Difference between revisions of "Bug Island Test"

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=== Bump maps ===
=== Bump maps ===
Bump maps look correct.
* Go to http://maps.secondlife.com/secondlife/Bug%20Island/83/22/27 and sit on the red pyramid
* Go to http://maps.secondlife.com/secondlife/Bug%20Island/83/22/27 and sit on the red pyramid
* Set Preferences > Graphics Quality to Mid
* Set Preferences > Graphics Quality to Mid
* Verify the bump map looks the same as this picture.
* Verify the bump map looks the same as this picture.
[[File:Bump_map_spheres.jpg]]
[[File:Bump_map_spheres.jpg]]
Custom bump maps load for objects at a distance.
* Go to http://maps.secondlife.com/secondlife/Bug%20Island/75/110/31 and face south.
* Set Preferences > Graphics to Mid.
* Clear the cache (Preferences > Advanced> Clear Cache) and relog.
* Wait for the textures to load on the bumpmapped spheres.
* Fly to the spheres
* Verify the bump map looks the same as the picture above.


=== Texture animation ===
=== Texture animation ===

Revision as of 16:24, 1 March 2012

-In progress-

Bump maps

Bump maps look correct.

Bump map spheres.jpg

Custom bump maps load for objects at a distance.

  • Go to http://maps.secondlife.com/secondlife/Bug%20Island/75/110/31 and face south.
  • Set Preferences > Graphics to Mid.
  • Clear the cache (Preferences > Advanced> Clear Cache) and relog.
  • Wait for the textures to load on the bumpmapped spheres.
  • Fly to the spheres
  • Verify the bump map looks the same as the picture above.

Texture animation

http://maps.secondlife.com/secondlife/Bug%20Island/47/24/27


Target Omega

http://maps.secondlife.com/secondlife/Bug%20Island/26/24/27


Dynamic texture scaling

http://maps.secondlife.com/secondlife/Bug%20Island/45/30/27


prim LOD and bins

http://maps.secondlife.com/secondlife/Bug%20Island/45/33/27 d http://maps.secondlife.com/secondlife/Bug%20Island/32/36/27