<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;user=Bato+Brendel&amp;feedformat=atom</id>
	<title>Second Life Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;user=Bato+Brendel&amp;feedformat=atom"/>
	<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/wiki/Special:Contributions/Bato_Brendel"/>
	<updated>2026-06-25T22:38:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:LlRemoteLoadScriptPin&amp;diff=1123743</id>
		<title>Talk:LlRemoteLoadScriptPin</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:LlRemoteLoadScriptPin&amp;diff=1123743"/>
		<updated>2010-12-09T19:27:13Z</updated>

		<summary type="html">&lt;p&gt;Bato Brendel: /* RE: examples section */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What happens when &#039;target&#039; is an avatar key?  That makes no sense to me: an avatar can&#039;t run a script, only an object can. {{Unsigned}}&lt;br /&gt;
:Sorry that was an editing mistake I made a couple days ago when I changed the template (I forgot the template defaults to avatar and prim). -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 11:50, 17 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I have an object that spawns another object and then puts a script in it.  It works until I deed the object to a group.  Then I constantly get this error from the Spawner.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unable to add item!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anyone have a clue why this might happen?{{unsigned|Paradigm Brodsky|01:14, 18 February 2009}}&lt;br /&gt;
&lt;br /&gt;
:When you set it to group, the next owner permissions should apply. So it can be that it is no mod and therefor doesn&#039;t accept a script.&lt;br /&gt;
:[[Image:Zai_signature.png|45px]] &#039;&#039;&#039;[[User:Zai Lynch|Lynch]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:52, 18 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The rezzed object has transfer, modify, and copy permissions.{{unsigned|Paradigm Brodsky|04:26, 18 February 2009}}&lt;br /&gt;
&lt;br /&gt;
:Hmm... How about the script you&#039;d like to transfer. Is it copyable? I guess I&#039;m clueless otherwise...&lt;br /&gt;
:You deeded the spawner to the group, right? Otherwise you might need modifiy permissions on group items and (maybe) your group activated... But I&#039;m just guessing here, to be honest.&lt;br /&gt;
:[[Image:Zai_signature.png|45px]] &#039;&#039;&#039;[[User:Zai Lynch|Lynch]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 04:57, 18 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for your help.  I&#039;ve got it. The script was copyable, but not transferable.  You need copy and transfer permissions if it&#039;s deeded to a group.  Odd thing is that transfer permission isn&#039;t required for the script if you transfer the device to another ave.{{unsigned|Paradigm Brodsky|05:22, 18 February 2009}}&lt;br /&gt;
&lt;br /&gt;
:Very welcome =) I added the caveat to the article. Wouldn&#039;t have imagined that it needs this permission... Nice to know!&lt;br /&gt;
:Btw: You can sign your comments in the Wiki with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;). They will automatically be converted into your username as well as a timestamp. That helps to keep track on discussion pages.&lt;br /&gt;
:Greetz :-) [[Image:Zai_signature.png|45px]] &#039;&#039;&#039;[[User:Zai Lynch|Lynch]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 06:22, 18 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I was just wondering.... ==&lt;br /&gt;
&lt;br /&gt;
I couldn&#039;t think of a better place to ask this soo...&lt;br /&gt;
&lt;br /&gt;
In what way can a [[script]] [[UUID]] be useful to a scripter? Can it be used to access the script in any way? -- &#039;&#039;&#039;[[User:EddyFragment Robonaught|Eddy]]&#039;&#039;&#039;  &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:EddyFragment_Robonaught|talk]]|[[Special:Contributions/EddyFragment_Robonaught|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 07:05, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: examples section ==&lt;br /&gt;
&lt;br /&gt;
Can anyone please post a example for using actually llRemoteLoadScriptPin() ??  The current example is not for this but in fact for llSetRemoteScriptAccessPin.  I am copying this example to the proper function page and will leave this one in place for now till hopefully someone or myself can post up a example for this. &lt;br /&gt;
