept. 2009<br />
*[http://www.bizjournals.com/triangle/stories/2009/08/03/daily12.html RTI: Avatars could help fight obesity] Triangle Business Journal, Chris Baysden,3 Aug 2009<br />
* [http://webreprints.djreprints.com/2252701367864.pdf A Second Chance for Second Life], Wall Street Journal, August 19, 2009<br />
*[http://metaverse4biz.newsminded.com/2009/overview/your-time-virtually-your-only-direct-cost/ Your Time: Virtually, Your Only Direct Cost] Metaverse For Business, August 9, 2009<br />
* [http://www.forbes.com/2009/07/30/health-wellness-internet-lifestyle-health-online-facebook.html How the Internet is Changing Health Care], Forbes, July 30, 2009<br />
*[http://discovermagazine.com/2009/jul-aug/15-can-medical-students-learn-to-save-real-lives-in-second-life Can Training in Second Life Teach Doctors to Save Real Lives?], Discover Magazine, July 26, 2009 <br />
* [http://www.change-management-blog.com/2009/07/conference-and-world-cafe-meeting-in.html Conference and World Café Meeting in Second Life] Change Management Blog, Holger Nauheimer, 17 July 2009<br />
*[http://www.economist.com/sciencetechnology/displaystory.cfm?story_id=13899038 The Avatar Will See You Now], The Economist, June 23, 2009<br />
*[http://www.parsintl.com/19038.pdf A Second Look at Second Life (PDF)], Chief Learning Officer Magazine, May 2009<br />
*[http://www.jmir.org/2009/2/e17 A Survey of Health-Related Activities on Second Life] Journal of Medical Internet Research, Leslie Beard, BDes; Kumanan Wilson, MD, MSc; Dante Morra, MD, MBA; Jennifer Keelan, PhD, Vol 11 #2, Spring 2009<br />
*[http://sanfrancisco.bizjournals.com/sanfrancisco/stories/2009/06/01/story2.html?b=1243828800^1836431 Second Life's Linden Lab sells virtual realities to businesses] San Francisco Business Times, Patrick Hoge, 29 May 2009<br />
*[http://www.parsintl.com/pdf/18819-FCW-LindenLab.pdf Virtual Learning Gets Second Wind from Second Life] Federal Computing Week PDF Reprint, Colleen O'Hara, 4 May 2009. <br />
*[http://www.clomedia.com/features/2009/May/2622/ A Second Look at Second Life] CIO Magazine, Steve Mahaley, May 2009<br />
*[http://www.salesandmarketing.com/msg/content_display/publications/e3i51215d72cd029dc25043522537e053d0 Case Study: Giving Your Sales Relationships a "Second Life"], Manage Smarter, Dave Stein, 7 April 2009<br />
*[http://www.nytimes.com/indexes/2008/12/07/style/t/index.html#pagewanted=4&pageName=07secondlife& Original Sim. For the architects of Second Life, Reality bites] New York Times Style Magazine, Sam Lubell (undated)<br />
*[http://www.strategy-business.com/li/leadingideas/li00121 It’s a Virtual World] Strategy + business, Rita King, 21 April 09<br />
*[http://www.cnbc.com/id/15840232?video=1047748741&play=1 CNBC Video on Meetings and Events in Second Life], CNBC's Closing Bell program, February 27, 2009<br />
*[http://info.aia.org/aiarchitect/thisweek09/0220/0220d_secondlife.cfm Architecture in Second Life Is a World All Its Own], AIArchitect, Zach Mortice, 20 Feb 2009<br />
*[http://www.indezine.com/blog/2009/02/second-life-for-powerpoint-conversation.html Second Life for Powerpoint Conversation] Indezine, 4 Feb 2009<br />
*[http://www.ibtimes.com/prnews/20090125/moderne-interactive-to-launch-adobe-elearning-experience-in-second-life.htm Moderne Interactive to Launch Adobe eLearning Experience in Second Life], International Business Times, 25 January 2009<br />
<br />
== 2008 ==<br />
*[http://www.slentre.com/second-life-news-working-worlds-international-career-fair-november-27-2008/ Second Life News: Working Worlds International Career Fair] 27 Nov 2008, SLEntrepreneur Magazine<br />
* [http://www.marketingsherpa.com/article.php?ident=30901&pop=no# H&R Block Gets Big Buzz through Social Media for Digital Products] Marketing Sherpa, 30 Oct 2008<br />
* [http://networks.silicon.com/webwatch/0,39024876,39285821,00.htm Virtual worlds set for second coming] Silicon.com, Tim Ferguson, 27 Oct 08<br />
* [http://www.ehealtheurope.net/News/4250/paramedic_students_trained_using_second_life Paramedic Students Trained Using Second Life] eHealth Europe, Jon Hoeksma 20 Oct 2008<br />
* [http://www.asaecenter.org/PublicationsResources/ANowDetail.cfm?ItemNumber=36735 Meetings Remix: Time to Rethink the Usual Format] ASAE & the center for Association Leadership, Jeff Addle, Oct. 2008<br />
* [http://www.birminghampost.net/birmingham-business/birmingham-business-news/creative-industries-news/2008/10/19/how-visitors-can-get-3d-view-of-birmingham-65233-22069882/ How Visitors Can Get a 3D View of Birmingham] Birmingham Post, Anna Blackby, 19 Oct 2008<br />
* [http://thinkbalm.com/2008/09/24/digital-prototypes-help-university-team-get-technology-funding/ Digital prototypes help university team get $550k+ in technology funding], Erica Driver, 24 Sept. 2008<br />
* [http://www.fastcompany.com/magazine/129/the-second-life-of-second-life.html The Second Life of Second Life] Arianne Cohen, Fast Company, October 2008<br />
*[http://www.businessweek.com/magazine/content/08_68/s0808041522849.htm?chan=magazine+channel_bwsmallbiz+--+top+stories Business, and Startups, in Second Life], Eve Tahmincioglu, Businessweek.com 22 Aug 2008<br />
* [http://thinkbalm.com/2008/08/14/accenture-recruiting-in-second-life-cost-effectively-targets-the-“facebook-audience”/ Accenture recruiting in Second Life cost-effectively targets the “Facebook audience”], Erica Driver, ThnkBalm blog, 14 Aug 2008<br />
*[http://www.telstraenterprise.com/researchinsights/expertblogs/everythingsconnected/Lists/Posts/Post.aspx?List=ef67c022%2D7d97%2D490d%2Dbb8f%2Dea8a6648898d&ID=6 An Enterprise in Second Life- lessons from a virtual world], Stephen Powell, Telstra Research Insights, 19 March 2008<br />
* [http://thestandard.com/news/2008/08/08/playboy-successful-extending-online-virtual-brand-if-not-much-else Playboy's Second Life sim buzzes, even as real-world brand falters] Industry Standard, 8 Aug 08 (<i>Playboy has done a good job in creating a community and revenue in SL where many others have not, so it's worth looking at what they're doing right</i>)<br />
* [http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/08/08/BUJ312715G.DTL Fat people get online chance to lose weight], SFGate/SF Chronicle, Victoria Colliver, 8 Aug 08<br />
*[http://www.heatingandventilating.net/news/news.asp?id=5538&title=HVAC+students+attend+Second+Life+school++ HVAC students attend Second Life school] Heating & Ventilating.net (HVR), 31 July 2008<br />
* [http://www.virtualworldsnews.com/2008/07/virtual-events.html Virtual Events cost Microsoft 1/3 of Physical (events)], Virtual World News 18 July 2008<br />
