Difference between revisions of "Original Copy Contents"

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'''Should you sell your inworld Second Life creations as Original, Copy, or Contents?''' That depends on what you intend to do, as this fast, easy, and fun video shows:
 
Here are some pros and cons of each (feel free to expand this list):
 
== Original ==
 
* Sells the actual inworld object as-is. If someone buys it, they're informed they now own the object as they see it inworld.
** If they want to take it with them, they ''must'' take it into their inventory. Otherwise, it stays inworld and could be returned or lost.
* ''PRO:'' This is useful for yard sales involving no-copy but transferable objects, where it's usually preferable to show objects in 3D instead of a packaged picture. Plus, the owner may have lost or discarded the original packaging.
* ''PRO:'' This is also useful if you've built a structure on someone else's land and want to sell it to them, in-place, without them having to re-rez it.
** ''CON:'' Current limitations of the system means the new owner has to buy each object, and there's no current way to set objects for sale like there is land.
** However, if you're selling one of your land parcels, there's an option to also "Sell the objects with the land."
 
== Copy ==
 
* Sells a copy (surprisingly enough) of the object you bought. The original stays inworld, while the copy appears in your inventory.
* ''PRO:'' If the object is meant to be used as-is, you can {{xref|rez}} it inworld. For example, you see a pretty tree inworld and you buy that.
* ''CON:'' However, if the object came in a {{xref|box}}, you need to not only unrez it, but unpack it, also known as "opening a box" (because the container object is treated as such). For creators, there's a {{xref|click action}} you can use so customers can left-click to open a box (which is simpler than right-clicking and using the context menu).
* ''CON:'' In ''many'' cases, you're better off selling '''Contents''' rather than '''Copy''', because it reduces the potentially frustrating intermediary steps of [[Opening boxes|opening the box]]. It can be hard to find somewhere to rez, not to mention the incremental time spent.
** An exception to this is if you consider packaging an important part of the experience, like if your boxes look really beautiful:
**: [[File:4742747723_3c8fc2667f_o.jpg|256px]]
* ''PRO:'' An advantage to having the boxed copy is a backup that's more resilient to being messed up, unlike a folder which can have its contents jumbled.
** But, a creative way of dealing with that when selling '''Contents''' is to ''also'' recursively include a boxed object inside the contents. Then, you both (1) remove the need to rez a box inworld ''and'' (2) provide a backup.
 
== Contents ==
 
* Sells what's inside the object you bought and delivers it in a folder titled with the container object's name of the object in the recipient's inventory.
* The contents are what you see when you right-click an object, choose '''Edit''', and click the '''Content''' tab.
* ''PRO:'' '''Contents''' is often the best choice for selling what's inside wall display container objects that show a ''representation'' of what's inside instead of the actual object, ''unless'' you're confident there's an advantage otherwise. For example, a loveseat you can "try before you buy" can be sold as a '''Copy''', but a box containing several loveseats in different colors should be sold as '''Contents'''.
 
Throughout all of this, walk in your customers' shoes and try the start-to-finish buying experience for yourself so you understand firsthand.

Latest revision as of 11:25, 2 March 2011

Redirecting to http://community.secondlife.com/t5/English-Knowledge-Base/Object-permissions/ta-p/700125