&lt;br /&gt;
[[User:Bato Brendel|Bato Brendel]] 19:27, 9 December 2010 (UTC)  Bato Brendel&lt;/div&gt;</summary>
		<author><name>Bato Brendel</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Types&amp;diff=1120932</id>
		<title>Category:LSL Types</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Types&amp;diff=1120932"/>
		<updated>2010-12-05T05:46:47Z</updated>

		<summary type="html">&lt;p&gt;Bato Brendel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}{{LSLC|Keywords}}{{LSLC|}}&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
A [[data]] type is a definition of the type or format of data.&lt;br /&gt;
&lt;br /&gt;
An integer for example, defines that the variable which will hold this kind (or &#039;type&#039;) of data shall contain only integers, which for 32-bit are whole number values in the range of  {{LSL Hex|0x00000000}} to {{LSL Hex|0xFFFFFFFF}}.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;lsl&amp;gt;integer myVar = 123;&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mutability ==&lt;br /&gt;
All types in [[LSL]] are immutable (they can&#039;t be mutated by side effect), [[LSL Variables|variables]] can only be changed by being overwritten.&lt;br /&gt;
*[[:Category:LSL Functions|Built in functions]] will never modify the variables used as parameters.&lt;br /&gt;
*User functions that change the values of parameters inside the function scope will not have those changes applied to the variables that supplied those parameters.&lt;/div&gt;</summary>
		<author><name>Bato Brendel</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlVecDist&amp;diff=60673</id>
		<title>LlVecDist</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlVecDist&amp;diff=60673"/>
		<updated>2008-03-31T01:45:30Z</updated>

		<summary type="html">&lt;p&gt;Bato Brendel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function&lt;br /&gt;
|func=llVecDist|sort=VecDist&lt;br /&gt;
|func_id=14|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func_footnote&lt;br /&gt;
|p1_type=vector|p1_name=vec_a|p1_desc=Any valid vector&lt;br /&gt;
|p2_type=vector|p2_name=vec_b|p2_desc=Any valid vector&lt;br /&gt;
|return_type=float&lt;br /&gt;
|return_text=that is the undirected nonnegative distance between &#039;&#039;&#039;vec_a&#039;&#039;&#039; and &#039;&#039;&#039;vec_b&#039;&#039;&#039; ( [[llVecMag]](&#039;&#039;&#039;vec_a&#039;&#039;&#039; - &#039;&#039;&#039;vec_b&#039;&#039;&#039;) ).&lt;br /&gt;
|spec&lt;br /&gt;
|caveats&lt;br /&gt;
|constants&lt;br /&gt;
|examples=&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default {&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        vector input_1 = &amp;lt;1.0,2.0,3.0&amp;gt;;&lt;br /&gt;
        vector input_2 = &amp;lt;3.0,2.0,1.0&amp;gt;;&lt;br /&gt;
        llOwnerSay(&amp;quot;The distance between &amp;quot; + (string) input_1 +&lt;br /&gt;
            &amp;quot; and &amp;quot; + (string) input_2 + &amp;quot; is: &amp;quot;+(string)llVecDist(input_1, input_2) );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llVecMag]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llVecNorm]]|}}&lt;br /&gt;
|also_events&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes&lt;br /&gt;
|cat1=Math/3D&lt;br /&gt;
|cat2=Vector&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bato Brendel</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlGetObjectMass&amp;diff=48603</id>
		<title>LlGetObjectMass</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlGetObjectMass&amp;diff=48603"/>
		<updated>2008-01-12T08:50:29Z</updated>

		<summary type="html">&lt;p&gt;Bato Brendel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function&lt;br /&gt;
|func_id=295|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llGetObjectMass&lt;br /&gt;
|return_type=float|p1_type=key|p1_name=id|p1_desc=Avatar or object in the sim&lt;br /&gt;
|func_footnote&lt;br /&gt;
|func_desc&lt;br /&gt;
|return_text=that is the mass of &#039;&#039;&#039;id&#039;&#039;&#039;&lt;br /&gt;
|spec&lt;br /&gt;
|caveats=&lt;br /&gt;
*Returns zero if &#039;&#039;&#039;id&#039;&#039;&#039; is not found in the sim.&lt;br /&gt;
|constants&lt;br /&gt;
|examples=&lt;br /&gt;
Avatar mass is not a constant of 1.954922 Lindens.  Avatar mass as of Second Life Server 1.18.6.76747 server code is now dynamic and relative to the Avatar&#039;s size/shape.  *Note* Attached objects still does not effect one&#039;s avatar mass.  - 1/12/08 -&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch(integer n)&lt;br /&gt;
