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		<title>Second Life Wiki - User contributions [en]</title>
		<link>https://wiki.secondlife.com/wiki/Special:Contributions/Jill_Linden</link>
		<description>User contributions</description>
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			<title>Preview Smoke Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=215223</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=215223</guid>
			<description>&lt;p&gt;Jill Linden: /* Voice Chat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PreviewSmokeTest == &lt;br /&gt;
&amp;lt;b&amp;gt;VERSION:&amp;lt;/b&amp;gt; 0.5 10/25/07 Cogsworth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;LENGTH:&amp;lt;/b&amp;gt; 00:30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;OVERVIEW:&amp;lt;/b&amp;gt; This test has been designed to cover a basic spread of functionality prior to releasing a version to the main grid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SETUP:&amp;lt;/b&amp;gt; 2 Users, 110L$ for Texture upload and group creation, Simple vehicle, default sounds, gestures and items from your Library.&lt;br /&gt;
&lt;br /&gt;
=== Login: Location, New Location ===&lt;br /&gt;
# Move to a new location near where you started that you can remember.&lt;br /&gt;
# Logout of SL, Restart the SL Application, but dont login.&lt;br /&gt;
# Click the &amp;quot;Preferences&amp;quot; Button on the Login Screen&lt;br /&gt;
# Set/Check the General-&amp;gt;Login Location to &amp;quot;My Last Location&amp;quot;, Click &amp;quot;Apply&amp;quot; and &amp;quot;Ok&amp;quot;&lt;br /&gt;
# Click &amp;quot;Log In&amp;quot; to Connect to SL&lt;br /&gt;
# Verify you are in the location where you logged off.&lt;br /&gt;
&lt;br /&gt;
=== Full Screen ===&lt;br /&gt;
# Press Alt-Enter or use &amp;quot;View -&amp;gt; Toggle Fullscreen&amp;quot;.&lt;br /&gt;
# Verify you enter fullscreen mode.&lt;br /&gt;
# Press Alt-Enter or use &amp;quot;View -&amp;gt; Toggle Fullscreen&amp;quot;.&lt;br /&gt;
# Verify you leave fullscreen mode.&lt;br /&gt;
&lt;br /&gt;
=== Build: Land Permissions ===&lt;br /&gt;
# Find a Parcel of land that you can&#039;t Build&lt;br /&gt;
# Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, and try to rez a cube&lt;br /&gt;
# Verify you can&#039;t rez a cube, and receive a pop-up error.&lt;br /&gt;
&lt;br /&gt;
=== Build: Building, Physics &amp;amp; Inventory ===&lt;br /&gt;
# Find a Parcel of land that you Can Build&lt;br /&gt;
# Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
# Rez another two prims&lt;br /&gt;
# While editing one prim, Shift-Left-Click on the other two prims to select them all&lt;br /&gt;
# From the Tools Menu, Click &amp;quot;Link&amp;quot; or Press Ctrl-L&lt;br /&gt;
# In the Edit Window Click the &amp;quot;More &amp;gt;&amp;gt;&amp;quot; button if it hasn&#039;t already been selected&lt;br /&gt;
# Click the Object Tab, Then Tick The Physical Check box.&lt;br /&gt;
# Close the Edit Window&lt;br /&gt;
# Toss the object around abit, walking into it, Holding Left-click and dragging it, Holding Ctrl-left-click and Lifting and dropping it etc.&lt;br /&gt;
# Right-click on the object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
# Open your inventory, the object should be highlighted in the objects folder.&lt;br /&gt;
# Right-click on the object in the inventory and Left-click on Rename, Call it &amp;quot;blob&amp;quot;&lt;br /&gt;
# Rez the blob object back into the world&lt;br /&gt;
# Right-click on the blob object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
# Verify you now have a second copy of the blob object in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Physics &amp;amp; Push, Bumps &amp;amp; Hits ===&lt;br /&gt;
# User A: Meet up with your Testing buddy (User B:) or Find someone else online by looking at the green dots on the map.&lt;br /&gt;
# User A &amp;amp; B: Rez your blob object&lt;br /&gt;
# User A &amp;amp; B: Move the blob objects, hitting the other User with them, by walking into it, Holding Left-click and dragging it, Holding Ctrl-left-click and Lifting etc&lt;br /&gt;
# User A &amp;amp; B: Verify everything looks right.&lt;br /&gt;
# User B: Click the World Menu &amp;gt; Always Run or Ctrl-R&lt;br /&gt;
# User B: Run and Bump into User A:&lt;br /&gt;
# User A: Click the Help Menu &amp;gt; Bumps, Pushes &amp;amp; Hits...&lt;br /&gt;
# User A: Verify User B: is Listed in the Bumps, Pushes &amp;amp; Hits Window&lt;br /&gt;
# User A: Be sure the Bumps, Pushes &amp;amp; Hits window is closed, if User B: isn&#039;t listed Make sure the run was hard enough.&lt;br /&gt;
&lt;br /&gt;
=== Chat &amp;amp; IM ===&lt;br /&gt;
# User A &amp;amp; B: Chat with each other&lt;br /&gt;
# User A &amp;amp; B: Verify chat is Showing correctly in the console&lt;br /&gt;
# User A &amp;amp; B: Click the Edit Dropdown Menu from the top main toolbar and select Preferences or Ctrl-P&lt;br /&gt;
# User A &amp;amp; B: From the Text Chat Tab, Tick the &amp;quot;Show Chat Bubbles&amp;quot; Checkbox&lt;br /&gt;
# User A &amp;amp; B: Click &amp;quot;Apply&amp;quot; and then &amp;quot;Ok&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Chat with each other&lt;br /&gt;
# User A &amp;amp; B: Verify chat is Showing correctly in the Chat Bubbles&lt;br /&gt;
# User A: Right-click on User B: and select &amp;quot;Send IM...&amp;quot; from the Pie Menu.&lt;br /&gt;
# User A: In the new IM window send a message to User B:&lt;br /&gt;
# User B: Reply to the Newly Received IM from User A:&lt;br /&gt;
# User A &amp;amp; B: Verify you both were able to exchange IM&#039;s and that all correct indicators for IM received were shown/heard.&lt;br /&gt;
# User A &amp;amp; B: If you are friends, click on the Communications button, then select the Friends tab. Click each others name and select remove, then select yes to the following dialog.&lt;br /&gt;
# User A &amp;amp; B: Open your Inventory &amp;gt; Calling Cards and remove any cards for each other if present.&lt;br /&gt;
# User A: Right-click on User B: Select &amp;quot;Add Friend&amp;quot;&lt;br /&gt;
# User B: Accept User A&#039;s Offer of Friendship.&lt;br /&gt;
# User A &amp;amp; B: Open the Communicate Window&amp;gt; Contacts&amp;gt; Friends List as well as Inventory&amp;gt; Calling Cards&lt;br /&gt;
# User A &amp;amp; B: Verify the other user appears online in both locations.&lt;br /&gt;
# User A: Click the Edit Dropdown Menu from the top main toolbar and select groups.&lt;br /&gt;
# User A: Verify that the Groups window appears in the Communicate window.&lt;br /&gt;
# User A: Click on Create... then name your group. Check the preferences for &amp;quot;Show in search&amp;quot; and &amp;quot;Open Enrollment&amp;quot; then click OK&lt;br /&gt;
# User A: Verify that you see a dialog to verify the group will contain Mature content, and click No.&lt;br /&gt;
# User A: Verify that you see a dialog to verify you wish to spend L$100 to create the group, and click Yes.&lt;br /&gt;
# User A: Right click on User B and invite to group from the radial menu. &lt;br /&gt;
# User B: Verify you get the invitation to the group and accept.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test note: Some text may show as small blocks depending on your computer. This is okay. (the test links to google.com were added to ensure links and carriage returns get tested. They should appear on a newline)&lt;br /&gt;
&lt;br /&gt;
# User A &amp;amp; B: Open Chat again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.¶http://www.google.com/&lt;br /&gt;
# Paste it into chat.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
# User A &amp;amp; B: Open IM window again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.¶http://www.google.com/&lt;br /&gt;
# Paste it into IM window.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
# User A &amp;amp; B: Open Group IM window again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.¶http://www.google.com/&lt;br /&gt;
# Paste it into Group IM window.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
&lt;br /&gt;
=== Voice Chat ===&lt;br /&gt;
# User A &amp;amp; B: insure voice chat selected under Edit&amp;gt; Preferences&amp;gt;Voice Chat&lt;br /&gt;
# User A &amp;amp; B: Verify voice chat functions in open channel  &lt;br /&gt;
# User A &amp;amp; B: In Local Chat &amp;gt;&amp;gt; (Active participants) verify volume slider functions&lt;br /&gt;
# User A &amp;amp; B: Open Communication window, select tester b and initiate a call.&lt;br /&gt;
# User A &amp;amp; B: Verify resident to resident Voice functions&lt;br /&gt;
# User A &amp;amp; B: Open Communicate&amp;gt; Groups. Select a group both testers are a member of&lt;br /&gt;
# User A &amp;amp; B: Initiate Group call&lt;br /&gt;
# User A &amp;amp; B: Verify Group voice chat functions&lt;br /&gt;
&lt;br /&gt;
=== Camera Movement ===&lt;br /&gt;
# User A &amp;amp; B: Hold Alt-Left-Click (On Mac, Option-Click) and Move the mouse forward and backwards to zoom in and out&lt;br /&gt;
# User A &amp;amp; B: First Zoom on yourself, then the other User then the blob object you made.&lt;br /&gt;
# User A &amp;amp; B: Verify that works and looks correct.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
# User A &amp;amp; B: From your inventory right-click your &amp;quot;blob&amp;quot;, click Properties, check the &amp;quot;Next Owner Can: Modify&amp;quot; box, then close the Inventory Item Properties window.&lt;br /&gt;
# User A &amp;amp; B: From your inventory Rename your &amp;quot;blob&amp;quot; to &amp;quot;(YourName)Blob&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Give the renamed blob to the other User by dragging it over their AV from the Inventory, and &amp;quot;Keep&amp;quot; each others object&lt;br /&gt;
# User A &amp;amp; B: Rez the other Users blob&lt;br /&gt;
# User A &amp;amp; B: Verify you can transfer the renamed blob object and you can rez the other users renamed blob.&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
# User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez 2 prim cubes&lt;br /&gt;
# User A &amp;amp; B: Right-click on one cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Right Hand&amp;quot; From the Pie Menu&lt;br /&gt;
#User A &amp;amp; B: Right-click on the other cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Left Leg &amp;gt; Left Foot&amp;quot; From the Pie Menu&lt;br /&gt;
# User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
# User A &amp;amp; B: Right-click and edit the prim cube on your hand and resize it&lt;br /&gt;
# User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
&lt;br /&gt;
=== Object Interaction (Touching &amp;amp; Sitting) ===&lt;br /&gt;
# &amp;lt;b&amp;gt;Touch&amp;lt;/b&amp;gt;&lt;br /&gt;
## User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
## User A &amp;amp; B: In the Edit Window, Click the Content Tab&lt;br /&gt;
## User A &amp;amp; B: Click &amp;quot;New Script&amp;quot;, In the Script Window, Click &amp;quot;Save&amp;quot;, Then close the Script and Edit Windows&lt;br /&gt;
## User A &amp;amp; B: Touch your Cube&lt;br /&gt;
## User A &amp;amp; B: Touch each other&#039;s Cube&lt;br /&gt;
## User A &amp;amp; B: Verify you both Saw &amp;quot;Touched&amp;quot; in chat from both cubes.&lt;br /&gt;
# &amp;lt;b&amp;gt;Sit&amp;lt;/b&amp;gt;&lt;br /&gt;
## User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
## User A: Edit the cubes size and rotation&lt;br /&gt;
## User A &amp;amp; B: Verify you both see the cube change size and rotation etc.&lt;br /&gt;
## User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
##  User A &amp;amp; B: Right-click on the cube and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
##  User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
##  User A &amp;amp; B: Right-click on the ground and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
##  User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
##  User A &amp;amp; B: Verify the avatar Sits and that the two different animations play.&lt;br /&gt;
&lt;br /&gt;
=== Sound Check ===&lt;br /&gt;
# User A: Open the &amp;quot;Sounds&amp;quot; folder of the Library in your Inventory&lt;br /&gt;
# User A: Find a Sound, Right-click on it Select open, and Click &amp;quot;Play in World&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Verify you both heard the sound play.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
# User A: Right-click on yourself and Select &amp;quot;Appearance&amp;quot; from the pie menu&lt;br /&gt;
# User B: Watch User A:&lt;br /&gt;
# User A: Change the size of your eyes, the color of your shirt, and the length of your legs.&lt;br /&gt;
# User A: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
# User A: Watch User B:&lt;br /&gt;
# User B: Change the size of your eyes, the color of your shirt, and the length of your legs.&lt;br /&gt;
# User B: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Verify you both saw the changes on each others AV&#039;s&lt;br /&gt;
&lt;br /&gt;
=== Gestures ===&lt;br /&gt;
# User A &amp;amp; B: Go into your Inventory to the &amp;quot;Gestures&amp;quot; folder and select a gesture.&lt;br /&gt;
# User A &amp;amp; B: Double click a gesture to get Gesture dialog box. Preview some Gestures&lt;br /&gt;
# User A &amp;amp; B: Verify you both hear/see each other playing gestures&lt;br /&gt;
&lt;br /&gt;
=== Attachments &amp;amp; Inventory Objects ===&lt;br /&gt;
# User A &amp;amp; B: Go to Inventory to the &amp;quot;Library &amp;gt; &amp;quot;Objects&amp;quot; folder and wear the &amp;quot;Party Hat&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Go to Inventory to the &amp;quot;Library &amp;gt; &amp;quot;Objects&amp;quot; Rez and Play with the beach ball, pop gun, dice and Firework launcher&lt;br /&gt;
# User A &amp;amp; B: Verify you both see things working correctly&lt;br /&gt;
&lt;br /&gt;
=== Snapshot &amp;amp; Textures ===&lt;br /&gt;
# User A: Look at User B: and Click the &amp;quot;Snapshot&amp;quot; Button. Tick the &amp;quot;Upload a snapshot&amp;quot; radio button and then the &amp;quot;Upload(L$10)&amp;quot; button.&lt;br /&gt;
# User A: Once saved Verify it shows up in your &amp;quot;Inventory &amp;gt; Photo Album&amp;quot; folder&lt;br /&gt;
# User A: Right-click and Rename the &amp;quot;Snapshot&amp;quot; of User B: to &amp;quot;Texture_01&amp;quot;&lt;br /&gt;
# User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
# User A: In Edit select the Texture Tab and Left-Click in the Texture Box to Open the Picker&lt;br /&gt;
# User A: Navigate down in the picker to Photo Album, click &amp;quot;Texture_01&amp;quot; and Click &amp;quot;Select&amp;quot;&lt;br /&gt;
# User A: Verify the texture appears on all sides of the cube, Verify the texture looks right, Verify the texture looks right if you resize the cube, Verify it looks right if you attach it.&lt;br /&gt;
&lt;br /&gt;
=== Inventory Transfer / Permissions ===&lt;br /&gt;
*Note: if you use an object from a prior test, insure there is nothing inside the contents of the object or permissions will appear broken.&lt;br /&gt;
# User A: Click the &amp;quot;Search&amp;quot; Button, and click the people tab, type in part or all of User B:&#039;s name and hit Search&lt;br /&gt;
# User A: Verify they are shown as online (see upper right)&lt;br /&gt;
# User A: Their profile will show in the right window&lt;br /&gt;
# User A: Give them a copy of your blob by dropping on their profile in the &amp;quot;Drop inventory item here&amp;quot; box&lt;br /&gt;
# User B: Verify you got a copy of User A:&#039;s blob&lt;br /&gt;
# User A: From your Inventory, Rename your &amp;quot;blob&amp;quot; to &amp;quot;nocopyblob&amp;quot;&lt;br /&gt;
# User A: From your Inventory, Right-click on &amp;quot;nocopyblob&amp;quot; select properties, under the &amp;quot;Next Owner Can&amp;quot; Section, Tick the Modify Box and Make Sure The Copy Box is UnTicked, then Close the properties window.&lt;br /&gt;
# User A: Give a copy of nocopyblob to User B:&lt;br /&gt;
# User B: Try and Rez multiple copies of nocopyblob&lt;br /&gt;
# User B: Right-click on any succesfull rezzed nocopyblobs, Select Edit,&lt;br /&gt;
# User B: Select the Texture Tab and Click the Color Box, Change the Color, Click &amp;quot;Select&amp;quot;, then Close Both the Color Picker and Edit Window&lt;br /&gt;
# User A &amp;amp; B: Verify User B: wasnt able to Rez multiple copies of nocopyblob, Verify User B: was able to change its color, Verify User A: Also saw the Change in color.&lt;br /&gt;
&lt;br /&gt;
=== Landmarks ===&lt;br /&gt;
# User A: Click the World Menu and Create Landmark Here&lt;br /&gt;
# User A: Step back a few meters&lt;br /&gt;
# User A: Open you Inventory &amp;gt; Landmarks and find the landmark&lt;br /&gt;
# User A: Right-click on the landmark, click &amp;quot;About Landmark&amp;quot; to open it, and Click &amp;quot;Show on Map&amp;quot;&lt;br /&gt;
# User A: Verify the beacon is on the map in the right location&lt;br /&gt;
# User A: Close the Map and Landmark.&lt;br /&gt;
# User A: Verify that the red beacon/arrow is where you were last standing&lt;br /&gt;
# User A: Click on the red arrow to close the beacon.&lt;br /&gt;
&lt;br /&gt;
=== Teleport ===&lt;br /&gt;
# User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A: Verify you appear in the right Sim, and depending on P2P settings at the right spot (on the Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available parcel with P2P Enabled or if the sim is still using a Hub)&lt;br /&gt;
&lt;br /&gt;
=== Mouselook ===&lt;br /&gt;
# User A: Attach the popgun from the &amp;quot;Inventory &amp;gt; Library &amp;gt; Objects&amp;quot;&lt;br /&gt;
# User A: Type M inworld (Not in chat bar) or go to View&amp;gt; Mouselook.&lt;br /&gt;
# User A: Click the mouse button to fire the pop gun at User B.&lt;br /&gt;
# User A: Verify you see the pop gun projectiles hit User B.&lt;br /&gt;
# User A &amp;amp; B: Verify that you hear the &amp;quot;splat&amp;quot; sound.&lt;br /&gt;
# User A: Press &amp;quot;Enter&amp;quot; to open the Chat Bar and type something. Press &amp;quot;Enter&amp;quot; to send.&lt;br /&gt;
# User A: Verify you were able to open the chat bar and type.&lt;br /&gt;
# User B: Verify you received chat from User A.&lt;br /&gt;
# User A: Press ESC to exit Mouselook. Verify you exited.&lt;br /&gt;
# User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A: Verify you appear at that hub with the popgun still attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region Crossing ===&lt;br /&gt;
# User A &amp;amp; B: Attach some attachments, partyhats, popguns, wear the blob, anything else you can find to test with, cubes etc.&lt;br /&gt;
# User A &amp;amp; B: Fly across several sim boundaries with your attachments on. Zig zag a lot&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
# User A &amp;amp; B: Teleport to a few Sims (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A &amp;amp; B: Verify you appear in the right Sim, and depending on P2P settings (on the Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available parcel with P2P Enabled or if the sim is still using a Hub that you have arrived there)&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you get there, and that you can walk/fly after you arrive.&lt;br /&gt;
# User A &amp;amp; B: From Inventory&amp;gt; Library drag in world the Kart 1.0 or other simple vehicle.&lt;br /&gt;
# User A &amp;amp; B: Ride it around. Cross sim boundaries on it.&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
# # User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
&lt;br /&gt;
* [END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;br /&gt;
[[Category:Test Scripts]]&lt;/div&gt;</description>
			<pubDate>Thu, 29 Jan 2009 00:43:00 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Preview_Smoke_Test</comments>
		</item>
		<item>
			<title>Preview Smoke Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=215213</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=215213</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PreviewSmokeTest == &lt;br /&gt;
&amp;lt;b&amp;gt;VERSION:&amp;lt;/b&amp;gt; 0.5 10/25/07 Cogsworth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;LENGTH:&amp;lt;/b&amp;gt; 00:30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;OVERVIEW:&amp;lt;/b&amp;gt; This test has been designed to cover a basic spread of functionality prior to releasing a version to the main grid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SETUP:&amp;lt;/b&amp;gt; 2 Users, 110L$ for Texture upload and group creation, Simple vehicle, default sounds, gestures and items from your Library.&lt;br /&gt;
&lt;br /&gt;
=== Login: Location, New Location ===&lt;br /&gt;
# Move to a new location near where you started that you can remember.&lt;br /&gt;
# Logout of SL, Restart the SL Application, but dont login.&lt;br /&gt;
# Click the &amp;quot;Preferences&amp;quot; Button on the Login Screen&lt;br /&gt;
# Set/Check the General-&amp;gt;Login Location to &amp;quot;My Last Location&amp;quot;, Click &amp;quot;Apply&amp;quot; and &amp;quot;Ok&amp;quot;&lt;br /&gt;
# Click &amp;quot;Log In&amp;quot; to Connect to SL&lt;br /&gt;
# Verify you are in the location where you logged off.&lt;br /&gt;
&lt;br /&gt;
=== Full Screen ===&lt;br /&gt;
# Press Alt-Enter or use &amp;quot;View -&amp;gt; Toggle Fullscreen&amp;quot;.&lt;br /&gt;
# Verify you enter fullscreen mode.&lt;br /&gt;
# Press Alt-Enter or use &amp;quot;View -&amp;gt; Toggle Fullscreen&amp;quot;.&lt;br /&gt;
# Verify you leave fullscreen mode.&lt;br /&gt;
&lt;br /&gt;
=== Build: Land Permissions ===&lt;br /&gt;
# Find a Parcel of land that you can&#039;t Build&lt;br /&gt;
# Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, and try to rez a cube&lt;br /&gt;
# Verify you can&#039;t rez a cube, and receive a pop-up error.&lt;br /&gt;
&lt;br /&gt;
=== Build: Building, Physics &amp;amp; Inventory ===&lt;br /&gt;
# Find a Parcel of land that you Can Build&lt;br /&gt;
# Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
# Rez another two prims&lt;br /&gt;
# While editing one prim, Shift-Left-Click on the other two prims to select them all&lt;br /&gt;
# From the Tools Menu, Click &amp;quot;Link&amp;quot; or Press Ctrl-L&lt;br /&gt;
# In the Edit Window Click the &amp;quot;More &amp;gt;&amp;gt;&amp;quot; button if it hasn&#039;t already been selected&lt;br /&gt;
# Click the Object Tab, Then Tick The Physical Check box.&lt;br /&gt;
# Close the Edit Window&lt;br /&gt;
# Toss the object around abit, walking into it, Holding Left-click and dragging it, Holding Ctrl-left-click and Lifting and dropping it etc.&lt;br /&gt;
# Right-click on the object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
# Open your inventory, the object should be highlighted in the objects folder.&lt;br /&gt;
# Right-click on the object in the inventory and Left-click on Rename, Call it &amp;quot;blob&amp;quot;&lt;br /&gt;
# Rez the blob object back into the world&lt;br /&gt;
# Right-click on the blob object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
# Verify you now have a second copy of the blob object in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Physics &amp;amp; Push, Bumps &amp;amp; Hits ===&lt;br /&gt;
# User A: Meet up with your Testing buddy (User B:) or Find someone else online by looking at the green dots on the map.&lt;br /&gt;
# User A &amp;amp; B: Rez your blob object&lt;br /&gt;
# User A &amp;amp; B: Move the blob objects, hitting the other User with them, by walking into it, Holding Left-click and dragging it, Holding Ctrl-left-click and Lifting etc&lt;br /&gt;
# User A &amp;amp; B: Verify everything looks right.&lt;br /&gt;
# User B: Click the World Menu &amp;gt; Always Run or Ctrl-R&lt;br /&gt;
# User B: Run and Bump into User A:&lt;br /&gt;
# User A: Click the Help Menu &amp;gt; Bumps, Pushes &amp;amp; Hits...&lt;br /&gt;
# User A: Verify User B: is Listed in the Bumps, Pushes &amp;amp; Hits Window&lt;br /&gt;
# User A: Be sure the Bumps, Pushes &amp;amp; Hits window is closed, if User B: isn&#039;t listed Make sure the run was hard enough.&lt;br /&gt;
&lt;br /&gt;
=== Chat &amp;amp; IM ===&lt;br /&gt;
# User A &amp;amp; B: Chat with each other&lt;br /&gt;
# User A &amp;amp; B: Verify chat is Showing correctly in the console&lt;br /&gt;
# User A &amp;amp; B: Click the Edit Dropdown Menu from the top main toolbar and select Preferences or Ctrl-P&lt;br /&gt;
# User A &amp;amp; B: From the Text Chat Tab, Tick the &amp;quot;Show Chat Bubbles&amp;quot; Checkbox&lt;br /&gt;
# User A &amp;amp; B: Click &amp;quot;Apply&amp;quot; and then &amp;quot;Ok&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Chat with each other&lt;br /&gt;
# User A &amp;amp; B: Verify chat is Showing correctly in the Chat Bubbles&lt;br /&gt;
# User A: Right-click on User B: and select &amp;quot;Send IM...&amp;quot; from the Pie Menu.&lt;br /&gt;
# User A: In the new IM window send a message to User B:&lt;br /&gt;
# User B: Reply to the Newly Received IM from User A:&lt;br /&gt;
# User A &amp;amp; B: Verify you both were able to exchange IM&#039;s and that all correct indicators for IM received were shown/heard.&lt;br /&gt;
# User A &amp;amp; B: If you are friends, click on the Communications button, then select the Friends tab. Click each others name and select remove, then select yes to the following dialog.&lt;br /&gt;
# User A &amp;amp; B: Open your Inventory &amp;gt; Calling Cards and remove any cards for each other if present.&lt;br /&gt;
# User A: Right-click on User B: Select &amp;quot;Add Friend&amp;quot;&lt;br /&gt;
# User B: Accept User A&#039;s Offer of Friendship.&lt;br /&gt;
# User A &amp;amp; B: Open the Communicate Window&amp;gt; Contacts&amp;gt; Friends List as well as Inventory&amp;gt; Calling Cards&lt;br /&gt;
# User A &amp;amp; B: Verify the other user appears online in both locations.&lt;br /&gt;
# User A: Click the Edit Dropdown Menu from the top main toolbar and select groups.&lt;br /&gt;
# User A: Verify that the Groups window appears in the Communicate window.&lt;br /&gt;
# User A: Click on Create... then name your group. Check the preferences for &amp;quot;Show in search&amp;quot; and &amp;quot;Open Enrollment&amp;quot; then click OK&lt;br /&gt;
# User A: Verify that you see a dialog to verify the group will contain Mature content, and click No.&lt;br /&gt;
# User A: Verify that you see a dialog to verify you wish to spend L$100 to create the group, and click Yes.&lt;br /&gt;
# User A: Right click on User B and invite to group from the radial menu. &lt;br /&gt;
# User B: Verify you get the invitation to the group and accept.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test note: Some text may show as small blocks depending on your computer. This is okay. (the test links to google.com were added to ensure links and carriage returns get tested. They should appear on a newline)&lt;br /&gt;
&lt;br /&gt;
# User A &amp;amp; B: Open Chat again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.¶http://www.google.com/&lt;br /&gt;
# Paste it into chat.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
# User A &amp;amp; B: Open IM window again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.¶http://www.google.com/&lt;br /&gt;
# Paste it into IM window.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
# User A &amp;amp; B: Open Group IM window again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.¶http://www.google.com/&lt;br /&gt;
# Paste it into Group IM window.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
&lt;br /&gt;
=== Voice Chat ===&lt;br /&gt;
# User A &amp;amp; B: insure voice chat selected under Edit&amp;gt; Preferences&amp;gt;Voice Chat&lt;br /&gt;
# User A &amp;amp; B: Verify voice chat functions in open channel  &lt;br /&gt;
# User A &amp;amp; B: In Local Chat &amp;gt;&amp;gt; (Active participants) verify volume slider functions&lt;br /&gt;
# User A &amp;amp; B: Open Communication window, select tester b and initiate a call.&lt;br /&gt;
# User A &amp;amp; B: Verify resident to resident Voice functions&lt;br /&gt;
# User A &amp;amp; B: Open Communicate&amp;gt; Groups. Select a group both testers are a member of&lt;br /&gt;
# User A &amp;amp; B: Initiate Group call&lt;br /&gt;
# User A &amp;amp; B: Verify Group voice chat functions&lt;br /&gt;
&lt;br /&gt;
# User A &amp;amp; B: &lt;br /&gt;
&lt;br /&gt;
=== Camera Movement ===&lt;br /&gt;
# User A &amp;amp; B: Hold Alt-Left-Click (On Mac, Option-Click) and Move the mouse forward and backwards to zoom in and out&lt;br /&gt;
# User A &amp;amp; B: First Zoom on yourself, then the other User then the blob object you made.&lt;br /&gt;
# User A &amp;amp; B: Verify that works and looks correct.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
# User A &amp;amp; B: From your inventory right-click your &amp;quot;blob&amp;quot;, click Properties, check the &amp;quot;Next Owner Can: Modify&amp;quot; box, then close the Inventory Item Properties window.&lt;br /&gt;
# User A &amp;amp; B: From your inventory Rename your &amp;quot;blob&amp;quot; to &amp;quot;(YourName)Blob&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Give the renamed blob to the other User by dragging it over their AV from the Inventory, and &amp;quot;Keep&amp;quot; each others object&lt;br /&gt;
# User A &amp;amp; B: Rez the other Users blob&lt;br /&gt;
# User A &amp;amp; B: Verify you can transfer the renamed blob object and you can rez the other users renamed blob.&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
# User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez 2 prim cubes&lt;br /&gt;
# User A &amp;amp; B: Right-click on one cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Right Hand&amp;quot; From the Pie Menu&lt;br /&gt;
#User A &amp;amp; B: Right-click on the other cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Left Leg &amp;gt; Left Foot&amp;quot; From the Pie Menu&lt;br /&gt;
# User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
# User A &amp;amp; B: Right-click and edit the prim cube on your hand and resize it&lt;br /&gt;
# User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
&lt;br /&gt;
=== Object Interaction (Touching &amp;amp; Sitting) ===&lt;br /&gt;
# &amp;lt;b&amp;gt;Touch&amp;lt;/b&amp;gt;&lt;br /&gt;
## User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
## User A &amp;amp; B: In the Edit Window, Click the Content Tab&lt;br /&gt;
## User A &amp;amp; B: Click &amp;quot;New Script&amp;quot;, In the Script Window, Click &amp;quot;Save&amp;quot;, Then close the Script and Edit Windows&lt;br /&gt;
## User A &amp;amp; B: Touch your Cube&lt;br /&gt;
## User A &amp;amp; B: Touch each other&#039;s Cube&lt;br /&gt;
## User A &amp;amp; B: Verify you both Saw &amp;quot;Touched&amp;quot; in chat from both cubes.&lt;br /&gt;
# &amp;lt;b&amp;gt;Sit&amp;lt;/b&amp;gt;&lt;br /&gt;
## User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
## User A: Edit the cubes size and rotation&lt;br /&gt;
## User A &amp;amp; B: Verify you both see the cube change size and rotation etc.&lt;br /&gt;
## User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
##  User A &amp;amp; B: Right-click on the cube and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
##  User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
##  User A &amp;amp; B: Right-click on the ground and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
##  User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
##  User A &amp;amp; B: Verify the avatar Sits and that the two different animations play.&lt;br /&gt;
&lt;br /&gt;
=== Sound Check ===&lt;br /&gt;
# User A: Open the &amp;quot;Sounds&amp;quot; folder of the Library in your Inventory&lt;br /&gt;
# User A: Find a Sound, Right-click on it Select open, and Click &amp;quot;Play in World&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Verify you both heard the sound play.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
# User A: Right-click on yourself and Select &amp;quot;Appearance&amp;quot; from the pie menu&lt;br /&gt;
# User B: Watch User A:&lt;br /&gt;
# User A: Change the size of your eyes, the color of your shirt, and the length of your legs.&lt;br /&gt;
# User A: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
# User A: Watch User B:&lt;br /&gt;
# User B: Change the size of your eyes, the color of your shirt, and the length of your legs.&lt;br /&gt;
# User B: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Verify you both saw the changes on each others AV&#039;s&lt;br /&gt;
&lt;br /&gt;
=== Gestures ===&lt;br /&gt;
# User A &amp;amp; B: Go into your Inventory to the &amp;quot;Gestures&amp;quot; folder and select a gesture.&lt;br /&gt;
# User A &amp;amp; B: Double click a gesture to get Gesture dialog box. Preview some Gestures&lt;br /&gt;
# User A &amp;amp; B: Verify you both hear/see each other playing gestures&lt;br /&gt;
&lt;br /&gt;
=== Attachments &amp;amp; Inventory Objects ===&lt;br /&gt;
# User A &amp;amp; B: Go to Inventory to the &amp;quot;Library &amp;gt; &amp;quot;Objects&amp;quot; folder and wear the &amp;quot;Party Hat&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Go to Inventory to the &amp;quot;Library &amp;gt; &amp;quot;Objects&amp;quot; Rez and Play with the beach ball, pop gun, dice and Firework launcher&lt;br /&gt;
# User A &amp;amp; B: Verify you both see things working correctly&lt;br /&gt;
&lt;br /&gt;
=== Snapshot &amp;amp; Textures ===&lt;br /&gt;
# User A: Look at User B: and Click the &amp;quot;Snapshot&amp;quot; Button. Tick the &amp;quot;Upload a snapshot&amp;quot; radio button and then the &amp;quot;Upload(L$10)&amp;quot; button.&lt;br /&gt;
# User A: Once saved Verify it shows up in your &amp;quot;Inventory &amp;gt; Photo Album&amp;quot; folder&lt;br /&gt;
# User A: Right-click and Rename the &amp;quot;Snapshot&amp;quot; of User B: to &amp;quot;Texture_01&amp;quot;&lt;br /&gt;
# User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
# User A: In Edit select the Texture Tab and Left-Click in the Texture Box to Open the Picker&lt;br /&gt;
# User A: Navigate down in the picker to Photo Album, click &amp;quot;Texture_01&amp;quot; and Click &amp;quot;Select&amp;quot;&lt;br /&gt;
# User A: Verify the texture appears on all sides of the cube, Verify the texture looks right, Verify the texture looks right if you resize the cube, Verify it looks right if you attach it.&lt;br /&gt;
&lt;br /&gt;
=== Inventory Transfer / Permissions ===&lt;br /&gt;
*Note: if you use an object from a prior test, insure there is nothing inside the contents of the object or permissions will appear broken.&lt;br /&gt;
# User A: Click the &amp;quot;Search&amp;quot; Button, and click the people tab, type in part or all of User B:&#039;s name and hit Search&lt;br /&gt;
# User A: Verify they are shown as online (see upper right)&lt;br /&gt;
# User A: Their profile will show in the right window&lt;br /&gt;
# User A: Give them a copy of your blob by dropping on their profile in the &amp;quot;Drop inventory item here&amp;quot; box&lt;br /&gt;
# User B: Verify you got a copy of User A:&#039;s blob&lt;br /&gt;
# User A: From your Inventory, Rename your &amp;quot;blob&amp;quot; to &amp;quot;nocopyblob&amp;quot;&lt;br /&gt;
# User A: From your Inventory, Right-click on &amp;quot;nocopyblob&amp;quot; select properties, under the &amp;quot;Next Owner Can&amp;quot; Section, Tick the Modify Box and Make Sure The Copy Box is UnTicked, then Close the properties window.&lt;br /&gt;
# User A: Give a copy of nocopyblob to User B:&lt;br /&gt;
# User B: Try and Rez multiple copies of nocopyblob&lt;br /&gt;
# User B: Right-click on any succesfull rezzed nocopyblobs, Select Edit,&lt;br /&gt;
# User B: Select the Texture Tab and Click the Color Box, Change the Color, Click &amp;quot;Select&amp;quot;, then Close Both the Color Picker and Edit Window&lt;br /&gt;
# User A &amp;amp; B: Verify User B: wasnt able to Rez multiple copies of nocopyblob, Verify User B: was able to change its color, Verify User A: Also saw the Change in color.&lt;br /&gt;
&lt;br /&gt;
=== Landmarks ===&lt;br /&gt;
# User A: Click the World Menu and Create Landmark Here&lt;br /&gt;
# User A: Step back a few meters&lt;br /&gt;
# User A: Open you Inventory &amp;gt; Landmarks and find the landmark&lt;br /&gt;
# User A: Right-click on the landmark, click &amp;quot;About Landmark&amp;quot; to open it, and Click &amp;quot;Show on Map&amp;quot;&lt;br /&gt;
# User A: Verify the beacon is on the map in the right location&lt;br /&gt;
# User A: Close the Map and Landmark.&lt;br /&gt;
# User A: Verify that the red beacon/arrow is where you were last standing&lt;br /&gt;
# User A: Click on the red arrow to close the beacon.&lt;br /&gt;
&lt;br /&gt;
=== Teleport ===&lt;br /&gt;
# User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A: Verify you appear in the right Sim, and depending on P2P settings at the right spot (on the Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available parcel with P2P Enabled or if the sim is still using a Hub)&lt;br /&gt;
&lt;br /&gt;
=== Mouselook ===&lt;br /&gt;
# User A: Attach the popgun from the &amp;quot;Inventory &amp;gt; Library &amp;gt; Objects&amp;quot;&lt;br /&gt;
# User A: Type M inworld (Not in chat bar) or go to View&amp;gt; Mouselook.&lt;br /&gt;
# User A: Click the mouse button to fire the pop gun at User B.&lt;br /&gt;
# User A: Verify you see the pop gun projectiles hit User B.&lt;br /&gt;
# User A &amp;amp; B: Verify that you hear the &amp;quot;splat&amp;quot; sound.&lt;br /&gt;
# User A: Press &amp;quot;Enter&amp;quot; to open the Chat Bar and type something. Press &amp;quot;Enter&amp;quot; to send.&lt;br /&gt;
# User A: Verify you were able to open the chat bar and type.&lt;br /&gt;
# User B: Verify you received chat from User A.&lt;br /&gt;
# User A: Press ESC to exit Mouselook. Verify you exited.&lt;br /&gt;
# User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A: Verify you appear at that hub with the popgun still attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region Crossing ===&lt;br /&gt;
# User A &amp;amp; B: Attach some attachments, partyhats, popguns, wear the blob, anything else you can find to test with, cubes etc.&lt;br /&gt;
# User A &amp;amp; B: Fly across several sim boundaries with your attachments on. Zig zag a lot&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
# User A &amp;amp; B: Teleport to a few Sims (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A &amp;amp; B: Verify you appear in the right Sim, and depending on P2P settings (on the Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available parcel with P2P Enabled or if the sim is still using a Hub that you have arrived there)&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you get there, and that you can walk/fly after you arrive.&lt;br /&gt;
# User A &amp;amp; B: From Inventory&amp;gt; Library drag in world the Kart 1.0 or other simple vehicle.&lt;br /&gt;
# User A &amp;amp; B: Ride it around. Cross sim boundaries on it.&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
# # User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
&lt;br /&gt;
* [END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;br /&gt;
[[Category:Test Scripts]]&lt;/div&gt;</description>
			<pubDate>Thu, 29 Jan 2009 00:42:35 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Preview_Smoke_Test</comments>
		</item>
		<item>
			<title>Preview Smoke Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=215083</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=215083</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PreviewSmokeTest == &lt;br /&gt;
&amp;lt;b&amp;gt;VERSION:&amp;lt;/b&amp;gt; 0.5 10/25/07 Cogsworth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;LENGTH:&amp;lt;/b&amp;gt; 00:30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;OVERVIEW:&amp;lt;/b&amp;gt; This test has been designed to cover a basic spread of functionality prior to releasing a version to the main grid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SETUP:&amp;lt;/b&amp;gt; 2 Users, 110L$ for Texture upload and group creation, Simple vehicle, default sounds, gestures and items from your Library.&lt;br /&gt;
&lt;br /&gt;
=== Login: Location, New Location ===&lt;br /&gt;
# Move to a new location near where you started that you can remember.&lt;br /&gt;
# Logout of SL, Restart the SL Application, but dont login.&lt;br /&gt;
# Click the &amp;quot;Preferences&amp;quot; Button on the Login Screen&lt;br /&gt;
# Set/Check the General-&amp;gt;Login Location to &amp;quot;My Last Location&amp;quot;, Click &amp;quot;Apply&amp;quot; and &amp;quot;Ok&amp;quot;&lt;br /&gt;
# Click &amp;quot;Log In&amp;quot; to Connect to SL&lt;br /&gt;
# Verify you are in the location where you logged off.&lt;br /&gt;
&lt;br /&gt;
=== Full Screen ===&lt;br /&gt;
# Press Alt-Enter or use &amp;quot;View -&amp;gt; Toggle Fullscreen&amp;quot;.&lt;br /&gt;
# Verify you enter fullscreen mode.&lt;br /&gt;
# Press Alt-Enter or use &amp;quot;View -&amp;gt; Toggle Fullscreen&amp;quot;.&lt;br /&gt;
# Verify you leave fullscreen mode.&lt;br /&gt;
&lt;br /&gt;
=== Build: Land Permissions ===&lt;br /&gt;
# Find a Parcel of land that you can&#039;t Build&lt;br /&gt;
# Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, and try to rez a cube&lt;br /&gt;
# Verify you can&#039;t rez a cube, and receive a pop-up error.&lt;br /&gt;
&lt;br /&gt;
=== Build: Building, Physics &amp;amp; Inventory ===&lt;br /&gt;
# Find a Parcel of land that you Can Build&lt;br /&gt;
# Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
# Rez another two prims&lt;br /&gt;
# While editing one prim, Shift-Left-Click on the other two prims to select them all&lt;br /&gt;
# From the Tools Menu, Click &amp;quot;Link&amp;quot; or Press Ctrl-L&lt;br /&gt;
# In the Edit Window Click the &amp;quot;More &amp;gt;&amp;gt;&amp;quot; button if it hasn&#039;t already been selected&lt;br /&gt;
# Click the Object Tab, Then Tick The Physical Check box.&lt;br /&gt;
# Close the Edit Window&lt;br /&gt;
# Toss the object around abit, walking into it, Holding Left-click and dragging it, Holding Ctrl-left-click and Lifting and dropping it etc.&lt;br /&gt;
# Right-click on the object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
# Open your inventory, the object should be highlighted in the objects folder.&lt;br /&gt;
# Right-click on the object in the inventory and Left-click on Rename, Call it &amp;quot;blob&amp;quot;&lt;br /&gt;
# Rez the blob object back into the world&lt;br /&gt;
# Right-click on the blob object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
# Verify you now have a second copy of the blob object in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Physics &amp;amp; Push, Bumps &amp;amp; Hits ===&lt;br /&gt;
# User A: Meet up with your Testing buddy (User B:) or Find someone else online by looking at the green dots on the map.&lt;br /&gt;
# User A &amp;amp; B: Rez your blob object&lt;br /&gt;
# User A &amp;amp; B: Move the blob objects, hitting the other User with them, by walking into it, Holding Left-click and dragging it, Holding Ctrl-left-click and Lifting etc&lt;br /&gt;
# User A &amp;amp; B: Verify everything looks right.&lt;br /&gt;
# User B: Click the World Menu &amp;gt; Always Run or Ctrl-R&lt;br /&gt;
# User B: Run and Bump into User A:&lt;br /&gt;
# User A: Click the Help Menu &amp;gt; Bumps, Pushes &amp;amp; Hits...&lt;br /&gt;
# User A: Verify User B: is Listed in the Bumps, Pushes &amp;amp; Hits Window&lt;br /&gt;
# User A: Be sure the Bumps, Pushes &amp;amp; Hits window is closed, if User B: isn&#039;t listed Make sure the run was hard enough.&lt;br /&gt;
&lt;br /&gt;
=== Chat &amp;amp; IM ===&lt;br /&gt;
# User A &amp;amp; B: Chat with each other&lt;br /&gt;
# User A &amp;amp; B: Verify chat is Showing correctly in the console&lt;br /&gt;
# User A &amp;amp; B: Click the Edit Dropdown Menu from the top main toolbar and select Preferences or Ctrl-P&lt;br /&gt;
# User A &amp;amp; B: From the Text Chat Tab, Tick the &amp;quot;Show Chat Bubbles&amp;quot; Checkbox&lt;br /&gt;
# User A &amp;amp; B: Click &amp;quot;Apply&amp;quot; and then &amp;quot;Ok&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Chat with each other&lt;br /&gt;
# User A &amp;amp; B: Verify chat is Showing correctly in the Chat Bubbles&lt;br /&gt;
# User A: Right-click on User B: and select &amp;quot;Send IM...&amp;quot; from the Pie Menu.&lt;br /&gt;
# User A: In the new IM window send a message to User B:&lt;br /&gt;
# User B: Reply to the Newly Received IM from User A:&lt;br /&gt;
# User A &amp;amp; B: Verify you both were able to exchange IM&#039;s and that all correct indicators for IM received were shown/heard.&lt;br /&gt;
# User A &amp;amp; B: If you are friends, click on the Communications button, then select the Friends tab. Click each others name and select remove, then select yes to the following dialog.&lt;br /&gt;
# User A &amp;amp; B: Open your Inventory &amp;gt; Calling Cards and remove any cards for each other if present.&lt;br /&gt;
# User A: Right-click on User B: Select &amp;quot;Add Friend&amp;quot;&lt;br /&gt;
# User B: Accept User A&#039;s Offer of Friendship.&lt;br /&gt;
# User A &amp;amp; B: Open the Communicate Window&amp;gt; Contacts&amp;gt; Friends List as well as Inventory&amp;gt; Calling Cards&lt;br /&gt;
# User A &amp;amp; B: Verify the other user appears online in both locations.&lt;br /&gt;
# User A: Click the Edit Dropdown Menu from the top main toolbar and select groups.&lt;br /&gt;
# User A: Verify that the Groups window appears in the Communicate window.&lt;br /&gt;
# User A: Click on Create... then name your group. Check the preferences for &amp;quot;Show in search&amp;quot; and &amp;quot;Open Enrollment&amp;quot; then click OK&lt;br /&gt;
# User A: Verify that you see a dialog to verify the group will contain Mature content, and click No.&lt;br /&gt;
# User A: Verify that you see a dialog to verify you wish to spend L$100 to create the group, and click Yes.&lt;br /&gt;
# User A: Right click on User B and invite to group from the radial menu. &lt;br /&gt;
# User B: Verify you get the invitation to the group and accept.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test note: Some text may show as small blocks depending on your computer. This is okay. (the test links to google.com were added to ensure links and carriage returns get tested. They should appear on a newline)&lt;br /&gt;
&lt;br /&gt;
# User A &amp;amp; B: Open Chat again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.¶http://www.google.com/&lt;br /&gt;
# Paste it into chat.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
# User A &amp;amp; B: Open IM window again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.¶http://www.google.com/&lt;br /&gt;
# Paste it into IM window.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
# User A &amp;amp; B: Open Group IM window again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.¶http://www.google.com/&lt;br /&gt;
# Paste it into Group IM window.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
&lt;br /&gt;
=== Voice Chat ===&lt;br /&gt;
&lt;br /&gt;
=== Camera Movement ===&lt;br /&gt;
# User A &amp;amp; B: Hold Alt-Left-Click (On Mac, Option-Click) and Move the mouse forward and backwards to zoom in and out&lt;br /&gt;
# User A &amp;amp; B: First Zoom on yourself, then the other User then the blob object you made.&lt;br /&gt;
# User A &amp;amp; B: Verify that works and looks correct.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
# User A &amp;amp; B: From your inventory right-click your &amp;quot;blob&amp;quot;, click Properties, check the &amp;quot;Next Owner Can: Modify&amp;quot; box, then close the Inventory Item Properties window.&lt;br /&gt;
# User A &amp;amp; B: From your inventory Rename your &amp;quot;blob&amp;quot; to &amp;quot;(YourName)Blob&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Give the renamed blob to the other User by dragging it over their AV from the Inventory, and &amp;quot;Keep&amp;quot; each others object&lt;br /&gt;
# User A &amp;amp; B: Rez the other Users blob&lt;br /&gt;
# User A &amp;amp; B: Verify you can transfer the renamed blob object and you can rez the other users renamed blob.&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
# User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez 2 prim cubes&lt;br /&gt;
# User A &amp;amp; B: Right-click on one cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Right Hand&amp;quot; From the Pie Menu&lt;br /&gt;
#User A &amp;amp; B: Right-click on the other cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Left Leg &amp;gt; Left Foot&amp;quot; From the Pie Menu&lt;br /&gt;
# User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
# User A &amp;amp; B: Right-click and edit the prim cube on your hand and resize it&lt;br /&gt;
# User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
&lt;br /&gt;
=== Object Interaction (Touching &amp;amp; Sitting) ===&lt;br /&gt;
# &amp;lt;b&amp;gt;Touch&amp;lt;/b&amp;gt;&lt;br /&gt;
## User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
## User A &amp;amp; B: In the Edit Window, Click the Content Tab&lt;br /&gt;
## User A &amp;amp; B: Click &amp;quot;New Script&amp;quot;, In the Script Window, Click &amp;quot;Save&amp;quot;, Then close the Script and Edit Windows&lt;br /&gt;
## User A &amp;amp; B: Touch your Cube&lt;br /&gt;
## User A &amp;amp; B: Touch each other&#039;s Cube&lt;br /&gt;
## User A &amp;amp; B: Verify you both Saw &amp;quot;Touched&amp;quot; in chat from both cubes.&lt;br /&gt;
# &amp;lt;b&amp;gt;Sit&amp;lt;/b&amp;gt;&lt;br /&gt;
## User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
## User A: Edit the cubes size and rotation&lt;br /&gt;
## User A &amp;amp; B: Verify you both see the cube change size and rotation etc.&lt;br /&gt;
## User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
##  User A &amp;amp; B: Right-click on the cube and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
##  User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
##  User A &amp;amp; B: Right-click on the ground and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
##  User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
##  User A &amp;amp; B: Verify the avatar Sits and that the two different animations play.&lt;br /&gt;
&lt;br /&gt;
=== Sound Check ===&lt;br /&gt;
# User A: Open the &amp;quot;Sounds&amp;quot; folder of the Library in your Inventory&lt;br /&gt;
# User A: Find a Sound, Right-click on it Select open, and Click &amp;quot;Play in World&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Verify you both heard the sound play.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
# User A: Right-click on yourself and Select &amp;quot;Appearance&amp;quot; from the pie menu&lt;br /&gt;
# User B: Watch User A:&lt;br /&gt;
# User A: Change the size of your eyes, the color of your shirt, and the length of your legs.&lt;br /&gt;
# User A: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
# User A: Watch User B:&lt;br /&gt;
# User B: Change the size of your eyes, the color of your shirt, and the length of your legs.&lt;br /&gt;
# User B: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Verify you both saw the changes on each others AV&#039;s&lt;br /&gt;
&lt;br /&gt;
=== Gestures ===&lt;br /&gt;
# User A &amp;amp; B: Go into your Inventory to the &amp;quot;Gestures&amp;quot; folder and select a gesture.&lt;br /&gt;
# User A &amp;amp; B: Double click a gesture to get Gesture dialog box. Preview some Gestures&lt;br /&gt;
# User A &amp;amp; B: Verify you both hear/see each other playing gestures&lt;br /&gt;
&lt;br /&gt;
=== Attachments &amp;amp; Inventory Objects ===&lt;br /&gt;
# User A &amp;amp; B: Go to Inventory to the &amp;quot;Library &amp;gt; &amp;quot;Objects&amp;quot; folder and wear the &amp;quot;Party Hat&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Go to Inventory to the &amp;quot;Library &amp;gt; &amp;quot;Objects&amp;quot; Rez and Play with the beach ball, pop gun, dice and Firework launcher&lt;br /&gt;
# User A &amp;amp; B: Verify you both see things working correctly&lt;br /&gt;
&lt;br /&gt;
=== Snapshot &amp;amp; Textures ===&lt;br /&gt;
# User A: Look at User B: and Click the &amp;quot;Snapshot&amp;quot; Button. Tick the &amp;quot;Upload a snapshot&amp;quot; radio button and then the &amp;quot;Upload(L$10)&amp;quot; button.&lt;br /&gt;
# User A: Once saved Verify it shows up in your &amp;quot;Inventory &amp;gt; Photo Album&amp;quot; folder&lt;br /&gt;
# User A: Right-click and Rename the &amp;quot;Snapshot&amp;quot; of User B: to &amp;quot;Texture_01&amp;quot;&lt;br /&gt;
# User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
# User A: In Edit select the Texture Tab and Left-Click in the Texture Box to Open the Picker&lt;br /&gt;
# User A: Navigate down in the picker to Photo Album, click &amp;quot;Texture_01&amp;quot; and Click &amp;quot;Select&amp;quot;&lt;br /&gt;
# User A: Verify the texture appears on all sides of the cube, Verify the texture looks right, Verify the texture looks right if you resize the cube, Verify it looks right if you attach it.&lt;br /&gt;
&lt;br /&gt;
=== Inventory Transfer / Permissions ===&lt;br /&gt;
*Note: if you use an object from a prior test, insure there is nothing inside the contents of the object or permissions will appear broken.&lt;br /&gt;
# User A: Click the &amp;quot;Search&amp;quot; Button, and click the people tab, type in part or all of User B:&#039;s name and hit Search&lt;br /&gt;
# User A: Verify they are shown as online (see upper right)&lt;br /&gt;
# User A: Their profile will show in the right window&lt;br /&gt;
# User A: Give them a copy of your blob by dropping on their profile in the &amp;quot;Drop inventory item here&amp;quot; box&lt;br /&gt;
# User B: Verify you got a copy of User A:&#039;s blob&lt;br /&gt;
# User A: From your Inventory, Rename your &amp;quot;blob&amp;quot; to &amp;quot;nocopyblob&amp;quot;&lt;br /&gt;
# User A: From your Inventory, Right-click on &amp;quot;nocopyblob&amp;quot; select properties, under the &amp;quot;Next Owner Can&amp;quot; Section, Tick the Modify Box and Make Sure The Copy Box is UnTicked, then Close the properties window.&lt;br /&gt;
# User A: Give a copy of nocopyblob to User B:&lt;br /&gt;
# User B: Try and Rez multiple copies of nocopyblob&lt;br /&gt;
# User B: Right-click on any succesfull rezzed nocopyblobs, Select Edit,&lt;br /&gt;
# User B: Select the Texture Tab and Click the Color Box, Change the Color, Click &amp;quot;Select&amp;quot;, then Close Both the Color Picker and Edit Window&lt;br /&gt;
# User A &amp;amp; B: Verify User B: wasnt able to Rez multiple copies of nocopyblob, Verify User B: was able to change its color, Verify User A: Also saw the Change in color.&lt;br /&gt;
&lt;br /&gt;
=== Landmarks ===&lt;br /&gt;
# User A: Click the World Menu and Create Landmark Here&lt;br /&gt;
# User A: Step back a few meters&lt;br /&gt;
# User A: Open you Inventory &amp;gt; Landmarks and find the landmark&lt;br /&gt;
# User A: Right-click on the landmark, click &amp;quot;About Landmark&amp;quot; to open it, and Click &amp;quot;Show on Map&amp;quot;&lt;br /&gt;
# User A: Verify the beacon is on the map in the right location&lt;br /&gt;
# User A: Close the Map and Landmark.&lt;br /&gt;
# User A: Verify that the red beacon/arrow is where you were last standing&lt;br /&gt;
# User A: Click on the red arrow to close the beacon.&lt;br /&gt;
&lt;br /&gt;
=== Teleport ===&lt;br /&gt;
# User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A: Verify you appear in the right Sim, and depending on P2P settings at the right spot (on the Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available parcel with P2P Enabled or if the sim is still using a Hub)&lt;br /&gt;
&lt;br /&gt;
=== Mouselook ===&lt;br /&gt;
# User A: Attach the popgun from the &amp;quot;Inventory &amp;gt; Library &amp;gt; Objects&amp;quot;&lt;br /&gt;
# User A: Type M inworld (Not in chat bar) or go to View&amp;gt; Mouselook.&lt;br /&gt;
# User A: Click the mouse button to fire the pop gun at User B.&lt;br /&gt;
# User A: Verify you see the pop gun projectiles hit User B.&lt;br /&gt;
# User A &amp;amp; B: Verify that you hear the &amp;quot;splat&amp;quot; sound.&lt;br /&gt;
# User A: Press &amp;quot;Enter&amp;quot; to open the Chat Bar and type something. Press &amp;quot;Enter&amp;quot; to send.&lt;br /&gt;
# User A: Verify you were able to open the chat bar and type.&lt;br /&gt;
# User B: Verify you received chat from User A.&lt;br /&gt;
# User A: Press ESC to exit Mouselook. Verify you exited.&lt;br /&gt;
# User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A: Verify you appear at that hub with the popgun still attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region Crossing ===&lt;br /&gt;
# User A &amp;amp; B: Attach some attachments, partyhats, popguns, wear the blob, anything else you can find to test with, cubes etc.&lt;br /&gt;
# User A &amp;amp; B: Fly across several sim boundaries with your attachments on. Zig zag a lot&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
# User A &amp;amp; B: Teleport to a few Sims (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A &amp;amp; B: Verify you appear in the right Sim, and depending on P2P settings (on the Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available parcel with P2P Enabled or if the sim is still using a Hub that you have arrived there)&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you get there, and that you can walk/fly after you arrive.&lt;br /&gt;
# User A &amp;amp; B: From Inventory&amp;gt; Library drag in world the Kart 1.0 or other simple vehicle.&lt;br /&gt;
# User A &amp;amp; B: Ride it around. Cross sim boundaries on it.&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
# # User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
&lt;br /&gt;
