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		<title>Second Life Wiki - User contributions [en]</title>
		<link>https://wiki.secondlife.com/wiki/Special:Contributions/Taff_Nouvelle</link>
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			<title>LSL HTTP server/examples</title>
			<link>https://wiki.secondlife.com/w/index.php?title=LSL_HTTP_server/examples&amp;diff=1199045</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=LSL_HTTP_server/examples&amp;diff=1199045</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}&lt;br /&gt;
=== Utility Script ===&lt;br /&gt;
A script intended as a &#039;fill in the blank&#039; exercise for very, very simple HTTP servers is here: [[LSL_http_server/examples/utility_script | Utility Script]]&lt;br /&gt;
=== Hello World! ===&lt;br /&gt;
Classic example, the smallest http_request script possible.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;URL: &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;Hello World!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
A slightly more robust version:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;URL: &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == URL_REQUEST_DENIED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0, &amp;quot;Something went wrong, no url. &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;Hello World!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
            llHTTPResponse(id,405,&amp;quot;Unsupported Method&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Echo World ===&lt;br /&gt;
&amp;quot;Echo World ([[User:Byrd Sciavo|Byrd Sciavo]] 04:19, 7 October 2009 (UTC))&amp;quot; is a slightly more useful &amp;quot;Hello World&amp;quot;, demonstrating a basic server that echos back dynamic data fed. Echo World shows how http_request receives GET variables. To receive this &amp;quot;dynamic echo&amp;quot;, append your cap url with a query string, such as https://sim3015.aditi.lindenlab.com:12043/cap/a7717681-2c04-e4ac-35e3-1f01c9861322/foo/bar?arg=gra&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
string url;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {    &lt;br /&gt;
        if (method == URL_REQUEST_GRANTED) &lt;br /&gt;
        {&lt;br /&gt;
            url=body;&lt;br /&gt;
            llOwnerSay(url);&lt;br /&gt;
        }&lt;br /&gt;
        else if(method==&amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
              if(llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;)==&amp;quot;&amp;quot;) &lt;br /&gt;
                  llHTTPResponse(id,200,&amp;quot;I ECHO when you append some GET variables to me, e.g., /?var=foo&amp;quot;);&lt;br /&gt;
              else &lt;br /&gt;
                  llHTTPResponse(id,200,llGetHTTPHeader(id,&amp;quot;x-query-string&amp;quot;));&lt;br /&gt;
        }        &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Visitor List ===&lt;br /&gt;
A list of residents within sensor range of the server.&lt;br /&gt;
&amp;lt;br&amp;gt;Notes:&lt;br /&gt;
* This includes a method for handling multiple requests while waiting for asynchronous data requests to come back.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;integer scanning = FALSE;&lt;br /&gt;
&lt;br /&gt;
list requests;&lt;br /&gt;
&lt;br /&gt;
send_response(string body)&lt;br /&gt;
{&lt;br /&gt;
    integer j;&lt;br /&gt;
    for (j = 0; j &amp;lt; llGetListLength(requests); ++j)&lt;br /&gt;
    {&lt;br /&gt;
        llHTTPResponse(llList2Key(requests,j), 200, body);&lt;br /&gt;
    }&lt;br /&gt;
    requests = [];&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llRequestURL();&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0,&amp;quot;URL: &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == URL_REQUEST_DENIED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0, &amp;quot;Something went wrong, no url. &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            if (!scanning)&lt;br /&gt;
            {&lt;br /&gt;
                llSensor(&amp;quot;&amp;quot;,NULL_KEY,AGENT,96,PI);&lt;br /&gt;
                scanning = TRUE;&lt;br /&gt;
            }&lt;br /&gt;
            &lt;br /&gt;
            requests += [id];&lt;br /&gt;
        }&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
            llHTTPResponse(id,405,&amp;quot;Unsupported method.&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    no_sensor()&lt;br /&gt;
    {&lt;br /&gt;
        send_response(&amp;quot;There is no one here.&amp;quot;);&lt;br /&gt;
        scanning = FALSE;&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    sensor(integer n)&lt;br /&gt;
    {&lt;br /&gt;
        string output;&lt;br /&gt;
        if (n &amp;lt; 16) output = &amp;quot;There are &amp;quot; + (string)n + &amp;quot; avatars nearby:&amp;quot;;&lt;br /&gt;
        else output = &amp;quot;There are at least 16 avatars nearby:&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        integer i;&lt;br /&gt;
        for (i = 0;i&amp;lt;n;++i)&lt;br /&gt;
        {&lt;br /&gt;
            output += &amp;quot;\n\t&amp;quot; + llDetectedName(i);&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        send_response(output);&lt;br /&gt;
&lt;br /&gt;
        scanning = FALSE;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Url Persistence / Visitor Counter ===&lt;br /&gt;
A more complete &#039;hello world&#039;, always has an url and keeps a visitor counter.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
string url;&lt;br /&gt;
integer hits;&lt;br /&gt;
&lt;br /&gt;
setup()&lt;br /&gt;
{&lt;br /&gt;
    llSetObjectName(&amp;quot;HTTP Server&amp;quot;);&lt;br /&gt;
    url = &amp;quot;&amp;quot;;&lt;br /&gt;
    llRequestURL();&lt;br /&gt;
    hits = (integer)llGetObjectDesc();&lt;br /&gt;
    llSetText((string)hits + &amp;quot; visitors.&amp;quot;,&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() { setup(); }&lt;br /&gt;
    on_rez(integer n) { setup(); }&lt;br /&gt;
    &lt;br /&gt;
    changed(integer c)&lt;br /&gt;
    {&lt;br /&gt;
        if (c &amp;amp; (CHANGED_REGION | CHANGED_REGION_START | CHANGED_TELEPORT) )&lt;br /&gt;
        {&lt;br /&gt;
            setup();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    touch_start(integer n)&lt;br /&gt;
    {&lt;br /&gt;
        llSay(0,&amp;quot;My url is: &amp;quot; + url);&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    http_request(key id, string method, string body)&lt;br /&gt;
    {&lt;br /&gt;
        if (method == URL_REQUEST_GRANTED)&lt;br /&gt;
        {&lt;br /&gt;
            url = body;&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == URL_REQUEST_DENIED)&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0, &amp;quot;Something went wrong, no url. &amp;quot; + body);&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;GET&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            ++hits;&lt;br /&gt;
            llSetObjectDesc((string)hits);&lt;br /&gt;
            llSetText((string)hits + &amp;quot; visitors.&amp;quot;,&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;Hello!  You are visitor &amp;quot; + (string)hits + &amp;quot;.&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
            llHTTPResponse(id,405,&amp;quot;Method unsupported&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Perl/Python Examples Using POST ===&lt;br /&gt;
Here are a set of scripts to provide another example using POST. The first script is the LSL code to receive the information on the grid. The second script is a Perl script that is used on the outside server to contact the code on the grid. The third script is a Python script that is also used on the outside server to contact the code on the grid.  ([[User:Grandma Bates|Grandma Bates]] 12:42, 27 May 2009 (UTC))&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
key requestURL;&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
    state_entry() &lt;br /&gt;
    {&lt;br /&gt;
        requestURL = llRequestURL();     // Request that an URL be assigned to me.&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
     http_request(key id, string method, string body) &lt;br /&gt;
     {&lt;br /&gt;
        if ((method == URL_REQUEST_GRANTED) &amp;amp;&amp;amp; (id == requestURL) )&lt;br /&gt;
        {&lt;br /&gt;
            // An URL has been assigned to me.&lt;br /&gt;
            llOwnerSay(&amp;quot;Obtained URL: &amp;quot; + body);&lt;br /&gt;
            requestURL = NULL_KEY;&lt;br /&gt;
        }&lt;br /&gt;
        else if ((method == URL_REQUEST_DENIED) &amp;amp;&amp;amp; (id == requestURL)) &lt;br /&gt;
        {&lt;br /&gt;
            // I could not obtain a URL&lt;br /&gt;
            llOwnerSay(&amp;quot;There was a problem, and an URL was not assigned: &amp;quot; + body);&lt;br /&gt;
            requestURL = NULL_KEY;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        else if (method == &amp;quot;POST&amp;quot;) &lt;br /&gt;
        {&lt;br /&gt;
            // An incoming message was received.&lt;br /&gt;
            llOwnerSay(&amp;quot;Received information from the outside: &amp;quot; + body);&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;Thank you for calling. All of our operators are busy.&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        else &lt;br /&gt;
        {&lt;br /&gt;
            // An incoming message has come in using a method that has not been anticipated.&lt;br /&gt;
            llHTTPResponse(id,405,&amp;quot;Unsupported Method&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is the Perl script to contact the prim on the grid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;perl&amp;quot;&amp;gt;&lt;br /&gt;
#!/usr/bin/perl&lt;br /&gt;
# Routine to contact a script on the SL Grid using http server&lt;br /&gt;
use strict;&lt;br /&gt;
use warnings;&lt;br /&gt;
use LWP;&lt;br /&gt;
&lt;br /&gt;
my $browser = LWP::UserAgent-&amp;gt;new;&lt;br /&gt;
&lt;br /&gt;
sub submitInformation) {&lt;br /&gt;
    my( $url, $params ) = @_;&lt;br /&gt;
    return $browser-&amp;gt;post( $url, $params )-&amp;gt;content;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
# Set the URL manually....&lt;br /&gt;
my $url = &#039;http://sim3015.aditi.lindenlab.com:12046/cap/d57a7c8b-3ace-3186-730a-f22fde870d48&#039;;&lt;br /&gt;
&lt;br /&gt;
my $info = submitInformation( $url, {&lt;br /&gt;
    id   =&amp;gt; &#039;244195d6-c9b7-4fd6-9229-c3a8b2e60e81&#039;,&lt;br /&gt;
    name =&amp;gt; &#039;M Linden&#039;,&lt;br /&gt;
} );&lt;br /&gt;
&lt;br /&gt;
print $info,&amp;quot;\n&amp;quot;;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is the Python code that does the same thing as the PERL code above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
#!/usr/bin/python&lt;br /&gt;
&lt;br /&gt;
import urllib&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# #################################################&lt;br /&gt;
# Routine to send the information to the prim&lt;br /&gt;
#     submitInformation(url,information)&lt;br /&gt;
#&lt;br /&gt;
def submitInformation(url,parameters) :&lt;br /&gt;
    # Set the parameters to be sent.&lt;br /&gt;
    encodedParams =  urllib.urlencode(parameters);&lt;br /&gt;
&lt;br /&gt;
    # Post the data.&lt;br /&gt;
    net = urllib.urlopen(url,encodedParams);&lt;br /&gt;
&lt;br /&gt;
    # return the result.&lt;br /&gt;
    return(net.read());&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if __name__ == &amp;quot;__main__&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
    # Set the URL manually&lt;br /&gt;
    url = &#039;http://sim3015.aditi.lindenlab.com:12046/cap/d57a7c8b-3ace-3186-730a-f22fde870d48&#039;;&lt;br /&gt;
&lt;br /&gt;
    # Define the parameters&lt;br /&gt;
    parameters = {&#039;id&#039;:&#039;244195d6-c9b7-4fd6-9229-c3a8b2e60e81&#039;,&lt;br /&gt;
                  &#039;name&#039;:&#039;M Linden&#039;}&lt;br /&gt;
&lt;br /&gt;
    # Pass the information along to the prim&lt;br /&gt;
    info = submitInformation(url,parameters);&lt;br /&gt;
    print(info);&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Perl/Python Examples Using POST With Argument Parsing ===&lt;br /&gt;
Here are a set of scripts to provide another example using POST. In this example the scripts are adapted to handle the parsing of the arguments that are passed. The first script is the LSL code to receive the information on the grid. The second script is a PERL script that is used on the outside server to contact the code on the grid. The third script is a Python script that is also used on the outside server to contact the code on the grid. ([[User:Grandma Bates|Grandma Bates]] 12:42, 27 May 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
key requestURL;&lt;br /&gt;
&lt;br /&gt;
// ###############################################&lt;br /&gt;
// Routine to parse a string sent through the &lt;br /&gt;
// http server via post.&lt;br /&gt;
//       parsePostData(theMessage)&lt;br /&gt;
// Returns a strided list with stride length 2.&lt;br /&gt;
// Each set has the key and then its value.&lt;br /&gt;
list parsePostData(string message) {&lt;br /&gt;
    list postData = [];         // The list with the data that was passed in.&lt;br /&gt;
    list parsedMessage = llParseString2List(message,[&amp;quot;&amp;amp;&amp;quot;],[]);    // The key/value pairs parsed into one list.&lt;br /&gt;
    integer len = ~llGetListLength(parsedMessage);&lt;br /&gt;
&lt;br /&gt;
    while(++len) {          &lt;br /&gt;
        string currentField = llList2String(parsedMessage, len); // Current key/value pair as a string.&lt;br /&gt;
&lt;br /&gt;
        integer split = llSubStringIndex(currentField,&amp;quot;=&amp;quot;);     // Find the &amp;quot;=&amp;quot; sign&lt;br /&gt;
        if(split == -1) { // There is only one field in this part of the message.&lt;br /&gt;
            postData += [llUnescapeURL(currentField),&amp;quot;&amp;quot;];  &lt;br /&gt;
        } else {&lt;br /&gt;
            postData += [llUnescapeURL(llDeleteSubString(currentField,split,-1)), llUnescapeURL(llDeleteSubString(currentField,0,split))];&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    // Return the strided list.&lt;br /&gt;
    return postData ;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        requestURL = llRequestURL(); // Request that an URL be assigned to me.&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    http_request(key id, string method, string body) {&lt;br /&gt;
         list incomingMessage;&lt;br /&gt;
        &lt;br /&gt;
        if ((method == URL_REQUEST_GRANTED) &amp;amp;&amp;amp; (id == requestURL) ){&lt;br /&gt;
            // An URL has been assigned to me.&lt;br /&gt;
            llOwnerSay(&amp;quot;Obtained URL: &amp;quot; + body);&lt;br /&gt;
            requestURL = NULL_KEY;&lt;br /&gt;
        }&lt;br /&gt;
        else if ((method == URL_REQUEST_DENIED) &amp;amp;&amp;amp; (id == requestURL)) {&lt;br /&gt;
            // I could not obtain a URL&lt;br /&gt;
            llOwnerSay(&amp;quot;There was a problem, and an URL was not assigned: &amp;quot; + &lt;br /&gt;
                       body);&lt;br /&gt;
            requestURL = NULL_KEY;&lt;br /&gt;
        }&lt;br /&gt;
        else if (method == &amp;quot;POST&amp;quot;) {&lt;br /&gt;
            // An incoming message was received.&lt;br /&gt;
            llOwnerSay(&amp;quot;Received information form the outside: &amp;quot; + body);&lt;br /&gt;
            incomingMessage = parsePostData(body);&lt;br /&gt;
            llOwnerSay(llDumpList2String(incomingMessage,&amp;quot;\n&amp;quot;));&lt;br /&gt;
&lt;br /&gt;
            llHTTPResponse(id,200,&amp;quot;You passed the following:\n&amp;quot; + &lt;br /&gt;
                           llDumpList2String(incomingMessage,&amp;quot;\n&amp;quot;));&lt;br /&gt;
&lt;br /&gt;
        }&lt;br /&gt;
        else {&lt;br /&gt;
            // An incoming message has come in using a method that has&lt;br /&gt;
            // not been anticipated.&lt;br /&gt;
            llHTTPResponse(id,405,&amp;quot;Unsupported Method&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is the coresponding PERL script for contacting the LSL script on the grid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;perl&amp;quot;&amp;gt;&lt;br /&gt;
#!/usr/bin/perl&lt;br /&gt;
# Routine to contact a script on the SL Grid using http server&lt;br /&gt;
use strict;&lt;br /&gt;
use warnings;&lt;br /&gt;
&lt;br /&gt;
use LWP;&lt;br /&gt;
&lt;br /&gt;
my $browser = LWP::UserAgent-&amp;gt;new;&lt;br /&gt;
&lt;br /&gt;
sub submitInformation) {&lt;br /&gt;
    my( $url, $params ) = @_;&lt;br /&gt;
    return $browser-&amp;gt;post( $url, $params )-&amp;gt;content;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
# Set the URL manually....&lt;br /&gt;
my $url = &#039;http://sim3015.aditi.lindenlab.com:12046/cap/5a1b89cd-e681-8110-7245-fb98969f32a0&#039;;&lt;br /&gt;
&lt;br /&gt;
my $info = submitInformation( $url, {&lt;br /&gt;
    &#039;action&#039; =&amp;gt; &#039;send message&#039;,&lt;br /&gt;
    &#039;value&#039;  =&amp;gt; &#039;Hi there chief!&#039;,&lt;br /&gt;
    &#039;id&#039;     =&amp;gt; &#039;244195d6-c9b7-4fd6-9229-c3a8b2e60e81&#039;,&lt;br /&gt;
    &#039;name&#039;   =&amp;gt; &#039;M Linden&#039;,&lt;br /&gt;
});&lt;br /&gt;
&lt;br /&gt;
print($info,&amp;quot;\n&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is the coresponding Python script. It does the same thing as the Perl script above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
#!/usr/bin/python&lt;br /&gt;
&lt;br /&gt;
import urllib&lt;br /&gt;
import re&lt;br /&gt;
&lt;br /&gt;
# #################################################&lt;br /&gt;
# Routine to send the information to the prim&lt;br /&gt;
#     submitInformation(url,information)&lt;br /&gt;
#&lt;br /&gt;
def submitInformation(url,parameters) :&lt;br /&gt;
    &lt;br /&gt;
#    encodedParams =  urllib.urlencode(parameters);  # encode the parameters&lt;br /&gt;
    encodedParams  = dictionary2URI(parameters);    # encode the parameters&lt;br /&gt;
    net = urllib.urlopen(url,encodedParams);        # Post the data.&lt;br /&gt;
    return(net.read());                             # return the result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# ################################################&lt;br /&gt;
# Routine to encode a dictionary without using &lt;br /&gt;
# &amp;quot;+&amp;quot; for spaces.&lt;br /&gt;
#       dictionary2URI(theDictionary)&lt;br /&gt;
def dictionary2URI(theDictionary) : &lt;br /&gt;
&lt;br /&gt;
    encoded = &#039;&#039;;           # Initialize the string to return&lt;br /&gt;
    for key, value in theDictionary.iteritems():&lt;br /&gt;
        # Encode each item in the dictionary.&lt;br /&gt;
        encoded += urllib.quote(key)+&amp;quot;=&amp;quot;+urllib.quote(value)+&amp;quot;&amp;amp;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    remove = re.compile(&#039;&amp;amp;$&#039;)             # Remove the trailing ampersand.&lt;br /&gt;
    encoded = remove.sub(&#039;&#039;,encoded);&lt;br /&gt;
&lt;br /&gt;
    return(encoded);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if __name__ == &amp;quot;__main__&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
    # Set the URL manually&lt;br /&gt;
    url = &#039;http://sim3015.aditi.lindenlab.com:12046/cap/5a1b89cd-e681-8110-7245-fb98969f32a0&#039;;&lt;br /&gt;
&lt;br /&gt;
    # Define the parameters&lt;br /&gt;
    parameters = {&#039;id&#039;:&#039;244195d6-c9b7-4fd6-9229-c3a8b2e60e81&#039;,&lt;br /&gt;
                  &#039;name&#039;:&#039;M Linden&#039;,&lt;br /&gt;
                  &#039;action&#039;:&#039;send message&#039;,&lt;br /&gt;
                  &#039;value&#039;:&#039;Hey there, hi there, ho there!&#039;};&lt;br /&gt;
&lt;br /&gt;
    # Pass the information along to the prim&lt;br /&gt;
    info = submitInformation(url,parameters);&lt;br /&gt;
    print(info);&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&amp;lt;/source&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Simple script for sending data to an LSL via PHP ===&lt;br /&gt;
This example by Simba Fuhr &#039;&#039;&#039;UPDATE September 2, 2013&#039;&#039;&#039;NO LONGER WORKS PORTS 12046,12043 will not except incoming info from POST...&lt;br /&gt;
{{Warning|Some hosting providers only allow fsockopen on the standard 80 and 443 ports.  This script will not work on those providers. If your provider is willing to open some ports for you, HTTP-in uses port 12046, and HTTPS-in uses port 12043.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
To use SSL encrypted sockets, you need to have SSL activated on your server. If you run your own server, you need to import the ssl support to your server (apache =&amp;gt; apache.conf  +&amp;quot;LoadModule ssl_module modules/mod_ssl.so&amp;quot;)(normaly based on openssl).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Secure URL Request with LSL.&lt;br /&gt;
Script returns the URL to the chat. Please put the URL into the PHP below.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
 state_entry()&lt;br /&gt;
 {&lt;br /&gt;
  llRequestSecureURL();&lt;br /&gt;
 }&lt;br /&gt;
 http_request(key id, string method, string body)&lt;br /&gt;
 {&lt;br /&gt;
  if ((method == URL_REQUEST_GRANTED))&lt;br /&gt;
  {&lt;br /&gt;
   llOwnerSay(&amp;quot;URL: &amp;quot; + body);&lt;br /&gt;
  }&lt;br /&gt;
  else if (method == &amp;quot;POST&amp;quot;)&lt;br /&gt;
  {&lt;br /&gt;
   llOwnerSay(&amp;quot;PHP script sent: {&amp;quot; + body + &amp;quot;}&amp;quot;);&lt;br /&gt;
   llHTTPResponse(id, 200, &amp;quot;PHP script sent: {&amp;quot; + body + &amp;quot;}&amp;quot;);&lt;br /&gt;
  }&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here the PHP.&lt;br /&gt;
A more advanced php function which supports complete url structures and automatical GET and POST types.&lt;br /&gt;
Just don&#039;t submit any post Data to make a GET request.&lt;br /&gt;
The Function supports any kind of url as secure and not secure (https and http).&lt;br /&gt;
If you dont submit a port in the url, the default port for http (80) and https (443) will be used.&lt;br /&gt;
(An example is shown on the top of the script.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;php&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?php&lt;br /&gt;
echo &amp;quot;LSL Script answered:&amp;lt;br&amp;gt;&amp;quot;;&lt;br /&gt;
echo Advanced_HTTP_Request(&amp;quot;https://sim20557.agni.lindenlab.com:12043/cap/5851e666-b0c6-f0a0-758a-9e8156765215&amp;quot;, &amp;quot;Hello script, how are you ?&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
function Advanced_HTTP_Request($Host, $PostData = &amp;quot;&amp;quot;)&lt;br /&gt;
{&lt;br /&gt;
 $Method = &amp;quot;POST&amp;quot;;&lt;br /&gt;
 if (empty($PostData))&lt;br /&gt;
  {$Method = &amp;quot;GET&amp;quot;;}&lt;br /&gt;
 $Port = 80;&lt;br /&gt;
 if (strtolower(substr($Host, 0, 5)) == &amp;quot;https&amp;quot;)&lt;br /&gt;
  {$Port = 443;}&lt;br /&gt;
 $Host = explode(&amp;quot;//&amp;quot;, $Host, 2);&lt;br /&gt;
 if (count($Host) &amp;lt; 2)&lt;br /&gt;
  {$Host[1] = $Host[0];}&lt;br /&gt;
 $Host = explode(&amp;quot;/&amp;quot;, $Host[1], 2);&lt;br /&gt;
 if ($Port == 443)&lt;br /&gt;
  {$SSLAdd = &amp;quot;ssl://&amp;quot;;}&lt;br /&gt;
 $Host[0] = explode(&amp;quot;:&amp;quot;, $Host[0]);&lt;br /&gt;
 if (count($Host[0]) &amp;gt; 1)&lt;br /&gt;
 {&lt;br /&gt;
  $Port = $Host[0][1];&lt;br /&gt;
  $Host[0] = $Host[0][0];&lt;br /&gt;
 }&lt;br /&gt;
 else&lt;br /&gt;
  {$Host[0] = $Host[0][0];}&lt;br /&gt;
 $Socket = fsockopen($SSLAdd.$Host[0], $Port, $Dummy1, $Dummy2, 10);&lt;br /&gt;
 if ($Socket)&lt;br /&gt;
 {&lt;br /&gt;
  fputs($Socket, &amp;quot;$Method /$Host[1] HTTP/1.1\r\n&amp;quot;.&lt;br /&gt;
				 &amp;quot;Host: $Host[0]\r\n&amp;quot;.&lt;br /&gt;
				 &amp;quot;Content-type: application/x-www-form-urlencoded\r\n&amp;quot;.&lt;br /&gt;
				 &amp;quot;User-Agent: Opera/9.01 (Windows NT 5.1; U; en)\r\n&amp;quot;.&lt;br /&gt;
				 &amp;quot;Accept-Language: de-DE,de;q=0.9,en;q=0.8\r\n&amp;quot;.&lt;br /&gt;
				 &amp;quot;Accept-Charset: iso-8859-1, utf-8, utf-16, *;q=0.1\r\n&amp;quot;.&lt;br /&gt;
				 &amp;quot;Content-length: &amp;quot;.strlen($PostData).&amp;quot;\r\n&amp;quot;.&lt;br /&gt;
				 &amp;quot;Connection: close\r\n&amp;quot;.&lt;br /&gt;
				 &amp;quot;\r\n&amp;quot;.&lt;br /&gt;
				 $PostData);&lt;br /&gt;
  $Tme = time();&lt;br /&gt;
  while(!feof($Socket) &amp;amp;&amp;amp; $Tme + 30 &amp;gt; time())&lt;br /&gt;
   {$Res = $Res.fgets($Socket, 256);}&lt;br /&gt;
  fclose($Socket);&lt;br /&gt;
 }&lt;br /&gt;
 $Res = explode(&amp;quot;\r\n\r\n&amp;quot;, $Res, 2);&lt;br /&gt;
 return $Res[1];&lt;br /&gt;
}&lt;br /&gt;
?&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is the simplest possible PHP persistant URL script, it could even be run on an old PC set up as a Linux web server from home.&lt;br /&gt;
make a text file on the server, then call the page and write to the text file from the LSL script in your prim.&lt;br /&gt;
reading the page will give you the SL URL for the prim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;php&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?php&lt;br /&gt;
$myfile = fopen(&amp;quot;yourfile.txt&amp;quot;, &amp;quot;w&amp;quot;) or die(&amp;quot;Unable to open file!&amp;quot;);&lt;br /&gt;
$txt = $_POST[&#039;url&#039;];&lt;br /&gt;
fwrite($myfile, $txt);&lt;br /&gt;
fclose($myfile);&lt;br /&gt;
?&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
=== Kelly&#039;s Stupid Web Status Updater ===&lt;br /&gt;
Is actually on its own page: [[LSL_http_server/examples/kellys_stupid_web_status_updater | Kelly&#039;s Stupid Web Status Updater]]&amp;lt;br&amp;gt;&lt;br /&gt;