    {&lt;br /&gt;
        llSay(0, llDetectedName(0) + &amp;quot; your mass is &amp;quot; + (string)llGetObjectMass( llDetectedKey(0)) + &amp;quot; Lindens.&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}//Anylyn Hax 15:02, 28 July 2007 (PDT)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Mass [m] is the quantity of materia that a avatar has inside itself, and is expressed in Kg (Kilogramms).&lt;br /&gt;
The Weight [G] is a Force, expressed in N (Newtons), and it is m * g, where g is the the gravitational atraction (g = 9.81 on Earth).&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions=&lt;br /&gt;
{{LSL DefineRow||[[llGetMass]]|Gets the current object mass.}}&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes&lt;br /&gt;
|cat1=Object&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bato Brendel</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:LlGetObjectMass&amp;diff=48601</id>
		<title>Talk:LlGetObjectMass</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:LlGetObjectMass&amp;diff=48601"/>
		<updated>2008-01-12T08:44:35Z</updated>

		<summary type="html">&lt;p&gt;Bato Brendel: New section: llGetObjectMass for avatars is not static.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Talk}}&lt;br /&gt;
The Unit for Mass in SL is Linden ?!?&lt;br /&gt;
&lt;br /&gt;
They cant do that ... its the metric system they use Meter Secunde Kilogramm&lt;br /&gt;
&lt;br /&gt;
then its no metric system in SL ?&lt;br /&gt;
{{User|Anylyn Hax}}&lt;br /&gt;
:It share similarities with the metric system. It&#039;s a silly name I must agree. -- [[User:Strife Onizuka|Strife Onizuka]] 06:37, 30 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== llGetObjectMass for avatars is not static. ==&lt;br /&gt;
&lt;br /&gt;
Ive been doing some testing on the live and beta grids and not sure when it has changed but it clearly is not a static ie. constant anymore changing the page to reflect this. Note I checked this under the current Second Life Server 1.18.6.76747 version.  When this has changed would be nice to know but just use the example code and it clearly shows this is not a static value anymore.  It is relative to the avatars size now, also any attached objects does not change the avatars mass either.&lt;/div&gt;</summary>
		<author><name>Bato Brendel</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlSetRot&amp;diff=46275</id>
		<title>LlSetRot</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlSetRot&amp;diff=46275"/>
		<updated>2007-12-28T19:27:38Z</updated>

		<summary type="html">&lt;p&gt;Bato Brendel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function|func_id=61|func_sleep=0.2|func_energy=10.0|func=llSetRot&lt;br /&gt;
|p1_type=rotation|p1_name=rot&lt;br /&gt;
|func_desc=Sets the rotation of the prim to &#039;&#039;&#039;rot&#039;&#039;&#039;.&lt;br /&gt;
|return_text|spec&lt;br /&gt;
|sort=SetRot&lt;br /&gt;
|caveats=*If the prim is attached, then this function offsets the rotation by the avatars rotation.&lt;br /&gt;
*If the prim is not the root prim it is offset by the roots [[Viewer coordinate frames#Local|local]] rotation. The work-around is to divide the rotation by the root rotation. &lt;br /&gt;
**If you are trying to set the rotation of a child prim relative to the root prim then divide the local rotation by the root rotation. &lt;br /&gt;
**If you are trying to set the rotation of a child prim to a global rotation then you need to divide the global rotation by the root rotation &#039;&#039;&#039;twice&#039;&#039;&#039;.&lt;br /&gt;
**It is better to use [[llSetLocalRot]] to set the rotation of child prims, even if you are setting it to a global rotation (just multiply by the root rotation in that case).&lt;br /&gt;
**There is no easy way to get the roots [[Viewer coordinate frames#Local|local]] rotation of an attached object (other then being told by the root).&lt;br /&gt;
*For small rotation changes, there is an update threshold depending on the time duration, between changes. It does not appear to be limited to the 6deg rule any longer.&lt;br /&gt;
|spec&lt;br /&gt;
|constants&lt;br /&gt;
|examples=Drop this script in a prim to have to rotate in 1 degree increments&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
rotation rot_xyzq;&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        vector xyz_angles = &amp;lt;0,1.0,0&amp;gt;; // This is to define a 1 degee change&lt;br /&gt;