* [END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;br /&gt;
[[Category:Test Scripts]]&lt;/div&gt;</description>
			<pubDate>Thu, 29 Jan 2009 00:02:05 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Preview_Smoke_Test</comments>
		</item>
		<item>
			<title>Inventory Search Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=99983</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=99983</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[InventorySearchTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.3&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:45&lt;br /&gt;
&lt;br /&gt;
[TESTERS] 1&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] Tests the Searchable Inventory&lt;br /&gt;
&lt;br /&gt;
[SETUP] 1 User, 2nd User Required for Very Short amount of Time to give an object. A &lt;br /&gt;
possible selection of each item of inventory filter content.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default Inventory Search UI elements]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVsearchUI.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0010] Open the Inventory&lt;br /&gt;
&lt;br /&gt;
[0020] Verify you see the search text entry field beneath the &amp;quot;File&amp;quot;, &amp;quot;Create&amp;quot; and &amp;quot;Sort&amp;quot; Menus&lt;br /&gt;
&lt;br /&gt;
[0030] Verify &amp;quot;Type here to search&amp;quot; text in search text entry field.&lt;br /&gt;
&lt;br /&gt;
[0040] Click the &amp;quot;File&amp;quot; menu and select &amp;quot;Show Filters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[0050] Verify the Filters window appears with its Top aligned next to the top of the &lt;br /&gt;
Inventory window. &lt;br /&gt;
&lt;br /&gt;
[0054] With Show Filters window open, resize your inventory so it is shorter than the show filters window. Close and reopen your inventory, and reopen Show Filters. &lt;br /&gt;
&lt;br /&gt;
[0055] Verify the Filters window appears with its Bottom aligned next to the top of the &lt;br /&gt;
Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0055] Verify that if the inventory window is low enough on screen that there is insufficient space for the Filters window to be entirely seen while aligned at the top, it will instead align at the bottom to the chatbar.&lt;br /&gt;
&lt;br /&gt;
[0060] Verify that if the space between the inventory window and the edge of the client &lt;br /&gt;
window is too small, that the Filters window appears on the opposite side of, but still &lt;br /&gt;
adjacent to, the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default selection for filters floater]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVfilters.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0070] Verify you see the following List of Filters (by default all are selected):&lt;br /&gt;
&lt;br /&gt;
[0080] &amp;quot;Animation&amp;quot;, &amp;quot;Calling &lt;br /&gt;
Cards&amp;quot;, &amp;quot;Clothing&amp;quot;, &amp;quot;Gestures&amp;quot;, &amp;quot;Landmarks&amp;quot;, &amp;quot;Notecards&amp;quot;, &amp;quot;Objects&amp;quot;, &amp;quot;Scripts&amp;quot;, &amp;quot;Sounds&amp;quot;, &amp;quot;Textures&amp;quot;, &amp;quot;Snapshots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0090] Verify you see an &amp;quot;All&amp;quot; and a &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0100] Verify you see a &amp;quot;Always show folders&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0102] Verify you see a &amp;quot;Since Logoff&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0103] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Hours Ago&amp;quot; field (set to zero by default) &lt;br /&gt;
&lt;br /&gt;
[0104] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Days Ago&amp;quot; field (set to zero by default)&lt;br /&gt;
&lt;br /&gt;
[0110] Verify you see a &amp;quot;Close&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0120] Click the Checkboxes for a Filter type and Verify:&lt;br /&gt;
&lt;br /&gt;
[0130] The Title bar for the Inventory shows what Filters are selected / deselected&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[NOTE]&#039;&#039;&#039; If less than 5 of the filters are selected, then the items seen on the title bar of the Inventory window will show the items that are selected. If 5 or more filters are selected, then &amp;quot;No&amp;quot; is listed on the title and the items that are NOT selected will appear in the title bar of the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0140] Verify several different combinations to insure that the filters and checks are correctly reported.&lt;br /&gt;
&lt;br /&gt;
[0150] Verify Items selected / deselected will appear / disappear in the Inventory &lt;br /&gt;
window as chosen. Test various combinations. (ie: Texture files will disappear &lt;br /&gt;
from inventory list when you deselect the Textures Filter)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0160] Click on &amp;quot;All&amp;quot;, &amp;quot;None&amp;quot; and &amp;quot;All&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
[0170] Verify the Filters list is All Selected, Then All Deselected, Then All Reselected&lt;br /&gt;
&lt;br /&gt;
[0180] Verify at the same time your inventory shows the Full Contents, Then Nothing, Then &lt;br /&gt;
The Full Contents again.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0190] Click on the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0200] Select and Deselect &amp;quot;Always show folders&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0210] Verify that all folders Appear and Disappear when all of the filters are unchecked.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0220] Click the Inventory Button three or 4 times. Note the window toggles open/closed.&lt;br /&gt;
&lt;br /&gt;
[0230] Verify that only one Inventory window toggles open/closed.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0240] Open Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0250] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0260] Verify it opens a New Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0270] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0280] Click the File menu and select &amp;quot;Show Filters&amp;quot; in your Inventory window&lt;br /&gt;
&lt;br /&gt;
[0290] Uncheck a Filter (e.g. Objects) and check the &amp;quot;Always show folders&amp;quot; check box&lt;br /&gt;
&lt;br /&gt;
[0300] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0310] In your New Inventory Window, Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0320] Verify that the Filter you Unchecked has stayed Unchecked, But the &amp;quot;Always show &lt;br /&gt;
folders&amp;quot; Check box has Reverted back to Its Default of Unchecked.&lt;br /&gt;
&lt;br /&gt;
[0330] Close all Filters Windows and Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0340] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0350] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0360] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have several open&lt;br /&gt;
&lt;br /&gt;
[0370] Click the Inventory Button and Verify It closes all the Windows in the Reverse &lt;br /&gt;
order that you opened them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0410] Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0420] Left-click the top bar and drag the Inventory Window to another location on your screen.&lt;br /&gt;
&lt;br /&gt;
[0430] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0440] Click the Inventory Button to Open the Window&lt;br /&gt;
&lt;br /&gt;
[0450] Verify Inventory window retains its last position on the screen.&lt;br /&gt;
&lt;br /&gt;
[0460] Reposition back to the Normal location and close.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0470] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0480] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0490] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have 15 windows open&lt;br /&gt;
&lt;br /&gt;
[0500] Control-Shift-1 to open Statistics floater. Note FPS while Second Life window is in focus.&lt;br /&gt;
&lt;br /&gt;
[0510] Click the Inventory Button 15 times to Close all the Windows&lt;br /&gt;
&lt;br /&gt;
[0515] Compare new FPS value with the value written from step [0500]. Verify that the 15 open windows did not cause performance lag (ie: the FPS is equal or not significantly different).&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0520] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0530] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0540] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Note&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0550] Verify you can see the &amp;quot;New Note&amp;quot; in the Notecards Folder&lt;br /&gt;
&lt;br /&gt;
[0560] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0570] Verify the new item appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0580] In the Original Window, Delete the &amp;quot;New Note&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0590] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0600] Verify the item disappears in both windows.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0610] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0620] Verify you can see a Folder called &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0630] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0640] Verify the &amp;quot;New Folder&amp;quot; appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0650] In the Original Window, Delete the &amp;quot;New Folder&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0660] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0670] Verify the Folder is removed from both Inventory windows.&lt;br /&gt;
&lt;br /&gt;
[0680] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0690] Click the &amp;quot;Inventory&amp;quot; Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[0700] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0710] Turn on &amp;quot;All&amp;quot; the Filters if not already on.&lt;br /&gt;
&lt;br /&gt;
[0720] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] If the default item isn&#039;t there, create or acquire it for this test.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0730] Verify that the search located the item. Search term will highlighted in the item&#039;s &lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
[0740] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0750] Enable Each Filter In Turn then Conduct a one word search on a default inventory &lt;br /&gt;
item of that type (ie Tick Animation, and Search for some Animations, then Disable that &lt;br /&gt;
Filter and Move on to the Next)&lt;br /&gt;
&lt;br /&gt;
[0760] Verify that the search located the item. Search term will appear highlighted in the &lt;br /&gt;
item&#039;s name.&lt;br /&gt;
&lt;br /&gt;
[0770] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0780] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[0790] Verify they do not appear.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0800] Click the &amp;quot;All&amp;quot; Button to enable the Filters&lt;br /&gt;
&lt;br /&gt;
[0810] Search for items with a common name, such as Object or New Script&lt;br /&gt;
&lt;br /&gt;
[0820] Verify the search results are correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0830] Conduct a search for an item that is known NOT to be in inventory&lt;br /&gt;
&lt;br /&gt;
[0840] Verify SL handles it gracefully&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0850] Attempt to enter non-alphanumeric characters in the search field. (ie áéíóú)&lt;br /&gt;
&lt;br /&gt;
[0860] Verify this is not possible.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0870] Type a string into the Search field&lt;br /&gt;
&lt;br /&gt;
[0880] Select it all by Dragging the mouse over the text, Double Clicking in the Window or &lt;br /&gt;
Pressing Ctrl-a&lt;br /&gt;
&lt;br /&gt;
[0890] Copy the Text by Clicking the &amp;quot;Edit&amp;quot; Menu and &amp;quot;Copy&amp;quot; or Pressing Ctrl-c&lt;br /&gt;
&lt;br /&gt;
[0900] Remove the Text from the Window (Otherwise it will be copied automatically into new &lt;br /&gt;
window)&lt;br /&gt;
&lt;br /&gt;
[0900] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0910] Click in the New Windows Text Entry Box, and Press Ctrl-v or Click Edit &amp;gt; Paste to &lt;br /&gt;
Paste the copied text in&lt;br /&gt;
&lt;br /&gt;
[0920] Verify that Copy and Paste works between windows.&lt;br /&gt;
&lt;br /&gt;
[0930] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0940] Look in your Inventory for a Multiple Word item e.g. (New Script)&lt;br /&gt;
&lt;br /&gt;
[0950] Conduct a Multiple Word Inventory search on a known item.&lt;br /&gt;
&lt;br /&gt;
[0960] Verify the item is located and that both words appear highlighted in the Inventory.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0970] Enter a search string 63 characters long.&lt;br /&gt;
&lt;br /&gt;
[0980] Verify that is the maximum length, and you can&#039;t enter any longer.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0990] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1000] In the first Window, Use the Search and Search for an Item that you can delete&lt;br /&gt;
&lt;br /&gt;
[1010] In the new window, find the item manually and delete it&lt;br /&gt;
&lt;br /&gt;
[1020] Verify the removal of the item from both windows.&lt;br /&gt;
&lt;br /&gt;
[1030] Close the Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] A Second User is Needed Briefly for this Next Test&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1040] Tester 1: Click the Inventory Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[1050] Tester 2: Send an item to Tester 1: (make sure the user doesnt have it already)&lt;br /&gt;
&lt;br /&gt;
[1060] Tester 1: Accept the Object&lt;br /&gt;
&lt;br /&gt;
[1070] Tester 1: Search for the New Inventory item&lt;br /&gt;
&lt;br /&gt;
[1080] Tester 1: Verify it has been found.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1090] Open a Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[1100] Try different searches in each, using a variety of filters.&lt;br /&gt;
&lt;br /&gt;
[1110] Verify each window returns the correct results.&lt;br /&gt;
&lt;br /&gt;
[1120] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1130] Click the Inventory Button to open a Window&lt;br /&gt;
&lt;br /&gt;
[1140] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1150] Click the &amp;quot;None&amp;quot; Button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1160] Click a Filter for an item type, and remove an item of that type from your &lt;br /&gt;
Inventory.&lt;br /&gt;
&lt;br /&gt;
[1170] Verify that the item is removed from the Filter search results.&lt;br /&gt;
&lt;br /&gt;
[1180] Click the &amp;quot;All&amp;quot; button and Close the Filter Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1190] Start an image, animation, sound or bulk upload. From the Main File menu&lt;br /&gt;
&lt;br /&gt;
[1200] While the upload is in progress, Conduct an Inventory Search&lt;br /&gt;
&lt;br /&gt;
[1210] Verify the search can handle it, and that the items uploaded during the search are &lt;br /&gt;
reported correctly..&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1220] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1230] Click the &amp;quot;None&amp;quot; and then the &amp;quot;All&amp;quot; Buttons&lt;br /&gt;
&lt;br /&gt;
[1240] Verify the results in the Inventory Window. When &#039;None&#039; is selected, Nothing will &lt;br /&gt;
Show unless &amp;quot;Always show folders&amp;quot; is Selected.&lt;br /&gt;
&lt;br /&gt;
[1250] Click the &amp;quot;All&amp;quot; Button, then Close the Filters Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1260] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1270] Enter identical search entries in the two open Inventry Windows and start the &lt;br /&gt;
search.&lt;br /&gt;
&lt;br /&gt;
[1280] Verify the results are identical.&lt;br /&gt;
&lt;br /&gt;
[END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</description>
			<pubDate>Wed, 15 Oct 2008 23:27:16 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Inventory_Search_Test</comments>
		</item>
		<item>
			<title>Inventory Search Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=95016</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=95016</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[InventorySearchTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.3&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:45&lt;br /&gt;
&lt;br /&gt;
[TESTERS] 1&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] Tests the Searchable Inventory&lt;br /&gt;
&lt;br /&gt;
[SETUP] 1 User, 2nd User Required for Very Short amount of Time to give an object. A &lt;br /&gt;
possible selection of each item of inventory filter content.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default Inventory Search UI elements]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVsearchUI.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0010] Open the Inventory&lt;br /&gt;
&lt;br /&gt;
[0020] Verify you see the search text entry field beneath the &amp;quot;File&amp;quot;, &amp;quot;Create&amp;quot; and &amp;quot;Sort&amp;quot; Menus&lt;br /&gt;
&lt;br /&gt;
[0030] Verify &amp;quot;Type here to search&amp;quot; text in search text entry field.&lt;br /&gt;
&lt;br /&gt;
[0040] Click the &amp;quot;File&amp;quot; menu and select &amp;quot;Show Filters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[0050] Verify the Filters window appears with its Top aligned next to the top of the &lt;br /&gt;
Inventory window. &lt;br /&gt;
&lt;br /&gt;
[0054] With Show Filters window open, resize your inventory so it is shorter than the show filters window. Close and reopen your inventory, and reopen Show Filters. &lt;br /&gt;
&lt;br /&gt;
[0055] Verify the Filters window appears with its Bottom aligned next to the bottom of the &lt;br /&gt;
Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0055] Verify that if the inventory window is low enough on screen that there is insufficient space for the Filters window to be entirely seen while aligned at the top, it will instead align at the bottom to the chatbar.&lt;br /&gt;
&lt;br /&gt;
[0060] Verify that if the space between the inventory window and the edge of the client &lt;br /&gt;
window is too small, that the Filters window appears on the opposite side of, but still &lt;br /&gt;
adjacent to, the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default selection for filters floater]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVfilters.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0070] Verify you see the following List of Filters (by default all are selected):&lt;br /&gt;
&lt;br /&gt;
[0080] &amp;quot;Animation&amp;quot;, &amp;quot;Calling &lt;br /&gt;
Cards&amp;quot;, &amp;quot;Clothing&amp;quot;, &amp;quot;Gestures&amp;quot;, &amp;quot;Landmarks&amp;quot;, &amp;quot;Notecards&amp;quot;, &amp;quot;Objects&amp;quot;, &amp;quot;Scripts&amp;quot;, &amp;quot;Sounds&amp;quot;, &amp;quot;Textures&amp;quot;, &amp;quot;Snapshots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0090] Verify you see an &amp;quot;All&amp;quot; and a &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0100] Verify you see a &amp;quot;Always show folders&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0102] Verify you see a &amp;quot;Since Logoff&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0103] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Hours Ago&amp;quot; field (set to zero by default) &lt;br /&gt;
&lt;br /&gt;
[0104] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Days Ago&amp;quot; field (set to zero by default)&lt;br /&gt;
&lt;br /&gt;
[0110] Verify you see a &amp;quot;Close&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0120] Click the Checkboxes for a Filter type and Verify:&lt;br /&gt;
&lt;br /&gt;
[0130] The Title bar for the Inventory shows what Filters are selected / deselected&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[NOTE]&#039;&#039;&#039; If less than 5 of the filters are selected, then the items seen on the title bar of the Inventory window will show the items that are selected. If 5 or more filters are selected, then &amp;quot;No&amp;quot; is listed on the title and the items that are NOT selected will appear in the title bar of the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0140] Verify several different combinations to insure that the filters and checks are correctly reported.&lt;br /&gt;
&lt;br /&gt;
[0150] Verify Items selected / deselected will appear / disappear in the Inventory &lt;br /&gt;
window as chosen. Test various combinations. (ie: Texture files will disappear &lt;br /&gt;
from inventory list when you deselect the Textures Filter)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0160] Click on &amp;quot;All&amp;quot;, &amp;quot;None&amp;quot; and &amp;quot;All&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
[0170] Verify the Filters list is All Selected, Then All Deselected, Then All Reselected&lt;br /&gt;
&lt;br /&gt;
[0180] Verify at the same time your inventory shows the Full Contents, Then Nothing, Then &lt;br /&gt;
The Full Contents again.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0190] Click on the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0200] Select and Deselect &amp;quot;Always show folders&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0210] Verify that all folders Appear and Disappear when all of the filters are unchecked.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0220] Click the Inventory Button three or 4 times. Note the window toggles open/closed.&lt;br /&gt;
&lt;br /&gt;
[0230] Verify that only one Inventory window toggles open/closed.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0240] Open Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0250] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0260] Verify it opens a New Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0270] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0280] Click the File menu and select &amp;quot;Show Filters&amp;quot; in your Inventory window&lt;br /&gt;
&lt;br /&gt;
[0290] Uncheck a Filter (e.g. Objects) and check the &amp;quot;Always show folders&amp;quot; check box&lt;br /&gt;
&lt;br /&gt;
[0300] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0310] In your New Inventory Window, Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0320] Verify that the Filter you Unchecked has stayed Unchecked, But the &amp;quot;Always show &lt;br /&gt;
folders&amp;quot; Check box has Reverted back to Its Default of Unchecked.&lt;br /&gt;
&lt;br /&gt;
[0330] Close all Filters Windows and Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0340] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0350] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0360] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have several open&lt;br /&gt;
&lt;br /&gt;
[0370] Click the Inventory Button and Verify It closes all the Windows in the Reverse &lt;br /&gt;
order that you opened them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0410] Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0420] Left-click the top bar and drag the Inventory Window to another location on your screen.&lt;br /&gt;
&lt;br /&gt;
[0430] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0440] Click the Inventory Button to Open the Window&lt;br /&gt;
&lt;br /&gt;
[0450] Verify Inventory window retains its last position on the screen.&lt;br /&gt;
&lt;br /&gt;
[0460] Reposition back to the Normal location and close.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0470] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0480] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0490] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have 15 windows open&lt;br /&gt;
&lt;br /&gt;
[0500] Control-Shift-1 to open Statistics floater. Note FPS while Second Life window is in focus.&lt;br /&gt;
&lt;br /&gt;
[0510] Click the Inventory Button 15 times to Close all the Windows&lt;br /&gt;
&lt;br /&gt;
[0515] Compare new FPS value with the value written from step [0500]. Verify that the 15 open windows did not cause performance lag (ie: the FPS is equal or not significantly different).&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0520] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0530] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0540] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Note&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0550] Verify you can see the &amp;quot;New Note&amp;quot; in the Notecards Folder&lt;br /&gt;
&lt;br /&gt;
[0560] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0570] Verify the new item appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0580] In the Original Window, Delete the &amp;quot;New Note&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0590] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0600] Verify the item disappears in both windows.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0610] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0620] Verify you can see a Folder called &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0630] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0640] Verify the &amp;quot;New Folder&amp;quot; appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0650] In the Original Window, Delete the &amp;quot;New Folder&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0660] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0670] Verify the Folder is removed from both Inventory windows.&lt;br /&gt;
&lt;br /&gt;
[0680] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0690] Click the &amp;quot;Inventory&amp;quot; Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[0700] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0710] Turn on &amp;quot;All&amp;quot; the Filters if not already on.&lt;br /&gt;
&lt;br /&gt;
[0720] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] If the default item isn&#039;t there, create or acquire it for this test.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0730] Verify that the search located the item. Search term will highlighted in the item&#039;s &lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
[0740] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0750] Enable Each Filter In Turn then Conduct a one word search on a default inventory &lt;br /&gt;
item of that type (ie Tick Animation, and Search for some Animations, then Disable that &lt;br /&gt;
Filter and Move on to the Next)&lt;br /&gt;
&lt;br /&gt;
[0760] Verify that the search located the item. Search term will appear highlighted in the &lt;br /&gt;
item&#039;s name.&lt;br /&gt;
&lt;br /&gt;
[0770] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0780] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[0790] Verify they do not appear.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0800] Click the &amp;quot;All&amp;quot; Button to enable the Filters&lt;br /&gt;
&lt;br /&gt;
[0810] Search for items with a common name, such as Object or New Script&lt;br /&gt;
&lt;br /&gt;
[0820] Verify the search results are correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0830] Conduct a search for an item that is known NOT to be in inventory&lt;br /&gt;
&lt;br /&gt;
[0840] Verify SL handles it gracefully&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0850] Attempt to enter non-alphanumeric characters in the search field. (ie áéíóú)&lt;br /&gt;
&lt;br /&gt;
[0860] Verify this is not possible.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0870] Type a string into the Search field&lt;br /&gt;
&lt;br /&gt;
[0880] Select it all by Dragging the mouse over the text, Double Clicking in the Window or &lt;br /&gt;
Pressing Ctrl-a&lt;br /&gt;
&lt;br /&gt;
[0890] Copy the Text by Clicking the &amp;quot;Edit&amp;quot; Menu and &amp;quot;Copy&amp;quot; or Pressing Ctrl-c&lt;br /&gt;
&lt;br /&gt;
[0900] Remove the Text from the Window (Otherwise it will be copied automatically into new &lt;br /&gt;
window)&lt;br /&gt;
&lt;br /&gt;
[0900] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0910] Click in the New Windows Text Entry Box, and Press Ctrl-v or Click Edit &amp;gt; Paste to &lt;br /&gt;
Paste the copied text in&lt;br /&gt;
&lt;br /&gt;
[0920] Verify that Copy and Paste works between windows.&lt;br /&gt;
&lt;br /&gt;
[0930] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0940] Look in your Inventory for a Multiple Word item e.g. (New Script)&lt;br /&gt;
&lt;br /&gt;
[0950] Conduct a Multiple Word Inventory search on a known item.&lt;br /&gt;
&lt;br /&gt;
[0960] Verify the item is located and that both words appear highlighted in the Inventory.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0970] Enter a search string 63 characters long.&lt;br /&gt;
&lt;br /&gt;
[0980] Verify that is the maximum length, and you can&#039;t enter any longer.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0990] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1000] In the first Window, Use the Search and Search for an Item that you can delete&lt;br /&gt;
&lt;br /&gt;
[1010] In the new window, find the item manually and delete it&lt;br /&gt;
&lt;br /&gt;
[1020] Verify the removal of the item from both windows.&lt;br /&gt;
&lt;br /&gt;
[1030] Close the Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] A Second User is Needed Briefly for this Next Test&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1040] Tester 1: Click the Inventory Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[1050] Tester 2: Send an item to Tester 1: (make sure the user doesnt have it already)&lt;br /&gt;
&lt;br /&gt;
[1060] Tester 1: Accept the Object&lt;br /&gt;
&lt;br /&gt;
[1070] Tester 1: Search for the New Inventory item&lt;br /&gt;
&lt;br /&gt;
[1080] Tester 1: Verify it has been found.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1090] Open a Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[1100] Try different searches in each, using a variety of filters.&lt;br /&gt;
&lt;br /&gt;
[1110] Verify each window returns the correct results.&lt;br /&gt;
&lt;br /&gt;
[1120] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1130] Click the Inventory Button to open a Window&lt;br /&gt;
&lt;br /&gt;
[1140] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1150] Click the &amp;quot;None&amp;quot; Button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1160] Click a Filter for an item type, and remove an item of that type from your &lt;br /&gt;
Inventory.&lt;br /&gt;
&lt;br /&gt;
[1170] Verify that the item is removed from the Filter search results.&lt;br /&gt;
&lt;br /&gt;
[1180] Click the &amp;quot;All&amp;quot; button and Close the Filter Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1190] Start an image, animation, sound or bulk upload. From the Main File menu&lt;br /&gt;
&lt;br /&gt;
[1200] While the upload is in progress, Conduct an Inventory Search&lt;br /&gt;
&lt;br /&gt;
[1210] Verify the search can handle it, and that the items uploaded during the search are &lt;br /&gt;
reported correctly..&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1220] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1230] Click the &amp;quot;None&amp;quot; and then the &amp;quot;All&amp;quot; Buttons&lt;br /&gt;
&lt;br /&gt;
[1240] Verify the results in the Inventory Window. When &#039;None&#039; is selected, Nothing will &lt;br /&gt;
Show unless &amp;quot;Always show folders&amp;quot; is Selected.&lt;br /&gt;
&lt;br /&gt;
[1250] Click the &amp;quot;All&amp;quot; Button, then Close the Filters Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1260] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1270] Enter identical search entries in the two open Inventry Windows and start the &lt;br /&gt;
search.&lt;br /&gt;
&lt;br /&gt;
[1280] Verify the results are identical.&lt;br /&gt;
&lt;br /&gt;
[END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</description>
			<pubDate>Thu, 09 Oct 2008 22:53:32 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Inventory_Search_Test</comments>
		</item>
		<item>
			<title>Inventory Search Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=95015</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=95015</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[InventorySearchTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.3&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:45&lt;br /&gt;
&lt;br /&gt;
[TESTERS] 1&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] Tests the Searchable Inventory&lt;br /&gt;
&lt;br /&gt;
[SETUP] 1 User, 2nd User Required for Very Short amount of Time to give an object. A &lt;br /&gt;
possible selection of each item of inventory filter content.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default Inventory Search UI elements]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVsearchUI.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0010] Open the Inventory&lt;br /&gt;
&lt;br /&gt;
[0020] Verify you see the search text entry field beneath the &amp;quot;File&amp;quot;, &amp;quot;Create&amp;quot; and &amp;quot;Sort&amp;quot; Menus&lt;br /&gt;
&lt;br /&gt;
[0030] Verify &amp;quot;Type here to search&amp;quot; text in search text entry field.&lt;br /&gt;
&lt;br /&gt;
[0040] Click the &amp;quot;File&amp;quot; menu and select &amp;quot;Show Filters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[0050] Verify the Filters window appears with its Top aligned next to the top of the &lt;br /&gt;
Inventory window. &lt;br /&gt;
&lt;br /&gt;
[0054] With Show Filters window open, resize your inventory so it is shorter than the show filters window. Close and reopen your inventory, and reopen Show Filters. &lt;br /&gt;
&lt;br /&gt;
[0055] Verify the Filters window appears with its Bottom aligned next to the bottom of the &lt;br /&gt;
Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0055] Verify that if the inventory window is low enough on screen that there is insufficient space for the Filters window to be entirely seen while aligned at the top, it will instead align at the bottom to the chatbar.&lt;br /&gt;
&lt;br /&gt;
[0060] Verify that if the space between the inventory window and the edge of the client &lt;br /&gt;
window is too small, that the Filters window appears on the opposite side of, but still &lt;br /&gt;
adjacent to, the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default selection for filters floater]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVfilters.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0070] Verify you see the following List of Filters (by default all are selected):&lt;br /&gt;
&lt;br /&gt;
[0080] &amp;quot;Animation&amp;quot;, &amp;quot;Calling &lt;br /&gt;
Cards&amp;quot;, &amp;quot;Clothing&amp;quot;, &amp;quot;Gestures&amp;quot;, &amp;quot;Landmarks&amp;quot;, &amp;quot;Notecards&amp;quot;, &amp;quot;Objects&amp;quot;, &amp;quot;Scripts&amp;quot;, &amp;quot;Sounds&amp;quot;, &amp;quot;Textures&amp;quot;, &amp;quot;Snapshots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0090] Verify you see an &amp;quot;All&amp;quot; and a &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0100] Verify you see a &amp;quot;Always show folders&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0102] Verify you see a &amp;quot;Since Logoff&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0103] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Hours Ago&amp;quot; field (set to zero by default) &lt;br /&gt;
&lt;br /&gt;
[0104] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Days Ago&amp;quot; field (set to zero by default)&lt;br /&gt;
&lt;br /&gt;
[0110] Verify you see a &amp;quot;Close&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0120] Click the Checkboxes for a Filter type and Verify:&lt;br /&gt;
&lt;br /&gt;
[0130] The Title bar for the Inventory shows what Filters are selected / deselected&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[NOTE]&#039;&#039;&#039; If less than 5 of the filters are selected, then the items seen on the title bar of the Inventory window will show the items that are selected. If 5 or more filters are selected, then &amp;quot;No&amp;quot; is listed on the title and the items that are NOT selected will appear in the title bar of the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0140] Verify several different combinations to insure that the filters and checks are correctly reported.&lt;br /&gt;
&lt;br /&gt;
[0150] Verify Items selected / deselected will appear / disappear in the Inventory &lt;br /&gt;
window as chosen. Test various combinations. (ie: Texture files will disappear &lt;br /&gt;
from inventory list when you deselect the Textures Filter)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0160] Click on &amp;quot;All&amp;quot;, &amp;quot;None&amp;quot; and &amp;quot;All&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
[0170] Verify the Filters list is All Selected, Then All Deselected, Then All Reselected&lt;br /&gt;
&lt;br /&gt;
[0180] Verify at the same time your inventory shows the Full Contents, Then Nothing, Then &lt;br /&gt;
The Full Contents again.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0190] Click on the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0200] Select and Deselect &amp;quot;Always show folders&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0210] Verify that all folders Appear and Disappear when all of the filters are unchecked.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0220] Click the Inventory Button three or 4 times. Note the window toggles open/closed.&lt;br /&gt;
&lt;br /&gt;
[0230] Verify that only one Inventory window toggles open/closed.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0240] Open Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0250] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0260] Verify it opens a New Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0270] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0280] Click the File menu and select &amp;quot;Show Filters&amp;quot; in your Inventory window&lt;br /&gt;
&lt;br /&gt;
[0290] Uncheck a Filter (e.g. Objects) and check the &amp;quot;Always show folders&amp;quot; check box&lt;br /&gt;
&lt;br /&gt;
[0300] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0310] In your New Inventory Window, Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0320] Verify that the Filter you Unchecked has stayed Unchecked, But the &amp;quot;Always show &lt;br /&gt;
folders&amp;quot; Check box has Reverted back to Its Default of Unchecked.&lt;br /&gt;
&lt;br /&gt;
[0330] Close all Filters Windows and Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0340] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0350] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0360] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have several open&lt;br /&gt;
&lt;br /&gt;
[0370] Click the Inventory Button and Verify It closes all the Windows in the Reverse &lt;br /&gt;
order that you opened them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0410] Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0420] Left-click the top bar and drag the Inventory Window to another location on your screen.&lt;br /&gt;
&lt;br /&gt;
[0430] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0440] Click the Inventory Button to Open the Window&lt;br /&gt;
&lt;br /&gt;
[0450] Verify Inventory window retains its last position on the screen.&lt;br /&gt;
&lt;br /&gt;
[0460] Reposition back to the Normal location and close.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0470] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0480] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0490] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have 15 windows open&lt;br /&gt;
&lt;br /&gt;
[0500] Verify that they do not cause performance lag.&lt;br /&gt;
&lt;br /&gt;
[0510] Click the Inventory Button 15 times to Close all the Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0520] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0530] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0540] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Note&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0550] Verify you can see the &amp;quot;New Note&amp;quot; in the Notecards Folder&lt;br /&gt;
&lt;br /&gt;
[0560] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0570] Verify the new item appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0580] In the Original Window, Delete the &amp;quot;New Note&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0590] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0600] Verify the item disappears in both windows.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0610] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0620] Verify you can see a Folder called &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0630] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0640] Verify the &amp;quot;New Folder&amp;quot; appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0650] In the Original Window, Delete the &amp;quot;New Folder&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0660] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0670] Verify the Folder is removed from both Inventory windows.&lt;br /&gt;
&lt;br /&gt;
[0680] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0690] Click the &amp;quot;Inventory&amp;quot; Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[0700] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0710] Turn on &amp;quot;All&amp;quot; the Filters if not already on.&lt;br /&gt;
&lt;br /&gt;
[0720] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] If the default item isn&#039;t there, create or acquire it for this test.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0730] Verify that the search located the item. Search term will highlighted in the item&#039;s &lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
[0740] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0750] Enable Each Filter In Turn then Conduct a one word search on a default inventory &lt;br /&gt;
item of that type (ie Tick Animation, and Search for some Animations, then Disable that &lt;br /&gt;
Filter and Move on to the Next)&lt;br /&gt;
&lt;br /&gt;
[0760] Verify that the search located the item. Search term will appear highlighted in the &lt;br /&gt;
item&#039;s name.&lt;br /&gt;
&lt;br /&gt;
[0770] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0780] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[0790] Verify they do not appear.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0800] Click the &amp;quot;All&amp;quot; Button to enable the Filters&lt;br /&gt;
&lt;br /&gt;
[0810] Search for items with a common name, such as Object or New Script&lt;br /&gt;
&lt;br /&gt;
[0820] Verify the search results are correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0830] Conduct a search for an item that is known NOT to be in inventory&lt;br /&gt;
&lt;br /&gt;
[0840] Verify SL handles it gracefully&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0850] Attempt to enter non-alphanumeric characters in the search field. (ie áéíóú)&lt;br /&gt;
&lt;br /&gt;
[0860] Verify this is not possible.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0870] Type a string into the Search field&lt;br /&gt;
&lt;br /&gt;
[0880] Select it all by Dragging the mouse over the text, Double Clicking in the Window or &lt;br /&gt;
Pressing Ctrl-a&lt;br /&gt;
&lt;br /&gt;
[0890] Copy the Text by Clicking the &amp;quot;Edit&amp;quot; Menu and &amp;quot;Copy&amp;quot; or Pressing Ctrl-c&lt;br /&gt;
&lt;br /&gt;
[0900] Remove the Text from the Window (Otherwise it will be copied automatically into new &lt;br /&gt;
window)&lt;br /&gt;
&lt;br /&gt;
[0900] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0910] Click in the New Windows Text Entry Box, and Press Ctrl-v or Click Edit &amp;gt; Paste to &lt;br /&gt;
Paste the copied text in&lt;br /&gt;
&lt;br /&gt;
[0920] Verify that Copy and Paste works between windows.&lt;br /&gt;
&lt;br /&gt;
[0930] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0940] Look in your Inventory for a Multiple Word item e.g. (New Script)&lt;br /&gt;
&lt;br /&gt;
[0950] Conduct a Multiple Word Inventory search on a known item.&lt;br /&gt;
&lt;br /&gt;
[0960] Verify the item is located and that both words appear highlighted in the Inventory.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0970] Enter a search string 63 characters long.&lt;br /&gt;
&lt;br /&gt;
[0980] Verify that is the maximum length, and you can&#039;t enter any longer.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0990] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1000] In the first Window, Use the Search and Search for an Item that you can delete&lt;br /&gt;
&lt;br /&gt;
[1010] In the new window, find the item manually and delete it&lt;br /&gt;
&lt;br /&gt;
[1020] Verify the removal of the item from both windows.&lt;br /&gt;
&lt;br /&gt;
[1030] Close the Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] A Second User is Needed Briefly for this Next Test&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1040] Tester 1: Click the Inventory Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[1050] Tester 2: Send an item to Tester 1: (make sure the user doesnt have it already)&lt;br /&gt;
&lt;br /&gt;
[1060] Tester 1: Accept the Object&lt;br /&gt;
&lt;br /&gt;
[1070] Tester 1: Search for the New Inventory item&lt;br /&gt;
&lt;br /&gt;
[1080] Tester 1: Verify it has been found.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1090] Open a Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[1100] Try different searches in each, using a variety of filters.&lt;br /&gt;
&lt;br /&gt;
[1110] Verify each window returns the correct results.&lt;br /&gt;
&lt;br /&gt;
[1120] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1130] Click the Inventory Button to open a Window&lt;br /&gt;
&lt;br /&gt;
[1140] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1150] Click the &amp;quot;None&amp;quot; Button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1160] Click a Filter for an item type, and remove an item of that type from your &lt;br /&gt;
Inventory.&lt;br /&gt;
&lt;br /&gt;
[1170] Verify that the item is removed from the Filter search results.&lt;br /&gt;
&lt;br /&gt;
[1180] Click the &amp;quot;All&amp;quot; button and Close the Filter Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1190] Start an image, animation, sound or bulk upload. From the Main File menu&lt;br /&gt;
&lt;br /&gt;
[1200] While the upload is in progress, Conduct an Inventory Search&lt;br /&gt;
&lt;br /&gt;
[1210] Verify the search can handle it, and that the items uploaded during the search are &lt;br /&gt;
reported correctly..&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1220] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1230] Click the &amp;quot;None&amp;quot; and then the &amp;quot;All&amp;quot; Buttons&lt;br /&gt;
&lt;br /&gt;
[1240] Verify the results in the Inventory Window. When &#039;None&#039; is selected, Nothing will &lt;br /&gt;
Show unless &amp;quot;Always show folders&amp;quot; is Selected.&lt;br /&gt;
&lt;br /&gt;
[1250] Click the &amp;quot;All&amp;quot; Button, then Close the Filters Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1260] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1270] Enter identical search entries in the two open Inventry Windows and start the &lt;br /&gt;
search.&lt;br /&gt;
&lt;br /&gt;
[1280] Verify the results are identical.&lt;br /&gt;
&lt;br /&gt;
[END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</description>
			<pubDate>Thu, 09 Oct 2008 22:43:34 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Inventory_Search_Test</comments>
		</item>
		<item>
			<title>Inventory Search Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=95014</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=95014</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[InventorySearchTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.3&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:45&lt;br /&gt;
&lt;br /&gt;
[TESTERS] 1&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] Tests the Searchable Inventory&lt;br /&gt;
&lt;br /&gt;
[SETUP] 1 User, 2nd User Required for Very Short amount of Time to give an object. A &lt;br /&gt;
possible selection of each item of inventory filter content.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default Inventory Search UI elements]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVsearchUI.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0010] Open the Inventory&lt;br /&gt;
&lt;br /&gt;
[0020] Verify you see the search text entry field beneath the &amp;quot;File&amp;quot;, &amp;quot;Create&amp;quot; and &amp;quot;Sort&amp;quot; Menus&lt;br /&gt;
&lt;br /&gt;
[0030] Verify &amp;quot;Type here to search&amp;quot; text in search text entry field.&lt;br /&gt;
&lt;br /&gt;
[0040] Click the &amp;quot;File&amp;quot; menu and select &amp;quot;Show Filters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[0050] Verify the Filters window appears with its Top aligned next to the top of the &lt;br /&gt;
Inventory window. &lt;br /&gt;
&lt;br /&gt;
[0054] With Show Filters window open, resize your inventory so it is shorter than the show filters window. Close and reopen your inventory, and reopen Show Filters. &lt;br /&gt;
&lt;br /&gt;
[0055] Verify the Filters window appears with its Bottom aligned next to the bottom of the &lt;br /&gt;
Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0055] Verify that if the inventory window is low enough on screen that there is insufficient space for the Filters window to be entirely seen while aligned at the top, it will instead align at the bottom to the chatbar.&lt;br /&gt;
&lt;br /&gt;
[0060] Verify that if the space between the inventory window and the edge of the client &lt;br /&gt;
window is too small, that the Filters window appears on the opposite side of, but still &lt;br /&gt;
adjacent to, the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default selection for filters floater]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVfilters.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0070] Verify you see the following List of Filters (by default all are selected):&lt;br /&gt;
&lt;br /&gt;
[0080] &amp;quot;Animation&amp;quot;, &amp;quot;Calling &lt;br /&gt;
Cards&amp;quot;, &amp;quot;Clothing&amp;quot;, &amp;quot;Gestures&amp;quot;, &amp;quot;Landmarks&amp;quot;, &amp;quot;Notecards&amp;quot;, &amp;quot;Objects&amp;quot;, &amp;quot;Scripts&amp;quot;, &amp;quot;Sounds&amp;quot;, &amp;quot;Textures&amp;quot;, &amp;quot;Snapshots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0090] Verify you see an &amp;quot;All&amp;quot; and a &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0100] Verify you see a &amp;quot;Always show folders&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0102] Verify you see a &amp;quot;Since Logoff&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0103] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Hours Ago&amp;quot; field (set to zero by default) &lt;br /&gt;
&lt;br /&gt;
[0104] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Days Ago&amp;quot; field (set to zero by default)&lt;br /&gt;
&lt;br /&gt;
[0110] Verify you see a &amp;quot;Close&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0120] Click the Checkboxes for a Filter type and Verify:&lt;br /&gt;
&lt;br /&gt;
[0130] The Title bar for the Inventory shows what Filters are selected / deselected&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[NOTE]&#039;&#039;&#039; If less than 5 of the filters are selected, then the items seen on the title bar of the Inventory window will show the items that are selected. If 5 or more filters are selected, then &amp;quot;No&amp;quot; is listed on the title and the items that are NOT selected will appear in the title bar of the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0140] Verify several different combinations to insure that the filters and checks are correctly reported.&lt;br /&gt;
&lt;br /&gt;
[0150] Verify Items selected / deselected will appear / disappear in the Inventory &lt;br /&gt;
window as chosen. Test various combinations. (ie: Texture files will disappear &lt;br /&gt;
from inventory list when you deselect the Textures Filter)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0160] Click on &amp;quot;All&amp;quot;, &amp;quot;None&amp;quot; and &amp;quot;All&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
[0170] Verify the Filters list is All Selected, Then All Deselected, Then All Reselected&lt;br /&gt;
&lt;br /&gt;
[0180] Verify at the same time your inventory shows the Full Contents, Then Nothing, Then &lt;br /&gt;
The Full Contents again.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0190] Click on the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0200] Select and Deselect &amp;quot;Always show folders&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0210] Verify that all folders Appear and Disappear when all of the filters are unchecked.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0220] Click the Inventory Button three or 4 times. Note the window toggles open/closed.&lt;br /&gt;
&lt;br /&gt;
[0230] Verify that only one Inventory window toggles open/closed.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0240] Open Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0250] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0260] Verify it opens a New Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0270] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0280] Click the File menu and select &amp;quot;Show Filters&amp;quot; in your Inventory window&lt;br /&gt;
&lt;br /&gt;
[0290] Uncheck a Filter (e.g. Objects) and check the &amp;quot;Always show folders&amp;quot; check box&lt;br /&gt;
&lt;br /&gt;
[0300] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0310] In your New Inventory Window, Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0320] Verify that the Filter you Unchecked has stayed Unchecked, But the &amp;quot;Always show &lt;br /&gt;
folders&amp;quot; Check box has Reverted back to Its Default of Unchecked.&lt;br /&gt;
&lt;br /&gt;
[0330] Close all Filters Windows and Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0340] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0350] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0360] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have several open&lt;br /&gt;
&lt;br /&gt;
[0370] Click the Inventory Button and Verify It closes all the Windows in the Reverse &lt;br /&gt;
order that you opened them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0410] Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0420] Left-click and drag the Inventory Window to another location on your screen.&lt;br /&gt;
&lt;br /&gt;
[0430] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0440] Click the Inventory Button to Open the Window&lt;br /&gt;
&lt;br /&gt;
[0450] Verify Inventory window retains its last position on the screen.&lt;br /&gt;
&lt;br /&gt;
[0460] Reposition back to the Normal location and close.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0470] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0480] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0490] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have 15 windows open&lt;br /&gt;
&lt;br /&gt;
[0500] Verify that they do not cause performance lag.&lt;br /&gt;
&lt;br /&gt;
[0510] Click the Inventory Button 15 times to Close all the Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0520] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0530] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0540] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Note&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0550] Verify you can see the &amp;quot;New Note&amp;quot; in the Notecards Folder&lt;br /&gt;
&lt;br /&gt;