Kurai&#039;s mod from Kelly&#039;s stupid thing: [[LSL_http_server/examples/kurais_stupid_web_status_updater| Kurai&#039;s Stupid Web Status Updater Mod]]&lt;br /&gt;
{{LSLC|HTTP}}{{LSLC|Examples}}&lt;br /&gt;
&lt;br /&gt;
=== Web-based dynamic buildings ===&lt;br /&gt;
HTTP-in may be used to easily send commands from a web page to an in-world object, so that web users can control and interact with buildings. The interactive installation &#039;&#039;Chromutate&#039;&#039; is based upon this idea: see its [[User:Opensource_Obscure/Chromutate|documentation page]] for free scripts and more details.&lt;br /&gt;
&lt;br /&gt;
=== PHP/SQL Object DNS ===&lt;br /&gt;
Simple DNS server written in PHP to facilitate a DNS service for LSL scripts: [[LSL_http_server/examples/phpdns|PHPDNS]]&lt;br /&gt;
&lt;br /&gt;
=== HyperMedia (LSL Web Server) ===&lt;br /&gt;
An LSL web server that uses HTTP-In and Shared Media to serve and render a webpage (with working forms) on a prim: [[LSL_http_server/examples/hypermedia|HyperMedia]]&lt;br /&gt;
&lt;br /&gt;
=== Object to object HTTP communication ===&lt;br /&gt;
&lt;br /&gt;
Go to [[Object to object HTTP communication]] for an example of inworld HTTP communication model.&lt;/div&gt;</description>
			<pubDate>Wed, 03 Feb 2016 21:03:13 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:LSL_HTTP_server/examples</comments>
		</item>
		<item>
			<title>LlGetInventoryPermMask</title>
			<link>https://wiki.secondlife.com/w/index.php?title=LlGetInventoryPermMask&amp;diff=1164085</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=LlGetInventoryPermMask&amp;diff=1164085</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function/inventory|item|uuid=false}}{{LSL_Function&lt;br /&gt;
|func_id=289|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llGetInventoryPermMask|return_type=integer&lt;br /&gt;
|p1_type=string|p1_name=item&lt;br /&gt;
|p2_type=integer|p2_name=mask|p2_desc=MASK_* flag&lt;br /&gt;
|func_footnote&lt;br /&gt;
|func_desc&lt;br /&gt;
|return_text=bitfield that is the requested permission &#039;&#039;&#039;mask&#039;&#039;&#039; for the inventory &#039;&#039;&#039;item&#039;&#039;&#039;&lt;br /&gt;
|spec&lt;br /&gt;
|caveats&lt;br /&gt;
|constants={{LSL Constants Perm Mask}}&lt;br /&gt;
|examples=&lt;br /&gt;
&amp;lt;lsl&amp;gt;// Complain unless this script is Open/ Yes Mod/ Yes Copy/ Yes Transfer.&lt;br /&gt;
&lt;br /&gt;
warnIfClosed()&lt;br /&gt;
{        &lt;br /&gt;
    integer PERMS_OPEN = (PERM_MODIFY | PERM_COPY | PERM_TRANSFER);&lt;br /&gt;
    string item = llGetScriptName();&lt;br /&gt;
    integer everyonePerms = llGetInventoryPermMask(item, MASK_EVERYONE);&lt;br /&gt;
    integer nextPerms = llGetInventoryPermMask(item, MASK_NEXT);&lt;br /&gt;
    if ((everyonePerms &amp;amp; PERM_COPY))&lt;br /&gt;
    {&lt;br /&gt;
        if ((nextPerms &amp;amp; PERMS_OPEN) == PERMS_OPEN)&lt;br /&gt;
        {&lt;br /&gt;
            llOwnerSay(&amp;quot;Open/ Yes Mod/ Yes Copy/ Yes Transfer/ Thank you&amp;quot;);&lt;br /&gt;
            return;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    llSay(0, &amp;quot;Q: Open/ Yes Mod/ Yes Copy/ Yes Transfer? A: Not so!!!&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    on_rez(integer start_param)&lt;br /&gt;
    {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        warnIfClosed();&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To test for the opposite (e.g. to see if something is NOT copy):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;((PERM_COPY &amp;amp; llGetInventoryPermMask(myitem, MASK_OWNER)) == 0)&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To remind the next owner what permissions to set before selling on&lt;br /&gt;
choose which need to be set;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;CheckPerms()&lt;br /&gt;
{        &lt;br /&gt;
    string item = llGetScriptName();&lt;br /&gt;
    if((PERM_COPY &amp;amp; llGetInventoryPermMask(item, MASK_NEXT)) != 0)&lt;br /&gt;
    {&lt;br /&gt;
        llOwnerSay(&amp;quot;Set no copy&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
    if((PERM_MODIFY &amp;amp; llGetInventoryPermMask(item, MASK_NEXT)) != 0)&lt;br /&gt;
    {&lt;br /&gt;
        llOwnerSay(&amp;quot;Set no mod&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
    if((PERM_TRANSFER &amp;amp; llGetInventoryPermMask(item, MASK_NEXT)) != 0)&lt;br /&gt;
    {&lt;br /&gt;
        llOwnerSay(&amp;quot;Set no transfer&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
    return;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    on_rez(integer start_param)&lt;br /&gt;
    {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        if(llGetOwner() != llGetInventoryCreator(llGetScriptName()))&lt;br /&gt;
        {&lt;br /&gt;
            CheckPerms();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions=&lt;br /&gt;
{{LSL DefineRow||[[llGetObjectPermMask]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llGetInventoryName]]|Returns the inventory item&#039;s name}}&lt;br /&gt;
{{LSL DefineRow||[[llGetInventoryType]]|Tests to see if an inventory item exists and returns its type}}&lt;br /&gt;
{{LSL DefineRow||[[llGetInventoryNumber]]|Returns the number of items of a specific type in inventory}}&lt;br /&gt;
{{LSL DefineRow||[[llGetInventoryKey]]|Returns the inventory item&#039;s [[UUID]] (if full perm)}}&lt;br /&gt;
{{LSL DefineRow||[[llGetInventoryCreator]]|Returns the inventory item&#039;s creator}}&lt;br /&gt;
|also_events&lt;br /&gt;
|also_tests=&lt;br /&gt;
{{LSL DefineRow||[[llGetInventoryPermMask Test]]}}&lt;br /&gt;
|also_articles=&lt;br /&gt;
{{LSL DefineRow||[[hex]]}}&lt;br /&gt;
|notes=&lt;br /&gt;
* In effect, the perms for articles published on this Wiki are [[PERM_COPY]] and [[PERM_TRANSFER]] until you log in, then [[PERM_MODIFY]], [[PERM_MOVE]], [[PERM_COPY]] and [[PERM_TRANSFER]].&lt;br /&gt;
* The perms of a newly created script are: Base = [[PERM_ALL]], Owner = [[PERM_ALL]], Next = [[PERM_MOVE]] or [[PERM_TRANSFER]], Group = 0 (none), Everyone = 0 (none). These perms are the same, no matter if the script is created in user inventory or in an object.&lt;br /&gt;
|cat1=Inventory&lt;br /&gt;
|cat2=Permissions/Asset&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</description>
			<pubDate>Tue, 13 Mar 2012 23:28:05 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:LlGetInventoryPermMask</comments>
		</item>
		<item>
			<title>LlAbs</title>
			<link>https://wiki.secondlife.com/w/index.php?title=LlAbs&amp;diff=1163632</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=LlAbs&amp;diff=1163632</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Function&lt;br /&gt;
|func=llAbs&lt;br /&gt;
|func_id=6|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func_footnote&lt;br /&gt;
|p1_type=integer&lt;br /&gt;
|p1_name=val&lt;br /&gt;
|p1_desc=Any integer value&lt;br /&gt;
|return_type=integer&lt;br /&gt;
|return_text=that is the positive version of &#039;&#039;&#039;val&#039;&#039;&#039;.  &lt;br /&gt;
|spec&lt;br /&gt;
|caveats=*The llAbs of -2147483648 is -2147483648, this is because 2147483648 is outside the range of allowed values and therefore not a valid [[integer]] value.&lt;br /&gt;
|examples=&amp;lt;lsl&amp;gt;default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSay(0,&amp;quot;The absolute value of -4 is: &amp;quot;+(string)llAbs(-4) );&lt;br /&gt;
    }   //Returns &amp;quot;The absolute value of -4 is: 4&amp;quot;&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&amp;lt;lsl&amp;gt;// Here&#039;s a more elaborate example.&lt;br /&gt;
ShowAbsolute(integer X)&lt;br /&gt;
{&lt;br /&gt;
    string Message = &amp;quot;llAbs(&amp;quot;&lt;br /&gt;
        + (string)X&lt;br /&gt;
        + &amp;quot;) --&amp;gt; &amp;quot;&lt;br /&gt;
        + (string)llAbs(X);&lt;br /&gt;
    llSay(PUBLIC_CHANNEL, Message);&lt;br /&gt;
}&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        ShowAbsolute(-3);&lt;br /&gt;
        ShowAbsolute(5);&lt;br /&gt;
        ShowAbsolute(-20);&lt;br /&gt;
        ShowAbsolute(0);&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// Here&#039;s the output produced by the more elaborate example:&lt;br /&gt;
Test Object: llAbs(-3) --&amp;gt; 3&lt;br /&gt;
Test Object: llAbs(5) --&amp;gt; 5&lt;br /&gt;
Test Object: llAbs(-20) --&amp;gt; 20&lt;br /&gt;
Test Object: llAbs(0) --&amp;gt; 0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_header&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_articles&lt;br /&gt;
|also_footer&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llFabs]]|[[float]] version of llAbs}}&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles={{LSL DefineRow||{{Wikipedia|Absolute value}}|}}&lt;br /&gt;
|notes&lt;br /&gt;
|cat1=Math&lt;br /&gt;
|cat2=Integer&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</description>
			<pubDate>Fri, 02 Mar 2012 07:33:54 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:LlAbs</comments>
		</item>
		<item>
			<title>Phantom Child</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Phantom_Child&amp;diff=1160059</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Phantom_Child&amp;diff=1160059</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
= Phantom Child =&lt;br /&gt;
&lt;br /&gt;
This easy to use code when put into a child prim of a linkset will make that child and only that child phantom, even when taken into inventory and re-rezzed. You can use multiple copies of this script to make multiple children of a linkset phantom.&lt;br /&gt;
 &lt;br /&gt;
This code relies on a bug in Second Life and may not function in later versions (Currently working in server 1.36). This script was created in part by [[User:Aeron Kohime|Aeron Kohime]] and documents this useful bug (which like invis-prims, has countless applications).&lt;br /&gt;
&lt;br /&gt;
You may use the following script in any manner you like, excluding claiming you made it and individually reselling it without change in function (its on the Wiki silly). Otherwise you can sell it as part of a product, modify it, remove my comments, etc etc.&lt;br /&gt;
&lt;br /&gt;
It needs to be reset on sim restarts. A reliable solution is included in all these scripts. Checking [[llGetTime]] and a timer could be used but, is a more &amp;quot;expensive&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;//Phantom Child Script by Aeron Kohime&lt;br /&gt;
//WARNING: When used on the root prim it makes the entire object phantom, it&lt;br /&gt;
//         also does not function correctly on tortured prims. (Sorry.)&lt;br /&gt;
//Reset on Sim restart added by Void Singer&lt;br /&gt;
//Strife Onizuka was here doing simplification&lt;br /&gt;
//Reset on collision added by Taff Nouvelle (my stairs kept reverting)&lt;br /&gt;
//Psi Merlin updated CHANGED_REGION_START (live as of Server 1.27)&lt;br /&gt;
//New function code added by Taff Nouvelle December 15th.&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX,&lt;br /&gt;
            0, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_FLEXIBLE, TRUE, 0, 0, 0, 0, 0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_TYPE] + llGetPrimitiveParams([PRIM_TYPE]));&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    on_rez(integer s) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    //-- This event/test will reset the script on sim restart.&lt;br /&gt;
    changed (integer vBitChanges){&lt;br /&gt;
        if (CHANGED_REGION_START &amp;amp; vBitChanges){&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    collision_start(integer num_detected){&lt;br /&gt;
        llResetScript();&lt;br /&gt;
        &lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Switchable ==&lt;br /&gt;
&lt;br /&gt;
Addition to the above script, a switchable version that could be useful for a phantom door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;//Phantom Child Script by Aeron Kohime&lt;br /&gt;
//WARNING: When used on the root prim it makes the entire object phantom, it&lt;br /&gt;
//         also does not function correctly on tortured prims. (Sorry.)&lt;br /&gt;
//Reset on Sim restart added by Void Singer&lt;br /&gt;
//Strife Onizuka was here doing simplification&lt;br /&gt;
//Phantom door idea added by Taff Nouvelle&lt;br /&gt;
//Psi Merlin updated CHANGED_REGION_START (live as of Server 1.27)&lt;br /&gt;
&lt;br /&gt;
integer a = 1;&lt;br /&gt;
  &lt;br /&gt;
default&lt;br /&gt;
 {&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
    a*=-1;&lt;br /&gt;
    if(a == 1)&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX,&lt;br /&gt;
            0, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_FLEXIBLE, TRUE, 0, 0, 0, 0, 0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_TYPE] + llGetPrimitiveParams([PRIM_TYPE])); &lt;br /&gt;
            llOwnerSay (&amp;quot;Phantom&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_PHANTOM, FALSE]);&lt;br /&gt;
        llOwnerSay (&amp;quot;Solid&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
    on_rez(integer s) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
    changed (integer vBitChanges){&lt;br /&gt;
        if (CHANGED_REGION_START &amp;amp; vBitChanges){&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Functions ==&lt;br /&gt;
&lt;br /&gt;
New functions brought in with MESH now make setting a child prim to phantom very simple.&lt;br /&gt;
This can be applied to any number of prims in the linkset, but not the root prim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetLinkPrimitiveParamsFast(LINK_THIS,[ PRIM_PHYSICS_SHAPE_TYPE,PRIM_PHYSICS_SHAPE_NONE]);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
Unlike the versions above, this version will work with ANY prim type (torus, tube, box, sculpt etc.) with ANY shaping parameters (twist, hollow, taper, slice, dimple etc.) and ANY texturing applied (glow, texture, fullbright, color etc.) without changing those parameters. In other words... This version works in ALL cases without error (At least I&#039;m pretty sure it does ). The downside being a greater memory use and slower run time (Although this is negligible) for complex (tortured) prims. Should only be used on child prims.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;list PRIM_PHANTOM_HACK = [&lt;br /&gt;
    PRIM_FLEXIBLE, 1, 0, 0.0, 0.0, 0.0, 0.0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
    PRIM_FLEXIBLE, 0, 0, 0.0, 0.0, 0.0, 0.0, &amp;lt;0,0,0&amp;gt;];&lt;br /&gt;
&lt;br /&gt;
list Params()&lt;br /&gt;
{&lt;br /&gt;
    list result = [];&lt;br /&gt;
    integer i = 0;&lt;br /&gt;
    integer face = 0;&lt;br /&gt;
    list src = llGetPrimitiveParams([PRIM_TEXTURE, ALL_SIDES]);&lt;br /&gt;
    integer len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_TEXTURE, face] + llList2List(src, i, (i + 3));&lt;br /&gt;
        face++;&lt;br /&gt;
        i += 4;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
    &lt;br /&gt;
    i = 0;&lt;br /&gt;
    face = 0;&lt;br /&gt;
    src = llGetPrimitiveParams([PRIM_COLOR, ALL_SIDES]);&lt;br /&gt;
    len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_COLOR, face] + llList2List(src, i, (i + 1));&lt;br /&gt;
        face++;&lt;br /&gt;
        i += 2;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
    &lt;br /&gt;
    i = 0;&lt;br /&gt;
    face = 0;&lt;br /&gt;
    src = llGetPrimitiveParams([PRIM_BUMP_SHINY, ALL_SIDES]);&lt;br /&gt;
    len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_BUMP_SHINY, face] + llList2List(src, i, (i + 1));&lt;br /&gt;
        face++;&lt;br /&gt;
        i += 2;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
    &lt;br /&gt;
    i = 0;&lt;br /&gt;
    face = 0;&lt;br /&gt;
    src = llGetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES]);&lt;br /&gt;
    len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_FULLBRIGHT, face] + llList2List(src, i, i);&lt;br /&gt;
        face++;&lt;br /&gt;
        i++;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
    i = 0;&lt;br /&gt;
    face = 0;&lt;br /&gt;
    src = llGetPrimitiveParams([PRIM_TEXGEN, ALL_SIDES]);&lt;br /&gt;
    len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_TEXGEN, face] + llList2List(src, i, i);&lt;br /&gt;
        face++;&lt;br /&gt;
        i++;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
    &lt;br /&gt;
    i = 0;&lt;br /&gt;
    face = 0;&lt;br /&gt;
    src = llGetPrimitiveParams([PRIM_GLOW, ALL_SIDES]);&lt;br /&gt;
    len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_GLOW, face] + llList2List(src, i, i);&lt;br /&gt;
        face++;&lt;br /&gt;
        i++;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
&lt;br /&gt;
    return result;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        list type_params = llGetPrimitiveParams([PRIM_TYPE]);&lt;br /&gt;
        integer type = llList2Integer(type_params, 0);&lt;br /&gt;
        if(type &amp;gt; PRIM_TYPE_PRISM)&lt;br /&gt;
        {&lt;br /&gt;
            // After prism comes sphere, torus, tube, ring and sculpt.&lt;br /&gt;
            if(type != PRIM_TYPE_SCULPT)&lt;br /&gt;
                type_params += Params();&lt;br /&gt;
            &lt;br /&gt;
            llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX, PRIM_HOLE_DEFAULT, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;]&lt;br /&gt;
                                  + PRIM_PHANTOM_HACK&lt;br /&gt;
                                  + [PRIM_TYPE] + type_params);&lt;br /&gt;
        }&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
            llSetPrimitiveParams(PRIM_PHANTOM_HACK);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    changed(integer change)&lt;br /&gt;
    {&lt;br /&gt;
        if(change &amp;amp; CHANGED_REGION_START)&lt;br /&gt;
            llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
    on_rez(integer param)&lt;br /&gt;
    {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
    collision_start(integer nd)&lt;br /&gt;
    {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sculpted Children==&lt;br /&gt;
A modified version of above that will go through all the prims in a linkset and turn only the sculpts phantom. [[User:ninjafoo Ng|ninjafoo Ng]]&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// Makes all child sculpted prims phantom, leaves all regular prims alone.&lt;br /&gt;
&lt;br /&gt;
list PRIM_PHANTOM_HACK = [&lt;br /&gt;
    PRIM_FLEXIBLE, 1, 0, 0.0, 0.0, 0.0, 0.0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
    PRIM_FLEXIBLE, 0, 0, 0.0, 0.0, 0.0, 0.0, &amp;lt;0,0,0&amp;gt;];&lt;br /&gt;
    &lt;br /&gt;
integer get_number_of_prims()&lt;br /&gt;
{//ignores avatars.&lt;br /&gt;
    integer a = llGetNumberOfPrims();&lt;br /&gt;
    //Mono tweak&lt;br /&gt;
    vector size = llGetAgentSize(llGetLinkKey(a));&lt;br /&gt;
    while(size.z &amp;gt; 0)&lt;br /&gt;
    {&lt;br /&gt;
        --a;&lt;br /&gt;
        size = llGetAgentSize(llGetLinkKey(a));&lt;br /&gt;
    }&lt;br /&gt;
    return a;&lt;br /&gt;
}&lt;br /&gt;
         &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        integer num_prims = get_number_of_prims();&lt;br /&gt;
        integer x;&lt;br /&gt;
        list prim_params;&lt;br /&gt;
        integer prim_type;&lt;br /&gt;
&lt;br /&gt;
        for(x=2;x&amp;lt;=num_prims;++x)&lt;br /&gt;
        {&lt;br /&gt;
            prim_params = llGetLinkPrimitiveParams(x,[PRIM_TYPE]);&lt;br /&gt;
            prim_type = llList2Integer(prim_params, 0);&lt;br /&gt;
            if(prim_type == PRIM_TYPE_SCULPT)    {&lt;br /&gt;
                llSetLinkPrimitiveParamsFast(x,&lt;br /&gt;
                    [PRIM_TYPE, PRIM_TYPE_BOX, PRIM_HOLE_DEFAULT, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;]&lt;br /&gt;
                    + PRIM_PHANTOM_HACK&lt;br /&gt;
                    + [PRIM_TYPE] + prim_params&lt;br /&gt;
                    );&lt;br /&gt;
            }  &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    changed (integer vBitChanges){&lt;br /&gt;
        if (CHANGED_REGION_START &amp;amp; vBitChanges){&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LSLC|Library}}&lt;br /&gt;
{{LSLC|Examples}}&lt;/div&gt;</description>
			<pubDate>Thu, 22 Dec 2011 16:17:45 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Phantom_Child</comments>
		</item>
		<item>
			<title>Category:LSL Library</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=1159993</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=1159993</guid>
			<description>&lt;p&gt;Taff Nouvelle: /* LSL Script Library */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}{{RightToc}}&lt;br /&gt;
==Script Library==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em 0.5em 1.5em&amp;quot;&amp;gt;&lt;br /&gt;
NOTE: Please add you scripts to this page and then add them to a category on the [[:Category:LSL Categorized Library|Categorized Library]] page.&lt;br /&gt;
&lt;br /&gt;
Come to this page to see complex examples that show how to combine parts of LSL.&lt;br /&gt;
&lt;br /&gt;
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL &lt;br /&gt;
&lt;br /&gt;
Why collect complex examples here? Well, ...&lt;br /&gt;
&lt;br /&gt;
There are many [[script|scripts]] that have become buried in the [[Old forum Scripting Library index| old forum Scripting Library]], the [http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 2010 library archive], or the current [http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary LSL Scripting Library]; were lost with the death of the early scripting forums; or sit idle in [[inventory|inventories]] that could be useful and should be more accessible.&lt;br /&gt;
&lt;br /&gt;
Other scripters may be in the same situation. This wiki is a well-suited medium for a script library. Feel free to add your scripts to the script library by creating new pages for them and linking to those pages here.&lt;br /&gt;
&lt;br /&gt;
Note that there are many more scripts in the LSL Library here, but you can&#039;t get to them if you don&#039;t know they exist, because they are subpages now, instead of an automatically updated category.  Good luck searching.&lt;br /&gt;
&lt;br /&gt;
Visit the new [[:Category:LSL Categorized Library|Categorized Library]] which might help make it easier to find a script by the type of script it is. Please note, to wiki editors, if you want your script to appear on the category page after adding it to this library you need to also add it to the category library page as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules for posting: ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
#Your script must be tested and working. If it&#039;s not, stick it in your user-space until it is. This is a list of working, usable scripts.&lt;br /&gt;
#Add a link to your script&#039;s page here. Link back to this page from your script&#039;s page. Start your page with &amp;lt;nowiki&amp;gt;{{LSL Header}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.&lt;br /&gt;
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
==LSL Script Library==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[Script Vitality plug-in]]&lt;br /&gt;
||[[User:Jenna Felton|Jenna Felton]]&lt;br /&gt;
||Uses vehicle technology to allow scripts (in same prim) to run in &#039;dead&#039;, i.e. no-script areas.&lt;br /&gt;
|-&lt;br /&gt;
||[[1st necessity of SL]]&lt;br /&gt;
||[[User:Beer Dailey|Beer Dailey]]&lt;br /&gt;
||Monitors for avatars and (de)activates scripts states to control script performance/lag.&lt;br /&gt;
|-&lt;br /&gt;
||[[SetLinkText]]&lt;br /&gt;
||[[User:Tacusin Memo|Tacusin Memo]]&lt;br /&gt;
||Custom function like llSetText only applying to linked sets.&lt;br /&gt;
|-&lt;br /&gt;
||[[3D Radar]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.&lt;br /&gt;
|-&lt;br /&gt;
||[[AbcText]]&lt;br /&gt;
||[[User:Ange Capalini|Ange Capalini]]&lt;br /&gt;
||EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.&lt;br /&gt;
|-&lt;br /&gt;
||[[Access (NewAge)]]&lt;br /&gt;
||[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||An easy to use script for permissions on who can use the script, Public/Group/Owner&lt;br /&gt;
|-&lt;br /&gt;
||[[Aim Detection]]&lt;br /&gt;
||[[User:Han Shuffle|Dugley Reanimator]]&lt;br /&gt;
||Monitors for avatars and reports back to owner about who is aiming at them.&lt;br /&gt;
|-&lt;br /&gt;
||[[AnkleLock]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||An ankle lock script and attached animation to fix your displaced shoes. This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active.&lt;br /&gt;
|-&lt;br /&gt;
||[[AntiDelay Node]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Uses [[llMessageLinked]] to stop those pesky delays.&lt;br /&gt;
|-&lt;br /&gt;
||[[AO Overriding Pose Ball]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||No more turning your AO off and on when you sit down&lt;br /&gt;
|-&lt;br /&gt;
||[[ARCFOUR Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Nekow42 Zarf|Nekow42 Zarf]]&lt;br /&gt;
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.&lt;br /&gt;
|-&lt;br /&gt;
||[[Artillery]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||An artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.&lt;br /&gt;
|-&lt;br /&gt;
||[[Assembly Programming Language|Assembly-Like Programming Language]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A compiler that runs assembly-like programs.&lt;br /&gt;
|-&lt;br /&gt;
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]&lt;br /&gt;
||[[User:Alynna Vixen|Alynna Vixen]]&lt;br /&gt;
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.&lt;br /&gt;
|-&lt;br /&gt;
||[[AvatarFollower]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Allows one avatar to automatically follow another.&lt;br /&gt;
|-&lt;br /&gt;
||[[Avatar Radar (NewAge)]]&lt;br /&gt;
||[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator&lt;br /&gt;