* [http://www.inman.com/news/2008/07/2/new-jersey-realtors-dive-cyberspace New Jersey Relators Dive Into Cyberspace] Inman News, 2 July 2008.<br />
* [http://www.thestandard.com/news/2008/07/01/cigna-deploys-second-life-island-health-education Cigna Deploys a Second Life Island for Health Education], Dean Takahashi, The Industry Standard, 1 July 2008.<br />
*[http://www.webinfrance.com/executive-recruitment-in-france-arrives-second-life-virtual-world-attracts-more-real-businesses-609.html Executive recruitment in France arrives on Second Life, as the virtual world attracts more real businesses] Web in France Magazine, 10 June 2008.<br />
*[http://news.moneycentral.msn.com/provider/providerarticle.aspx?feed=BW&date=20080609&id=8745910 ArcelorMittal Holds Inaugural Global Interactive Individual Shareholder Event], Business Wire, 9 June 2008.<br />
*[http://www.aicpa.org/pubs/jofa/jun2008/second_life.htm Accounting for Second Life] Richard A. Johnson and Joyce M. Middleton, Journal of Accountancy, June 08<br />
*[http://www.designnews.com/blog/460000246/post/610027461.html Second Life Used to Design a Personal Mass Transit System], Matthew J. Traum, design news, 31 May 2008<br />
* [http://www.sciencenews.org/view/feature/id/31953/title/Scientists_Get_a_2nd_Life Scientists Get a 2nd Life], Terra Questi, Science News, 9 May 2008<br />
*[http://reddevnews.com/columns/article.aspx?editorialsid=2626 Microsoft's Second Life], William F. Zachmann, Redmond Developer News, May 2008<br />
*[http://www.latimes.com/news/nationworld/columnone/la-fi-secondlife10-2008may10,0,3987538.story A Second Life for corporate America], Alana Semuels, Los Angeles Times, 10 May 2008<br />
*[http://www.virtualworldsnews.com/2008/04/k-zero-distribu.html K Zero Distributes 34,000 L’Oréal Paris Items in Three-Month Campaign] Nic Mitham, Virtual World News 25 April 2008 <br />
* [http://technology.timesonline.co.uk/tol/news/tech_and_web/article3803056.ece McKinsey: ignore Second Life at your peril] Jonathan Richards, (UK) Times Online, 23 April 2008<br />
* [http://www.peoplemanagement.co.uk/pm/articles/2008/03/Out-of-this-world.htm Recruitment and learning in Second Life], Hashi Syedain, 17 April 2008, People Management Magazine<br />
* [http://www.massively.com/2008/02/29/circuit-city-relaunches-in-second-life Circuit City Relaunches in Second Life], Tateru Nino, Massively blog,29 February 2008<br />
* [http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/02-28-2008/0004764438&EDATE= Siemens PLM Software Adds Interactive Tool to its 'Innovation Connection' Second Life Island], PR Newswire, 28 February 2008<br />
*[http://www.businesswire.com/portal/site/home/index.jsp?ndmViewId=news_view&ndmConfigId=1000001&newsId=20080225006228&newsLang=en Avnet is First Electronics Industry Distributor to Build out Real Estate on Second Life], Business Wire, 25 February 2008<br />
* [http://www.tradingmarkets.com/.site/news/Stock%20News/1129943/ IBM Opens New 3D Virtual Healthcare Island on Second Life], Trading Markets.com, 25 Feb 2008<br />
*[http://www.cio.com/article/180301/Companies_Explore_Virtual_Worlds_As_Collaboration_Tools Companies Explore Virtual Worlds As Collaboration Tools], CIO, 06 Feb 2008<br />
* [http://www.hospitalitynet.org/news/154000320/4034534.html Solare Hotels and Resorts Implements Japanese Hotel Industry’s First Ever Campaign Utilizing “Second Life”], Hospitality Net, 24 January 2008<br />
<br />
== 2007 ==<br />
* [http://www.wired.com/techbiz/people/news/2007/11/terdiman No Shortcuts to Success for Virtual Entrepreneurs], Wired.com, 20 November 2007<br />
* [http://computer.howstuffworks.com/second-life.htm How Second Life Works], How Stuff Works, 19 Nov 2007<br />
* [http://www.marketwire.com/mw/release.do?id=792072 Global Condo Center Delivers New Tools for Consumers to Access Worldwide Listings Through Real and Virtual Worlds], Marketwire, 13 November 2007<br />
* [http://gwynethllewelyn.net/2007/11/10/why-are-we-special/ Why Are We Special - a look at how SL is different from other Virtual Worlds], Gwyneth Llewelyn (blog), 10 November 2007<br />
* [http://www.virtualworldsnews.com/2007/11/millions-of-us-.html Millions of Us Mixes in Splenda; Launches Contest to Make Second Life Sweeter], Virtual Worlds News Blog, 9 November 2007<br />
*[http://www.design.philips.com/about/design/designnewscenter/news/second_life.page Philips Design Finds the Key to Understanding Virtual Worlds] Philips, October 2007 [http://philipsdesign.trimm.nl/PlayorNotPlayPaper.pdf complete paper]<br />
* [http://search.japantimes.co.jp/cgi-bin/nb20071025a4.html Japanese businesses setting up virtual shop in Second Life], Shinichi Terada, The Japan Times, 25 October 2007<br />
* [http://www.networkworld.com/news/2007/101707-eight-questions.html Eight Questions to Ask Before Using a virtual World for Business], Jon Brodkin, Network World, 17 October 2007<br />
* [http://www.pr.com/press-release/56305 depo consulting Announces They Will Host Virtual Content Developer's Trade Show in the Second Life Metaverse], PR.com, 16 October 2007<br />
* [http://www.lunchoverip.com/2007/10/second-life-vir.html Second Life: Virtual Worlds and the Enterprise], Susan Kish, Lunch Over IP Blog, 8 October 2007<br />
* [http://www.internetretailer.com/article.asp?id=23905 Customer As Avatar], InternetRetailer.com, 3 October 2007<br />
* [http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/ 7 Reasons Why Second Life Should Matter for Biz Executives], Wagner James Au, Giga OM blog, 26 September 2007<br />
* [http://wheels.blogs.nytimes.com/2007/09/11/peugeot-visits-frankfurt-and-second-life/ Frankfurt Motor Show: Peugeot Offers Spin in Second Life], Nick Kurczewski, New York Times, 11 September 2007 <br />
* [http://secondtense.blogspot.com/2007/09/top-10-reasons-why-you-are-convinced-to.html Top 10 Reasons Why You Are Convinced to Market in Second Life], Hiro Pendragon, Second Tense Blog, 11 September 2007<br />
* [http://www.msnbc.msn.com/id/20588553/ How your fantasy life can get you a real job], Eve Tahmincioglu, MSNBC, 10 September 2007<br />
* [http://jennifer-dunne.livejournal.com/224619.html Virtual World Comparison Review], Blog by Jennifer Dunne, 7 September 2007<br />
*[http://www.learningcircuits.org/2007/0807gronstedt.htm Second Life Produces Real Training Results], Anders Gronstedt, ASTD Learning Circuits, August 2007<br />
* [http://taotakashi.wordpress.com/2007/08/28/slcc-business-track-observations/ Tao Takashi - Observations on the Business Track at SLCC], 30 August 2007<br />
* [http://www.ibranz.com/blog/?p=47 Marketing in Second Life: What are Group Leaders, Business Owners and Residents Thinking?], ibranz Branding Blog, 29 August 2007<br />