[0560] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0570] Verify the new item appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0580] In the Original Window, Delete the &amp;quot;New Note&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0590] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0600] Verify the item disappears in both windows.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0610] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0620] Verify you can see a Folder called &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0630] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0640] Verify the &amp;quot;New Folder&amp;quot; appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0650] In the Original Window, Delete the &amp;quot;New Folder&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0660] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0670] Verify the Folder is removed from both Inventory windows.&lt;br /&gt;
&lt;br /&gt;
[0680] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0690] Click the &amp;quot;Inventory&amp;quot; Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[0700] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0710] Turn on &amp;quot;All&amp;quot; the Filters if not already on.&lt;br /&gt;
&lt;br /&gt;
[0720] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] If the default item isn&#039;t there, create or acquire it for this test.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0730] Verify that the search located the item. Search term will highlighted in the item&#039;s &lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
[0740] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0750] Enable Each Filter In Turn then Conduct a one word search on a default inventory &lt;br /&gt;
item of that type (ie Tick Animation, and Search for some Animations, then Disable that &lt;br /&gt;
Filter and Move on to the Next)&lt;br /&gt;
&lt;br /&gt;
[0760] Verify that the search located the item. Search term will appear highlighted in the &lt;br /&gt;
item&#039;s name.&lt;br /&gt;
&lt;br /&gt;
[0770] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0780] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[0790] Verify they do not appear.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0800] Click the &amp;quot;All&amp;quot; Button to enable the Filters&lt;br /&gt;
&lt;br /&gt;
[0810] Search for items with a common name, such as Object or New Script&lt;br /&gt;
&lt;br /&gt;
[0820] Verify the search results are correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0830] Conduct a search for an item that is known NOT to be in inventory&lt;br /&gt;
&lt;br /&gt;
[0840] Verify SL handles it gracefully&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0850] Attempt to enter non-alphanumeric characters in the search field. (ie áéíóú)&lt;br /&gt;
&lt;br /&gt;
[0860] Verify this is not possible.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0870] Type a string into the Search field&lt;br /&gt;
&lt;br /&gt;
[0880] Select it all by Dragging the mouse over the text, Double Clicking in the Window or &lt;br /&gt;
Pressing Ctrl-a&lt;br /&gt;
&lt;br /&gt;
[0890] Copy the Text by Clicking the &amp;quot;Edit&amp;quot; Menu and &amp;quot;Copy&amp;quot; or Pressing Ctrl-c&lt;br /&gt;
&lt;br /&gt;
[0900] Remove the Text from the Window (Otherwise it will be copied automatically into new &lt;br /&gt;
window)&lt;br /&gt;
&lt;br /&gt;
[0900] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0910] Click in the New Windows Text Entry Box, and Press Ctrl-v or Click Edit &amp;gt; Paste to &lt;br /&gt;
Paste the copied text in&lt;br /&gt;
&lt;br /&gt;
[0920] Verify that Copy and Paste works between windows.&lt;br /&gt;
&lt;br /&gt;
[0930] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0940] Look in your Inventory for a Multiple Word item e.g. (New Script)&lt;br /&gt;
&lt;br /&gt;
[0950] Conduct a Multiple Word Inventory search on a known item.&lt;br /&gt;
&lt;br /&gt;
[0960] Verify the item is located and that both words appear highlighted in the Inventory.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0970] Enter a search string 63 characters long.&lt;br /&gt;
&lt;br /&gt;
[0980] Verify that is the maximum length, and you can&#039;t enter any longer.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0990] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1000] In the first Window, Use the Search and Search for an Item that you can delete&lt;br /&gt;
&lt;br /&gt;
[1010] In the new window, find the item manually and delete it&lt;br /&gt;
&lt;br /&gt;
[1020] Verify the removal of the item from both windows.&lt;br /&gt;
&lt;br /&gt;
[1030] Close the Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] A Second User is Needed Briefly for this Next Test&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1040] Tester 1: Click the Inventory Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[1050] Tester 2: Send an item to Tester 1: (make sure the user doesnt have it already)&lt;br /&gt;
&lt;br /&gt;
[1060] Tester 1: Accept the Object&lt;br /&gt;
&lt;br /&gt;
[1070] Tester 1: Search for the New Inventory item&lt;br /&gt;
&lt;br /&gt;
[1080] Tester 1: Verify it has been found.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1090] Open a Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[1100] Try different searches in each, using a variety of filters.&lt;br /&gt;
&lt;br /&gt;
[1110] Verify each window returns the correct results.&lt;br /&gt;
&lt;br /&gt;
[1120] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1130] Click the Inventory Button to open a Window&lt;br /&gt;
&lt;br /&gt;
[1140] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1150] Click the &amp;quot;None&amp;quot; Button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1160] Click a Filter for an item type, and remove an item of that type from your &lt;br /&gt;
Inventory.&lt;br /&gt;
&lt;br /&gt;
[1170] Verify that the item is removed from the Filter search results.&lt;br /&gt;
&lt;br /&gt;
[1180] Click the &amp;quot;All&amp;quot; button and Close the Filter Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1190] Start an image, animation, sound or bulk upload. From the Main File menu&lt;br /&gt;
&lt;br /&gt;
[1200] While the upload is in progress, Conduct an Inventory Search&lt;br /&gt;
&lt;br /&gt;
[1210] Verify the search can handle it, and that the items uploaded during the search are &lt;br /&gt;
reported correctly..&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1220] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1230] Click the &amp;quot;None&amp;quot; and then the &amp;quot;All&amp;quot; Buttons&lt;br /&gt;
&lt;br /&gt;
[1240] Verify the results in the Inventory Window. When &#039;None&#039; is selected, Nothing will &lt;br /&gt;
Show unless &amp;quot;Always show folders&amp;quot; is Selected.&lt;br /&gt;
&lt;br /&gt;
[1250] Click the &amp;quot;All&amp;quot; Button, then Close the Filters Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1260] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1270] Enter identical search entries in the two open Inventry Windows and start the &lt;br /&gt;
search.&lt;br /&gt;
&lt;br /&gt;
[1280] Verify the results are identical.&lt;br /&gt;
&lt;br /&gt;
[END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</description>
			<pubDate>Thu, 09 Oct 2008 22:41:33 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Inventory_Search_Test</comments>
		</item>
		<item>
			<title>Inventory Search Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=95013</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=95013</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[InventorySearchTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.3&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:45&lt;br /&gt;
&lt;br /&gt;
[TESTERS] 1&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] Tests the Searchable Inventory&lt;br /&gt;
&lt;br /&gt;
[SETUP] 1 User, 2nd User Required for Very Short amount of Time to give an object. A &lt;br /&gt;
possible selection of each item of inventory filter content.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default Inventory Search UI elements]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVsearchUI.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0010] Open the Inventory&lt;br /&gt;
&lt;br /&gt;
[0020] Verify you see the search text entry field beneath the &amp;quot;File&amp;quot;, &amp;quot;Create&amp;quot; and &amp;quot;Sort&amp;quot; Menus&lt;br /&gt;
&lt;br /&gt;
[0030] Verify &amp;quot;Type here to search&amp;quot; text in search text entry field.&lt;br /&gt;
&lt;br /&gt;
[0040] Click the &amp;quot;File&amp;quot; menu and select &amp;quot;Show Filters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[0050] Verify the Filters window appears with its Top aligned next to the top of the &lt;br /&gt;
Inventory window. &lt;br /&gt;
&lt;br /&gt;
[0054] With Show Filters window open, resize your inventory so it is shorter than the show filters window. Close and reopen your inventory, and reopen Show Filters. &lt;br /&gt;
&lt;br /&gt;
[0055] Verify the Filters window appears with its Bottom aligned next to the bottom of the &lt;br /&gt;
Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0055] Verify that if the inventory window is low enough on screen that there is insufficient space for the Filters window to be entirely seen while aligned at the top, it will instead align at the bottom to the chatbar.&lt;br /&gt;
&lt;br /&gt;
[0060] Verify that if the space between the inventory window and the edge of the client &lt;br /&gt;
window is too small, that the Filters window appears on the opposite side of, but still &lt;br /&gt;
adjacent to, the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default selection for filters floater]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVfilters.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0070] Verify you see the following List of Filters (by default all are selected):&lt;br /&gt;
&lt;br /&gt;
[0080] &amp;quot;Animation&amp;quot;, &amp;quot;Calling &lt;br /&gt;
Cards&amp;quot;, &amp;quot;Clothing&amp;quot;, &amp;quot;Gestures&amp;quot;, &amp;quot;Landmarks&amp;quot;, &amp;quot;Notecards&amp;quot;, &amp;quot;Objects&amp;quot;, &amp;quot;Scripts&amp;quot;, &amp;quot;Sounds&amp;quot;, &amp;quot;Textures&amp;quot;, &amp;quot;Snapshots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0090] Verify you see an &amp;quot;All&amp;quot; and a &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0100] Verify you see a &amp;quot;Always show folders&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0102] Verify you see a &amp;quot;Since Logoff&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0103] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Hours Ago&amp;quot; field (set to zero by default) &lt;br /&gt;
&lt;br /&gt;
[0104] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Days Ago&amp;quot; field (set to zero by default)&lt;br /&gt;
&lt;br /&gt;
[0110] Verify you see a &amp;quot;Close&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0120] Click the Checkboxes for a Filter type and Verify:&lt;br /&gt;
&lt;br /&gt;
[0130] The Title bar for the Inventory shows what Filters are selected / deselected&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[NOTE]&#039;&#039;&#039; If less than 5 of the filters are selected, then the items seen on the title bar of the Inventory window will show the items that are selected. If 5 or more filters are selected, then &amp;quot;No&amp;quot; is listed on the title and the items that are NOT selected will appear in the title bar of the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0140] Verify several different combinations to insure that the filters and checks are correctly reported.&lt;br /&gt;
&lt;br /&gt;
[0150] Verify Items selected / deselected will appear / disappear in the Inventory &lt;br /&gt;
window as chosen. Test various combinations. (ie: Texture files will disappear &lt;br /&gt;
from inventory list when you deselect the Textures Filter)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0160] Click on &amp;quot;All&amp;quot;, &amp;quot;None&amp;quot; and &amp;quot;All&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
[0170] Verify the Filters list is All Selected, Then All Deselected, Then All Reselected&lt;br /&gt;
&lt;br /&gt;
[0180] Verify at the same time your inventory shows the Full Contents, Then Nothing, Then &lt;br /&gt;
The Full Contents again.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0190] Click on the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0200] Select and Deselect &amp;quot;Always show folders&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0210] Verify that all folders Appear and Disappear when all of the filters are unchecked.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0220] Click the Inventory Button three or 4 times. Note the window toggles open/closed.&lt;br /&gt;
&lt;br /&gt;
[0230] Verify that only one Inventory window toggles open/closed.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0240] Open Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0250] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0260] Verify it opens a New Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0270] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0280] Click the File menu and select &amp;quot;Show Filters&amp;quot; in your Inventory window&lt;br /&gt;
&lt;br /&gt;
[0290] Uncheck a Filter (e.g. Objects) and check the &amp;quot;Always show folders&amp;quot; check box&lt;br /&gt;
&lt;br /&gt;
[0300] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0310] In your New Inventory Window, Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0320] Verify that the Filter you Unchecked has stayed Unchecked, But the &amp;quot;Always show &lt;br /&gt;
folders&amp;quot; Check box has Reverted back to Its Default of Unchecked.&lt;br /&gt;
&lt;br /&gt;
[0330] Close all Filters Windows and Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0340] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0350] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0360] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have several open&lt;br /&gt;
&lt;br /&gt;
[0370] Click the Inventory Button and Verify It closes all the Windows in the Reverse &lt;br /&gt;
order that you opened them.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0380] With the Inventory Window Closed, Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0390] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0400] Verify Inventory button closes Inventory window when only 1 window is open.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0410] Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0420] Left-click and drag the Inventory Window to another location on your screen.&lt;br /&gt;
&lt;br /&gt;
[0430] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0440] Click the Inventory Button to Open the Window&lt;br /&gt;
&lt;br /&gt;
[0450] Verify Inventory window retains its last position on the screen.&lt;br /&gt;
&lt;br /&gt;
[0460] Reposition back to the Normal location and close.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0470] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0480] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0490] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have 15 windows open&lt;br /&gt;
&lt;br /&gt;
[0500] Verify that they do not cause performance lag.&lt;br /&gt;
&lt;br /&gt;
[0510] Click the Inventory Button 15 times to Close all the Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0520] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0530] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0540] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Note&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0550] Verify you can see the &amp;quot;New Note&amp;quot; in the Notecards Folder&lt;br /&gt;
&lt;br /&gt;
[0560] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0570] Verify the new item appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0580] In the Original Window, Delete the &amp;quot;New Note&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0590] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0600] Verify the item disappears in both windows.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0610] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0620] Verify you can see a Folder called &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0630] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0640] Verify the &amp;quot;New Folder&amp;quot; appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0650] In the Original Window, Delete the &amp;quot;New Folder&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0660] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0670] Verify the Folder is removed from both Inventory windows.&lt;br /&gt;
&lt;br /&gt;
[0680] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0690] Click the &amp;quot;Inventory&amp;quot; Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[0700] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0710] Turn on &amp;quot;All&amp;quot; the Filters if not already on.&lt;br /&gt;
&lt;br /&gt;
[0720] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] If the default item isn&#039;t there, create or acquire it for this test.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0730] Verify that the search located the item. Search term will highlighted in the item&#039;s &lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
[0740] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0750] Enable Each Filter In Turn then Conduct a one word search on a default inventory &lt;br /&gt;
item of that type (ie Tick Animation, and Search for some Animations, then Disable that &lt;br /&gt;
Filter and Move on to the Next)&lt;br /&gt;
&lt;br /&gt;
[0760] Verify that the search located the item. Search term will appear highlighted in the &lt;br /&gt;
item&#039;s name.&lt;br /&gt;
&lt;br /&gt;
[0770] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0780] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[0790] Verify they do not appear.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0800] Click the &amp;quot;All&amp;quot; Button to enable the Filters&lt;br /&gt;
&lt;br /&gt;
[0810] Search for items with a common name, such as Object or New Script&lt;br /&gt;
&lt;br /&gt;
[0820] Verify the search results are correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0830] Conduct a search for an item that is known NOT to be in inventory&lt;br /&gt;
&lt;br /&gt;
[0840] Verify SL handles it gracefully&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0850] Attempt to enter non-alphanumeric characters in the search field. (ie áéíóú)&lt;br /&gt;
&lt;br /&gt;
[0860] Verify this is not possible.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0870] Type a string into the Search field&lt;br /&gt;
&lt;br /&gt;
[0880] Select it all by Dragging the mouse over the text, Double Clicking in the Window or &lt;br /&gt;
Pressing Ctrl-a&lt;br /&gt;
&lt;br /&gt;
[0890] Copy the Text by Clicking the &amp;quot;Edit&amp;quot; Menu and &amp;quot;Copy&amp;quot; or Pressing Ctrl-c&lt;br /&gt;
&lt;br /&gt;
[0900] Remove the Text from the Window (Otherwise it will be copied automatically into new &lt;br /&gt;
window)&lt;br /&gt;
&lt;br /&gt;
[0900] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0910] Click in the New Windows Text Entry Box, and Press Ctrl-v or Click Edit &amp;gt; Paste to &lt;br /&gt;
Paste the copied text in&lt;br /&gt;
&lt;br /&gt;
[0920] Verify that Copy and Paste works between windows.&lt;br /&gt;
&lt;br /&gt;
[0930] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0940] Look in your Inventory for a Multiple Word item e.g. (New Script)&lt;br /&gt;
&lt;br /&gt;
[0950] Conduct a Multiple Word Inventory search on a known item.&lt;br /&gt;
&lt;br /&gt;
[0960] Verify the item is located and that both words appear highlighted in the Inventory.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0970] Enter a search string 63 characters long.&lt;br /&gt;
&lt;br /&gt;
[0980] Verify that is the maximum length, and you can&#039;t enter any longer.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0990] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1000] In the first Window, Use the Search and Search for an Item that you can delete&lt;br /&gt;
&lt;br /&gt;
[1010] In the new window, find the item manually and delete it&lt;br /&gt;
&lt;br /&gt;
[1020] Verify the removal of the item from both windows.&lt;br /&gt;
&lt;br /&gt;
[1030] Close the Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] A Second User is Needed Briefly for this Next Test&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1040] Tester 1: Click the Inventory Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[1050] Tester 2: Send an item to Tester 1: (make sure the user doesnt have it already)&lt;br /&gt;
&lt;br /&gt;
[1060] Tester 1: Accept the Object&lt;br /&gt;
&lt;br /&gt;
[1070] Tester 1: Search for the New Inventory item&lt;br /&gt;
&lt;br /&gt;
[1080] Tester 1: Verify it has been found.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1090] Open a Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[1100] Try different searches in each, using a variety of filters.&lt;br /&gt;
&lt;br /&gt;
[1110] Verify each window returns the correct results.&lt;br /&gt;
&lt;br /&gt;
[1120] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1130] Click the Inventory Button to open a Window&lt;br /&gt;
&lt;br /&gt;
[1140] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1150] Click the &amp;quot;None&amp;quot; Button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1160] Click a Filter for an item type, and remove an item of that type from your &lt;br /&gt;
Inventory.&lt;br /&gt;
&lt;br /&gt;
[1170] Verify that the item is removed from the Filter search results.&lt;br /&gt;
&lt;br /&gt;
[1180] Click the &amp;quot;All&amp;quot; button and Close the Filter Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1190] Start an image, animation, sound or bulk upload. From the Main File menu&lt;br /&gt;
&lt;br /&gt;
[1200] While the upload is in progress, Conduct an Inventory Search&lt;br /&gt;
&lt;br /&gt;
[1210] Verify the search can handle it, and that the items uploaded during the search are &lt;br /&gt;
reported correctly..&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1220] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1230] Click the &amp;quot;None&amp;quot; and then the &amp;quot;All&amp;quot; Buttons&lt;br /&gt;
&lt;br /&gt;
[1240] Verify the results in the Inventory Window. When &#039;None&#039; is selected, Nothing will &lt;br /&gt;
Show unless &amp;quot;Always show folders&amp;quot; is Selected.&lt;br /&gt;
&lt;br /&gt;
[1250] Click the &amp;quot;All&amp;quot; Button, then Close the Filters Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1260] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1270] Enter identical search entries in the two open Inventry Windows and start the &lt;br /&gt;
search.&lt;br /&gt;
&lt;br /&gt;
[1280] Verify the results are identical.&lt;br /&gt;
&lt;br /&gt;
[END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</description>
			<pubDate>Thu, 09 Oct 2008 22:27:41 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Inventory_Search_Test</comments>
		</item>
		<item>
			<title>Inventory Search Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=95012</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=95012</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[InventorySearchTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.3&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:45&lt;br /&gt;
&lt;br /&gt;
[TESTERS] 1&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] Tests the Searchable Inventory&lt;br /&gt;
&lt;br /&gt;
[SETUP] 1 User, 2nd User Required for Very Short amount of Time to give an object. A &lt;br /&gt;
possible selection of each item of inventory filter content.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default Inventory Search UI elements]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVsearchUI.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0010] Open the Inventory&lt;br /&gt;
&lt;br /&gt;
[0020] Verify you see the search text entry field beneath the &amp;quot;File&amp;quot;, &amp;quot;Create&amp;quot; and &amp;quot;Sort&amp;quot; Menus&lt;br /&gt;
&lt;br /&gt;
[0030] Verify &amp;quot;Type here to search&amp;quot; text in search text entry field.&lt;br /&gt;
&lt;br /&gt;
[0040] Click the &amp;quot;File&amp;quot; menu and select &amp;quot;Show Filters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[0050] Verify the Filters window appears with its Top aligned next to the top of the &lt;br /&gt;
Inventory window. &lt;br /&gt;
&lt;br /&gt;
[0054] With Show Filters window open, resize your inventory so it is shorter than the show filters window. Close and reopen your inventory, and reopen Show Filters. &lt;br /&gt;
&lt;br /&gt;
[0055] Verify the Filters window appears with its Bottom aligned next to the bottom of the &lt;br /&gt;
Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0055] Verify that if the inventory window is low enough on screen that there is insufficient space for the Filters window to be entirely seen while aligned at the top, it will instead align at the bottom to the chatbar.&lt;br /&gt;
&lt;br /&gt;
[0060] Verify that if the space between the inventory window and the edge of the client &lt;br /&gt;
window is too small, that the Filters window appears on the opposite side of, but still &lt;br /&gt;
adjacent to, the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default selection for filters floater]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVfilters.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0070] Verify you see the following List of Filters (by default all are selected):&lt;br /&gt;
&lt;br /&gt;
[0080] &amp;quot;Animation&amp;quot;, &amp;quot;Calling &lt;br /&gt;
Cards&amp;quot;, &amp;quot;Clothing&amp;quot;, &amp;quot;Gestures&amp;quot;, &amp;quot;Landmarks&amp;quot;, &amp;quot;Notecards&amp;quot;, &amp;quot;Objects&amp;quot;, &amp;quot;Scripts&amp;quot;, &amp;quot;Sounds&amp;quot;, &amp;quot;Textures&amp;quot;, &amp;quot;Snapshots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0090] Verify you see an &amp;quot;All&amp;quot; and a &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0100] Verify you see a &amp;quot;Always show folders&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0102] Verify you see a &amp;quot;Since Logoff&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0103] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Hours Ago&amp;quot; field (set to zero by default) &lt;br /&gt;
&lt;br /&gt;
[0104] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Days Ago&amp;quot; field (set to zero by default)&lt;br /&gt;
&lt;br /&gt;
[0110] Verify you see a &amp;quot;Close&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0120] Click the Checkboxes for a Filter type and Verify:&lt;br /&gt;
&lt;br /&gt;
[0130] The Title bar for the Inventory shows what Filters are selected / deselected&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[NOTE]&#039;&#039;&#039; If less than 5 of the filters are selected, then the items seen on the title bar of the Inventory window will show the items that are selected. If 5 or more filters are selected, then &amp;quot;No&amp;quot; is listed on the title and the items that are NOT selected will appear in the title bar of the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0140] Verify several different combinations to insure that the filters and checks are correctly reported.&lt;br /&gt;
&lt;br /&gt;
[0150] Verify Items selected / deselected will appear / disappear in the Inventory &lt;br /&gt;
window as chosen. Test various combinations. (ie: Texture files will disappear &lt;br /&gt;
from inventory list when you deselect the Textures Filter)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0160] Click on &amp;quot;All&amp;quot;, &amp;quot;None&amp;quot; and &amp;quot;All&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
[0170] Verify the Filters list is All Selected, Then All Deselected, Then All Reselected&lt;br /&gt;
&lt;br /&gt;
[0180] Verify at the same time your inventory shows the Full Contents, Then Nothing, Then &lt;br /&gt;
The Full Contents again.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0190] Click on the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0200] Select and Deselect &amp;quot;Always show folders&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0210] Verify that all folders Appear and Disappear when all of the filters are unchecked.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0220] Click the Inventory Button three or 4 times. Note the window toggles open/closed.&lt;br /&gt;
&lt;br /&gt;
[0230] Verify that only one Inventory window toggles open/closed.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0240] Open an Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0250] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0260] Verify it opens a New Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0270] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0280] Click the File menu and select &amp;quot;Show Filters&amp;quot; in your Inventory window&lt;br /&gt;
&lt;br /&gt;
[0290] Untick a Filter (e.g. Objects) and Tick the &amp;quot;Always show folders&amp;quot; Tickbox&lt;br /&gt;
&lt;br /&gt;
[0300] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0310] In your New Inventory Window, Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0320] Verify that the Filter you Unticked has stayed Unticked, But the &amp;quot;Always show &lt;br /&gt;
folders&amp;quot; Checkbox has Reverted back to Its Default of Unticked.&lt;br /&gt;
&lt;br /&gt;
[0330] Close all Filters Windows and Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0340] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0350] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0360] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have several open&lt;br /&gt;
&lt;br /&gt;
[0370] Click the Inventory Button and Verify It closes all the Windows in the Reverse &lt;br /&gt;
order that you opened them.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0380] With the Inventory Window Closed, Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0390] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0400] Verify Inventory button closes Inventory window when only 1 window is open.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0410] Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0420] Left-click and drag the Inventory Window to another location on your screen.&lt;br /&gt;
&lt;br /&gt;
[0430] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0440] Click the Inventory Button to Open the Window&lt;br /&gt;
&lt;br /&gt;
[0450] Verify Inventory window retains its last position on the screen.&lt;br /&gt;
&lt;br /&gt;
[0460] Reposition back to the Normal location and close.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0470] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0480] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0490] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have 15 windows open&lt;br /&gt;
&lt;br /&gt;
[0500] Verify that they do not cause performance lag.&lt;br /&gt;
&lt;br /&gt;
[0510] Click the Inventory Button 15 times to Close all the Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0520] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0530] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0540] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Note&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0550] Verify you can see the &amp;quot;New Note&amp;quot; in the Notecards Folder&lt;br /&gt;
&lt;br /&gt;
[0560] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0570] Verify the new item appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0580] In the Original Window, Delete the &amp;quot;New Note&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0590] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0600] Verify the item disappears in both windows.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0610] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0620] Verify you can see a Folder called &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0630] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0640] Verify the &amp;quot;New Folder&amp;quot; appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0650] In the Original Window, Delete the &amp;quot;New Folder&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0660] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0670] Verify the Folder is removed from both Inventory windows.&lt;br /&gt;
&lt;br /&gt;
[0680] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0690] Click the &amp;quot;Inventory&amp;quot; Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[0700] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0710] Turn on &amp;quot;All&amp;quot; the Filters if not already on.&lt;br /&gt;
&lt;br /&gt;
[0720] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] If the default item isn&#039;t there, create or acquire it for this test.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0730] Verify that the search located the item. Search term will highlighted in the item&#039;s &lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
[0740] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0750] Enable Each Filter In Turn then Conduct a one word search on a default inventory &lt;br /&gt;
item of that type (ie Tick Animation, and Search for some Animations, then Disable that &lt;br /&gt;
Filter and Move on to the Next)&lt;br /&gt;
&lt;br /&gt;
[0760] Verify that the search located the item. Search term will appear highlighted in the &lt;br /&gt;
item&#039;s name.&lt;br /&gt;
&lt;br /&gt;
[0770] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0780] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[0790] Verify they do not appear.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0800] Click the &amp;quot;All&amp;quot; Button to enable the Filters&lt;br /&gt;
&lt;br /&gt;
[0810] Search for items with a common name, such as Object or New Script&lt;br /&gt;
&lt;br /&gt;
[0820] Verify the search results are correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0830] Conduct a search for an item that is known NOT to be in inventory&lt;br /&gt;
&lt;br /&gt;
[0840] Verify SL handles it gracefully&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0850] Attempt to enter non-alphanumeric characters in the search field. (ie áéíóú)&lt;br /&gt;
&lt;br /&gt;
[0860] Verify this is not possible.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0870] Type a string into the Search field&lt;br /&gt;
&lt;br /&gt;
[0880] Select it all by Dragging the mouse over the text, Double Clicking in the Window or &lt;br /&gt;
Pressing Ctrl-a&lt;br /&gt;
&lt;br /&gt;
[0890] Copy the Text by Clicking the &amp;quot;Edit&amp;quot; Menu and &amp;quot;Copy&amp;quot; or Pressing Ctrl-c&lt;br /&gt;
&lt;br /&gt;
[0900] Remove the Text from the Window (Otherwise it will be copied automatically into new &lt;br /&gt;
window)&lt;br /&gt;
&lt;br /&gt;
[0900] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0910] Click in the New Windows Text Entry Box, and Press Ctrl-v or Click Edit &amp;gt; Paste to &lt;br /&gt;
Paste the copied text in&lt;br /&gt;
&lt;br /&gt;
[0920] Verify that Copy and Paste works between windows.&lt;br /&gt;
&lt;br /&gt;
[0930] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0940] Look in your Inventory for a Multiple Word item e.g. (New Script)&lt;br /&gt;
&lt;br /&gt;
[0950] Conduct a Multiple Word Inventory search on a known item.&lt;br /&gt;
&lt;br /&gt;
[0960] Verify the item is located and that both words appear highlighted in the Inventory.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0970] Enter a search string 63 characters long.&lt;br /&gt;
&lt;br /&gt;
[0980] Verify that is the maximum length, and you can&#039;t enter any longer.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0990] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1000] In the first Window, Use the Search and Search for an Item that you can delete&lt;br /&gt;
&lt;br /&gt;
[1010] In the new window, find the item manually and delete it&lt;br /&gt;
&lt;br /&gt;
[1020] Verify the removal of the item from both windows.&lt;br /&gt;
&lt;br /&gt;
[1030] Close the Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] A Second User is Needed Briefly for this Next Test&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1040] Tester 1: Click the Inventory Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[1050] Tester 2: Send an item to Tester 1: (make sure the user doesnt have it already)&lt;br /&gt;
&lt;br /&gt;
[1060] Tester 1: Accept the Object&lt;br /&gt;
&lt;br /&gt;
[1070] Tester 1: Search for the New Inventory item&lt;br /&gt;
&lt;br /&gt;
[1080] Tester 1: Verify it has been found.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1090] Open a Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[1100] Try different searches in each, using a variety of filters.&lt;br /&gt;
&lt;br /&gt;
[1110] Verify each window returns the correct results.&lt;br /&gt;
&lt;br /&gt;
[1120] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1130] Click the Inventory Button to open a Window&lt;br /&gt;
&lt;br /&gt;
[1140] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1150] Click the &amp;quot;None&amp;quot; Button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1160] Click a Filter for an item type, and remove an item of that type from your &lt;br /&gt;
Inventory.&lt;br /&gt;
&lt;br /&gt;
[1170] Verify that the item is removed from the Filter search results.&lt;br /&gt;
&lt;br /&gt;
[1180] Click the &amp;quot;All&amp;quot; button and Close the Filter Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1190] Start an image, animation, sound or bulk upload. From the Main File menu&lt;br /&gt;
&lt;br /&gt;
[1200] While the upload is in progress, Conduct an Inventory Search&lt;br /&gt;
&lt;br /&gt;
[1210] Verify the search can handle it, and that the items uploaded during the search are &lt;br /&gt;
reported correctly..&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1220] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1230] Click the &amp;quot;None&amp;quot; and then the &amp;quot;All&amp;quot; Buttons&lt;br /&gt;
&lt;br /&gt;
[1240] Verify the results in the Inventory Window. When &#039;None&#039; is selected, Nothing will &lt;br /&gt;
Show unless &amp;quot;Always show folders&amp;quot; is Selected.&lt;br /&gt;
&lt;br /&gt;
[1250] Click the &amp;quot;All&amp;quot; Button, then Close the Filters Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1260] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1270] Enter identical search entries in the two open Inventry Windows and start the &lt;br /&gt;
search.&lt;br /&gt;
&lt;br /&gt;
[1280] Verify the results are identical.&lt;br /&gt;
&lt;br /&gt;
[END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</description>
			<pubDate>Thu, 09 Oct 2008 22:22:19 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Inventory_Search_Test</comments>
		</item>
		<item>
			<title>Inventory Search Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=95003</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=95003</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[InventorySearchTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.3&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:45&lt;br /&gt;
&lt;br /&gt;
[TESTERS] 1&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] Tests the Searchable Inventory&lt;br /&gt;
&lt;br /&gt;
[SETUP] 1 User, 2nd User Required for Very Short amount of Time to give an object. A &lt;br /&gt;
possible selection of each item of inventory filter content.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default Inventory Search UI elements]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVsearchUI.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0010] Open the Inventory&lt;br /&gt;
&lt;br /&gt;
[0020] Verify you see the search text entry field beneath the &amp;quot;File&amp;quot;, &amp;quot;Create&amp;quot; and &amp;quot;Sort&amp;quot; Menus&lt;br /&gt;
&lt;br /&gt;
[0030] Verify &amp;quot;Type here to search&amp;quot; text in search text entry field.&lt;br /&gt;
&lt;br /&gt;
[0040] Click the &amp;quot;File&amp;quot; menu and select &amp;quot;Show Filters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[0050] Verify the Filters window appears with its Top aligned next to the top of the &lt;br /&gt;
Inventory window. &lt;br /&gt;
&lt;br /&gt;
[0054] With Show Filters window open, resize your inventory so it is shorter than the show filters window. Close and reopen your inventory, and reopen Show Filters. &lt;br /&gt;
&lt;br /&gt;
[0055] Verify the Filters window appears with its Bottom aligned next to the bottom of the &lt;br /&gt;
Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0055] Verify that if the inventory window is low enough on screen that there is insufficient space for the Filters window to be entirely seen while aligned at the top, it will instead align at the bottom to the chatbar.&lt;br /&gt;
&lt;br /&gt;
[0060] Verify that if the space between the inventory window and the edge of the client &lt;br /&gt;
window is too small, that the Filters window appears on the opposite side of, but still &lt;br /&gt;
adjacent to, the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default selection for filters floater]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVfilters.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0070] Verify you see the following List of Filters (by default all are selected):&lt;br /&gt;
&lt;br /&gt;
[0080] &amp;quot;Animation&amp;quot;, &amp;quot;Calling &lt;br /&gt;
Cards&amp;quot;, &amp;quot;Clothing&amp;quot;, &amp;quot;Gestures&amp;quot;, &amp;quot;Landmarks&amp;quot;, &amp;quot;Notecards&amp;quot;, &amp;quot;Objects&amp;quot;, &amp;quot;Scripts&amp;quot;, &amp;quot;Sounds&amp;quot;, &amp;quot;Textures&amp;quot;, &amp;quot;Snapshots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0090] Verify you see an &amp;quot;All&amp;quot; and a &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0100] Verify you see a &amp;quot;Always show folders&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0102] Verify you see a &amp;quot;Since Logoff&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0103] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Hours Ago&amp;quot; field (set to zero by default) &lt;br /&gt;
&lt;br /&gt;
[0104] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Days Ago&amp;quot; field (set to zero by default)&lt;br /&gt;
&lt;br /&gt;
[0110] Verify you see a &amp;quot;Close&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0120] Click the Checkboxes for a Filter type and Verify:&lt;br /&gt;
&lt;br /&gt;
[0130] The Title bar for the Inventory shows what Filters are selected / deselected&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[NOTE]&#039;&#039;&#039; If less than 5 of the filters are selected, then the items seen on the title bar of the Inventory window will show the items that are selected. If 5 or more filters are selected, then &amp;quot;No&amp;quot; is listed on the title and the items that are NOT selected will appear in the title bar of the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0140] Verify several different combinations to insure that the filters and checks are correctly reported.&lt;br /&gt;
&lt;br /&gt;
[0150] Verify Items selected / deselected will appear / disappear in the Inventory &lt;br /&gt;
window as chosen. Test various combinations. (ie: Texture files will disappear &lt;br /&gt;
from inventory list when you deselect the Textures Filter)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0160] Click on &amp;quot;All&amp;quot;, &amp;quot;None&amp;quot; and &amp;quot;All&amp;quot; again.&lt;br /&gt;
&lt;br /&gt;
[0170] Verify the Filters list is All Selected, Then All Deselected, Then All Reselected&lt;br /&gt;
&lt;br /&gt;
[0180] Verify at the same time your inventory shows the Full Contents, Then Nothing, Then &lt;br /&gt;
The Full Contents again.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0190] Click on the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0200] Select and Deselect &amp;quot;Always show folders&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0210] Verify that all folders Appear and Disappear when all of the filters are unchecked.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0220] Click the Inventory Button three or 4 times&lt;br /&gt;
&lt;br /&gt;
[0230] Verify the Inventory Button Still Opens only one Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0240] Open an Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0250] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0260] Verify it opens a New Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0270] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0280] Click the File menu and select &amp;quot;Show Filters&amp;quot; in your Inventory window&lt;br /&gt;
&lt;br /&gt;
[0290] Untick a Filter (e.g. Objects) and Tick the &amp;quot;Always show folders&amp;quot; Tickbox&lt;br /&gt;
&lt;br /&gt;
[0300] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0310] In your New Inventory Window, Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0320] Verify that the Filter you Unticked has stayed Unticked, But the &amp;quot;Always show &lt;br /&gt;
folders&amp;quot; Checkbox has Reverted back to Its Default of Unticked.&lt;br /&gt;
&lt;br /&gt;
[0330] Close all Filters Windows and Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0340] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0350] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0360] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have several open&lt;br /&gt;
&lt;br /&gt;
[0370] Click the Inventory Button and Verify It closes all the Windows in the Reverse &lt;br /&gt;
order that you opened them.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0380] With the Inventory Window Closed, Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0390] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0400] Verify Inventory button closes Inventory window when only 1 window is open.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0410] Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0420] Left-click and drag the Inventory Window to another location on your screen.&lt;br /&gt;
&lt;br /&gt;
[0430] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0440] Click the Inventory Button to Open the Window&lt;br /&gt;
&lt;br /&gt;
[0450] Verify Inventory window retains its last position on the screen.&lt;br /&gt;
&lt;br /&gt;
[0460] Reposition back to the Normal location and close.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0470] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0480] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0490] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have 15 windows open&lt;br /&gt;
&lt;br /&gt;
[0500] Verify that they do not cause performance lag.&lt;br /&gt;
&lt;br /&gt;
[0510] Click the Inventory Button 15 times to Close all the Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0520] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0530] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0540] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Note&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0550] Verify you can see the &amp;quot;New Note&amp;quot; in the Notecards Folder&lt;br /&gt;
&lt;br /&gt;
[0560] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0570] Verify the new item appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0580] In the Original Window, Delete the &amp;quot;New Note&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0590] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0600] Verify the item disappears in both windows.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0610] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0620] Verify you can see a Folder called &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0630] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0640] Verify the &amp;quot;New Folder&amp;quot; appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0650] In the Original Window, Delete the &amp;quot;New Folder&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0660] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0670] Verify the Folder is removed from both Inventory windows.&lt;br /&gt;
&lt;br /&gt;
[0680] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0690] Click the &amp;quot;Inventory&amp;quot; Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[0700] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0710] Turn on &amp;quot;All&amp;quot; the Filters if not already on.&lt;br /&gt;
&lt;br /&gt;
[0720] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] If the default item isn&#039;t there, create or acquire it for this test.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0730] Verify that the search located the item. Search term will highlighted in the item&#039;s &lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
[0740] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0750] Enable Each Filter In Turn then Conduct a one word search on a default inventory &lt;br /&gt;
item of that type (ie Tick Animation, and Search for some Animations, then Disable that &lt;br /&gt;
Filter and Move on to the Next)&lt;br /&gt;
&lt;br /&gt;
[0760] Verify that the search located the item. Search term will appear highlighted in the &lt;br /&gt;
item&#039;s name.&lt;br /&gt;
&lt;br /&gt;
[0770] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0780] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[0790] Verify they do not appear.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0800] Click the &amp;quot;All&amp;quot; Button to enable the Filters&lt;br /&gt;
&lt;br /&gt;
[0810] Search for items with a common name, such as Object or New Script&lt;br /&gt;
&lt;br /&gt;
[0820] Verify the search results are correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0830] Conduct a search for an item that is known NOT to be in inventory&lt;br /&gt;
&lt;br /&gt;
[0840] Verify SL handles it gracefully&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0850] Attempt to enter non-alphanumeric characters in the search field. (ie áéíóú)&lt;br /&gt;
&lt;br /&gt;
[0860] Verify this is not possible.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0870] Type a string into the Search field&lt;br /&gt;
&lt;br /&gt;
[0880] Select it all by Dragging the mouse over the text, Double Clicking in the Window or &lt;br /&gt;
Pressing Ctrl-a&lt;br /&gt;
&lt;br /&gt;
[0890] Copy the Text by Clicking the &amp;quot;Edit&amp;quot; Menu and &amp;quot;Copy&amp;quot; or Pressing Ctrl-c&lt;br /&gt;
&lt;br /&gt;
[0900] Remove the Text from the Window (Otherwise it will be copied automatically into new &lt;br /&gt;
window)&lt;br /&gt;
&lt;br /&gt;
[0900] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0910] Click in the New Windows Text Entry Box, and Press Ctrl-v or Click Edit &amp;gt; Paste to &lt;br /&gt;
Paste the copied text in&lt;br /&gt;
&lt;br /&gt;
[0920] Verify that Copy and Paste works between windows.&lt;br /&gt;
&lt;br /&gt;
[0930] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0940] Look in your Inventory for a Multiple Word item e.g. (New Script)&lt;br /&gt;
&lt;br /&gt;
[0950] Conduct a Multiple Word Inventory search on a known item.&lt;br /&gt;
&lt;br /&gt;
[0960] Verify the item is located and that both words appear highlighted in the Inventory.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0970] Enter a search string 63 characters long.&lt;br /&gt;
&lt;br /&gt;
[0980] Verify that is the maximum length, and you can&#039;t enter any longer.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0990] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1000] In the first Window, Use the Search and Search for an Item that you can delete&lt;br /&gt;
&lt;br /&gt;
[1010] In the new window, find the item manually and delete it&lt;br /&gt;
&lt;br /&gt;
[1020] Verify the removal of the item from both windows.&lt;br /&gt;
&lt;br /&gt;
[1030] Close the Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] A Second User is Needed Briefly for this Next Test&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1040] Tester 1: Click the Inventory Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[1050] Tester 2: Send an item to Tester 1: (make sure the user doesnt have it already)&lt;br /&gt;
&lt;br /&gt;
[1060] Tester 1: Accept the Object&lt;br /&gt;
&lt;br /&gt;
[1070] Tester 1: Search for the New Inventory item&lt;br /&gt;
&lt;br /&gt;
[1080] Tester 1: Verify it has been found.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1090] Open a Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[1100] Try different searches in each, using a variety of filters.&lt;br /&gt;
&lt;br /&gt;
[1110] Verify each window returns the correct results.&lt;br /&gt;
&lt;br /&gt;
[1120] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1130] Click the Inventory Button to open a Window&lt;br /&gt;
&lt;br /&gt;
[1140] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1150] Click the &amp;quot;None&amp;quot; Button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1160] Click a Filter for an item type, and remove an item of that type from your &lt;br /&gt;
Inventory.&lt;br /&gt;
&lt;br /&gt;
[1170] Verify that the item is removed from the Filter search results.&lt;br /&gt;
&lt;br /&gt;
[1180] Click the &amp;quot;All&amp;quot; button and Close the Filter Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1190] Start an image, animation, sound or bulk upload. From the Main File menu&lt;br /&gt;
&lt;br /&gt;
[1200] While the upload is in progress, Conduct an Inventory Search&lt;br /&gt;
&lt;br /&gt;
[1210] Verify the search can handle it, and that the items uploaded during the search are &lt;br /&gt;
reported correctly..&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1220] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1230] Click the &amp;quot;None&amp;quot; and then the &amp;quot;All&amp;quot; Buttons&lt;br /&gt;
&lt;br /&gt;
[1240] Verify the results in the Inventory Window. When &#039;None&#039; is selected, Nothing will &lt;br /&gt;
Show unless &amp;quot;Always show folders&amp;quot; is Selected.&lt;br /&gt;
&lt;br /&gt;
[1250] Click the &amp;quot;All&amp;quot; Button, then Close the Filters Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1260] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1270] Enter identical search entries in the two open Inventry Windows and start the &lt;br /&gt;
search.&lt;br /&gt;
&lt;br /&gt;
[1280] Verify the results are identical.&lt;br /&gt;
&lt;br /&gt;
[END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</description>
			<pubDate>Thu, 09 Oct 2008 20:48:38 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Inventory_Search_Test</comments>
		</item>
		<item>
			<title>Inventory Search Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=95002</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=95002</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[InventorySearchTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.3&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:45&lt;br /&gt;
&lt;br /&gt;
[TESTERS] 1&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] Tests the Searchable Inventory&lt;br /&gt;
&lt;br /&gt;
[SETUP] 1 User, 2nd User Required for Very Short amount of Time to give an object. A &lt;br /&gt;
possible selection of each item of inventory filter content.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default Inventory Search UI elements]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVsearchUI.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0010] Open the Inventory&lt;br /&gt;
&lt;br /&gt;
[0020] Verify you see the search text entry field beneath the &amp;quot;File&amp;quot;, &amp;quot;Create&amp;quot; and &amp;quot;Sort&amp;quot; Menus&lt;br /&gt;
&lt;br /&gt;
[0030] Verify &amp;quot;Type here to search&amp;quot; text in search text entry field.&lt;br /&gt;
&lt;br /&gt;
[0040] Click the &amp;quot;File&amp;quot; menu and select &amp;quot;Show Filters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[0050] Verify the Filters window appears with its Top aligned next to the top of the &lt;br /&gt;
Inventory window. &lt;br /&gt;
&lt;br /&gt;
[0054] With Show Filters window open, resize your inventory so it is shorter than the show filters window. Close and reopen your inventory, and reopen Show Filters. &lt;br /&gt;
&lt;br /&gt;
[0055] Verify the Filters window appears with its Bottom aligned next to the bottom of the &lt;br /&gt;
Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0055] Verify that if the inventory window is low enough on screen that there is insufficient space for the Filters window to be entirely seen while aligned at the top, it will instead align at the bottom to the chatbar.&lt;br /&gt;
&lt;br /&gt;
[0060] Verify that if the space between the inventory window and the edge of the client &lt;br /&gt;
window is too small, that the Filters window appears on the opposite side of, but still &lt;br /&gt;
