Difference between revisions of "Original Copy Contents"

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(Created page with '{{KBmaster}] '''Should you sell your inworld Second Life creations as Original, Copy, or Contents?''' That depends on what you intend to do, as this fast, easy, and fun video sh...')
 
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'''Should you sell your inworld Second Life creations as Original, Copy, or Contents?''' That depends on what you intend to do, as this fast, easy, and fun video shows:
'''Should you sell your inworld Second Life creations as Original, Copy, or Contents?''' That depends on what you intend to do, as this fast, easy, and fun video shows:
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* Sells a copy (surprisingly enough) the object you bought. The original stays inworld, while the copy appears in your inventory.
* Sells a copy (surprisingly enough) the object you bought. The original stays inworld, while the copy appears in your inventory.
* If the object is meant to be used as-is, you can {{xref|rez}} it inworld. For example, you see a pretty tree inworld and you buy that.
* If the object is meant to be used as-is, you can {{xref|rez}} it inworld. For example, you see a pretty tree inworld and you buy that.
* However, if the object came in a {{xref|box}}, you need to not only unrez it, but unpack it. For creators, there's a '
* However, if the object came in a {{xref|box}}, you need to not only unrez it, but unpack it. For creators, there's a {{xref|click action}} you can use so customers can left-click to open a box (which is simpler than right-clicking and using the context menu).
* In ''many'' cases, you're better off selling '''Contents''' rather than '''Copy''', because it reduces the potentially frustrating intermediary steps of [[Opening boxes|opening the box]].  
* In ''many'' cases, you're better off selling '''Contents''' rather than '''Copy''', because it reduces the potentially frustrating intermediary steps of [[Opening boxes|opening the box]].
** An exception to this is if you consider packaging an important part of the experience, like if your boxes look really beautiful:
**: [[File:4742747723_3c8fc2667f_o.jpg|256px]]
* An advantage to having the boxed copy is a backup that's more resilient to being messed up, unlike a folder which can have its contents jumbled. However, a creative way of dealing with that when selling '''Contents''' is to ''also'' recursively include a box inside the contents. That may be a "best of both worlds" approach.


== Contents ==
== Contents ==
* Sells what's inside the object you bought and delivers it in a folder with the name of the object in the recipient's inventory.
* The contents are what you see when you right-click an object, choose '''Edit''', and click the '''Content''' tab.
* If you have lots of wall displays where there are multiple objects inside the "container" object — such as a variety of hairstyles that can be bought as a batch — then '''Contents''' is likely the way to go.
* '''Contents''' is generally the best choice for selling what's inside wall display-style stores, ''unless'' you're sure there's an advantage otherwise.

Revision as of 09:12, 12 July 2010

Should you sell your inworld Second Life creations as Original, Copy, or Contents? That depends on what you intend to do, as this fast, easy, and fun video shows:

Here are some pros and cons of each (feel free to expand this list):

Original

  • Sells the actual inworld object as-is. If someone buys it, they're informed they now own the object as they see it inworld.
    • If they want to take it with them, they must take it into their inventory. Otherwise, it stays inworld and could be returned or lost.
  • This is useful for yard sales involving no-copy but transferable objects, where it's usually preferable to show objects in 3D instead of a packaged picture. Plus, the owner may have lost or discarded the original packaging.
  • This is also useful if you've built a structure on someone else's land and want to sell it to them, in-place, without them having to re-rez it.
    • Current limitations of the system means the new owner has to buy each object, and there's no current way to set objects for sale like there is land.
    • However, if you're selling a land parcel, there's an option to also "Sell the objects with the land."

Copy

  • Sells a copy (surprisingly enough) the object you bought. The original stays inworld, while the copy appears in your inventory.
  • If the object is meant to be used as-is, you can rez it inworld. For example, you see a pretty tree inworld and you buy that.
  • However, if the object came in a box, you need to not only unrez it, but unpack it. For creators, there's a click action you can use so customers can left-click to open a box (which is simpler than right-clicking and using the context menu).
  • In many cases, you're better off selling Contents rather than Copy, because it reduces the potentially frustrating intermediary steps of opening the box.
    • An exception to this is if you consider packaging an important part of the experience, like if your boxes look really beautiful:
      4742747723 3c8fc2667f o.jpg
  • An advantage to having the boxed copy is a backup that's more resilient to being messed up, unlike a folder which can have its contents jumbled. However, a creative way of dealing with that when selling Contents is to also recursively include a box inside the contents. That may be a "best of both worlds" approach.

Contents

  • Sells what's inside the object you bought and delivers it in a folder with the name of the object in the recipient's inventory.
  • The contents are what you see when you right-click an object, choose Edit, and click the Content tab.
  • If you have lots of wall displays where there are multiple objects inside the "container" object — such as a variety of hairstyles that can be bought as a batch — then Contents is likely the way to go.
  • Contents is generally the best choice for selling what's inside wall display-style stores, unless you're sure there's an advantage otherwise.