|-&lt;br /&gt;
||[[Base2Dec]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert a number to decimal from any base.&lt;br /&gt;
|-&lt;br /&gt;
||[[BaseN]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
||Variable base compression, dynamically maps to usable UTF code points.&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic Encryption Modules]]&lt;br /&gt;
||[[User:Beverly Larkin|Beverly Larkin]]&lt;br /&gt;
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[Be happy]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Basic smile attachment script, makes your avatar smile.&lt;br /&gt;
|-&lt;br /&gt;
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]&lt;br /&gt;
||[[User:Doran Zemlja|Doran Zemlja]]&lt;br /&gt;
||Reduce ad clutter by hiding ads when users are on their own land nearby.&lt;br /&gt;
|-&lt;br /&gt;
||[[BigNum|BigNum Library (RSA Encryption)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.&lt;br /&gt;
|-&lt;br /&gt;
||[[Binary Clock v1.1|Binary Clock]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||A Binary Clock.&lt;br /&gt;
|-&lt;br /&gt;
||[[BinaryDecimalConverter]]&lt;br /&gt;
||[[User:Soundless Smalls|Soundless Smalls]]&lt;br /&gt;
||Converts a binary value to a decimal value and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Blacklist(denial of use) or a creator kill script(can delete someone&#039;s item by command on private channel)&lt;br /&gt;
|-&lt;br /&gt;
||[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user&#039;s in-world browser.&lt;br /&gt;
|-&lt;br /&gt;
||[[Bubble Gum]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A script to create a bubble gum effect with sounds and animations.&lt;br /&gt;
|-&lt;br /&gt;
||[[Bubble Trapper]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A script that rezzes a bubble and surrounds a dialog-chosen avatar, exploding 2 seconds after it has reached the avatar. The article also explains how to hash a name to a number or a key to a number and thereby avoiding to block the rezzer&#039;s timer() event or using llRegionSay().&lt;br /&gt;
|-&lt;br /&gt;
||[[Builders Buddy|Builder&#039;s Buddy Tool]]&lt;br /&gt;
||[[User:Newfie Pendragon|Newfie Pendragon]]&lt;br /&gt;
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).&lt;br /&gt;
|-&lt;br /&gt;
||[[Button Click Detector]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.&lt;br /&gt;
|-&lt;br /&gt;
||[[Camera following prim]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Pair of scripts to make a prim follow your camera position around (for lights etc).&lt;br /&gt;
|-&lt;br /&gt;
||[[Camera Sync]]&lt;br /&gt;
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]&lt;br /&gt;
||A system to synchronize the cameras of two avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chatbot]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat Logger (GPL)]]&lt;br /&gt;
||[[User:Nobody Fugazi|Nobody Fugazi]]&lt;br /&gt;
||Chat logger which requests permission from participants before recording them.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat_Relay|Chat Relay]]&lt;br /&gt;
||[[User:grumble Loudon|grumble Loudon]]&lt;br /&gt;
||A Chat relay which can be routed using a path header and won&#039;t echo.&lt;br /&gt;
|-&lt;br /&gt;
||[[ClickAndDrag]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Click and Drag user interface elements using dynamic feedback&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Racer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Race two versions of code forever, to see which runs faster.&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Sizer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Count the bytes compiled from source code, to measure how to write small code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Collision message sender]]&lt;br /&gt;
||[[Taff Nouvelle]]&lt;br /&gt;
||Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color Changer|Color Changer Plus]]&lt;br /&gt;
||[[User:Neo Calcutt|Neo Calcutt]]&lt;br /&gt;
||A color changer with 14 colors, a random function, and a custom vector function.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color conversion scripts|Color Conversion]]&lt;br /&gt;
||[[User:Sally LaSalle|Sally LaSalle]]&lt;br /&gt;
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).&lt;br /&gt;
|-&lt;br /&gt;
||[[ColorConvert]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert color values to vector from RGB, hex or HTML color name.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color script]]&lt;br /&gt;
||[[User:Masakazu Kojima|Masakazu Kojima]]&lt;br /&gt;
||Script for changing colors trough a listener with pre-defined colors.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library Combined Library|Combined Library]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Library of mostly encoding and decoding functions, some more useful then others.&lt;br /&gt;
* String functions: Replace / Trim right / Trim left / Trim both&lt;br /&gt;
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8&lt;br /&gt;
* List functions: Replace / Compare&lt;br /&gt;
|-&lt;br /&gt;
||[[Computer:jaycoonlanguage]]&lt;br /&gt;
||[[User:jayco121 Bing|jayco121 Bing]]&lt;br /&gt;
|| A language written in LSL that is meant for my computer (available at the shop).&lt;br /&gt;
|-&lt;br /&gt;
||[[Read Note Card Configuration|Configuration Notecard Reader]]&lt;br /&gt;
||{{User|Dedric Mauriac}}&lt;br /&gt;
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.&lt;br /&gt;
|-&lt;br /&gt;
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]&lt;br /&gt;
||[[Lear Cale|Lear Cale]]&lt;br /&gt;
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library_Chat_Relay|Conversation Relay]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]]&lt;br /&gt;
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).&lt;br /&gt;
|-&lt;br /&gt;
||[[Curtain script]]&lt;br /&gt;
||[[User:Zilla Larsson|Zilla Larsson]]&lt;br /&gt;
||A simple script to retract/stretch curtains, blinds, bedcovers and more&lt;br /&gt;
|-&lt;br /&gt;
||[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]&lt;br /&gt;
||[[User:Hawkster Westmoreland|Hawkster Westmoreland]]&lt;br /&gt;
||A customizable way to cycle dialog items with pagination&lt;br /&gt;
|-&lt;br /&gt;
||[[Dataserver API]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dataserver Framework for Notecards.&lt;br /&gt;
|-&lt;br /&gt;
||[[Date Library]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.&lt;br /&gt;
|-&lt;br /&gt;
||[[Day of the Week]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Function to get day of the week from [[llGetUnixTime]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Days in Month]]&lt;br /&gt;
||[[User:IntLibber Brautigan begin_of_the_skype_highlighting     end_of_the_skype_highlighting begin_of_the_skype_highlighting     end_of_the_skype_highlighting|IntLibber Brautigan]]&lt;br /&gt;
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.&lt;br /&gt;
|-&lt;br /&gt;
||[[Deed Tools]]&lt;br /&gt;
||[[User:Falados Kapuskas|Falados Kapuskas]]&lt;br /&gt;
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|*DS*_DEMO_Shield]]&lt;br /&gt;
||[[User:Daemonika Nightfire|Daemonika Nightfire]]&lt;br /&gt;
||With this script, it is impossible to use these scripts in copied (Copybot) object.  &lt;br /&gt;
|-&lt;br /&gt;
||[[Describe Chatter]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Chat to see yourself as others do.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog Control]]&lt;br /&gt;
||[[User:Nargus Asturias|Nargus Asturias]]&lt;br /&gt;
|| A (not-so) simple dialog &amp;amp; menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog&#039;s returned value can differ.&lt;br /&gt;
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dispenser Vendor]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
|| A twist on [[Vendor]] that dispenses one object and then removes it from the list of objects.&lt;br /&gt;
|-&lt;br /&gt;
||[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]&lt;br /&gt;
||[[User:SimonT Quinnell|SimonT Quinnell]]&lt;br /&gt;
|| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog NumberPad|Dialog Number Pad]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Use a dialog to accept positive integer input from users.&lt;br /&gt;
|-&lt;br /&gt;
||[[Display Names Radar]]&lt;br /&gt;
||[[User:Cerise Sorbet|Cerise Sorbet]]&lt;br /&gt;
||Simple HUD type avatar radar that can show [[display names]] and script memory usage&lt;br /&gt;
|-&lt;br /&gt;
||[[Display Names to Key]]&lt;br /&gt;
||[[User:Joran Yoshikawa|Joran Yoshikawa]]&lt;br /&gt;
||Simple way to get UUIDs from displaynames&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|*DS*_Display-Username_Online_Indicator]]&lt;br /&gt;
||[[User:Daemonika Nightfire|Daemonika Nightfire]]&lt;br /&gt;
||This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner. &lt;br /&gt;
|-&lt;br /&gt;
||[[Displayer Script]]&lt;br /&gt;
||[[User:Akinori Kimagawa|Akinori Kimagawa]]&lt;br /&gt;
||Display Words On Top Of An Object&lt;br /&gt;
|-&lt;br /&gt;
||[[Distributed Primitive Database]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the [[Intercom]], the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.&lt;br /&gt;
|-&lt;br /&gt;
||[[Drink script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Used mainly for food and drink in Second Life.&lt;br /&gt;
|-&lt;br /&gt;
||[[Donut Dance]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||Err, a script that makes you dance and say something on the local chat once you attach an object (good example for conditional re-entry flipping).&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|*DS*_Single_AO-Sit]]&lt;br /&gt;
||[[User:Daemonika Nightfire|Daemonika Nightfire]]&lt;br /&gt;
||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.&lt;br /&gt;
|-&lt;br /&gt;
||[[TOXDropBox|DropBox]]&lt;br /&gt;
||[[User:Dimentox Travanti|Dimentox Travanti]]&lt;br /&gt;
|| This is a Drop box which allows people to drop certain items in a object &amp;amp; has many config options.&lt;br /&gt;
|-&lt;br /&gt;
||[[Efficiency Tester]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Tests the speed of a function.&lt;br /&gt;
|-&lt;br /&gt;
||[[Email-to-IM|Email2IM]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]&lt;br /&gt;
||&#039;&#039;&#039;[[User:Kireji Haiku|Kireji Haiku]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Kireji Haiku|talk]]|[[Special:Contributions/Kireji Haiku|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
||Encrypted Region-wide chat&lt;br /&gt;
|-&lt;br /&gt;
||[[ExplodingObjects]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Causes an object (of the appropriate type) to explode on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[FadeEasy]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
||The easy way of fading objects in or out (Using llSetLinkAlpha)&lt;br /&gt;
|-&lt;br /&gt;
||[[FastConeSpread]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)&lt;br /&gt;
|-&lt;br /&gt;
||[[Find Avatar Key|Find Avatar Key]]&lt;br /&gt;
||[[User:Huney Jewell|Huney Jewell]]&lt;br /&gt;
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.&lt;br /&gt;
|-&lt;br /&gt;
||[[First Name Letter Prize]]&lt;br /&gt;
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]&lt;br /&gt;
||Gives a prize if the person who sits on it&#039;s first letter of first name matches the random letter!&lt;br /&gt;
|-&lt;br /&gt;
||[[Fix Small Prims|Fix_Small_Prims]]&lt;br /&gt;
||[[User:Emma Nowhere|Emma Nowhere]]&lt;br /&gt;
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.&lt;br /&gt;
|-&lt;br /&gt;
||[[Flight Assist]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.&lt;br /&gt;
|-&lt;br /&gt;
||[[Float2Hex]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Very useful for transporting [[float|floats]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Float Box Contents]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Displays object inventory in hover text, identified by type and updated marquee-style.&lt;br /&gt;
|-&lt;br /&gt;
||[[Follower (script)|Follower]]&lt;br /&gt;
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]&lt;br /&gt;
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].&lt;br /&gt;
|-&lt;br /&gt;
||[[GA Event Notifier]]&lt;br /&gt;
||[[User:Victor Hua|Victor Hua]]&lt;br /&gt;
||Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.&lt;br /&gt;
|-&lt;br /&gt;
||[[Geometric|Geometric Library]]&lt;br /&gt;
||Community Project&lt;br /&gt;
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.&lt;br /&gt;
|-&lt;br /&gt;
||[[Get Profile Picture]]&lt;br /&gt;
||[[User:Valentine Foxdale|Valentine Foxdale]]&lt;br /&gt;
||Sets the texture of the object to profile picture of the person that touches ot&lt;br /&gt;
|-&lt;br /&gt;
||[[GetTimestampOffset]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||Returns [[llGetTimestamp]]() with an hour offset.&lt;br /&gt;
|-&lt;br /&gt;
||[[Give InvItem every n hours]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once. &lt;br /&gt;
|-&lt;br /&gt;
||[[Give random object]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to receive a random object in the prim&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
||[[Giver]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A menu-driven script that will hand out the objects in a prim. Supports multiple pages.&lt;br /&gt;
|-&lt;br /&gt;
||[[Google Charts]]&lt;br /&gt;
||[[User:Dedric Mauriac|Dedric Mauriac]]&lt;br /&gt;
||Create links to display raw data as a chart image.&lt;br /&gt;
|-&lt;br /&gt;
||[[Google_Translator]]&lt;br /&gt;
||[[User:Ugleh Ulrik|Ugleh Ulrik]]&lt;br /&gt;
||Translates spanish to english, and its simple to make it any other way.&lt;br /&gt;
|-&lt;br /&gt;
||[[Go transparent when walking]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||An attachment that goes invisible when you walk and visible when you don&#039;t walk.&lt;br /&gt;
|-&lt;br /&gt;
||[[Greeter]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the [[Mail]] system) that could work for shops, clubs, galleries and any other public place.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Authorization]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Information v1.0]]&lt;br /&gt;
||[[User:Tyrennic Rivera|Tyrennic Rivera]]&lt;br /&gt;
||When clicked the prim will show group information (set on the prim) from the official Second Life Search page.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group key finder]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to find the key of the group&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Privacy]]&lt;br /&gt;
||[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device to insure members of a group can have a private area. Deactivates when nobody present.&lt;br /&gt;
|-&lt;br /&gt;
||[[Hello Avatar]]&lt;br /&gt;
||Linden Lab&lt;br /&gt;
||SL&#039;s default script.&lt;br /&gt;
|-&lt;br /&gt;
||[[Hello Avatar Companion]]&lt;br /&gt;
||[[Chase Quinnell]]&lt;br /&gt;
||Companion to the original [[Hello Avatar]] script&lt;br /&gt;
|-&lt;br /&gt;
||[[Hierarchics]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Advanced script to create an efficient self-aware hierarchic structure.&lt;br /&gt;
|-&lt;br /&gt;
||[[Hierarchics2]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Uses a memory compression algorithm to store hashed visitor UUID&#039;s in a string instead of using a list. &lt;br /&gt;
|-&lt;br /&gt;
||[[Holodeck]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Home Rezzing System (Open Source).&lt;br /&gt;
|-&lt;br /&gt;
||[[HUD Dots Radar]]&lt;br /&gt;
||[[User:Cerise Sorbet|Cerise]]&lt;br /&gt;
||HUD target example, draws dots on the HUD over avatars in view.&lt;br /&gt;
|-&lt;br /&gt;
||[[Intercom|Intercom]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the [[Distributed Primitive Database]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Interpolation|Interpolation Library]]&lt;br /&gt;
||[[User:Nexii_Malthus|Nexii Malthus]]&lt;br /&gt;
||A small set of interpolation functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Intra-Region Update Server]]&lt;br /&gt;
||[[User:Emma_Nowhere|Emma Nowhere]]&lt;br /&gt;
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.&lt;br /&gt;
|-&lt;br /&gt;
||[[Inventory_Based_Menu]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Inventory Based Menu System.&lt;br /&gt;
|-&lt;br /&gt;
||[[iTunes RPC Email|iTunes RPC]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Jingle]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...&lt;br /&gt;
|-&lt;br /&gt;
||[[Key Pad Door|Keypad Door]]&lt;br /&gt;
||[[User:Tdub Dowler|Tdub Dowler]]&lt;br /&gt;
|| Door and keypad with changeable code. Follow instructions carefully!&lt;br /&gt;
|-&lt;br /&gt;
||[[Key2Name]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
|| Key2Name service where a user no longer needs to be in the same region to get users name&lt;br /&gt;
|-&lt;br /&gt;
||[[Kilt Editor|Kilt / Skirt Editor]]&lt;br /&gt;
||[[User:Brangus Weir|Brangus Weir]]&lt;br /&gt;
|| This changes all the parameters of all the flexis in the link set in one swell foop!&lt;br /&gt;
|-&lt;br /&gt;
||[[Kira Warp Core Drive]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||Scripts and instructions on how to create a vehicle that teleports an avatar and a vehicle to any region on the grid. You can [http://www.youtube.com/watch?v=xQkBRD7HBvw watch the YouTube video showing the prototype] I created to demonstrate how it works.&lt;br /&gt;
|-&lt;br /&gt;
||[[Last Sound System]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL [http://Last.fm Last.fm] client.&lt;br /&gt;
|-&lt;br /&gt;
||[[LibraryDisplayLandScreenshot]]&lt;br /&gt;
||[[User:Jon Desmoulins|Jon Desmoulins]]&lt;br /&gt;
||A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]&lt;br /&gt;
||[[User:Daemonika Nightfire|Daemonika Nightfire]]&lt;br /&gt;
||Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)&lt;br /&gt;
|-&lt;br /&gt;
||[[Limit Vendor]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.&lt;br /&gt;
|-&lt;br /&gt;
||[[Linkset resizer]]&lt;br /&gt;
||[[User:Maestro Linden|Maestro Linden]]&lt;br /&gt;
||Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Linkset resizer with menu]]&lt;br /&gt;
||[[User:Brilliant Scientist|Brilliant Scientist]]&lt;br /&gt;
||A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Daemonika_Nightfire/Scripts/*DS*_Resize_Script|*DS* Resize Script (m/c/t) v2.0.01]]&lt;br /&gt;
||[[User:Daemonika Nightfire|Daemonika Nightfire]]&lt;br /&gt;
||Single resize script for a complete linkset with save and restore option. &lt;br /&gt;
|-&lt;br /&gt;
||[[Pointing Stick]]&lt;br /&gt;
||[[User: rhonin Nissondorf|rhonin Nissondorf]]&lt;br /&gt;
||A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.&lt;br /&gt;
|-&lt;br /&gt;
||[[Gun Script]]&lt;br /&gt;
||[[User:rhonin Nissondorf| rhonin Nissondorf]]&lt;br /&gt;
||Shoots out &amp;quot;ammo&amp;quot; from the root prim of your &amp;quot;gun&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
||[[Linkset Resizer 2]]&lt;br /&gt;
||[[User:Emma Nowhere|Emma Nowhere]]&lt;br /&gt;
||A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].&lt;br /&gt;
|-&lt;br /&gt;
||[[List2CSV]]&lt;br /&gt;
||[[User:Kunnis Basiat|Kunnis Basiat]]&lt;br /&gt;
||List2CSV &amp;amp; CSV2List that include preserving type and escaping characters.&lt;br /&gt;
|-&lt;br /&gt;
||[[list_cast]]&lt;br /&gt;
||[[User:Fractured Crystal|Fractured Crystal]]&lt;br /&gt;
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Listener Script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Use to [[listen]] to other people&#039;s conversations (Like spying)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input List in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[LinksetIndexing]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
||Functions for indexing a linkset by patterns or names down to their linkset numbers.&lt;br /&gt;
|-&lt;br /&gt;
||[[Live Event Timeout]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.&lt;br /&gt;
|-&lt;br /&gt;
||[[Load URL]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to get a dialog to visit the URL inside the script.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Low lag client server dancemachine.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]] &lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Client server media control for music, video, youtube, pictures, and texture animations.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Universal notecard driven menu dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Picture cycler with preloader.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Simple &#039;try&#039; and &#039;buy&#039; vendor system.&lt;br /&gt;
|-&lt;br /&gt;
||[[LSL_languageAPI]]&lt;br /&gt;
||[[User:Gypsy paz|Gypsy Paz]]&lt;br /&gt;
||Multi-lingual API from notecard based language files&lt;br /&gt;
|-&lt;br /&gt;
||[[Mail]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||An system for sending objects to multiple recipients automatically supporting shared access and [[Greeter]] compatible auto-subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Mandelbrot Explorer]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An interactive fractal explorer.&lt;br /&gt;
|-&lt;br /&gt;
||[[Materialization Effects]]&lt;br /&gt;
||[[User:Overbrain Unplugged|Overbrain Unplugged]]&lt;br /&gt;
|| Special effects to add to rezzing events to simulate a teleportation or materialization.&lt;br /&gt;
|-&lt;br /&gt;
||[[Materialization Effects 2]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
|| More efficient and faster version of Materialization Effects by Overbrain Unplugged.&lt;br /&gt;
|-&lt;br /&gt;
||[[Memory Module]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||An example of pseudo-persistent variable in-world storage.&lt;br /&gt;
|-&lt;br /&gt;
||[[Merge Sort]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don&#039;t use this in a script!&lt;br /&gt;
|-&lt;br /&gt;
||[[Minesweeper]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A simple minesweeper game.&lt;br /&gt;
|-&lt;br /&gt;
||[[Mood Color Changer]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.&lt;br /&gt;
|-&lt;br /&gt;
||[[Morse Code]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that allows for the conversion to and from morse code and can &amp;quot;play&amp;quot; morse code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multi-displays Texture Cycler]]&lt;br /&gt;
||[[User:Nargus Asturias|Nargus Asturias]]&lt;br /&gt;
||A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multi Item Rezzer|Multi Item Rezzer]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multirezzer|Multirezzer (on collision)]]&lt;br /&gt;
||[[User:Beet Streeter|Beet Streeter]]&lt;br /&gt;
||Spawns up to 10 objects when the object containing the script collides with a user.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Allen_Kerensky/Myriad_Lite_Preview_4|Myriad Lite Preview 4 RPG System]]&lt;br /&gt;
||[[User:Allen_Kerensky|Allen Kerensky]]&lt;br /&gt;
||Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, and practice target&lt;br /&gt;
|-&lt;br /&gt;
||[[N2K]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A Name To Key (Name2Key) implementation that does not use third-party databases, nor relies on the uptime of not well known websites but rather uses the World Wide Web Consortium to fetch the key of avatars while trying to alert the developers of the consequences of using Name2Key third-party providers as well as trying to refrain from sales pitch terminology such as &amp;quot;best&amp;quot;, &amp;quot;newest&amp;quot; and &amp;quot;fastest&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
||[[Name2Key in LSL]]&lt;br /&gt;
||[[User:Maeva Anatine|Maeva Anatine]]&lt;br /&gt;
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[Name2Key]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
||Newest and fastest Name2Key search, While the database is small it is also connected to Second Life&#039;s search.&lt;br /&gt;
|-&lt;br /&gt;
||[[NexiiText]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.&lt;br /&gt;
|-&lt;br /&gt;
||[[NexiiText2]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Second Gen Text Renderer. Same as above but features use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||To stop your long and hard builds from getting returned in sandboxes (&#039;&#039;only single prims, though!&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return NR]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return (Multi)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A revision of Bella&#039;s that works for multi-prim objects.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Limit Teleporter]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Teleport to infinite altitudes (up to 4096m)&lt;br /&gt;
|-&lt;br /&gt;
||[[Object Size]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Gets the dimensions and footprint of a linkset&lt;br /&gt;
|-&lt;br /&gt;
||[[Object to Data v1.4|Object to Data]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).&lt;br /&gt;
|-&lt;br /&gt;
||[[Online Indicator|Online Indicator]]&lt;br /&gt;
||[[User:Kristy Fanshaw|Kristy Fanshaw]]&lt;br /&gt;
||Will show if the user is online or not. Displays users profile picture and allows to send IM&#039;s to user. Also gives a link to open the users profile&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Group Join]]&lt;br /&gt;
||[[User:Alicia Stella|Alicia Stella]]&lt;br /&gt;
||User Touches Object to Join Group from Group Info window, (no bot.)&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Prim Animator]]&lt;br /&gt;
