Difference between revisions of "Second Life Railroad"
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This is a collection of thoughts and suggestions, about the Second Life Railroad ( [[Acronyms|SLRR]] ), for the standardization of SLRR Railroads in Second Life. It is intended as a guide for ongoing development of new and existing builds, as well as the development for rolling stock. | |||
Second Life Railroad ( [[Acronyms|SLRR]] ) runs over more then 60 sims on the Heterocera Atoll (Northern) Continent. | Second Life Railroad ( [[Acronyms|SLRR]] ) runs over more then 60 sims on the Heterocera Atoll (Northern) Continent. | ||
Everyone with a vehicle made to run on the [[Second Life Railroad/SLRR standards|SLRR tracks]] can use this public facility. Along the railway line there are many stations where you can rezz a train to start a journey. | Everyone with a vehicle made to run on the [[Second Life Railroad/SLRR standards|SLRR tracks]] can use this public facility. Along the railway line there are many stations where you can rezz a train to start a journey. | ||
The [[LDPW]] Moles will be working on extending and improving the SLRR in the future. | The [[LDPW]] Moles will be working on extending and improving the SLRR in the future. | ||
Some SL residents have expressed an interest in operating trains on these railroads, much like anyone can operate a car on the roads in SL. Should this be allowed, standardization of the [[Second Life Railroad/SLRR standards|guidance]], control and track will help residents develop suitable vehicles. | |||
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Revision as of 03:48, 22 October 2009
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Description
This is a collection of thoughts and suggestions, about the Second Life Railroad ( SLRR ), for the standardization of SLRR Railroads in Second Life. It is intended as a guide for ongoing development of new and existing builds, as well as the development for rolling stock.
Second Life Railroad ( SLRR ) runs over more then 60 sims on the Heterocera Atoll (Northern) Continent. Everyone with a vehicle made to run on the SLRR tracks can use this public facility. Along the railway line there are many stations where you can rezz a train to start a journey.
The LDPW Moles will be working on extending and improving the SLRR in the future.
Some SL residents have expressed an interest in operating trains on these railroads, much like anyone can operate a car on the roads in SL. Should this be allowed, standardization of the guidance, control and track will help residents develop suitable vehicles.
SLRR Stations
Heterocera main line
- Tuliptree Station🖈
- Calleta "Hobo" Station🖈 No rezz-zone avalible
- Neumoegen Station🖈 No rezz-zone avalible
- Achemon Station🖈
- Obscure Station🖈
- Epirrhoe Station🖈
- Jubata Station🖈
- Spini Station🖈
- Athetis Station🖈
- Lunalis Station🖈
- Foxglove Station🖈
- Clearwing Station🖈 Transfer, tracks do not connect
- Crenulate Station🖈
- Aglia Station🖈
- Celerio Stop🖈 Not an official Linden station
- Tenera Station🖈
- Crumbi Transfer Station🖈 Planned
- Zale Station🖈
- Bhaga Station🖈 End of the Line
Branch line No rezz-zone avalible
- Vicina Dock🖈
- Dubia Station🖈 Planned
- Crumbi Transfer Station🖈 Planned
Other Railway initiatives
- GSLR - The Great Second Life Railway Purple right of way Station/Dock🖈
- ONSR - Okemo, Nakiska, and Southern Railway Smithers Bluff Station🖈
- Caledon National Railway Caledon On Sea Station🖈
- Lackawanna Railroad (New York) Lackawanna Railroad Station🖈
Source
The above information was collected by the Second Life Railway Consortium ( SLRC HQ🖈 ). Railway oriented groups and residents dedicated to the expansion of railway Rights Of Way, traffic, and railway resource sharing in Second Life.
Cooperating to standardize track design, signaling and control, ROW access, and inter-service railway connections throughout the grid.