* [http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20070829005728&newsLang=en Tower Consultants to Open Presence in Second Life], Business Wire, 29 August 2007<br />
* [http://www.marketwire.com/mw/release.do?id=765119 We're Up! Praxis Opens Office in Second Life], Marketwire, 29 August 2007<br />
* [http://news.independent.co.uk/media/article2896398.ece Inside Story: Virtual Visions], The Independent, 27 August 2007<br />
* [http://www.fwdailynews.com/articles/2007/08/25/greater_fort_wayne/news/doc46cf14ebdcfc4892293919.txt Companies Show Real Interest in Virtual World], Morris Malakoff, Greater Fort Wayne Business Daily, 24 August 2007<br />
* [http://www.npr.org/templates/story/story.php?storyId=13851345 Virtual Recruiting for Real-World Jobs], NPR.org, 22 August 2007<br />
* [http://www.informationweek.com/shared/printableArticle.jhtml?articleID=201500141 Five Rules For Bringing Your Real-Life Business Into Second Life], Mitch Wagner, Information Week, 21 August 2007<br />
* [http://www.neurosciencemarketing.com/blog/articles/second-life-neuroscience.htm The Neuroscience of Second Life], Neuromarketing.com, 13 August 2007<br />
* [http://blogs.zdnet.com/Howlett/?p=121 Second Life plus Twitter for enterprise?], Dennis Howlett, ZDNet Blog, 12 August 2007.<br />
* [http://blog.mindblizzard.com/2007/08/10-steps-to-perfect-sl-corporate_09.html 10 Steps to a Perfect Corporate SL Project], MindBlizzard Blog, 9 August 2007<br />
* [http://www.hollywoodreporter.com/hr/content_display/news/e3i7ba34c61f8b25ae278dc647741c6f273?imw=Y Phoenix soars into Second Life: Virtual avatars credited with boosting film's Imax 3D showing], The Hollywood Reporter, 3 August 2007<br />
* [http://www.abcnews.go.com/Technology/story?id=3437446&page=1 Coldwell Banker Puts Real House on Second Life Block], ABC News.com, 2 August 2007<br />
* [http://nwn.blogs.com/nwn/2007/07/greenies.html Going Green], New World Notes, Blog post by Wagner James Au, 30 July 2007<br />
* [http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article2157902.ece Getting real about business in Second Life], Dominic Rushe, The Sunday Times, 29 July 2007<br />
* [http://www.industryweek.com/ReadArticle.aspx?ArticleID=14649&SectionID=1 Second Life: What Is It (And Why Should Manufacturers Care?)], Industry Week, 27 July 2007<br />
* [http://www.wired.com/gadgets/miscellaneous/news/2007/07/wiimote Wii + Second Life = New Training Simulator], Wired, 27 July 2007<br />
* [http://www.iht.com/articles/2007/07/23/business/bankcol24.php Banking Matters: Real-life lessons about customers learned in virtual worlds], International Herald Tribune, 23 July 2007<br />
* [http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/ Debunking 5 Business Myths about Second Life], GigaOm by Wagner James Au, 12 July 2007<br />
* [http://www.informationweek.com/blog/main/archives/2007/04/using_second_li_2.html Using Second Life As A Business-To-Business Tool], InformationWeek Blog, 26 April 2007, Mitch Wagner <br />
* [http://freshtakes.typepad.com/sl_communicators/ Exploring the potential of Second Life for business communications, information dissemination and innovation] Business Communicators of Second Life blog <br />
*[http://www.businessweek.com/technology/special_reports/20070416virtuallife.htm?campaign_id=rss_daily----- Tech Report Special: Virtual Life], Business Week 16 April 2007<br />
* [http://networks.silicon.com/telecoms/0,39024659,39166673,00.htm?r=1 Could Second Life kill off the call centre], Silicon.com 10 April 2007<br />
* [http://www.work.com/doing-business-in-second-life-1285/ Guide to Doing Business in Second Life] - a good short intro to getting started in Second Life, (April 2007 but not dated) <br />
* [http://blog.tretiakmedia.com/2007/03/31/virtual-world-transition-what-sl-business-model-works-best-by-bill-nissim/ Virtual World Transition: What SL Business Model Works Best?], Marketing Profs (reprint on SLQ Explorer), 31 March 2007<br />
*[http://www.openpr.com/news/17221/First-customer-satisfaction-survey-in-Second-Life-insufficient-customer-care-and-opportunities-for-interaction-between-Second-Life-users-and-companies-identified-as-the-main-weakness.html Press release by Komjuniti], a German Brand Management company of a survey of residents about Brands <br />
* [http://www.henryjenkins.org/2007/03/my_main_question_to_jenkins.html How Second Life Impacts Our First Life], Blog post by Henry Jenkins<br />
* [http://irvingwb.typepad.com/blog/2007/02/a_dialogue_on_v.html#more A Dialogue on Virtual Worlds], Blog post by Irving Wladawsky-Berger<br />
* [http://www.baselinemag.com/article2/0,1540,2098837,00.asp Second Life: Is Business Ready For Virtual Worlds?], David F. Carr, Baseline, 1 March 2007. <br />
* [http://www.personalizemedia.com/index.php/2007/02/04/the-brand-owners-guide-to-joining-the-metaverse/ The Brand Owners Guide to Entering the Metaverse], Personalize Media.com Blog, 4 February 2007<br />
* [http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?postversion=200701221 Second Life: It's Not a Game], Fortune 22 January 2007<br />
*[http://www.entrepreneur.com/startingabusiness/businessideas/article172768.html Starting a Second Life Business], Entrepreneur.com, 9 January 2007<br />
<br />
==2006==<br />
* [http://secondlife.reuters.com/stories/2006/12/22/warren-ellis-to-write-weekly-sl-column-for-reuters/ Warren Ellis to write weekly SL column for Reuters], Reuters, 12/22/06 <br />
* [http://news.com.com/IBM+to+give+birth+to+Second+Life+business+group/2100-1014_3-6143175.html?tag=ne.gall.related IBM to Give Birth to 'Second Life Business Group"], CNET.com, 12 December 2006<br />
* [http://www.silicon.com/0,39024729,39164567,00.htm Virtual worlds to boost telcos- Can you get outsourced to Second Life?], Silicon.com, 12/7/06 <br />
* [http://www.thestreet.com/newsanalysis/second-life/10324949.html Second Life's PR Avatar], TheStreet.com, 11/29/06<br />
* [http://www.businessweek.com/magazine/content/06_48/b4011417.htm Second Life Tip Sheet], Business Week, 11/27/06 (This is a 10 tips for businesses considering Second Life and is a great intro for any business) <br />
* [http://www.informationweek.com/story/showArticle.jhtml?articleID=193700541&cid=RSSfeed_IWK_A Information week article about IBM], 11/10/06<br />
* [http://money.cnn.com/2006/11/09/technology/fastforward_secondlife.fortune/ No, Second Life is not Overhyped], CNN Money, 11/9/06<br />
* [http://alwayson.goingon.com/permalink/post/7058 Irving in (a Virtual World) Wonderland], 11/7/06<br />
* [http://www.nytimes.com/2006/11/03/travel/escapes/03second.html?ref=escapes NYTimes Travel section article about Second Life], 11/03/06 <br />