        vector angles_in_radians = xyz_angles*DEG_TO_RAD; // Change to Radians&lt;br /&gt;
        rot_xyzq = llEuler2Rot(angles_in_radians); // Change to a Rotation&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer s)&lt;br /&gt;
    {&lt;br /&gt;
        llSetRot(llGetRot()*rot_xyzq); //Do the Rotation...&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions=&lt;br /&gt;
{{LSL DefineRow||[[llGetRot]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llSetLocalRot]]|}}&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes&lt;br /&gt;
|cat1=Movement&lt;br /&gt;
|cat2=Rotation&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bato Brendel</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:LlSetRot&amp;diff=46274</id>
		<title>Talk:LlSetRot</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:LlSetRot&amp;diff=46274"/>
		<updated>2007-12-28T19:09:58Z</updated>

		<summary type="html">&lt;p&gt;Bato Brendel: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bato Brendel</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:LlSetRot&amp;diff=46271</id>
		<title>Talk:LlSetRot</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:LlSetRot&amp;diff=46271"/>
		<updated>2007-12-28T18:46:48Z</updated>

		<summary type="html">&lt;p&gt;Bato Brendel: New page: Well Ive done some testing and its absolutely untrue that setrot is limited to down to a 6deg change. I&amp;#039;ll include the code that I tested this with down to 1.5625 degrees.  But its def not...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well Ive done some testing and its absolutely untrue that setrot is limited to down to a 6deg change. I&#039;ll include the code that I tested this with down to 1.5625 degrees.  But its def not limited to a 6deg increment anymore. so Im going to post a change on the page.  I&#039;ll save the prior text here incase Im shown wrong but I think my code will show that Im not.&lt;br /&gt;
&lt;br /&gt;
OLD: For small rotation changes, there is an update threshold of ~6 degrees, under which the sim will not send an update for the object to the viewer, though the object will be correctly rotated in the sim. You can change some other aspect of the object (like color, for instance), and it will force an update, however.&lt;/div&gt;</summary>
		<author><name>Bato Brendel</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:LlSensorRepeat&amp;diff=46255</id>
		<title>Talk:LlSensorRepeat</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:LlSensorRepeat&amp;diff=46255"/>
		<updated>2007-12-28T06:20:34Z</updated>

		<summary type="html">&lt;p&gt;Bato Brendel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scanning adjacent regions ==&lt;br /&gt;
If I remember correctly using [[llSensorRepeat]] you can get [[sensor]] data from adjacent regions every (I think) 5 seconds. Should we include this information in the article? This does not affect [[llSensor]]. I am not sure if this has been fixed in previous updates. --[[User:TxMasterG Ping|TxMasterG Ping]] 15:06, 10 April 2007 (PDT)&lt;br /&gt;
:I&#039;ve not heard of this restriction before but if it can be verified then it belongs in the caveats section. I have not done worked with llSensorRepeat in a long time. -- [[User:Strife Onizuka|Strife Onizuka]] 20:18, 10 April 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Bato Brendel</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Talk:LlSensorRepeat&amp;diff=46246</id>
		<title>Talk:LlSensorRepeat</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:LlSensorRepeat&amp;diff=46246"/>
		<updated>2007-12-28T05:34:36Z</updated>

		<summary type="html">&lt;p&gt;Bato Brendel: New section: RE: LlSensorRepeat &amp;#039;float arc&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scanning adjacent regions ==&lt;br /&gt;
If I remember correctly using [[llSensorRepeat]] you can get [[sensor]] data from adjacent regions every (I think) 5 seconds. Should we include this information in the article? This does not affect [[llSensor]]. I am not sure if this has been fixed in previous updates. --[[User:TxMasterG Ping|TxMasterG Ping]] 15:06, 10 April 2007 (PDT)&lt;br /&gt;
:I&#039;ve not heard of this restriction before but if it can be verified then it belongs in the caveats section. I have not done worked with llSensorRepeat in a long time. -- [[User:Strife Onizuka|Strife Onizuka]] 20:18, 10 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== RE: LlSensorRepeat &#039;float arc&#039; ==&lt;br /&gt;
