PosJump
Revision as of 20:06, 19 September 2008 by Uchi Desmoulins (talk | contribs)
Here's an interesting method for bypassing the 10m limitation in Non-Physical movement. It has its similarities to warpPos, but with minimal overhead.
<lsl> // An alternative to the warpPos trick without all the overhead. // Trickery discovered by Uchi Desmoulins.
posJump(vector destpos) { vector big_vector = <18446744073709551616.0, 18446744073709551616.0, 18446744073709551616.0>; llSetPrimitiveParams([PRIM_POSITION, big_vector, PRIM_POSITION, destpos]); } </lsl>