||[[User:Todd Borst|Todd Borst]]&lt;br /&gt;
||Single script prim animation tool.  Menu driven, easy to use.&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Zyngo Skin Installer]]&lt;br /&gt;
||[[User:Tmzasz Luminos|Tmzasz Luminos]]&lt;br /&gt;
||A Simple Script designed to install skins on the popular Skill machines.&lt;br /&gt;
|-&lt;br /&gt;
||[[One Script, many doors]]&lt;br /&gt;
||[[User:Kyrah Abattoir|Kyrah Abattoir]]&lt;br /&gt;
||Door script able to manage more than 50 linked doors from a single script instance.&lt;br /&gt;
|-&lt;br /&gt;
||[[ParseString2List]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.&lt;br /&gt;
|-&lt;br /&gt;
||[[Password Generator]]&lt;br /&gt;
||[[User:Syntrax Canucci|Syntrax Canucci]]&lt;br /&gt;
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.&lt;br /&gt;
|-&lt;br /&gt;
||[[Pathfinder]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||A potential field based pathfinding library.&lt;br /&gt;
|-&lt;br /&gt;
||[[Pay to Strip]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||This script is mainly meant for dancers and uses RLV to allow people to strip an avatar by making every clothes and attachment piece removable, respectively detachable for a settable price.&lt;br /&gt;
|-&lt;br /&gt;
||[[Permanent Primitive URL]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A script that uses [http://tiny.cc http://tiny.cc] REST API to update a SIM URL and make it permanent. Full description on how to register and set up a &amp;quot;nice&amp;quot; URL, like: http://tiny.cc/Kira. Should work with most URL shortening services (I&#039;m not affiliated with tiny.cc except for having a pass at them for not allowing OpenSIM-style generated URLs).&lt;br /&gt;
|-&lt;br /&gt;
||[[Personal ATM Machine]]&lt;br /&gt;
||[[User:Jessikiti Nikitin|Jessikiti Nikitin]]&lt;br /&gt;
||Allows deposits and withdrawals into another of your accounts, without the account being logged in.&lt;br /&gt;
|-&lt;br /&gt;
||[[Phantom Child]]&lt;br /&gt;
||[[User:Aeron Kohime|Aeron Kohime]]&lt;br /&gt;
||Causes a child in a link set to become phantom without the entire object becoming phantom.&lt;br /&gt;
|-&lt;br /&gt;
||[[PHP_RegionFunctions]]&lt;br /&gt;
||[[User:Gypsy Paz|Gypsy Paz]] and [[User:Zayne Exonar|Zayne Exonar]]&lt;br /&gt;
||Three useful PHP functions to get region info&lt;br /&gt;
|-&lt;br /&gt;
||[[PhysicsLib]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Interesting set of fun physics functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Play and Loop Sound]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Very short and simple script; plays and loops a sound in an object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Posing stand|Posing Stand]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Just a pose script to edit [[attachments]] more easily.&lt;br /&gt;
|-&lt;br /&gt;
||[[PosJump]]&lt;br /&gt;
||[[User:Uchi Desmoulins|Uchi Desmoulins]]&lt;br /&gt;
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[Puppeteer]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A simple puppeteer script that will allow you to record and animate prim movements and rotations.&lt;br /&gt;
|-&lt;br /&gt;
||[[Primitive Name Changer]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
|| A script that changes the primitive&#039;s name based on an user-configurable interval and a notecard list containing possible names.&lt;br /&gt;
|-&lt;br /&gt;
||[[Prefix Calculator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
|| A calculator that evaluates expressions in prefix notation. &lt;br /&gt;
&amp;lt;code&amp;gt;+ 3 4 = 5. * + 1 2 + 3 4 = 14.&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||[[Profile Generator]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A cynical script for generating boilerplate profiles by based on cliches and profile memes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Profile Picture]]&lt;br /&gt;
||[[User: Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||A working profile picture script with the new SecondLife API (1/11/2011)&lt;br /&gt;
|-&lt;br /&gt;
||[[Progress Bar]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Flexible and powerful little function for creating progress bars useful in hovertext.&lt;br /&gt;
|-&lt;br /&gt;
||[[Pseudo-random Number Generator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
||[[Quick Collar]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A simple, no-bulk, no external database and essential feature-packed RLV collar script for your pleasures.&lt;br /&gt;
|-&lt;br /&gt;
||[[Quicksort]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||LSL implementation of the Quicksort algorithm.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Racter]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rainbow_palette]]&lt;br /&gt;
||[[User:Rui Clary|Rui Clary]]&lt;br /&gt;
||Build a color picker, using only one prim, and a few lines of code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Random Gaussian Number Generator]]&lt;br /&gt;
||[[User:Vlad Davidson|Vlad Davidson]]&lt;br /&gt;
||Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev&lt;br /&gt;
|-&lt;br /&gt;
||[[Random AV Profile Projector]]&lt;br /&gt;
||[[User:Debbie Trilling|Debbie Trilling]]&lt;br /&gt;
||Randomly selects an AV from a crowd &amp;amp; then projects their profile picture as a &#039;holographic&#039; image &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Object Vendor]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Simple vendor that gives out random objects when paid the right amount &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Password Generator]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||Generate Random passwords based on String Length.&lt;br /&gt;
|-&lt;br /&gt;
||[[RavText]]&lt;br /&gt;
||[[User:Ravenous Dingo|Ravenous Dingo]]&lt;br /&gt;
||An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra &amp;quot;bells and whistles&amp;quot; are not needed.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Display any amount of items contained in an Object in a Dialog, regardless of item name length.&lt;br /&gt;
|-&lt;br /&gt;
||[[RentalBoxv1|Rental Box, Simply]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Simple explanation of how to make rental boxes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rental Cube]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple cube for renting out a space.&lt;br /&gt;
|-&lt;br /&gt;
||[[Remote Texture Loader]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A set of scripts for remotely loading textures within a sim. This means that a single &amp;quot;texture server&amp;quot; can manage multiple changing billboards within a sim.&lt;br /&gt;
|-&lt;br /&gt;
||[[Say Region Frames Per Second|Region Frames Per Second]]&lt;br /&gt;
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]&lt;br /&gt;
|| Says the region name and frames per second out loud on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[Security Orb|Security Orb]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A regular security orb that ejects people from a land parcel supporting a menu configuration and a notecard based access list.&lt;br /&gt;
|-&lt;br /&gt;
||[[Resizer multi-prims|Resizer multi-prims]]&lt;br /&gt;
||[[User:Christy Mansbridge|Christy Mansbridge]]&lt;br /&gt;
||1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.&lt;br /&gt;
|-&lt;br /&gt;
||[[sbDialog]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheduled Payments]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard. &lt;br /&gt;
|-&lt;br /&gt;
||[[Scheduler]]&lt;br /&gt;
||[[User:Haravikk Mistral|Haravikk Mistral]]&lt;br /&gt;
||Schedule multiple events using a single script timer&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheme_Interpreter|Scheme Interpreter]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A scheme interpreter capable of handling most scheme expressions, including lambda and lists.&lt;br /&gt;
|-&lt;br /&gt;
||[[Script Override Functions]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||bypass default strings, integer etc in chat channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed. &lt;br /&gt;
|-&lt;br /&gt;
||[[Self Upgrading Script Enhanced]]&lt;br /&gt;
||[[User:Cron Stardust|Cron Stardust]]&lt;br /&gt;
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)&lt;br /&gt;
|-&lt;br /&gt;
||[[Sensor Visualizer]]&lt;br /&gt;
||[[User:Cerise Sorbet|Cerise Sorbet]]&lt;br /&gt;
||Shows the size and shape you get with [[llSensor]] range and arc parameters&lt;br /&gt;
|-&lt;br /&gt;
||[[Serverless Key Exchange]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Maintains a network of object keys without using an external server.&lt;br /&gt;
|-&lt;br /&gt;
||[[SHA1|SHA1 Hash]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Performs a SHA1 Hash on an input text. Similar to MD5 only (slightly) more secure. &lt;br /&gt;
|-&lt;br /&gt;
||[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]&lt;br /&gt;
||[[User:Flennan Roffo|Logic Scripts]]&lt;br /&gt;
||Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Fast and efficient method to display the amount of scripts and memory usage for an agent&lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Map Particle Projector]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Displays a floating map of the sim the script is in.&lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Restart Logger]]&lt;br /&gt;
||[[User:Kyrah Abattoir|Kyrah Abattoir]]&lt;br /&gt;
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation. &lt;br /&gt;
|-&lt;br /&gt;
||[[SIM status]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.&lt;br /&gt;
|-&lt;br /&gt;
||[[Simple Elevator in a Box]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple elevator example.&lt;br /&gt;
|-&lt;br /&gt;
||[[Simple Pay Door]]&lt;br /&gt;
||[[User:Giygas Static|Giygas Static]]&lt;br /&gt;
||Simple door you pay to get access.&lt;br /&gt;
|-&lt;br /&gt;
||[[Skillingo AntiHack Script]]&lt;br /&gt;
||[[User:Tmzasz Luminos|Tmzasz Luminos]]&lt;br /&gt;
||A simple Protection script for skillingo thats modifyable to work with other machines.&lt;br /&gt;
|-&lt;br /&gt;
||[[Skunk Money]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling. &lt;br /&gt;
|-&lt;br /&gt;
||[[SLateIt]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An augmented virtual reality HUD.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLetanque]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL petanque game.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLURL HUD]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch this HUD to get a SLURL through IM, email and floating text.&lt;br /&gt;
|-&lt;br /&gt;
||[[BuildSlurl (NewAge)]]&lt;br /&gt;
||[[User:Archile Azalee|Archile Azalee]]&lt;br /&gt;
||A way to create a SLurl in a single function BuildSlurl&lt;br /&gt;
|-&lt;br /&gt;
||[[SL Mail V1.2]]&lt;br /&gt;
||[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Second Life mail client V1.2 (released sept&#039;07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon! &lt;br /&gt;
|-&lt;br /&gt;
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]&lt;br /&gt;
|[[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol&lt;br /&gt;
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID&#039;s SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!&lt;br /&gt;
|-&lt;br /&gt;
||[[Slide Display]]&lt;br /&gt;
|[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A display for presentations or talks supporting multiple slides as well as zooming-in on the slides.&lt;br /&gt;
|-&lt;br /&gt;
||[[Smile]]&lt;br /&gt;
|[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Rotating Door]]&lt;br /&gt;
|[[User:Toy Wylie|Toy Wylie]]&lt;br /&gt;
||A script for doors that open and close smoothly using llTargetOmega&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Sliding Door]]&lt;br /&gt;
|[[User:SimonT Quinnell|SimonT Quinnell]]&lt;br /&gt;
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.&lt;br /&gt;
|-&lt;br /&gt;
||[[Song Requests]]&lt;br /&gt;
|[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||Helper script for DJs, allowing listeners to request songs and make dedications.&lt;br /&gt;
|-&lt;br /&gt;
||[[Speed Tester]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.&lt;br /&gt;
|-&lt;br /&gt;
||[[Spiral Staircase Generator]]&lt;br /&gt;
|[[User:Meyermagic Salome|Meyermagic Salome]]&lt;br /&gt;
||Generates nice looking spiral staircases without much hassle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Static URL&#039;s for HTTP-In Service|Static_URLs]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||How to generate a static url for HTTP-In temporal limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[String Compare]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.&lt;br /&gt;
|-&lt;br /&gt;
||[[Synchronize]]&lt;br /&gt;
||[[User:Cay Trudeau|Cay Trudeau]]&lt;br /&gt;
||Makes synchronized start to a task on even/odd seconds&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input string in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Tail Messages (NewAge)]]&lt;br /&gt;
||[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you&#039;ll see what i mean :P)&lt;br /&gt;
|-&lt;br /&gt;
||[[Taper Door (minimalistic)]]&lt;br /&gt;
||[[User:Kopilo Hallard|Kopilo Hallard]]&lt;br /&gt;
||A basic script for doors which open and close using taper.&lt;br /&gt;
|-&lt;br /&gt;
||[[Teleport HUD]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching &amp;quot;Add&amp;quot; &amp;amp; naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.&lt;br /&gt;
|-&lt;br /&gt;
||[[Text_Scroller|Text Scroller]]&lt;br /&gt;
||[[User:Fred_Gandt|Fred Gandt]]&lt;br /&gt;
||A simple text display object that scrolls text (applied as a texture) from right to left (like &#039;&#039;those&#039;&#039; LED signs) in a continuous loop.&lt;br /&gt;
|-&lt;br /&gt;
||[[Bobbyb&#039;s texture changer|Texture Changers]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A collection of texture changing scripts.&lt;br /&gt;
|-&lt;br /&gt;
||[[Texture Menu Management|Texture Management]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dialog Menu based Texture Selection.&lt;br /&gt;
|-&lt;br /&gt;
||[[Texture Particle Poofer|Texture Particle Poofer]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||This is a generic dialog-based particle poofer, emitting textures towards an avatar for a configurable amount of time.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Xen_Lisle/Texture_Slide|Texture Slide]]&lt;br /&gt;
||[[user:Xen Lisle|Xen Lisle]]&lt;br /&gt;
||Slides a texture on mouse movement&lt;br /&gt;
|-&lt;br /&gt;
||[[Tic Tac Toe]]&lt;br /&gt;
||[[User:CG Linden|CG Linden]]&lt;br /&gt;
||Step by step demo on how to implement a larger scripting project&lt;br /&gt;
|-&lt;br /&gt;
||[[TightList]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.&lt;br /&gt;
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn&#039;t preserve type. &lt;br /&gt;
|-&lt;br /&gt;
||[[Timer Module]]&lt;br /&gt;
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]&lt;br /&gt;
||Manage multiple timers via linked messages.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:&amp;lt;br&amp;gt;Unix time code to list format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:&amp;lt;br&amp;gt;List format to Unix time code]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:&amp;lt;br&amp;gt;Weekday from Unix timestamp]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from Unix timestamps (ex: &amp;quot;Friday&amp;quot; from 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:&amp;lt;br&amp;gt;Weekday from (Y, M, D) format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from (Y, M, D) timestamps (ex: &amp;quot;Friday&amp;quot; from (2009, 2, 13))&lt;br /&gt;
|-&lt;br /&gt;
||[[The Stash (Bank)]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||This is a depositing system to link your secondary account (alt) to a prim in-world so you can retrieve money without switching back and forth between accounts. It supports setting an upper limit, sharing the stash if you wish, logging everybody who deposited money and retrieved money, sending money to a list of bookmarked avatars and getting a status of your current holdings. It also explains some tricks for developers, for example, how to get another timer() if your current timer() is used up already.&lt;br /&gt;
|-&lt;br /&gt;
||[[Tipjar]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!&lt;br /&gt;
|-&lt;br /&gt;
||[[Touch A Quote]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch an object to read quotes sequentially from a notecard&lt;br /&gt;
|-&lt;br /&gt;
||[[Touring Balloon]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.&lt;br /&gt;
|-&lt;br /&gt;
||[[Towncrier]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.&lt;br /&gt;
|-&lt;br /&gt;
||[[Trivia]]&lt;br /&gt;
||[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A trivia game engine with provided ready-made notecards.&lt;br /&gt;
|-&lt;br /&gt;
||[[Under Age Boot]]&lt;br /&gt;
|[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Allows user to undo position and rotation changes that have been made &amp;quot;manually&amp;quot; to any or all prims in a linkset.&lt;br /&gt;
|-&lt;br /&gt;
||[[Universal Translator]]&lt;br /&gt;
|[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unix2DateTime]]&lt;br /&gt;
|[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unmutable Descript Nagger]]&lt;br /&gt;
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]&lt;br /&gt;
||To nag avatars to take off their scripted attatchments.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unpacker On Rez (NewAge)]]&lt;br /&gt;
|[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!&lt;br /&gt;
|-&lt;br /&gt;
||[[Unpacker On Touch (NewAge)]]&lt;br /&gt;
|[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch&lt;br /&gt;
|-&lt;br /&gt;
||[[Update distributor]]&lt;br /&gt;
|[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Distribute an object (like a project update) to a list of people named in a notecard.&lt;br /&gt;
|-&lt;br /&gt;
||[[UUID2Channel]]&lt;br /&gt;
||[[User:Project Neox|Project Neox]]&lt;br /&gt;
||Optimised version of the original key2channel generators.&lt;br /&gt;
|-&lt;br /&gt;
||[[UUID Song Generator]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Translates a UUID into a simple song and plays it.&lt;br /&gt;
|-&lt;br /&gt;
||[[VirtualID_URLMap|VirtualID URL Mapper for HTTP-in]]&lt;br /&gt;
|[[User:Cenji Neutra|Cenji Neutra]]&lt;br /&gt;
||A script showing how to setup a static URL of the form &amp;lt;your-alias&amp;gt;.obj.virtualid.info which maps to the dynamic HTTP-in URL LSL generates and keeps it up-to-date.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]&lt;br /&gt;
|[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Reduced spam visitor greeter, highly configurable, easy to modify.&lt;br /&gt;
|-&lt;br /&gt;
||[[Visitor Logger (Web/Basic) ]]&lt;br /&gt;
|[[User:Buddy Sprocket|Buddy Sprocket]]&lt;br /&gt;
||A very basic visitor logger - log visitors in SL to a text file on your web-site.&lt;br /&gt;
|-&lt;br /&gt;
||[[Visitors]]&lt;br /&gt;
|[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.&lt;br /&gt;
|-&lt;br /&gt;
||[[Volleyball Game (Kira&#039;s Artillery Variations)]]&lt;br /&gt;
|[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||The game of Volleyball in SecondLife, based on the [[Artillery]] script and freefall theory. Full build instructions, scripts, import archive and marketplace freebie product. All full permission.&lt;br /&gt;
|-&lt;br /&gt;
||[[Vote Simple]]&lt;br /&gt;
|[[User:JB_Kraft|JB Kraft]]&lt;br /&gt;
||Simple vote collector. One avi, one vote.&lt;br /&gt;
|-&lt;br /&gt;
||[[Walking Sound (NewAge)]]&lt;br /&gt;
|[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!&lt;br /&gt;
|-&lt;br /&gt;
||[[Wanderer]]&lt;br /&gt;
|[[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
||A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.&lt;br /&gt;
|-&lt;br /&gt;
||[[WarpPos]]&lt;br /&gt;
|[[User:Keknehv Psaltery|Keknehv Psaltery]]&lt;br /&gt;
||Non-physical movement without the 10m limit.&lt;br /&gt;
|-&lt;br /&gt;
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]&lt;br /&gt;
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]] &lt;br /&gt;
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.&lt;br /&gt;
|-&lt;br /&gt;
||[[Window Control]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||For window opacity, helpful for buildings.&lt;br /&gt;
|-&lt;br /&gt;
||[[WHMcs SecondLife plugin]]&lt;br /&gt;
|[[User:Alicia Sautereau|Alicia Sautereau]]&lt;br /&gt;
||Linden Dollar payment plugin for the WHMcs hosting portal.&lt;br /&gt;
|-&lt;br /&gt;
||[[XTEA Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Morse Dillon|Morse Dillon]]&lt;br /&gt;
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a &#039;real&#039; strong encryption implementation in LSL and is released under the GNU General Public License (GPL).&lt;br /&gt;
|-&lt;br /&gt;
||[[XyText 1.5|XyText]]&lt;br /&gt;
||[[User:Xylor Baysklef|Xylor Baysklef]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.&lt;br /&gt;
|-&lt;br /&gt;
||[[XyyyyzText|XyyyyzText]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO&lt;br /&gt;
|-&lt;br /&gt;
||[[XyzzyText|XyzzyText]]&lt;br /&gt;
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.&lt;br /&gt;
|-&lt;br /&gt;
||[[Youtube TV]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.&lt;br /&gt;
|-&lt;br /&gt;
||[[Zero Lag Poseball]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]] and [[User:Daemonika Nightfire|Daemonika Nightfire]]&lt;br /&gt;
||A simple poseball with no lag&lt;br /&gt;
|-&lt;br /&gt;
||[[Zigzag Sequence]]&lt;br /&gt;
||[[User:Project Neox|Project Neox]]&lt;br /&gt;
||Zigzag sequence generator I developed while scripting checkers&lt;br /&gt;
|-&lt;br /&gt;
||[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]&lt;br /&gt;
||[[User:Fire Centaur|Fire Centaur]]&lt;br /&gt;
||Returns a string that displays days, hours, seconds&lt;br /&gt;
|-&lt;br /&gt;
||[[Random Giver Prim]]&lt;br /&gt;
||[[User:Damian Darkwyr|Damian Darkwyr]]&lt;br /&gt;
||A randomized item giver with a game-like twist&lt;br /&gt;
|-&lt;br /&gt;
||[[Client Specific Contents Giver]]&lt;br /&gt;
||[[User:Damian Darkwyr|Damian Darkwyr]]&lt;br /&gt;
||Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Support Script Library==&lt;br /&gt;
These are scripts in other languages, intended to be run on other systems that support scripts written in LSL&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| [https://github.com/Nexii-Malthus/phpPathfinding phpPathfinding]&lt;br /&gt;
|| [[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| API that gives the UUID of an image of a calendar image give month and year arguments.&lt;br /&gt;
|-&lt;br /&gt;
||[[HTTP Post request to a PHP server]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| Get Avatar&#039;s Name using Second Life search service. (like in LSL Key2Name)&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Minify|LSL Minify]]&lt;br /&gt;
|| [[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
|| LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may [http://eva.comaroski.me/lslclean.html check it on my website]. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you&#039;re using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| A basic OOP&#039;d PHP Class containing VeloxSeverine&#039;s $_POST fixer and Marv&#039;s own eccentric ideas for &amp;quot;fixing&amp;quot; things.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]&lt;br /&gt;
|| [[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
|| Get Avatar&#039;s UUID using Second Life search service. (like in LSL Name2Key)&lt;br /&gt;
|-&lt;br /&gt;
|| [[Public_Object_DNS|Public Object DNS]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.&lt;br /&gt;
|-&lt;br /&gt;
|| Silo&lt;br /&gt;
|| [[User:Zero_Linden|Zero Linden]]&lt;br /&gt;
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo-README.txt README] file&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball&lt;br /&gt;
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].&lt;br /&gt;
|-&lt;br /&gt;
||[[Silverday ObjectDNS]]&lt;br /&gt;
||[[User:Till Stirling|Till Stirling]]&lt;br /&gt;
||Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.&lt;br /&gt;
|-&lt;br /&gt;
|| [http://aubretec.com/products/sldb SLDB]&lt;br /&gt;
|| [[User:Luc Aubret|Luc Aubret]]&lt;br /&gt;
|| Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]]. &lt;br /&gt;
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]&lt;br /&gt;
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Articles&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:LSL Examples| Examples]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LSLC|}}&lt;/div&gt;</description>
			<pubDate>Tue, 20 Dec 2011 19:49:33 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Category_talk:LSL_Library</comments>
		</item>
		<item>
			<title>Collision message sender</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Collision_message_sender&amp;diff=1159992</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Collision_message_sender&amp;diff=1159992</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Receiving a message every time that you step on a prim is annoying, so this script uses a short name store to check that the avatar has not been sent the message for at least 10 minutes.&lt;br /&gt;
