Difference between revisions of "User talk:Zero Linden/Office Hours/Discussion"

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Revision as of 16:59, 19 March 2007

referencing images by UUID

  1. Why do images have to be referenced by UUID for in-world HTML.
  2. llSetTexture() doesn't require full permissions.
  3. secondlifeasset:// urls would allow externally hosted documents to reference in-world content.

SignpostMarv Martin 14:39, 23 February 2007 (PST)

If you reference by UUID the image wouldn't need to be in the inventory of the object displaying the HTML, as well as the UUID is the only real unique identifier the asset server has. As for the full permissions, I put a ? at the end since I wasn't sure on the requirement for full permissions. As for the secondlifeasset:// URI that would be nice to have. I'll add it to the mix. Thraxis Epsilon 15:29, 23 February 2007 (PST)
My interpretation of your "UUID" comments was that "external images won't be allowed".
Suggestion, furthering secondlifeasset://:
  • Use secondlifeasset:// for referring to assets in the same way LSL functions do. Look for inventory first, then check if it's a UUID.
This would work for in-world and external HTML.
It'd still work for external HTML as the HTML has to be displayed on a prim in the first place, so that's where it'd start looking.
SignpostMarv Martin 17:48, 23 February 2007 (PST)