* [http://irvingwb.typepad.com/blog/2006/11/irving_in_a_vir.html Irving in (a Virtual World) Wonderland], Blog post by Irving Wladawsky-Berger<br />
*[http://www.publish.com/article2/0,1895,2034559,00.asp Is Your Business Ready for Virtual Business?], Publish, 10/20/06, <br />
* [http://www.poynter.org/column.asp?id=31 11 Reasons Why Massively Multiplayer Games Will Change How Business Works: Part 1], Poynteronline, 10/25/06 <br />
*[http://www.redorbit.com/news/technology/696649/the_digital_second_life_has_its_own_culture_and_economy/index.html?source=r_technology The Digital 'Second Life' Has Its Own Culture and Economy] Red Orbit, 10/17/06 <br />
* [http://www.mysanantonio.com/business/stories/MYSA101806.01E.BIZsecond.life.2c01cb5.html Businesses find real opportunity in the virtual world of Second Life], My SanAntonio.com, 10/17/06 <br />
* [http://www.simteach.com/SLCC06/slcc2006-proceedings.pdf Proceedings of the Second Life Educational Workshop at SLCC], 10/2006 <br />
* [http://www.wired.com/wired/archive/14.10/sloverview.html Wired Travel Guide, Second Life], Oct 2006 <br />
*[http://yahoo.businessweek.com/technology/content/oct2006/tc20061017_127435.htm Big Media Gets a Second Life], Business Week, 10/17/06 <br />
* [http://images.businessweek.com/ss/06/10/secondlife/index_01.htm?chan=home+page+slideshows Breathing Second Life into Business], Business Week, 10/10/06 <br />
* [http://blog.ericrice.com/blog/_archives/2006/3/10/1815029.html Eric Rice's How to Learn about Second Life...], March 2006<br />
<br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Videos&diff=483732Videos2009-09-08T15:56:27Z<p>Glenn Linden: /* Business */</p>
<hr />
<div>[[Image:SLV header.jpg]]<br />
<br />
__TOC__<br />
<br />
==Intro to Second Life==<br />
*[http://www.youtube.com/watch?v=XRclP1XOgJE The Art of the Possible Dream]<br />
*[http://static.secondlife.com/media/mp4/20060824-sl_getone.mp4 Second Life - Get One] <br />
*[http://static.secondlife.com/media/mp4/20060712-javier_puff_final.mp4 Javier & Puff Final]<br />
<br />
==General==<br />
*[http://www.youtube.com/watch?v=U6D9K9xTmt0 Better Life] <br />
*[http://static.secondlife.com/media/mp4/20060712-Lip_Flap2.mp4 LipFlap2] <br />
*[http://www.youtube.com/watch?v=bSo_sNhAWdw Silver Bells & Golden Spurs]<br />
*[http://static.secondlife.com/media/mp4/20060712-becarella.mp4 Becarella] <br />
*[http://youtube.com/watch?v=MQPlZGR7hp0 Game Over] (this 7 minute machinima flick by Pierce Portocarerro is unbelievable)<br />
*[http://youtube.com/watch?v=1LlMZjCBJhE Beatfox and his flexy foxy tail](great music) <br />
*[http://youtube.com/watch?v=KDouoLMK-cY Second Mind Trailer] (very surreal and artistic)<br />
*[http://youtube.com/watch?v=MHFACUbMIeU 191]<br />
*[http://youtube.com/watch?v=0BKxMaGej40 secondtake]<br />
*[http://www.youtube.com/watch?v=HoBVBOLm9Nk&NR=1 Streaming live presentation into SL with Veodia]<br />
*[http://www.cbsnews.com/sections/i_video/main500251.shtml?id=3547970n CBS Early Show segment (28Nov07)on Second Life improving the human condition]<br />
<br />
==Second Life Video Sites==<br />
* [http://www.secondlifevideo.com/ Virtual World Videos]<br />
* [http://youtube.com/results?search_query=SecondLife See all videos on YouTube tagged with "Second Life"]<br />
* [http://www.koinup.com/on-videos/ Koinup, social network for videos and other user generated content from Second Life and other worlds]<br />
*[http://videos.slinside.com/ Second Life Videos, Machinima & TV Clips]<br />
<br />
==Business==<br />
* [http://www.youtube.com/watch?v=6kM6WEh5iQk Teambuillding in Second Life]<br />
* [http://www.futureworkinstitute.com/futureofwork/futurework/metaverse.html Working in the Metaverse from FutureWork Institute]<br />
* [http://www.youtube.com/watch?v=o7uw6KojyVA Alpine Conference Center - using SL for business meetings & networking]<br />
*[http://www.youtube.com/watch?v=synxFmQJ_0A&eurl Text100's intro to Second Life] <br />
*[http://taotakashi.blip.tv/ Crayon new marketing promo video on BlipTV]<br />
*[http://blip.tv/file/242816 Doing Business in Second Life; strategic guide for businesses by SL developer Inside This World]<br />
*[http://www.slcn.tv/metanomics-ibm-metaverse Sandra Kearney, Director 3DInternet & Virtual Business on business uses of virtual worlds, presented live, in ActiveWorlds within IBM, and in Second Life]<br />
*[http://www.youtube.com/watch?v=kr3vXuxEPB8 NASA CoLab's Second Life Mission]<br />
*[http://www.youtube.com/watch?v=dut80CfHeG4 Using Virtual Worlds for Virtual Work by Julia Loughran]<br />
<br />
==Education==<br />
*[http://static.secondlife.com/media/mp4/20060712-SolarSystem.mp4 Solar System] <br />
*[http://www.youtube.com/watch?v=n25XKcR9dnQ International Spaceflight Center]<br />
*[http://www.youtube.com/watch?v=K8wm_1TIHGA NMC Campus]<br />
*[http://video.google.com/videoplay?docid=8182785842131047047 Disaster Preparedness Training in Second Life] <br />
*[http://youtube.com/watch?v=xJY2Iwbzop4 Second Life - Heart Murmur Sim]<br />
*[http://video.google.com/videoplay?docid=6117726917684965691&q=video+games+in+education&hl=en Games in Education] (a 22 min documentary produced by the Orange County (California) Department of Education, Educational Technology group. Great overview, and you will see a few Second Life video clips while Dr. Jenkins is speaking)<br />
*[http://youtube.com/watch?v=iRNP6IJwY90 Bobcat Village: Texas State's Second Life Campus Tour]<br />
<br />
==Government & Non-profit==<br />
*[http://www.youtube.com/watch?v=6b81EVd7wvs NIC's eGovernment Services Virtual Shareholder Meeting]<br />
*[http://www.youtube.com/watch?v=O1nndLQw_xU Relay for Life 2006 (ACS)]<br />
* [http://www.youtube.com/watch?v=PCUWcpVPtMM Loyalist College Border Agent Training Simulation]<br />
* [http://youtube.com/watch?v=AttON8b_B2A Strong Angel Disaster Simulation Island Tour]<br />
* [http://globalwarming.house.gov/mediacenter/pressreleases?id=0137 Congressman Ed Markey speaks to Climate Change Conference]<br />
<br />
==Events/Entertainment==<br />
*[http://youtube.com/watch?v=lAEXzNb4juw The Port - Live group musical performance]<br />
*[http://youtube.com/watch?v=XLIiTUe7okk Solo flute performance at The Port]<br />
*[http://youtube.com/watch?v=PeZVcrv_J8g FIRST IMPRESSSIONS I from the Ewing Fashion Agency]<br />
*[http://youtube.com/watch?v=_t35NLdmTj0 FIRST IMPRESSSIONS II from the Ewing Fashion Agency]<br />
*[http://www.youtube.com/watch?v=iZkX3cJR3ys LETS TALK MUSIC IN SECOND LIFE VIDEO - "MANAGERS" EPISODE - MALTA ONE TV DUBLIN SL]<br />
*[http://http://www.youtube.com/watch?v=IAWkdF661lw GLANCE International Agency and JSP presents 7th Street]<br />