As an avatar stands on or hits against the prim, the timer is reset to a further 10 minutes, at the end of the timer period, the name list is cleared.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
// The script written by Taff Nouvelle.&lt;br /&gt;
// Use it in any way that you want&lt;br /&gt;
// but please leave this header intact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
string message = &amp;quot; Merry Christmas &amp;quot;;   // put your message here.&lt;br /&gt;
list users;&lt;br /&gt;
string user;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        &lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    collision_start(integer num_detected)   // check for an avatar colliding with the prim.&lt;br /&gt;
    {&lt;br /&gt;
        user = llDetectedName(0);&lt;br /&gt;
        if (llListFindList(users,[user]) == -1)// look at the list, if the name is not there,&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0, message + user);       // send the message to the detected avatar.&lt;br /&gt;
            users += user;                  // add the users name to a list so they only get the message once.&lt;br /&gt;
            llSetTimerEvent(0);             // reset and restart the timer to 10 minutes&lt;br /&gt;
            llSetTimerEvent(600);           // change the number for the number of seconds before clearing the list.&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        llSetTimerEvent(0);                 // turn the timer off&lt;br /&gt;
        users = [];                         // clear the list&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</description>
			<pubDate>Tue, 20 Dec 2011 19:38:23 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Collision_message_sender</comments>
		</item>
		<item>
			<title>Collision message sender</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Collision_message_sender&amp;diff=1159991</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Collision_message_sender&amp;diff=1159991</guid>
			<description>&lt;p&gt;Taff Nouvelle: Collision message sender with a memory to send the message only once.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Receiving a message every time that you step on a prim is annoying, so this script uses a short name store to check that the avatar has not been sent the message in the last 10 minutes.&lt;br /&gt;
As an avatar stands on or hits against the prim, the timer is reset to a further 10 minutes, at the end of the timer period, the name list is cleared.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
// The script written by Taff Nouvelle.&lt;br /&gt;
// Use it in any way that you want&lt;br /&gt;
// but please leave this header intact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
string message = &amp;quot; Merry Christmas &amp;quot;;   // put your message here.&lt;br /&gt;
list users;&lt;br /&gt;
string user;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        &lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    collision_start(integer num_detected)   // check for an avatar colliding with the prim.&lt;br /&gt;
    {&lt;br /&gt;
        user = llDetectedName(0);&lt;br /&gt;
        if (llListFindList(users,[user]) == -1)// look at the list, if the name is not there,&lt;br /&gt;
        {&lt;br /&gt;
            llSay(0, message + user);       // send the message to the detected avatar.&lt;br /&gt;
            users += user;                  // add the users name to a list so they only get the message once.&lt;br /&gt;
            llSetTimerEvent(0);             // reset and restart the timer to 10 minutes&lt;br /&gt;
            llSetTimerEvent(600);           // change the number for the number of seconds before clearing the list.&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    timer()&lt;br /&gt;
    {&lt;br /&gt;
        llSetTimerEvent(0);                 // turn the timer off&lt;br /&gt;
        users = [];                         // clear the list&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</description>
			<pubDate>Tue, 20 Dec 2011 19:29:06 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Collision_message_sender</comments>
		</item>
		<item>
			<title>LlPlaySound</title>
			<link>https://wiki.secondlife.com/w/index.php?title=LlPlaySound&amp;diff=1159692</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=LlPlaySound&amp;diff=1159692</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Issues/SVC-4897}}{{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}{{LSL_Function&lt;br /&gt;
|func_id=86|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llPlaySound|sort=PlaySound&lt;br /&gt;
|p1_type=string|p1_name=sound&lt;br /&gt;
|p2_type=float|p2_name=volume&lt;br /&gt;
|func_footnote&lt;br /&gt;
|func_desc=Plays {{HoverText|attached|The sound moves with the prim}} &#039;&#039;&#039;sound&#039;&#039;&#039; once at &#039;&#039;&#039;volume&#039;&#039;&#039;&lt;br /&gt;
|return_text&lt;br /&gt;
|spec&lt;br /&gt;
|caveats=*A call to llPlaySound replaces any other sound (so that only one sound can be played at the same time from the same prim (script?)), except sounds started with the deprecated [[llSound]] which always plays sound files till the end.&lt;br /&gt;
*Sound files must be 10 seconds or shorter.&lt;br /&gt;
*If the object playing the sound is a {{HoverLink|HUD|Heads Up Display}}, the sound is only heard by the user the HUD is attached to.&lt;br /&gt;
**To play a sound inworld from a HUD use [[llTriggerSound]].&lt;br /&gt;
*If multiple sound emitters play the same exact sound within range of the viewer an echo effect can be produced.&lt;br /&gt;
*It is impossible to play two (or more) sounds at the same time and have them start playing at exactly the same time ~ {{JIRA|VWR-15663}}&lt;br /&gt;
|constants&lt;br /&gt;
|examples=&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
 {&lt;br /&gt;
     state_entry()&lt;br /&gt;
     {&lt;br /&gt;
          llPlaySound(&amp;quot;some_sound&amp;quot;,1.0);&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llTriggerSound]]|3=Plays a sound {{HoverText|unattached|The sound does not moves with the prim}}.}}&lt;br /&gt;
{{LSL DefineRow||[[llTriggerSoundLimited]]}}&lt;br /&gt;
{{LSL DefineRow||[[llLoopSound]]|3=Plays a sound {{HoverText|attached|The sound moves with the prim}}.}}&lt;br /&gt;
{{LSL DefineRow||[[llLoopSoundMaster]]}}&lt;br /&gt;
{{LSL DefineRow||[[llLoopSoundSlave]]}}&lt;br /&gt;
{{LSL DefineRow||[[llPlaySoundSlave]]}}&lt;br /&gt;
{{LSL DefineRow||[[llSetSoundQueueing]]}}&lt;br /&gt;
{{LSL DefineRow||[[llStopSound]]}}&lt;br /&gt;
|also_events&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes&lt;br /&gt;
|cat1=Sound&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</description>
			<pubDate>Thu, 15 Dec 2011 18:13:50 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:LlPlaySound</comments>
		</item>
		<item>
			<title>Phantom Child</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Phantom_Child&amp;diff=1159691</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Phantom_Child&amp;diff=1159691</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
= Phantom Child =&lt;br /&gt;
&lt;br /&gt;
This easy to use code when put into a child prim of a linkset will make that child and only that child phantom, even when taken into inventory and re-rezzed. You can use multiple copies of this script to make multiple children of a linkset phantom.&lt;br /&gt;
 &lt;br /&gt;
This code relies on a bug in Second Life and may not function in later versions (Currently working in server 1.36). This script was created in part by [[User:Aeron Kohime|Aeron Kohime]] and documents this useful bug (which like invis-prims, has countless applications).&lt;br /&gt;
&lt;br /&gt;
You may use the following script in any manner you like, excluding claiming you made it and individually reselling it without change in function (its on the Wiki silly). Otherwise you can sell it as part of a product, modify it, remove my comments, etc etc.&lt;br /&gt;
&lt;br /&gt;
It needs to be reset on sim restarts. A reliable solution is included in all these scripts. Checking [[llGetTime]] and a timer could be used but, is a more &amp;quot;expensive&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;//Phantom Child Script by Aeron Kohime&lt;br /&gt;
//WARNING: When used on the root prim it makes the entire object phantom, it&lt;br /&gt;
//         also does not function correctly on tortured prims. (Sorry.)&lt;br /&gt;
//Reset on Sim restart added by Void Singer&lt;br /&gt;
//Strife Onizuka was here doing simplification&lt;br /&gt;
//Reset on collision added by Taff Nouvelle (my stairs kept reverting)&lt;br /&gt;
//Psi Merlin updated CHANGED_REGION_START (live as of Server 1.27)&lt;br /&gt;
//New function code added by Taff Nouvelle December 15th.&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX,&lt;br /&gt;
            0, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_FLEXIBLE, TRUE, 0, 0, 0, 0, 0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_TYPE] + llGetPrimitiveParams([PRIM_TYPE]));&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    on_rez(integer s) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    //-- This event/test will reset the script on sim restart.&lt;br /&gt;
    changed (integer vBitChanges){&lt;br /&gt;
        if (CHANGED_REGION_START &amp;amp; vBitChanges){&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    collision_start(integer num_detected){&lt;br /&gt;
        llResetScript();&lt;br /&gt;
        &lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Switchable ==&lt;br /&gt;
&lt;br /&gt;
Addition to the above script, a switchable version that could be useful for a phantom door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;//Phantom Child Script by Aeron Kohime&lt;br /&gt;
//WARNING: When used on the root prim it makes the entire object phantom, it&lt;br /&gt;
//         also does not function correctly on tortured prims. (Sorry.)&lt;br /&gt;
//Reset on Sim restart added by Void Singer&lt;br /&gt;
//Strife Onizuka was here doing simplification&lt;br /&gt;
//Phantom door idea added by Taff Nouvelle&lt;br /&gt;
//Psi Merlin updated CHANGED_REGION_START (live as of Server 1.27)&lt;br /&gt;
&lt;br /&gt;
integer a = 1;&lt;br /&gt;
  &lt;br /&gt;
default&lt;br /&gt;
 {&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
    a*=-1;&lt;br /&gt;
    if(a == 1)&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX,&lt;br /&gt;
            0, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_FLEXIBLE, TRUE, 0, 0, 0, 0, 0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_TYPE] + llGetPrimitiveParams([PRIM_TYPE])); &lt;br /&gt;
            llOwnerSay (&amp;quot;Phantom&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_PHANTOM, FALSE]);&lt;br /&gt;
        llOwnerSay (&amp;quot;Solid&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
    on_rez(integer s) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
    changed (integer vBitChanges){&lt;br /&gt;
        if (CHANGED_REGION_START &amp;amp; vBitChanges){&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Functions ==&lt;br /&gt;
&lt;br /&gt;
New functions brought in with MESH now make setting a child prim to phantom very simple.&lt;br /&gt;
This can be applied to any number of prims in the linkset, but not the root prim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetLinkPrimitiveParams(LINK_THIS,[ PRIM_PHYSICS_SHAPE_TYPE,PRIM_PHYSICS_SHAPE_NONE]);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
Unlike the versions above, this version will work with ANY prim type (torus, tube, box, sculpt etc.) with ANY shaping parameters (twist, hollow, taper, slice, dimple etc.) and ANY texturing applied (glow, texture, fullbright, color etc.) without changing those parameters. In other words... This version works in ALL cases without error (At least I&#039;m pretty sure it does ). The downside being a greater memory use and slower run time (Although this is negligible) for complex (tortured) prims. Should only be used on child prims.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;list PRIM_PHANTOM_HACK = [&lt;br /&gt;
    PRIM_FLEXIBLE, 1, 0, 0.0, 0.0, 0.0, 0.0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
    PRIM_FLEXIBLE, 0, 0, 0.0, 0.0, 0.0, 0.0, &amp;lt;0,0,0&amp;gt;];&lt;br /&gt;
&lt;br /&gt;
list Params()&lt;br /&gt;
{&lt;br /&gt;
    list result = [];&lt;br /&gt;
    integer i = 0;&lt;br /&gt;
    integer face = 0;&lt;br /&gt;
    list src = llGetPrimitiveParams([PRIM_TEXTURE, ALL_SIDES]);&lt;br /&gt;
    integer len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_TEXTURE, face] + llList2List(src, i, (i + 3));&lt;br /&gt;
        face++;&lt;br /&gt;
        i += 4;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
    &lt;br /&gt;
    i = 0;&lt;br /&gt;
    face = 0;&lt;br /&gt;
    src = llGetPrimitiveParams([PRIM_COLOR, ALL_SIDES]);&lt;br /&gt;
    len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_COLOR, face] + llList2List(src, i, (i + 1));&lt;br /&gt;
        face++;&lt;br /&gt;
        i += 2;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
    &lt;br /&gt;
    i = 0;&lt;br /&gt;
    face = 0;&lt;br /&gt;
    src = llGetPrimitiveParams([PRIM_BUMP_SHINY, ALL_SIDES]);&lt;br /&gt;
    len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_BUMP_SHINY, face] + llList2List(src, i, (i + 1));&lt;br /&gt;
        face++;&lt;br /&gt;
        i += 2;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
    &lt;br /&gt;
    i = 0;&lt;br /&gt;
    face = 0;&lt;br /&gt;
    src = llGetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES]);&lt;br /&gt;
    len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_FULLBRIGHT, face] + llList2List(src, i, i);&lt;br /&gt;
        face++;&lt;br /&gt;
        i++;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
    i = 0;&lt;br /&gt;
    face = 0;&lt;br /&gt;
    src = llGetPrimitiveParams([PRIM_TEXGEN, ALL_SIDES]);&lt;br /&gt;
    len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_TEXGEN, face] + llList2List(src, i, i);&lt;br /&gt;
        face++;&lt;br /&gt;
        i++;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
    &lt;br /&gt;
    i = 0;&lt;br /&gt;
    face = 0;&lt;br /&gt;
    src = llGetPrimitiveParams([PRIM_GLOW, ALL_SIDES]);&lt;br /&gt;
    len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_GLOW, face] + llList2List(src, i, i);&lt;br /&gt;
        face++;&lt;br /&gt;
        i++;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
&lt;br /&gt;
    return result;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        list type_params = llGetPrimitiveParams([PRIM_TYPE]);&lt;br /&gt;
        integer type = llList2Integer(type_params, 0);&lt;br /&gt;
        if(type &amp;gt; PRIM_TYPE_PRISM)&lt;br /&gt;
        {&lt;br /&gt;
            // After prism comes sphere, torus, tube, ring and sculpt.&lt;br /&gt;
            if(type != PRIM_TYPE_SCULPT)&lt;br /&gt;
                type_params += Params();&lt;br /&gt;
            &lt;br /&gt;
            llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX, PRIM_HOLE_DEFAULT, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;]&lt;br /&gt;
                                  + PRIM_PHANTOM_HACK&lt;br /&gt;
                                  + [PRIM_TYPE] + type_params);&lt;br /&gt;
        }&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
            llSetPrimitiveParams(PRIM_PHANTOM_HACK);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    changed(integer change)&lt;br /&gt;
    {&lt;br /&gt;
        if(change &amp;amp; CHANGED_REGION_START)&lt;br /&gt;
            llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
    on_rez(integer param)&lt;br /&gt;
    {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
    collision_start(integer nd)&lt;br /&gt;
    {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sculpted Children==&lt;br /&gt;
A modified version of above that will go through all the prims in a linkset and turn only the sculpts phantom. [[User:ninjafoo Ng|ninjafoo Ng]]&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// Makes all child sculpted prims phantom, leaves all regular prims alone.&lt;br /&gt;
&lt;br /&gt;
list PRIM_PHANTOM_HACK = [&lt;br /&gt;
    PRIM_FLEXIBLE, 1, 0, 0.0, 0.0, 0.0, 0.0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
    PRIM_FLEXIBLE, 0, 0, 0.0, 0.0, 0.0, 0.0, &amp;lt;0,0,0&amp;gt;];&lt;br /&gt;
    &lt;br /&gt;
integer get_number_of_prims()&lt;br /&gt;
{//ignores avatars.&lt;br /&gt;
    integer a = llGetNumberOfPrims();&lt;br /&gt;
    //Mono tweak&lt;br /&gt;
    vector size = llGetAgentSize(llGetLinkKey(a));&lt;br /&gt;
    while(size.z &amp;gt; 0)&lt;br /&gt;
    {&lt;br /&gt;
        --a;&lt;br /&gt;
        size = llGetAgentSize(llGetLinkKey(a));&lt;br /&gt;
    }&lt;br /&gt;
    return a;&lt;br /&gt;
}&lt;br /&gt;
         &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        integer num_prims = get_number_of_prims();&lt;br /&gt;
        integer x;&lt;br /&gt;
        list prim_params;&lt;br /&gt;
        integer prim_type;&lt;br /&gt;
&lt;br /&gt;
        for(x=2;x&amp;lt;=num_prims;++x)&lt;br /&gt;
        {&lt;br /&gt;
            prim_params = llGetLinkPrimitiveParams(x,[PRIM_TYPE]);&lt;br /&gt;
            prim_type = llList2Integer(prim_params, 0);&lt;br /&gt;
            if(prim_type == PRIM_TYPE_SCULPT)    {&lt;br /&gt;
                llSetLinkPrimitiveParamsFast(x,&lt;br /&gt;
                    [PRIM_TYPE, PRIM_TYPE_BOX, PRIM_HOLE_DEFAULT, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;]&lt;br /&gt;
                    + PRIM_PHANTOM_HACK&lt;br /&gt;
                    + [PRIM_TYPE] + prim_params&lt;br /&gt;
                    );&lt;br /&gt;
            }  &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    changed (integer vBitChanges){&lt;br /&gt;
        if (CHANGED_REGION_START &amp;amp; vBitChanges){&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LSLC|Library}}&lt;br /&gt;
{{LSLC|Examples}}&lt;/div&gt;</description>
			<pubDate>Thu, 15 Dec 2011 17:59:24 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Phantom_Child</comments>
		</item>
		<item>
			<title>Phantom Child</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Phantom_Child&amp;diff=1159690</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Phantom_Child&amp;diff=1159690</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
= Phantom Child =&lt;br /&gt;
&lt;br /&gt;
This easy to use code when put into a child prim of a linkset will make that child and only that child phantom, even when taken into inventory and re-rezzed. You can use multiple copies of this script to make multiple children of a linkset phantom.&lt;br /&gt;
 &lt;br /&gt;
This code relies on a bug in Second Life and may not function in later versions (Currently working in server 1.36). This script was created in part by [[User:Aeron Kohime|Aeron Kohime]] and documents this useful bug (which like invis-prims, has countless applications).&lt;br /&gt;
&lt;br /&gt;
You may use the following script in any manner you like, excluding claiming you made it and individually reselling it without change in function (its on the Wiki silly). Otherwise you can sell it as part of a product, modify it, remove my comments, etc etc.&lt;br /&gt;
&lt;br /&gt;
It needs to be reset on sim restarts. A reliable solution is included in all these scripts. Checking [[llGetTime]] and a timer could be used but, is a more &amp;quot;expensive&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;//Phantom Child Script by Aeron Kohime&lt;br /&gt;
//WARNING: When used on the root prim it makes the entire object phantom, it&lt;br /&gt;
//         also does not function correctly on tortured prims. (Sorry.)&lt;br /&gt;
//Reset on Sim restart added by Void Singer&lt;br /&gt;
//Strife Onizuka was here doing simplification&lt;br /&gt;
//Reset on collision added by Taff Nouvelle (my stairs kept reverting)&lt;br /&gt;
//Psi Merlin updated CHANGED_REGION_START (live as of Server 1.27)&lt;br /&gt;
//New function code added by Taff Nouvelle December 15th.&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX,&lt;br /&gt;
            0, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_FLEXIBLE, TRUE, 0, 0, 0, 0, 0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_TYPE] + llGetPrimitiveParams([PRIM_TYPE]));&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    on_rez(integer s) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    //-- This event/test will reset the script on sim restart.&lt;br /&gt;
    changed (integer vBitChanges){&lt;br /&gt;
        if (CHANGED_REGION_START &amp;amp; vBitChanges){&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    collision_start(integer num_detected){&lt;br /&gt;
        llResetScript();&lt;br /&gt;
        &lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Switchable ==&lt;br /&gt;
&lt;br /&gt;
Addition to the above script, a switchable version that could be useful for a phantom door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;//Phantom Child Script by Aeron Kohime&lt;br /&gt;
//WARNING: When used on the root prim it makes the entire object phantom, it&lt;br /&gt;
//         also does not function correctly on tortured prims. (Sorry.)&lt;br /&gt;
//Reset on Sim restart added by Void Singer&lt;br /&gt;
//Strife Onizuka was here doing simplification&lt;br /&gt;
//Phantom door idea added by Taff Nouvelle&lt;br /&gt;
//Psi Merlin updated CHANGED_REGION_START (live as of Server 1.27)&lt;br /&gt;
&lt;br /&gt;
integer a = 1;&lt;br /&gt;
  &lt;br /&gt;
default&lt;br /&gt;
 {&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
    a*=-1;&lt;br /&gt;
    if(a == 1)&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX,&lt;br /&gt;
            0, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_FLEXIBLE, TRUE, 0, 0, 0, 0, 0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_TYPE] + llGetPrimitiveParams([PRIM_TYPE])); &lt;br /&gt;
            llOwnerSay (&amp;quot;Phantom&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_PHANTOM, FALSE]);&lt;br /&gt;
        llOwnerSay (&amp;quot;Solid&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
    on_rez(integer s) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
    changed (integer vBitChanges){&lt;br /&gt;
        if (CHANGED_REGION_START &amp;amp; vBitChanges){&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Fuctions ==&lt;br /&gt;
&lt;br /&gt;
New functions brought in with MESH now make setting a child prim to phantom very simple.&lt;br /&gt;
This can be applied to any number of prims in the linkset, but not the root prim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetLinkPrimitiveParams(LINK_THIS,[ PRIM_PHYSICS_SHAPE_TYPE,PRIM_PHYSICS_SHAPE_NONE]);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
Unlike the versions above, this version will work with ANY prim type (torus, tube, box, sculpt etc.) with ANY shaping parameters (twist, hollow, taper, slice, dimple etc.) and ANY texturing applied (glow, texture, fullbright, color etc.) without changing those parameters. In other words... This version works in ALL cases without error (At least I&#039;m pretty sure it does ). The downside being a greater memory use and slower run time (Although this is negligible) for complex (tortured) prims. Should only be used on child prims.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;list PRIM_PHANTOM_HACK = [&lt;br /&gt;
    PRIM_FLEXIBLE, 1, 0, 0.0, 0.0, 0.0, 0.0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
    PRIM_FLEXIBLE, 0, 0, 0.0, 0.0, 0.0, 0.0, &amp;lt;0,0,0&amp;gt;];&lt;br /&gt;
&lt;br /&gt;
list Params()&lt;br /&gt;
{&lt;br /&gt;
    list result = [];&lt;br /&gt;
    integer i = 0;&lt;br /&gt;
    integer face = 0;&lt;br /&gt;
    list src = llGetPrimitiveParams([PRIM_TEXTURE, ALL_SIDES]);&lt;br /&gt;
    integer len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_TEXTURE, face] + llList2List(src, i, (i + 3));&lt;br /&gt;
        face++;&lt;br /&gt;
        i += 4;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
    &lt;br /&gt;
    i = 0;&lt;br /&gt;
    face = 0;&lt;br /&gt;
    src = llGetPrimitiveParams([PRIM_COLOR, ALL_SIDES]);&lt;br /&gt;
    len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_COLOR, face] + llList2List(src, i, (i + 1));&lt;br /&gt;
        face++;&lt;br /&gt;
        i += 2;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
    &lt;br /&gt;
    i = 0;&lt;br /&gt;
    face = 0;&lt;br /&gt;
    src = llGetPrimitiveParams([PRIM_BUMP_SHINY, ALL_SIDES]);&lt;br /&gt;
    len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_BUMP_SHINY, face] + llList2List(src, i, (i + 1));&lt;br /&gt;
        face++;&lt;br /&gt;
        i += 2;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
    &lt;br /&gt;
    i = 0;&lt;br /&gt;
    face = 0;&lt;br /&gt;
    src = llGetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES]);&lt;br /&gt;
    len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_FULLBRIGHT, face] + llList2List(src, i, i);&lt;br /&gt;
        face++;&lt;br /&gt;
        i++;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
    i = 0;&lt;br /&gt;
    face = 0;&lt;br /&gt;
    src = llGetPrimitiveParams([PRIM_TEXGEN, ALL_SIDES]);&lt;br /&gt;
    len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_TEXGEN, face] + llList2List(src, i, i);&lt;br /&gt;
        face++;&lt;br /&gt;
        i++;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
    &lt;br /&gt;
    i = 0;&lt;br /&gt;
    face = 0;&lt;br /&gt;
    src = llGetPrimitiveParams([PRIM_GLOW, ALL_SIDES]);&lt;br /&gt;
    len = llGetListLength(src);&lt;br /&gt;
    do&lt;br /&gt;
    {&lt;br /&gt;
        result += [PRIM_GLOW, face] + llList2List(src, i, i);&lt;br /&gt;
        face++;&lt;br /&gt;
        i++;&lt;br /&gt;
