Difference between revisions of "Mesh/Exporting a mesh from 3ds Max"
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[http://blogs.secondlife.com/message/475283#44993 Another forum thread on exporting a rigged mesh from 3ds Max] | [http://blogs.secondlife.com/message/475283#44993 Another forum thread on exporting a rigged mesh from 3ds Max] | ||
[http://blogs.secondlife.com/thread/41775?tstart=0 Forum thread on UVW mapping, mostly about 3ds Max] | |||
[http://blogs.secondlife.com/message/456551 Forum thread on texturing in Max and uploading to Second Life] | |||
=== Bones and rigging === | === Bones and rigging === |
Revision as of 17:17, 30 December 2010
Software Setup
Recent versions of 3ds Max have the Autodesk Collada Exporter included in the software. For older versions or as an alternative, you can get the OpenCollada plugin from the OpenCOLLADA Download Page or OpenCollada project page.
Basic workflow
Create a box (or monkey or teapot or hippo)
Reduce polygons
Apply textures
Scale to meters
Export to COLLADA
Import to SL
Best practices
Forum thread on 3ds Max best practices
Forum request for input on debugging 3ds Max import workflow
Another forum thread on exporting a rigged mesh from 3ds Max
Forum thread on UVW mapping, mostly about 3ds Max
Forum thread on texturing in Max and uploading to Second Life