&lt;br /&gt;
Im no coding expect but as I know my geometry... PI is a only a half a sphere (ie. 180deg.).  Should it not be TWO_PI for a full hemisphere for scanning?  Or is this working as +180/-180 degrees for scanning, which thus would make a full sphere?&lt;/div&gt;</summary>
		<author><name>Bato Brendel</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Sculpted_Prims:_Sculpt_Maps_and_Textures&amp;diff=34377</id>
		<title>Sculpted Prims: Sculpt Maps and Textures</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Sculpted_Prims:_Sculpt_Maps_and_Textures&amp;diff=34377"/>
		<updated>2007-10-05T01:47:11Z</updated>

		<summary type="html">&lt;p&gt;Bato Brendel: /* Setting Texture UUIDs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellspacing=&amp;quot;5px&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;350px&amp;quot;|&lt;br /&gt;
__TOC__&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;485px&amp;quot;|&lt;br /&gt;
{{Sculpted Prims/News}}&lt;br /&gt;
|}&lt;br /&gt;
== Sharing Sculpt Maps, Textures, and Sculpted Prims ==&lt;br /&gt;
&lt;br /&gt;
* If you would like to share your sculpted prims, sculpt maps (shapes) and textures with the community, please list them below! &amp;lt;br /&amp;gt;Here&#039;s how:&lt;br /&gt;
&lt;br /&gt;
:# Inspect the object&#039;s properties in-world and note the UUID (inside your inventory, right-click &amp;lt;br /&amp;gt;the object and select &amp;quot;Copy asset UUID&amp;quot;).&lt;br /&gt;
:# Choose the appropriate grid section below (&#039;&#039;Main Grid&#039;&#039; or &#039;&#039;Beta Grid&#039;&#039;).&lt;br /&gt;
:# Choose a meaningful name and add the object in alphabetical order. &#039;&#039;(Note on Wiki Formatting: &amp;lt;br /&amp;gt;if you&#039;re not sure how to format an entry to the table, just leave the object&#039;s details (name, type, &amp;lt;br /&amp;gt;UUID, location, snapshot) on the [[Talk:Sculpted_Prims:_Sculpt_Maps_and_Textures|talk page]].)&#039;&#039; &lt;br /&gt;
:# If you want to list a sculpt texture for a sculpt map or if you&#039;d like to provide both sculpt maps &amp;lt;br /&amp;gt;and textures, group them together and list the sculpt map first.&lt;br /&gt;
:# Specify the object&#039;s type (&#039;&#039;sculpted prim&#039;&#039;, &#039;&#039;sculpt map&#039;&#039; or a (visual) &#039;&#039;texture&#039;&#039;)&lt;br /&gt;
:# Specify the UUID, or if it&#039;s in an object, its exact in-world location, or a link to [http://slexchange.com slexchange.com].&lt;br /&gt;
:# Add a snapshot of the object if possible. To do so, go to [[Special:Upload|Upload File]] and link to the resulting &amp;lt;br /&amp;gt;&amp;quot;Image:name_of_object&amp;quot;. Please help keep the SL Wiki&#039;s &amp;quot;Image&amp;quot; namespace tidy by prepending &amp;lt;br /&amp;gt;&amp;quot;&#039;&#039;SP_map_&#039;&#039;name_of_object&amp;quot; for sculpt maps, &amp;quot;&#039;&#039;SP_tex_&#039;&#039;name_of_texture&amp;quot; for textures, and &amp;lt;br /&amp;gt;&amp;quot;&#039;&#039;SP_prim_&#039;&#039;name_of_object&amp;quot; for sculpted prims, and append &amp;quot;&#039;&#039;(beta)&#039;&#039; or &#039;&#039;(main)&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;License:&#039;&#039;&#039; According to the [[Project:General_disclaimer|General Disclaimer]], &amp;quot;Linden Lab will make your contribution available under the [http://creativecommons.org/licenses/by-sa/2.5/ Creative Commons Attribution-ShareAlike 2.5 license]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sculpt Map Packages ==&lt;br /&gt;
&lt;br /&gt;
* A pack of sculpture maps available for download: [http://www.jhurliman.org/download/sculpt-tests.zip sculpt-tests.zip]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to use the UUIDs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Setting the Sculpt Map UUID =====&lt;br /&gt;
&lt;br /&gt;
* You can use the LSL scripting language to apply the UUIDs of sculpt maps to a prim:&lt;br /&gt;
&lt;br /&gt;
:# Open the LSL Script Editor. Create and save a new script as seen below.&lt;br /&gt;
:# Look up the UUID of the sculpt map you would like to use (check the &amp;quot;object type&amp;quot; and make sure it is the UUID of a sculpt map, not a (visual) texture).&lt;br /&gt;