    }&lt;br /&gt;
    while(i &amp;lt; len);&lt;br /&gt;
&lt;br /&gt;
    return result;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        list type_params = llGetPrimitiveParams([PRIM_TYPE]);&lt;br /&gt;
        integer type = llList2Integer(type_params, 0);&lt;br /&gt;
        if(type &amp;gt; PRIM_TYPE_PRISM)&lt;br /&gt;
        {&lt;br /&gt;
            // After prism comes sphere, torus, tube, ring and sculpt.&lt;br /&gt;
            if(type != PRIM_TYPE_SCULPT)&lt;br /&gt;
                type_params += Params();&lt;br /&gt;
            &lt;br /&gt;
            llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX, PRIM_HOLE_DEFAULT, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;]&lt;br /&gt;
                                  + PRIM_PHANTOM_HACK&lt;br /&gt;
                                  + [PRIM_TYPE] + type_params);&lt;br /&gt;
        }&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
            llSetPrimitiveParams(PRIM_PHANTOM_HACK);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    changed(integer change)&lt;br /&gt;
    {&lt;br /&gt;
        if(change &amp;amp; CHANGED_REGION_START)&lt;br /&gt;
            llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
    on_rez(integer param)&lt;br /&gt;
    {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
    collision_start(integer nd)&lt;br /&gt;
    {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sculpted Children==&lt;br /&gt;
A modified version of above that will go through all the prims in a linkset and turn only the sculpts phantom. [[User:ninjafoo Ng|ninjafoo Ng]]&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// Makes all child sculpted prims phantom, leaves all regular prims alone.&lt;br /&gt;
&lt;br /&gt;
list PRIM_PHANTOM_HACK = [&lt;br /&gt;
    PRIM_FLEXIBLE, 1, 0, 0.0, 0.0, 0.0, 0.0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
    PRIM_FLEXIBLE, 0, 0, 0.0, 0.0, 0.0, 0.0, &amp;lt;0,0,0&amp;gt;];&lt;br /&gt;
    &lt;br /&gt;
integer get_number_of_prims()&lt;br /&gt;
{//ignores avatars.&lt;br /&gt;
    integer a = llGetNumberOfPrims();&lt;br /&gt;
    //Mono tweak&lt;br /&gt;
    vector size = llGetAgentSize(llGetLinkKey(a));&lt;br /&gt;
    while(size.z &amp;gt; 0)&lt;br /&gt;
    {&lt;br /&gt;
        --a;&lt;br /&gt;
        size = llGetAgentSize(llGetLinkKey(a));&lt;br /&gt;
    }&lt;br /&gt;
    return a;&lt;br /&gt;
}&lt;br /&gt;
         &lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        integer num_prims = get_number_of_prims();&lt;br /&gt;
        integer x;&lt;br /&gt;
        list prim_params;&lt;br /&gt;
        integer prim_type;&lt;br /&gt;
&lt;br /&gt;
        for(x=2;x&amp;lt;=num_prims;++x)&lt;br /&gt;
        {&lt;br /&gt;
            prim_params = llGetLinkPrimitiveParams(x,[PRIM_TYPE]);&lt;br /&gt;
            prim_type = llList2Integer(prim_params, 0);&lt;br /&gt;
            if(prim_type == PRIM_TYPE_SCULPT)    {&lt;br /&gt;
                llSetLinkPrimitiveParamsFast(x,&lt;br /&gt;
                    [PRIM_TYPE, PRIM_TYPE_BOX, PRIM_HOLE_DEFAULT, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;]&lt;br /&gt;
                    + PRIM_PHANTOM_HACK&lt;br /&gt;
                    + [PRIM_TYPE] + prim_params&lt;br /&gt;
                    );&lt;br /&gt;
            }  &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    changed (integer vBitChanges){&lt;br /&gt;
        if (CHANGED_REGION_START &amp;amp; vBitChanges){&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LSLC|Library}}&lt;br /&gt;
{{LSLC|Examples}}&lt;/div&gt;</description>
			<pubDate>Thu, 15 Dec 2011 17:57:47 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Phantom_Child</comments>
		</item>
		<item>
			<title>Private Estate Management Companies</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Private_Estate_Management_Companies&amp;diff=986072</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Private_Estate_Management_Companies&amp;diff=986072</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many companies, large and small, that rent/sell private estate land in Second Life.  They range from individual residents who rent single parcels to major holding companies with dozens of privately owned sims.  &lt;br /&gt;
There are pros and cons between renting land from Linden Labs and private owners, and then even between renting from single parcel owners and large companies.&lt;br /&gt;
&lt;br /&gt;
Below is a list of some of the many privately owned companies that offer Private Estate sales and rentals.  &lt;br /&gt;
It should be noted that none of these companies represent Linden Labs directly or are officially endorsed by them in any way.  &lt;br /&gt;
It is in fact recommended that one should always review and research any company before engaging in any financial transaction; hence, these companies are listed here for the convenience of visitors to this page to begin their own research. &lt;br /&gt;
&lt;br /&gt;
[http://bit.ly/f3d-wiki FRANCE3D] - One of the biggest European estate. Find easily your new land with our web-based land listings! Customer Care is our main aim. We help you in English, French, German and Italian.&lt;br /&gt;
&lt;br /&gt;
[http://www.virtualczechoslovakia.com/en/bohemia-rentals Bohemia Rentals] - Parcels from 1024 sqm, fullsims/homestead&lt;br /&gt;
&lt;br /&gt;
[http://Landstore.virtuateq.com Virtuateq Estates] &amp;lt;&amp;lt;&amp;lt; No crap, just land. Enjoy your stay.&lt;br /&gt;
&lt;br /&gt;
[http://www.visiwa.com/ Visiwa Estate] - Ultra-realistic with 70% shared resident open spaces for ultimate privacy&lt;br /&gt;
&lt;br /&gt;
[http://s0c-enterprises.com/ *~s0c~* Enterprises]&lt;br /&gt;
&lt;br /&gt;
[http://www.exoticislandinc.com/ Exotic Islands Real Estate] - Simply the best...watch our Video &lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/MLCC/57/37/23/ Regent Estates]&lt;br /&gt;
&lt;br /&gt;
[http://www.dalliez.com/ dAlliez Estates] &lt;br /&gt;
&lt;br /&gt;
[http://www.vianaislands.net/ Viana Islands Estates] &lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Spice%20Bay/94/132/672/ Spice Islands]&lt;br /&gt;
&lt;br /&gt;
[http://GSEstates.org/ GS Estates]&lt;br /&gt;
&lt;br /&gt;
[http://www.lionheartsl.com/ Lionheart Virtual Real Estate]&lt;br /&gt;
&lt;br /&gt;
[http://www.fruit-islands.com/land-estate.html Fruit Islands Estate]&lt;br /&gt;
We offer homestead, full sims and islands in a 100 sim connected sailing area&lt;br /&gt;
&lt;br /&gt;
[http://www.solacebeach.com/ Solace Beach Estates]&lt;br /&gt;
&lt;br /&gt;
[http://www.countburks.com/ Count Burks Estates]&lt;br /&gt;
&lt;br /&gt;
[http://www.bell-estate.com/ Bell Estate]&lt;br /&gt;
&lt;br /&gt;
[http://www.dreamseekerestates.com/ Dream Seeker Estates]&lt;br /&gt;
&lt;br /&gt;
[http://www.mainlandsl.com/ MainlandSL]&lt;br /&gt;
&lt;br /&gt;
[http://azureislands.com/ Azure Islands]&lt;br /&gt;
&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Radio/116/141/22/ RGF Estates Inc.]&lt;br /&gt;
&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Careers/238/148/794/ West Indies Resorts&amp;amp;Lands Inc.]&lt;br /&gt;
&lt;br /&gt;
[http://conchcove.blogs.metashop.me  Conch Cove Community]&lt;br /&gt;
&lt;br /&gt;
[http://www.asrux.com/ AsRux]&lt;br /&gt;
&lt;br /&gt;
[http://dreamland.anshechung.com/ Dreamland]&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Wild%20Islands/83/193/23/ Wild Islands Estates]&lt;br /&gt;
&lt;br /&gt;
[https://www.xstreetsl.com/modules.php?name=Real_Estate XStreetSL]&lt;br /&gt;
&lt;br /&gt;
[http://www.fairchang.com/ FairChang Islands]&lt;br /&gt;
&lt;br /&gt;
[http://www.innovatiapark.com/ Innovatia Park]&lt;br /&gt;
&lt;br /&gt;
[http://www.rentmainland.com/ RentMainland]&lt;br /&gt;
&lt;br /&gt;
[http://www.coral-estates.com/ Coral Estates Land Rentals]&lt;br /&gt;
&lt;br /&gt;
[http://ozlandre.blogspot.com/ OZLAND Estate] The best of both worlds.&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/State%20of%20Mind/14/79/22 Mindless Islands Rentals]&lt;br /&gt;
&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Insula%20Inferi/13/209/27 Insula Inferi Rentals]&lt;br /&gt;
&lt;br /&gt;
[http://www.sf-estates.de/ SF Estates] Contact Shoya Fellini ~Owner of Virtual Real Estate since 2007~ ...and your dreams will come true! &lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Tanglewood%20Views/114/143/22 Faith Homes]&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Family%20Isle/144/44/27 Nouvelle Homes], Small family run private estate, ask for a reference from any of our tenants. contact Taff Nouvelle&lt;br /&gt;
&lt;br /&gt;
Back to [[Land]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Land choices]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Land Buying FAQ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Estates]]&lt;/div&gt;</description>
			<pubDate>Thu, 22 Jul 2010 00:58:19 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Private_Estate_Management_Companies</comments>
		</item>
		<item>
			<title>Private Estate Management Companies</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Private_Estate_Management_Companies&amp;diff=986062</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Private_Estate_Management_Companies&amp;diff=986062</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many companies, large and small, that rent/sell private estate land in Second Life.  They range from individual residents who rent single parcels to major holding companies with dozens of privately owned sims.  &lt;br /&gt;
There are pros and cons between renting land from Linden Labs and private owners, and then even between renting from single parcel owners and large companies.&lt;br /&gt;
&lt;br /&gt;
Below is a list of some of the many privately owned companies that offer Private Estate sales and rentals.  &lt;br /&gt;
It should be noted that none of these companies represent Linden Labs directly or are officially endorsed by them in any way.  &lt;br /&gt;
It is in fact recommended that one should always review and research any company before engaging in any financial transaction; hence, these companies are listed here for the convenience of visitors to this page to begin their own research. &lt;br /&gt;
&lt;br /&gt;
[http://bit.ly/f3d-wiki FRANCE3D] - One of the biggest European estate. Find easily your new land with our web-based land listings! Customer Care is our main aim. We help you in English, French, German and Italian.&lt;br /&gt;
&lt;br /&gt;
[http://www.virtualczechoslovakia.com/en/bohemia-rentals Bohemia Rentals] - Parcels from 1024 sqm, fullsims/homestead&lt;br /&gt;
&lt;br /&gt;
[http://Landstore.virtuateq.com Virtuateq Estates] &amp;lt;&amp;lt;&amp;lt; No crap, just land. Enjoy your stay.&lt;br /&gt;
&lt;br /&gt;
[http://www.visiwa.com/ Visiwa Estate] - Ultra-realistic with 70% shared resident open spaces for ultimate privacy&lt;br /&gt;
&lt;br /&gt;
[http://s0c-enterprises.com/ *~s0c~* Enterprises]&lt;br /&gt;
&lt;br /&gt;
[http://www.exoticislandinc.com/ Exotic Islands Real Estate] - Simply the best...watch our Video &lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/MLCC/57/37/23/ Regent Estates]&lt;br /&gt;
&lt;br /&gt;
[http://www.dalliez.com/ dAlliez Estates] &lt;br /&gt;
&lt;br /&gt;
[http://www.vianaislands.net/ Viana Islands Estates] &lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Spice%20Bay/94/132/672/ Spice Islands]&lt;br /&gt;
&lt;br /&gt;
[http://GSEstates.org/ GS Estates]&lt;br /&gt;
&lt;br /&gt;
[http://www.lionheartsl.com/ Lionheart Virtual Real Estate]&lt;br /&gt;
&lt;br /&gt;
[http://www.fruit-islands.com/land-estate.html Fruit Islands Estate]&lt;br /&gt;
We offer homestead, full sims and islands in a 100 sim connected sailing area&lt;br /&gt;
&lt;br /&gt;
[http://www.solacebeach.com/ Solace Beach Estates]&lt;br /&gt;
&lt;br /&gt;
[http://www.countburks.com/ Count Burks Estates]&lt;br /&gt;
&lt;br /&gt;
[http://www.bell-estate.com/ Bell Estate]&lt;br /&gt;
&lt;br /&gt;
[http://www.dreamseekerestates.com/ Dream Seeker Estates]&lt;br /&gt;
&lt;br /&gt;
[http://www.mainlandsl.com/ MainlandSL]&lt;br /&gt;
&lt;br /&gt;
[http://azureislands.com/ Azure Islands]&lt;br /&gt;
&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Radio/116/141/22/ RGF Estates Inc.]&lt;br /&gt;
&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Careers/238/148/794/ West Indies Resorts&amp;amp;Lands Inc.]&lt;br /&gt;
&lt;br /&gt;
[http://conchcove.blogs.metashop.me  Conch Cove Community]&lt;br /&gt;
&lt;br /&gt;
[http://www.asrux.com/ AsRux]&lt;br /&gt;
&lt;br /&gt;
[http://dreamland.anshechung.com/ Dreamland]&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Wild%20Islands/83/193/23/ Wild Islands Estates]&lt;br /&gt;
&lt;br /&gt;
[https://www.xstreetsl.com/modules.php?name=Real_Estate XStreetSL]&lt;br /&gt;
&lt;br /&gt;
[http://www.fairchang.com/ FairChang Islands]&lt;br /&gt;
&lt;br /&gt;
[http://www.innovatiapark.com/ Innovatia Park]&lt;br /&gt;
&lt;br /&gt;
[http://www.rentmainland.com/ RentMainland]&lt;br /&gt;
&lt;br /&gt;
[http://www.coral-estates.com/ Coral Estates Land Rentals]&lt;br /&gt;
&lt;br /&gt;
[http://ozlandre.blogspot.com/ OZLAND Estate] The best of both worlds.&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/State%20of%20Mind/14/79/22 Mindless Islands Rentals]&lt;br /&gt;
&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Insula%20Inferi/13/209/27 Insula Inferi Rentals]&lt;br /&gt;
&lt;br /&gt;
[http://www.sf-estates.de/ SF Estates] Contact Shoya Fellini ~Owner of Virtual Real Estate since 2007~ ...and your dreams will come true! &lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Tanglewood%20Views/114/143/22 Faith Homes]&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Family%20Isle/144/44/27 Nouvelle Homes, contact Taff Nouvelle]&lt;br /&gt;
&lt;br /&gt;
Back to [[Land]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Land choices]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Land Buying FAQ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Estates]]&lt;/div&gt;</description>
			<pubDate>Thu, 22 Jul 2010 00:55:52 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Private_Estate_Management_Companies</comments>
		</item>
		<item>
			<title>Private Estate Management Companies</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Private_Estate_Management_Companies&amp;diff=986052</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Private_Estate_Management_Companies&amp;diff=986052</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many companies, large and small, that rent/sell private estate land in Second Life.  They range from individual residents who rent single parcels to major holding companies with dozens of privately owned sims.  &lt;br /&gt;
There are pros and cons between renting land from Linden Labs and private owners, and then even between renting from single parcel owners and large companies.&lt;br /&gt;
&lt;br /&gt;
Below is a list of some of the many privately owned companies that offer Private Estate sales and rentals.  &lt;br /&gt;
It should be noted that none of these companies represent Linden Labs directly or are officially endorsed by them in any way.  &lt;br /&gt;
It is in fact recommended that one should always review and research any company before engaging in any financial transaction; hence, these companies are listed here for the convenience of visitors to this page to begin their own research. &lt;br /&gt;
&lt;br /&gt;
[http://bit.ly/f3d-wiki FRANCE3D] - One of the biggest European estate. Find easily your new land with our web-based land listings! Customer Care is our main aim. We help you in English, French, German and Italian.&lt;br /&gt;
&lt;br /&gt;
[http://www.virtualczechoslovakia.com/en/bohemia-rentals Bohemia Rentals] - Parcels from 1024 sqm, fullsims/homestead&lt;br /&gt;
&lt;br /&gt;
[http://Landstore.virtuateq.com Virtuateq Estates] &amp;lt;&amp;lt;&amp;lt; No crap, just land. Enjoy your stay.&lt;br /&gt;
&lt;br /&gt;
[http://www.visiwa.com/ Visiwa Estate] - Ultra-realistic with 70% shared resident open spaces for ultimate privacy&lt;br /&gt;
&lt;br /&gt;
[http://s0c-enterprises.com/ *~s0c~* Enterprises]&lt;br /&gt;
&lt;br /&gt;
[http://www.exoticislandinc.com/ Exotic Islands Real Estate] - Simply the best...watch our Video &lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/MLCC/57/37/23/ Regent Estates]&lt;br /&gt;
&lt;br /&gt;
[http://www.dalliez.com/ dAlliez Estates] &lt;br /&gt;
&lt;br /&gt;
[http://www.vianaislands.net/ Viana Islands Estates] &lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Spice%20Bay/94/132/672/ Spice Islands]&lt;br /&gt;
&lt;br /&gt;
[http://GSEstates.org/ GS Estates]&lt;br /&gt;
&lt;br /&gt;
[http://www.lionheartsl.com/ Lionheart Virtual Real Estate]&lt;br /&gt;
&lt;br /&gt;
[http://www.fruit-islands.com/land-estate.html Fruit Islands Estate]&lt;br /&gt;
We offer homestead, full sims and islands in a 100 sim connected sailing area&lt;br /&gt;
&lt;br /&gt;
[http://www.solacebeach.com/ Solace Beach Estates]&lt;br /&gt;
&lt;br /&gt;
[http://www.countburks.com/ Count Burks Estates]&lt;br /&gt;
&lt;br /&gt;
[http://www.bell-estate.com/ Bell Estate]&lt;br /&gt;
&lt;br /&gt;
[http://www.dreamseekerestates.com/ Dream Seeker Estates]&lt;br /&gt;
&lt;br /&gt;
[http://www.mainlandsl.com/ MainlandSL]&lt;br /&gt;
&lt;br /&gt;
[http://azureislands.com/ Azure Islands]&lt;br /&gt;
&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Radio/116/141/22/ RGF Estates Inc.]&lt;br /&gt;
&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Careers/238/148/794/ West Indies Resorts&amp;amp;Lands Inc.]&lt;br /&gt;
&lt;br /&gt;
[http://conchcove.blogs.metashop.me  Conch Cove Community]&lt;br /&gt;
&lt;br /&gt;
[http://www.asrux.com/ AsRux]&lt;br /&gt;
&lt;br /&gt;
[http://dreamland.anshechung.com/ Dreamland]&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Wild%20Islands/83/193/23/ Wild Islands Estates]&lt;br /&gt;
&lt;br /&gt;
[https://www.xstreetsl.com/modules.php?name=Real_Estate XStreetSL]&lt;br /&gt;
&lt;br /&gt;
[http://www.fairchang.com/ FairChang Islands]&lt;br /&gt;
&lt;br /&gt;
[http://www.innovatiapark.com/ Innovatia Park]&lt;br /&gt;
&lt;br /&gt;
[http://www.rentmainland.com/ RentMainland]&lt;br /&gt;
&lt;br /&gt;
[http://www.coral-estates.com/ Coral Estates Land Rentals]&lt;br /&gt;
&lt;br /&gt;
[http://ozlandre.blogspot.com/ OZLAND Estate] The best of both worlds.&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/State%20of%20Mind/14/79/22 Mindless Islands Rentals]&lt;br /&gt;
&lt;br /&gt;
[http://maps.secondlife.com/secondlife/Insula%20Inferi/13/209/27 Insula Inferi Rentals]&lt;br /&gt;
&lt;br /&gt;
[http://www.sf-estates.de/ SF Estates] Contact Shoya Fellini ~Owner of Virtual Real Estate since 2007~ ...and your dreams will come true! &lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Tanglewood%20Views/114/143/22 Faith Homes]&lt;br /&gt;
&lt;br /&gt;
[http://slurl.com/secondlife/Family%20Isle/144/44/27 contact Taff Nouvelle]&lt;br /&gt;
&lt;br /&gt;
Back to [[Land]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Land choices]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Land Buying FAQ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Private Estates]]&lt;/div&gt;</description>
			<pubDate>Thu, 22 Jul 2010 00:55:01 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Private_Estate_Management_Companies</comments>
		</item>
		<item>
			<title>DialogPlus</title>
			<link>https://wiki.secondlife.com/w/index.php?title=DialogPlus&amp;diff=928723</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=DialogPlus&amp;diff=928723</guid>
			<description>&lt;p&gt;Taff Nouvelle: Add section to order buttons in normal order. ie 1 to 20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function&lt;br /&gt;
|func=DialogPlus&lt;br /&gt;
|mode=user&lt;br /&gt;
|p1_type=key|p1_name=avatar|p1_desc&lt;br /&gt;
|p2_type=string|p2_name=message|p2_desc=message to be displayed&lt;br /&gt;
|p3_type=list|p3_name=buttons|p3_desc=button labels&lt;br /&gt;
|p4_type=integer|p4_name=channel|p4_desc&lt;br /&gt;
|p5_type=integer|p5_name=CurMenu|p5_desc=Parsed menu index.&lt;br /&gt;
|func_desc=Creates a dialog menu for &#039;&#039;&#039;storing more then 12 buttons&#039;&#039;&#039;, very useful for Inventory items, Scanners, and just huge lists.&lt;br /&gt;
|func_footnote=&#039;&#039;&#039;&#039;CurMenu&#039;&#039;&#039;&#039; will take place of an integer menuindex.&amp;lt;br /&amp;gt;This requires a Listen Event when using DialogPlus to allow the Back and Next button to work.&lt;br /&gt;
|spec=&amp;lt;lsl&amp;gt;&lt;br /&gt;
//Created by Ugleh Ulrik&lt;br /&gt;
//This sort of script should cost, but for you free :)&lt;br /&gt;
//Edited by Taff Nouvelle to put the buttons in correct order.&lt;br /&gt;
list order_buttons(list buttons)&lt;br /&gt;
{&lt;br /&gt;
    return llList2List(buttons, -3, -1) + llList2List(buttons, -6, -4) +&lt;br /&gt;
        llList2List(buttons, -9, -7) + llList2List(buttons, -12, -10);&lt;br /&gt;
&lt;br /&gt;
integer menuindex;&lt;br /&gt;
DialogPlus(key avatar, string message, list buttons, integer channel, integer CurMenu)&lt;br /&gt;
{&lt;br /&gt;
    if (llGetListLength(buttons) &amp;gt;12){&lt;br /&gt;
    list lbut = buttons;&lt;br /&gt;
    list Nbuttons = [];&lt;br /&gt;
    if(CurMenu == -1)&lt;br /&gt;
    {&lt;br /&gt;
        CurMenu = 0;&lt;br /&gt;
        menuindex = 0;&lt;br /&gt;
    }&lt;br /&gt;
    if((Nbuttons = (llList2List(buttons, (CurMenu * 10), ((CurMenu * 10) + 9)) + [&amp;quot;Back&amp;quot;, &amp;quot;Next&amp;quot;])) == [&amp;quot;Back&amp;quot;, &amp;quot;Next&amp;quot;])&lt;br /&gt;
        DialogPlus(avatar, message, lbut, channel, menuindex = 0);&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        llDialog(avatar, message,  order_buttons(Nbuttons), channel);&lt;br /&gt;
    }&lt;br /&gt;
}else{&lt;br /&gt;
    llDialog(avatar, message,  order_buttons(buttons), channel);&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|examples=&amp;lt;lsl&amp;gt;&lt;br /&gt;
//remember to put the Specification section above here&lt;br /&gt;
//Created by Ugleh Ulrik&lt;br /&gt;
//List2DialogPlus Example&lt;br /&gt;
integer channel = -900;//Here we set the Dialog Channel&lt;br /&gt;
integer listen_handle;&lt;br /&gt;
list The_List = [&amp;quot;Option 1&amp;quot;, &amp;quot;Option 2&amp;quot;, &amp;quot;Option 3&amp;quot;, &amp;quot;Option 4&amp;quot;, &amp;quot;Option 5&amp;quot;, &amp;quot;Option 6&amp;quot;, &amp;quot;Option 7&amp;quot;, &amp;quot;Option 8&amp;quot;,&lt;br /&gt;
 &amp;quot;Option 9&amp;quot;, &amp;quot;Option 10&amp;quot;, &amp;quot;Option 11&amp;quot;, &amp;quot;Option 12&amp;quot;, &amp;quot;Option 13&amp;quot;, &amp;quot;Option 14&amp;quot;, &amp;quot;Option 15&amp;quot;, &amp;quot;Option 16&amp;quot;, &amp;quot;Option 17&amp;quot;,&lt;br /&gt;
 &amp;quot;Option 18&amp;quot;, &amp;quot;Option 19&amp;quot;, &amp;quot;Option 20&amp;quot;];//Here we make a huge list for an example&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
         listen_handle = llListen(channel, &amp;quot;&amp;quot;,llGetOwner(),&amp;quot;&amp;quot;);//We set a listen for only the owner&lt;br /&gt;
         DialogPlus(llGetOwner(), &amp;quot;Select an Option&amp;quot;, The_List, channel, menuindex = 0);//Touch_Start we issue menuindex as 0 inside of the function itself&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
     listen(integer chan, string name, key id, string msg){//We need a listen for the dialog itself, but as well as the Back/Next button.&lt;br /&gt;
         if(msg == &amp;quot;Next&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            //If they clicked Next it will go to the next dialog window&lt;br /&gt;
            DialogPlus(llGetOwner(), &amp;quot;Select an Option&amp;quot;, The_List, channel, ++menuindex);&lt;br /&gt;
            //++menuindex will turn menuindex plus 1, making it give the next page.&lt;br /&gt;
        }&lt;br /&gt;
        else if(msg == &amp;quot;Back&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            //if they clicked back it will go to the last dialog window.&lt;br /&gt;
             DialogPlus(llGetOwner(), &amp;quot;Select an Option&amp;quot;, The_List, channel, --menuindex);&lt;br /&gt;
            //--menuindex will turn menuindex minus 1, making it give the previous page.&lt;br /&gt;
        }else{&lt;br /&gt;
            //If they choose anything besides Back/Next it will be in this section&lt;br /&gt;
            llListenRemove(listen_handle); //Be Safe&lt;br /&gt;
            llSay(0,&amp;quot;Your choice was &amp;quot;+ msg);//Example used, change to whatever you wish.&lt;br /&gt;
    }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
//remember to put the Specification section above here&lt;br /&gt;
//Created by Ugleh Ulrik&lt;br /&gt;
//Inventory2DialogPlus Example&lt;br /&gt;
integer channel = -900;//Here we set the Dialog Channel&lt;br /&gt;
integer listen_handle;&lt;br /&gt;
list InventoryList;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
        InventoryList = [];&lt;br /&gt;
        integer i;&lt;br /&gt;
        integer a = llGetInventoryNumber(INVENTORY_ALL);&lt;br /&gt;
        do&lt;br /&gt;
        InventoryList += [TrimStringToLength(llGetInventoryName(INVENTORY_ALL, i),23)];&lt;br /&gt;
        while (a&amp;gt;++i);&lt;br /&gt;
&lt;br /&gt;
         listen_handle = llListen(channel, &amp;quot;&amp;quot;,llGetOwner(),&amp;quot;&amp;quot;);//We set a listen for only the owner&lt;br /&gt;
         DialogPlus(llGetOwner(), &amp;quot;Select an Option&amp;quot;, InventoryList, channel, menuindex = 0);//Touch_Start we issue menuindex as 0 inside of the function itself&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