*[http://www.youtube.com/watch?v=NIk0Y8Rn--8 GLANCE International Agency and JSP presents KA Designs]<br />
*[http://www.youtube.com/watch?v=fTl1z4oQE-Q&feature=related GLANCE International Agency presents Einstein Sim Opening]<br />
<br />
==Building Objects in Second Life==<br />
*[http://static.secondlife.com/media/mp4/20060712-tankSL.mp4 Tank Second Life] <br />
*[http://www.youtube.com/watch?v=bQL8_HB1HtQ Making of Suzanne Vega's Guitar]<br />
*[http://youtube.com/watch?v=yCGqq57Y7uE Watermelon Glow Grow Flex-Ability]<br />
<br />
==Machinima resources in Second Life==<br />
*[http://slurl.com/secondlife/Lukanida/ Alt-Zoom’s Machinima Theater]<br />
*[http://slurl.com/secondlife/Ochreous/42/184/132/?title=Susi%27s%20Machinima%20Gallery%20 Susi's Machinima Gallery] - Ochreous<br />
<br />
==Other languages==<br />
===Italian===<br />
*[http://www.lastampa.it/multimedia/multimedia.asp?IDmsezione=29&IDalbum=6426&tipo=VIDEO View 8, proponiamo le interviste a Mattia Crespi e Carlo Biscaretti di Ruffia sul tema di Second Life e degli sviluppi di questo mondo virtuale] <br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=Business_Articles&diff=481443Business Articles2009-09-04T22:09:06Z<p>Glenn Linden: </p>
<hr />
<div>==2009==<br />
*[http://www.bizjournals.com/triangle/stories/2009/08/03/daily12.html RTI: Avatars could help fight obesity] Triangle Business Journal, Chris Baysden,3 Aug 2009<br />
* [http://webreprints.djreprints.com/2252701367864.pdf A Second Chance for Second Life], Wall Street Journal, August 19, 2009<br />
*[http://metaverse4biz.newsminded.com/2009/overview/your-time-virtually-your-only-direct-cost/ Your Time: Virtually, Your Only Direct Cost] Metaverse For Business, August 9, 2009<br />
* [http://www.forbes.com/2009/07/30/health-wellness-internet-lifestyle-health-online-facebook.html How the Internet is Changing Health Care], Forbes, July 30, 2009<br />
*[http://discovermagazine.com/2009/jul-aug/15-can-medical-students-learn-to-save-real-lives-in-second-life Can Training in Second Life Teach Doctors to Save Real Lives?], Discover Magazine, July 26, 2009 <br />
* [http://www.change-management-blog.com/2009/07/conference-and-world-cafe-meeting-in.html Conference and World Café Meeting in Second Life] Change Management Blog, Holger Nauheimer, 17 July 2009<br />
*[http://www.economist.com/sciencetechnology/displaystory.cfm?story_id=13899038 The Avatar Will See You Now], The Economist, June 23, 2009<br />
*[http://www.parsintl.com/19038.pdf A Second Look at Second Life (PDF)], Chief Learning Officer Magazine, May 2009<br />
*[http://www.jmir.org/2009/2/e17 A Survey of Health-Related Activities on Second Life] Journal of Medical Internet Research, Leslie Beard, BDes; Kumanan Wilson, MD, MSc; Dante Morra, MD, MBA; Jennifer Keelan, PhD, Vol 11 #2, Spring 2009<br />
*[http://sanfrancisco.bizjournals.com/sanfrancisco/stories/2009/06/01/story2.html?b=1243828800^1836431 Second Life's Linden Lab sells virtual realities to businesses] San Francisco Business Times, Patrick Hoge, 29 May 2009<br />
*[http://www.parsintl.com/pdf/18819-FCW-LindenLab.pdf Virtual Learning Gets Second Wind from Second Life] Federal Computing Week PDF Reprint, Colleen O'Hara, 4 May 2009. <br />
*[http://www.clomedia.com/features/2009/May/2622/ A Second Look at Second Life] CIO Magazine, Steve Mahaley, May 2009<br />
*[http://www.salesandmarketing.com/msg/content_display/publications/e3i51215d72cd029dc25043522537e053d0 Case Study: Giving Your Sales Relationships a "Second Life"], Manage Smarter, Dave Stein, 7 April 2009<br />
*[http://www.nytimes.com/indexes/2008/12/07/style/t/index.html#pagewanted=4&pageName=07secondlife& Original Sim. For the architects of Second Life, Reality bites] New York Times Style Magazine, Sam Lubell (undated)<br />
*[http://www.strategy-business.com/li/leadingideas/li00121 It’s a Virtual World] Strategy + business, Rita King, 21 April 09<br />
*[http://www.cnbc.com/id/15840232?video=1047748741&play=1 CNBC Video on Meetings and Events in Second Life], CNBC's Closing Bell program, February 27, 2009<br />
*[http://info.aia.org/aiarchitect/thisweek09/0220/0220d_secondlife.cfm Architecture in Second Life Is a World All Its Own], AIArchitect, Zach Mortice, 20 Feb 2009<br />
*[http://www.indezine.com/blog/2009/02/second-life-for-powerpoint-conversation.html Second Life for Powerpoint Conversation] Indezine, 4 Feb 2009<br />
*[http://www.ibtimes.com/prnews/20090125/moderne-interactive-to-launch-adobe-elearning-experience-in-second-life.htm Moderne Interactive to Launch Adobe eLearning Experience in Second Life], International Business Times, 25 January 2009<br />
<br />
== 2008 ==<br />
*[http://www.slentre.com/second-life-news-working-worlds-international-career-fair-november-27-2008/ Second Life News: Working Worlds International Career Fair] 27 Nov 2008, SLEntrepreneur Magazine<br />
* [http://www.marketingsherpa.com/article.php?ident=30901&pop=no# H&R Block Gets Big Buzz through Social Media for Digital Products] Marketing Sherpa, 30 Oct 2008<br />
* [http://networks.silicon.com/webwatch/0,39024876,39285821,00.htm Virtual worlds set for second coming] Silicon.com, Tim Ferguson, 27 Oct 08<br />
* [http://www.ehealtheurope.net/News/4250/paramedic_students_trained_using_second_life Paramedic Students Trained Using Second Life] eHealth Europe, Jon Hoeksma 20 Oct 2008<br />
* [http://www.asaecenter.org/PublicationsResources/ANowDetail.cfm?ItemNumber=36735 Meetings Remix: Time to Rethink the Usual Format] ASAE & the center for Association Leadership, Jeff Addle, Oct. 2008<br />
* [http://www.birminghampost.net/birmingham-business/birmingham-business-news/creative-industries-news/2008/10/19/how-visitors-can-get-3d-view-of-birmingham-65233-22069882/ How Visitors Can Get a 3D View of Birmingham] Birmingham Post, Anna Blackby, 19 Oct 2008<br />
* [http://thinkbalm.com/2008/09/24/digital-prototypes-help-university-team-get-technology-funding/ Digital prototypes help university team get $550k+ in technology funding], Erica Driver, 24 Sept. 2008<br />
* [http://www.fastcompany.com/magazine/129/the-second-life-of-second-life.html The Second Life of Second Life] Arianne Cohen, Fast Company, October 2008<br />
*[http://www.businessweek.com/magazine/content/08_68/s0808041522849.htm?chan=magazine+channel_bwsmallbiz+--+top+stories Business, and Startups, in Second Life], Eve Tahmincioglu, Businessweek.com 22 Aug 2008<br />
* [http://thinkbalm.com/2008/08/14/accenture-recruiting-in-second-life-cost-effectively-targets-the-“facebook-audience”/ Accenture recruiting in Second Life cost-effectively targets the “Facebook audience”], Erica Driver, ThnkBalm blog, 14 Aug 2008<br />