:# In the script, replace &amp;quot;sculpt map uuid&amp;quot; with the desired UUID. For example, to use the UUID of the &amp;quot;Apple (default)&amp;quot; sculpt map on the Main Grid, change &amp;quot;sculpt map uuid&amp;quot; to &amp;quot;bea82b0f-27c6-730b-fd7f-733f2340b449&amp;quot;.&lt;br /&gt;
:# When you drop your script into a sculpted prim, it will change the prim&#039;s shape and then delete itself. Have fun!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left: 45px; width: 750px; font-size: 1.1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SCULPT, &amp;quot;sculpt map uuid&amp;quot;, PRIM_SCULPT_TYPE_SPHERE]);&lt;br /&gt;
        llRemoveInventory(llGetScriptName());&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Setting Texture UUIDs =====&lt;br /&gt;
&lt;br /&gt;
* Use the following script to apply texture UUIDS to sculpted prims:&lt;br /&gt;
&lt;br /&gt;
:# Open the LSL Script Editor. Create and save a new script as seen below.&lt;br /&gt;
:# Look up the UUID of the texture you would like to use (check the &amp;quot;object type&amp;quot; and make sure it is the UUID of a (visual) texture, not a sculpt map).&lt;br /&gt;
:# In the script, replace &amp;quot;texture uuid&amp;quot; with the desired UUID. For example, to use the UUID of the &amp;quot;Apple (default)&amp;quot; texture on the Beta Grid, change &amp;quot;texture uuid&amp;quot; to &amp;quot;6c0253e0-4d81-78d5-332d-a87a5641df51&amp;quot;.&lt;br /&gt;
:# When you drop your script into a sculpted prim, it will change the prim&#039;s texture and then delete itself. Have fun!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left: 45px; width: 750px; font-size: 1.1em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetTexture(&amp;quot;texture uuid&amp;quot;, ALL_SIDES);&lt;br /&gt;
        llRemoveInventory(llGetScriptName());&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border:1px solid #a3b1bf; text-align:center; background:#f5faff; width: 850px&amp;quot;&lt;br /&gt;
|-&amp;lt;!--COLUMN HEADINGS--&amp;gt;&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; style=&amp;quot;background: #bbbddc; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #bbbddc; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Object Type&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;290px&amp;quot; style=&amp;quot;background: #bbbddc; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;UUID&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #bbbddc; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #bbbddc; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Snapshot&#039;&#039;&#039;&lt;br /&gt;
|-&amp;lt;!--1ST HEADING--&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #bbbddc; padding: 0.2em; font-family: sans-serif; font-weight: bold; font-size: 1.2em; letter-spacing: 2px; word-spacing: 3px; text-align:center;&amp;quot; | Beta Grid&lt;br /&gt;
|-&amp;lt;!--1st ROW 1st COLUMN--&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Egg (poles at ends)&lt;br /&gt;
| &amp;lt;!--2nd COLUMN--&amp;gt; | sculpt map&lt;br /&gt;
| &amp;lt;!--3rd COLUMN--&amp;gt; | a3626104-26a5-c4e6-71a9-e2c3f640b001&lt;br /&gt;
| &amp;lt;!--4th COLUMN--&amp;gt; | n/a&lt;br /&gt;
| &amp;lt;!--5th COLUMN--&amp;gt; style=&amp;quot;padding: 8px;&amp;quot; | n/a&lt;br /&gt;
|-&amp;lt;!--HORIZONTAL LINE--&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Egg (poles on sides)&lt;br /&gt;
| sculpt map&lt;br /&gt;
| 3ff8e2b4-9ba1-edc8-1bc3-3edfd2b15413&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Klein Bottle&lt;br /&gt;
| sculpt map&lt;br /&gt;
| 8a68aea3-1aa2-6534-7589-bd7c78098230&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | [[Image:Kleinbottle.jpg|80px|Klein Bottle]]&lt;br /&gt;
|-&amp;lt;!--COLUMN HEADINGS--&amp;gt;&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; style=&amp;quot;background: #bbbddc; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #bbbddc; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Object Type&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;290px&amp;quot; style=&amp;quot;background: #bbbddc; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;UUID&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #bbbddc; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #bbbddc; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Snapshot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #bbbddc; padding: 0.2em; font-family: sans-serif; font-weight: bold; font-size: 1.2em; letter-spacing: 2px; word-spacing: 3px; text-align:center;&amp;quot; | Main Grid&lt;br /&gt;