adjacent to, the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default selection for filters floater]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVfilters.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0070] Verify you see the following List of Filters (by default all are selected):&lt;br /&gt;
&lt;br /&gt;
[0080] &amp;quot;Animation&amp;quot;, &amp;quot;Calling &lt;br /&gt;
Cards&amp;quot;, &amp;quot;Clothing&amp;quot;, &amp;quot;Gestures&amp;quot;, &amp;quot;Landmarks&amp;quot;, &amp;quot;Notecards&amp;quot;, &amp;quot;Objects&amp;quot;, &amp;quot;Scripts&amp;quot;, &amp;quot;Sounds&amp;quot;, &amp;quot;Textures&amp;quot;, &amp;quot;Snapshots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0090] Verify you see an &amp;quot;All&amp;quot; and a &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0100] Verify you see a &amp;quot;Always show folders&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0102] Verify you see a &amp;quot;Since Logoff&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0103] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Hours Ago&amp;quot; field (set to zero by default) &lt;br /&gt;
&lt;br /&gt;
[0104] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Days Ago&amp;quot; field (set to zero by default)&lt;br /&gt;
&lt;br /&gt;
[0110] Verify you see a &amp;quot;Close&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0120] Click the Checkboxes for a Filter type and Verify:&lt;br /&gt;
&lt;br /&gt;
[0130] The Title bar for the Inventory shows what Filters are selected / deselected&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[NOTE]&#039;&#039;&#039; If less than 5 of the filters are selected, then the items seen on the title bar of the Inventory window will show the items that are selected. If 5 or more filters are selected, then &amp;quot;No&amp;quot; is listed on the title and the items that are NOT selected will appear in the title bar of the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0140] Verify several different combinations to insure that the filters and checks are correctly reported.&lt;br /&gt;
&lt;br /&gt;
[0150] Also Verify Items selected / deselected will appear / disappear in the Inventory &lt;br /&gt;
window as chosen. Test against various combinations of this. (ie Textures will disappear &lt;br /&gt;
from inventory list when you deselect the Textures Filter)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0160] Click on &amp;quot;All&amp;quot;, &amp;quot;None&amp;quot; and &amp;quot;All&amp;quot; again&lt;br /&gt;
&lt;br /&gt;
[0170] Verify the Filters list, Gets All Selected, Then All Deselected, Then All Reselected&lt;br /&gt;
&lt;br /&gt;
[0180] Verify at the same time your inventory shows the Full Contents, Then Nothing, Then &lt;br /&gt;
The Full Contents again.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0190] Click on the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0200] Select and Deselect &amp;quot;Always show folders&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0210] Verify that all folders Appear and Disappear when all of the filters are unchecked.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0220] Click the Inventory Button three or 4 times&lt;br /&gt;
&lt;br /&gt;
[0230] Verify the Inventory Button Still Opens only one Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0240] Open an Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0250] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0260] Verify it opens a New Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0270] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0280] Click the File menu and select &amp;quot;Show Filters&amp;quot; in your Inventory window&lt;br /&gt;
&lt;br /&gt;
[0290] Untick a Filter (e.g. Objects) and Tick the &amp;quot;Always show folders&amp;quot; Tickbox&lt;br /&gt;
&lt;br /&gt;
[0300] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0310] In your New Inventory Window, Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0320] Verify that the Filter you Unticked has stayed Unticked, But the &amp;quot;Always show &lt;br /&gt;
folders&amp;quot; Checkbox has Reverted back to Its Default of Unticked.&lt;br /&gt;
&lt;br /&gt;
[0330] Close all Filters Windows and Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0340] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0350] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0360] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have several open&lt;br /&gt;
&lt;br /&gt;
[0370] Click the Inventory Button and Verify It closes all the Windows in the Reverse &lt;br /&gt;
order that you opened them.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0380] With the Inventory Window Closed, Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0390] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0400] Verify Inventory button closes Inventory window when only 1 window is open.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0410] Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0420] Left-click and drag the Inventory Window to another location on your screen.&lt;br /&gt;
&lt;br /&gt;
[0430] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0440] Click the Inventory Button to Open the Window&lt;br /&gt;
&lt;br /&gt;
[0450] Verify Inventory window retains its last position on the screen.&lt;br /&gt;
&lt;br /&gt;
[0460] Reposition back to the Normal location and close.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0470] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0480] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0490] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have 15 windows open&lt;br /&gt;
&lt;br /&gt;
[0500] Verify that they do not cause performance lag.&lt;br /&gt;
&lt;br /&gt;
[0510] Click the Inventory Button 15 times to Close all the Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0520] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0530] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0540] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Note&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0550] Verify you can see the &amp;quot;New Note&amp;quot; in the Notecards Folder&lt;br /&gt;
&lt;br /&gt;
[0560] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0570] Verify the new item appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0580] In the Original Window, Delete the &amp;quot;New Note&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0590] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0600] Verify the item disappears in both windows.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0610] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0620] Verify you can see a Folder called &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0630] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0640] Verify the &amp;quot;New Folder&amp;quot; appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0650] In the Original Window, Delete the &amp;quot;New Folder&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0660] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0670] Verify the Folder is removed from both Inventory windows.&lt;br /&gt;
&lt;br /&gt;
[0680] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0690] Click the &amp;quot;Inventory&amp;quot; Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[0700] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0710] Turn on &amp;quot;All&amp;quot; the Filters if not already on.&lt;br /&gt;
&lt;br /&gt;
[0720] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] If the default item isn&#039;t there, create or acquire it for this test.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0730] Verify that the search located the item. Search term will highlighted in the item&#039;s &lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
[0740] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0750] Enable Each Filter In Turn then Conduct a one word search on a default inventory &lt;br /&gt;
item of that type (ie Tick Animation, and Search for some Animations, then Disable that &lt;br /&gt;
Filter and Move on to the Next)&lt;br /&gt;
&lt;br /&gt;
[0760] Verify that the search located the item. Search term will appear highlighted in the &lt;br /&gt;
item&#039;s name.&lt;br /&gt;
&lt;br /&gt;
[0770] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0780] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[0790] Verify they do not appear.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0800] Click the &amp;quot;All&amp;quot; Button to enable the Filters&lt;br /&gt;
&lt;br /&gt;
[0810] Search for items with a common name, such as Object or New Script&lt;br /&gt;
&lt;br /&gt;
[0820] Verify the search results are correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0830] Conduct a search for an item that is known NOT to be in inventory&lt;br /&gt;
&lt;br /&gt;
[0840] Verify SL handles it gracefully&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0850] Attempt to enter non-alphanumeric characters in the search field. (ie áéíóú)&lt;br /&gt;
&lt;br /&gt;
[0860] Verify this is not possible.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0870] Type a string into the Search field&lt;br /&gt;
&lt;br /&gt;
[0880] Select it all by Dragging the mouse over the text, Double Clicking in the Window or &lt;br /&gt;
Pressing Ctrl-a&lt;br /&gt;
&lt;br /&gt;
[0890] Copy the Text by Clicking the &amp;quot;Edit&amp;quot; Menu and &amp;quot;Copy&amp;quot; or Pressing Ctrl-c&lt;br /&gt;
&lt;br /&gt;
[0900] Remove the Text from the Window (Otherwise it will be copied automatically into new &lt;br /&gt;
window)&lt;br /&gt;
&lt;br /&gt;
[0900] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0910] Click in the New Windows Text Entry Box, and Press Ctrl-v or Click Edit &amp;gt; Paste to &lt;br /&gt;
Paste the copied text in&lt;br /&gt;
&lt;br /&gt;
[0920] Verify that Copy and Paste works between windows.&lt;br /&gt;
&lt;br /&gt;
[0930] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0940] Look in your Inventory for a Multiple Word item e.g. (New Script)&lt;br /&gt;
&lt;br /&gt;
[0950] Conduct a Multiple Word Inventory search on a known item.&lt;br /&gt;
&lt;br /&gt;
[0960] Verify the item is located and that both words appear highlighted in the Inventory.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0970] Enter a search string 63 characters long.&lt;br /&gt;
&lt;br /&gt;
[0980] Verify that is the maximum length, and you can&#039;t enter any longer.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0990] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1000] In the first Window, Use the Search and Search for an Item that you can delete&lt;br /&gt;
&lt;br /&gt;
[1010] In the new window, find the item manually and delete it&lt;br /&gt;
&lt;br /&gt;
[1020] Verify the removal of the item from both windows.&lt;br /&gt;
&lt;br /&gt;
[1030] Close the Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] A Second User is Needed Briefly for this Next Test&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1040] Tester 1: Click the Inventory Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[1050] Tester 2: Send an item to Tester 1: (make sure the user doesnt have it already)&lt;br /&gt;
&lt;br /&gt;
[1060] Tester 1: Accept the Object&lt;br /&gt;
&lt;br /&gt;
[1070] Tester 1: Search for the New Inventory item&lt;br /&gt;
&lt;br /&gt;
[1080] Tester 1: Verify it has been found.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1090] Open a Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[1100] Try different searches in each, using a variety of filters.&lt;br /&gt;
&lt;br /&gt;
[1110] Verify each window returns the correct results.&lt;br /&gt;
&lt;br /&gt;
[1120] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1130] Click the Inventory Button to open a Window&lt;br /&gt;
&lt;br /&gt;
[1140] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1150] Click the &amp;quot;None&amp;quot; Button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1160] Click a Filter for an item type, and remove an item of that type from your &lt;br /&gt;
Inventory.&lt;br /&gt;
&lt;br /&gt;
[1170] Verify that the item is removed from the Filter search results.&lt;br /&gt;
&lt;br /&gt;
[1180] Click the &amp;quot;All&amp;quot; button and Close the Filter Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1190] Start an image, animation, sound or bulk upload. From the Main File menu&lt;br /&gt;
&lt;br /&gt;
[1200] While the upload is in progress, Conduct an Inventory Search&lt;br /&gt;
&lt;br /&gt;
[1210] Verify the search can handle it, and that the items uploaded during the search are &lt;br /&gt;
reported correctly..&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1220] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1230] Click the &amp;quot;None&amp;quot; and then the &amp;quot;All&amp;quot; Buttons&lt;br /&gt;
&lt;br /&gt;
[1240] Verify the results in the Inventory Window. When &#039;None&#039; is selected, Nothing will &lt;br /&gt;
Show unless &amp;quot;Always show folders&amp;quot; is Selected.&lt;br /&gt;
&lt;br /&gt;
[1250] Click the &amp;quot;All&amp;quot; Button, then Close the Filters Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1260] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1270] Enter identical search entries in the two open Inventry Windows and start the &lt;br /&gt;
search.&lt;br /&gt;
&lt;br /&gt;
[1280] Verify the results are identical.&lt;br /&gt;
&lt;br /&gt;
[END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</description>
			<pubDate>Thu, 09 Oct 2008 20:44:59 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Inventory_Search_Test</comments>
		</item>
		<item>
			<title>Inventory Search Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=95000</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=95000</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[InventorySearchTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.3&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:45&lt;br /&gt;
&lt;br /&gt;
[TESTERS] 1&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] Tests the Searchable Inventory&lt;br /&gt;
&lt;br /&gt;
[SETUP] 1 User, 2nd User Required for Very Short amount of Time to give an object. A &lt;br /&gt;
possible selection of each item of inventory filter content.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default Inventory Search UI elements]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVsearchUI.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0010] Open the Inventory&lt;br /&gt;
&lt;br /&gt;
[0020] Verify you see the search text entry field beneath the &amp;quot;File&amp;quot;, &amp;quot;Create&amp;quot; and &amp;quot;Sort&amp;quot; Menus&lt;br /&gt;
&lt;br /&gt;
[0030] Verify &amp;quot;Type here to search&amp;quot; text in search text entry field.&lt;br /&gt;
&lt;br /&gt;
[0040] Click the &amp;quot;File&amp;quot; menu and select &amp;quot;Show Filters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[0050] Verify the Filters window appears with its Top aligned next to the top of the &lt;br /&gt;
Inventory window. &lt;br /&gt;
&lt;br /&gt;
[0054] With Show Filters window open, resize your inventory so it is shorter than the show filters window. Close and reopen your inventory, and reopen Show Filters. &lt;br /&gt;
&lt;br /&gt;
[0055] Verify the Filters window appears with its Bottom aligned next to the bottom of the &lt;br /&gt;
Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0055] Verify that if the inventory window is low enough on screen that there is insufficient space for the Filters window to be entirely seen while aligned at the top, it will instead align at the bottom to the chatbar.&lt;br /&gt;
&lt;br /&gt;
[0060] Verify that if the space between the inventory window and the edge of the client &lt;br /&gt;
window is too small, that the Filters window appears on the opposite side of, but still &lt;br /&gt;
adjacent to, the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default selection for filters floater]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVfilters.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0070] Verify you see the following List of Filters (by default all are selected):&lt;br /&gt;
&lt;br /&gt;
[0080] &amp;quot;Animation&amp;quot;, &amp;quot;Calling &lt;br /&gt;
Cards&amp;quot;, &amp;quot;Clothing&amp;quot;, &amp;quot;Gestures&amp;quot;, &amp;quot;Landmarks&amp;quot;, &amp;quot;Notecards&amp;quot;, &amp;quot;Objects&amp;quot;, &amp;quot;Scripts&amp;quot;, &amp;quot;Sounds&amp;quot;, &amp;quot;Textures&amp;quot;, &amp;quot;Snapshots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0090] Verify you see an &amp;quot;All&amp;quot; and a &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0100] Verify you see a &amp;quot;Always show folders&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0102] Verify you see a &amp;quot;Since Logoff&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0103] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Hours Ago&amp;quot; field (set to zero by default) &lt;br /&gt;
&lt;br /&gt;
[0104] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Days Ago&amp;quot; field (set to zero by default)&lt;br /&gt;
&lt;br /&gt;
[0110] Verify you see a &amp;quot;Close&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0120] Click the Checkboxes for a Filter type and Verify:&lt;br /&gt;
&lt;br /&gt;
[0130] The Title bar for the Inventory shows what Filters are selected / deselected&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] If less than 5 of the filters are selected, then the items seen on the title bar of the Inventory window will show the items that are selected. If 5 or more filters are selected, then &amp;quot;No&amp;quot; is listed on the title and the items that are NOT selected will appear in the title bar of the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0140] So Try and Verify several different combinations of this and make sure that it is &lt;br /&gt;
being correctly reported.&lt;br /&gt;
&lt;br /&gt;
[0150] Also Verify Items selected / deselected will appear / disappear in the Inventory &lt;br /&gt;
window as chosen. Test against various combinations of this. (ie Textures will disappear &lt;br /&gt;
from inventory list when you deselect the Textures Filter)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0160] Click on &amp;quot;All&amp;quot;, &amp;quot;None&amp;quot; and &amp;quot;All&amp;quot; again&lt;br /&gt;
&lt;br /&gt;
[0170] Verify the Filters list, Gets All Selected, Then All Deselected, Then All Reselected&lt;br /&gt;
&lt;br /&gt;
[0180] Verify at the same time your inventory shows the Full Contents, Then Nothing, Then &lt;br /&gt;
The Full Contents again.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0190] Click on the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0200] Select and Deselect &amp;quot;Always show folders&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0210] Verify that all folders Appear and Disappear when all of the filters are unchecked.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0220] Click the Inventory Button three or 4 times&lt;br /&gt;
&lt;br /&gt;
[0230] Verify the Inventory Button Still Opens only one Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0240] Open an Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0250] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0260] Verify it opens a New Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0270] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0280] Click the File menu and select &amp;quot;Show Filters&amp;quot; in your Inventory window&lt;br /&gt;
&lt;br /&gt;
[0290] Untick a Filter (e.g. Objects) and Tick the &amp;quot;Always show folders&amp;quot; Tickbox&lt;br /&gt;
&lt;br /&gt;
[0300] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0310] In your New Inventory Window, Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0320] Verify that the Filter you Unticked has stayed Unticked, But the &amp;quot;Always show &lt;br /&gt;
folders&amp;quot; Checkbox has Reverted back to Its Default of Unticked.&lt;br /&gt;
&lt;br /&gt;
[0330] Close all Filters Windows and Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0340] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0350] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0360] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have several open&lt;br /&gt;
&lt;br /&gt;
[0370] Click the Inventory Button and Verify It closes all the Windows in the Reverse &lt;br /&gt;
order that you opened them.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0380] With the Inventory Window Closed, Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0390] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0400] Verify Inventory button closes Inventory window when only 1 window is open.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0410] Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0420] Left-click and drag the Inventory Window to another location on your screen.&lt;br /&gt;
&lt;br /&gt;
[0430] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0440] Click the Inventory Button to Open the Window&lt;br /&gt;
&lt;br /&gt;
[0450] Verify Inventory window retains its last position on the screen.&lt;br /&gt;
&lt;br /&gt;
[0460] Reposition back to the Normal location and close.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0470] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0480] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0490] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have 15 windows open&lt;br /&gt;
&lt;br /&gt;
[0500] Verify that they do not cause performance lag.&lt;br /&gt;
&lt;br /&gt;
[0510] Click the Inventory Button 15 times to Close all the Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0520] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0530] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0540] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Note&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0550] Verify you can see the &amp;quot;New Note&amp;quot; in the Notecards Folder&lt;br /&gt;
&lt;br /&gt;
[0560] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0570] Verify the new item appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0580] In the Original Window, Delete the &amp;quot;New Note&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0590] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0600] Verify the item disappears in both windows.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0610] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0620] Verify you can see a Folder called &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0630] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0640] Verify the &amp;quot;New Folder&amp;quot; appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0650] In the Original Window, Delete the &amp;quot;New Folder&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0660] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0670] Verify the Folder is removed from both Inventory windows.&lt;br /&gt;
&lt;br /&gt;
[0680] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0690] Click the &amp;quot;Inventory&amp;quot; Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[0700] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0710] Turn on &amp;quot;All&amp;quot; the Filters if not already on.&lt;br /&gt;
&lt;br /&gt;
[0720] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] If the default item isn&#039;t there, create or acquire it for this test.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0730] Verify that the search located the item. Search term will highlighted in the item&#039;s &lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
[0740] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0750] Enable Each Filter In Turn then Conduct a one word search on a default inventory &lt;br /&gt;
item of that type (ie Tick Animation, and Search for some Animations, then Disable that &lt;br /&gt;
Filter and Move on to the Next)&lt;br /&gt;
&lt;br /&gt;
[0760] Verify that the search located the item. Search term will appear highlighted in the &lt;br /&gt;
item&#039;s name.&lt;br /&gt;
&lt;br /&gt;
[0770] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0780] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[0790] Verify they do not appear.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0800] Click the &amp;quot;All&amp;quot; Button to enable the Filters&lt;br /&gt;
&lt;br /&gt;
[0810] Search for items with a common name, such as Object or New Script&lt;br /&gt;
&lt;br /&gt;
[0820] Verify the search results are correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0830] Conduct a search for an item that is known NOT to be in inventory&lt;br /&gt;
&lt;br /&gt;
[0840] Verify SL handles it gracefully&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0850] Attempt to enter non-alphanumeric characters in the search field. (ie áéíóú)&lt;br /&gt;
&lt;br /&gt;
[0860] Verify this is not possible.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0870] Type a string into the Search field&lt;br /&gt;
&lt;br /&gt;
[0880] Select it all by Dragging the mouse over the text, Double Clicking in the Window or &lt;br /&gt;
Pressing Ctrl-a&lt;br /&gt;
&lt;br /&gt;
[0890] Copy the Text by Clicking the &amp;quot;Edit&amp;quot; Menu and &amp;quot;Copy&amp;quot; or Pressing Ctrl-c&lt;br /&gt;
&lt;br /&gt;
[0900] Remove the Text from the Window (Otherwise it will be copied automatically into new &lt;br /&gt;
window)&lt;br /&gt;
&lt;br /&gt;
[0900] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0910] Click in the New Windows Text Entry Box, and Press Ctrl-v or Click Edit &amp;gt; Paste to &lt;br /&gt;
Paste the copied text in&lt;br /&gt;
&lt;br /&gt;
[0920] Verify that Copy and Paste works between windows.&lt;br /&gt;
&lt;br /&gt;
[0930] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0940] Look in your Inventory for a Multiple Word item e.g. (New Script)&lt;br /&gt;
&lt;br /&gt;
[0950] Conduct a Multiple Word Inventory search on a known item.&lt;br /&gt;
&lt;br /&gt;
[0960] Verify the item is located and that both words appear highlighted in the Inventory.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0970] Enter a search string 63 characters long.&lt;br /&gt;
&lt;br /&gt;
[0980] Verify that is the maximum length, and you can&#039;t enter any longer.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0990] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1000] In the first Window, Use the Search and Search for an Item that you can delete&lt;br /&gt;
&lt;br /&gt;
[1010] In the new window, find the item manually and delete it&lt;br /&gt;
&lt;br /&gt;
[1020] Verify the removal of the item from both windows.&lt;br /&gt;
&lt;br /&gt;
[1030] Close the Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] A Second User is Needed Briefly for this Next Test&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1040] Tester 1: Click the Inventory Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[1050] Tester 2: Send an item to Tester 1: (make sure the user doesnt have it already)&lt;br /&gt;
&lt;br /&gt;
[1060] Tester 1: Accept the Object&lt;br /&gt;
&lt;br /&gt;
[1070] Tester 1: Search for the New Inventory item&lt;br /&gt;
&lt;br /&gt;
[1080] Tester 1: Verify it has been found.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1090] Open a Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[1100] Try different searches in each, using a variety of filters.&lt;br /&gt;
&lt;br /&gt;
[1110] Verify each window returns the correct results.&lt;br /&gt;
&lt;br /&gt;
[1120] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1130] Click the Inventory Button to open a Window&lt;br /&gt;
&lt;br /&gt;
[1140] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1150] Click the &amp;quot;None&amp;quot; Button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1160] Click a Filter for an item type, and remove an item of that type from your &lt;br /&gt;
Inventory.&lt;br /&gt;
&lt;br /&gt;
[1170] Verify that the item is removed from the Filter search results.&lt;br /&gt;
&lt;br /&gt;
[1180] Click the &amp;quot;All&amp;quot; button and Close the Filter Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1190] Start an image, animation, sound or bulk upload. From the Main File menu&lt;br /&gt;
&lt;br /&gt;
[1200] While the upload is in progress, Conduct an Inventory Search&lt;br /&gt;
&lt;br /&gt;
[1210] Verify the search can handle it, and that the items uploaded during the search are &lt;br /&gt;
reported correctly..&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1220] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1230] Click the &amp;quot;None&amp;quot; and then the &amp;quot;All&amp;quot; Buttons&lt;br /&gt;
&lt;br /&gt;
[1240] Verify the results in the Inventory Window. When &#039;None&#039; is selected, Nothing will &lt;br /&gt;
Show unless &amp;quot;Always show folders&amp;quot; is Selected.&lt;br /&gt;
&lt;br /&gt;
[1250] Click the &amp;quot;All&amp;quot; Button, then Close the Filters Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1260] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1270] Enter identical search entries in the two open Inventry Windows and start the &lt;br /&gt;
search.&lt;br /&gt;
&lt;br /&gt;
[1280] Verify the results are identical.&lt;br /&gt;
&lt;br /&gt;
[END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</description>
			<pubDate>Thu, 09 Oct 2008 20:42:15 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Inventory_Search_Test</comments>
		</item>
		<item>
			<title>Inventory Search Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=94999</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=94999</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[InventorySearchTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.3&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:45&lt;br /&gt;
&lt;br /&gt;
[TESTERS] 1&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] Tests the Searchable Inventory&lt;br /&gt;
&lt;br /&gt;
[SETUP] 1 User, 2nd User Required for Very Short amount of Time to give an object. A &lt;br /&gt;
possible selection of each item of inventory filter content.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default Inventory Search UI elements]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVsearchUI.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0010] Open the Inventory&lt;br /&gt;
&lt;br /&gt;
[0020] Verify you see the search text entry field beneath the &amp;quot;File&amp;quot;, &amp;quot;Create&amp;quot; and &amp;quot;Sort&amp;quot; Menus&lt;br /&gt;
&lt;br /&gt;
[0030] Verify &amp;quot;Type here to search&amp;quot; text in search text entry field.&lt;br /&gt;
&lt;br /&gt;
[0040] Click the &amp;quot;File&amp;quot; menu and select &amp;quot;Show Filters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[0050] Verify the Filters window appears with its Top aligned next to the top of the &lt;br /&gt;
Inventory window. &lt;br /&gt;
&lt;br /&gt;
[0054] With Show Filters window open, resize your inventory so it is shorter than the show filters window. Close and reopen your inventory, and reopen Show Filters. &lt;br /&gt;
&lt;br /&gt;
[0055] Verify the Filters window appears with its Bottom aligned next to the bottom of the &lt;br /&gt;
Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0055] Verify that if the inventory window is low enough on screen that there is insufficient space for the Filters window to be entirely seen while aligned at the top, it will instead align at the bottom to the chatbar.&lt;br /&gt;
&lt;br /&gt;
[0060] Verify that if the space between the inventory window and the edge of the client &lt;br /&gt;
window is too small, that the Filters window appears on the opposite side of, but still &lt;br /&gt;
adjacent to, the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default selection for filters floater]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVfilters.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0070] Verify you see the following List of Filters (by default all are selected):&lt;br /&gt;
&lt;br /&gt;
[0080] &amp;quot;Animation&amp;quot;, &amp;quot;Calling &lt;br /&gt;
Cards&amp;quot;, &amp;quot;Clothing&amp;quot;, &amp;quot;Gestures&amp;quot;, &amp;quot;Landmarks&amp;quot;, &amp;quot;Notecards&amp;quot;, &amp;quot;Objects&amp;quot;, &amp;quot;Scripts&amp;quot;, &amp;quot;Sounds&amp;quot;, &amp;quot;Textures&amp;quot;, &amp;quot;Snapshots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0090] Verify you see an &amp;quot;All&amp;quot; and a &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0100] Verify you see a &amp;quot;Always show folders&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0102] Verify you see a &amp;quot;Since Logoff&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0103] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Hours Ago&amp;quot; field (set to zero by default) &lt;br /&gt;
&lt;br /&gt;
[0104] Verify you see an &amp;quot;-OR-&amp;quot; &amp;quot;Days Ago&amp;quot; field (set to zero by default)&lt;br /&gt;
&lt;br /&gt;
[0110] Verify you see a &amp;quot;Close&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0120] Click the Checkboxes for a Filter type and Verify:&lt;br /&gt;
&lt;br /&gt;
[0130] The Title bar for the Inventory shows what Filters are selected / deselected&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] The way this works is that if less than half are selected, then the items on the title bar of the Inventory window will show the items that are selected. If the number is 5 or more, then the items that are NOT selected will appear in the title bar of the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0140] So Try and Verify several different combinations of this and make sure that it is &lt;br /&gt;
being correctly reported.&lt;br /&gt;
&lt;br /&gt;
[0150] Also Verify Items selected / deselected will appear / disappear in the Inventory &lt;br /&gt;
window as chosen. Test against various combinations of this. (ie Textures will disappear &lt;br /&gt;
from inventory list when you deselect the Textures Filter)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0160] Click on &amp;quot;All&amp;quot;, &amp;quot;None&amp;quot; and &amp;quot;All&amp;quot; again&lt;br /&gt;
&lt;br /&gt;
[0170] Verify the Filters list, Gets All Selected, Then All Deselected, Then All Reselected&lt;br /&gt;
&lt;br /&gt;
[0180] Verify at the same time your inventory shows the Full Contents, Then Nothing, Then &lt;br /&gt;
The Full Contents again.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0190] Click on the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0200] Select and Deselect &amp;quot;Always show folders&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0210] Verify that all folders Appear and Disappear when all of the filters are unchecked.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0220] Click the Inventory Button three or 4 times&lt;br /&gt;
&lt;br /&gt;
[0230] Verify the Inventory Button Still Opens only one Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0240] Open an Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0250] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0260] Verify it opens a New Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0270] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0280] Click the File menu and select &amp;quot;Show Filters&amp;quot; in your Inventory window&lt;br /&gt;
&lt;br /&gt;
[0290] Untick a Filter (e.g. Objects) and Tick the &amp;quot;Always show folders&amp;quot; Tickbox&lt;br /&gt;
&lt;br /&gt;
[0300] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0310] In your New Inventory Window, Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0320] Verify that the Filter you Unticked has stayed Unticked, But the &amp;quot;Always show &lt;br /&gt;
folders&amp;quot; Checkbox has Reverted back to Its Default of Unticked.&lt;br /&gt;
&lt;br /&gt;
[0330] Close all Filters Windows and Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0340] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0350] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0360] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have several open&lt;br /&gt;
&lt;br /&gt;
[0370] Click the Inventory Button and Verify It closes all the Windows in the Reverse &lt;br /&gt;
order that you opened them.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0380] With the Inventory Window Closed, Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0390] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0400] Verify Inventory button closes Inventory window when only 1 window is open.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0410] Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0420] Left-click and drag the Inventory Window to another location on your screen.&lt;br /&gt;
&lt;br /&gt;
[0430] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0440] Click the Inventory Button to Open the Window&lt;br /&gt;
&lt;br /&gt;
[0450] Verify Inventory window retains its last position on the screen.&lt;br /&gt;
&lt;br /&gt;
[0460] Reposition back to the Normal location and close.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0470] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0480] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0490] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have 15 windows open&lt;br /&gt;
&lt;br /&gt;
[0500] Verify that they do not cause performance lag.&lt;br /&gt;
&lt;br /&gt;
[0510] Click the Inventory Button 15 times to Close all the Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0520] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0530] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0540] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Note&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0550] Verify you can see the &amp;quot;New Note&amp;quot; in the Notecards Folder&lt;br /&gt;
&lt;br /&gt;
[0560] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0570] Verify the new item appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0580] In the Original Window, Delete the &amp;quot;New Note&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0590] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0600] Verify the item disappears in both windows.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0610] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0620] Verify you can see a Folder called &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0630] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0640] Verify the &amp;quot;New Folder&amp;quot; appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0650] In the Original Window, Delete the &amp;quot;New Folder&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0660] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0670] Verify the Folder is removed from both Inventory windows.&lt;br /&gt;
&lt;br /&gt;
[0680] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0690] Click the &amp;quot;Inventory&amp;quot; Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[0700] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0710] Turn on &amp;quot;All&amp;quot; the Filters if not already on.&lt;br /&gt;
&lt;br /&gt;
[0720] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] If the default item isn&#039;t there, create or acquire it for this test.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0730] Verify that the search located the item. Search term will highlighted in the item&#039;s &lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
[0740] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0750] Enable Each Filter In Turn then Conduct a one word search on a default inventory &lt;br /&gt;
item of that type (ie Tick Animation, and Search for some Animations, then Disable that &lt;br /&gt;
Filter and Move on to the Next)&lt;br /&gt;
&lt;br /&gt;
[0760] Verify that the search located the item. Search term will appear highlighted in the &lt;br /&gt;
item&#039;s name.&lt;br /&gt;
&lt;br /&gt;
[0770] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0780] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[0790] Verify they do not appear.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0800] Click the &amp;quot;All&amp;quot; Button to enable the Filters&lt;br /&gt;
&lt;br /&gt;
[0810] Search for items with a common name, such as Object or New Script&lt;br /&gt;
&lt;br /&gt;
[0820] Verify the search results are correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0830] Conduct a search for an item that is known NOT to be in inventory&lt;br /&gt;
&lt;br /&gt;
[0840] Verify SL handles it gracefully&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0850] Attempt to enter non-alphanumeric characters in the search field. (ie áéíóú)&lt;br /&gt;
&lt;br /&gt;
[0860] Verify this is not possible.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0870] Type a string into the Search field&lt;br /&gt;
&lt;br /&gt;
[0880] Select it all by Dragging the mouse over the text, Double Clicking in the Window or &lt;br /&gt;
Pressing Ctrl-a&lt;br /&gt;
&lt;br /&gt;
[0890] Copy the Text by Clicking the &amp;quot;Edit&amp;quot; Menu and &amp;quot;Copy&amp;quot; or Pressing Ctrl-c&lt;br /&gt;
&lt;br /&gt;
[0900] Remove the Text from the Window (Otherwise it will be copied automatically into new &lt;br /&gt;
window)&lt;br /&gt;
&lt;br /&gt;
[0900] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0910] Click in the New Windows Text Entry Box, and Press Ctrl-v or Click Edit &amp;gt; Paste to &lt;br /&gt;
Paste the copied text in&lt;br /&gt;
&lt;br /&gt;
[0920] Verify that Copy and Paste works between windows.&lt;br /&gt;
&lt;br /&gt;
[0930] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0940] Look in your Inventory for a Multiple Word item e.g. (New Script)&lt;br /&gt;
&lt;br /&gt;
[0950] Conduct a Multiple Word Inventory search on a known item.&lt;br /&gt;
&lt;br /&gt;
[0960] Verify the item is located and that both words appear highlighted in the Inventory.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0970] Enter a search string 63 characters long.&lt;br /&gt;
&lt;br /&gt;
[0980] Verify that is the maximum length, and you can&#039;t enter any longer.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0990] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1000] In the first Window, Use the Search and Search for an Item that you can delete&lt;br /&gt;
&lt;br /&gt;
[1010] In the new window, find the item manually and delete it&lt;br /&gt;
&lt;br /&gt;
[1020] Verify the removal of the item from both windows.&lt;br /&gt;
&lt;br /&gt;
[1030] Close the Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] A Second User is Needed Briefly for this Next Test&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1040] Tester 1: Click the Inventory Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[1050] Tester 2: Send an item to Tester 1: (make sure the user doesnt have it already)&lt;br /&gt;
&lt;br /&gt;
[1060] Tester 1: Accept the Object&lt;br /&gt;
&lt;br /&gt;
[1070] Tester 1: Search for the New Inventory item&lt;br /&gt;
&lt;br /&gt;
[1080] Tester 1: Verify it has been found.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1090] Open a Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[1100] Try different searches in each, using a variety of filters.&lt;br /&gt;
&lt;br /&gt;
[1110] Verify each window returns the correct results.&lt;br /&gt;
&lt;br /&gt;
[1120] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1130] Click the Inventory Button to open a Window&lt;br /&gt;
&lt;br /&gt;
[1140] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1150] Click the &amp;quot;None&amp;quot; Button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1160] Click a Filter for an item type, and remove an item of that type from your &lt;br /&gt;
Inventory.&lt;br /&gt;
&lt;br /&gt;
[1170] Verify that the item is removed from the Filter search results.&lt;br /&gt;
&lt;br /&gt;
[1180] Click the &amp;quot;All&amp;quot; button and Close the Filter Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1190] Start an image, animation, sound or bulk upload. From the Main File menu&lt;br /&gt;
&lt;br /&gt;
[1200] While the upload is in progress, Conduct an Inventory Search&lt;br /&gt;
&lt;br /&gt;
[1210] Verify the search can handle it, and that the items uploaded during the search are &lt;br /&gt;
reported correctly..&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1220] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1230] Click the &amp;quot;None&amp;quot; and then the &amp;quot;All&amp;quot; Buttons&lt;br /&gt;
&lt;br /&gt;
[1240] Verify the results in the Inventory Window. When &#039;None&#039; is selected, Nothing will &lt;br /&gt;
Show unless &amp;quot;Always show folders&amp;quot; is Selected.&lt;br /&gt;
&lt;br /&gt;
[1250] Click the &amp;quot;All&amp;quot; Button, then Close the Filters Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1260] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1270] Enter identical search entries in the two open Inventry Windows and start the &lt;br /&gt;
search.&lt;br /&gt;
&lt;br /&gt;
[1280] Verify the results are identical.&lt;br /&gt;
&lt;br /&gt;
[END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</description>
			<pubDate>Thu, 09 Oct 2008 20:23:10 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Inventory_Search_Test</comments>
		</item>
		<item>
			<title>Inventory Search Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=94998</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=94998</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[InventorySearchTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.3&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:45&lt;br /&gt;
&lt;br /&gt;
[TESTERS] 1&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] Tests the Searchable Inventory&lt;br /&gt;
&lt;br /&gt;
[SETUP] 1 User, 2nd User Required for Very Short amount of Time to give an object. A &lt;br /&gt;
possible selection of each item of inventory filter content.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default Inventory Search UI elements]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVsearchUI.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0010] Open the Inventory&lt;br /&gt;
&lt;br /&gt;
[0020] Verify you see the search text entry field beneath the &amp;quot;File&amp;quot;, &amp;quot;Create&amp;quot; and &amp;quot;Sort&amp;quot; Menus&lt;br /&gt;
&lt;br /&gt;
[0030] Verify &amp;quot;Type here to search&amp;quot; text in search text entry field.&lt;br /&gt;
&lt;br /&gt;
[0040] Click the &amp;quot;File&amp;quot; menu and select &amp;quot;Show Filters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[0050] Verify the Filters window appears with its Top aligned next to the top of the &lt;br /&gt;
Inventory window. &lt;br /&gt;
&lt;br /&gt;
[0054] With Show Filters window open, resize your inventory so it is shorter than the show filters window. Close and reopen your inventory, and reopen Show Filters. &lt;br /&gt;
&lt;br /&gt;
[0055] Verify the Filters window appears with its Bottom aligned next to the bottom of the &lt;br /&gt;
Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0055] Verify that if the inventory window is low enough on screen that there is insufficient space for the Filters window to be entirely seen while aligned at the top, it will instead align at the bottom to the chatbar.&lt;br /&gt;
&lt;br /&gt;
[0060] Verify that if the space between the inventory window and the edge of the client &lt;br /&gt;
window is too small, that the Filters window appears on the opposite side of, but still &lt;br /&gt;
adjacent to, the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default selection for filters floater]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVfilters.jpg&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0070] Verify you see the following List of Filters (by default all are selected):&lt;br /&gt;
&lt;br /&gt;
[0080] &amp;quot;Animation&amp;quot;, &amp;quot;Calling &lt;br /&gt;
Cards&amp;quot;, &amp;quot;Clothing&amp;quot;, &amp;quot;Gestures&amp;quot;, &amp;quot;Landmarks&amp;quot;, &amp;quot;Notecards&amp;quot;, &amp;quot;Objects&amp;quot;, &amp;quot;Scripts&amp;quot;, &amp;quot;Sounds&amp;quot;, &amp;quot;&lt;br /&gt;
Textures&amp;quot;, &amp;quot;Snapshots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0090] Verify you see an &amp;quot;All&amp;quot; and a &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0100] Verify you see a &amp;quot;Always show folders&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0110] Verify you see a &amp;quot;Close&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0120] Click the Checkboxes for a Filter type and Verify:&lt;br /&gt;
&lt;br /&gt;
[0130] The Title bar for the Inventory shows what Filters are selected / deselected&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] The way this works is that if less than half are selected, then the items on the title bar of the Inventory window will show the items that are selected. If the number is 5 or more, then the items that are NOT selected will appear in the title bar of the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0140] So Try and Verify several different combinations of this and make sure that it is &lt;br /&gt;
being correctly reported.&lt;br /&gt;
&lt;br /&gt;
[0150] Also Verify Items selected / deselected will appear / disappear in the Inventory &lt;br /&gt;
window as chosen. Test against various combinations of this. (ie Textures will disappear &lt;br /&gt;
from inventory list when you deselect the Textures Filter)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0160] Click on &amp;quot;All&amp;quot;, &amp;quot;None&amp;quot; and &amp;quot;All&amp;quot; again&lt;br /&gt;
&lt;br /&gt;
[0170] Verify the Filters list, Gets All Selected, Then All Deselected, Then All Reselected&lt;br /&gt;
&lt;br /&gt;
[0180] Verify at the same time your inventory shows the Full Contents, Then Nothing, Then &lt;br /&gt;
The Full Contents again.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0190] Click on the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0200] Select and Deselect &amp;quot;Always show folders&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0210] Verify that all folders Appear and Disappear when all of the filters are unchecked.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0220] Click the Inventory Button three or 4 times&lt;br /&gt;
&lt;br /&gt;
[0230] Verify the Inventory Button Still Opens only one Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0240] Open an Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0250] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0260] Verify it opens a New Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0270] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0280] Click the File menu and select &amp;quot;Show Filters&amp;quot; in your Inventory window&lt;br /&gt;
&lt;br /&gt;
[0290] Untick a Filter (e.g. Objects) and Tick the &amp;quot;Always show folders&amp;quot; Tickbox&lt;br /&gt;
&lt;br /&gt;
[0300] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0310] In your New Inventory Window, Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0320] Verify that the Filter you Unticked has stayed Unticked, But the &amp;quot;Always show &lt;br /&gt;
folders&amp;quot; Checkbox has Reverted back to Its Default of Unticked.&lt;br /&gt;
&lt;br /&gt;
[0330] Close all Filters Windows and Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0340] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0350] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0360] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have several open&lt;br /&gt;
&lt;br /&gt;
[0370] Click the Inventory Button and Verify It closes all the Windows in the Reverse &lt;br /&gt;
order that you opened them.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0380] With the Inventory Window Closed, Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0390] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0400] Verify Inventory button closes Inventory window when only 1 window is open.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0410] Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0420] Left-click and drag the Inventory Window to another location on your screen.&lt;br /&gt;
&lt;br /&gt;
[0430] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0440] Click the Inventory Button to Open the Window&lt;br /&gt;
&lt;br /&gt;
[0450] Verify Inventory window retains its last position on the screen.&lt;br /&gt;
&lt;br /&gt;
[0460] Reposition back to the Normal location and close.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0470] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0480] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0490] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have 15 windows open&lt;br /&gt;
&lt;br /&gt;
[0500] Verify that they do not cause performance lag.&lt;br /&gt;
&lt;br /&gt;
[0510] Click the Inventory Button 15 times to Close all the Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0520] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0530] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0540] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Note&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0550] Verify you can see the &amp;quot;New Note&amp;quot; in the Notecards Folder&lt;br /&gt;
&lt;br /&gt;
[0560] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0570] Verify the new item appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0580] In the Original Window, Delete the &amp;quot;New Note&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0590] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0600] Verify the item disappears in both windows.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0610] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0620] Verify you can see a Folder called &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0630] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0640] Verify the &amp;quot;New Folder&amp;quot; appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0650] In the Original Window, Delete the &amp;quot;New Folder&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0660] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0670] Verify the Folder is removed from both Inventory windows.&lt;br /&gt;
&lt;br /&gt;
[0680] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0690] Click the &amp;quot;Inventory&amp;quot; Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[0700] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0710] Turn on &amp;quot;All&amp;quot; the Filters if not already on.&lt;br /&gt;
&lt;br /&gt;
[0720] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] If the default item isn&#039;t there, create or acquire it for this test.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0730] Verify that the search located the item. Search term will highlighted in the item&#039;s &lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
[0740] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0750] Enable Each Filter In Turn then Conduct a one word search on a default inventory &lt;br /&gt;
item of that type (ie Tick Animation, and Search for some Animations, then Disable that &lt;br /&gt;
Filter and Move on to the Next)&lt;br /&gt;
&lt;br /&gt;
[0760] Verify that the search located the item. Search term will appear highlighted in the &lt;br /&gt;
item&#039;s name.&lt;br /&gt;
&lt;br /&gt;
[0770] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0780] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[0790] Verify they do not appear.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0800] Click the &amp;quot;All&amp;quot; Button to enable the Filters&lt;br /&gt;
&lt;br /&gt;
[0810] Search for items with a common name, such as Object or New Script&lt;br /&gt;
&lt;br /&gt;
[0820] Verify the search results are correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0830] Conduct a search for an item that is known NOT to be in inventory&lt;br /&gt;
&lt;br /&gt;
[0840] Verify SL handles it gracefully&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0850] Attempt to enter non-alphanumeric characters in the search field. (ie áéíóú)&lt;br /&gt;
&lt;br /&gt;
[0860] Verify this is not possible.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0870] Type a string into the Search field&lt;br /&gt;
&lt;br /&gt;
[0880] Select it all by Dragging the mouse over the text, Double Clicking in the Window or &lt;br /&gt;
Pressing Ctrl-a&lt;br /&gt;
&lt;br /&gt;
[0890] Copy the Text by Clicking the &amp;quot;Edit&amp;quot; Menu and &amp;quot;Copy&amp;quot; or Pressing Ctrl-c&lt;br /&gt;
&lt;br /&gt;
[0900] Remove the Text from the Window (Otherwise it will be copied automatically into new &lt;br /&gt;
window)&lt;br /&gt;
&lt;br /&gt;