*[http://www.telstraenterprise.com/researchinsights/expertblogs/everythingsconnected/Lists/Posts/Post.aspx?List=ef67c022%2D7d97%2D490d%2Dbb8f%2Dea8a6648898d&ID=6 An Enterprise in Second Life- lessons from a virtual world], Stephen Powell, Telstra Research Insights, 19 March 2008<br />
* [http://thestandard.com/news/2008/08/08/playboy-successful-extending-online-virtual-brand-if-not-much-else Playboy's Second Life sim buzzes, even as real-world brand falters] Industry Standard, 8 Aug 08 (<i>Playboy has done a good job in creating a community and revenue in SL where many others have not, so it's worth looking at what they're doing right</i>)<br />
* [http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/08/08/BUJ312715G.DTL Fat people get online chance to lose weight], SFGate/SF Chronicle, Victoria Colliver, 8 Aug 08<br />
*[http://www.heatingandventilating.net/news/news.asp?id=5538&title=HVAC+students+attend+Second+Life+school++ HVAC students attend Second Life school] Heating & Ventilating.net (HVR), 31 July 2008<br />
* [http://www.virtualworldsnews.com/2008/07/virtual-events.html Virtual Events cost Microsoft 1/3 of Physical (events)], Virtual World News 18 July 2008<br />
* [http://www.inman.com/news/2008/07/2/new-jersey-realtors-dive-cyberspace New Jersey Relators Dive Into Cyberspace] Inman News, 2 July 2008.<br />
* [http://www.thestandard.com/news/2008/07/01/cigna-deploys-second-life-island-health-education Cigna Deploys a Second Life Island for Health Education], Dean Takahashi, The Industry Standard, 1 July 2008.<br />
*[http://www.webinfrance.com/executive-recruitment-in-france-arrives-second-life-virtual-world-attracts-more-real-businesses-609.html Executive recruitment in France arrives on Second Life, as the virtual world attracts more real businesses] Web in France Magazine, 10 June 2008.<br />
*[http://news.moneycentral.msn.com/provider/providerarticle.aspx?feed=BW&date=20080609&id=8745910 ArcelorMittal Holds Inaugural Global Interactive Individual Shareholder Event], Business Wire, 9 June 2008.<br />
*[http://www.aicpa.org/pubs/jofa/jun2008/second_life.htm Accounting for Second Life] Richard A. Johnson and Joyce M. Middleton, Journal of Accountancy, June 08<br />
*[http://www.designnews.com/blog/460000246/post/610027461.html Second Life Used to Design a Personal Mass Transit System], Matthew J. Traum, design news, 31 May 2008<br />
* [http://www.sciencenews.org/view/feature/id/31953/title/Scientists_Get_a_2nd_Life Scientists Get a 2nd Life], Terra Questi, Science News, 9 May 2008<br />
*[http://reddevnews.com/columns/article.aspx?editorialsid=2626 Microsoft's Second Life], William F. Zachmann, Redmond Developer News, May 2008<br />
*[http://www.latimes.com/news/nationworld/columnone/la-fi-secondlife10-2008may10,0,3987538.story A Second Life for corporate America], Alana Semuels, Los Angeles Times, 10 May 2008<br />
*[http://www.virtualworldsnews.com/2008/04/k-zero-distribu.html K Zero Distributes 34,000 L’Oréal Paris Items in Three-Month Campaign] Nic Mitham, Virtual World News 25 April 2008 <br />
* [http://technology.timesonline.co.uk/tol/news/tech_and_web/article3803056.ece McKinsey: ignore Second Life at your peril] Jonathan Richards, (UK) Times Online, 23 April 2008<br />
* [http://www.peoplemanagement.co.uk/pm/articles/2008/03/Out-of-this-world.htm Recruitment and learning in Second Life], Hashi Syedain, 17 April 2008, People Management Magazine<br />
* [http://www.massively.com/2008/02/29/circuit-city-relaunches-in-second-life Circuit City Relaunches in Second Life], Tateru Nino, Massively blog,29 February 2008<br />
* [http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/02-28-2008/0004764438&EDATE= Siemens PLM Software Adds Interactive Tool to its 'Innovation Connection' Second Life Island], PR Newswire, 28 February 2008<br />
*[http://www.businesswire.com/portal/site/home/index.jsp?ndmViewId=news_view&ndmConfigId=1000001&newsId=20080225006228&newsLang=en Avnet is First Electronics Industry Distributor to Build out Real Estate on Second Life], Business Wire, 25 February 2008<br />
* [http://www.tradingmarkets.com/.site/news/Stock%20News/1129943/ IBM Opens New 3D Virtual Healthcare Island on Second Life], Trading Markets.com, 25 Feb 2008<br />
*[http://www.cio.com/article/180301/Companies_Explore_Virtual_Worlds_As_Collaboration_Tools Companies Explore Virtual Worlds As Collaboration Tools], CIO, 06 Feb 2008<br />
* [http://www.hospitalitynet.org/news/154000320/4034534.html Solare Hotels and Resorts Implements Japanese Hotel Industry’s First Ever Campaign Utilizing “Second Life”], Hospitality Net, 24 January 2008<br />
<br />
== 2007 ==<br />
* [http://www.wired.com/techbiz/people/news/2007/11/terdiman No Shortcuts to Success for Virtual Entrepreneurs], Wired.com, 20 November 2007<br />
* [http://computer.howstuffworks.com/second-life.htm How Second Life Works], How Stuff Works, 19 Nov 2007<br />
* [http://www.marketwire.com/mw/release.do?id=792072 Global Condo Center Delivers New Tools for Consumers to Access Worldwide Listings Through Real and Virtual Worlds], Marketwire, 13 November 2007<br />
* [http://gwynethllewelyn.net/2007/11/10/why-are-we-special/ Why Are We Special - a look at how SL is different from other Virtual Worlds], Gwyneth Llewelyn (blog), 10 November 2007<br />
* [http://www.virtualworldsnews.com/2007/11/millions-of-us-.html Millions of Us Mixes in Splenda; Launches Contest to Make Second Life Sweeter], Virtual Worlds News Blog, 9 November 2007<br />
*[http://www.design.philips.com/about/design/designnewscenter/news/second_life.page Philips Design Finds the Key to Understanding Virtual Worlds] Philips, October 2007 [http://philipsdesign.trimm.nl/PlayorNotPlayPaper.pdf complete paper]<br />
* [http://search.japantimes.co.jp/cgi-bin/nb20071025a4.html Japanese businesses setting up virtual shop in Second Life], Shinichi Terada, The Japan Times, 25 October 2007<br />
* [http://www.networkworld.com/news/2007/101707-eight-questions.html Eight Questions to Ask Before Using a virtual World for Business], Jon Brodkin, Network World, 17 October 2007<br />
* [http://www.pr.com/press-release/56305 depo consulting Announces They Will Host Virtual Content Developer's Trade Show in the Second Life Metaverse], PR.com, 16 October 2007<br />
* [http://www.lunchoverip.com/2007/10/second-life-vir.html Second Life: Virtual Worlds and the Enterprise], Susan Kish, Lunch Over IP Blog, 8 October 2007<br />
* [http://www.internetretailer.com/article.asp?id=23905 Customer As Avatar], InternetRetailer.com, 3 October 2007<br />
* [http://gigaom.com/2007/09/26/7-reasons-why-second-life-should-matter-for-biz-executives/ 7 Reasons Why Second Life Should Matter for Biz Executives], Wagner James Au, Giga OM blog, 26 September 2007<br />