|-&amp;lt;!--HORIZONTAL LINE--&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Avatar Head&lt;br /&gt;
| sculpt map&lt;br /&gt;
| 5b48af61-a894-044e-1d10-c0ccb5c64eb4&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | [[Image:Poser6JessiHeadInSL.png|80px|Avatar Head]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Chess: King&lt;br /&gt;
| sculpt map&lt;br /&gt;
| 5fdf9498-c1cd-9e5f-8b0d-01b8518052ef&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | [[Image:SP_map_chess_king.jpg|80px|Chess: King]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Chess: Rook&lt;br /&gt;
| sculpt map&lt;br /&gt;
| 48121ed1-870c-dd53-1d5d-ac762f0b603e&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | [[Image:SP_map_chess_rook.jpg|80px|Chess: Rook]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Cube&lt;br /&gt;
| sculpt map&lt;br /&gt;
| 994c72bf-31e6-469f-6579-70b659398d11&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Head&lt;br /&gt;
| sculpt map&lt;br /&gt;
| 76c809c1-f2f8-5204-c05e-e2609cb0c690&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | [[Image:SP_map_head.jpg|80px|Head]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | sculpt-s&lt;br /&gt;
| sculpt map&lt;br /&gt;
| 08ea8bc2-2fbe-ecec-5795-ee3d1db91371&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | sculpt-stem1&lt;br /&gt;
| sculpt map&lt;br /&gt;
| d1b6cc53-ac61-291f-9ce1-dc18170aa6a6&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | sculpt-test01&lt;br /&gt;
| sculpt map&lt;br /&gt;
| b73455c2-6865-64ad-daf0-e9c841be1a82&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Push Pin&lt;br /&gt;
| sculpt map&lt;br /&gt;
| 39fba6dd-ae01-bd23-6fad-a25e4ea2a5fc&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | [[Image:SP_map_push_pin.jpg|80px|Push Pin]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Push Pin&lt;br /&gt;
| texture (red)&lt;br /&gt;
| ddb769c5-f893-96f3-0cfc-641d660a7e35&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Vase or Bowl based on Plate&lt;br /&gt;
| sculpt map&lt;br /&gt;
| 13dcdf53-2389-b672-cf41-c7dc342a4f60&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | n/a&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sculpt Maps and Textures provided by Linden Lab ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border:1px solid #a3b1bf; text-align:center; background:#ffffe5; width: 850px&amp;quot;&lt;br /&gt;
|-&amp;lt;!--COLUMN HEADINGS--&amp;gt;&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; style=&amp;quot;background: #fee391; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #fee391; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Object Type&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;290px&amp;quot; style=&amp;quot;background: #fee391; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;UUID&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #fee391; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #fee391; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Snapshot&#039;&#039;&#039;&lt;br /&gt;
|-&amp;lt;!--1ST HEADING--&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #fee391; padding: 0.2em; font-family: sans-serif; font-weight: bold; font-size: 1.2em; letter-spacing: 2px; word-spacing: 3px; text-align:center;&amp;quot; | Beta Grid&lt;br /&gt;
|-&amp;lt;!--1st ROW 1st COLUMN--&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Apple (default)&lt;br /&gt;
| &amp;lt;!--2nd COLUMN--&amp;gt; | sculpt map&lt;br /&gt;
| &amp;lt;!--3rd COLUMN--&amp;gt; | cd539e52-36d7-f88e-9153-a11a59642a5f&lt;br /&gt;
| &amp;lt;!--4th COLUMN--&amp;gt; | n/a&lt;br /&gt;
| &amp;lt;!--5th COLUMN--&amp;gt; style=&amp;quot;padding: 8px;&amp;quot; | [[Image:Sculpted_fruit_small.png|80px|Apple]]&lt;br /&gt;
|-&amp;lt;!--HORIZONTAL LINE--&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Apple (default)&lt;br /&gt;
| texture &lt;br /&gt;
| 6c0253e0-4d81-78d5-332d-a87a5641df51&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | [[Image:Apple-default-sculptie.jpg|80px|Apple (texture)]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Banana (default)&lt;br /&gt;
| [[Image:sculpt-banana1.jpg|64px|sculpt map]]&lt;br /&gt;
| n/a&lt;br /&gt;
| {{SLurl|region=Sandbox Island|x=128|y=128|z=28|title=Sandbox Island|}}&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | [[Image:Sculpted_fruit_small.png|80px|Banana]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Chamfered Cube &#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