[0900] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0910] Click in the New Windows Text Entry Box, and Press Ctrl-v or Click Edit &amp;gt; Paste to &lt;br /&gt;
Paste the copied text in&lt;br /&gt;
&lt;br /&gt;
[0920] Verify that Copy and Paste works between windows.&lt;br /&gt;
&lt;br /&gt;
[0930] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0940] Look in your Inventory for a Multiple Word item e.g. (New Script)&lt;br /&gt;
&lt;br /&gt;
[0950] Conduct a Multiple Word Inventory search on a known item.&lt;br /&gt;
&lt;br /&gt;
[0960] Verify the item is located and that both words appear highlighted in the Inventory.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0970] Enter a search string 63 characters long.&lt;br /&gt;
&lt;br /&gt;
[0980] Verify that is the maximum length, and you can&#039;t enter any longer.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0990] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1000] In the first Window, Use the Search and Search for an Item that you can delete&lt;br /&gt;
&lt;br /&gt;
[1010] In the new window, find the item manually and delete it&lt;br /&gt;
&lt;br /&gt;
[1020] Verify the removal of the item from both windows.&lt;br /&gt;
&lt;br /&gt;
[1030] Close the Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] A Second User is Needed Briefly for this Next Test&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1040] Tester 1: Click the Inventory Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[1050] Tester 2: Send an item to Tester 1: (make sure the user doesnt have it already)&lt;br /&gt;
&lt;br /&gt;
[1060] Tester 1: Accept the Object&lt;br /&gt;
&lt;br /&gt;
[1070] Tester 1: Search for the New Inventory item&lt;br /&gt;
&lt;br /&gt;
[1080] Tester 1: Verify it has been found.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1090] Open a Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[1100] Try different searches in each, using a variety of filters.&lt;br /&gt;
&lt;br /&gt;
[1110] Verify each window returns the correct results.&lt;br /&gt;
&lt;br /&gt;
[1120] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1130] Click the Inventory Button to open a Window&lt;br /&gt;
&lt;br /&gt;
[1140] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1150] Click the &amp;quot;None&amp;quot; Button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1160] Click a Filter for an item type, and remove an item of that type from your &lt;br /&gt;
Inventory.&lt;br /&gt;
&lt;br /&gt;
[1170] Verify that the item is removed from the Filter search results.&lt;br /&gt;
&lt;br /&gt;
[1180] Click the &amp;quot;All&amp;quot; button and Close the Filter Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1190] Start an image, animation, sound or bulk upload. From the Main File menu&lt;br /&gt;
&lt;br /&gt;
[1200] While the upload is in progress, Conduct an Inventory Search&lt;br /&gt;
&lt;br /&gt;
[1210] Verify the search can handle it, and that the items uploaded during the search are &lt;br /&gt;
reported correctly..&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1220] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1230] Click the &amp;quot;None&amp;quot; and then the &amp;quot;All&amp;quot; Buttons&lt;br /&gt;
&lt;br /&gt;
[1240] Verify the results in the Inventory Window. When &#039;None&#039; is selected, Nothing will &lt;br /&gt;
Show unless &amp;quot;Always show folders&amp;quot; is Selected.&lt;br /&gt;
&lt;br /&gt;
[1250] Click the &amp;quot;All&amp;quot; Button, then Close the Filters Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1260] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1270] Enter identical search entries in the two open Inventry Windows and start the &lt;br /&gt;
search.&lt;br /&gt;
&lt;br /&gt;
[1280] Verify the results are identical.&lt;br /&gt;
&lt;br /&gt;
[END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</description>
			<pubDate>Thu, 09 Oct 2008 20:17:57 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Inventory_Search_Test</comments>
		</item>
		<item>
			<title>File:INVfilters.jpg</title>
			<link>https://wiki.secondlife.com/w/index.php?title=File:INVfilters.jpg&amp;diff=94996</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=File:INVfilters.jpg&amp;diff=94996</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Thu, 09 Oct 2008 20:12:53 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/File_talk:INVfilters.jpg</comments>
		</item>
		<item>
			<title>Inventory Search Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=94995</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=94995</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[InventorySearchTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.3&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:45&lt;br /&gt;
&lt;br /&gt;
[TESTERS] 1&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] Tests the Searchable Inventory&lt;br /&gt;
&lt;br /&gt;
[SETUP] 1 User, 2nd User Required for Very Short amount of Time to give an object. A &lt;br /&gt;
possible selection of each item of inventory filter content.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default Inventory Search UI elements]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVsearchUI.jpg&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0010] Open the Inventory&lt;br /&gt;
&lt;br /&gt;
[0020] Verify you see the search text entry field beneath the &amp;quot;File&amp;quot;, &amp;quot;Create&amp;quot; and &amp;quot;Sort&amp;quot; Menus&lt;br /&gt;
&lt;br /&gt;
[0030] Verify &amp;quot;Type here to search&amp;quot; text in search text entry field.&lt;br /&gt;
&lt;br /&gt;
[0040] Click the &amp;quot;File&amp;quot; menu and select &amp;quot;Show Filters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[0050] Verify the Filters window appears with its Top aligned next to the top of the &lt;br /&gt;
Inventory window. &lt;br /&gt;
&lt;br /&gt;
[0055] Verify that if the inventory window is low enough on screen that there is insufficient space for the Filters window to be entirely seen while aligned at the top, it will instead align at the bottom to the chatbar.&lt;br /&gt;
&lt;br /&gt;
[0060] Verify that if the space between the inventory window and the edge of the client &lt;br /&gt;
window is too small, that the Filters window appears on the opposite side of, but still &lt;br /&gt;
adjacent to, the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default for filters window]&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0070] Verify you see the following List of Filters (by default all are selected):&lt;br /&gt;
&lt;br /&gt;
[0080] &amp;quot;Animation&amp;quot;, &amp;quot;Calling &lt;br /&gt;
Cards&amp;quot;, &amp;quot;Clothing&amp;quot;, &amp;quot;Gestures&amp;quot;, &amp;quot;Landmarks&amp;quot;, &amp;quot;Notecards&amp;quot;, &amp;quot;Objects&amp;quot;, &amp;quot;Scripts&amp;quot;, &amp;quot;Sounds&amp;quot;, &amp;quot;&lt;br /&gt;
Textures&amp;quot;, &amp;quot;Snapshots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0090] Verify you see an &amp;quot;All&amp;quot; and a &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0100] Verify you see a &amp;quot;Always show folders&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0110] Verify you see a &amp;quot;Close&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0120] Click the Checkboxes for a Filter type and Verify:&lt;br /&gt;
&lt;br /&gt;
[0130] The Title bar for the Inventory shows what Filters are selected / deselected&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] The way this works is that if less than half are selected, then the items on the title bar of the Inventory window will show the items that are selected. If the number is 5 or more, then the items that are NOT selected will appear in the title bar of the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0140] So Try and Verify several different combinations of this and make sure that it is &lt;br /&gt;
being correctly reported.&lt;br /&gt;
&lt;br /&gt;
[0150] Also Verify Items selected / deselected will appear / disappear in the Inventory &lt;br /&gt;
window as chosen. Test against various combinations of this. (ie Textures will disappear &lt;br /&gt;
from inventory list when you deselect the Textures Filter)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0160] Click on &amp;quot;All&amp;quot;, &amp;quot;None&amp;quot; and &amp;quot;All&amp;quot; again&lt;br /&gt;
&lt;br /&gt;
[0170] Verify the Filters list, Gets All Selected, Then All Deselected, Then All Reselected&lt;br /&gt;
&lt;br /&gt;
[0180] Verify at the same time your inventory shows the Full Contents, Then Nothing, Then &lt;br /&gt;
The Full Contents again.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0190] Click on the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0200] Select and Deselect &amp;quot;Always show folders&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0210] Verify that all folders Appear and Disappear when all of the filters are unchecked.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0220] Click the Inventory Button three or 4 times&lt;br /&gt;
&lt;br /&gt;
[0230] Verify the Inventory Button Still Opens only one Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0240] Open an Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0250] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0260] Verify it opens a New Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0270] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0280] Click the File menu and select &amp;quot;Show Filters&amp;quot; in your Inventory window&lt;br /&gt;
&lt;br /&gt;
[0290] Untick a Filter (e.g. Objects) and Tick the &amp;quot;Always show folders&amp;quot; Tickbox&lt;br /&gt;
&lt;br /&gt;
[0300] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0310] In your New Inventory Window, Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0320] Verify that the Filter you Unticked has stayed Unticked, But the &amp;quot;Always show &lt;br /&gt;
folders&amp;quot; Checkbox has Reverted back to Its Default of Unticked.&lt;br /&gt;
&lt;br /&gt;
[0330] Close all Filters Windows and Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0340] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0350] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0360] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have several open&lt;br /&gt;
&lt;br /&gt;
[0370] Click the Inventory Button and Verify It closes all the Windows in the Reverse &lt;br /&gt;
order that you opened them.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0380] With the Inventory Window Closed, Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0390] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0400] Verify Inventory button closes Inventory window when only 1 window is open.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0410] Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0420] Left-click and drag the Inventory Window to another location on your screen.&lt;br /&gt;
&lt;br /&gt;
[0430] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0440] Click the Inventory Button to Open the Window&lt;br /&gt;
&lt;br /&gt;
[0450] Verify Inventory window retains its last position on the screen.&lt;br /&gt;
&lt;br /&gt;
[0460] Reposition back to the Normal location and close.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0470] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0480] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0490] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have 15 windows open&lt;br /&gt;
&lt;br /&gt;
[0500] Verify that they do not cause performance lag.&lt;br /&gt;
&lt;br /&gt;
[0510] Click the Inventory Button 15 times to Close all the Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0520] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0530] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0540] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Note&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0550] Verify you can see the &amp;quot;New Note&amp;quot; in the Notecards Folder&lt;br /&gt;
&lt;br /&gt;
[0560] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0570] Verify the new item appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0580] In the Original Window, Delete the &amp;quot;New Note&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0590] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0600] Verify the item disappears in both windows.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0610] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0620] Verify you can see a Folder called &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0630] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0640] Verify the &amp;quot;New Folder&amp;quot; appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0650] In the Original Window, Delete the &amp;quot;New Folder&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0660] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0670] Verify the Folder is removed from both Inventory windows.&lt;br /&gt;
&lt;br /&gt;
[0680] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0690] Click the &amp;quot;Inventory&amp;quot; Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[0700] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0710] Turn on &amp;quot;All&amp;quot; the Filters if not already on.&lt;br /&gt;
&lt;br /&gt;
[0720] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] If the default item isn&#039;t there, create or acquire it for this test.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0730] Verify that the search located the item. Search term will highlighted in the item&#039;s &lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
[0740] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0750] Enable Each Filter In Turn then Conduct a one word search on a default inventory &lt;br /&gt;
item of that type (ie Tick Animation, and Search for some Animations, then Disable that &lt;br /&gt;
Filter and Move on to the Next)&lt;br /&gt;
&lt;br /&gt;
[0760] Verify that the search located the item. Search term will appear highlighted in the &lt;br /&gt;
item&#039;s name.&lt;br /&gt;
&lt;br /&gt;
[0770] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0780] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[0790] Verify they do not appear.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0800] Click the &amp;quot;All&amp;quot; Button to enable the Filters&lt;br /&gt;
&lt;br /&gt;
[0810] Search for items with a common name, such as Object or New Script&lt;br /&gt;
&lt;br /&gt;
[0820] Verify the search results are correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0830] Conduct a search for an item that is known NOT to be in inventory&lt;br /&gt;
&lt;br /&gt;
[0840] Verify SL handles it gracefully&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0850] Attempt to enter non-alphanumeric characters in the search field. (ie áéíóú)&lt;br /&gt;
&lt;br /&gt;
[0860] Verify this is not possible.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0870] Type a string into the Search field&lt;br /&gt;
&lt;br /&gt;
[0880] Select it all by Dragging the mouse over the text, Double Clicking in the Window or &lt;br /&gt;
Pressing Ctrl-a&lt;br /&gt;
&lt;br /&gt;
[0890] Copy the Text by Clicking the &amp;quot;Edit&amp;quot; Menu and &amp;quot;Copy&amp;quot; or Pressing Ctrl-c&lt;br /&gt;
&lt;br /&gt;
[0900] Remove the Text from the Window (Otherwise it will be copied automatically into new &lt;br /&gt;
window)&lt;br /&gt;
&lt;br /&gt;
[0900] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0910] Click in the New Windows Text Entry Box, and Press Ctrl-v or Click Edit &amp;gt; Paste to &lt;br /&gt;
Paste the copied text in&lt;br /&gt;
&lt;br /&gt;
[0920] Verify that Copy and Paste works between windows.&lt;br /&gt;
&lt;br /&gt;
[0930] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0940] Look in your Inventory for a Multiple Word item e.g. (New Script)&lt;br /&gt;
&lt;br /&gt;
[0950] Conduct a Multiple Word Inventory search on a known item.&lt;br /&gt;
&lt;br /&gt;
[0960] Verify the item is located and that both words appear highlighted in the Inventory.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0970] Enter a search string 63 characters long.&lt;br /&gt;
&lt;br /&gt;
[0980] Verify that is the maximum length, and you can&#039;t enter any longer.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0990] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1000] In the first Window, Use the Search and Search for an Item that you can delete&lt;br /&gt;
&lt;br /&gt;
[1010] In the new window, find the item manually and delete it&lt;br /&gt;
&lt;br /&gt;
[1020] Verify the removal of the item from both windows.&lt;br /&gt;
&lt;br /&gt;
[1030] Close the Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] A Second User is Needed Briefly for this Next Test&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1040] Tester 1: Click the Inventory Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[1050] Tester 2: Send an item to Tester 1: (make sure the user doesnt have it already)&lt;br /&gt;
&lt;br /&gt;
[1060] Tester 1: Accept the Object&lt;br /&gt;
&lt;br /&gt;
[1070] Tester 1: Search for the New Inventory item&lt;br /&gt;
&lt;br /&gt;
[1080] Tester 1: Verify it has been found.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1090] Open a Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[1100] Try different searches in each, using a variety of filters.&lt;br /&gt;
&lt;br /&gt;
[1110] Verify each window returns the correct results.&lt;br /&gt;
&lt;br /&gt;
[1120] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1130] Click the Inventory Button to open a Window&lt;br /&gt;
&lt;br /&gt;
[1140] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1150] Click the &amp;quot;None&amp;quot; Button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1160] Click a Filter for an item type, and remove an item of that type from your &lt;br /&gt;
Inventory.&lt;br /&gt;
&lt;br /&gt;
[1170] Verify that the item is removed from the Filter search results.&lt;br /&gt;
&lt;br /&gt;
[1180] Click the &amp;quot;All&amp;quot; button and Close the Filter Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1190] Start an image, animation, sound or bulk upload. From the Main File menu&lt;br /&gt;
&lt;br /&gt;
[1200] While the upload is in progress, Conduct an Inventory Search&lt;br /&gt;
&lt;br /&gt;
[1210] Verify the search can handle it, and that the items uploaded during the search are &lt;br /&gt;
reported correctly..&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1220] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1230] Click the &amp;quot;None&amp;quot; and then the &amp;quot;All&amp;quot; Buttons&lt;br /&gt;
&lt;br /&gt;
[1240] Verify the results in the Inventory Window. When &#039;None&#039; is selected, Nothing will &lt;br /&gt;
Show unless &amp;quot;Always show folders&amp;quot; is Selected.&lt;br /&gt;
&lt;br /&gt;
[1250] Click the &amp;quot;All&amp;quot; Button, then Close the Filters Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1260] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1270] Enter identical search entries in the two open Inventry Windows and start the &lt;br /&gt;
search.&lt;br /&gt;
&lt;br /&gt;
[1280] Verify the results are identical.&lt;br /&gt;
&lt;br /&gt;
[END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</description>
			<pubDate>Thu, 09 Oct 2008 20:09:13 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Inventory_Search_Test</comments>
		</item>
		<item>
			<title>Inventory Search Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=94993</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Inventory_Search_Test&amp;diff=94993</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[InventorySearchTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.3&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:45&lt;br /&gt;
&lt;br /&gt;
[TESTERS] 1&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] Tests the Searchable Inventory&lt;br /&gt;
&lt;br /&gt;
[SETUP] 1 User, 2nd User Required for Very Short amount of Time to give an object. A &lt;br /&gt;
possible selection of each item of inventory filter content.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default Inventory Search UI elements]&lt;br /&gt;
https://wiki.secondlife.com/wiki/Image:INVsearchUI.jpg&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0010] Open the Inventory&lt;br /&gt;
&lt;br /&gt;
[0020] Verify you see the search text entry field beneath the &amp;quot;File&amp;quot;, &amp;quot;Create&amp;quot; and &amp;quot;Sort&amp;quot; Menus&lt;br /&gt;
&lt;br /&gt;
[0030] Verify &amp;quot;Type here to search&amp;quot; text in search text entry field.&lt;br /&gt;
&lt;br /&gt;
[0040] Click the &amp;quot;File&amp;quot; menu and select &amp;quot;Show Filters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[0050] Verify the Filters window appears with its Top aligned next to the top of the &lt;br /&gt;
Inventory window if possible or the bottom aligned to the chatbar.&lt;br /&gt;
&lt;br /&gt;
[0060] Verify that if the space between the inventory window and the edge of the client &lt;br /&gt;
window is too small, that the Filters window appears on the opposite side of, but still &lt;br /&gt;
adjacent to, the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[Verify default for filters window]&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0070] Verify you see the following List of Filters (by default all are selected):&lt;br /&gt;
&lt;br /&gt;
[0080] &amp;quot;Animation&amp;quot;, &amp;quot;Calling &lt;br /&gt;
Cards&amp;quot;, &amp;quot;Clothing&amp;quot;, &amp;quot;Gestures&amp;quot;, &amp;quot;Landmarks&amp;quot;, &amp;quot;Notecards&amp;quot;, &amp;quot;Objects&amp;quot;, &amp;quot;Scripts&amp;quot;, &amp;quot;Sounds&amp;quot;, &amp;quot;&lt;br /&gt;
Textures&amp;quot;, &amp;quot;Snapshots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0090] Verify you see an &amp;quot;All&amp;quot; and a &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0100] Verify you see a &amp;quot;Always show folders&amp;quot; Checkbox (unchecked by default)&lt;br /&gt;
&lt;br /&gt;
[0110] Verify you see a &amp;quot;Close&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0120] Click the Checkboxes for a Filter type and Verify:&lt;br /&gt;
&lt;br /&gt;
[0130] The Title bar for the Inventory shows what Filters are selected / deselected&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] The way this works is that if less than half are selected, then the items on the title bar of the Inventory window will show the items that are selected. If the number is 5 or more, then the items that are NOT selected will appear in the title bar of the Inventory window.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0140] So Try and Verify several different combinations of this and make sure that it is &lt;br /&gt;
being correctly reported.&lt;br /&gt;
&lt;br /&gt;
[0150] Also Verify Items selected / deselected will appear / disappear in the Inventory &lt;br /&gt;
window as chosen. Test against various combinations of this. (ie Textures will disappear &lt;br /&gt;
from inventory list when you deselect the Textures Filter)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0160] Click on &amp;quot;All&amp;quot;, &amp;quot;None&amp;quot; and &amp;quot;All&amp;quot; again&lt;br /&gt;
&lt;br /&gt;
[0170] Verify the Filters list, Gets All Selected, Then All Deselected, Then All Reselected&lt;br /&gt;
&lt;br /&gt;
[0180] Verify at the same time your inventory shows the Full Contents, Then Nothing, Then &lt;br /&gt;
The Full Contents again.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0190] Click on the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0200] Select and Deselect &amp;quot;Always show folders&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0210] Verify that all folders Appear and Disappear when all of the filters are unchecked.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0220] Click the Inventory Button three or 4 times&lt;br /&gt;
&lt;br /&gt;
[0230] Verify the Inventory Button Still Opens only one Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0240] Open an Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0250] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0260] Verify it opens a New Inventory window.&lt;br /&gt;
&lt;br /&gt;
[0270] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0280] Click the File menu and select &amp;quot;Show Filters&amp;quot; in your Inventory window&lt;br /&gt;
&lt;br /&gt;
[0290] Untick a Filter (e.g. Objects) and Tick the &amp;quot;Always show folders&amp;quot; Tickbox&lt;br /&gt;
&lt;br /&gt;
[0300] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0310] In your New Inventory Window, Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0320] Verify that the Filter you Unticked has stayed Unticked, But the &amp;quot;Always show &lt;br /&gt;
folders&amp;quot; Checkbox has Reverted back to Its Default of Unticked.&lt;br /&gt;
&lt;br /&gt;
[0330] Close all Filters Windows and Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0340] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0350] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0360] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have several open&lt;br /&gt;
&lt;br /&gt;
[0370] Click the Inventory Button and Verify It closes all the Windows in the Reverse &lt;br /&gt;
order that you opened them.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0380] With the Inventory Window Closed, Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0390] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0400] Verify Inventory button closes Inventory window when only 1 window is open.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0410] Click the Inventory Button to Open A Window&lt;br /&gt;
&lt;br /&gt;
[0420] Left-click and drag the Inventory Window to another location on your screen.&lt;br /&gt;
&lt;br /&gt;
[0430] Click the Inventory Button again to Close the Window&lt;br /&gt;
&lt;br /&gt;
[0440] Click the Inventory Button to Open the Window&lt;br /&gt;
&lt;br /&gt;
[0450] Verify Inventory window retains its last position on the screen.&lt;br /&gt;
&lt;br /&gt;
[0460] Reposition back to the Normal location and close.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0470] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0480] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0490] Repeat the &amp;quot;File &amp;gt; New Window&amp;quot; on each new window Until you have 15 windows open&lt;br /&gt;
&lt;br /&gt;
[0500] Verify that they do not cause performance lag.&lt;br /&gt;
&lt;br /&gt;
[0510] Click the Inventory Button 15 times to Close all the Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0520] Click the Inventory Button to open a New Window&lt;br /&gt;
&lt;br /&gt;
[0530] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0540] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Note&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0550] Verify you can see the &amp;quot;New Note&amp;quot; in the Notecards Folder&lt;br /&gt;
&lt;br /&gt;
[0560] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0570] Verify the new item appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0580] In the Original Window, Delete the &amp;quot;New Note&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0590] Look in the Second Inventory Window&#039;s Notecard Folder&lt;br /&gt;
&lt;br /&gt;
[0600] Verify the item disappears in both windows.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0610] In the First window Click the &amp;quot;Create&amp;quot; Menu and &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0620] Verify you can see a Folder called &amp;quot;New Folder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0630] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0640] Verify the &amp;quot;New Folder&amp;quot; appears in both windows.&lt;br /&gt;
&lt;br /&gt;
[0650] In the Original Window, Delete the &amp;quot;New Folder&amp;quot; you just Created&lt;br /&gt;
&lt;br /&gt;
[0660] Look in the Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[0670] Verify the Folder is removed from both Inventory windows.&lt;br /&gt;
&lt;br /&gt;
[0680] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0690] Click the &amp;quot;Inventory&amp;quot; Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[0700] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0710] Turn on &amp;quot;All&amp;quot; the Filters if not already on.&lt;br /&gt;
&lt;br /&gt;
[0720] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] If the default item isn&#039;t there, create or acquire it for this test.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0730] Verify that the search located the item. Search term will highlighted in the item&#039;s &lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
[0740] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0750] Enable Each Filter In Turn then Conduct a one word search on a default inventory &lt;br /&gt;
item of that type (ie Tick Animation, and Search for some Animations, then Disable that &lt;br /&gt;
Filter and Move on to the Next)&lt;br /&gt;
&lt;br /&gt;
[0760] Verify that the search located the item. Search term will appear highlighted in the &lt;br /&gt;
item&#039;s name.&lt;br /&gt;
&lt;br /&gt;
[0770] Click the &amp;quot;None&amp;quot; Button&lt;br /&gt;
&lt;br /&gt;
[0780] Conduct a one word search on a default inventory item of each type. (ie Animation, &lt;br /&gt;
Texture, etc)&lt;br /&gt;
&lt;br /&gt;
[0790] Verify they do not appear.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0800] Click the &amp;quot;All&amp;quot; Button to enable the Filters&lt;br /&gt;
&lt;br /&gt;
[0810] Search for items with a common name, such as Object or New Script&lt;br /&gt;
&lt;br /&gt;
[0820] Verify the search results are correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0830] Conduct a search for an item that is known NOT to be in inventory&lt;br /&gt;
&lt;br /&gt;
[0840] Verify SL handles it gracefully&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0850] Attempt to enter non-alphanumeric characters in the search field. (ie áéíóú)&lt;br /&gt;
&lt;br /&gt;
[0860] Verify this is not possible.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0870] Type a string into the Search field&lt;br /&gt;
&lt;br /&gt;
[0880] Select it all by Dragging the mouse over the text, Double Clicking in the Window or &lt;br /&gt;
Pressing Ctrl-a&lt;br /&gt;
&lt;br /&gt;
[0890] Copy the Text by Clicking the &amp;quot;Edit&amp;quot; Menu and &amp;quot;Copy&amp;quot; or Pressing Ctrl-c&lt;br /&gt;
&lt;br /&gt;
[0900] Remove the Text from the Window (Otherwise it will be copied automatically into new &lt;br /&gt;
window)&lt;br /&gt;
&lt;br /&gt;
[0900] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0910] Click in the New Windows Text Entry Box, and Press Ctrl-v or Click Edit &amp;gt; Paste to &lt;br /&gt;
Paste the copied text in&lt;br /&gt;
&lt;br /&gt;
[0920] Verify that Copy and Paste works between windows.&lt;br /&gt;
&lt;br /&gt;
[0930] Close the Second Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0940] Look in your Inventory for a Multiple Word item e.g. (New Script)&lt;br /&gt;
&lt;br /&gt;
[0950] Conduct a Multiple Word Inventory search on a known item.&lt;br /&gt;
&lt;br /&gt;
[0960] Verify the item is located and that both words appear highlighted in the Inventory.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0970] Enter a search string 63 characters long.&lt;br /&gt;
&lt;br /&gt;
[0980] Verify that is the maximum length, and you can&#039;t enter any longer.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0990] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1000] In the first Window, Use the Search and Search for an Item that you can delete&lt;br /&gt;
&lt;br /&gt;
[1010] In the new window, find the item manually and delete it&lt;br /&gt;
&lt;br /&gt;
[1020] Verify the removal of the item from both windows.&lt;br /&gt;
&lt;br /&gt;
[1030] Close the Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] A Second User is Needed Briefly for this Next Test&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1040] Tester 1: Click the Inventory Button to Open a Window&lt;br /&gt;
&lt;br /&gt;
[1050] Tester 2: Send an item to Tester 1: (make sure the user doesnt have it already)&lt;br /&gt;
&lt;br /&gt;
[1060] Tester 1: Accept the Object&lt;br /&gt;
&lt;br /&gt;
[1070] Tester 1: Search for the New Inventory item&lt;br /&gt;
&lt;br /&gt;
[1080] Tester 1: Verify it has been found.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1090] Open a Second Inventory Window&lt;br /&gt;
&lt;br /&gt;
[1100] Try different searches in each, using a variety of filters.&lt;br /&gt;
&lt;br /&gt;
[1110] Verify each window returns the correct results.&lt;br /&gt;
&lt;br /&gt;
[1120] Close all Inventory Windows&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1130] Click the Inventory Button to open a Window&lt;br /&gt;
&lt;br /&gt;
[1140] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1150] Click the &amp;quot;None&amp;quot; Button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1160] Click a Filter for an item type, and remove an item of that type from your &lt;br /&gt;
Inventory.&lt;br /&gt;
&lt;br /&gt;
[1170] Verify that the item is removed from the Filter search results.&lt;br /&gt;
&lt;br /&gt;
[1180] Click the &amp;quot;All&amp;quot; button and Close the Filter Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1190] Start an image, animation, sound or bulk upload. From the Main File menu&lt;br /&gt;
&lt;br /&gt;
[1200] While the upload is in progress, Conduct an Inventory Search&lt;br /&gt;
&lt;br /&gt;
[1210] Verify the search can handle it, and that the items uploaded during the search are &lt;br /&gt;
reported correctly..&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1220] Click the File menu and select &amp;quot;Show Filters&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1230] Click the &amp;quot;None&amp;quot; and then the &amp;quot;All&amp;quot; Buttons&lt;br /&gt;
&lt;br /&gt;
[1240] Verify the results in the Inventory Window. When &#039;None&#039; is selected, Nothing will &lt;br /&gt;
Show unless &amp;quot;Always show folders&amp;quot; is Selected.&lt;br /&gt;
&lt;br /&gt;
[1250] Click the &amp;quot;All&amp;quot; Button, then Close the Filters Window&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1260] Click the &amp;quot;File&amp;quot; Menu in the Inventory and Select &amp;quot;New Window&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1270] Enter identical search entries in the two open Inventry Windows and start the &lt;br /&gt;
search.&lt;br /&gt;
&lt;br /&gt;
[1280] Verify the results are identical.&lt;br /&gt;
&lt;br /&gt;
[END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</description>
			<pubDate>Thu, 09 Oct 2008 20:02:25 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Inventory_Search_Test</comments>
		</item>
		<item>
			<title>File:INVsearchUI.jpg</title>
			<link>https://wiki.secondlife.com/w/index.php?title=File:INVsearchUI.jpg&amp;diff=94991</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=File:INVsearchUI.jpg&amp;diff=94991</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Thu, 09 Oct 2008 20:01:37 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/File_talk:INVsearchUI.jpg</comments>
		</item>
		<item>
			<title>Telehub Tools Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Telehub_Tools_Test&amp;diff=66069</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Telehub_Tools_Test&amp;diff=66069</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Written January 11, 2005. Stale, needs a run through.&lt;br /&gt;
&lt;br /&gt;
* Go to a region where you are the owner (in your estate), where there is currently no telehub.&lt;br /&gt;
* Open Region/Estate&lt;br /&gt;
* Under General, click &amp;quot;Manage Telehub...&amp;quot;&lt;br /&gt;
o The Region/Estate floater should go away.&lt;br /&gt;
o You should be switched into build mode, with the edit tool selected.&lt;br /&gt;
o A floater should be under the build tools floater, called &amp;quot;Telehub&amp;quot;&lt;br /&gt;
o The floater should say &amp;quot;no telehub&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
* Make sure no objects are selected.&lt;br /&gt;
o Connect and Disconnect buttons should be disabled.&lt;br /&gt;
o Add and Remove spawnpoints should be disabled. &lt;br /&gt;
&lt;br /&gt;
* Make a big cylinder. Name it &amp;quot;Cylinder&amp;quot;.&lt;br /&gt;
* Select the cylinder.&lt;br /&gt;
o &amp;quot;Connect&amp;quot; should be enabled. &lt;br /&gt;
* Click &amp;quot;Connect&amp;quot;.&lt;br /&gt;
o The floater should say the telehub is connected to object &amp;quot;Cylinder&amp;quot;.&lt;br /&gt;
o Disconnect should become enabled.&lt;br /&gt;
o Add Spawn should become enabled.&lt;br /&gt;
o A yellow beacon should appear on the cylinder. &lt;br /&gt;
&lt;br /&gt;
* Close the telehub tool. Fly away from the cylinder.&lt;br /&gt;
* Open the world map.&lt;br /&gt;
* Make sure telehub icons are enabled in the map legend.&lt;br /&gt;
o The world map should show the telehub. (You have to fly away from the cylinder to see it, as your icon is pasted on top of the telehub icon.) &lt;br /&gt;
&lt;br /&gt;
* Fly back to the cylinder. Bring up the Telehub floater again.&lt;br /&gt;
* Make a default box near the cylinder. Select it.&lt;br /&gt;
* Click &amp;quot;Add Spawn&amp;quot;&lt;br /&gt;
* A new spawn point should be added to the list.&lt;br /&gt;
o The box should have an orange beacon on it. &lt;br /&gt;
* Move the box.&lt;br /&gt;
o The beacon should stay in its same position. &lt;br /&gt;
* Delete the box.&lt;br /&gt;
o The beacon should stay in its same position. &lt;br /&gt;
* Move the cylinder.&lt;br /&gt;
o The beacon should move, maintaining the same relative position. &lt;br /&gt;
&lt;br /&gt;
* Make another default box. Add it as a spawn point.&lt;br /&gt;
o The new spawn point should be selected in the list, and its orange beacon should show. &lt;br /&gt;
* Delete the box.&lt;br /&gt;
* Click back and forth on the two spawn points in the list.&lt;br /&gt;
o The orange beacon should move to show each spawn point&#039;s position. &lt;br /&gt;
* Make sure &amp;quot;Allow Direct Teleport&amp;quot; is turned off for this estate.&lt;br /&gt;
* With another avatar, teleport to this region.&lt;br /&gt;
o The avatar should be placed at the first spawn point. &lt;br /&gt;
* Teleport the avatar away.&lt;br /&gt;
* Teleport back to the telehub.&lt;br /&gt;
o The avatar should be placed at the next spawn point. &lt;br /&gt;
&lt;br /&gt;
* Delete one of the spawn points.&lt;br /&gt;
o It should disappear from the list. &lt;br /&gt;
* Log out, then back in.&lt;br /&gt;
* Bring up the Telehub floater again.&lt;br /&gt;
o You should still see telehub attached to &amp;quot;Cylinder&amp;quot; and one spawn point.&lt;br /&gt;
o The map should show the telehub. &lt;br /&gt;
* Click &amp;quot;Disconnect&amp;quot;.&lt;br /&gt;
o The floater should say &amp;quot;no telehub&amp;quot; &lt;br /&gt;
* Fly away from that position and open the world map.&lt;br /&gt;
o The telehub should no longer be on the world map.&lt;/div&gt;</description>
			<pubDate>Mon, 05 May 2008 21:11:06 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Telehub_Tools_Test</comments>
		</item>
		<item>
			<title>Telehub Tools Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Telehub_Tools_Test&amp;diff=66049</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Telehub_Tools_Test&amp;diff=66049</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Written January 11, 2005. Stale, needs a run through.&lt;br /&gt;
&lt;br /&gt;
* Go to a region where you are the owner (in your estate), where there is currently no telehub.&lt;br /&gt;
* Open Region/Estate&lt;br /&gt;
* Under General, click &amp;quot;Manage Telehub...&amp;quot;&lt;br /&gt;
o The Region/Estate floater should go away.&lt;br /&gt;
o You should be switched into build mode, with the edit tool selected.&lt;br /&gt;
o A floater should be under the build tools floater, called &amp;quot;Telehub&amp;quot;&lt;br /&gt;
o The floater should say &amp;quot;no telehub&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
* Make sure no objects are selected.&lt;br /&gt;
o Connect and Disconnect buttons should be disabled.&lt;br /&gt;
o Add and Remove spawnpoints should be disabled. &lt;br /&gt;
&lt;br /&gt;
* Make a big cylinder. Name it &amp;quot;Cylinder&amp;quot;.&lt;br /&gt;
* Select the cylinder.&lt;br /&gt;
o &amp;quot;Connect&amp;quot; should be enabled. &lt;br /&gt;
* Click &amp;quot;Connect&amp;quot;.&lt;br /&gt;
          o The floater should say the telehub is connected to object &amp;quot;Cylinder&amp;quot;.&lt;br /&gt;
          o Disconnect should become enabled.&lt;br /&gt;
          o Add Spawn should become enabled.&lt;br /&gt;
          o A yellow beacon should appear on the cylinder. &lt;br /&gt;
&lt;br /&gt;
* Close the telehub tool. Fly away from the cylinder.&lt;br /&gt;
* Open the world map.&lt;br /&gt;
* Make sure telehub icons are enabled in the map legend.&lt;br /&gt;
          o The world map should show the telehub. (You have to fly away from the cylinder to see it, as your icon is pasted on top of the telehub icon.) &lt;br /&gt;
&lt;br /&gt;
* Fly back to the cylinder. Bring up the Telehub floater again.&lt;br /&gt;
* Make a default box near the cylinder. Select it.&lt;br /&gt;
* Click &amp;quot;Add Spawn&amp;quot;&lt;br /&gt;
* A new spawn point should be added to the list.&lt;br /&gt;
          o The box should have an orange beacon on it. &lt;br /&gt;
* Move the box.&lt;br /&gt;
          o The beacon should stay in its same position. &lt;br /&gt;
* Delete the box.&lt;br /&gt;
          o The beacon should stay in its same position. &lt;br /&gt;
* Move the cylinder.&lt;br /&gt;
  o The beacon should move, maintaining the same relative position. &lt;br /&gt;
&lt;br /&gt;
* Make another default box. Add it as a spawn point.&lt;br /&gt;
  o The new spawn point should be selected in the list, and its orange beacon should show. &lt;br /&gt;
* Delete the box.&lt;br /&gt;
* Click back and forth on the two spawn points in the list.&lt;br /&gt;
  o The orange beacon should move to show each spawn point&#039;s position. &lt;br /&gt;
* Make sure &amp;quot;Allow Direct Teleport&amp;quot; is turned off for this estate.&lt;br /&gt;
* With another avatar, teleport to this region.&lt;br /&gt;
          o The avatar should be placed at the first spawn point. &lt;br /&gt;
* Teleport the avatar away.&lt;br /&gt;
* Teleport back to the telehub.&lt;br /&gt;
          o The avatar should be placed at the next spawn point. &lt;br /&gt;
&lt;br /&gt;
* Delete one of the spawn points.&lt;br /&gt;
          o It should disappear from the list. &lt;br /&gt;
* Log out, then back in.&lt;br /&gt;
* Bring up the Telehub floater again.&lt;br /&gt;
          o You should still see telehub attached to &amp;quot;Cylinder&amp;quot; and one spawn point.&lt;br /&gt;
          o The map should show the telehub. &lt;br /&gt;
* Click &amp;quot;Disconnect&amp;quot;.&lt;br /&gt;
          o The floater should say &amp;quot;no telehub&amp;quot; &lt;br /&gt;
* Fly away from that position and open the world map.&lt;br /&gt;
          o The telehub should no longer be on the world map.&lt;/div&gt;</description>
			<pubDate>Mon, 05 May 2008 19:08:49 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Telehub_Tools_Test</comments>
		</item>
		<item>
			<title>Telehub Tools Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Telehub_Tools_Test&amp;diff=66048</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Telehub_Tools_Test&amp;diff=66048</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Written January 11, 2005. Stale, needs a run through.&lt;br /&gt;
&lt;br /&gt;
    * Go to a region where you are the owner (in your estate), where there is currently no telehub.&lt;br /&gt;
    * Open Region/Estate&lt;br /&gt;
    * Under General, click &amp;quot;Manage Telehub...&amp;quot;&lt;br /&gt;
          o The Region/Estate floater should go away.&lt;br /&gt;
          o You should be switched into build mode, with the edit tool selected.&lt;br /&gt;
          o A floater should be under the build tools floater, called &amp;quot;Telehub&amp;quot;&lt;br /&gt;
          o The floater should say &amp;quot;no telehub&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
    * Make sure no objects are selected.&lt;br /&gt;
          o Connect and Disconnect buttons should be disabled.&lt;br /&gt;
          o Add and Remove spawnpoints should be disabled. &lt;br /&gt;
&lt;br /&gt;
    * Make a big cylinder. Name it &amp;quot;Cylinder&amp;quot;.&lt;br /&gt;
    * Select the cylinder.&lt;br /&gt;
          o &amp;quot;Connect&amp;quot; should be enabled. &lt;br /&gt;
    * Click &amp;quot;Connect&amp;quot;.&lt;br /&gt;
          o The floater should say the telehub is connected to object &amp;quot;Cylinder&amp;quot;.&lt;br /&gt;
          o Disconnect should become enabled.&lt;br /&gt;
          o Add Spawn should become enabled.&lt;br /&gt;
          o A yellow beacon should appear on the cylinder. &lt;br /&gt;
&lt;br /&gt;
    * Close the telehub tool. Fly away from the cylinder.&lt;br /&gt;
    * Open the world map.&lt;br /&gt;
    * Make sure telehub icons are enabled in the map legend.&lt;br /&gt;
          o The world map should show the telehub. (You have to fly away from the cylinder to see it, as your icon is pasted on top of the telehub icon.) &lt;br /&gt;
&lt;br /&gt;
    * Fly back to the cylinder. Bring up the Telehub floater again.&lt;br /&gt;
    * Make a default box near the cylinder. Select it.&lt;br /&gt;
    * Click &amp;quot;Add Spawn&amp;quot;&lt;br /&gt;
    * A new spawn point should be added to the list.&lt;br /&gt;
          o The box should have an orange beacon on it. &lt;br /&gt;
    * Move the box.&lt;br /&gt;
          o The beacon should stay in its same position. &lt;br /&gt;
    * Delete the box.&lt;br /&gt;
          o The beacon should stay in its same position. &lt;br /&gt;
    * Move the cylinder.&lt;br /&gt;
          o The beacon should move, maintaining the same relative position. &lt;br /&gt;
&lt;br /&gt;
    * Make another default box. Add it as a spawn point.&lt;br /&gt;
          o The new spawn point should be selected in the list, and its orange beacon should show. &lt;br /&gt;
    * Delete the box.&lt;br /&gt;
    * Click back and forth on the two spawn points in the list.&lt;br /&gt;
          o The orange beacon should move to show each spawn point&#039;s position. &lt;br /&gt;
    * Make sure &amp;quot;Allow Direct Teleport&amp;quot; is turned off for this estate.&lt;br /&gt;
    * With another avatar, teleport to this region.&lt;br /&gt;
          o The avatar should be placed at the first spawn point. &lt;br /&gt;
    * Teleport the avatar away.&lt;br /&gt;
    * Teleport back to the telehub.&lt;br /&gt;
          o The avatar should be placed at the next spawn point. &lt;br /&gt;
&lt;br /&gt;
    * Delete one of the spawn points.&lt;br /&gt;
          o It should disappear from the list. &lt;br /&gt;
    * Log out, then back in.&lt;br /&gt;
    * Bring up the Telehub floater again.&lt;br /&gt;
          o You should still see telehub attached to &amp;quot;Cylinder&amp;quot; and one spawn point.&lt;br /&gt;
          o The map should show the telehub. &lt;br /&gt;
    * Click &amp;quot;Disconnect&amp;quot;.&lt;br /&gt;
          o The floater should say &amp;quot;no telehub&amp;quot; &lt;br /&gt;
    * Fly away from that position and open the world map.&lt;br /&gt;
          o The telehub should no longer be on the world map.&lt;/div&gt;</description>
			<pubDate>Mon, 05 May 2008 19:05:32 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Telehub_Tools_Test</comments>
		</item>
		<item>
			<title>Preview Smoke Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=65516</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=65516</guid>
			<description>&lt;p&gt;Jill Linden: /* Inventory Transfer / Permissions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PreviewSmokeTest == &lt;br /&gt;
&amp;lt;b&amp;gt;VERSION:&amp;lt;/b&amp;gt; 0.5 10/25/07 Cogsworth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;LENGTH:&amp;lt;/b&amp;gt; 00:30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;OVERVIEW:&amp;lt;/b&amp;gt; This test has been designed to cover a basic spread of functionality prior to releasing a version to the main grid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SETUP:&amp;lt;/b&amp;gt; 2 Users, 110L$ for Texture upload and group creation, Simple vehicle, default sounds, gestures and items from your Library.&lt;br /&gt;
&lt;br /&gt;
=== Login: Location, New Location ===&lt;br /&gt;
# Move to a new location near where you started that you can remember.&lt;br /&gt;
# Logout of SL, Restart the SL Application, but dont login.&lt;br /&gt;
# Click the &amp;quot;Preferences&amp;quot; Button on the Login Screen&lt;br /&gt;
# Set/Check the General-&amp;gt;Login Location to &amp;quot;My Last Location&amp;quot;, Click &amp;quot;Apply&amp;quot; and &amp;quot;Ok&amp;quot;&lt;br /&gt;
# Click &amp;quot;Connect&amp;quot; to Connect to SL&lt;br /&gt;
# Verify you are in the location where you logged off.&lt;br /&gt;
&lt;br /&gt;
=== Build: Land Permissions ===&lt;br /&gt;
# Find a Parcel of land that you can&#039;t Build&lt;br /&gt;
# Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, and try to rez a cube&lt;br /&gt;
# Verify you can&#039;t rez a cube, and receive a pop-up error.&lt;br /&gt;
&lt;br /&gt;
=== Build: Building, Physics &amp;amp; Inventory ===&lt;br /&gt;
# Find a Parcel of land that you Can Build&lt;br /&gt;
# Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
# Rez another two prims&lt;br /&gt;
# While editing one prim, Shift-Left-Click on the other two prims to select them all&lt;br /&gt;
# From the Tools Menu, Click &amp;quot;Link&amp;quot; or Press Ctrl-L&lt;br /&gt;
# In the Edit Window Click the &amp;quot;More &amp;gt;&amp;gt;&amp;quot; button if it hasn&#039;t already been selected&lt;br /&gt;
# Click the Object Tab, Then Tick The Physics Check box &amp;lt;b&amp;gt;NOTE&amp;lt;/b&amp;gt; If you receive an error about interpenitration, simply move this linked set of prims away from any other object and try and enable physics again.&lt;br /&gt;
# Close the Edit Window&lt;br /&gt;
# Toss the object around abit, walking into it, Holding Left-click and dragging it, Holding Ctrl-left-click and Lifting and dropping it etc.&lt;br /&gt;
# Right-click on the object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
# Open your inventory, the object should be highlighted in the objects folder.&lt;br /&gt;
# Right-click on the object in the inventory and Left-click on Rename, Call it &amp;quot;blob&amp;quot;&lt;br /&gt;
# Rez the blob object back into the world&lt;br /&gt;
# Right-click on the blob object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
# Verify you now have a second copy of the blob object in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Physics &amp;amp; Push, Bumps &amp;amp; Hits ===&lt;br /&gt;
# User A: Meet up with your Testing buddy (User B:) or Find someone else online by looking at the green dots on the map.&lt;br /&gt;
# User A &amp;amp; B: Rez your blob object&lt;br /&gt;
# User A &amp;amp; B: Move the blob objects, hitting the other User with them, by walking into it, Holding Left-click and dragging it, Holding Ctrl-left-click and Lifting etc&lt;br /&gt;
# User A &amp;amp; B: Verify everything looks right.&lt;br /&gt;
# User B: Click the World Menu &amp;gt; Always Run or Ctrl-R&lt;br /&gt;
# User B: Run and Bump into User A:&lt;br /&gt;
# User A: Click the Help Menu &amp;gt; Bumps, Pushes &amp;amp; Hits...&lt;br /&gt;
# User A: Verify User B: is Listed in the Bumps, Pushes &amp;amp; Hits Window&lt;br /&gt;
# User A: Be sure the Bumps, Pushes &amp;amp; Hits window is closed, if User B: isn&#039;t listed Make sure the run was hard enough.&lt;br /&gt;
&lt;br /&gt;
=== Chat &amp;amp; IM ===&lt;br /&gt;
# User A &amp;amp; B: Chat with each other&lt;br /&gt;
# User A &amp;amp; B: Verify chat is Showing correctly in the console&lt;br /&gt;
# User A &amp;amp; B: Click the Edit Dropdown Menu from the top main toolbar and select Preferences or Ctrl-P&lt;br /&gt;
# User A &amp;amp; B: From the Text Chat Tab, Tick the &amp;quot;Show Chat Bubbles&amp;quot; Checkbox&lt;br /&gt;
# User A &amp;amp; B: Click &amp;quot;Apply&amp;quot; and then &amp;quot;Ok&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Chat with each other&lt;br /&gt;
# User A &amp;amp; B: Verify chat is Showing correctly in the Chat Bubbles&lt;br /&gt;
# User A: Right-click on User B: and select &amp;quot;Send IM...&amp;quot; from the Pie Menu.&lt;br /&gt;
# User A: In the new IM window send a message to User B:&lt;br /&gt;
# User B: Reply to the Newly Received IM from User A:&lt;br /&gt;
# User A &amp;amp; B: Verify you both were able to exchange IM&#039;s and that all correct indicators for IM received were shown/heard.&lt;br /&gt;
# User A &amp;amp; B: If you are friends, click on the Communications button, then select the Friends tab. Click each others name and select remove, then select yes to the following dialog.&lt;br /&gt;
# User A &amp;amp; B: Open your Inventory &amp;gt; Calling Cards and remove any cards for each other if present.&lt;br /&gt;
# User A: Right-click on User B: Select &amp;quot;Add Friend&amp;quot;&lt;br /&gt;
# User B: Accept User A&#039;s Offer of Friendship.&lt;br /&gt;
# User A &amp;amp; B: Open the Communicate Window&amp;gt; Contacts&amp;gt; Friends List as well as Inventory&amp;gt; Calling Cards&lt;br /&gt;
# User A &amp;amp; B: Verify the other user appears online in both locations.&lt;br /&gt;
&lt;br /&gt;
# User A: Click the Edit Dropdown Menu from the top main toolbar and select groups.&lt;br /&gt;
# User A: Verify that the Group window appears in the Communicate window.&lt;br /&gt;
# User A: Click on Create... then name your group. Check the preferences for &amp;quot;Show in Group list&amp;quot; and &amp;quot;Open Enrollment&amp;quot; then click OK&lt;br /&gt;
# User A: Verify that you see a dialog to veryify you wish to spend L$100 to create the group.&lt;br /&gt;
# User A: Right click on User B and invite to group from the radial menu. &lt;br /&gt;
# User B: Verify you get the invitation to the group and accept.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test note: Some text may show as small blocks depending on your computer. This is okay.&lt;br /&gt;
&lt;br /&gt;
# User A &amp;amp; B: Open Chat again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.&lt;br /&gt;
# Paste it into chat.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
# User A &amp;amp; B: Open IM window again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.&lt;br /&gt;
# Paste it into IM window.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
# User A &amp;amp; B: Open Group IM window again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.&lt;br /&gt;
# Paste it into Group IM window.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
&lt;br /&gt;
=== Camera Movement ===&lt;br /&gt;
# User A &amp;amp; B: Hold Alt-Left-Click (On Mac, Option-Click) and Move the mouse forward and backwards to zoom in and out&lt;br /&gt;
# User A &amp;amp; B: First Zoom on yourself, then the other User then the blob object you made.&lt;br /&gt;
# User A &amp;amp; B: Verify that works and looks correct.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
# User A &amp;amp; B: From your inventory Rename your &amp;quot;blob&amp;quot; to &amp;quot;(YourName)Blob&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Give the renamed blob to the other User by dragging it over their AV from the Inventory, and &amp;quot;Keep&amp;quot; each others object&lt;br /&gt;
# User A &amp;amp; B: Rez the other Users blob&lt;br /&gt;
# User A &amp;amp; B: Verify you can transfer the renamed blob object and you can rez the other users renamed blob.&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
# User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez 2 prim cubes&lt;br /&gt;
# User A &amp;amp; B: Right-click on one cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Right Hand&amp;quot; From the Pie Menu&lt;br /&gt;
#User A &amp;amp; B: Right-click on the other cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Left Leg &amp;gt; Left Foot&amp;quot; From the Pie Menu&lt;br /&gt;
# User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
# User A &amp;amp; B: Right-click and edit the prim cube on your hand and resize it&lt;br /&gt;
# User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
&lt;br /&gt;
=== Object Interaction (Touching &amp;amp; Sitting) ===&lt;br /&gt;