* [http://wheels.blogs.nytimes.com/2007/09/11/peugeot-visits-frankfurt-and-second-life/ Frankfurt Motor Show: Peugeot Offers Spin in Second Life], Nick Kurczewski, New York Times, 11 September 2007 <br />
* [http://secondtense.blogspot.com/2007/09/top-10-reasons-why-you-are-convinced-to.html Top 10 Reasons Why You Are Convinced to Market in Second Life], Hiro Pendragon, Second Tense Blog, 11 September 2007<br />
* [http://www.msnbc.msn.com/id/20588553/ How your fantasy life can get you a real job], Eve Tahmincioglu, MSNBC, 10 September 2007<br />
* [http://jennifer-dunne.livejournal.com/224619.html Virtual World Comparison Review], Blog by Jennifer Dunne, 7 September 2007<br />
*[http://www.learningcircuits.org/2007/0807gronstedt.htm Second Life Produces Real Training Results], Anders Gronstedt, ASTD Learning Circuits, August 2007<br />
* [http://taotakashi.wordpress.com/2007/08/28/slcc-business-track-observations/ Tao Takashi - Observations on the Business Track at SLCC], 30 August 2007<br />
* [http://www.ibranz.com/blog/?p=47 Marketing in Second Life: What are Group Leaders, Business Owners and Residents Thinking?], ibranz Branding Blog, 29 August 2007<br />
* [http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20070829005728&newsLang=en Tower Consultants to Open Presence in Second Life], Business Wire, 29 August 2007<br />
* [http://www.marketwire.com/mw/release.do?id=765119 We're Up! Praxis Opens Office in Second Life], Marketwire, 29 August 2007<br />
* [http://news.independent.co.uk/media/article2896398.ece Inside Story: Virtual Visions], The Independent, 27 August 2007<br />
* [http://www.fwdailynews.com/articles/2007/08/25/greater_fort_wayne/news/doc46cf14ebdcfc4892293919.txt Companies Show Real Interest in Virtual World], Morris Malakoff, Greater Fort Wayne Business Daily, 24 August 2007<br />
* [http://www.npr.org/templates/story/story.php?storyId=13851345 Virtual Recruiting for Real-World Jobs], NPR.org, 22 August 2007<br />
* [http://www.informationweek.com/shared/printableArticle.jhtml?articleID=201500141 Five Rules For Bringing Your Real-Life Business Into Second Life], Mitch Wagner, Information Week, 21 August 2007<br />
* [http://www.neurosciencemarketing.com/blog/articles/second-life-neuroscience.htm The Neuroscience of Second Life], Neuromarketing.com, 13 August 2007<br />
* [http://blogs.zdnet.com/Howlett/?p=121 Second Life plus Twitter for enterprise?], Dennis Howlett, ZDNet Blog, 12 August 2007.<br />
* [http://blog.mindblizzard.com/2007/08/10-steps-to-perfect-sl-corporate_09.html 10 Steps to a Perfect Corporate SL Project], MindBlizzard Blog, 9 August 2007<br />
* [http://www.hollywoodreporter.com/hr/content_display/news/e3i7ba34c61f8b25ae278dc647741c6f273?imw=Y Phoenix soars into Second Life: Virtual avatars credited with boosting film's Imax 3D showing], The Hollywood Reporter, 3 August 2007<br />
* [http://www.abcnews.go.com/Technology/story?id=3437446&page=1 Coldwell Banker Puts Real House on Second Life Block], ABC News.com, 2 August 2007<br />
* [http://nwn.blogs.com/nwn/2007/07/greenies.html Going Green], New World Notes, Blog post by Wagner James Au, 30 July 2007<br />
* [http://business.timesonline.co.uk/tol/business/industry_sectors/technology/article2157902.ece Getting real about business in Second Life], Dominic Rushe, The Sunday Times, 29 July 2007<br />
* [http://www.industryweek.com/ReadArticle.aspx?ArticleID=14649&SectionID=1 Second Life: What Is It (And Why Should Manufacturers Care?)], Industry Week, 27 July 2007<br />
* [http://www.wired.com/gadgets/miscellaneous/news/2007/07/wiimote Wii + Second Life = New Training Simulator], Wired, 27 July 2007<br />
* [http://www.iht.com/articles/2007/07/23/business/bankcol24.php Banking Matters: Real-life lessons about customers learned in virtual worlds], International Herald Tribune, 23 July 2007<br />
* [http://gigaom.com/2007/07/12/debunking-5-business-myths-about-second-life/ Debunking 5 Business Myths about Second Life], GigaOm by Wagner James Au, 12 July 2007<br />
* [http://www.informationweek.com/blog/main/archives/2007/04/using_second_li_2.html Using Second Life As A Business-To-Business Tool], InformationWeek Blog, 26 April 2007, Mitch Wagner <br />
* [http://freshtakes.typepad.com/sl_communicators/ Exploring the potential of Second Life for business communications, information dissemination and innovation] Business Communicators of Second Life blog <br />
*[http://www.businessweek.com/technology/special_reports/20070416virtuallife.htm?campaign_id=rss_daily----- Tech Report Special: Virtual Life], Business Week 16 April 2007<br />
* [http://networks.silicon.com/telecoms/0,39024659,39166673,00.htm?r=1 Could Second Life kill off the call centre], Silicon.com 10 April 2007<br />
* [http://www.work.com/doing-business-in-second-life-1285/ Guide to Doing Business in Second Life] - a good short intro to getting started in Second Life, (April 2007 but not dated) <br />
* [http://blog.tretiakmedia.com/2007/03/31/virtual-world-transition-what-sl-business-model-works-best-by-bill-nissim/ Virtual World Transition: What SL Business Model Works Best?], Marketing Profs (reprint on SLQ Explorer), 31 March 2007<br />
*[http://www.openpr.com/news/17221/First-customer-satisfaction-survey-in-Second-Life-insufficient-customer-care-and-opportunities-for-interaction-between-Second-Life-users-and-companies-identified-as-the-main-weakness.html Press release by Komjuniti], a German Brand Management company of a survey of residents about Brands <br />
* [http://www.henryjenkins.org/2007/03/my_main_question_to_jenkins.html How Second Life Impacts Our First Life], Blog post by Henry Jenkins<br />
* [http://irvingwb.typepad.com/blog/2007/02/a_dialogue_on_v.html#more A Dialogue on Virtual Worlds], Blog post by Irving Wladawsky-Berger<br />
* [http://www.baselinemag.com/article2/0,1540,2098837,00.asp Second Life: Is Business Ready For Virtual Worlds?], David F. Carr, Baseline, 1 March 2007. <br />
* [http://www.personalizemedia.com/index.php/2007/02/04/the-brand-owners-guide-to-joining-the-metaverse/ The Brand Owners Guide to Entering the Metaverse], Personalize Media.com Blog, 4 February 2007<br />
* [http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm?postversion=200701221 Second Life: It's Not a Game], Fortune 22 January 2007<br />
*[http://www.entrepreneur.com/startingabusiness/businessideas/article172768.html Starting a Second Life Business], Entrepreneur.com, 9 January 2007<br />
<br />
==2006==<br />
* [http://secondlife.reuters.com/stories/2006/12/22/warren-ellis-to-write-weekly-sl-column-for-reuters/ Warren Ellis to write weekly SL column for Reuters], Reuters, 12/22/06 <br />
