Difference between revisions of "Window Control"

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m (fix)
m (<lsl> tag to <source>)
Line 6: Line 6:


Put this in the windows;
Put this in the windows;
<lsl>
<source lang="lsl2">
// script that changes opacity of object based on external messages
// script that changes opacity of object based on external messages


Line 32: Line 32:
         llSetAlpha(opacityLvl, ALL_SIDES);
         llSetAlpha(opacityLvl, ALL_SIDES);
     }  
     }  
  }</lsl>
  }</source>


== Window Switch ==
== Window Switch ==


Put this in a switch;
Put this in a switch;
<lsl>
<source lang="lsl2">
  // script for a switch that controls window opacity
  // script for a switch that controls window opacity
  integer gOpacityLevel = 0; // current opacity level of windows
  integer gOpacityLevel = 0; // current opacity level of windows
Line 60: Line 60:
         llSay(gChannel, opacityCmd);
         llSay(gChannel, opacityCmd);
     }
     }
  }</lsl>
  }</source>


== How to work it ==
== How to work it ==


When you've put all the window opacity scripts in and done the switch, just click the switch to cycle through transparent and opaque.
When you've put all the window opacity scripts in and done the switch, just click the switch to cycle through transparent and opaque.

Revision as of 10:25, 25 January 2015

What it does

Window Control is basically just to change the opacity of windows and such, helpful for buildings.

Window

Put this in the windows;

// script that changes opacity of object based on external messages

integer gChannel = 5; // communication channel on which we listen for opacity change commands
integer gLastListen; // id of last listen command

default
 {
     state_entry()
     {
         gLastListen = llListen(gChannel, "", "", "0");
     }
    
     listen(integer channel, string name, key id, string msg)
     {
         llListenRemove(gLastListen);
         
         integer nextOpacityLvl = (integer)msg;
         nextOpacityLvl += 1;
         if (nextOpacityLvl > 3) nextOpacityLvl = 0;
         gLastListen = llListen(gChannel, "", "", (string)nextOpacityLvl);
         
         float opacityLvl = (float)msg;
         opacityLvl = 1.1 - ((opacityLvl / 3) * 0.9);
         llSetAlpha(opacityLvl, ALL_SIDES);
     } 
 }

Window Switch

Put this in a switch;

 // script for a switch that controls window opacity
 integer gOpacityLevel = 0; // current opacity level of windows
 integer gChannel = 5; // channel that controls which windows respond to this switch

default
 {
     state_entry()
     {
        
     }
     
     touch_start(integer num_touchers)
     {
         gOpacityLevel += 1;
         if (gOpacityLevel > 3)
         {
             gOpacityLevel = 0;
         }
         string opacityCmd = "";
         opacityCmd = opacityCmd + (string)gOpacityLevel;
         llSay(gChannel, opacityCmd);
     }
 }

How to work it

When you've put all the window opacity scripts in and done the switch, just click the switch to cycle through transparent and opaque.