# &amp;lt;b&amp;gt;Touch&amp;lt;/b&amp;gt;&lt;br /&gt;
## User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
## User A &amp;amp; B: In the Edit Window, Click the Content Tab&lt;br /&gt;
## User A &amp;amp; B: Click &amp;quot;New Script&amp;quot;, In the Script Window, Click &amp;quot;Save&amp;quot;, Then close the Script and Edit Windows&lt;br /&gt;
## User A: Touch your Cube&lt;br /&gt;
## User B: Touch your Cube&lt;br /&gt;
## User A &amp;amp; B: Verify you both Saw &amp;quot;Touched&amp;quot; in chat from both cubes.&lt;br /&gt;
# &amp;lt;b&amp;gt;Sit&amp;lt;/b&amp;gt;&lt;br /&gt;
## User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
## User A: Edit the cubes size and rotation&lt;br /&gt;
## User A &amp;amp; B: Verify you both see the cube change size and rotation etc.&lt;br /&gt;
## User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
##  User A &amp;amp; B: Right-click on the cube and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
##  User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
##  User A &amp;amp; B: Right-click on the ground and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
##  User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
##  User A &amp;amp; B: Verify the avatar Sits and that the two different animations play.&lt;br /&gt;
&lt;br /&gt;
=== Sound Check ===&lt;br /&gt;
# User A: Open the &amp;quot;Sounds&amp;quot; folder of the Library in your Inventory&lt;br /&gt;
# User A: Find a Sound, Right-click on it Select open, and Click &amp;quot;Play in World&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Verify you both heard the sound play.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
# User A: Right-click on yourself and Select &amp;quot;Appearance&amp;quot; from the pie menu&lt;br /&gt;
# User B: Watch User A:&lt;br /&gt;
# User A: Change the size of your eyes, the color of your shirt, and the length of your legs.&lt;br /&gt;
# User A: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
# User A: Watch User B:&lt;br /&gt;
# User B: Change the size of your eyes, the color of your shirt, and the length of your legs.&lt;br /&gt;
# User B: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Verify you both saw the changes on each others AV&#039;s&lt;br /&gt;
&lt;br /&gt;
=== Gestures ===&lt;br /&gt;
# User A &amp;amp; B: Go into your Inventory to the &amp;quot;Gestures&amp;quot; folder and select a gesture.&lt;br /&gt;
# User A &amp;amp; B: Double click a gesture to get Gesture dialog box. Preview some Gestures&lt;br /&gt;
# User A &amp;amp; B: Verify you both hear/see each other playing gestures&lt;br /&gt;
&lt;br /&gt;
=== Attachments &amp;amp; Inventory Objects ===&lt;br /&gt;
# User A &amp;amp; B: Go to Inventory to the &amp;quot;Library &amp;gt; &amp;quot;Objects&amp;quot; folder and wear the &amp;quot;Party Hat&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Go to Inventory to the &amp;quot;Library &amp;gt; &amp;quot;Objects&amp;quot; Rez and Play with the beach ball, pop gun, dice and Firework launcher&lt;br /&gt;
# User A &amp;amp; B: Verify you both see things working correctly&lt;br /&gt;
&lt;br /&gt;
=== Snapshot &amp;amp; Textures ===&lt;br /&gt;
# User A: Look at User B: and Click the &amp;quot;Snapshot&amp;quot; Button. Tick the &amp;quot;Upload a snapshot&amp;quot; radio button and then the &amp;quot;Upload(L$10)&amp;quot; button.&lt;br /&gt;
# User A: Once saved Verify it shows up in your &amp;quot;Inventory &amp;gt; Photo Album&amp;quot; folder&lt;br /&gt;
# User A: Right-click and Rename the &amp;quot;Snapshot&amp;quot; of User B: to &amp;quot;Texture_01&amp;quot;&lt;br /&gt;
# User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
# User A: In Edit select the Texture Tab and Left-Click in the Texture Box to Open the Picker&lt;br /&gt;
# User A: Navigate down in the picker to Photo Album, click &amp;quot;Texture_01&amp;quot; and Click &amp;quot;Select&amp;quot;&lt;br /&gt;
# User A: Verify the texture appears on all sides of the cube, Verify the texture looks right, Verify the texture looks right if you resize the cube, Verify it looks right if you attach it.&lt;br /&gt;
&lt;br /&gt;
=== Inventory Transfer / Permissions ===&lt;br /&gt;
*Note: if you use an object from a prior test, insure there is nothing inside the contents of the object or permissions will appear broken.&lt;br /&gt;
# User A: Click the &amp;quot;Search&amp;quot; Button, and click the people tab, type in part or all of User B:&#039;s name and hit Search&lt;br /&gt;
# User A: Verify they are shown as online (see upper right)&lt;br /&gt;
# User A: Their profile will show in the right window&lt;br /&gt;
# User A: Give them a copy of your blob by dropping on their profile in the &amp;quot;Drop inventory item here&amp;quot; box&lt;br /&gt;
# User B: Verify you got a copy of User A:&#039;s blob&lt;br /&gt;
# User A: From your Inventory, Rename your &amp;quot;blob&amp;quot; to &amp;quot;nocopyblob&amp;quot;&lt;br /&gt;
# User A: From your Inventory, Right-click on &amp;quot;nocopyblob&amp;quot; select properties, under the &amp;quot;Next Owner Can&amp;quot; Section, Tick the Modify Box and Make Sure The Copy Box is UnTicked, then Close the properties window.&lt;br /&gt;
# User A: Give a copy of nocopyblob to User B:&lt;br /&gt;
# User B: Try and Rez multiple copies of nocopyblob&lt;br /&gt;
# User B: Right-click on any succesfull rezzed nocopyblobs, Select Edit,&lt;br /&gt;
# User B: Select the Texture Tab and Click the Color Box, Change the Color, Click &amp;quot;Select&amp;quot;, then Close Both the Color Picker and Edit Window&lt;br /&gt;
# User A &amp;amp; B: Verify User B: wasnt able to Rez multiple copies of nocopyblob, Verify User B: was able to change its color, Verify User A: Also saw the Change in color.&lt;br /&gt;
&lt;br /&gt;
=== Landmarks ===&lt;br /&gt;
# User A: Click the World Menu and Create Landmark Here&lt;br /&gt;
# User A: Step back a few meters&lt;br /&gt;
# User A: Open you Inventory &amp;gt; Landmarks and find the landmark&lt;br /&gt;
# User A: Right-click on the landmark, click &amp;quot;About Landmark&amp;quot; to open it, and Click &amp;quot;Show on Map&amp;quot;&lt;br /&gt;
# User A: Verify the beacon is on the map in the right location&lt;br /&gt;
# User A: Close the Map and Landmark.&lt;br /&gt;
# User A: Verify that the red beacon/arrow is where you were last standing&lt;br /&gt;
# User A: Click on the red arrow to close the beacon.&lt;br /&gt;
&lt;br /&gt;
=== Teleport ===&lt;br /&gt;
# User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A: Verify you appear in the right Sim, and depending on P2P settings at the right spot (on the Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available parcel with P2P Enabled or if the sim is still using a Hub)&lt;br /&gt;
&lt;br /&gt;
=== Mouselook ===&lt;br /&gt;
# User A: Attach the popgun from the &amp;quot;Inventory &amp;gt; Library &amp;gt; Objects&amp;quot;&lt;br /&gt;
# User A: Type M inworld (Not in chat bar) or go to View&amp;gt; Mouselook.&lt;br /&gt;
# User A: Click the mouse button to fire the pop gun at User B.&lt;br /&gt;
# User A: Verify you see the pop gun projectiles hit User B.&lt;br /&gt;
# User A &amp;amp; B: Verify that you hear the &amp;quot;splat&amp;quot; sound.&lt;br /&gt;
# User A: Press &amp;quot;Enter&amp;quot; to open the Chat Bar and type something. Press &amp;quot;Enter&amp;quot; to send.&lt;br /&gt;
# User A: Verify you were able to open the chat bar and type.&lt;br /&gt;
# User B: Verify you received chat from User A.&lt;br /&gt;
# User A: Press ESC to exit Mouselook. Verify you exited.&lt;br /&gt;
# User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A: Verify you appear at that hub with the popgun still attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region Crossing ===&lt;br /&gt;
# User A &amp;amp; B: Attach some attachments, partyhats, popguns, wear the blob, anything else you can find to test with, cubes etc.&lt;br /&gt;
# User A &amp;amp; B: Fly across several sim boundaries with your attachments on. Zig zag a lot&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
# User A &amp;amp; B: Teleport to a few Sims (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A &amp;amp; B: Verify you appear in the right Sim, and depending on P2P settings (on the Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available parcel with P2P Enabled or if the sim is still using a Hub that you have arrived there)&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you get there, and that you can walk/fly after you arrive.&lt;br /&gt;
# User A &amp;amp; B: From Inventory&amp;gt; Library drag in world the Kart 1.0 or other simple vehicle.&lt;br /&gt;
# User A &amp;amp; B: Ride it around. Cross sim boundaries on it.&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
# # User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [*]&lt;br /&gt;
# User A: Test installing and running a branded viewer if you have one.&lt;br /&gt;
* [END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;br /&gt;
[[Category:Test Scripts]]&lt;/div&gt;</description>
			<pubDate>Tue, 29 Apr 2008 22:24:11 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Preview_Smoke_Test</comments>
		</item>
		<item>
			<title>Preview Smoke Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=65501</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=65501</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PreviewSmokeTest == &lt;br /&gt;
&amp;lt;b&amp;gt;VERSION:&amp;lt;/b&amp;gt; 0.5 10/25/07 Cogsworth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;LENGTH:&amp;lt;/b&amp;gt; 00:30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;OVERVIEW:&amp;lt;/b&amp;gt; This test has been designed to cover a basic spread of functionality prior to releasing a version to the main grid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SETUP:&amp;lt;/b&amp;gt; 2 Users, 110L$ for Texture upload and group creation, Simple vehicle, default sounds, gestures and items from your Library.&lt;br /&gt;
&lt;br /&gt;
=== Login: Location, New Location ===&lt;br /&gt;
# Move to a new location near where you started that you can remember.&lt;br /&gt;
# Logout of SL, Restart the SL Application, but dont login.&lt;br /&gt;
# Click the &amp;quot;Preferences&amp;quot; Button on the Login Screen&lt;br /&gt;
# Set/Check the General-&amp;gt;Login Location to &amp;quot;My Last Location&amp;quot;, Click &amp;quot;Apply&amp;quot; and &amp;quot;Ok&amp;quot;&lt;br /&gt;
# Click &amp;quot;Connect&amp;quot; to Connect to SL&lt;br /&gt;
# Verify you are in the location where you logged off.&lt;br /&gt;
&lt;br /&gt;
=== Build: Land Permissions ===&lt;br /&gt;
# Find a Parcel of land that you can&#039;t Build&lt;br /&gt;
# Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, and try to rez a cube&lt;br /&gt;
# Verify you can&#039;t rez a cube, and receive a pop-up error.&lt;br /&gt;
&lt;br /&gt;
=== Build: Building, Physics &amp;amp; Inventory ===&lt;br /&gt;
# Find a Parcel of land that you Can Build&lt;br /&gt;
# Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
# Rez another two prims&lt;br /&gt;
# While editing one prim, Shift-Left-Click on the other two prims to select them all&lt;br /&gt;
# From the Tools Menu, Click &amp;quot;Link&amp;quot; or Press Ctrl-L&lt;br /&gt;
# In the Edit Window Click the &amp;quot;More &amp;gt;&amp;gt;&amp;quot; button if it hasn&#039;t already been selected&lt;br /&gt;
# Click the Object Tab, Then Tick The Physics Check box &amp;lt;b&amp;gt;NOTE&amp;lt;/b&amp;gt; If you receive an error about interpenitration, simply move this linked set of prims away from any other object and try and enable physics again.&lt;br /&gt;
# Close the Edit Window&lt;br /&gt;
# Toss the object around abit, walking into it, Holding Left-click and dragging it, Holding Ctrl-left-click and Lifting and dropping it etc.&lt;br /&gt;
# Right-click on the object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
# Open your inventory, the object should be highlighted in the objects folder.&lt;br /&gt;
# Right-click on the object in the inventory and Left-click on Rename, Call it &amp;quot;blob&amp;quot;&lt;br /&gt;
# Rez the blob object back into the world&lt;br /&gt;
# Right-click on the blob object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
# Verify you now have a second copy of the blob object in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Physics &amp;amp; Push, Bumps &amp;amp; Hits ===&lt;br /&gt;
# User A: Meet up with your Testing buddy (User B:) or Find someone else online by looking at the green dots on the map.&lt;br /&gt;
# User A &amp;amp; B: Rez your blob object&lt;br /&gt;
# User A &amp;amp; B: Move the blob objects, hitting the other User with them, by walking into it, Holding Left-click and dragging it, Holding Ctrl-left-click and Lifting etc&lt;br /&gt;
# User A &amp;amp; B: Verify everything looks right.&lt;br /&gt;
# User B: Click the World Menu &amp;gt; Always Run or Ctrl-R&lt;br /&gt;
# User B: Run and Bump into User A:&lt;br /&gt;
# User A: Click the Help Menu &amp;gt; Bumps, Pushes &amp;amp; Hits...&lt;br /&gt;
# User A: Verify User B: is Listed in the Bumps, Pushes &amp;amp; Hits Window&lt;br /&gt;
# User A: Be sure the Bumps, Pushes &amp;amp; Hits window is closed, if User B: isn&#039;t listed Make sure the run was hard enough.&lt;br /&gt;
&lt;br /&gt;
=== Chat &amp;amp; IM ===&lt;br /&gt;
# User A &amp;amp; B: Chat with each other&lt;br /&gt;
# User A &amp;amp; B: Verify chat is Showing correctly in the console&lt;br /&gt;
# User A &amp;amp; B: Click the Edit Dropdown Menu from the top main toolbar and select Preferences or Ctrl-P&lt;br /&gt;
# User A &amp;amp; B: From the Text Chat Tab, Tick the &amp;quot;Show Chat Bubbles&amp;quot; Checkbox&lt;br /&gt;
# User A &amp;amp; B: Click &amp;quot;Apply&amp;quot; and then &amp;quot;Ok&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Chat with each other&lt;br /&gt;
# User A &amp;amp; B: Verify chat is Showing correctly in the Chat Bubbles&lt;br /&gt;
# User A: Right-click on User B: and select &amp;quot;Send IM...&amp;quot; from the Pie Menu.&lt;br /&gt;
# User A: In the new IM window send a message to User B:&lt;br /&gt;
# User B: Reply to the Newly Received IM from User A:&lt;br /&gt;
# User A &amp;amp; B: Verify you both were able to exchange IM&#039;s and that all correct indicators for IM received were shown/heard.&lt;br /&gt;
# User A &amp;amp; B: If you are friends, click on the Communications button, then select the Friends tab. Click each others name and select remove, then select yes to the following dialog.&lt;br /&gt;
# User A &amp;amp; B: Open your Inventory &amp;gt; Calling Cards and remove any cards for each other if present.&lt;br /&gt;
# User A: Right-click on User B: Select &amp;quot;Add Friend&amp;quot;&lt;br /&gt;
# User B: Accept User A&#039;s Offer of Friendship.&lt;br /&gt;
# User A &amp;amp; B: Open the Communicate Window&amp;gt; Contacts&amp;gt; Friends List as well as Inventory&amp;gt; Calling Cards&lt;br /&gt;
# User A &amp;amp; B: Verify the other user appears online in both locations.&lt;br /&gt;
&lt;br /&gt;
# User A: Click the Edit Dropdown Menu from the top main toolbar and select groups.&lt;br /&gt;
# User A: Verify that the Group window appears in the Communicate window.&lt;br /&gt;
# User A: Click on Create... then name your group. Check the preferences for &amp;quot;Show in Group list&amp;quot; and &amp;quot;Open Enrollment&amp;quot; then click OK&lt;br /&gt;
# User A: Verify that you see a dialog to veryify you wish to spend L$100 to create the group.&lt;br /&gt;
# User A: Right click on User B and invite to group from the radial menu. &lt;br /&gt;
# User B: Verify you get the invitation to the group and accept.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test note: Some text may show as small blocks depending on your computer. This is okay.&lt;br /&gt;
&lt;br /&gt;
# User A &amp;amp; B: Open Chat again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.&lt;br /&gt;
# Paste it into chat.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
# User A &amp;amp; B: Open IM window again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.&lt;br /&gt;
# Paste it into IM window.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
# User A &amp;amp; B: Open Group IM window again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.&lt;br /&gt;
# Paste it into Group IM window.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
&lt;br /&gt;
=== Camera Movement ===&lt;br /&gt;
# User A &amp;amp; B: Hold Alt-Left-Click (On Mac, Option-Click) and Move the mouse forward and backwards to zoom in and out&lt;br /&gt;
# User A &amp;amp; B: First Zoom on yourself, then the other User then the blob object you made.&lt;br /&gt;
# User A &amp;amp; B: Verify that works and looks correct.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
# User A &amp;amp; B: From your inventory Rename your &amp;quot;blob&amp;quot; to &amp;quot;(YourName)Blob&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Give the renamed blob to the other User by dragging it over their AV from the Inventory, and &amp;quot;Keep&amp;quot; each others object&lt;br /&gt;
# User A &amp;amp; B: Rez the other Users blob&lt;br /&gt;
# User A &amp;amp; B: Verify you can transfer the renamed blob object and you can rez the other users renamed blob.&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
# User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez 2 prim cubes&lt;br /&gt;
# User A &amp;amp; B: Right-click on one cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Right Hand&amp;quot; From the Pie Menu&lt;br /&gt;
#User A &amp;amp; B: Right-click on the other cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Left Leg &amp;gt; Left Foot&amp;quot; From the Pie Menu&lt;br /&gt;
# User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
# User A &amp;amp; B: Right-click and edit the prim cube on your hand and resize it&lt;br /&gt;
# User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
&lt;br /&gt;
=== Object Interaction (Touching &amp;amp; Sitting) ===&lt;br /&gt;
# &amp;lt;b&amp;gt;Touch&amp;lt;/b&amp;gt;&lt;br /&gt;
## User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
## User A &amp;amp; B: In the Edit Window, Click the Content Tab&lt;br /&gt;
## User A &amp;amp; B: Click &amp;quot;New Script&amp;quot;, In the Script Window, Click &amp;quot;Save&amp;quot;, Then close the Script and Edit Windows&lt;br /&gt;
## User A: Touch your Cube&lt;br /&gt;
## User B: Touch your Cube&lt;br /&gt;
## User A &amp;amp; B: Verify you both Saw &amp;quot;Touched&amp;quot; in chat from both cubes.&lt;br /&gt;
# &amp;lt;b&amp;gt;Sit&amp;lt;/b&amp;gt;&lt;br /&gt;
## User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
## User A: Edit the cubes size and rotation&lt;br /&gt;
## User A &amp;amp; B: Verify you both see the cube change size and rotation etc.&lt;br /&gt;
## User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
##  User A &amp;amp; B: Right-click on the cube and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
##  User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
##  User A &amp;amp; B: Right-click on the ground and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
##  User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
##  User A &amp;amp; B: Verify the avatar Sits and that the two different animations play.&lt;br /&gt;
&lt;br /&gt;
=== Sound Check ===&lt;br /&gt;
# User A: Open the &amp;quot;Sounds&amp;quot; folder of the Library in your Inventory&lt;br /&gt;
# User A: Find a Sound, Right-click on it Select open, and Click &amp;quot;Play in World&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Verify you both heard the sound play.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
# User A: Right-click on yourself and Select &amp;quot;Appearance&amp;quot; from the pie menu&lt;br /&gt;
# User B: Watch User A:&lt;br /&gt;
# User A: Change the size of your eyes, the color of your shirt, and the length of your legs.&lt;br /&gt;
# User A: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
# User A: Watch User B:&lt;br /&gt;
# User B: Change the size of your eyes, the color of your shirt, and the length of your legs.&lt;br /&gt;
# User B: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Verify you both saw the changes on each others AV&#039;s&lt;br /&gt;
&lt;br /&gt;
=== Gestures ===&lt;br /&gt;
# User A &amp;amp; B: Go into your Inventory to the &amp;quot;Gestures&amp;quot; folder and select a gesture.&lt;br /&gt;
# User A &amp;amp; B: Double click a gesture to get Gesture dialog box. Preview some Gestures&lt;br /&gt;
# User A &amp;amp; B: Verify you both hear/see each other playing gestures&lt;br /&gt;
&lt;br /&gt;
=== Attachments &amp;amp; Inventory Objects ===&lt;br /&gt;
# User A &amp;amp; B: Go to Inventory to the &amp;quot;Library &amp;gt; &amp;quot;Objects&amp;quot; folder and wear the &amp;quot;Party Hat&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Go to Inventory to the &amp;quot;Library &amp;gt; &amp;quot;Objects&amp;quot; Rez and Play with the beach ball, pop gun, dice and Firework launcher&lt;br /&gt;
# User A &amp;amp; B: Verify you both see things working correctly&lt;br /&gt;
&lt;br /&gt;
=== Snapshot &amp;amp; Textures ===&lt;br /&gt;
# User A: Look at User B: and Click the &amp;quot;Snapshot&amp;quot; Button. Tick the &amp;quot;Upload a snapshot&amp;quot; radio button and then the &amp;quot;Upload(L$10)&amp;quot; button.&lt;br /&gt;
# User A: Once saved Verify it shows up in your &amp;quot;Inventory &amp;gt; Photo Album&amp;quot; folder&lt;br /&gt;
# User A: Right-click and Rename the &amp;quot;Snapshot&amp;quot; of User B: to &amp;quot;Texture_01&amp;quot;&lt;br /&gt;
# User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
# User A: In Edit select the Texture Tab and Left-Click in the Texture Box to Open the Picker&lt;br /&gt;
# User A: Navigate down in the picker to Photo Album, click &amp;quot;Texture_01&amp;quot; and Click &amp;quot;Select&amp;quot;&lt;br /&gt;
# User A: Verify the texture appears on all sides of the cube, Verify the texture looks right, Verify the texture looks right if you resize the cube, Verify it looks right if you attach it.&lt;br /&gt;
&lt;br /&gt;
=== Inventory Transfer / Permissions ===&lt;br /&gt;
*Note: if you use an object from a prior test, insure there is nothing inside the contents of the object or permissions will appear broken.&lt;br /&gt;
# User A: Click the &amp;quot;Search&amp;quot; Button, and click the people tab, type in part or all of User B:&#039;s name and hit Search&lt;br /&gt;
# User A: Verify they are shown as online&lt;br /&gt;
# User A: Left-click their name to show their profile in the right window&lt;br /&gt;
# User A: Give them a copy of your blob by dropping on their profile in the &amp;quot;Drop inventory item here&amp;quot; box&lt;br /&gt;
# User B: Verify you got a copy of User A:&#039;s blob&lt;br /&gt;
# User A: From your Inventory, Rename your &amp;quot;blob&amp;quot; to &amp;quot;nocopyblob&amp;quot;&lt;br /&gt;
# User A: From your Inventory, Right-click on &amp;quot;nocopyblob&amp;quot; select properties, under the &amp;quot;Next Owner Can&amp;quot; Section, Tick the Modify Box and Make Sure The Copy Box is UnTicked, then Close the properties window.&lt;br /&gt;
# User A: Give a copy of nocopyblob to User B:&lt;br /&gt;
# User B: Try and Rez multiple copies of nocopyblob&lt;br /&gt;
# User B: Right-click on any succesfull rezzed nocopyblobs, Select Edit,&lt;br /&gt;
# User B: Select the Texture Tab and Click the Color Box, Change the Color, Click &amp;quot;Select&amp;quot;, then Close Both the Color Picker and Edit Window&lt;br /&gt;
# User A &amp;amp; B: Verify User B: wasnt able to Rez multiple copies of nocopyblob, Verify User B: was able to change its color, Verify User A: Also saw the Change in color.&lt;br /&gt;
&lt;br /&gt;
=== Landmarks ===&lt;br /&gt;
# User A: Click the World Menu and Create Landmark Here&lt;br /&gt;
# User A: Step back a few meters&lt;br /&gt;
# User A: Open you Inventory &amp;gt; Landmarks and find the landmark&lt;br /&gt;
# User A: Right-click on the landmark, click &amp;quot;About Landmark&amp;quot; to open it, and Click &amp;quot;Show on Map&amp;quot;&lt;br /&gt;
# User A: Verify the beacon is on the map in the right location&lt;br /&gt;
# User A: Close the Map and Landmark.&lt;br /&gt;
# User A: Verify that the red beacon/arrow is where you were last standing&lt;br /&gt;
# User A: Click on the red arrow to close the beacon.&lt;br /&gt;
&lt;br /&gt;
=== Teleport ===&lt;br /&gt;
# User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A: Verify you appear in the right Sim, and depending on P2P settings at the right spot (on the Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available parcel with P2P Enabled or if the sim is still using a Hub)&lt;br /&gt;
&lt;br /&gt;
=== Mouselook ===&lt;br /&gt;
# User A: Attach the popgun from the &amp;quot;Inventory &amp;gt; Library &amp;gt; Objects&amp;quot;&lt;br /&gt;
# User A: Type M inworld (Not in chat bar) or go to View&amp;gt; Mouselook.&lt;br /&gt;
# User A: Click the mouse button to fire the pop gun at User B.&lt;br /&gt;
# User A: Verify you see the pop gun projectiles hit User B.&lt;br /&gt;
# User A &amp;amp; B: Verify that you hear the &amp;quot;splat&amp;quot; sound.&lt;br /&gt;
# User A: Press &amp;quot;Enter&amp;quot; to open the Chat Bar and type something. Press &amp;quot;Enter&amp;quot; to send.&lt;br /&gt;
# User A: Verify you were able to open the chat bar and type.&lt;br /&gt;
# User B: Verify you received chat from User A.&lt;br /&gt;
# User A: Press ESC to exit Mouselook. Verify you exited.&lt;br /&gt;
# User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A: Verify you appear at that hub with the popgun still attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region Crossing ===&lt;br /&gt;
# User A &amp;amp; B: Attach some attachments, partyhats, popguns, wear the blob, anything else you can find to test with, cubes etc.&lt;br /&gt;
# User A &amp;amp; B: Fly across several sim boundaries with your attachments on. Zig zag a lot&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
# User A &amp;amp; B: Teleport to a few Sims (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A &amp;amp; B: Verify you appear in the right Sim, and depending on P2P settings (on the Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available parcel with P2P Enabled or if the sim is still using a Hub that you have arrived there)&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you get there, and that you can walk/fly after you arrive.&lt;br /&gt;
# User A &amp;amp; B: From Inventory&amp;gt; Library drag in world the Kart 1.0 or other simple vehicle.&lt;br /&gt;
# User A &amp;amp; B: Ride it around. Cross sim boundaries on it.&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
# # User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [*]&lt;br /&gt;
# User A: Test installing and running a branded viewer if you have one.&lt;br /&gt;
* [END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;br /&gt;
[[Category:Test Scripts]]&lt;/div&gt;</description>
			<pubDate>Tue, 29 Apr 2008 19:51:04 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Preview_Smoke_Test</comments>
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			<title>Camera Control</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Camera_Control&amp;diff=45420</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Camera_Control&amp;diff=45420</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OSWikiFeatureNav}}&lt;br /&gt;
== Feature Documentation: Camera Controls ==&lt;br /&gt;
Document to describe and explain the Camera Control feature and expected behavior.&lt;br /&gt;
&lt;br /&gt;
=== The Camera ===&lt;br /&gt;
&lt;br /&gt;
Think of the camera as an actual object.  It has some volume as it moves through space that is preserved.  This is why when zooming in on land, the camera occasionally pushes up.  The &amp;quot;camera&amp;quot; is essentially hitting the ground and being deflected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alt + Left mouse click is commonly referred to as &amp;quot;alt-zoom&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Camera Behavior ===&lt;br /&gt;
&lt;br /&gt;
Alt + Left mouse click centers the camera to the cursor (unless pointing to the sky)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What part of the object is the camera focused on?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--At distance, to a point behind your cursor in the center of the object&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So that when the camera rotates around the object, it spins the camera in a more natural way, instead of &amp;quot;tumbling&amp;quot; it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--If sufficiently close to an object, the camera will change to focus on the surface of said object.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For ease of focusing on and/ or editing specific parts of an object.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why can&#039;t I zoom in on the sky&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The sky has no focal point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;All if this is based on where the camera initially points (Alt + Left mouse click ) unless you Alt + Left mouse click  again to change&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Camera &amp;amp; Objects ===&lt;br /&gt;
&lt;br /&gt;
At a tenth of a meter the camera ceases advancement towards an object as to not cut into it.  From there, further zooming instead decreases the field of vision and zooms.  It stops when the FOV limit is hit (this is arbitrary - when no more detail is to be gained).&lt;br /&gt;
&lt;br /&gt;
Alpha Textures.  If you can see an item beyond another (view and item through an alpha textured object) you can alt-zoom to the object beyond.  The camera &amp;quot;sees through&amp;quot; the alpha texture and allows clicking beyond itself.&lt;br /&gt;
&lt;br /&gt;
=== Camera &amp;amp; Avatar ===&lt;br /&gt;
&lt;br /&gt;
Avatar / camera distances are designed to be user friendly for the average user, and to not clip avatars and confuse the user.&lt;br /&gt;
&lt;br /&gt;
When objects are attached to an avatar, they act as part of the avatar and adopt the behavior of the avatar rather than the &amp;quot;normal&amp;quot; behavior for an object.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why is the camera constrained to the avatar?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your avatar needs to be &amp;quot;seen&amp;quot; in the same set of simulators as your camera (the sim you are in or adjacent to)&lt;br /&gt;
&lt;br /&gt;
From a user standpoint, the view is more realistic having the camera stop short of the end of it&#039;s viewable path.  This way there is still a horizon (data past the camera) and not just a blank screen.&lt;br /&gt;
&lt;br /&gt;
Voyeurism. With a limited field of vision, it is easier as a user to look at the map and distinguish who may or may not be able to view you and your activities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Latching. &amp;quot;Alt-zoom&amp;quot; on a moving object pulls the camera with it so you do not have to struggle to keep up with something you wish to view that happens to be moving.  Latching only tracks an object.  Rotating on a latched object is not a functionality as it would be unpleasant to the viewer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Camera Tools ===&lt;br /&gt;
&lt;br /&gt;
alt-zoom mousewheel can be used to zoom into objects.&lt;br /&gt;
&lt;br /&gt;
Build menu Focus tool has a zoom slider&lt;br /&gt;
&lt;br /&gt;
View&amp;gt; Camera Controls provides an on screen clickable camera interface.&lt;br /&gt;
&lt;br /&gt;
Control + 8 = Increase FOV (fisheye)&lt;br /&gt;
&lt;br /&gt;
Control + 9 = Reset camera&lt;br /&gt;
&lt;br /&gt;
Control + 0 = Telephoto&lt;br /&gt;
&lt;br /&gt;
Click on avatar and mouse around will look around and show your avatar looking around.&lt;br /&gt;
(If flying this only steers the avatar)&lt;br /&gt;
&lt;br /&gt;
Camera resets when avatar moves.  The assumption is that you want to see / know where you are going.&lt;br /&gt;
&lt;br /&gt;
Control-alt-arrow keys rotate up down and around an object&lt;br /&gt;
&lt;br /&gt;
Alt-arrow keys pan right, left and zoom in and out&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While Avatar is sitting = Alt+Page up / Page Down will pan, arrow keys to look around.&lt;br /&gt;
&lt;br /&gt;
Mouselook= Camera will take orientation of the avatar.  This feature helps make vehicles more compelling.&lt;/div&gt;</description>
			<pubDate>Fri, 21 Dec 2007 19:26:54 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Camera_Control</comments>
		</item>
		<item>
			<title>File:Jill Linden.jpg</title>
			<link>https://wiki.secondlife.com/w/index.php?title=File:Jill_Linden.jpg&amp;diff=41697</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=File:Jill_Linden.jpg&amp;diff=41697</guid>
			<description>&lt;p&gt;Jill Linden: Jill Linden&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jill Linden&lt;/div&gt;</description>
			<pubDate>Tue, 27 Nov 2007 00:30:59 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/File_talk:Jill_Linden.jpg</comments>
		</item>
		<item>
			<title>Voice Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Voice_Test&amp;diff=41687</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Voice_Test&amp;diff=41687</guid>
			<description>&lt;p&gt;Jill Linden: /* Spatial sound testing with gathered groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;br /&gt;
[[Category:Test Scripts]]&lt;br /&gt;
&lt;br /&gt;
WORK IN PROGRESS until this line is removed&lt;br /&gt;
&lt;br /&gt;
== Voice Test ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;VERSION&amp;lt;/b&amp;gt; 0.1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;LENGTH&amp;lt;/b&amp;gt; 00:00&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TESTERS&amp;lt;/b&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;OVERVIEW&amp;lt;/b&amp;gt; Coming &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SETUP&amp;lt;/b&amp;gt; Up to 5 normal users, (can be done with 2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Spatial sound testing with gathered groups ===&lt;br /&gt;
* Setup: Have each of 5 testers do the following: Edit &amp;gt; Preferences &amp;gt; Voice Chat &amp;gt; [ x ] Enable voice chat, Hear voice at: Avatar position, camera direction.&lt;br /&gt;
* Arrange 4 testers around one tester at north, south, east and west, like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab&amp;gt;&lt;br /&gt;
.	Tester N	.&lt;br /&gt;
Tester W	Tester C	Tester E&lt;br /&gt;
.	Tester S	.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tester C: Face Tester N.&lt;br /&gt;
* Cardinal Testers: Speak one at a time starting with Tester N and going clockwise around Tester C (N followed by E followed by S followed by W).&lt;br /&gt;
* Tester C: Without moving, verify each tester sounds like their voice is coming from their position inworld.&lt;br /&gt;
* Tester C: Rotate your avatar to face Tester S.&lt;br /&gt;
* Cardinal Testers, repeat the round robin above, starting with Tester S.&lt;br /&gt;
* Tester C: Without moving, verify each tester sounds like their voice is coming from their position inworld.&lt;br /&gt;
* Tester C: Alt-Zoom on something out of range of the testers.&lt;br /&gt;
 * ...&lt;br /&gt;
* Group in a circle&lt;br /&gt;
** Does everyone sound like they are in the right place spatially?&lt;br /&gt;
** If someone moves away, do they get quieter?&lt;br /&gt;
* Group with members behind you&lt;br /&gt;
** Can you hear all members, including those behind you?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Test: Join Session, Join Voice, Moderator Abilities == &lt;br /&gt;
* For these tests, have an SL group with at least 2 members.  One of the members should be have the ability to change role abilities.  This is most easily done by creating a new group and having one member be in the &amp;quot;owner&amp;quot; role and one member be in the &amp;quot;everyone&amp;quot; role.&lt;br /&gt;
&lt;br /&gt;
* With a user who is the owner of a group (or at least one who has the ability to grant abilities to others), have the user set a particular role the ability to &amp;quot;join chat session&amp;quot; and &amp;quot;join voice chat&amp;quot;.  Preferably this should be done with the &amp;quot;Everyone&amp;quot; role.&lt;br /&gt;
* Have the user give another role (probably the &amp;quot;Officer&amp;quot; role) the ability to &amp;quot;join chat session&amp;quot;, &amp;quot;join voice chat&amp;quot; and &amp;quot;moderate session&amp;quot; abilities.&lt;br /&gt;
&lt;br /&gt;
=== The Join Voice Ability ===&lt;br /&gt;
* Have the owner of the group join the chat session and then join the voice channel.&lt;br /&gt;
* Have another member of the group who is only in the &amp;quot;Everyone&amp;quot; role (or whatever role you defined above which DOES NOT have the moderate session ability join the session and then join the voice channel.&lt;br /&gt;
** Verify that both users can voice chat and text chat by typing IMs and talking into the microphones.&lt;br /&gt;
* Have the non-owner leave the chat session.&lt;br /&gt;
* Have the owner now set the &amp;quot;Everyone&amp;quot; role to not have the &amp;quot;join voice chat&amp;quot; ability by unchecking the checkbox.&lt;br /&gt;
* Have the non-owner join the chat session and try to join the voice channel.&lt;br /&gt;
** Verify that they can join the chat session but CANNOT join the voice channel and that they receive some error message indicating that they do not have the ability (or permissions) to join the voice channel.&lt;br /&gt;
** Verify that they can still text chat and that they receive all text chatter in the group chat session.&lt;br /&gt;
* Have the non-owner leave the chat session.&lt;br /&gt;
* Have the owner set the &amp;quot;Everyone&amp;quot; role to have the &amp;quot;join voice chat&amp;quot; ability again.&lt;br /&gt;
* Have the non-owner join the chat session and join the voice channel.&lt;br /&gt;
** Verify that they can now join the voice channel alright and that everyone in the voice channel can hear them.&lt;br /&gt;
&lt;br /&gt;
=== The Join Session Ability with Join Voice Chat On ===&lt;br /&gt;
* Have the owner set the &amp;quot;Everyone&amp;quot; role to have the &amp;quot;Allow Join Session&amp;quot; to be on.  Also have the &amp;quot;Can Voice Chat&amp;quot; ability on.&lt;br /&gt;
* Have the owner of the group join the chat session.&lt;br /&gt;
* Have another member of the group who is only in the &amp;quot;Everyone&amp;quot; role join the chat session.&lt;br /&gt;
* Have the two users IM back and forth.&lt;br /&gt;
* Have the two users join the voice channel and talk back and forth.&lt;br /&gt;
** Verify that the two users receive all of the IMs and can hear each other.&lt;br /&gt;
* Now, have the owner set the &amp;quot;Everyone&amp;quot; role to NOT have the &amp;quot;Allow Join Session&amp;quot; ability, leave the &amp;quot;Can Voice Chat&amp;quot; ability on.&lt;br /&gt;
** Verify that the owner sees that the user in only the &amp;quot;Everyone&amp;quot; role has left the session.&lt;br /&gt;
** Verify that the user in only the &amp;quot;Everyone&amp;quot; receives a modal dialog stating that their chat session has to close because they no longer have the ability to be in the chat session.  &amp;lt;b&amp;gt;DO NOT CLICK ON THE OK BUTTON OF THE DIALOG&amp;lt;/b&amp;gt;&lt;br /&gt;
** Verify that the user only in the &amp;quot;Everyone&amp;quot; role was also removed from the voice channel by having them talk into their microphone.  The other user in the voice session should not be able to hear them.&lt;br /&gt;
* Have the user in only the &amp;quot;Everyone&amp;quot; role try to join the chat session.&lt;br /&gt;
** Verify that they receive some error message stating that they cannot join the chat session because they do not have an appropriate ability.&lt;br /&gt;
* Have the owner (and anyone else in the chat session) leave the chat session, thus ending the session.&lt;br /&gt;
* Have the user in only the &amp;quot;Everyone&amp;quot; role try to join the chat session.&lt;br /&gt;
** Verify that they receive some error message stating that they cannot join the chat session because they do not have an appropriate ability.&lt;br /&gt;
&lt;br /&gt;
=== The Join Session Ability with Join Voice Chat Off ===&lt;br /&gt;
* Have the owner set the &amp;quot;Everyone&amp;quot; role to have the &amp;quot;Allow Join Session&amp;quot; to be on.  Also have the &amp;quot;Can Voice Chat&amp;quot; ability off.&lt;br /&gt;
* Have the owner of the group join the chat session only.&lt;br /&gt;
* Have another member of the group who is only in the &amp;quot;Everyone&amp;quot; role join the chat session.&lt;br /&gt;
* Have the two users IM back and forth.&lt;br /&gt;
** Verify that the two users receive all of the IMs.&lt;br /&gt;
* Now, have the owner set the &amp;quot;Everyone&amp;quot; role to NOT have the &amp;quot;Allow Join Session&amp;quot; ability, leave the &amp;quot;Can Voice Chat&amp;quot; ability on.&lt;br /&gt;
** Verify that the owner sees that the user in only the &amp;quot;Everyone&amp;quot; role has left the session.&lt;br /&gt;
** Verify that the user in only the &amp;quot;Everyone&amp;quot; receives a modal dialog stating that their chat session has to close because they no longer have the ability to be in the chat session.&lt;br /&gt;
* Have the user in only the &amp;quot;Everyone&amp;quot; role try to join the chat session.&lt;br /&gt;
** Verify that they receive some error message stating that they cannot join the chat session because they do not have an appropriate ability.&lt;br /&gt;
* Have the owner (and anyone else in the chat session) leave the chat session, thus ending the session.&lt;br /&gt;
* Have the user in only the &amp;quot;Everyone&amp;quot; role try to join the chat session.&lt;br /&gt;
** Verify that they receive some error message stating that they cannot join the chat session because they do not have an appropriate ability.&lt;/div&gt;</description>
			<pubDate>Mon, 26 Nov 2007 23:50:37 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Voice_Test</comments>
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		<item>
			<title>Voice Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Voice_Test&amp;diff=41685</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Voice_Test&amp;diff=41685</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;br /&gt;
[[Category:Test Scripts]]&lt;br /&gt;
&lt;br /&gt;
WORK IN PROGRESS until this line is removed&lt;br /&gt;
&lt;br /&gt;
== Voice Test ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;VERSION&amp;lt;/b&amp;gt; 0.1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;LENGTH&amp;lt;/b&amp;gt; 00:00&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TESTERS&amp;lt;/b&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;OVERVIEW&amp;lt;/b&amp;gt; Coming &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SETUP&amp;lt;/b&amp;gt; Up to 5 normal users, (can be done with 2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Spatial sound testing with gathered groups ===&lt;br /&gt;
* Setup: Have each of 5 testers do the following: Edit &amp;gt; Preferences &amp;gt; Voice Chat &amp;gt; [ x ] Enable voice chat, Hear voice at: Avatar position, camera direction.&lt;br /&gt;
* Arrange 4 testers around one tester at north, south, east and west, like this:&lt;br /&gt;
&amp;lt;tab&amp;gt;&lt;br /&gt;
.	Tester N	.&lt;br /&gt;
Tester W	Tester C	Tester E&lt;br /&gt;
.	Tester S	.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
* Tester C: Face Tester N.&lt;br /&gt;
* Cardinal Testers: Speak one at a time starting with Tester N and going clockwise around Tester C (N followed by E followed by S followed by W).&lt;br /&gt;
* Tester C: Without moving, verify each tester sounds like their voice is coming from their position inworld.&lt;br /&gt;
* Tester C: Rotate your avatar to face Tester S.&lt;br /&gt;
* Cardinal Testers, repeat the round robin above, starting with Tester S.&lt;br /&gt;
* Tester C: Without moving, verify each tester sounds like their voice is coming from their position inworld.&lt;br /&gt;
* Tester C: Alt-Zoom on something out of range of the testers.&lt;br /&gt;
 * ...&lt;br /&gt;
* Group in a circle&lt;br /&gt;
** Does everyone sound like they are in the right place spatially?&lt;br /&gt;
** If someone moves away, do they get quieter?&lt;br /&gt;
* Group with members behind you&lt;br /&gt;
** Can you hear all members, including those behind you?&lt;/div&gt;</description>
			<pubDate>Mon, 26 Nov 2007 23:47:30 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Voice_Test</comments>
		</item>
		<item>
			<title>Voice Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Voice_Test&amp;diff=41682</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Voice_Test&amp;diff=41682</guid>
			<description>&lt;p&gt;Jill Linden: New page: {{OSWikiFeatureNav|parent=Voice}} Category:QA Portal Category:Quality Assurance Category:Test Scripts  WORK IN PROGRESS until this line is removed  [VoiceTest]  [VERSION] 0.1  ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OSWikiFeatureNav|parent=Voice}}&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;br /&gt;
[[Category:Test Scripts]]&lt;br /&gt;
&lt;br /&gt;
WORK IN PROGRESS until this line is removed&lt;br /&gt;
&lt;br /&gt;
[VoiceTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.1&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:00&lt;br /&gt;
&lt;br /&gt;
[TESTERS] 5&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] Coming &lt;br /&gt;
&lt;br /&gt;
[SETUP] Up to 5 normal users, (can be done with 2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[*]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Nov 2007 23:41:32 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Voice_Test</comments>
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			<title>Classifieds test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Classifieds_test&amp;diff=34811</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Classifieds_test&amp;diff=34811</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Classifieds Test =&lt;br /&gt;
&lt;br /&gt;
Classifieds are created in the Profile window, and browsed in the Search window.&lt;br /&gt;
&lt;br /&gt;
Requirements:  &lt;br /&gt;
&lt;br /&gt;
User A&lt;br /&gt;
&lt;br /&gt;
User B&lt;br /&gt;
&lt;br /&gt;
== Create Classifieds (User A) ==&lt;br /&gt;
* Give away most of your money to User B.  Make sure you have less than L$250.&lt;br /&gt;
* If you already have classifieds, delete them.&lt;br /&gt;
* Right click avatar and choose Profile &lt;br /&gt;
* Select the &amp;quot;Classified&amp;quot; tab.&lt;br /&gt;
* Verify that the &amp;quot;Delete&amp;quot; button is not clickable.&lt;br /&gt;
* Click the &amp;quot;New&amp;quot; button.  Verify that a dialog box pops up informing the the length of the classified, and that you will be asked for a price to pay when clicking Publish.&lt;br /&gt;
* Click Cancel.  The dialog box should go away without no other change.&lt;br /&gt;
* Click the &amp;quot;New&amp;quot; button again, then click the &amp;quot;OK&amp;quot; button on the popup dialog.&lt;br /&gt;
* Enter text in provided fields and press Publish button&lt;br /&gt;
* Verify a dialog box appears asking for &amp;quot;Price for Ad (L$)&amp;quot;&lt;br /&gt;
* Enter a value larger than the L$ your avatar currently holds &lt;br /&gt;
* Verify that no Classified is created, and the user is informed that they have insufficient funds. &lt;br /&gt;
&lt;br /&gt;
* Have User B give User A back enough money to create plenty of classifieds.&lt;br /&gt;
* Click the &amp;quot;New&amp;quot; button again, then click the &amp;quot;OK&amp;quot; button on the popup dialog.&lt;br /&gt;
* You should have a blank classified.&lt;br /&gt;
* Click &amp;quot;Delete...&amp;quot;, then click &amp;quot;Cancel&amp;quot;.  Verify that nothing happens.&lt;br /&gt;
* Click &amp;quot;Delete...&amp;quot;, then click &amp;quot;Delete&amp;quot;.  Verify that the classified is removed.&lt;br /&gt;
* Create another classified using the &amp;quot;New&amp;quot; button.&lt;br /&gt;
* Verify that you can modify all fields.&lt;br /&gt;
* Click &amp;quot;Save Changes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* We will be making some classifieds to test browsing with.  We want to be able to search for just these classified, so make up a name to search for.  Name each classified this, and append a number (e.g. &amp;quot;DonClassified 1&amp;quot;)&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 1, Shopping, Price 0, Not Mature, Not Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 2, Shopping, Price 0, Not Mature, Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 3, Property Rental, Price 0, Mature, Not Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 4, Property Rental, Price 0, Mature, Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 5, New Product, Price 100, Not Mature, Not Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 6, New Product, Price 100, Not Mature, Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 7, Service, Price 100, Mature, Not Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 8, Service, Price 100, Mature, Published.&lt;br /&gt;
* Close the Profile floater.&lt;br /&gt;
* Reopen the Profile floater, and open the Classified tab.&lt;br /&gt;
* Verify that all classifieds are there, with the correct information.&lt;br /&gt;
&lt;br /&gt;
== Browse Classifieds (User B) ==&lt;br /&gt;
* Open up the Classifieds tab in the Search window.&lt;br /&gt;
* Verify that all 4 filters function correctly for searching:&lt;br /&gt;
** &#039;&#039;&#039;Search: &amp;lt;String&amp;gt;&#039;&#039;&#039; should limit results to case-insensitive matches of &#039;&#039;&#039;&amp;lt;String&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** The &#039;&#039;&#039;Category&#039;&#039;&#039; combo box should limit results to only the specified category.&lt;br /&gt;
** &#039;&#039;&#039;Price: &amp;lt;Number&amp;gt;&#039;&#039;&#039; should limit results to classifieds with a price of &#039;&#039;&#039;&amp;lt;Number&amp;gt;&#039;&#039;&#039; or less&lt;br /&gt;
** The &#039;&#039;&#039;Include mature content&#039;&#039;&#039; checkbox should work as expected.&lt;br /&gt;
* Verify that clicking on the &amp;quot;Name&amp;quot; and &amp;quot;Price&amp;quot; buttons sorts results by those columns.  Repeated clicking should reverse the sort order.&lt;br /&gt;
* Search for a classified that wouldn&#039;t exist (typing random letters for &#039;&#039;&#039;Search: &amp;lt;String&amp;gt;&#039;&#039;&#039; should work).  Verify that &amp;quot;None found.&amp;quot; is shown as the results.&lt;br /&gt;
* Click on a few of the results.  Verify that the Name and Price info shown on the right matches the selected result.&lt;br /&gt;
* Try to modify values in the panel on the right.  Verify that you can&#039;t change any values.&lt;br /&gt;
* Select a result.  Click the &amp;quot;Map&amp;quot; button.  Verify that the location shown on the map corresponds to the location displayed in Search.&lt;br /&gt;
* Select a different result.  Click the &amp;quot;Teleport&amp;quot; button.  Verify that you teleport and now have the correct location marked on your map.&lt;br /&gt;
* Search for User A&#039;s classifieds using the following filter, then click &amp;quot;Search&amp;quot;:&lt;br /&gt;
** Search: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; from the previous section&lt;br /&gt;
** Any Category&lt;br /&gt;
** Price &amp;lt;= &#039;&#039;Blank&#039;&#039;&lt;br /&gt;
** Uncheck &amp;quot;Include mature content&amp;quot;&lt;br /&gt;
* Verify that only classifieds 2 and 6 show up.&lt;br /&gt;
* Check &amp;quot;Include mature content&amp;quot; and click search.&lt;br /&gt;
* Verify that classifieds 2, 4, 6, and 8 now show up.&lt;br /&gt;
* Set &#039;&#039;&#039;Price &amp;lt;=&#039;&#039;&#039; to 99 and click search.&lt;br /&gt;
* Verify that classifieds 2 and 4 show up.&lt;br /&gt;
* Blank the &#039;&#039;&#039;Price &amp;lt;=&#039;&#039;&#039; field again.&lt;br /&gt;
* Search for various categories.  The following results should match up:&lt;br /&gt;
** Shopping --&amp;gt; classified 2&lt;br /&gt;
** Property Rental --&amp;gt; classified 4&lt;br /&gt;
** New product --&amp;gt; classified 6&lt;br /&gt;
** Service --&amp;gt; classified 8&lt;br /&gt;
* Select a result.  Click the &amp;quot;Profile&amp;quot; button.  Verify that a User A&#039;s Profile appears.&lt;br /&gt;
* Click the &amp;quot;Classified&amp;quot; tab for the Profile panel that just appeared.  Verify that you can view all of User A&#039;s classifieds.&lt;br /&gt;
* Verify that you can&#039;t modify any classifieds information via the Profile window.&lt;br /&gt;
* Close the Profile window.&lt;br /&gt;
* Make sure &amp;quot;Include mature content&amp;quot; is checked.&lt;br /&gt;
* Log out, and log back in.&lt;br /&gt;
* Re-open the Classifieds in the Search window.&lt;br /&gt;
* Verify that the &amp;quot;Include mature content&amp;quot; checkbox is still checked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Test Scripts]]&lt;/div&gt;</description>
			<pubDate>Mon, 08 Oct 2007 21:01:44 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Classifieds_test</comments>
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			<title>Preview Smoke Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=34809</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=34809</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PreviewSmokeTest == &lt;br /&gt;
&amp;lt;b&amp;gt;VERSION:&amp;lt;/b&amp;gt; 0.4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;LENGTH:&amp;lt;/b&amp;gt; 00:30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;OVERVIEW:&amp;lt;/b&amp;gt; This test has been designed to cover a basic spread of functionality prior to releasing a version to the main grid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SETUP:&amp;lt;/b&amp;gt; 2 Users, 10L$ for Texture upload, Simple vehicle, default sounds, gestures and items from your Library.&lt;br /&gt;
&lt;br /&gt;
=== Login: Location, New Location ===&lt;br /&gt;
# Move to a new location near where you started that you can remember.&lt;br /&gt;
# Logout of SL, Restart the SL Application, but dont login.&lt;br /&gt;
# Click the &amp;quot;Preferences&amp;quot; Button on the Login Screen&lt;br /&gt;
# Set/Check the General-&amp;gt;Login Location to &amp;quot;My Last Location&amp;quot;, Click &amp;quot;Apply&amp;quot; and &amp;quot;Ok&amp;quot;&lt;br /&gt;
# Click &amp;quot;Connect&amp;quot; to Connect to SL&lt;br /&gt;
# Verify you are in the location where you logged off.&lt;br /&gt;
&lt;br /&gt;
=== Build: Land Permissions ===&lt;br /&gt;
# Find a Parcel of land that you can&#039;t Build&lt;br /&gt;
# Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, and try to rez a cube&lt;br /&gt;
# Verify you can&#039;t rez a cube, and receive a pop-up error.&lt;br /&gt;
&lt;br /&gt;
=== Build: Building, Physics &amp;amp; Inventory ===&lt;br /&gt;
# Find a Parcel of land that you Can Build&lt;br /&gt;
# Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
# Rez another two prims&lt;br /&gt;
# While editing one prim, Shift-Left-Click on the other two prims to select them all&lt;br /&gt;
# From the Tools Menu, Click &amp;quot;Link&amp;quot; or Press Ctrl-L&lt;br /&gt;
# In the Edit Window Click the &amp;quot;More &amp;gt;&amp;gt;&amp;quot; button if it hasn&#039;t already been selected&lt;br /&gt;
# Click the Object Tab, Then Tick The Physics Check box &amp;lt;b&amp;gt;NOTE&amp;lt;/b&amp;gt; If you receive an error about interpenitration, simply move this linked set of prims away from any other object and try and enable physics again.&lt;br /&gt;
# Close the Edit Window&lt;br /&gt;
# Toss the object around abit, walking into it, Holding Left-click and dragging it, Holding Ctrl-left-click and Lifting and dropping it etc.&lt;br /&gt;
# Right-click on the object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
# Open your inventory, the object should be highlighted in the objects folder.&lt;br /&gt;
# Right-click on the object in the inventory and Left-click on Rename, Call it &amp;quot;blob&amp;quot;&lt;br /&gt;
# Rez the blob object back into the world&lt;br /&gt;
# Right-click on the blob object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
# Verify you now have a second copy of the blob object in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Physics &amp;amp; Push, Bumps &amp;amp; Hits ===&lt;br /&gt;
# User A: Meet up with your Testing buddy (User B:) or Find someone else online by looking at the green dots on the map.&lt;br /&gt;
# User A &amp;amp; B: Rez your blob object&lt;br /&gt;
# User A &amp;amp; B: Move the blob objects, hitting the other User with them, by walking into it, Holding Left-click and dragging it, Holding Ctrl-left-click and Lifting etc&lt;br /&gt;
# User A &amp;amp; B: Verify everything looks right.&lt;br /&gt;
# User B: Click the World Menu &amp;gt; Always Run or Ctrl-R&lt;br /&gt;
# User B: Run and Bump into User A:&lt;br /&gt;
# User A: Click the Help Menu &amp;gt; Bumps, Pushes &amp;amp; Hits...&lt;br /&gt;
# User A: Verify User B: is Listed in the Bumps, Pushes &amp;amp; Hits Window&lt;br /&gt;
# User A: Be sure the Bumps, Pushes &amp;amp; Hits window is closed, if User B: isn&#039;t listed Make sure the run was hard enough.&lt;br /&gt;
&lt;br /&gt;