| [[Image:rounded cube.jpg|64px|sculpt map]]&lt;br /&gt;
| 1d46046b-04f9-456f-2bb2-fdc3ee8e6efe&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | [[Image:SP_map_chamfered_cube%28beta%29.jpg|80px|Chamfered Cube]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Rounded Cube &#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
| [[Image:sculpt-cube.jpg|64px|sculpt map]]&lt;br /&gt;
| 0217385c-b834-85c8-71b3-b3c2f9b50b3d&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | [[Image:SP_map_rounded_cube_%28beta%29.jpg|80px|Rounded Cube]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Funny Double Sphere &#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
| sculpt map&lt;br /&gt;
| 6c5be8f0-ef1f-c200-c43d-8d7e723151b3&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | [[Image:SP_map_funny_dblsphere_%28beta%29.jpg|80px|Double Sphere]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Juicer &#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
| [[Image:juicer.jpg|64px|sculpt map]]&lt;br /&gt;
| 9cd4168e-39b0-09c9-7ee8-5320c7ef9346&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | [[Image:SP_map_juicer_%28beta%29.jpg|80px|Juicer]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Mushroom &#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
| sculpt map&lt;br /&gt;
| 0414c225-e5ca-962c-0713-92b3e7156b0a&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | [[Image:SP_map_mushroom_%28beta%29.jpg|80px|Mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | S-Shape&lt;br /&gt;
| [[Image:sculpt-s.jpg|64px|sculpt map]]&lt;br /&gt;
| 6bdb00e6-deda-e3aa-d083-41c0b8d89fb6&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Test&lt;br /&gt;
| [[Image:sculpt-test01.jpg|64px|sculpt map]]&lt;br /&gt;
| c3c08c09-8a45-a558-f4cf-163e9033b751&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc; background: #fff7bc; padding: 0.3em;&amp;quot;| &#039;&#039;* The orientation of the sculpt map is reversed; it needs to be flipped horizontally (otherwise it&#039;ll appear inside out).&#039;&#039;&lt;br /&gt;
|-&amp;lt;!--COLUMN HEADINGS--&amp;gt;&lt;br /&gt;
| width=&amp;quot;175px&amp;quot; style=&amp;quot;background: #fee391; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #fee391; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Object Type&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;290px&amp;quot; style=&amp;quot;background: #fee391; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;UUID&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #fee391; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #fee391; padding: 0.3em; text-align:center;&amp;quot;|&#039;&#039;&#039;Snapshot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #fee391; padding: 0.2em; font-family: sans-serif; font-weight: bold; font-size: 1.2em; letter-spacing: 2px; word-spacing: 3px; text-align:center;&amp;quot; | Main Grid&lt;br /&gt;
|-&amp;lt;!--HORIZONTAL LINE--&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Apple&lt;br /&gt;
| sculpt map&lt;br /&gt;
| bea82b0f-27c6-730b-fd7f-733f2340b449&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | [[Image:Sculpted_fruit_small.png|80px|Apple]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Apple Stem&lt;br /&gt;
| [[Image:sculpt-stem1.jpg|64px|sculpt map]]&lt;br /&gt;
| d1b6cc53-ac61-291f-9ce1-dc18170aa6a6&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | [[Image:Sculpted_fruit_small.png|80px|Apple Stem]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Banana&lt;br /&gt;
| [[Image:sculpt-banana1.jpg|64px|sculpt map]]&lt;br /&gt;
| d962089b-2197-993c-9ec9-4993eb0a95f2&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | [[Image:Sculpted_fruit_small.png|80px|Banana]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-top:1px solid #bbbddc;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.8em;&amp;quot; align=&amp;quot;left&amp;quot; | Plate&lt;br /&gt;
| [[Image:sculpt-plate.jpg|64px|sculpt map]]&lt;br /&gt;
| fb39e9be-0609-2d1e-0988-803d1c04411e&lt;br /&gt;
| n/a&lt;br /&gt;
| style=&amp;quot;padding: 8px;&amp;quot; | [[Image:Sculpted_fruit_small.png|80px|Plate]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Sculpted_Prims:_3d_Software_Guide|Sculpted Prims: 3D Software Guide]]&lt;br /&gt;
* [[Sculpted_Prims:_FAQ|Sculpted Prims: FAQ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sculpted Prims]]&lt;/div&gt;</summary>
		<author><name>Bato Brendel</name></author>
	</entry>
</feed>