     listen(integer chan, string name, key id, string msg){//We need a listen for the dialog itself, but as well as the Back/Next button.&lt;br /&gt;
         if(msg == &amp;quot;Next&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            //If they clicked Next it will go to the next dialog window&lt;br /&gt;
            DialogPlus(llGetOwner(), &amp;quot;Select an Option&amp;quot;, InventoryList, channel, ++menuindex);&lt;br /&gt;
            //++menuindex will turn menuindex plus 1, making it give the next page.&lt;br /&gt;
        }&lt;br /&gt;
        else if(msg == &amp;quot;Back&amp;quot;)&lt;br /&gt;
        {&lt;br /&gt;
            //if they clicked back it will go to the last dialog window.&lt;br /&gt;
             DialogPlus(llGetOwner(), &amp;quot;Select an Option&amp;quot;, InventoryList, channel, --menuindex);&lt;br /&gt;
            //--menuindex will turn menuindex minus 1, making it give the previous page.&lt;br /&gt;
        }else{&lt;br /&gt;
            //If they choose anything besides Back/Next it will be in this section&lt;br /&gt;
            llListenRemove(listen_handle); //Be Safe&lt;br /&gt;
            llSay(0,&amp;quot;Your choice was &amp;quot;+ msg);//Example used, change to whatever you wish.&lt;br /&gt;
    }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|notes&lt;br /&gt;
|also&lt;br /&gt;
|also_functions&lt;br /&gt;
|also_articles&lt;br /&gt;
|cat1=Examples&lt;br /&gt;
|cat2=User-Defined_Functions&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</description>
			<pubDate>Wed, 26 May 2010 07:42:32 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:DialogPlus</comments>
		</item>
		<item>
			<title>Phantom Child</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Phantom_Child&amp;diff=431643</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Phantom_Child&amp;diff=431643</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
=== Phantom Child ===&lt;br /&gt;
This easy to use code when put into a child prim of a linkset will make that child and only that child phantom, even when taken into inventory and re-rezzed. You can use multiple copies of this script to make multiple children of a linkset phantom.&lt;br /&gt;
 &lt;br /&gt;
This code relies on a bug in Secondlife and may not function in later versions (currently server version 1.24). This script was created in part by [[User:Aeron Kohime|Aeron Kohime]] and documents this useful bug (which like invis-prims, has countless applications).&lt;br /&gt;
&lt;br /&gt;
You may use the following script in any manner you like, excluding claiming you made it and individually reselling it without change in function (its on the wiki silly). Otherwise you can sell it as part of a product, modify it, remove my comments, etc etc.&lt;br /&gt;
&lt;br /&gt;
It needs to be reset on sim restarts. one possible solution is included below (though it may not be live yet). checking llGetTime in a timer may be another.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
//Phantom Child Script by Aeron Kohime&lt;br /&gt;
//WARNING: When used on the root prim it makes the entire object phantom, it&lt;br /&gt;
//         also does not function correctly on tortured prims. (Sorry.)&lt;br /&gt;
//Reset on Sim restart added by Void Singer&lt;br /&gt;
//Strife Onizuka was here doing simplification&lt;br /&gt;
//Reset on collision added by Taff Nouvelle (my stairs kept reverting)&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX,&lt;br /&gt;
            0, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_FLEXIBLE, TRUE, 0, 0, 0, 0, 0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_TYPE] + llGetPrimitiveParams([PRIM_TYPE]));&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    on_rez(integer s) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    //-- If/when CHANGED_REGION_START(0x400) is&lt;br /&gt;
    //-- live on the main grid, this event/test&lt;br /&gt;
    //-- will reset the script on sim restart.&lt;br /&gt;
    changed (integer vBitChanges){&lt;br /&gt;
        if (0x400 &amp;amp; vBitChanges){&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    collision_start(integer num_detected){&lt;br /&gt;
        llResetScript();&lt;br /&gt;
        &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Addition to this script, a switchable version that is useful for a phantom door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Phantom Child Script by Aeron Kohime&lt;br /&gt;
//WARNING: When used on the root prim it makes the entire object phantom, it&lt;br /&gt;
//         also does not function correctly on tortured prims. (Sorry.)&lt;br /&gt;
//Reset on Sim restart added by Void Singer&lt;br /&gt;
//Strife Onizuka was here doing simplification&lt;br /&gt;
//Phantom door idea added by Taff Nouvelle&lt;br /&gt;
&lt;br /&gt;
integer a = 1;&lt;br /&gt;
  &lt;br /&gt;
default&lt;br /&gt;
 {&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
    a*=-1;&lt;br /&gt;
    if(a == 1)&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX,&lt;br /&gt;
            0, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_FLEXIBLE, TRUE, 0, 0, 0, 0, 0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_TYPE] + llGetPrimitiveParams([PRIM_TYPE])); &lt;br /&gt;
            llOwnerSay (&amp;quot;Phantom&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_PHANTOM, FALSE]);&lt;br /&gt;
        llOwnerSay (&amp;quot;Solid&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
    on_rez(integer s) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
    changed (integer vBitChanges){&lt;br /&gt;
        if (0x400 &amp;amp; vBitChanges){&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LSLC|Library}}&lt;br /&gt;
{{LSLC|Examples}}&lt;/div&gt;</description>
			<pubDate>Tue, 14 Jul 2009 01:15:54 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Phantom_Child</comments>
		</item>
		<item>
			<title>Phantom Child</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Phantom_Child&amp;diff=431633</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Phantom_Child&amp;diff=431633</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
=== Phantom Child ===&lt;br /&gt;
This easy to use code when put into a child prim of a linkset will make thay child and only that child phantom, even when taken into inventory and re-rezzed. You can use multiple copies of this script to make multiple children of a linkset phantom.&lt;br /&gt;
 &lt;br /&gt;
This code relies on a bug in Secondlife and may not function in later versions (currently server version 1.24). This script was created in part by [[User:Aeron Kohime|Aeron Kohime]] and documents this useful bug (which like invis-prims, has countless applications).&lt;br /&gt;
&lt;br /&gt;
You may use the follow script in any manner you like, excluding claiming you made it and individually reselling it without change in function (its on the wiki silly). Otherwise you can sell it as part of a product, modify it, remove my comments, etc etc.&lt;br /&gt;
&lt;br /&gt;
It needs to be reset on sim restarts. one possible solution is included below (though it may not be live yet). checking llGetTime in a timer may be another.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
//Phantom Child Script by Aeron Kohime&lt;br /&gt;
//WARNING: When used on the root prim it makes the entire object phantom, it&lt;br /&gt;
//         also does not function correctly on tortured prims. (Sorry.)&lt;br /&gt;
//Reset on Sim restart added by Void Singer&lt;br /&gt;
//Strife Onizuka was here doing simplification&lt;br /&gt;
//Reset on collision added by Taff Nouvelle (my stairs kept reverting)&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX,&lt;br /&gt;
            0, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_FLEXIBLE, TRUE, 0, 0, 0, 0, 0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_TYPE] + llGetPrimitiveParams([PRIM_TYPE]));&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    on_rez(integer s) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    //-- If/when CHANGED_REGION_START(0x400) is&lt;br /&gt;
    //-- live on the main grid, this event/test&lt;br /&gt;
    //-- will reset the script on sim restart.&lt;br /&gt;
    changed (integer vBitChanges){&lt;br /&gt;
        if (0x400 &amp;amp; vBitChanges){&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    collision_start(integer num_detected){&lt;br /&gt;
        llResetScript();&lt;br /&gt;
        &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Addition to this script, a switchable version that is useful for a phantom door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
//Phantom Child Script by Aeron Kohime&lt;br /&gt;
//WARNING: When used on the root prim it makes the entire object phantom, it&lt;br /&gt;
//         also does not function correctly on tortured prims. (Sorry.)&lt;br /&gt;
//Reset on Sim restart added by Void Singer&lt;br /&gt;
//Strife Onizuka was here doing simplification&lt;br /&gt;
//Phantom door idea added by Taff Nouvelle&lt;br /&gt;
&lt;br /&gt;
integer a = 1;&lt;br /&gt;
  &lt;br /&gt;
default&lt;br /&gt;
 {&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
    a*=-1;&lt;br /&gt;
    if(a == 1)&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX,&lt;br /&gt;
            0, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_FLEXIBLE, TRUE, 0, 0, 0, 0, 0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_TYPE] + llGetPrimitiveParams([PRIM_TYPE])); &lt;br /&gt;
            llOwnerSay (&amp;quot;Phantom&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_PHANTOM, FALSE]);&lt;br /&gt;
        llOwnerSay (&amp;quot;Solid&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
    on_rez(integer s) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
    changed (integer vBitChanges){&lt;br /&gt;
        if (0x400 &amp;amp; vBitChanges){&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LSLC|Library}}&lt;br /&gt;
{{LSLC|Examples}}&lt;/div&gt;</description>
			<pubDate>Tue, 14 Jul 2009 01:13:08 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Phantom_Child</comments>
		</item>
		<item>
			<title>Phantom Child</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Phantom_Child&amp;diff=382903</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Phantom_Child&amp;diff=382903</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
=== Phantom Child ===&lt;br /&gt;
This easy to use code when put into a child prim of a linkset will make thay child and only that child phantom, even when taken into inventory and re-rezzed. You can use multiple copies of this script to make multiple children of a linkset phantom.&lt;br /&gt;
 &lt;br /&gt;
This code relies on a bug in Secondlife and may not function in later versions (currently server version 1.24). This script was created in part by [[User:Aeron Kohime|Aeron Kohime]] and documents this useful bug (which like invis-prims, has countless applications).&lt;br /&gt;
&lt;br /&gt;
You may use the follow script in any manner you like, excluding claiming you made it and individually reselling it without change in function (its on the wiki silly). Otherwise you can sell it as part of a product, modify it, remove my comments, etc etc.&lt;br /&gt;
&lt;br /&gt;
It needs to be reset on sim restarts. one possible solution is included below (though it may not be live yet). checking llGetTime in a timer may be another.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
//Phantom Child Script by Aeron Kohime&lt;br /&gt;
//WARNING: When used on the root prim it makes the entire object phantom, it&lt;br /&gt;
//         also does not function correctly on tortured prims. (Sorry.)&lt;br /&gt;
//Reset on Sim restart added by Void Singer&lt;br /&gt;
//Strife Onizuka was here doing simplification&lt;br /&gt;
// reset on collision added by Taff Nouvelle(my stairs kept reverting)&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX,&lt;br /&gt;
            0, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_FLEXIBLE, TRUE, 0, 0, 0, 0, 0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_TYPE] + llGetPrimitiveParams([PRIM_TYPE]));&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    on_rez(integer s) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    //-- If/when CHANGED_REGION_START(0x400) is&lt;br /&gt;
    //-- live on the main grid, this event/test&lt;br /&gt;
    //-- will reset the script on sim restart.&lt;br /&gt;
    changed (integer vBitChanges){&lt;br /&gt;
        if (0x400 &amp;amp; vBitChanges){&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    collision_start(integer num_detected){&lt;br /&gt;
        llResetScript();&lt;br /&gt;
        &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LSLC|Library}}&lt;br /&gt;
{{LSLC|Examples}}&lt;/div&gt;</description>
			<pubDate>Thu, 04 Jun 2009 21:58:13 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Phantom_Child</comments>
		</item>
		<item>
			<title>Phantom Child</title>
			<link>https://wiki.secondlife.com/w/index.php?title=Phantom_Child&amp;diff=382893</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=Phantom_Child&amp;diff=382893</guid>
			<description>&lt;p&gt;Taff Nouvelle: collision_start&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
=== Phantom Child ===&lt;br /&gt;
This easy to use code when put into a child prim of a linkset will make thay child and only that child phantom, even when taken into inventory and re-rezzed. You can use multiple copies of this script to make multiple children of a linkset phantom.&lt;br /&gt;
 &lt;br /&gt;
This code relies on a bug in Secondlife and may not function in later versions (currently server version 1.24). This script was created in part by [[User:Aeron Kohime|Aeron Kohime]] and documents this useful bug (which like invis-prims, has countless applications).&lt;br /&gt;
&lt;br /&gt;
You may use the follow script in any manner you like, excluding claiming you made it and individually reselling it without change in function (its on the wiki silly). Otherwise you can sell it as part of a product, modify it, remove my comments, etc etc.&lt;br /&gt;
&lt;br /&gt;
It needs to be reset on sim restarts. one possible solution is included below (though it may not be live yet). checking llGetTime in a timer may be another.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
//Phantom Child Script by Aeron Kohime&lt;br /&gt;
//WARNING: When used on the root prim it makes the entire object phantom, it&lt;br /&gt;
//         also does not function correctly on tortured prims. (Sorry.)&lt;br /&gt;
//Reset on Sim restart added by Void Singer&lt;br /&gt;
//Strife Onizuka was here doing simplification&lt;br /&gt;
// reset on collision added by Taff Nouvelle(my stairs kept reverting)&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX,&lt;br /&gt;
            0, &amp;lt;0,1,0&amp;gt;, 0, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_FLEXIBLE, TRUE, 0, 0, 0, 0, 0, &amp;lt;0,0,0&amp;gt;,&lt;br /&gt;
            PRIM_TYPE] + llGetPrimitiveParams([PRIM_TYPE]));&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    on_rez(integer s) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    //-- If/when CHANGED_REGION_START(0x400) is&lt;br /&gt;
    //-- live on the main grid, this event/test&lt;br /&gt;
    //-- will reset the script on sim restart.&lt;br /&gt;
    changed (integer vBitChanges){&lt;br /&gt;
        if (0x400 &amp;amp; vBitChanges){&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
        collision_start(integer num_detected){&lt;br /&gt;
        llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LSLC|Library}}&lt;br /&gt;
{{LSLC|Examples}}&lt;/div&gt;</description>
			<pubDate>Thu, 04 Jun 2009 21:54:33 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:Phantom_Child</comments>
		</item>
		<item>
			<title>LlDetectedTouchST</title>
			<link>https://wiki.secondlife.com/w/index.php?title=LlDetectedTouchST&amp;diff=191212</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=LlDetectedTouchST&amp;diff=191212</guid>
			<description>&lt;p&gt;Taff Nouvelle: small script to set a grid of x by y, in this case 144 squares and return that number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function/detected|index|TouchST|simple=*}}{{LSL_Function&lt;br /&gt;
|func_id=342|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llDetectedTouchST&lt;br /&gt;
|return_type=vector|return_text=that is the surface coordinates for where the prim was touched. The x &amp;amp; y vector positions contain the horizontal (&#039;&#039;&#039;s&#039;&#039;&#039;) &amp;amp; vertical (&#039;&#039;&#039;t&#039;&#039;&#039;) face coordinates respectively (&#039;&#039;&#039;{{NoWrap|{{LSL_VR|s|t|0.0}}}}&#039;&#039;&#039;). Each component is in the interval [0.0, 1.0].&lt;br /&gt;
&lt;br /&gt;
{{LSL Const|TOUCH_INVALID_TEXCOORD|vector|{{LSL_VR|-1.0|-1.0|0.0}}}} is returned when the surface coordinates cannot be determined. See [[#Caveats|Caveats]] for further details.&lt;br /&gt;
|p1_type=integer|p1_name=index&lt;br /&gt;
|func_footnote=For the {{LSLGC|Touch|touch}} category of events only. The prim that was touched may not be the prim receiving the event, use [[llDetectedLinkNumber]] to check for this; likewise you can use [[llDetectedTouchFace]] to determine which face was touched.&lt;br /&gt;
|func_desc&lt;br /&gt;
|spec&lt;br /&gt;
|caveats=&lt;br /&gt;
&#039;&#039;&#039;{{LSL Const|TOUCH_INVALID_TEXCOORD|vector|{{LSL_VR|-1.0|-1.0|0.0}}}} is returned when...&#039;&#039;&#039;&lt;br /&gt;
* The avatar&#039;s viewer does not support face touch detection.&lt;br /&gt;
** To check if face touch detection is supported check the return of [[llDetectedTouchFace]].&lt;br /&gt;
* The touch has moved off the surface of the prim.&lt;br /&gt;
* The touch happened too close to the edge of the face to determine a location.&lt;br /&gt;
* The triggering event is not a touch event.&lt;br /&gt;
|examples=&lt;br /&gt;
&amp;lt;lsl&amp;gt;default {&lt;br /&gt;
 &lt;br /&gt;
    touch_start(integer num_detected) {&lt;br /&gt;
        integer i = 0;&lt;br /&gt;
        for(; i &amp;lt; num_detected; ++i ) {&lt;br /&gt;
            vector touchedpos = llDetectedTouchST(i);      &lt;br /&gt;
            &lt;br /&gt;
            if (llDetectedTouchFace(i) == -1) {&lt;br /&gt;
                llWhisper(0, &amp;quot;Sorry, your viewer doesn&#039;t support touched faces.&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            else if ( touchedpos == TOUCH_INVALID_TEXCOORD ) {&lt;br /&gt;
                llWhisper(0, &amp;quot;Sorry, the surface touch position could not be determined.&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            else {&lt;br /&gt;
                llWhisper(0, (string) touchedpos);&lt;br /&gt;
            }&lt;br /&gt;
        } // while ...&lt;br /&gt;
    } // touch_start&lt;br /&gt;
&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&amp;lt;lsl&amp;gt;vector touchedLoc;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
 //Draws a cross-hair at the detected Location on the detected face.&lt;br /&gt;
&lt;br /&gt;
    touch(integer num_detected) {&lt;br /&gt;
        integer i;&lt;br /&gt;
        for (i = 0; i &amp;lt; num_detected; i++) {&lt;br /&gt;
            touchedLoc = llDetectedTouchST(i); //What location has been touched?&lt;br /&gt;
            llSetPrimitiveParams([PRIM_TEXTURE, llDetectedTouchFace(i), &amp;quot;5ac7995c-4c24-8b60-ae61-6a837619dc75&amp;quot;,&lt;br /&gt;
                          &amp;lt;1.0,1.0,0.0&amp;gt;, touchedLoc, 180*DEG_TO_RAD]); //Set the Texture Location at the touched location&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
//Sets a grid of x by y, in this case 144 squares and returns that number on touch.&lt;br /&gt;
&lt;br /&gt;
float x=12.0;&lt;br /&gt;
float y=12.0;&lt;br /&gt;
integer Pos;&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
        integer face = llDetectedTouchFace(0);&lt;br /&gt;
        if (face == -1)&lt;br /&gt;
            llOwnerSay(&amp;quot;old client&amp;quot;);&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
            vector pos = llDetectedTouchST(0);&lt;br /&gt;
            Pos = ((llFloor((pos.x*10)*x)/10)*(integer)y)+llCeil(pos.y*y);&lt;br /&gt;
            llOwnerSay((string)Pos);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|helpers&lt;br /&gt;
|related&lt;br /&gt;
|also_functions=&lt;br /&gt;
{{LSL DefineRow||[[llDetectedLinkNumber]]}}&lt;br /&gt;
{{LSL DefineRow||[[llDetectedTouchFace]]}}&lt;br /&gt;
{{LSL DefineRow||[[llDetectedTouchUV]]}}&lt;br /&gt;
{{LSL DefineRow||[[llDetectedTouchPos]]}}&lt;br /&gt;
{{LSL DefineRow||[[llDetectedTouchNormal]]}}&lt;br /&gt;
{{LSL DefineRow||[[llDetectedTouchBinormal]]}}&lt;br /&gt;
|also_events=&lt;br /&gt;
{{LSL DefineRow||[[touch_start]]|}}&lt;br /&gt;
{{LSL DefineRow||[[touch]]|}}&lt;br /&gt;
{{LSL DefineRow||[[touch_end]]|}}&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes&lt;br /&gt;
|history=Introduced in Viewer {{SVN|870|rev=92872|branch=Release|anchor=file14|date=Wednesday, 23 July 2008}}, Supported by Beta Server 1.24.0.93754 (Wenesday 6th August 2008), and viewer binary 1.20.15 (93532).&lt;br /&gt;
|cat1=Touch&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</description>
			<pubDate>Sat, 03 Jan 2009 01:44:30 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:LlDetectedTouchST</comments>
		</item>
		<item>
			<title>User:Taff Nouvelle</title>
			<link>https://wiki.secondlife.com/w/index.php?title=User:Taff_Nouvelle&amp;diff=181953</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=User:Taff_Nouvelle&amp;diff=181953</guid>
			<description>&lt;p&gt;Taff Nouvelle: New page: test for data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test for data.&lt;/div&gt;</description>
			<pubDate>Sun, 21 Dec 2008 15:49:00 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/User_talk:Taff_Nouvelle</comments>
		</item>
		<item>
			<title>LSL Variables</title>
			<link>https://wiki.secondlife.com/w/index.php?title=LSL_Variables&amp;diff=78795</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=LSL_Variables&amp;diff=78795</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{LSL Header}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;variable&#039;&#039;&#039; is a place to store information, like a number or a string.&lt;br /&gt;
&lt;br /&gt;
A variable has a name, a type, and a value.  The name starts with a letter, and the name convention is similar to C or Java.  Case matters.  &#039;&#039;X&#039;&#039; is not the same as &#039;&#039;x&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
LSL is a strongly and statically typed language. This means that variables must be declared by type and that variables may only hold values of a corresponding type. However, a list variable may hold zero or more values of any other type.&lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer count = 2; A whole number&lt;br /&gt;
float measure = 1.2; A numder with decimal places&lt;br /&gt;
string chars = &amp;quot;Lee&amp;quot;; any text within &amp;quot; &amp;quot;&lt;br /&gt;
list words = [&amp;quot;This&amp;quot;, &amp;quot;Is&amp;quot;, &amp;quot;A&amp;quot;, &amp;quot;List&amp;quot;];&lt;br /&gt;
list entries = [&amp;quot;A list may contain many types of values such as&amp;quot;, 2, 1.2, &amp;lt;0.4, 0.8, 1.6&amp;gt;];&lt;br /&gt;
vector vec = &amp;lt;1,6,2&amp;gt;; generally used for position as xyz, but can be used to store 3 numbers to be parsed out later&lt;br /&gt;
rotation rot = &amp;lt;1,2,3,4&amp;gt;;  can also be used to store 4 numbers to be parsed out later&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scope of variables ==&lt;br /&gt;
A variable can be limited to only certain parts of the script, depending upon where it is placed.  This placement, and the areas where it is enabled is called the &amp;quot;scope.&amp;quot;  Variables that apply to the entire script are called global variables: they are defined at the top of the script above the state declarations.  Variables that are within functions or within nested areas are considered local variables.&lt;br /&gt;
&lt;br /&gt;
The variable name is in scope from the point it first appears to the end of the scope it is in, or the end of the script for global variables. A name may not be defined twice in the same scope, but a name may be redefined in an inner scope, and it hides the same name at outer scope. Again, the semantics are very similar to C and Java. That is to say, the following code will compile and run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() {&lt;br /&gt;
          string i = &amp;quot;Hello there!&amp;quot;; //This WILL compile just fine, unlike in Java.&lt;br /&gt;
          llOwnerSay(i); //Will say &amp;quot;Hello there!&amp;quot;. There is no way to get the global variable i.&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I found this confusing at first, this may make it a little clearer&lt;br /&gt;
The same rules apply to any variable type, A local variable name will overide any global variable previously defined&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
string j = &amp;quot;Global Hi&amp;quot;;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() &lt;br /&gt;
     {&lt;br /&gt;
          string i = &amp;quot;Hello there!&amp;quot;; //This WILL compile just fine, unlike in Java.&lt;br /&gt;
          llOwnerSay(i); //Will say &amp;quot;Hello there!&amp;quot;. this is the local variable, accessed only in this part of the script&lt;br /&gt;
          llOwnerSay(j); //Will say &amp;quot;Global Hi&amp;quot;, this is the global variable that can be accessed anywhere in the script&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Converting between variable types is know as casting. for example in the script above, the global variable i has a value of 50. This can be cast to a string to send the value as text to the chat window. This can also be done with local variables.&lt;br /&gt;