=== Chat &amp;amp; IM ===&lt;br /&gt;
# User A &amp;amp; B: Chat with each other&lt;br /&gt;
# User A &amp;amp; B: Verify chat is Showing correctly in the console&lt;br /&gt;
# User A &amp;amp; B: Click the Edit Dropdown Menu from the top main toolbar and select Preferences or Ctrl-P&lt;br /&gt;
# User A &amp;amp; B: From the Text Chat Tab, Tick the &amp;quot;Show Chat Bubbles&amp;quot; Checkbox&lt;br /&gt;
# User A &amp;amp; B: Click &amp;quot;Apply&amp;quot; and then &amp;quot;Ok&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Chat with each other&lt;br /&gt;
# User A &amp;amp; B: Verify chat is Showing correctly in the Chat Bubbles&lt;br /&gt;
# User A: Right-click on User B: and select &amp;quot;Send IM...&amp;quot; from the Pie Menu.&lt;br /&gt;
# User A: In the new IM window send a message to User B:&lt;br /&gt;
# User B: Reply to the Newly Received IM from User A:&lt;br /&gt;
# User A &amp;amp; B: Verify you both were able to exchange IM&#039;s and that all correct indicators for IM received were shown/heard.&lt;br /&gt;
# User A &amp;amp; B: If you are friends, click on the Communications button, then select the Friends tab. Click each others name and select remove, then select yes to the following dialog.&lt;br /&gt;
# User A &amp;amp; B: Open your Inventory &amp;gt; Calling Cards and remove any cards for each other if present.&lt;br /&gt;
# User A: Right-click on User B: Select &amp;quot;Add Friend&amp;quot;&lt;br /&gt;
# User B: Accept User A&#039;s Offer of Friendship.&lt;br /&gt;
# User A &amp;amp; B: Open the Communicate Window&amp;gt; Contacts&amp;gt; Friends List as well as Inventory&amp;gt; Calling Cards&lt;br /&gt;
# User A &amp;amp; B: Verify the other user appears online in both locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test note: Some text may show as small blocks depending on your computer. This is okay.&lt;br /&gt;
&lt;br /&gt;
# User A &amp;amp; B: Open Chat again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.&lt;br /&gt;
# Paste it into chat.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
# User A &amp;amp; B: Open IM window again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.&lt;br /&gt;
# Paste it into IM window.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
# User A &amp;amp; B: Open Group IM window again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.&lt;br /&gt;
# Paste it into Group IM window.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
&lt;br /&gt;
=== Camera Movement ===&lt;br /&gt;
# User A &amp;amp; B: Hold Alt-Left-Click and Move the mouse forward and backwards to zoom in and out&lt;br /&gt;
# User A &amp;amp; B: First Zoom on yourself, then the other User then the blob object you made.&lt;br /&gt;
# User A &amp;amp; B: Verify that works and looks correct.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
# User A &amp;amp; B: From your inventory Rename your &amp;quot;blob&amp;quot; to &amp;quot;(YourName)Blob&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Give the renamed blob to the other User by dragging it over their AV from the Inventory, and &amp;quot;Keep&amp;quot; each others object&lt;br /&gt;
# User A &amp;amp; B: Rez the other Users blob&lt;br /&gt;
# User A &amp;amp; B: Verify you can transfer the renamed blob object and you can rez the other users renamed blob.&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
# User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez 2 prim cubes&lt;br /&gt;
# User A &amp;amp; B: Right-click on one cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Right Hand&amp;quot; From the Pie Menu&lt;br /&gt;
#User A &amp;amp; B: Right-click on the other cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Left Leg &amp;gt; Left Foot&amp;quot; From the Pie Menu&lt;br /&gt;
# User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
# User A &amp;amp; B: Right-click and edit the prim cube on your hand and resize it&lt;br /&gt;
# User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
&lt;br /&gt;
=== Object Interaction (Touching &amp;amp; Sitting) ===&lt;br /&gt;
# &amp;lt;b&amp;gt;Touch&amp;lt;/b&amp;gt;&lt;br /&gt;
## User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
## User A &amp;amp; B: In the Edit Window, Click the Content Tab&lt;br /&gt;
## User A &amp;amp; B: Click &amp;quot;New Script&amp;quot;, In the Script Window, Click &amp;quot;Save&amp;quot;, Then close the Script and Edit Windows&lt;br /&gt;
## User A: Touch your Cube&lt;br /&gt;
## User B: Touch your Cube&lt;br /&gt;
## User A &amp;amp; B: Verify you both Saw &amp;quot;Touched&amp;quot; in chat from both cubes.&lt;br /&gt;
# &amp;lt;b&amp;gt;Sit&amp;lt;/b&amp;gt;&lt;br /&gt;
## User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
## User A: Edit the cubes size and rotation&lt;br /&gt;
## User A &amp;amp; B: Verify you both see the cube change size and rotation etc.&lt;br /&gt;
## User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
##  User A &amp;amp; B: Right-click on the cube and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
##  User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
##  User A &amp;amp; B: Right-click on the ground and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
##  User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
##  User A &amp;amp; B: Verify the avatar Sits and that the two different animations play.&lt;br /&gt;
&lt;br /&gt;
=== Sound Check ===&lt;br /&gt;
# User A: Open the &amp;quot;Sounds&amp;quot; folder of the Library in your Inventory&lt;br /&gt;
# User A: Find a Sound, Right-click on it Select open, and Click &amp;quot;Play in World&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Verify you both heard the sound play.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
# User A: Right-click on yourself and Select &amp;quot;Appearance&amp;quot; from the pie menu&lt;br /&gt;
# User B: Watch User A:&lt;br /&gt;
# User A: Change the size of your eyes, the color of your shirt, and the length of your legs.&lt;br /&gt;
# User A: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
# User A: Watch User B:&lt;br /&gt;
# User B: Change the size of your eyes, the color of your shirt, and the length of your legs.&lt;br /&gt;
# User B: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Verify you both saw the changes on each others AV&#039;s&lt;br /&gt;
&lt;br /&gt;
=== Gestures ===&lt;br /&gt;
# User A &amp;amp; B: Go into your Inventory to the &amp;quot;Gestures&amp;quot; folder and select a gesture.&lt;br /&gt;
# User A &amp;amp; B: Double click a gesture to get Gesture dialog box. Preview some Gestures&lt;br /&gt;
# User A &amp;amp; B: Verify you both hear/see each other playing gestures&lt;br /&gt;
&lt;br /&gt;
=== Attachments &amp;amp; Inventory Objects ===&lt;br /&gt;
# User A &amp;amp; B: Go to Inventory to the &amp;quot;Library &amp;gt; &amp;quot;Objects&amp;quot; folder and wear the &amp;quot;Party Hat&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Go to Inventory to the &amp;quot;Library &amp;gt; &amp;quot;Objects&amp;quot; Rez and Play with the beach ball, pop gun, dice and rocket launcher&lt;br /&gt;
# User A &amp;amp; B: Verify you both see things working correctly&lt;br /&gt;
&lt;br /&gt;
=== Snapshot &amp;amp; Textures ===&lt;br /&gt;
# User A: Look at User B: and Click the &amp;quot;Snapshot&amp;quot; Button. Tick the &amp;quot;Upload a snapshot&amp;quot; radio button and then the &amp;quot;Upload(L$10)&amp;quot; button.&lt;br /&gt;
# User A: Once saved Verify it shows up in your &amp;quot;Inventory &amp;gt; Photo Album&amp;quot; folder&lt;br /&gt;
# User A: Right-click and Rename the &amp;quot;Snapshot&amp;quot; of User B: to &amp;quot;Texture_01&amp;quot;&lt;br /&gt;
# User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
# User A: In Edit select the Texture Tab and Left-Click in the Texture Box to Open the Picker&lt;br /&gt;
# User A: Navigate down in the picker to Photo Album, click &amp;quot;Texture_01&amp;quot; and Click &amp;quot;Select&amp;quot;&lt;br /&gt;
# User A: Verify the texture appears on all sides of the cube, Verify the texture looks right, Verify the texture looks right if you resize the cube, Verify it looks right if you attach it.&lt;br /&gt;
&lt;br /&gt;
=== Inventory Transfer / Permissions ===&lt;br /&gt;
*Note: if you use an object from a prior test, insure there is nothing inside the contents of the object or permissions will appear broken.&lt;br /&gt;
# User A: Click the &amp;quot;Search&amp;quot; Button, and click the people tab, type in part or all of User B:&#039;s name and hit Search&lt;br /&gt;
# User A: Verify they are shown as online&lt;br /&gt;
# User A: Left-click their name to show their profile in the right window&lt;br /&gt;
# User A: Give them a copy of your blob by dropping on their profile in the &amp;quot;Drop inventory item here&amp;quot; box&lt;br /&gt;
# User B: Verify you got a copy of User A:&#039;s blob&lt;br /&gt;
# User A: From your Inventory, Rename your &amp;quot;blob&amp;quot; to &amp;quot;nocopyblob&amp;quot;&lt;br /&gt;
# User A: From your Inventory, Right-click on &amp;quot;nocopyblob&amp;quot; select properties, under the &amp;quot;Next Owner Can&amp;quot; Section, Tick the Modify Box and Make Sure The Copy Box is UnTicked, then Close the properties window.&lt;br /&gt;
# User A: Give a copy of nocopyblob to User B:&lt;br /&gt;
# User B: Try and Rez multiple copies of nocopyblob&lt;br /&gt;
# User B: Right-click on any succesfull rezzed nocopyblobs, Select Edit,&lt;br /&gt;
# User B: Select the Texture Tab and Click the Color Box, Change the Color, Click &amp;quot;Select&amp;quot;, then Close Both the Color Picker and Edit Window&lt;br /&gt;
# User A &amp;amp; B: Verify User B: wasnt able to Rez multiple copies of nocopyblob, Verify User B: was able to change its color, Verify User A: Also saw the Change in color.&lt;br /&gt;
&lt;br /&gt;
=== Landmarks ===&lt;br /&gt;
# User A: Click the World Menu and Create Landmark Here&lt;br /&gt;
# User A: Step back a few meters&lt;br /&gt;
# User A: Open you Inventory &amp;gt; Landmarks and find the landmark&lt;br /&gt;
# User A: Double click on the landmark to open it and Click &amp;quot;Map&amp;quot;&lt;br /&gt;
# User A: Verify the beacon is on the map in the right location&lt;br /&gt;
# User A: Close the Map&lt;br /&gt;
# User A: Verify that the red beacon/arrow is where you were last standing&lt;br /&gt;
# User A: Click on the red arrow to close the beacon.&lt;br /&gt;
&lt;br /&gt;
=== Teleport ===&lt;br /&gt;
# User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A: Verify you appear in the right Sim, and depending on P2P settings at the right spot (on the Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available parcel with P2P Enabled or if the sim is still using a Hub)&lt;br /&gt;
&lt;br /&gt;
=== Mouselook ===&lt;br /&gt;
# User A: Attach the popgun from the &amp;quot;Inventory &amp;gt; Library &amp;gt; Objects&amp;quot;&lt;br /&gt;
# User A: Type M inworld (Not in chat bar) or go to View&amp;gt; Mouselook.&lt;br /&gt;
# User A: Click the mouse button to fire the pop gun at User B.&lt;br /&gt;
# User A: Verify you see the pop gun projectiles hit User B.&lt;br /&gt;
# User A &amp;amp; B: Verify that you hear the &amp;quot;splat&amp;quot; sound.&lt;br /&gt;
# User A: Press &amp;quot;Enter&amp;quot; to open the Chat Bar and type something. Press &amp;quot;Enter&amp;quot; to send.&lt;br /&gt;
# User A: Verify you were able to open the chat bar and type.&lt;br /&gt;
# User B: Verify you received chat from User A.&lt;br /&gt;
# User A: Press ESC to exit Mouselook. Verify you exited.&lt;br /&gt;
# User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A: Verify you appear at that hub with the popgun still attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region Crossing ===&lt;br /&gt;
# User A &amp;amp; B: Attach some attachments, partyhats, popguns, wear the blob, anything else you can find to test with, cubes etc.&lt;br /&gt;
# User A &amp;amp; B: Fly across several sim boundaries with your attachments on. Zig zag a lot&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
# User A &amp;amp; B: Teleport to a few Sims (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A &amp;amp; B: Verify you appear in the right Sim, and depending on P2P settings (on the Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available parcel with P2P Enabled or if the sim is still using a Hub that you have arrived there)&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you get there, and that you can walk/fly after you arrive.&lt;br /&gt;
# User A &amp;amp; B: From Inventory&amp;gt; Library drag in world the Kart 1.0 or other simple vehicle.&lt;br /&gt;
# User A &amp;amp; B: Ride it around. Cross sim boundaries on it.&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
# # User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [*]&lt;br /&gt;
# User A: Test installing and running a branded viewer if you have one.&lt;br /&gt;
* [END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;br /&gt;
[[Category:Test Scripts]]&lt;/div&gt;</description>
			<pubDate>Mon, 08 Oct 2007 20:57:30 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Preview_Smoke_Test</comments>
		</item>
		<item>
			<title>Animation Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Animation_Test&amp;diff=34808</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Animation_Test&amp;diff=34808</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OSWikiFeatureNav|parent=Animations}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AnimationTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.2&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:60&lt;br /&gt;
&lt;br /&gt;
[TESTERS] 1&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] Test uploadable animations, the construction of gestures and the &lt;br /&gt;
llGetAnimationList function&lt;br /&gt;
&lt;br /&gt;
[SETUP] 1 Tester, 10L$ for upload, Poser, and a Poser animation file (.bvh).&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] Animations&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0010] Verify you can upload .bvh files from Poser 4, 5 or 6ServiceRelease1.&lt;br /&gt;
&lt;br /&gt;
[0020] Preview the animation from different angles.&lt;br /&gt;
&lt;br /&gt;
[0030] Stop and start the animation preview.&lt;br /&gt;
&lt;br /&gt;
[0040] Cancel the animation upload.&lt;br /&gt;
&lt;br /&gt;
[0050] Preview an animation where the legs move and change the name and description.&lt;br /&gt;
&lt;br /&gt;
[0060] Check the Loop box, and click the play button.&lt;br /&gt;
&lt;br /&gt;
[0070] Set the priority to 2. Cycle through the preview poses and verify the legs bend in &lt;br /&gt;
only the stand preview&lt;br /&gt;
&lt;br /&gt;
[0080] Set the priority to 4. Cycle through the preview poses and verify the legs bend in &lt;br /&gt;
all the preview poses&lt;br /&gt;
&lt;br /&gt;
[0090] Set the Loop Start 50% and the End Loop to 80%. The animation will play to the 80% &lt;br /&gt;
mark then loop to the 50% mark.&lt;br /&gt;
&lt;br /&gt;
[0100] Change the hand pose and expression and verify that your changes appear in the &lt;br /&gt;
preview correctly.&lt;br /&gt;
&lt;br /&gt;
[0110] Change Ease in to 0 and Ease out to 1. Verify the animation starts quickly, and the &lt;br /&gt;
end blends smoothly to the standing animation.&lt;br /&gt;
&lt;br /&gt;
[0120] Upload the animation. Verify you are charged L$10 for the upload.&lt;br /&gt;
&lt;br /&gt;
[0130] Open your inventory and verify the folder containing the animation asset is open and the most recently uploaded animation is selected.&lt;br /&gt;
&lt;br /&gt;
[0140] Double click the animation from your inventory, click the &amp;quot;Play Locally&amp;quot; button and &lt;br /&gt;
watch your avatar animate.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] Gestures&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0150] Check your gestures folder and verify that all your old gestures have been turned &lt;br /&gt;
into gesture assets&lt;br /&gt;
&lt;br /&gt;
[0160] Open one of the gestures from your inventory by double clicking it&lt;br /&gt;
&lt;br /&gt;
[0170] Change each of the elements of the gesture; the input text, the shortcut key, the &lt;br /&gt;
sound, the animation, the output text. Save the gesture and trigger it with the input text &lt;br /&gt;
and the shortcut key.&lt;br /&gt;
&lt;br /&gt;
[0180] Create a New Gesture from the Inventory&#039;s Create menu.&lt;br /&gt;
&lt;br /&gt;
[0190] Verify a new Gesture is created in your inventory and selected.&lt;br /&gt;
&lt;br /&gt;
[0200] Double click it to open the Gesture Floater. Click the Preview. Your avatar will &lt;br /&gt;
wave and then say &amp;quot;Hello, avatar!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0210] Rename the Gesture asset to &amp;quot;backflip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[0220] In the Description field, type &amp;quot;backflip gesture&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0230] Activate the gesture&lt;br /&gt;
&lt;br /&gt;
[0240] Type &amp;quot;yay&amp;quot; In the Trigger field, and &amp;quot;w00t!&amp;quot; in the Replace with field.&lt;br /&gt;
&lt;br /&gt;
[0250] Set the shortcut key to shift-F6&lt;br /&gt;
&lt;br /&gt;
[0260] Add a animation by clicking Animation from the left column, and clicking the add &lt;br /&gt;
button.&lt;br /&gt;
&lt;br /&gt;
[0270] An animation will be added to the end of the Steps list. Click the &amp;quot;Move Up&amp;quot; button &lt;br /&gt;
until the animation is the 2nd step. Change the Animation to one you have just uploaded.&lt;br /&gt;
&lt;br /&gt;
[0280] Hit Ctrl-S to save the animation, then click the Preview button to play it.&lt;br /&gt;
&lt;br /&gt;
[0290] Delete the Wait step.&lt;br /&gt;
&lt;br /&gt;
[0300] Add a new Wait step. and set the wait time to 5.0 seconds.&lt;br /&gt;
&lt;br /&gt;
[0310] Add a new sound, and select a sound from the list.&lt;br /&gt;
&lt;br /&gt;
[0320] Click the save button, click the Active checkbox, and close the gesture floater.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] Playing Gestures&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0330] Activate the Gesture, then chat &amp;quot;animations work, yay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0340] Verify your avatar waves, does a backflip, says &amp;quot;animations work, w00t!&amp;quot;, waits for &lt;br /&gt;
5 seconds, says &amp;quot;Hello, avatar!, then plays the sound you chose.&lt;br /&gt;
&lt;br /&gt;
[0350] Make a new gesture, name it &amp;quot;greet&amp;quot;, and set the trigger to &amp;quot;/greet&amp;quot;. Save and &lt;br /&gt;
activate the gesture.&lt;br /&gt;
&lt;br /&gt;
[0360] Hit enter to open the chat bar. Click the Gesture combo box in the chat bar, and &lt;br /&gt;
choose your &amp;quot;greet&amp;quot; gesture. Verify the gesture plays.&lt;br /&gt;
&lt;br /&gt;
[0370] Type &amp;quot;/gre&amp;quot; into the chat field and verify that &amp;quot;/greet&amp;quot; is autocompleted. Hit &lt;br /&gt;
enter and verify the animation plays.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] Active Gestures&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0380] Open the Active Gestures window by selecting gestures from the Edit menu.&lt;br /&gt;
&lt;br /&gt;
[0390] Sort the animations by clicking the buttons at the top of the columns.&lt;br /&gt;
&lt;br /&gt;
[0400] Verify you can Edit a gesture by selecting a gesture and clicking edit.&lt;br /&gt;
&lt;br /&gt;
[0410] Verify selecting a gesture and clicking Show Inv will open your inventory and &lt;br /&gt;
select the Gesture.&lt;br /&gt;
&lt;br /&gt;
[0420] Verify you can play gestures by clicking a gesture then clicking Play.&lt;br /&gt;
&lt;br /&gt;
[0430] Verify double clicking a gesture will play the gesture.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] Scripted Animations, Verifies llGetAnimationList() works&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0440] Rez a box then Create and Add the following script to it.&lt;br /&gt;
&lt;br /&gt;
[SCRIPT] llGetAnimationListScript&lt;br /&gt;
&lt;br /&gt;
[0450] Copy the UUID from one of you animations by right clicking it in your inventory &amp;gt; &lt;br /&gt;
Copy Asset UUID&lt;br /&gt;
&lt;br /&gt;
[0460] Chat the UUID (Ctrl V and Enter in the Chat Bar)&lt;br /&gt;
&lt;br /&gt;
[0470] Play the animation and verify that one of the UUID&#039;s displayed by the script &lt;br /&gt;
matches the UUID you chatted.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] Gesture Caching&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0480] Create two gestures&lt;br /&gt;
&lt;br /&gt;
[0490] Make sure one is active and the other is inactive&lt;br /&gt;
&lt;br /&gt;
[0500] Log out, log in -purge (add -purge to the Target field of the SL shortcut)&lt;br /&gt;
&lt;br /&gt;
[0510] Make sure they are still active and inactive&lt;br /&gt;
&lt;br /&gt;
[0520] Make sure they both still play&lt;br /&gt;
&lt;br /&gt;
[0530] Deactivate one and activate the other&lt;br /&gt;
&lt;br /&gt;
[0540] Log out, log in -purge&lt;br /&gt;
&lt;br /&gt;
[0550] Make sure they are inactive and active.&lt;br /&gt;
&lt;br /&gt;
[0560] Make sure they both play&lt;br /&gt;
&lt;br /&gt;
[END]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[llGetAnimationListScript]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetTimerEvent(0.5);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        llSetText((string)llList2CSV(llGetAnimationList(llGetOwner())), &amp;lt;1,1,1&amp;gt;,1);&lt;br /&gt;
    } &lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;br /&gt;
[[Category:Test Scripts]]&lt;/div&gt;</description>
			<pubDate>Mon, 08 Oct 2007 20:54:32 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Animation_Test</comments>
		</item>
		<item>
			<title>Preview Smoke Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=34798</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=34798</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PreviewSmokeTest == &lt;br /&gt;
&amp;lt;b&amp;gt;VERSION:&amp;lt;/b&amp;gt; 0.4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;LENGTH:&amp;lt;/b&amp;gt; 00:30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;OVERVIEW:&amp;lt;/b&amp;gt; This test has been designed to cover a basic spread of functionality prior to releasing a version to the main grid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SETUP:&amp;lt;/b&amp;gt; 2 Users, 10L$ for Texture upload, Simple vehicle, default sounds, gestures and items from your Library.&lt;br /&gt;
&lt;br /&gt;
=== Login: Location, New Location ===&lt;br /&gt;
# Move to a new location near where you started that you can remember.&lt;br /&gt;
# Logout of SL, Restart the SL Application, but dont login.&lt;br /&gt;
# Click the &amp;quot;Preferences&amp;quot; Button on the Login Screen&lt;br /&gt;
# Set/Check the General-&amp;gt;Login Location to &amp;quot;My Last Location&amp;quot;, Click &amp;quot;Apply&amp;quot; and &amp;quot;Ok&amp;quot;&lt;br /&gt;
# Click &amp;quot;Connect&amp;quot; to Connect to SL&lt;br /&gt;
# Verify you are in the location where you logged off.&lt;br /&gt;
&lt;br /&gt;
=== Build: Land Permissions ===&lt;br /&gt;
# Find a Parcel of land that you can&#039;t Build&lt;br /&gt;
# Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, and try to rez a cube&lt;br /&gt;
# Verify you can&#039;t rez a cube, and receive a pop-up error.&lt;br /&gt;
&lt;br /&gt;
=== Build: Building, Physics &amp;amp; Inventory ===&lt;br /&gt;
# Find a Parcel of land that you Can Build&lt;br /&gt;
# Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
# Rez another two prims&lt;br /&gt;
# While editing one prim, Shift-Left-Click on the other two prims to select them all&lt;br /&gt;
# From the Tools Menu, Click &amp;quot;Link&amp;quot; or Press Ctrl-L&lt;br /&gt;
# In the Edit Window Click the &amp;quot;More &amp;gt;&amp;gt;&amp;quot; button if it hasn&#039;t already been selected&lt;br /&gt;
# Click the Object Tab, Then Tick The Physics Check box &amp;lt;b&amp;gt;NOTE&amp;lt;/b&amp;gt; If you receive an error about interpenitration, simply move this linked set of prims away from any other object and try and enable physics again.&lt;br /&gt;
# Close the Edit Window&lt;br /&gt;
# Toss the object around abit, walking into it, Holding Left-click and dragging it, Holding Ctrl-left-click and Lifting and dropping it etc.&lt;br /&gt;
# Right-click on the object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
# Open your inventory, the object should be highlighted in the objects folder.&lt;br /&gt;
# Right-click on the object in the inventory and Left-click on Rename, Call it &amp;quot;blob&amp;quot;&lt;br /&gt;
# Rez the blob object back into the world&lt;br /&gt;
# Right-click on the blob object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
# Verify you now have a second copy of the blob object in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Physics &amp;amp; Push, Bumps &amp;amp; Hits ===&lt;br /&gt;
# User A: Meet up with your Testing buddy (User B:) or Find someone else online by looking at the green dots on the map.&lt;br /&gt;
# User A &amp;amp; B: Rez your blob object&lt;br /&gt;
# User A &amp;amp; B: Move the blob objects, hitting the other User with them, by walking into it, Holding Left-click and dragging it, Holding Ctrl-left-click and Lifting etc&lt;br /&gt;
# User A &amp;amp; B: Verify everything looks right.&lt;br /&gt;
# User B: Click the World Menu &amp;gt; Always Run or Ctrl-R&lt;br /&gt;
# User B: Run and Bump into User A:&lt;br /&gt;
# User A: Click the Help Menu &amp;gt; Bumps, Pushes &amp;amp; Hits...&lt;br /&gt;
# User A: Verify User B: is Listed in the Bumps, Pushes &amp;amp; Hits Window&lt;br /&gt;
# User A: Be sure the Bumps, Pushes &amp;amp; Hits window is closed, if User B: isn&#039;t listed Make sure the run was hard enough.&lt;br /&gt;
&lt;br /&gt;
=== Chat &amp;amp; IM ===&lt;br /&gt;
# User A &amp;amp; B: Chat with each other&lt;br /&gt;
# User A &amp;amp; B: Verify chat is Showing correctly in the console&lt;br /&gt;
# User A &amp;amp; B: Click the Edit Dropdown Menu from the top main toolbar and select Preferences or Ctrl-P&lt;br /&gt;
# User A &amp;amp; B: From the Text Chat Tab, Tick the &amp;quot;Show Chat Bubbles&amp;quot; Checkbox&lt;br /&gt;
# User A &amp;amp; B: Click &amp;quot;Apply&amp;quot; and then &amp;quot;Ok&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Chat with each other&lt;br /&gt;
# User A &amp;amp; B: Verify chat is Showing correctly in the Chat Bubbles&lt;br /&gt;
# User A: Right-click on User B: and select &amp;quot;Send IM...&amp;quot; from the Pie Menu.&lt;br /&gt;
# User A: In the new IM window send a message to User B:&lt;br /&gt;
# User B: Reply to the Newly Received IM from User A:&lt;br /&gt;
# User A &amp;amp; B: Verify you both were able to exchange IM&#039;s and that all correct indicators for IM received were shown/heard.&lt;br /&gt;
# User A &amp;amp; B: If you are friends, click on the Communications button, then select the Friends tab. Click each others name and select remove, then select yes to the following dialog.&lt;br /&gt;
# User A &amp;amp; B: Open your Inventory &amp;gt; Calling Cards and remove any cards for each other if present.&lt;br /&gt;
# User A: Right-click on User B: Select &amp;quot;Add Friend&amp;quot;&lt;br /&gt;
# User B: Accept User A&#039;s Offer of Friendship.&lt;br /&gt;
# User A &amp;amp; B: Open the Communicate Window&amp;gt; Contacts&amp;gt; Friends List as well as Inventory&amp;gt; Calling Cards&lt;br /&gt;
# User A &amp;amp; B: Verify the other user appears online in both locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test note: Some text may show as small blocks depending on your computer. This is okay.&lt;br /&gt;
&lt;br /&gt;
# User A &amp;amp; B: Open Chat again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.&lt;br /&gt;
# Paste it into chat.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
# User A &amp;amp; B: Open IM window again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.&lt;br /&gt;
# Paste it into IM window.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
# User A &amp;amp; B: Open Group IM window again.&lt;br /&gt;
# User A &amp;amp; B: Copy this string - mélange visait à recréer  entraîné façon 本項では主にオペラ作品について扱う &amp;quot;españolito&amp;quot;  través  alóctona Vårfrukyrkan i Skänninge är en  lógico e a emoção  à dedução został osadzony w więzieniu rozpoczęła praktykę lekarską  Ausmaß der Rotfärbung geschützter На лаціне размаўляла На лаціне размаўляла.&lt;br /&gt;
# Paste it into Group IM window.&lt;br /&gt;
# Click send.&lt;br /&gt;
# User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
&lt;br /&gt;
=== Camera Movement ===&lt;br /&gt;
# User A &amp;amp; B: Hold Alt-Left-Click and Move the mouse forward and backwards to zoom in and out&lt;br /&gt;
# User A &amp;amp; B: First Zoom on yourself, then the other User then the blob object you made.&lt;br /&gt;
# User A &amp;amp; B: Verify that works and looks correct.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
# User A &amp;amp; B: From your inventory Rename your &amp;quot;blob&amp;quot; to &amp;quot;(YourName)Blob&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Give the renamed blob to the other User by dragging it over their AV from the Inventory, and &amp;quot;Keep&amp;quot; each others object&lt;br /&gt;
# User A &amp;amp; B: Rez the other Users blob&lt;br /&gt;
# User A &amp;amp; B: Verify you can transfer the renamed blob object and you can rez the other users renamed blob.&lt;br /&gt;
&lt;br /&gt;
=== Attachments ===&lt;br /&gt;
# User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez 2 prim cubes&lt;br /&gt;
# User A &amp;amp; B: Right-click on one cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Right Hand&amp;quot; From the Pie Menu&lt;br /&gt;
#User A &amp;amp; B: Right-click on the other cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Left Leg &amp;gt; Left Foot&amp;quot; From the Pie Menu&lt;br /&gt;
# User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
# User A &amp;amp; B: Right-click and edit the prim cube on your hand and resize it&lt;br /&gt;
# User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
&lt;br /&gt;
=== Object Interaction (Touching &amp;amp; Sitting) ===&lt;br /&gt;
# &amp;lt;b&amp;gt;Touch&amp;lt;/b&amp;gt;&lt;br /&gt;
## User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
## User A &amp;amp; B: In the Edit Window, Click the Content Tab&lt;br /&gt;
## User A &amp;amp; B: Click &amp;quot;New Script&amp;quot;, In the Script Window, Click &amp;quot;Save&amp;quot;, Then close the Script and Edit Windows&lt;br /&gt;
## User A: Touch your Cube&lt;br /&gt;
## User B: Touch your Cube&lt;br /&gt;
## User A &amp;amp; B: Verify you both Saw &amp;quot;Touched&amp;quot; in chat from both cubes.&lt;br /&gt;
# &amp;lt;b&amp;gt;Sit&amp;lt;/b&amp;gt;&lt;br /&gt;
## User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
## User A: Edit the cubes size and rotation&lt;br /&gt;
## User A &amp;amp; B: Verify you both see the cube change size and rotation etc.&lt;br /&gt;
## User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
##  User A &amp;amp; B: Right-click on the cube and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
##  User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
##  User A &amp;amp; B: Right-click on the ground and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
##  User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
##  User A &amp;amp; B: Verify the avatar Sits and that the two different animations play.&lt;br /&gt;
&lt;br /&gt;
=== Sound Check ===&lt;br /&gt;
# User A: Open the &amp;quot;Sounds&amp;quot; folder of the Library in your Inventory&lt;br /&gt;
# User A: Find a Sound, Right-click on it Select open, and Click &amp;quot;Play in World&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Verify you both heard the sound play.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
# User A: Right-click on yourself and Select &amp;quot;Appearance&amp;quot; from the pie menu&lt;br /&gt;
# User B: Watch User A:&lt;br /&gt;
# User A: Change the size of your eyes, the color of your shirt, and the length of your legs.&lt;br /&gt;
# User A: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
# User A: Watch User B:&lt;br /&gt;
# User B: Change the size of your eyes, the color of your shirt, and the length of your legs.&lt;br /&gt;
# User B: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Verify you both saw the changes on each others AV&#039;s&lt;br /&gt;
&lt;br /&gt;
=== Gestures ===&lt;br /&gt;
# User A &amp;amp; B: Go into your Inventory to the &amp;quot;Gestures&amp;quot; folder and select a gesture.&lt;br /&gt;
# User A &amp;amp; B: Double click a gesture to get Gesture dialog box. Preview some Gestures&lt;br /&gt;
# User A &amp;amp; B: Verify you both hear/see each other playing gestures&lt;br /&gt;
&lt;br /&gt;
=== Attachments &amp;amp; Inventory Objects ===&lt;br /&gt;
# User A &amp;amp; B: Go to Inventory to the &amp;quot;Library &amp;gt; &amp;quot;Objects&amp;quot; folder and wear the &amp;quot;Party Hat&amp;quot;&lt;br /&gt;
# User A &amp;amp; B: Go to Inventory to the &amp;quot;Library &amp;gt; &amp;quot;Objects&amp;quot; Rez and Play with the beach ball, pop gun, dice and rocket launcher&lt;br /&gt;
# User A &amp;amp; B: Verify you both see things working correctly&lt;br /&gt;
&lt;br /&gt;
=== Snapshot &amp;amp; Textures ===&lt;br /&gt;
# User A: Look at User B: and Click the &amp;quot;Snapshot&amp;quot; Button. Tick the &amp;quot;Upload a snapshot&amp;quot; radio button and then the &amp;quot;Upload(L$10)&amp;quot; button.&lt;br /&gt;
# User A: Once saved Verify it shows up in your &amp;quot;Inventory &amp;gt; Photo Album&amp;quot; folder&lt;br /&gt;
# User A: Right-click and Rename the &amp;quot;Snapshot&amp;quot; of User B: to &amp;quot;Texture_01&amp;quot;&lt;br /&gt;
# User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
# User A: In Edit select the Texture Tab and Left-Click in the Texture Box to Open the Picker&lt;br /&gt;
# User A: Navigate down in the picker to Photo Album, click &amp;quot;Texture_01&amp;quot; and Click &amp;quot;Select&amp;quot;&lt;br /&gt;
# User A: Verify the texture appears on all sides of the cube, Verify the texture looks right, Verify the texture looks right if you resize the cube, Verify it looks right if you attach it.&lt;br /&gt;
&lt;br /&gt;
=== Inventory Transfer / Permissions ===&lt;br /&gt;
*Note: if you use an object from a prior test, insure there is nothing inside the contents of the object or permissions will appear broken.&lt;br /&gt;
# User A: Click the &amp;quot;Search&amp;quot; Button, and click the people tab, type in part or all of User B:&#039;s name and hit Search&lt;br /&gt;
# User A: Verify they are shown as online&lt;br /&gt;
# User A: Left-click their name to show their profile in the right window&lt;br /&gt;
# User A: Give them a copy of your blob by dropping on their profile in the &amp;quot;Drop inventory item here&amp;quot; box&lt;br /&gt;
# User B: Verify you got a copy of User A:&#039;s blob&lt;br /&gt;
# User A: From your Inventory, Rename your &amp;quot;blob&amp;quot; to &amp;quot;nocopyblob&amp;quot;&lt;br /&gt;
# User A: From your Inventory, Right-click on &amp;quot;nocopyblob&amp;quot; select properties, under the &amp;quot;Next Owner Can&amp;quot; Section, Tick the Modify Box and Make Sure The Copy Box is UnTicked, then Close the properties window.&lt;br /&gt;
# User A: Give a copy of nocopyblob to User B:&lt;br /&gt;
# User B: Try and Rez multiple copies of nocopyblob&lt;br /&gt;
# User B: Right-click on any succesfull rezzed nocopyblobs, Select Edit,&lt;br /&gt;
# User B: Select the Texture Tab and Click the Color Box, Change the Color, Click &amp;quot;Select&amp;quot;, then Close Both the Color Picker and Edit Window&lt;br /&gt;
# User A &amp;amp; B: Verify User B: wasnt able to Rez multiple copies of nocopyblob, Verify User B: was able to change its color, Verify User A: Also saw the Change in color.&lt;br /&gt;
&lt;br /&gt;
=== Landmarks ===&lt;br /&gt;
# User A: Click the World Menu and Create Landmark Here&lt;br /&gt;
# User A: Step back a few meters&lt;br /&gt;
# User A: Open you Inventory &amp;gt; Landmarks and find the landmark&lt;br /&gt;
# User A: Double click on the landmark to open it and Click &amp;quot;Map&amp;quot;&lt;br /&gt;
# User A: Verify the beacon is on the map in the right location&lt;br /&gt;
# User A: Close the Map&lt;br /&gt;
# User A: Verify that the red beacon/arrow is where you were last standing&lt;br /&gt;
# User A: Click on the red arrow to close the beacon.&lt;br /&gt;
&lt;br /&gt;
=== Teleport ===&lt;br /&gt;
# User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A: Verify you appear in the right Sim, and depending on P2P settings at the right spot (on the Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available parcel with P2P Enabled or if the sim is still using a Hub)&lt;br /&gt;
&lt;br /&gt;
=== Mouselook ===&lt;br /&gt;
# User A: Attach the popgun from the &amp;quot;Inventory &amp;gt; Library &amp;gt; Objects&amp;quot;&lt;br /&gt;
# User A: Type M inworld (Not in chat bar) or go to View&amp;gt; Mouselook.&lt;br /&gt;
# User A: Click the mouse button to fire the pop gun at User B.&lt;br /&gt;
# User A: Verify you see the pop gun projectiles hit User B.&lt;br /&gt;
# User A &amp;amp; B: Verify that you hear the &amp;quot;splat&amp;quot; sound.&lt;br /&gt;
# User A: Press &amp;quot;Enter&amp;quot; to open the Chat Bar and type something. Press &amp;quot;Enter&amp;quot; to send.&lt;br /&gt;
# User A: Verify you were able to open the chat bar and type.&lt;br /&gt;
# User B: Verify you received chat from User A.&lt;br /&gt;
# User A: Press ESC to exit Mouselook. Verify you exited.&lt;br /&gt;
# User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A: Verify you appear at that hub with the popgun still attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region Crossing ===&lt;br /&gt;
# User A &amp;amp; B: Attach some attachments, partyhats, popguns, wear the blob, anything else you can find to test with, cubes etc.&lt;br /&gt;
# User A &amp;amp; B: Fly across several sim boundaries with your attachments on. Zig zag a lot&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
# User A &amp;amp; B: Teleport to a few Sims (Enter a name in the autocomplete box or Double Click on the Map Itself)&lt;br /&gt;
# User A &amp;amp; B: Verify you appear in the right Sim, and depending on P2P settings (on the Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available parcel with P2P Enabled or if the sim is still using a Hub that you have arrived there)&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you get there, and that you can walk/fly after you arrive.&lt;br /&gt;
# User A &amp;amp; B: From Inventory&amp;gt; Library drag in world the Kart 1.0 or other simple vehicle.&lt;br /&gt;
# User A &amp;amp; B: Ride it around. Cross sim boundaries on it.&lt;br /&gt;
# User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
# # User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [*]&lt;br /&gt;
# User A: Test installing and running a branded viewer if you have one.&lt;br /&gt;
* [END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</description>
			<pubDate>Mon, 08 Oct 2007 20:02:00 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Preview_Smoke_Test</comments>
		</item>
		<item>
			<title>Classifieds test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Classifieds_test&amp;diff=32325</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Classifieds_test&amp;diff=32325</guid>
			<description>&lt;p&gt;Jill Linden: /* Create Classifieds (User A) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Classifieds Test =&lt;br /&gt;
&lt;br /&gt;
Classifieds are created in the Profile window, and browsed in the Search window.&lt;br /&gt;
&lt;br /&gt;
Requirements:  &lt;br /&gt;
&lt;br /&gt;
User A&lt;br /&gt;
&lt;br /&gt;
User B&lt;br /&gt;
&lt;br /&gt;
== Create Classifieds (User A) ==&lt;br /&gt;
* Give away most of your money to User B.  Make sure you have less than L$250.&lt;br /&gt;
* If you already have classifieds, delete them.&lt;br /&gt;
* Right click avatar and choose Profile &lt;br /&gt;
* Select the &amp;quot;Classified&amp;quot; tab.&lt;br /&gt;
* Verify that the &amp;quot;Delete&amp;quot; button is not clickable.&lt;br /&gt;
* Click the &amp;quot;New&amp;quot; button.  Verify that a dialog box pops up informing the the length of the classified, and that you will be asked for a price to pay when clicking Publish.&lt;br /&gt;
* Click Cancel.  The dialog box should go away without no other change.&lt;br /&gt;
* Click the &amp;quot;New&amp;quot; button again, then click the &amp;quot;OK&amp;quot; button on the popup dialog.&lt;br /&gt;
* Enter text in provided fields and press Publish button&lt;br /&gt;
* Verify a dialog box appears asking for &amp;quot;Price for Ad (L$)&amp;quot;&lt;br /&gt;
* Enter a value larger than the L$ your avatar currently holds &lt;br /&gt;
* Verify that no Classified is created, and the user is informed that they have insufficient funds. &lt;br /&gt;
&lt;br /&gt;
* Have User B give User A back enough money to create plenty of classifieds.&lt;br /&gt;
* Click the &amp;quot;New&amp;quot; button again, then click the &amp;quot;OK&amp;quot; button on the popup dialog.&lt;br /&gt;
* You should have a blank classified.&lt;br /&gt;
* Click &amp;quot;Delete...&amp;quot;, then click &amp;quot;Cancel&amp;quot;.  Verify that nothing happens.&lt;br /&gt;
* Click &amp;quot;Delete...&amp;quot;, then click &amp;quot;Delete&amp;quot;.  Verify that the classified is removed.&lt;br /&gt;
* Create another classified using the &amp;quot;New&amp;quot; button.&lt;br /&gt;
* Verify that you can modify all fields.&lt;br /&gt;
* Click &amp;quot;Save Changes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* We will be making some classifieds to test browsing with.  We want to be able to search for just these classified, so make up a name to search for.  Name each classified this, and append a number (e.g. &amp;quot;DonClassified 1&amp;quot;)&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 1, Shopping, Price 0, Not Mature, Not Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 2, Shopping, Price 0, Not Mature, Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 3, Property Rental, Price 0, Mature, Not Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 4, Property Rental, Price 0, Mature, Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 5, New Product, Price 100, Not Mature, Not Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 6, New Product, Price 100, Not Mature, Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 7, Service, Price 100, Mature, Not Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 8, Service, Price 100, Mature, Published.&lt;br /&gt;
* Close the Profile floater.&lt;br /&gt;
* Reopen the Profile floater, and open the Classified tab.&lt;br /&gt;
* Verify that all classifieds are there, with the correct information.&lt;br /&gt;
&lt;br /&gt;
== Browse Classifieds (User B) ==&lt;br /&gt;
* Open up the Classifieds tab in the Search window.&lt;br /&gt;
* Verify that all 4 filters function correctly for searching:&lt;br /&gt;
** &#039;&#039;&#039;Search: &amp;lt;String&amp;gt;&#039;&#039;&#039; should limit results to case-insensitive matches of &#039;&#039;&#039;&amp;lt;String&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** The &#039;&#039;&#039;Category&#039;&#039;&#039; combo box should limit results to only the specified category.&lt;br /&gt;
** &#039;&#039;&#039;Price: &amp;lt;Number&amp;gt;&#039;&#039;&#039; should limit results to classifieds with a price of &#039;&#039;&#039;&amp;lt;Number&amp;gt;&#039;&#039;&#039; or less&lt;br /&gt;
** The &#039;&#039;&#039;Include mature content&#039;&#039;&#039; checkbox should work as expected.&lt;br /&gt;
* Verify that clicking on the &amp;quot;Name&amp;quot; and &amp;quot;Price&amp;quot; buttons sorts results by those columns.  Repeated clicking should reverse the sort order.&lt;br /&gt;
* Search for a classified that wouldn&#039;t exist (typing random letters for &#039;&#039;&#039;Search: &amp;lt;String&amp;gt;&#039;&#039;&#039; should work).  Verify that &amp;quot;None found.&amp;quot; is shown as the results.&lt;br /&gt;
* Click on a few of the results.  Verify that the Name and Price info shown on the right matches the selected result.&lt;br /&gt;
* Try to modify values in the panel on the right.  Verify that you can&#039;t change any values.&lt;br /&gt;
* Select a result.  Click the &amp;quot;Map&amp;quot; button.  Verify that the location shown on the map corresponds to the location displayed in Search.&lt;br /&gt;
* Select a different result.  Click the &amp;quot;Teleport&amp;quot; button.  Verify that you teleport and now have the correct location marked on your map.&lt;br /&gt;
* Search for User A&#039;s classifieds using the following filter, then click &amp;quot;Search&amp;quot;:&lt;br /&gt;
** Search: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; from the previous section&lt;br /&gt;
** Any Category&lt;br /&gt;
** Price &amp;lt;= &#039;&#039;Blank&#039;&#039;&lt;br /&gt;
** Uncheck &amp;quot;Include mature content&amp;quot;&lt;br /&gt;
* Verify that only classifieds 2 and 6 show up.&lt;br /&gt;
* Check &amp;quot;Include mature content&amp;quot; and click search.&lt;br /&gt;
* Verify that classifieds 2, 4, 6, and 8 now show up.&lt;br /&gt;
* Set &#039;&#039;&#039;Price &amp;lt;=&#039;&#039;&#039; to 99 and click search.&lt;br /&gt;
* Verify that classifieds 2 and 4 show up.&lt;br /&gt;
* Blank the &#039;&#039;&#039;Price &amp;lt;=&#039;&#039;&#039; field again.&lt;br /&gt;
* Search for various categories.  The following results should match up:&lt;br /&gt;
** Shopping --&amp;gt; classified 2&lt;br /&gt;
** Property Rental --&amp;gt; classified 4&lt;br /&gt;
** New product --&amp;gt; classified 6&lt;br /&gt;
** Service --&amp;gt; classified 8&lt;br /&gt;
* Select a result.  Click the &amp;quot;Profile&amp;quot; button.  Verify that a User A&#039;s Profile appears.&lt;br /&gt;
* Click the &amp;quot;Classified&amp;quot; tab for the Profile panel that just appeared.  Verify that you can view all of User A&#039;s classifieds.&lt;br /&gt;
* Verify that you can&#039;t modify any classifieds information via the Profile window.&lt;br /&gt;
* Close the Profile window.&lt;br /&gt;
* Make sure &amp;quot;Include mature content&amp;quot; is checked.&lt;br /&gt;
* Log out, and log back in.&lt;br /&gt;
* Re-open the Classifieds in the Search window.&lt;br /&gt;
* Verify that the &amp;quot;Include mature content&amp;quot; checkbox is still checked.&lt;/div&gt;</description>
			<pubDate>Fri, 21 Sep 2007 22:11:56 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Classifieds_test</comments>
		</item>
		<item>
			<title>Classifieds test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Classifieds_test&amp;diff=32320</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Classifieds_test&amp;diff=32320</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Classifieds Test =&lt;br /&gt;
&lt;br /&gt;
Classifieds are created in the Profile window, and browsed in the Search window.&lt;br /&gt;
&lt;br /&gt;
Requirements:  &lt;br /&gt;
&lt;br /&gt;
User A&lt;br /&gt;
&lt;br /&gt;
User B&lt;br /&gt;
&lt;br /&gt;
== Create Classifieds (User A) ==&lt;br /&gt;
* Give away most of your money to User B.  Make sure you have less than L$250.&lt;br /&gt;
* If you already have classifieds, delete them.&lt;br /&gt;
* Open your own Profile floater, and select the &amp;quot;Classified&amp;quot; tab.&lt;br /&gt;
* Verify that the &amp;quot;Delete&amp;quot; button is not clickable.&lt;br /&gt;
* Click the &amp;quot;New&amp;quot; button.  Verify that a dialog box pops up informing the the length of the classified, and that you will be asked for a price to pay when clicking Publish.&lt;br /&gt;
* Click Cancel.  The dialog box should go away without no other change.&lt;br /&gt;
* Click the &amp;quot;New&amp;quot; button again, then click the &amp;quot;OK&amp;quot; button on the popup dialog.&lt;br /&gt;
&lt;br /&gt;
* Verify that no Classified is created, and the user is informed that they have insufficient funds. (This seems to be broken right now... SL-5818).&lt;br /&gt;
* Have User B give User A back enough money to create plenty of classifieds.&lt;br /&gt;
* Click the &amp;quot;New&amp;quot; button again, then click the &amp;quot;New&amp;quot; button on the popup dialog. (It should work this time)&lt;br /&gt;
* You should have a blank classified with your current location and date.&lt;br /&gt;
* Click &amp;quot;Delete...&amp;quot;, then click &amp;quot;Cancel&amp;quot;.  Verify that nothing happens.&lt;br /&gt;
* Click &amp;quot;Delete...&amp;quot;, then click &amp;quot;Delete&amp;quot;.  Verify that the classified is removed.&lt;br /&gt;
* Create another classified using the &amp;quot;New&amp;quot; button.&lt;br /&gt;
* Verify that you can modify all fields except the date.&lt;br /&gt;
* Click &amp;quot;Save Changes&amp;quot;&lt;br /&gt;
* We will be making some classifieds to test browsing with.  We want to be able to search for just these classified, so make up a name to search for.  Name each classified this, and append a number (e.g. &amp;quot;DonClassified 1&amp;quot;)&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 1, Shopping, Price 0, Not Mature, Not Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 2, Shopping, Price 0, Not Mature, Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 3, Property Rental, Price 0, Mature, Not Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 4, Property Rental, Price 0, Mature, Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 5, New Product, Price 100, Not Mature, Not Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 6, New Product, Price 100, Not Mature, Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 7, Service, Price 100, Mature, Not Published.&lt;br /&gt;
** &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; 8, Service, Price 100, Mature, Published.&lt;br /&gt;
* Close the Profile floater.&lt;br /&gt;
* Reopen the Profile floater, and open the Classified tab.&lt;br /&gt;
* Verify that all classifieds are there, with the correct information.&lt;br /&gt;
&lt;br /&gt;
== Browse Classifieds (User B) ==&lt;br /&gt;
* Open up the Classifieds tab in the Search window.&lt;br /&gt;
* Verify that all 4 filters function correctly for searching:&lt;br /&gt;
** &#039;&#039;&#039;Search: &amp;lt;String&amp;gt;&#039;&#039;&#039; should limit results to case-insensitive matches of &#039;&#039;&#039;&amp;lt;String&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
** The &#039;&#039;&#039;Category&#039;&#039;&#039; combo box should limit results to only the specified category.&lt;br /&gt;
** &#039;&#039;&#039;Price: &amp;lt;Number&amp;gt;&#039;&#039;&#039; should limit results to classifieds with a price of &#039;&#039;&#039;&amp;lt;Number&amp;gt;&#039;&#039;&#039; or less&lt;br /&gt;
** The &#039;&#039;&#039;Include mature content&#039;&#039;&#039; checkbox should work as expected.&lt;br /&gt;
* Verify that clicking on the &amp;quot;Name&amp;quot; and &amp;quot;Price&amp;quot; buttons sorts results by those columns.  Repeated clicking should reverse the sort order.&lt;br /&gt;
* Search for a classified that wouldn&#039;t exist (typing random letters for &#039;&#039;&#039;Search: &amp;lt;String&amp;gt;&#039;&#039;&#039; should work).  Verify that &amp;quot;None found.&amp;quot; is shown as the results.&lt;br /&gt;
* Click on a few of the results.  Verify that the Name and Price info shown on the right matches the selected result.&lt;br /&gt;
* Try to modify values in the panel on the right.  Verify that you can&#039;t change any values.&lt;br /&gt;
* Select a result.  Click the &amp;quot;Map&amp;quot; button.  Verify that the location shown on the map corresponds to the location displayed in Search.&lt;br /&gt;
* Select a different result.  Click the &amp;quot;Teleport&amp;quot; button.  Verify that you teleport and now have the correct location marked on your map.&lt;br /&gt;
* Search for User A&#039;s classifieds using the following filter, then click &amp;quot;Search&amp;quot;:&lt;br /&gt;
** Search: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; from the previous section&lt;br /&gt;
** Any Category&lt;br /&gt;
** Price &amp;lt;= &#039;&#039;Blank&#039;&#039;&lt;br /&gt;
** Uncheck &amp;quot;Include mature content&amp;quot;&lt;br /&gt;
* Verify that only classifieds 2 and 6 show up.&lt;br /&gt;
* Check &amp;quot;Include mature content&amp;quot; and click search.&lt;br /&gt;
* Verify that classifieds 2, 4, 6, and 8 now show up.&lt;br /&gt;
* Set &#039;&#039;&#039;Price &amp;lt;=&#039;&#039;&#039; to 99 and click search.&lt;br /&gt;
* Verify that classifieds 2 and 4 show up.&lt;br /&gt;
* Blank the &#039;&#039;&#039;Price &amp;lt;=&#039;&#039;&#039; field again.&lt;br /&gt;
* Search for various categories.  The following results should match up:&lt;br /&gt;
** Shopping --&amp;gt; classified 2&lt;br /&gt;
** Property Rental --&amp;gt; classified 4&lt;br /&gt;
** New product --&amp;gt; classified 6&lt;br /&gt;
** Service --&amp;gt; classified 8&lt;br /&gt;
* Select a result.  Click the &amp;quot;Profile&amp;quot; button.  Verify that a User A&#039;s Profile appears.&lt;br /&gt;
* Click the &amp;quot;Classified&amp;quot; tab for the Profile panel that just appeared.  Verify that you can view all of User A&#039;s classifieds.&lt;br /&gt;
* Verify that you can&#039;t modify any classifieds information via the Profile window.&lt;br /&gt;
* Close the Profile window.&lt;br /&gt;
* Make sure &amp;quot;Include mature content&amp;quot; is checked.&lt;br /&gt;
* Log out, and log back in.&lt;br /&gt;
* Re-open the Classifieds in the Search window.&lt;br /&gt;
* Verify that the &amp;quot;Include mature content&amp;quot; checkbox is still checked.&lt;/div&gt;</description>
			<pubDate>Fri, 21 Sep 2007 21:13:11 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Classifieds_test</comments>
		</item>
		<item>
			<title>Preview Smoke Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=32219</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=32219</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PreviewSmokeTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.4&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:30&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] This test has been designed to cover a basic spread of functionality prior to &lt;br /&gt;
releasing a version to the main grid.&lt;br /&gt;
&lt;br /&gt;
[SETUP] 2 Users, 10L$ for Texture upload, Simple vehicle, default sounds, gestures and &lt;br /&gt;
items from your Library.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0010] Move to a new location that is easily recognizable.&lt;br /&gt;
&lt;br /&gt;
[0020] Logout of SL, Restart the SL Application, but don&#039;t login.&lt;br /&gt;
&lt;br /&gt;
[0030] Click the &amp;quot;Preferences&amp;quot; Button on the Login Screen&lt;br /&gt;
&lt;br /&gt;
[0030] Set/Check the General-&amp;gt;Login Location to &amp;quot;My Last Location&amp;quot;, Click &amp;quot;Apply&amp;quot; and &amp;quot;Ok&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0040] Click &amp;quot;Connect&amp;quot; to Connect to SL&lt;br /&gt;
&lt;br /&gt;
[0050] Verify you are in the location where you logged off.&lt;br /&gt;
&lt;br /&gt;
[0051]Logout of SL, Restart the SL Application, but again, don&#039;t login.&lt;br /&gt;
&lt;br /&gt;
[0052]Click the &amp;quot;Preferences&amp;quot; Button on the Login Screen&lt;br /&gt;
&lt;br /&gt;
[0053]Set/Check the General-&amp;gt;Login Location to &amp;quot;My Home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0054]Click &amp;quot;Connect&amp;quot; to Connect to SL&lt;br /&gt;
&lt;br /&gt;
[0055]Upon login, verify that you are now located at your home location.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0060] Find a Parcel of land that is set to No Build for you&lt;br /&gt;
&lt;br /&gt;
[0070] Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, and try to rez a &lt;br /&gt;
cube&lt;br /&gt;
&lt;br /&gt;
[0080] Verify you can&#039;t rez a cube, and receive a pop-up error.&lt;br /&gt;
&lt;br /&gt;
[0081]Verify the menu bar also shows the no build icon.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0090] Find a Parcel of land on which you can build&lt;br /&gt;
&lt;br /&gt;
[0100] Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
&lt;br /&gt;
[0110] Rez another two prims&lt;br /&gt;
&lt;br /&gt;
[0120] While editing one prim, Shift-Left-Click on the other two prims to select them all&lt;br /&gt;
&lt;br /&gt;
[0130] From the Tools Menu, Click &amp;quot;Link&amp;quot; or Press Ctrl-L&lt;br /&gt;
&lt;br /&gt;
[0140] In the Edit Window Click the &amp;quot;More &amp;gt;&amp;gt;&amp;quot; button if it hasnt already been selected&lt;br /&gt;
&lt;br /&gt;
