Difference between revisions of "LlGetInventoryType"
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Kireji Haiku (talk | contribs) m (shouldn't use copy&paste that much (-.-);) |
Kireji Haiku (talk | contribs) m (small fix with return) |
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return "INVENTORY_GESTURE"; | return "INVENTORY_GESTURE"; | ||
// else | |||
return "<!-- inventory type unknown --!>"; | return "<!-- inventory type unknown --!>"; | ||
} | } |
Revision as of 06:58, 6 October 2012
{{LSL_Function |func_id=301|func_sleep=0.0|func_energy=10.0 |func=llGetInventoryType |return_type=integer |p1_type=string|p1_name=name|p1_desc=name of an inventory item |func_footnote=If name does not exist, INVENTORY_NONE is returned (no errors or messages are generated), making this function ideal for testing the existence of inventory. |return_text=that is the type of the inventory item name |spec |caveats |examples= <lsl> string get_type_info(integer inputInteger) {
if (inputInteger == 0) return "INVENTORY_TEXTURE";
else if (inputInteger == 1) return "INVENTORY_SOUND";
else if (inputInteger == 3) return "INVENTORY_LANDMARK";
else if (inputInteger == 5) return "INVENTORY_CLOTHING";
else if (inputInteger == 6) return "INVENTORY_OBJECT";
else if (inputInteger == 7) return "INVENTORY_NOTECARD";
else if (inputInteger == 10) return "INVENTORY_SCRIPT";
else if (inputInteger == 13) return "INVENTORY_BODYPART";
else if (inputInteger == 20) return "INVENTORY_ANIMATION";
else if (inputInteger == 21) return "INVENTORY_GESTURE";
// else
return "