* [http://news.com.com/IBM+to+give+birth+to+Second+Life+business+group/2100-1014_3-6143175.html?tag=ne.gall.related IBM to Give Birth to 'Second Life Business Group"], CNET.com, 12 December 2006<br />
* [http://www.silicon.com/0,39024729,39164567,00.htm Virtual worlds to boost telcos- Can you get outsourced to Second Life?], Silicon.com, 12/7/06 <br />
* [http://www.thestreet.com/newsanalysis/second-life/10324949.html Second Life's PR Avatar], TheStreet.com, 11/29/06<br />
* [http://www.businessweek.com/magazine/content/06_48/b4011417.htm Second Life Tip Sheet], Business Week, 11/27/06 (This is a 10 tips for businesses considering Second Life and is a great intro for any business) <br />
* [http://www.informationweek.com/story/showArticle.jhtml?articleID=193700541&cid=RSSfeed_IWK_A Information week article about IBM], 11/10/06<br />
* [http://money.cnn.com/2006/11/09/technology/fastforward_secondlife.fortune/ No, Second Life is not Overhyped], CNN Money, 11/9/06<br />
* [http://alwayson.goingon.com/permalink/post/7058 Irving in (a Virtual World) Wonderland], 11/7/06<br />
* [http://www.nytimes.com/2006/11/03/travel/escapes/03second.html?ref=escapes NYTimes Travel section article about Second Life], 11/03/06 <br />
* [http://irvingwb.typepad.com/blog/2006/11/irving_in_a_vir.html Irving in (a Virtual World) Wonderland], Blog post by Irving Wladawsky-Berger<br />
*[http://www.publish.com/article2/0,1895,2034559,00.asp Is Your Business Ready for Virtual Business?], Publish, 10/20/06, <br />
* [http://www.poynter.org/column.asp?id=31 11 Reasons Why Massively Multiplayer Games Will Change How Business Works: Part 1], Poynteronline, 10/25/06 <br />
*[http://www.redorbit.com/news/technology/696649/the_digital_second_life_has_its_own_culture_and_economy/index.html?source=r_technology The Digital 'Second Life' Has Its Own Culture and Economy] Red Orbit, 10/17/06 <br />
* [http://www.mysanantonio.com/business/stories/MYSA101806.01E.BIZsecond.life.2c01cb5.html Businesses find real opportunity in the virtual world of Second Life], My SanAntonio.com, 10/17/06 <br />
* [http://www.simteach.com/SLCC06/slcc2006-proceedings.pdf Proceedings of the Second Life Educational Workshop at SLCC], 10/2006 <br />
* [http://www.wired.com/wired/archive/14.10/sloverview.html Wired Travel Guide, Second Life], Oct 2006 <br />
*[http://yahoo.businessweek.com/technology/content/oct2006/tc20061017_127435.htm Big Media Gets a Second Life], Business Week, 10/17/06 <br />
* [http://images.businessweek.com/ss/06/10/secondlife/index_01.htm?chan=home+page+slideshows Breathing Second Life into Business], Business Week, 10/10/06 <br />
* [http://blog.ericrice.com/blog/_archives/2006/3/10/1815029.html Eric Rice's How to Learn about Second Life...], March 2006<br />
<br />
<br />
[[Category:Marketing]]</div>Glenn Lindenhttps://wiki.secondlife.com/w/index.php?title=List_of_Second_Life_Skills_Training_Schools&diff=468693List of Second Life Skills Training Schools2009-08-21T00:16:39Z<p>Glenn Linden: </p>
<hr />
<div>{{SLCert Navbox}}<br />
[[Category:Certification]]<br />
<br />
=='''Second Life Schools'''==<br />
<br />
===INTRODUCTION===<br />
<br />
This is a list of Second Life Skills Training Schools gathered to date. <br />
<br />
The moderator for this page is [[Lady Hathaway]]. If you know of a Second Life school that we have missed, please let Lady know or add the school to this page yourself. All may contribute useful material to this page. Lady will keep it sorted. You may also add comments and thoughts on the [[Talk:SchoolsList | discussion page]] for this topic.<br />
<br />
''Please do NOT put a lot of detail about your school on this summary page.''<br />
<br />
Instead, add a link to your web site. Or create and maintain a separate Wiki page for your school that describes organization, offerings, certifications etc. Use the [http://www.fengshuichat.com/sitearm/sl_cert_moderator_wiki_guide.htm SL CERT Moderator Wiki Guide] to learn how to start your own page. Let us know when it is ready and we will link to it here.<br />
<br />
Thanks!<br />
<br />
===SCHOOLS===<br />
<br />
'''QPA/Quality People Academy'''<br />
::http://slurl.com/secondlife/Long%20Beach/101/60/24<br />
<br />
NCI/'''New Citizens Incorporated''' (http://nci-sl.org/)<br />
:: http://slurl.com/secondlife/Fishermans%20Cove/61/195/25<br />
:: http://slurl.com/secondlife/Kuula/55/168/29<br />
:: http://slurl.com/secondlife/Hamnida/235/87/111<br />
:: http://slurl.com/secondlife/Caledon%20Oxbridge%20Village/60/160/29<br />
<br />
SLLC/'''SL Learning Centre''' <br />
:: http://slurl.com/secondlife/Learning%20Pond/129/133/22<br />
<br />
'''*Crackerbox* Creative Building School'''<br />
:: http://slurl.com/secondlife/Plush%20Elektra/52/71/21<br />
<br />
'''Fermi Sandbox'''<br />
:: http://slurl.com/secondlife/Fermi/152/128/23<br />
<br />
ICE/'''Institute of Cooperative Education'''<br />
:: http://slurl.com/secondlife/Alsafi/31/61/23<br />
<br />
'''GQ Start'''<br />
:: http://slurl.com/secondlife/Zugspitze/228/204/75<br />
<br />
'''Dreams'''<br />
:: http://slurl.com/secondlife/Dreams/168/172/26<br />
<br />
'''GIMPsters'''<br />
:: http://slurl.com/secondlife/Cichlid/146/81/29<br />
<br />
'''The Photo Institute'''<br />
:: http://slurl.com/secondlife/The%20Photo%20Institute/79/101/28<br />
<br />
'''Rockcliffe University''' <br />
:: http://slurl.com/secondlife/Rockcliffe%20I/100/99/24<br />
<br />
'''Town Square Learning Center'''<br />
:: http://slurl.com/secondlife/Bastiat/155/90/32<br />
<br />
'''SOMA'''<br />
:: http://slurl.com/secondlife/Boudoir%20Isle/223/194/748<br />
<br />
'''Sunbelt Uni'''<br />
:: http://slurl.com/secondlife/sunbelt%20software/48/118/24<br />
<br />
'''Insight Virtual College'''<br />
:: http://slurl.com/secondlife/Insight%20Virtual%20College/167/123/32<br />
:: Stargazer Blazer & ReverendMathias Merit <br />
<br />
'''Sensual Stoneworks'''<br />
:: Toady Nakamura & Minx Mousehold<br />
<br />
'''Master Jeweler Guild'''<br />
:: EmCee Widget<br />
<br />
'''SL CIF&D'''<br />
:: Rox Arten<br />
<br />
'''Teachers Without Borders'''<br />
:: JeZeBeLe Dagger<br />
<br />
'''Tech Virtual'''<br />
:: Agent Heliosense<br />
<br />
'''vhs - Volkshochschule im Second Life'''<br />
:: http://slurl.com/secondlife/vhs/129/149/25<br />
it's a German community college, organized by the RL college "vhs Goslar". Offers classes on SL - as well as RL-topics, some classes are free, most cost a few Linden. Teaching with voice.<br />
<br />
'''RezzMe Sandbox School - Class every week, join our group to stay informed'''<br />
:: http://slurl.com/secondlife/RezzMe/110/24/22</div>Glenn Linden