[0150] Click the Object Tab, then tick the &amp;quot;Physics&amp;quot; checkbox&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] If you receive an error about interpenetration, simply move this linked set of &lt;br /&gt;
prims away from any other object and try and enable physics again.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0160] Close the Edit Window&lt;br /&gt;
&lt;br /&gt;
[0170] Toss the object around abit, walking into it, Holding Left-click and dragging it, &lt;br /&gt;
Holding Ctrl-left-click and Lifting and dropping it etc.&lt;br /&gt;
&lt;br /&gt;
[0180] Right-click on the object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
&lt;br /&gt;
[0190] Open your inventory, the object should be highlighted in the objects folder.&lt;br /&gt;
&lt;br /&gt;
[0200] Right-click on the object in the inventory and Left-click on Rename, Call it &amp;quot;blob&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0210] Rez the blob object back into the world&lt;br /&gt;
&lt;br /&gt;
[0220] Right-click on the blob object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
&lt;br /&gt;
[0230] Verify you now have a second copy of the blob object in your inventory.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0240] User A: Meet up with your Testing buddy (User B:) or Find someone else online by &lt;br /&gt;
looking at the green dots on the map.&lt;br /&gt;
&lt;br /&gt;
[0250] User A &amp;amp; B: Rez your blob object&lt;br /&gt;
&lt;br /&gt;
[0260] User A &amp;amp; B: Move the blob objects, hitting the other User with them, by walking &lt;br /&gt;
into it, Holding Left-click and dragging it, Holding Ctrl-left-click and Lifting etc&lt;br /&gt;
&lt;br /&gt;
[0270] User A &amp;amp; B: Verify everything looks right.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0280] User B: Click the World Menu &amp;gt; Always Run or Ctrl-R&lt;br /&gt;
&lt;br /&gt;
[0290] User B: Run and Bump into User A:&lt;br /&gt;
&lt;br /&gt;
[0300] User A: Click the Help Menu &amp;gt; View Bumps, Pushes &amp;amp; Hits...&lt;br /&gt;
&lt;br /&gt;
[0310] User A: Verify User B: is Listed in the Bumps, Pushes &amp;amp; Hits Window&lt;br /&gt;
&lt;br /&gt;
[0320] User A: Be sure the Bumps, Pushes &amp;amp; Hits window is closed, if User B: isn&#039;t listed Make sure the run was hard enough.&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0330] User A &amp;amp; B: Chat with each other&lt;br /&gt;
&lt;br /&gt;
[0340] User A &amp;amp; B: Verify chat is Showing correctly in the console&lt;br /&gt;
&lt;br /&gt;
[0350] User A &amp;amp; B: Click the Edit Dropdown Menu from the top main toolbar and select Preferences or Ctrl-P&lt;br /&gt;
&lt;br /&gt;
[0360] User A &amp;amp; B: From the Text Chat tab, Tick the &amp;quot;Show Chat Bubbles&amp;quot; Checkbox&lt;br /&gt;
&lt;br /&gt;
[0370] User A &amp;amp; B: Click &amp;quot;Apply&amp;quot; and then &amp;quot;Ok&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0380] User A &amp;amp; B: Chat with each other&lt;br /&gt;
&lt;br /&gt;
[0390] User A &amp;amp; B: Verify chat is Showing correctly in the Chat Bubbles&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0400] User A: Right-click on User B: and select &amp;quot;Send IM...&amp;quot; from the Pie Menu.&lt;br /&gt;
&lt;br /&gt;
[0410] User A: In the new IM window send a message to User B:&lt;br /&gt;
&lt;br /&gt;
[0420] User B: Reply to the Newly Received IM from User A:&lt;br /&gt;
&lt;br /&gt;
[0430] User A &amp;amp; B: Verify you both were able to exchange IM&#039;s and that all correct &lt;br /&gt;
indicators for IM recieved were shown/heard.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0440] User A &amp;amp; B: If you are friends, click on the Communications button, then select the Friends tab. Click each others name &lt;br /&gt;
and select remove, then select yes to the following dialog.&lt;br /&gt;
&lt;br /&gt;
[0450] User A &amp;amp; B: Open your Inventory &amp;gt; Calling Cards and remove any cards for each other &lt;br /&gt;
if present.&lt;br /&gt;
&lt;br /&gt;
[0460] User A: Right-click on User B: Select &amp;quot;Add Friend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0470] User B: Accept User A&#039;s Offer of Friendship.&lt;br /&gt;
&lt;br /&gt;
[0480] User A &amp;amp; B: Open the Communicate Window&amp;gt; Contacts&amp;gt; Friends List as well as Inventory&amp;gt; Calling Cards&lt;br /&gt;
&lt;br /&gt;
[0490] User A &amp;amp; B: Verify the other user appears online in all three locations.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0500] User A &amp;amp; B: Hold Alt-Left-Click and Move the mouse forward and backwards to zoom in and out&lt;br /&gt;
&lt;br /&gt;
[0510] User A &amp;amp; B: First Zoom on yourself, then the other User then the blob object you &lt;br /&gt;
made.&lt;br /&gt;
&lt;br /&gt;
[0520] User A &amp;amp; B: Verify that works and looks correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0530] User A &amp;amp; B: From your inventory Rename your &amp;quot;blob&amp;quot; to &amp;quot;(YourName)Blob&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0540] User A &amp;amp; B: Give the renamed blob to the other User by dragging it over their AV &lt;br /&gt;
from the Inventory, and accept each others object&lt;br /&gt;
&lt;br /&gt;
[0550] User A &amp;amp; B: Rez the other Users blob&lt;br /&gt;
&lt;br /&gt;
[0560] User A &amp;amp; B: Verify you can transfer the renamed blob object and you can rez the &lt;br /&gt;
other users renamed blob.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0570] User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez 2 &lt;br /&gt;
prim cubes&lt;br /&gt;
&lt;br /&gt;
[0580] User A &amp;amp; B: Right-click on one cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Right Hand&amp;quot; From the &lt;br /&gt;
Pie Menu&lt;br /&gt;
&lt;br /&gt;
[0580] User A &amp;amp; B: Right-click on the other cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Left Leg &amp;gt; Left &lt;br /&gt;
Foot&amp;quot; From the Pie Menu&lt;br /&gt;
&lt;br /&gt;
[0590] User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
&lt;br /&gt;
[0600] User A &amp;amp; B: Right-click and edit the prim cube on your hand and resize it&lt;br /&gt;
&lt;br /&gt;
[0610] User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0620] User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a &lt;br /&gt;
cube&lt;br /&gt;
&lt;br /&gt;
[0630] User A &amp;amp; B: In the Edit Window, Click the Content Tab&lt;br /&gt;
&lt;br /&gt;
[0640] User A &amp;amp; B: Click &amp;quot;New Script&amp;quot;, In the Script Window, Click &amp;quot;Save&amp;quot;, Then close the &lt;br /&gt;
Script and Edit Windows&lt;br /&gt;
&lt;br /&gt;
[0650] User A: Touch your Cube&lt;br /&gt;
&lt;br /&gt;
[0660] User B: Touch your Cube&lt;br /&gt;
&lt;br /&gt;
[0670] User A &amp;amp; B: Verify you both Saw &amp;quot;Touched&amp;quot; in chat from both cubes.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0680] User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
&lt;br /&gt;
[0690] User A: Edit the cubes size and rotation&lt;br /&gt;
&lt;br /&gt;
[0700] User A &amp;amp; B: Verify you both see the cube change size and rotation etc.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0710] User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a &lt;br /&gt;
cube&lt;br /&gt;
&lt;br /&gt;
[0720] User A &amp;amp; B: Right-click on the cube and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
&lt;br /&gt;
[0730] User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
&lt;br /&gt;
[0740] User A &amp;amp; B: Right-click on the ground and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
&lt;br /&gt;
[0750] User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
&lt;br /&gt;
[0760] User A &amp;amp; B: Verify the avatar Sits and that the two different animations play.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0770] User A: Open the &amp;quot;Sounds&amp;quot; folder of the Library in your Inventory&lt;br /&gt;
&lt;br /&gt;
[0780] User A: Find a Sound, Right-click on it Select open, and Click &amp;quot;Play in World&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0790] User A &amp;amp; B: Verify you both heard the sound play.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0800] User A: Right-click on yourself and Select &amp;quot;Appearance&amp;quot; from the pie menu&lt;br /&gt;
&lt;br /&gt;
[0810] User B: Watch User A:&lt;br /&gt;
&lt;br /&gt;
[0820] User A: Change the size of your eyes, the color of your shirt, and the length of &lt;br /&gt;
your legs.&lt;br /&gt;
&lt;br /&gt;
[0830] User A: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0840] User B: Right-click on yourself and Select &amp;quot;Appearance&amp;quot; from the pie menu&lt;br /&gt;
&lt;br /&gt;
[0850] User A: Watch User B:&lt;br /&gt;
&lt;br /&gt;
[0860] User B: Change the size of your eyes, the color of your shirt, and the length of &lt;br /&gt;
your legs.&lt;br /&gt;
&lt;br /&gt;
[0870] User B: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0880] User A &amp;amp; B: Verify you both saw the changes on each others AV&#039;s&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0890] User A &amp;amp; B: Go into your Inventory to the &amp;quot;Gestures&amp;quot; folder and select a gesture.&lt;br /&gt;
&lt;br /&gt;
[0900] User A &amp;amp; B:Double click a gesture to get Gesture dialog box. Preview some Gestures&lt;br /&gt;
&lt;br /&gt;
[0910] User A &amp;amp; B: Verify you both hear/see each other playing gestures&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0920] User A &amp;amp; B: Go to Inventory to the &amp;quot;Library &amp;gt; &amp;quot;Objects&amp;quot; folder in your Inventory and wear &lt;br /&gt;
the &amp;quot;Party Hat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0930] User A &amp;amp; B: Go to Inventory to the &amp;quot;Library &amp;gt; &amp;quot;Objects&amp;quot; Rez and Play with the beach ball, pop gun, &lt;br /&gt;
dice and rocket launcher&lt;br /&gt;
&lt;br /&gt;
[0940] User A &amp;amp; B: Verify you both see things working correctly&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0950] User A: Look at User B: and Click the &amp;quot;Snapshot&amp;quot; Button. Tick the &amp;quot;Upload a snapshot&amp;quot; radio button and then the &amp;quot;Upload(L$10)&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
[0960] User A: Once saved Verify it shows up in your &amp;quot;Inventory &amp;gt; Photo Album&amp;quot; folder&lt;br /&gt;
&lt;br /&gt;
[0970] User A: Right-click and Rename the &amp;quot;Snapshot&amp;quot; of User B: to &amp;quot;Texture_01&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0980] User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
&lt;br /&gt;
[0990] User A: In Edit select the Texture Tab and Left-Click? in the Texture Box to Open &lt;br /&gt;
the Picker&lt;br /&gt;
&lt;br /&gt;
[1000] User A: Navigate down in the picker to Photo Album, click &amp;quot;Texture_01&amp;quot; and &lt;br /&gt;
Click &amp;quot;Select&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1010] User A: Verify the texture appears on all sides of the cube, Verify the texture &lt;br /&gt;
looks right, Verify the texture looks right if you resize the cube, Verify it looks right &lt;br /&gt;
if you attach it.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1020] User A: Click the &amp;quot;Search&amp;quot; Button, and click the people tab, type in part or all of &lt;br /&gt;
User B:&#039;s name and hit Search&lt;br /&gt;
&lt;br /&gt;
[1030] User A: Verify they are shown as online&lt;br /&gt;
&lt;br /&gt;
[1040] User A: Left-click their name to show their profile in the right window&lt;br /&gt;
&lt;br /&gt;
[1050] User A: Give them a copy of your blob by dropping on their profile in the &amp;quot;Drop &lt;br /&gt;
inventory item here&amp;quot; box&lt;br /&gt;
&lt;br /&gt;
[1060] User B: Verify you got a copy of User A:&#039;s blob&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1070] User A: From your Inventory, Rename your &amp;quot;blob&amp;quot; to &amp;quot;nocopyblob&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1080] User A: From your Inventory, Right-click on &amp;quot;nocopyblob&amp;quot; select properties, under &lt;br /&gt;
the &amp;quot;Next Owner Can&amp;quot; Section, Tick the Modify Box and Make Sure The Copy Box is UnTicked?, &lt;br /&gt;
then Close the properties window.&lt;br /&gt;
&lt;br /&gt;
[1090] User A: Give a copy of nocopyblob to User B:&lt;br /&gt;
&lt;br /&gt;
[1100] User B: Try and Rez multiple copies of nocopyblob&lt;br /&gt;
&lt;br /&gt;
[1110] User B: Right-click on any succesfull rezzed nocopyblobs, Select Edit,&lt;br /&gt;
&lt;br /&gt;
[1120] User B: Select the Texture Tab and Click the Color Box, Change the Color, &lt;br /&gt;
Click &amp;quot;Select&amp;quot;, then Close Both the Color Picker and Edit Window&lt;br /&gt;
&lt;br /&gt;
[1130] User A &amp;amp; B: Verify User B: wasnt able to Rez multiple copies of nocopyblob, Verify &lt;br /&gt;
User B: was able to change its color, Verify User A: Also saw the Change in color.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1140] User A: Click the World Menu and Create Landmark Here&lt;br /&gt;
&lt;br /&gt;
[1150] User A: Step back a few meters&lt;br /&gt;
&lt;br /&gt;
[1160] User A: Open you Inventory &amp;gt; Landmarks and find the landmark&lt;br /&gt;
&lt;br /&gt;
[1170] User A: Double click on the landmark to open it and Click &amp;quot;Map&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1180] User A: Verify the beacon is on the map in the right location&lt;br /&gt;
&lt;br /&gt;
[1190] User A: Close the Map&lt;br /&gt;
&lt;br /&gt;
[1200] User A: Verify that the red beacon/arrow is where you were last standing&lt;br /&gt;
&lt;br /&gt;
[1210] User A: Click on the red arrow to close the beacon.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1220] User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete &lt;br /&gt;
box or Double Click on the Map Itself)&lt;br /&gt;
&lt;br /&gt;
[1230] User A: Verify you appear in the right Sim, and depending on P2P settings (on the &lt;br /&gt;
Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available parcel &lt;br /&gt;
with P2P Enabled or if the sim is still using a Hub that you have arrived there)&lt;br /&gt;
&lt;br /&gt;
[1240] User A: Attach the popgun from the &amp;quot;Inventory &amp;gt; Library &amp;gt; Objects&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1241] User A: Type M inworld (Not in chat bar) or go to View&amp;gt; Mouselook.&lt;br /&gt;
&lt;br /&gt;
[1242] User A: Click the mouse button to fire the pop gun at User B.&lt;br /&gt;
&lt;br /&gt;
[1243] User A: Verify you see the pop gun projectiles hit User B.&lt;br /&gt;
&lt;br /&gt;
[1244] User A &amp;amp; B: Verify that you hear the &amp;quot;splat&amp;quot; sound.&lt;br /&gt;
&lt;br /&gt;
[1244] User A: Press &amp;quot;Enter&amp;quot; to open the Chat Bar and type something. Press &amp;quot;Enter&amp;quot; to &lt;br /&gt;
send.&lt;br /&gt;
&lt;br /&gt;
[1245] User A: Verify you were able to open the chat bar and type.&lt;br /&gt;
&lt;br /&gt;
[1246] User B: Verify you heard User A.&lt;br /&gt;
&lt;br /&gt;
[1247] User A: Press ESC to exit Mouselook. Verify you exited.&lt;br /&gt;
&lt;br /&gt;
[1250] User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete &lt;br /&gt;
box or Double Click on the Map Itself)&lt;br /&gt;
&lt;br /&gt;
[1260] User A: Verify you appear at that hub with the popgun still attached.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1270] User A &amp;amp; B: Attach some attachments, partyhats, popguns, wear the blob, anything &lt;br /&gt;
else you can find to test with, cubes etc.&lt;br /&gt;
&lt;br /&gt;
[1280] User A &amp;amp; B: Fly across several sim boundaries with your attachments on. Zig zag a &lt;br /&gt;
lot&lt;br /&gt;
&lt;br /&gt;
[1290] User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
&lt;br /&gt;
[1300] User A &amp;amp; B: Teleport to a few Sims (Enter a name in the autocomplete box or Double &lt;br /&gt;
Click on the Map Itself)&lt;br /&gt;
&lt;br /&gt;
[1310] User A &amp;amp; B: Verify you appear in the right Sim, and depending on P2P settings (on &lt;br /&gt;
the Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available &lt;br /&gt;
parcel with P2P Enabled or if the sim is still using a Hub that you have arrived there)&lt;br /&gt;
&lt;br /&gt;
[1320] User A &amp;amp; B: Keep verifying that your attachments are there when you get there, and &lt;br /&gt;
that you can walk/fly after you arrive.&lt;br /&gt;
&lt;br /&gt;
[1330] User A &amp;amp; B: Rez a simple vehicle.&lt;br /&gt;
&lt;br /&gt;
[1340] User A &amp;amp; B: Ride it around. Cross sim boundaries on it.&lt;br /&gt;
&lt;br /&gt;
[1350] User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
&lt;br /&gt;
[1360] User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[2100] User A: Test installing and running a branded viewer if you have one.&lt;br /&gt;
&lt;br /&gt;
[END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</description>
			<pubDate>Thu, 20 Sep 2007 21:18:34 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Preview_Smoke_Test</comments>
		</item>
		<item>
			<title>Preview Smoke Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=32218</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=32218</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PreviewSmokeTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.4&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:30&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] This test has been designed to cover a basic spread of functionality prior to &lt;br /&gt;
releasing a version to the main grid.&lt;br /&gt;
&lt;br /&gt;
[SETUP] 2 Users, 10L$ for Texture upload, Simple vehicle, default sounds, gestures and &lt;br /&gt;
items from your Library.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0010] Move to a new location that is easily recognizable.&lt;br /&gt;
&lt;br /&gt;
[0020] Logout of SL, Restart the SL Application, but don&#039;t login.&lt;br /&gt;
&lt;br /&gt;
[0030] Click the &amp;quot;Preferences&amp;quot; Button on the Login Screen&lt;br /&gt;
&lt;br /&gt;
[0030] Set/Check the General-&amp;gt;Login Location to &amp;quot;My Last Location&amp;quot;, Click &amp;quot;Apply&amp;quot; and &amp;quot;Ok&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0040] Click &amp;quot;Connect&amp;quot; to Connect to SL&lt;br /&gt;
&lt;br /&gt;
[0050] Verify you are in the location where you logged off.&lt;br /&gt;
&lt;br /&gt;
[0051]Logout of SL, Restart the SL Application, but again, don&#039;t login.&lt;br /&gt;
&lt;br /&gt;
[0052]Click the &amp;quot;Preferences&amp;quot; Button on the Login Screen&lt;br /&gt;
&lt;br /&gt;
[0053]Set/Check the General-&amp;gt;Login Location to &amp;quot;My Home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0054]Click &amp;quot;Connect&amp;quot; to Connect to SL&lt;br /&gt;
&lt;br /&gt;
[0055]Upon login, verify that you are now located at your home location.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0060] Find a Parcel of land that is set to No Build for you&lt;br /&gt;
&lt;br /&gt;
[0070] Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, and try to rez a &lt;br /&gt;
cube&lt;br /&gt;
&lt;br /&gt;
[0080] Verify you can&#039;t rez a cube, and receive a pop-up error.&lt;br /&gt;
&lt;br /&gt;
[0081]Verify the menu bar also shows the no build icon.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0090] Find a Parcel of land on which you can build&lt;br /&gt;
&lt;br /&gt;
[0100] Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
&lt;br /&gt;
[0110] Rez another two prims&lt;br /&gt;
&lt;br /&gt;
[0120] While editing one prim, Shift-Left-Click on the other two prims to select them all&lt;br /&gt;
&lt;br /&gt;
[0130] From the Tools Menu, Click &amp;quot;Link&amp;quot; or Press Ctrl-L&lt;br /&gt;
&lt;br /&gt;
[0140] In the Edit Window Click the &amp;quot;More &amp;gt;&amp;gt;&amp;quot; button if it hasnt already been selected&lt;br /&gt;
&lt;br /&gt;
[0150] Click the Object Tab, then tick the &amp;quot;Physics&amp;quot; checkbox&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] If you receive an error about interpenetration, simply move this linked set of &lt;br /&gt;
prims away from any other object and try and enable physics again.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0160] Close the Edit Window&lt;br /&gt;
&lt;br /&gt;
[0170] Toss the object around abit, walking into it, Holding Left-click and dragging it, &lt;br /&gt;
Holding Ctrl-left-click and Lifting and dropping it etc.&lt;br /&gt;
&lt;br /&gt;
[0180] Right-click on the object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
&lt;br /&gt;
[0190] Open your inventory, the object should be highlighted in the objects folder.&lt;br /&gt;
&lt;br /&gt;
[0200] Right-click on the object in the inventory and Left-click on Rename, Call it &amp;quot;blob&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0210] Rez the blob object back into the world&lt;br /&gt;
&lt;br /&gt;
[0220] Right-click on the blob object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
&lt;br /&gt;
[0230] Verify you now have a second copy of the blob object in your inventory.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0240] User A: Meet up with your Testing buddy (User B:) or Find someone else online by &lt;br /&gt;
looking at the green dots on the map.&lt;br /&gt;
&lt;br /&gt;
[0250] User A &amp;amp; B: Rez your blob object&lt;br /&gt;
&lt;br /&gt;
[0260] User A &amp;amp; B: Move the blob objects, hitting the other User with them, by walking &lt;br /&gt;
into it, Holding Left-click and dragging it, Holding Ctrl-left-click and Lifting etc&lt;br /&gt;
&lt;br /&gt;
[0270] User A &amp;amp; B: Verify everything looks right.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0280] User B: Click the World Menu &amp;gt; Always Run or Ctrl-R&lt;br /&gt;
&lt;br /&gt;
[0290] User B: Run and Bump into User A:&lt;br /&gt;
&lt;br /&gt;
[0300] User A: Click the Help Menu &amp;gt; View Bumps, Pushes &amp;amp; Hits...&lt;br /&gt;
&lt;br /&gt;
[0310] User A: Verify User B: is Listed in the Bumps, Pushes &amp;amp; Hits Window&lt;br /&gt;
&lt;br /&gt;
[0320] User A: Be sure the Bumps, Pushes &amp;amp; Hits window is closed, if User B: isn&#039;t listed Make sure the run was hard enough.&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0330] User A &amp;amp; B: Chat with each other&lt;br /&gt;
&lt;br /&gt;
[0340] User A &amp;amp; B: Verify chat is Showing correctly in the console&lt;br /&gt;
&lt;br /&gt;
[0350] User A &amp;amp; B: Click the Edit Dropdown Menu from the top main toolbar and select Preferences or Ctrl-P&lt;br /&gt;
&lt;br /&gt;
[0360] User A &amp;amp; B: From the Text Chat tab, Tick the &amp;quot;Show Chat Bubbles&amp;quot; Checkbox&lt;br /&gt;
&lt;br /&gt;
[0370] User A &amp;amp; B: Click &amp;quot;Apply&amp;quot; and then &amp;quot;Ok&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0380] User A &amp;amp; B: Chat with each other&lt;br /&gt;
&lt;br /&gt;
[0390] User A &amp;amp; B: Verify chat is Showing correctly in the Chat Bubbles&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0400] User A: Right-click on User B: and select &amp;quot;Send IM...&amp;quot; from the Pie Menu.&lt;br /&gt;
&lt;br /&gt;
[0410] User A: In the new IM window send a message to User B:&lt;br /&gt;
&lt;br /&gt;
[0420] User B: Reply to the Newly Received IM from User A:&lt;br /&gt;
&lt;br /&gt;
[0430] User A &amp;amp; B: Verify you both were able to exchange IM&#039;s and that all correct &lt;br /&gt;
indicators for IM recieved were shown/heard.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0440] User A &amp;amp; B: If you are friends, click on the Communications button, then select the Friends tab. Click each others name &lt;br /&gt;
and select remove, then select yes to the following dialog.&lt;br /&gt;
&lt;br /&gt;
[0450] User A &amp;amp; B: Open your Inventory &amp;gt; Calling Cards and remove any cards for each other &lt;br /&gt;
if present.&lt;br /&gt;
&lt;br /&gt;
[0460] User A: Right-click on User B: Select &amp;quot;Add Friend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0470] User B: Accept User A&#039;s Offer of Friendship.&lt;br /&gt;
&lt;br /&gt;
[0480] User A &amp;amp; B: Open the Communicate Window&amp;gt; Contacts&amp;gt; Friends List as well as Inventory&amp;gt; Calling Cards&lt;br /&gt;
&lt;br /&gt;
[0490] User A &amp;amp; B: Verify the other user appears online in all three locations.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0500] User A &amp;amp; B: Hold Alt-Left-Click and Move the mouse forward and backwards to zoom in and out&lt;br /&gt;
&lt;br /&gt;
[0510] User A &amp;amp; B: First Zoom on yourself, then the other User then the blob object you &lt;br /&gt;
made.&lt;br /&gt;
&lt;br /&gt;
[0520] User A &amp;amp; B: Verify that works and looks correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0530] User A &amp;amp; B: From your inventory Rename your &amp;quot;blob&amp;quot; to &amp;quot;(YourName)Blob&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0540] User A &amp;amp; B: Give the renamed blob to the other User by dragging it over their AV &lt;br /&gt;
from the Inventory, and accept each others object&lt;br /&gt;
&lt;br /&gt;
[0550] User A &amp;amp; B: Rez the other Users blob&lt;br /&gt;
&lt;br /&gt;
[0560] User A &amp;amp; B: Verify you can transfer the renamed blob object and you can rez the &lt;br /&gt;
other users renamed blob.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0570] User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez 2 &lt;br /&gt;
prim cubes&lt;br /&gt;
&lt;br /&gt;
[0580] User A &amp;amp; B: Right-click on one cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Right Hand&amp;quot; From the &lt;br /&gt;
Pie Menu&lt;br /&gt;
&lt;br /&gt;
[0580] User A &amp;amp; B: Right-click on the other cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Left Leg &amp;gt; Left &lt;br /&gt;
Foot&amp;quot; From the Pie Menu&lt;br /&gt;
&lt;br /&gt;
[0590] User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
&lt;br /&gt;
[0600] User A &amp;amp; B: Right-click and edit the prim cube on your hand and resize it&lt;br /&gt;
&lt;br /&gt;
[0610] User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0620] User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a &lt;br /&gt;
cube&lt;br /&gt;
&lt;br /&gt;
[0630] User A &amp;amp; B: In the Edit Window, Click the Content Tab&lt;br /&gt;
&lt;br /&gt;
[0640] User A &amp;amp; B: Click &amp;quot;New Script&amp;quot;, In the Script Window, Click &amp;quot;Save&amp;quot;, Then close the &lt;br /&gt;
Script and Edit Windows&lt;br /&gt;
&lt;br /&gt;
[0650] User A: Touch your Cube&lt;br /&gt;
&lt;br /&gt;
[0660] User B: Touch your Cube&lt;br /&gt;
&lt;br /&gt;
[0670] User A &amp;amp; B: Verify you both Saw &amp;quot;Touched&amp;quot; in chat from both cubes.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0680] User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
&lt;br /&gt;
[0690] User A: Edit the cubes size and rotation&lt;br /&gt;
&lt;br /&gt;
[0700] User A &amp;amp; B: Verify you both see the cube change size and rotation etc.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0710] User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a &lt;br /&gt;
cube&lt;br /&gt;
&lt;br /&gt;
[0720] User A &amp;amp; B: Right-click on the cube and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
&lt;br /&gt;
[0730] User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
&lt;br /&gt;
[0740] User A &amp;amp; B: Right-click on the ground and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
&lt;br /&gt;
[0750] User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
&lt;br /&gt;
[0760] User A &amp;amp; B: Verify the avatar Sits and that the two different animations play.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0770] User A: Open the &amp;quot;Sounds&amp;quot; folder of the Library in your Inventory&lt;br /&gt;
&lt;br /&gt;
[0780] User A: Find a Sound, Right-click on it Select open, and Click &amp;quot;Play in World&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0790] User A &amp;amp; B: Verify you both heard the sound play.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0800] User A: Right-click on yourself and Select &amp;quot;Appearance&amp;quot; from the pie menu&lt;br /&gt;
&lt;br /&gt;
[0810] User B: Watch User A:&lt;br /&gt;
&lt;br /&gt;
[0820] User A: Change the size of your eyes, the color of your shirt, and the length of &lt;br /&gt;
your legs.&lt;br /&gt;
&lt;br /&gt;
[0830] User A: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0840] User B: Right-click on yourself and Select &amp;quot;Appearance&amp;quot; from the pie menu&lt;br /&gt;
&lt;br /&gt;
[0850] User A: Watch User B:&lt;br /&gt;
&lt;br /&gt;
[0860] User B: Change the size of your eyes, the color of your shirt, and the length of &lt;br /&gt;
your legs.&lt;br /&gt;
&lt;br /&gt;
[0870] User B: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0880] User A &amp;amp; B: Verify you both saw the changes on each others AV&#039;s&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0890] User A &amp;amp; B: Go into your Inventory to the &amp;quot;Gestures&amp;quot; folder and select a gesture.&lt;br /&gt;
&lt;br /&gt;
[0900] User A &amp;amp; B:Double click a gesture to get Gesture dialog box. Preview some Gestures&lt;br /&gt;
&lt;br /&gt;
[0910] User A &amp;amp; B: Verify you both hear/see each other playing gestures&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0920] User A &amp;amp; B: Go into the &amp;quot;Library &amp;gt; Objects&amp;quot; folder in your Inventory and wear &lt;br /&gt;
the &amp;quot;Party Hat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0930] User A &amp;amp; B: From the Library &amp;gt; Objects, Rez and Play with the beach ball, pop gun, &lt;br /&gt;
dice and rocket launcher&lt;br /&gt;
&lt;br /&gt;
[0940] User A &amp;amp; B: Verify you both see things working correctly&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0950] User A: Look at User B: and Click the &amp;quot;Snapshot&amp;quot; Button, Then Click &amp;quot;Save as &lt;br /&gt;
Texture (L$10)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0960] User A: Once saved Verify it shows up in your &amp;quot;Inventory &amp;gt; Photo Album&amp;quot; folder&lt;br /&gt;
&lt;br /&gt;
[0970] User A: Right-click and Rename the &amp;quot;Snapshot&amp;quot; of User B: to &amp;quot;Texture_01&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0980] User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
&lt;br /&gt;
[0990] User A: In Edit select the Texture Tab and Left-Click? in the Texture Box to Open &lt;br /&gt;
the Picker&lt;br /&gt;
&lt;br /&gt;
[1000] User A: Navigate down in the picker to Photo Album, click &amp;quot;Texture_01&amp;quot; and &lt;br /&gt;
Click &amp;quot;Select&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1010] User A: Verify the texture apprears on all sides of the cube, Verify the texture &lt;br /&gt;
looks right, Verify the texture looks right if you resize the cube, Verify it looks right &lt;br /&gt;
if you attach it.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1020] User A: Click the &amp;quot;Search&amp;quot; Button, and click the people tab, type in part or all of &lt;br /&gt;
User B:&#039;s name and hit Search&lt;br /&gt;
&lt;br /&gt;
[1030] User A: Verify they are shown as online&lt;br /&gt;
&lt;br /&gt;
[1040] User A: Left-click their name to show their profile in the right window&lt;br /&gt;
&lt;br /&gt;
[1050] User A: Give them a copy of your blob by dropping on their profile in the &amp;quot;Drop &lt;br /&gt;
inventory item here&amp;quot; box&lt;br /&gt;
&lt;br /&gt;
[1060] User B: Verify you got a copy of User A:&#039;s blob&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1070] User A: From your Inventory, Rename your &amp;quot;blob&amp;quot; to &amp;quot;nocopyblob&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1080] User A: From your Inventory, Right-click on &amp;quot;nocopyblob&amp;quot; select properties, under &lt;br /&gt;
the &amp;quot;Next Owner Can&amp;quot; Section, Tick the Modify Box and Make Sure The Copy Box is UnTicked?, &lt;br /&gt;
then Close the properties window.&lt;br /&gt;
&lt;br /&gt;
[1090] User A: Give a copy of nocopyblob to User B:&lt;br /&gt;
&lt;br /&gt;
[1100] User B: Try and Rez multiple copies of nocopyblob&lt;br /&gt;
&lt;br /&gt;
[1110] User B: Right-click on any succesfull rezzed nocopyblobs, Select Edit,&lt;br /&gt;
&lt;br /&gt;
[1120] User B: Select the Texture Tab and Click the Color Box, Change the Color, &lt;br /&gt;
Click &amp;quot;Select&amp;quot;, then Close Both the Color Picker and Edit Window&lt;br /&gt;
&lt;br /&gt;
[1130] User A &amp;amp; B: Verify User B: wasnt able to Rez multiple copies of nocopyblob, Verify &lt;br /&gt;
User B: was able to change its color, Verify User A: Also saw the Change in color.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1140] User A: Click the World Menu and Create Landmark Here&lt;br /&gt;
&lt;br /&gt;
[1150] User A: Step back a few meters&lt;br /&gt;
&lt;br /&gt;
[1160] User A: Open you Inventory &amp;gt; Landmarks and find the landmark&lt;br /&gt;
&lt;br /&gt;
[1170] User A: Double click on the landmark to open it and Click &amp;quot;Map&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1180] User A: Verify the beacon is on the map in the right location&lt;br /&gt;
&lt;br /&gt;
[1190] User A: Close the Map&lt;br /&gt;
&lt;br /&gt;
[1200] User A: Verify that the red beacon/arrow is where you were last standing&lt;br /&gt;
&lt;br /&gt;
[1210] User A: Click on the red arrow to close the beacon.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1220] User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete &lt;br /&gt;
box or Double Click on the Map Itself)&lt;br /&gt;
&lt;br /&gt;
[1230] User A: Verify you appear in the right Sim, and depending on P2P settings (on the &lt;br /&gt;
Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available parcel &lt;br /&gt;
with P2P Enabled or if the sim is still using a Hub that you have arrived there)&lt;br /&gt;
&lt;br /&gt;
[1240] User A: Attach the popgun from the &amp;quot;Inventory &amp;gt; Library &amp;gt; Objects&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1241] User A: Click the &amp;quot;Mouselook&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
[1242] User A: Click the mouse button to fire the pop gun at User B.&lt;br /&gt;
&lt;br /&gt;
[1243] User A: Verify you see the pop gun projectiles hit User B.&lt;br /&gt;
&lt;br /&gt;
[1244] User A &amp;amp; B: Verify that you hear the &amp;quot;splat&amp;quot; sound.&lt;br /&gt;
&lt;br /&gt;
[1244] User A: Press &amp;quot;Enter&amp;quot; to open the Chat Bar and type something. Press &amp;quot;Enter&amp;quot; to &lt;br /&gt;
send.&lt;br /&gt;
&lt;br /&gt;
[1245] User A: Verify you were able to open the chat bar and type.&lt;br /&gt;
&lt;br /&gt;
[1246] User B: Verify you heard User A.&lt;br /&gt;
&lt;br /&gt;
[1247] User A: Press ESC to exit Mouselook. Verify you exited.&lt;br /&gt;
&lt;br /&gt;
[1250] User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete &lt;br /&gt;
box or Double Click on the Map Itself)&lt;br /&gt;
&lt;br /&gt;
[1260] User A: Verify you appear at that hub with the popgun still attached.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1270] User A &amp;amp; B: Attach some attachments, partyhats, popguns, wear the blob, anything &lt;br /&gt;
else you can find to test with, cubes etc.&lt;br /&gt;
&lt;br /&gt;
[1280] User A &amp;amp; B: Fly across several sim boundaries with your attachments on. Zig zag a &lt;br /&gt;
lot&lt;br /&gt;
&lt;br /&gt;
[1290] User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
&lt;br /&gt;
[1300] User A &amp;amp; B: Teleport to a few Sims (Enter a name in the autocomplete box or Double &lt;br /&gt;
Click on the Map Itself)&lt;br /&gt;
&lt;br /&gt;
[1310] User A &amp;amp; B: Verify you appear in the right Sim, and depending on P2P settings (on &lt;br /&gt;
the Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available &lt;br /&gt;
parcel with P2P Enabled or if the sim is still using a Hub that you have arrived there)&lt;br /&gt;
&lt;br /&gt;
[1320] User A &amp;amp; B: Keep verifying that your attachments are there when you get there, and &lt;br /&gt;
that you can walk/fly after you arrive.&lt;br /&gt;
&lt;br /&gt;
[1330] User A &amp;amp; B: Rez a simple vehicle.&lt;br /&gt;
&lt;br /&gt;
[1340] User A &amp;amp; B: Ride it around. Cross sim boundaries on it.&lt;br /&gt;
&lt;br /&gt;
[1350] User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
&lt;br /&gt;
[1360] User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[2100] User A: Test installing and running a branded viewer if you have one.&lt;br /&gt;
&lt;br /&gt;
[END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</description>
			<pubDate>Thu, 20 Sep 2007 21:14:06 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Preview_Smoke_Test</comments>
		</item>
		<item>
			<title>Preview Smoke Test</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=32217</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Preview_Smoke_Test&amp;diff=32217</guid>
			<description>&lt;p&gt;Jill Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PreviewSmokeTest]&lt;br /&gt;
&lt;br /&gt;
[VERSION] 0.4&lt;br /&gt;
&lt;br /&gt;
[LENGTH] 00:30&lt;br /&gt;
&lt;br /&gt;
[OVERVIEW] This test has been designed to cover a basic spread of functionality prior to &lt;br /&gt;
releasing a version to the main grid.&lt;br /&gt;
&lt;br /&gt;
[SETUP] 2 Users, 10L$ for Texture upload, Simple vehicle, default sounds, gestures and &lt;br /&gt;
items from your Library.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0010] Move to a new location that is easily recognizable.&lt;br /&gt;
&lt;br /&gt;
[0020] Logout of SL, Restart the SL Application, but don&#039;t login.&lt;br /&gt;
&lt;br /&gt;
[0030] Click the &amp;quot;Preferences&amp;quot; Button on the Login Screen&lt;br /&gt;
&lt;br /&gt;
[0030] Set/Check the General-&amp;gt;Login Location to &amp;quot;My Last Location&amp;quot;, Click &amp;quot;Apply&amp;quot; and &amp;quot;Ok&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0040] Click &amp;quot;Connect&amp;quot; to Connect to SL&lt;br /&gt;
&lt;br /&gt;
[0050] Verify you are in the location where you logged off.&lt;br /&gt;
&lt;br /&gt;
[0051]Logout of SL, Restart the SL Application, but again, don&#039;t login.&lt;br /&gt;
&lt;br /&gt;
[0052]Click the &amp;quot;Preferences&amp;quot; Button on the Login Screen&lt;br /&gt;
&lt;br /&gt;
[0053]Set/Check the General-&amp;gt;Login Location to &amp;quot;My Home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0054]Click &amp;quot;Connect&amp;quot; to Connect to SL&lt;br /&gt;
&lt;br /&gt;
[0055]Upon login, verify that you are now located at your home location.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0060] Find a Parcel of land that is set to No Build for you&lt;br /&gt;
&lt;br /&gt;
[0070] Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, and try to rez a &lt;br /&gt;
cube&lt;br /&gt;
&lt;br /&gt;
[0080] Verify you can&#039;t rez a cube, and receive a pop-up error.&lt;br /&gt;
&lt;br /&gt;
[0081]Verify the menu bar also shows the no build icon.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0090] Find a Parcel of land on which you can build&lt;br /&gt;
&lt;br /&gt;
[0100] Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
&lt;br /&gt;
[0110] Rez another two prims&lt;br /&gt;
&lt;br /&gt;
[0120] While editing one prim, Shift-Left-Click on the other two prims to select them all&lt;br /&gt;
&lt;br /&gt;
[0130] From the Tools Menu, Click &amp;quot;Link&amp;quot; or Press Ctrl-L&lt;br /&gt;
&lt;br /&gt;
[0140] In the Edit Window Click the &amp;quot;More &amp;gt;&amp;gt;&amp;quot; button if it hasnt already been selected&lt;br /&gt;
&lt;br /&gt;
[0150] Click the Object Tab, then tick the &amp;quot;Physics&amp;quot; checkbox&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[NOTE] If you receive an error about interpenetration, simply move this linked set of &lt;br /&gt;
prims away from any other object and try and enable physics again.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0160] Close the Edit Window&lt;br /&gt;
&lt;br /&gt;
[0170] Toss the object around abit, walking into it, Holding Left-click and dragging it, &lt;br /&gt;
Holding Ctrl-left-click and Lifting and dropping it etc.&lt;br /&gt;
&lt;br /&gt;
[0180] Right-click on the object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
&lt;br /&gt;
[0190] Open your inventory, the object should be highlighted in the objects folder.&lt;br /&gt;
&lt;br /&gt;
[0200] Right-click on the object in the inventory and Left-click on Rename, Call it &amp;quot;blob&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0210] Rez the blob object back into the world&lt;br /&gt;
&lt;br /&gt;
[0220] Right-click on the blob object and select &amp;quot;Take&amp;quot; from the Pie Menu&lt;br /&gt;
&lt;br /&gt;
[0230] Verify you now have a second copy of the blob object in your inventory.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0240] User A: Meet up with your Testing buddy (User B:) or Find someone else online by &lt;br /&gt;
looking at the green dots on the map.&lt;br /&gt;
&lt;br /&gt;
[0250] User A &amp;amp; B: Rez your blob object&lt;br /&gt;
&lt;br /&gt;
[0260] User A &amp;amp; B: Move the blob objects, hitting the other User with them, by walking &lt;br /&gt;
into it, Holding Left-click and dragging it, Holding Ctrl-left-click and Lifting etc&lt;br /&gt;
&lt;br /&gt;
[0270] User A &amp;amp; B: Verify everything looks right.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0280] User B: Click the World Menu &amp;gt; Always Run or Ctrl-R&lt;br /&gt;
&lt;br /&gt;
[0290] User B: Run and Bump into User A:&lt;br /&gt;
&lt;br /&gt;
[0300] User A: Click the Help Menu &amp;gt; View Bumps, Pushes &amp;amp; Hits...&lt;br /&gt;
&lt;br /&gt;
[0310] User A: Verify User B: is Listed in the Bumps, Pushes &amp;amp; Hits Window&lt;br /&gt;
&lt;br /&gt;
[0320] User A: Be sure the Bumps, Pushes &amp;amp; Hits window is closed, if User B: isn&#039;t listed Make sure the run was hard enough.&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0330] User A &amp;amp; B: Chat with each other&lt;br /&gt;
&lt;br /&gt;
[0340] User A &amp;amp; B: Verify chat is Showing correctly in the console&lt;br /&gt;
&lt;br /&gt;
[0350] User A &amp;amp; B: Click the Edit Dropdown Menu from the top main toolbar and select Preferences or Ctrl-P&lt;br /&gt;
&lt;br /&gt;
[0360] User A &amp;amp; B: From the Text Chat tab, Tick the &amp;quot;Show Chat Bubbles&amp;quot; Checkbox&lt;br /&gt;
&lt;br /&gt;
[0370] User A &amp;amp; B: Click &amp;quot;Apply&amp;quot; and then &amp;quot;Ok&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0380] User A &amp;amp; B: Chat with each other&lt;br /&gt;
&lt;br /&gt;
[0390] User A &amp;amp; B: Verify chat is Showing correctly in the Chat Bubbles&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0400] User A: Right-click on User B: and select &amp;quot;Send IM...&amp;quot; from the Pie Menu.&lt;br /&gt;
&lt;br /&gt;
[0410] User A: In the new IM window send a message to User B:&lt;br /&gt;
&lt;br /&gt;
[0420] User B: Reply to the Newly Received IM from User A:&lt;br /&gt;
&lt;br /&gt;
[0430] User A &amp;amp; B: Verify you both were able to exchange IM&#039;s and that all correct &lt;br /&gt;
indicators for IM recieved were shown/heard.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0440] User A &amp;amp; B: If you are friends, click on the Communications button, then select the Friends tab. Click each others name &lt;br /&gt;
and select remove, then select yes to the following dialog.&lt;br /&gt;
&lt;br /&gt;
[0450] User A &amp;amp; B: Open your Inventory &amp;gt; Calling Cards and remove any cards for each other &lt;br /&gt;
if present.&lt;br /&gt;
&lt;br /&gt;
[0460] User A: Right-click on User B: Select &amp;quot;Add Friend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0470] User B: Accept User A&#039;s Offer of Friendship.&lt;br /&gt;
&lt;br /&gt;
[0480] User A &amp;amp; B: Open the IM Window, Friends List and Inventory &amp;gt; Calling Cards&lt;br /&gt;
&lt;br /&gt;
[0490] User A &amp;amp; B: Verify the other user appears online in all three locations.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0500] User A &amp;amp; B: Hold Alt-Left-Click? and Move the mouse forward and backwards to zoom &lt;br /&gt;
in and out&lt;br /&gt;
&lt;br /&gt;
[0510] User A &amp;amp; B: First Zoom on yourself, then the other User then the blob object you &lt;br /&gt;
made.&lt;br /&gt;
&lt;br /&gt;
[0520] User A &amp;amp; B: Verify that works and looks correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0530] User A &amp;amp; B: From your inventory Rename your &amp;quot;blob&amp;quot; to &amp;quot;YourNameBlob&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0540] User A &amp;amp; B: Give the renamed blob to the other User by dragging it over their AV &lt;br /&gt;
from the Inventory, and accept each others object&lt;br /&gt;
&lt;br /&gt;
[0550] User A &amp;amp; B: Rez the other Users blob&lt;br /&gt;
&lt;br /&gt;
[0560] User A &amp;amp; B: Verify you can transfer the renamed blob object and you can rez the &lt;br /&gt;
other users renamed blob.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0570] User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez 2 &lt;br /&gt;
prim cubes&lt;br /&gt;
&lt;br /&gt;
[0580] User A &amp;amp; B: Right-click on one cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Right Hand&amp;quot; From the &lt;br /&gt;
Pie Menu&lt;br /&gt;
&lt;br /&gt;
[0580] User A &amp;amp; B: Right-click on the other cube, select &amp;quot;More &amp;gt; Attach &amp;gt; Left Leg &amp;gt; Left &lt;br /&gt;
Foot&amp;quot; From the Pie Menu&lt;br /&gt;
&lt;br /&gt;
[0590] User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
&lt;br /&gt;
[0600] User A &amp;amp; B: Right-click and edit the prim cube on your hand and resize it&lt;br /&gt;
&lt;br /&gt;
[0610] User A &amp;amp; B: Verify it looks right to you both.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0620] User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a &lt;br /&gt;
cube&lt;br /&gt;
&lt;br /&gt;
[0630] User A &amp;amp; B: In the Edit Window, Click the Content Tab&lt;br /&gt;
&lt;br /&gt;
[0640] User A &amp;amp; B: Click &amp;quot;New Script&amp;quot;, In the Script Window, Click &amp;quot;Save&amp;quot;, Then close the &lt;br /&gt;
Script and Edit Windows&lt;br /&gt;
&lt;br /&gt;
[0650] User A: Touch your Cube&lt;br /&gt;
&lt;br /&gt;
[0660] User B: Touch your Cube&lt;br /&gt;
&lt;br /&gt;
[0670] User A &amp;amp; B: Verify you both Saw &amp;quot;Touched&amp;quot; in chat from both cubes.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0680] User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
&lt;br /&gt;
[0690] User A: Edit the cubes size and rotation&lt;br /&gt;
&lt;br /&gt;
[0700] User A &amp;amp; B: Verify you both see the cube change size and rotation etc.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0710] User A &amp;amp; B: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a &lt;br /&gt;
cube&lt;br /&gt;
&lt;br /&gt;
[0720] User A &amp;amp; B: Right-click on the cube and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
&lt;br /&gt;
[0730] User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
&lt;br /&gt;
[0740] User A &amp;amp; B: Right-click on the ground and select &amp;quot;Sit Here&amp;quot; from the pie menu&lt;br /&gt;
&lt;br /&gt;
[0750] User A &amp;amp; B: Click &amp;quot;Stand Up&amp;quot; on your screen.&lt;br /&gt;
&lt;br /&gt;
[0760] User A &amp;amp; B: Verify the avatar Sits and that the two different animations play.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0770] User A: Open the &amp;quot;Sounds&amp;quot; folder of the Library in your Inventory&lt;br /&gt;
&lt;br /&gt;
[0780] User A: Find a Sound, Right-click on it Select open, and Click &amp;quot;Play in World&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0790] User A &amp;amp; B: Verify you both heard the sound play.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0800] User A: Right-click on yourself and Select &amp;quot;Appearance&amp;quot; from the pie menu&lt;br /&gt;
&lt;br /&gt;
[0810] User B: Watch User A:&lt;br /&gt;
&lt;br /&gt;
[0820] User A: Change the size of your eyes, the color of your shirt, and the length of &lt;br /&gt;
your legs.&lt;br /&gt;
&lt;br /&gt;
[0830] User A: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0840] User B: Right-click on yourself and Select &amp;quot;Appearance&amp;quot; from the pie menu&lt;br /&gt;
&lt;br /&gt;
[0850] User A: Watch User B:&lt;br /&gt;
&lt;br /&gt;
[0860] User B: Change the size of your eyes, the color of your shirt, and the length of &lt;br /&gt;
your legs.&lt;br /&gt;
&lt;br /&gt;
[0870] User B: Click &amp;quot;Save All&amp;quot; and &amp;quot;Close&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0880] User A &amp;amp; B: Verify you both saw the changes on each others AV&#039;s&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0890] User A &amp;amp; B: Go into your &amp;quot;Gestures&amp;quot; folder in your inventory&lt;br /&gt;
&lt;br /&gt;
[0900] User A &amp;amp; B: Activate and play some Gestures&lt;br /&gt;
&lt;br /&gt;
[0910] User A &amp;amp; B: Verify you both hear/see each other playing gestures&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0920] User A &amp;amp; B: Go into the &amp;quot;Library &amp;gt; Objects&amp;quot; folder in your Inventory and wear &lt;br /&gt;
the &amp;quot;Party Hat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0930] User A &amp;amp; B: From the Library &amp;gt; Objects, Rez and Play with the beach ball, pop gun, &lt;br /&gt;
dice and rocket launcher&lt;br /&gt;
&lt;br /&gt;
[0940] User A &amp;amp; B: Verify you both see things working correctly&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[0950] User A: Look at User B: and Click the &amp;quot;Snapshot&amp;quot; Button, Then Click &amp;quot;Save as &lt;br /&gt;
Texture (L$10)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0960] User A: Once saved Verify it shows up in your &amp;quot;Inventory &amp;gt; Photo Album&amp;quot; folder&lt;br /&gt;
&lt;br /&gt;
[0970] User A: Right-click and Rename the &amp;quot;Snapshot&amp;quot; of User B: to &amp;quot;Texture_01&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[0980] User A: Right-click on the ground and select &amp;quot;Create&amp;quot; from the pie menu, rez a cube&lt;br /&gt;
&lt;br /&gt;
[0990] User A: In Edit select the Texture Tab and Left-Click? in the Texture Box to Open &lt;br /&gt;
the Picker&lt;br /&gt;
&lt;br /&gt;
[1000] User A: Navigate down in the picker to Photo Album, click &amp;quot;Texture_01&amp;quot; and &lt;br /&gt;
Click &amp;quot;Select&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1010] User A: Verify the texture apprears on all sides of the cube, Verify the texture &lt;br /&gt;
looks right, Verify the texture looks right if you resize the cube, Verify it looks right &lt;br /&gt;
if you attach it.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1020] User A: Click the &amp;quot;Search&amp;quot; Button, and click the people tab, type in part or all of &lt;br /&gt;
User B:&#039;s name and hit Search&lt;br /&gt;
&lt;br /&gt;
[1030] User A: Verify they are shown as online&lt;br /&gt;
&lt;br /&gt;
[1040] User A: Left-click their name to show their profile in the right window&lt;br /&gt;
&lt;br /&gt;
[1050] User A: Give them a copy of your blob by dropping on their profile in the &amp;quot;Drop &lt;br /&gt;
inventory item here&amp;quot; box&lt;br /&gt;
&lt;br /&gt;
[1060] User B: Verify you got a copy of User A:&#039;s blob&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1070] User A: From your Inventory, Rename your &amp;quot;blob&amp;quot; to &amp;quot;nocopyblob&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1080] User A: From your Inventory, Right-click on &amp;quot;nocopyblob&amp;quot; select properties, under &lt;br /&gt;
the &amp;quot;Next Owner Can&amp;quot; Section, Tick the Modify Box and Make Sure The Copy Box is UnTicked?, &lt;br /&gt;
then Close the properties window.&lt;br /&gt;
&lt;br /&gt;
[1090] User A: Give a copy of nocopyblob to User B:&lt;br /&gt;
&lt;br /&gt;
[1100] User B: Try and Rez multiple copies of nocopyblob&lt;br /&gt;
&lt;br /&gt;
[1110] User B: Right-click on any succesfull rezzed nocopyblobs, Select Edit,&lt;br /&gt;
&lt;br /&gt;
[1120] User B: Select the Texture Tab and Click the Color Box, Change the Color, &lt;br /&gt;
Click &amp;quot;Select&amp;quot;, then Close Both the Color Picker and Edit Window&lt;br /&gt;
&lt;br /&gt;
[1130] User A &amp;amp; B: Verify User B: wasnt able to Rez multiple copies of nocopyblob, Verify &lt;br /&gt;
User B: was able to change its color, Verify User A: Also saw the Change in color.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1140] User A: Click the World Menu and Create Landmark Here&lt;br /&gt;
&lt;br /&gt;
[1150] User A: Step back a few meters&lt;br /&gt;
&lt;br /&gt;
[1160] User A: Open you Inventory &amp;gt; Landmarks and find the landmark&lt;br /&gt;
&lt;br /&gt;
[1170] User A: Double click on the landmark to open it and Click &amp;quot;Map&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1180] User A: Verify the beacon is on the map in the right location&lt;br /&gt;
&lt;br /&gt;
[1190] User A: Close the Map&lt;br /&gt;
&lt;br /&gt;
[1200] User A: Verify that the red beacon/arrow is where you were last standing&lt;br /&gt;
&lt;br /&gt;
[1210] User A: Click on the red arrow to close the beacon.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1220] User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete &lt;br /&gt;
box or Double Click on the Map Itself)&lt;br /&gt;
&lt;br /&gt;
[1230] User A: Verify you appear in the right Sim, and depending on P2P settings (on the &lt;br /&gt;
Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available parcel &lt;br /&gt;
with P2P Enabled or if the sim is still using a Hub that you have arrived there)&lt;br /&gt;
&lt;br /&gt;
[1240] User A: Attach the popgun from the &amp;quot;Inventory &amp;gt; Library &amp;gt; Objects&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[1241] User A: Click the &amp;quot;Mouselook&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
[1242] User A: Click the mouse button to fire the pop gun at User B.&lt;br /&gt;
&lt;br /&gt;
[1243] User A: Verify you see the pop gun projectiles hit User B.&lt;br /&gt;
&lt;br /&gt;
[1244] User A &amp;amp; B: Verify that you hear the &amp;quot;splat&amp;quot; sound.&lt;br /&gt;
&lt;br /&gt;
[1244] User A: Press &amp;quot;Enter&amp;quot; to open the Chat Bar and type something. Press &amp;quot;Enter&amp;quot; to &lt;br /&gt;
send.&lt;br /&gt;
&lt;br /&gt;
[1245] User A: Verify you were able to open the chat bar and type.&lt;br /&gt;
&lt;br /&gt;
[1246] User B: Verify you heard User A.&lt;br /&gt;
&lt;br /&gt;
[1247] User A: Press ESC to exit Mouselook. Verify you exited.&lt;br /&gt;
&lt;br /&gt;
[1250] User A: Open the map and Teleport to a nearby Sim (Enter a name in the autocomplete &lt;br /&gt;
box or Double Click on the Map Itself)&lt;br /&gt;
&lt;br /&gt;
[1260] User A: Verify you appear at that hub with the popgun still attached.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[1270] User A &amp;amp; B: Attach some attachments, partyhats, popguns, wear the blob, anything &lt;br /&gt;
else you can find to test with, cubes etc.&lt;br /&gt;
&lt;br /&gt;
[1280] User A &amp;amp; B: Fly across several sim boundaries with your attachments on. Zig zag a &lt;br /&gt;
lot&lt;br /&gt;
&lt;br /&gt;
[1290] User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
&lt;br /&gt;
[1300] User A &amp;amp; B: Teleport to a few Sims (Enter a name in the autocomplete box or Double &lt;br /&gt;
Click on the Map Itself)&lt;br /&gt;
&lt;br /&gt;
[1310] User A &amp;amp; B: Verify you appear in the right Sim, and depending on P2P settings (on &lt;br /&gt;
the Selected spot, The Parcels Landing Point, The Sims Centre, the nearest available &lt;br /&gt;
parcel with P2P Enabled or if the sim is still using a Hub that you have arrived there)&lt;br /&gt;
&lt;br /&gt;
[1320] User A &amp;amp; B: Keep verifying that your attachments are there when you get there, and &lt;br /&gt;
that you can walk/fly after you arrive.&lt;br /&gt;
&lt;br /&gt;
[1330] User A &amp;amp; B: Rez a simple vehicle.&lt;br /&gt;
&lt;br /&gt;
[1340] User A &amp;amp; B: Ride it around. Cross sim boundaries on it.&lt;br /&gt;
&lt;br /&gt;
[1350] User A &amp;amp; B: Keep verifying that your attachments are there when you cross a border&lt;br /&gt;
&lt;br /&gt;
[1360] User A &amp;amp; B: Verify everything else looks normal and correct.&lt;br /&gt;
&lt;br /&gt;
[*]&lt;br /&gt;
&lt;br /&gt;
[2100] User A: Test installing and running a branded viewer if you have one.&lt;br /&gt;
&lt;br /&gt;
[END]&lt;br /&gt;
&lt;br /&gt;
[[Category:QA Portal]]&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</description>
			<pubDate>Thu, 20 Sep 2007 21:09:20 GMT</pubDate>
			<dc:creator>Jill Linden</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Preview_Smoke_Test</comments>
		</item>
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