This is commonly used for debugging a script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() &lt;br /&gt;
     {&lt;br /&gt;
          llOwnerSay((string) i); //Will say &amp;quot;50&amp;quot;. the global integer has been changed ( cast ) to a string.&lt;br /&gt;
          integer j = 60;&lt;br /&gt;
          llOwnerSay((string) j); //Will say &amp;quot;60&amp;quot;. the local integer has been changed ( cast ) to a string.&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A global variable can be defined with or without a value and the value can be changed later in the script.&lt;br /&gt;
Note that in setting the value of j, only the name was used, the type ( integer) is already set globally,&lt;br /&gt;
wheras the variable k, is set locally and has its type and value set there.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
integer j;&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() &lt;br /&gt;
     {&lt;br /&gt;
          llOwnerSay((string) i); //Will say &amp;quot;50&amp;quot;. the integer was given a value at declaration.&lt;br /&gt;
          j = 60;  // Value added to a global variable&lt;br /&gt;
          llOwnerSay((string) j); //Will say &amp;quot;60&amp;quot;. the value was added later.&lt;br /&gt;
          integer k = 70; //name, type and value set within a local scope&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[string]]&lt;br /&gt;
* [[key]]&lt;br /&gt;
* [[integer]]&lt;br /&gt;
* [[float]]&lt;br /&gt;
* [[list]]&lt;br /&gt;
* [[vector]]&lt;br /&gt;
* [[rotation]]&lt;/div&gt;</description>
			<pubDate>Wed, 16 Jul 2008 17:51:58 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:LSL_Variables</comments>
		</item>
		<item>
			<title>LSL Variables</title>
			<link>https://wiki.secondlife.com/w/index.php?title=LSL_Variables&amp;diff=78794</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=LSL_Variables&amp;diff=78794</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{LSL Header}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;variable&#039;&#039;&#039; is a place to store information, like a number or a string.&lt;br /&gt;
&lt;br /&gt;
A variable has a name, a type, and a value.  The name starts with a letter, and the name convention is similar to C or Java.  Case matters.  &#039;&#039;X&#039;&#039; is not the same as &#039;&#039;x&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
LSL is a strongly and statically typed language. This means that variables must be declared by type and that variables may only hold values of a corresponding type. However, a list variable may hold zero or more values of any other type.&lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer count = 2; A whole number&lt;br /&gt;
float measure = 1.2; A numder with decimal places&lt;br /&gt;
string chars = &amp;quot;Lee&amp;quot;; any text within &amp;quot; &amp;quot;&lt;br /&gt;
list words = [&amp;quot;This&amp;quot;, &amp;quot;Is&amp;quot;, &amp;quot;A&amp;quot;, &amp;quot;List&amp;quot;];&lt;br /&gt;
list entries = [&amp;quot;A list may contain many types of values such as&amp;quot;, 2, 1.2, &amp;lt;0.4, 0.8, 1.6&amp;gt;];&lt;br /&gt;
vector vec = &amp;lt;1,6,2&amp;gt;; generally used for position as xyz, but can be used to store 3 numbers to be parsed out later&lt;br /&gt;
rotation rot = &amp;lt;1,2,3,4&amp;gt;;  can also be used to store 4 numbers to be parsed out later&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scope of variables ==&lt;br /&gt;
A variable can be limited to only certain parts of the script, depending upon where it is placed.  This placement, and the areas where it is enabled is called the &amp;quot;scope.&amp;quot;  Variables that apply to the entire script are called global variables: they are defined at the top of the script above the state declarations.  Variables that are within functions or within nested areas are considered local variables.&lt;br /&gt;
&lt;br /&gt;
The variable name is in scope from the point it first appears to the end of the scope it is in, or the end of the script for global variables. A name may not be defined twice in the same scope, but a name may be redefined in an inner scope, and it hides the same name at outer scope. Again, the semantics are very similar to C and Java. That is to say, the following code will compile and run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() {&lt;br /&gt;
          string i = &amp;quot;Hello there!&amp;quot;; //This WILL compile just fine, unlike in Java.&lt;br /&gt;
          llOwnerSay(i); //Will say &amp;quot;Hello there!&amp;quot;. There is no way to get the global variable i.&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I found this confusing at first, this may make it a little clearer&lt;br /&gt;
The same rules apply to any variable type, A local variable name will overide any global variable previously defined&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
string j = &amp;quot;Global Hi&amp;quot;;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() &lt;br /&gt;
     {&lt;br /&gt;
          string i = &amp;quot;Hello there!&amp;quot;; //This WILL compile just fine, unlike in Java.&lt;br /&gt;
          llOwnerSay(i); //Will say &amp;quot;Hello there!&amp;quot;. this is the local variable, accessed only in this part of the script&lt;br /&gt;
          llOwnerSay(j); //Will say &amp;quot;Global Hi&amp;quot;, this is the global variable that can be accessed anywhere in the script&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Converting between variable types is know as casting. for example in the script above, the global variable i has a value of 50. This can be cast to a string to send the value as text to the chat window. This can also be done with local variables.&lt;br /&gt;
This is commonly used for debugging a script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() &lt;br /&gt;
     {&lt;br /&gt;
          llOwnerSay((string) i); //Will say &amp;quot;50&amp;quot;. the global integer has been changed ( cast ) to a string.&lt;br /&gt;
          integer j = 60;&lt;br /&gt;
          llOwnerSay((string) j); //Will say &amp;quot;60&amp;quot;. the local integer has been changed ( cast ) to a string.&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A global variable can be defined with or without a value and the value can be changed later in the script.&lt;br /&gt;
Note that in setting the value of j, only the name was used, the type ( integer) is already set globally,&lt;br /&gt;
wheras the variable k, is set locally and has its type and value set there.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
integer j;&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() &lt;br /&gt;
     {&lt;br /&gt;
          llOwnerSay((string) i); //Will say &amp;quot;50&amp;quot;. the integer was given a value at declaration.&lt;br /&gt;
          j = 60;&lt;br /&gt;
          llOwnerSay((string) j); //Will say &amp;quot;60&amp;quot;. the value was added later.&lt;br /&gt;
          integer k = 70;&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[string]]&lt;br /&gt;
* [[key]]&lt;br /&gt;
* [[integer]]&lt;br /&gt;
* [[float]]&lt;br /&gt;
* [[list]]&lt;br /&gt;
* [[vector]]&lt;br /&gt;
* [[rotation]]&lt;/div&gt;</description>
			<pubDate>Wed, 16 Jul 2008 17:48:01 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:LSL_Variables</comments>
		</item>
		<item>
			<title>LSL Variables</title>
			<link>https://wiki.secondlife.com/w/index.php?title=LSL_Variables&amp;diff=78791</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=LSL_Variables&amp;diff=78791</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{LSL Header}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;variable&#039;&#039;&#039; is a place to store information, like a number or a string.&lt;br /&gt;
&lt;br /&gt;
A variable has a name, a type, and a value.  The name starts with a letter, and the name convention is similar to C or Java.  Case matters.  &#039;&#039;X&#039;&#039; is not the same as &#039;&#039;x&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
LSL is a strongly and statically typed language. This means that variables must be declared by type and that variables may only hold values of a corresponding type. However, a list variable may hold zero or more values of any other type.&lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer count = 2;&lt;br /&gt;
float measure = 1.2;&lt;br /&gt;
string chars = &amp;quot;Lee&amp;quot;;&lt;br /&gt;
list words = [&amp;quot;This&amp;quot;, &amp;quot;Is&amp;quot;, &amp;quot;A&amp;quot;, &amp;quot;List&amp;quot;];&lt;br /&gt;
list entries = [&amp;quot;A list may contain many types of values such as&amp;quot;, 2, 1.2, &amp;lt;0.4, 0.8, 1.6&amp;gt;];&lt;br /&gt;
vector vec = &amp;lt;1,6,2&amp;gt;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scope of variables ==&lt;br /&gt;
A variable can be limited to only certain parts of the script, depending upon where it is placed.  This placement, and the areas where it is enabled is called the &amp;quot;scope.&amp;quot;  Variables that apply to the entire script are called global variables: they are defined at the top of the script above the state declarations.  Variables that are within functions or within nested areas are considered local variables.&lt;br /&gt;
&lt;br /&gt;
The variable name is in scope from the point it first appears to the end of the scope it is in, or the end of the script for global variables. A name may not be defined twice in the same scope, but a name may be redefined in an inner scope, and it hides the same name at outer scope. Again, the semantics are very similar to C and Java. That is to say, the following code will compile and run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() {&lt;br /&gt;
          string i = &amp;quot;Hello there!&amp;quot;; //This WILL compile just fine, unlike in Java.&lt;br /&gt;
          llOwnerSay(i); //Will say &amp;quot;Hello there!&amp;quot;. There is no way to get the global variable i.&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I found this confusing at first, this may make it a little clearer&lt;br /&gt;
The same rules apply to any variable type, A local variable name will overide any global variable previously defined&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
string j = &amp;quot;Global Hi&amp;quot;;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() &lt;br /&gt;
     {&lt;br /&gt;
          string i = &amp;quot;Hello there!&amp;quot;; //This WILL compile just fine, unlike in Java.&lt;br /&gt;
          llOwnerSay(i); //Will say &amp;quot;Hello there!&amp;quot;. this is the local variable, accessed only in this part of the script&lt;br /&gt;
          llOwnerSay(j); //Will say &amp;quot;Global Hi&amp;quot;, this is the global variable that can be accessed anywhere in the script&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Converting between variable types is know as casting. for example in the script above, the global variable i has a value of 50. This can be cast to a string to send the value as text to the chat window. This can also be done with local variables.&lt;br /&gt;
This is commonly used for debugging a script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() &lt;br /&gt;
     {&lt;br /&gt;
          llOwnerSay((string) i); //Will say &amp;quot;50&amp;quot;. the global integer has been changed ( cast ) to a string.&lt;br /&gt;
          integer j = 60;&lt;br /&gt;
          llOwnerSay((string) j); //Will say &amp;quot;60&amp;quot;. the local integer has been changed ( cast ) to a string.&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A global variable can be defined with or without a value and the value can be changed later in the script.&lt;br /&gt;
Note that in setting the value of j, only the name was used, the type ( integer) is already set globally,&lt;br /&gt;
wheras the variable k, is set locally and has its type and value set there.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
integer j;&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() &lt;br /&gt;
     {&lt;br /&gt;
          llOwnerSay((string) i); //Will say &amp;quot;50&amp;quot;. the integer was given a value at declaration.&lt;br /&gt;
          j = 60;&lt;br /&gt;
          llOwnerSay((string) j); //Will say &amp;quot;60&amp;quot;. the value was added later.&lt;br /&gt;
          integer k = 70;&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[string]]&lt;br /&gt;
* [[key]]&lt;br /&gt;
* [[integer]]&lt;br /&gt;
* [[float]]&lt;br /&gt;
* [[list]]&lt;br /&gt;
* [[vector]]&lt;br /&gt;
* [[rotation]]&lt;/div&gt;</description>
			<pubDate>Wed, 16 Jul 2008 17:37:41 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:LSL_Variables</comments>
		</item>
		<item>
			<title>LSL Variables</title>
			<link>https://wiki.secondlife.com/w/index.php?title=LSL_Variables&amp;diff=78784</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=LSL_Variables&amp;diff=78784</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{LSL Header}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;variable&#039;&#039;&#039; is a place to store information, like a number or a string.&lt;br /&gt;
&lt;br /&gt;
A variable has a name, a type, and a value.  The name starts with a letter, and the name convention is similar to C or Java.  Case matters.  &#039;&#039;X&#039;&#039; is not the same as &#039;&#039;x&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
LSL is a strongly and statically typed language. This means that variables must be declared by type and that variables may only hold values of a corresponding type. However, a list variable may hold zero or more values of any other type.&lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer count = 2;&lt;br /&gt;
float measure = 1.2;&lt;br /&gt;
string chars = &amp;quot;Lee&amp;quot;;&lt;br /&gt;
list words = [&amp;quot;This&amp;quot;, &amp;quot;Is&amp;quot;, &amp;quot;A&amp;quot;, &amp;quot;List&amp;quot;];&lt;br /&gt;
list entries = [&amp;quot;A list may contain many types of values such as&amp;quot;, 2, 1.2, &amp;lt;0.4, 0.8, 1.6&amp;gt;];&lt;br /&gt;
vector vec = &amp;lt;1,6,2&amp;gt;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scope of variables ==&lt;br /&gt;
A variable can be limited to only certain parts of the script, depending upon where it is placed.  This placement, and the areas where it is enabled is called the &amp;quot;scope.&amp;quot;  Variables that apply to the entire script are called global variables: they are defined at the top of the script above the state declarations.  Variables that are within functions or within nested areas are considered local variables.&lt;br /&gt;
&lt;br /&gt;
The variable name is in scope from the point it first appears to the end of the scope it is in, or the end of the script for global variables. A name may not be defined twice in the same scope, but a name may be redefined in an inner scope, and it hides the same name at outer scope. Again, the semantics are very similar to C and Java. That is to say, the following code will compile and run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() {&lt;br /&gt;
          string i = &amp;quot;Hello there!&amp;quot;; //This WILL compile just fine, unlike in Java.&lt;br /&gt;
          llOwnerSay(i); //Will say &amp;quot;Hello there!&amp;quot;. There is no way to get the global variable i.&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I found this confusing at first, this may make it a little clearer&lt;br /&gt;
The same rules apply to any variable type, A local variable name will overide any global variable previously defined&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
string j = &amp;quot;Global Hi&amp;quot;;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() &lt;br /&gt;
     {&lt;br /&gt;
          string i = &amp;quot;Hello there!&amp;quot;; //This WILL compile just fine, unlike in Java.&lt;br /&gt;
          llOwnerSay(i); //Will say &amp;quot;Hello there!&amp;quot;. this is the local variable, accessed only in this part of the script&lt;br /&gt;
          llOwnerSay(j); //Will say &amp;quot;Global Hi&amp;quot;, this is the global variable that can be accessed anywhere in the script&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Converting between variable types is know as casting. for example in the script above, the global variable i has a value of 50. This can be cast to a string to send the value as text to the chat window. This can also be done with local variables.&lt;br /&gt;
This is commonly used for debugging a script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() &lt;br /&gt;
     {&lt;br /&gt;
          llOwnerSay((string) i); //Will say &amp;quot;50&amp;quot;. the global integer has been changed ( cast ) to a string.&lt;br /&gt;
          integer j = 60;&lt;br /&gt;
          llOwnerSay((string) j); //Will say &amp;quot;60&amp;quot;. the local integer has been changed ( cast ) to a string.&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[string]]&lt;br /&gt;
* [[key]]&lt;br /&gt;
* [[integer]]&lt;br /&gt;
* [[float]]&lt;br /&gt;
* [[list]]&lt;br /&gt;
* [[vector]]&lt;br /&gt;
* [[rotation]]&lt;/div&gt;</description>
			<pubDate>Wed, 16 Jul 2008 17:21:53 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:LSL_Variables</comments>
		</item>
		<item>
			<title>LSL Variables</title>
			<link>https://wiki.secondlife.com/w/index.php?title=LSL_Variables&amp;diff=78755</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=LSL_Variables&amp;diff=78755</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{LSL Header}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;variable&#039;&#039;&#039; is a place to store information, like a number or a string.&lt;br /&gt;
&lt;br /&gt;
A variable has a name, a type, and a value.  The name starts with a letter, and the name convention is similar to C or Java.  Case matters.  &#039;&#039;X&#039;&#039; is not the same as &#039;&#039;x&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
LSL is a strongly and statically typed language. This means that variables must be declared by type and that variables may only hold values of a corresponding type. However, a list variable may hold zero or more values of any other type.&lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer count = 2;&lt;br /&gt;
float measure = 1.2;&lt;br /&gt;
string chars = &amp;quot;Lee&amp;quot;;&lt;br /&gt;
list words = [&amp;quot;This&amp;quot;, &amp;quot;Is&amp;quot;, &amp;quot;A&amp;quot;, &amp;quot;List&amp;quot;];&lt;br /&gt;
list entries = [&amp;quot;A list may contain many types of values such as&amp;quot;, 2, 1.2, &amp;lt;0.4, 0.8, 1.6&amp;gt;];&lt;br /&gt;
vector vec = &amp;lt;1,6,2&amp;gt;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scope of variables ==&lt;br /&gt;
The variable name is in scope from the point it first appears to the end of the scope it is in, or the end of the script for global variables. A name may not be defined twice in the same scope, but a name may be redefined in an inner scope, and it hides the same name at outer scope. Again, the semantics are very similar to C and Java. That is to say, the following code will compile and run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() {&lt;br /&gt;
          string i = &amp;quot;Hello there!&amp;quot;; //This WILL compile just fine, unlike in Java.&lt;br /&gt;
          llOwnerSay(i); //Will say &amp;quot;Hello there!&amp;quot;. There is no way to get the global variable i.&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I found this confusing at first, this may make it a little clearer&lt;br /&gt;
The same rules apply to any variable type, A local variable name will overide any global variable previously defined&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
string j = &amp;quot;Global Hi&amp;quot;;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() &lt;br /&gt;
     {&lt;br /&gt;
          string i = &amp;quot;Hello there!&amp;quot;; //This WILL compile just fine, unlike in Java.&lt;br /&gt;
          llOwnerSay(i); //Will say &amp;quot;Hello there!&amp;quot;. this is the local variable, accessed only in this part of the script&lt;br /&gt;
          llOwnerSay(j); //Will say &amp;quot;Global Hi&amp;quot;, this is the global variable that can be accessed anywhere in the script&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[string]]&lt;br /&gt;
* [[key]]&lt;br /&gt;
* [[integer]]&lt;br /&gt;
* [[float]]&lt;br /&gt;
* [[list]]&lt;br /&gt;
* [[vector]]&lt;br /&gt;
* [[rotation]]&lt;/div&gt;</description>
			<pubDate>Wed, 16 Jul 2008 15:54:54 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:LSL_Variables</comments>
		</item>
		<item>
			<title>LSL Variables</title>
			<link>https://wiki.secondlife.com/w/index.php?title=LSL_Variables&amp;diff=78753</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=LSL_Variables&amp;diff=78753</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{LSL Header}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;variable&#039;&#039;&#039; is a place to store information, like a number or a string.&lt;br /&gt;
&lt;br /&gt;
A variable has a name, a type, and a value.  The name starts with a letter, and the name convention is similar to C or Java.  Case matters.  &#039;&#039;X&#039;&#039; is not the same as &#039;&#039;x&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
LSL is a strongly and statically typed language. This means that variables must be declared by type and that variables may only hold values of a corresponding type. However, a list variable may hold zero or more values of any other type.&lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer count = 2;&lt;br /&gt;
float measure = 1.2;&lt;br /&gt;
string chars = &amp;quot;Lee&amp;quot;;&lt;br /&gt;
list words = [&amp;quot;This&amp;quot;, &amp;quot;Is&amp;quot;, &amp;quot;A&amp;quot;, &amp;quot;List&amp;quot;];&lt;br /&gt;
list entries = [&amp;quot;A list may contain many types of values such as&amp;quot;, 2, 1.2, &amp;lt;0.4, 0.8, 1.6&amp;gt;];&lt;br /&gt;
vector vec = &amp;lt;1,6,2&amp;gt;;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scope of variables ==&lt;br /&gt;
The variable name is in scope from the point it first appears to the end of the scope it is in, or the end of the script for global variables. A name may not be defined twice in the same scope, but a name may be redefined in an inner scope, and it hides the same name at outer scope. Again, the semantics are very similar to C and Java. That is to say, the following code will compile and run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() {&lt;br /&gt;
          string i = &amp;quot;Hello there!&amp;quot;; //This WILL compile just fine, unlike in Java.&lt;br /&gt;
          llOwnerSay(i); //Will say &amp;quot;Hello there!&amp;quot;. There is no way to get the global variable i.&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I found this confusing at first, this may make it a little clearer&lt;br /&gt;
The same rules apply to any variable type, A local variable name will overide any global variable previously defined&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
string j = &amp;quot;Global Hi&amp;quot;;&lt;br /&gt;
integer i = 50;&lt;br /&gt;
default {&lt;br /&gt;
     state_entry() &lt;br /&gt;
     {&lt;br /&gt;
          string i = &amp;quot;Hello there!&amp;quot;; //This WILL compile just fine, unlike in Java.&lt;br /&gt;
          llOwnerSay(i); //Will say &amp;quot;Hello there!&amp;quot;. this is the local variable, accessed pnly in this part of the script&lt;br /&gt;
          llOwnerSay(j); //Will say &amp;quot;Global Hi&amp;quot;, this is the global variable that can be accessed anywhere in the script&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[string]]&lt;br /&gt;
* [[key]]&lt;br /&gt;
* [[integer]]&lt;br /&gt;
* [[float]]&lt;br /&gt;
* [[list]]&lt;br /&gt;
* [[vector]]&lt;br /&gt;
* [[rotation]]&lt;/div&gt;</description>
			<pubDate>Wed, 16 Jul 2008 15:54:07 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:LSL_Variables</comments>
		</item>
		<item>
			<title>SL5B</title>
			<link>https://wiki.secondlife.com/w/index.php?title=SL5B&amp;diff=74677</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=SL5B&amp;diff=74677</guid>
			<description>&lt;p&gt;Taff Nouvelle: /* Exhibition Coordinators: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{TOCnestright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SL5B-little-wiki.jpg|SL5B Logo]] &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;color:green;background-color:#ffffcc;&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|Notice: News and Updates can now be found at the bottom of this wiki page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Welcome to the official central resource for information related to Second Life&#039;s 5th Birthday!  The event is being coordinated by the SL5B Committee, which is made up of Resident Volunteers and Lindens.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This year&#039;s birthday celebration is a 2-week event.  The first week, June 23 to June 29, will be kicked off by speeches from Philip Linden and M Linden.  Themes for that week will feature exhibits from cultures past and present, arts, fashion, machinima, and music.  For these exhibits, we’ve extended the deadline to Thursday, June 5 at 6pm PDT. Applications are now closed.&lt;br /&gt;
&lt;br /&gt;
The second week, from June 30 to July 7, will feature exhibits from business, education, health care and nonprofits.  We’ll close with a ceremony including a special guest speaker with a very important announcement.  The deadline for the business, education, health care and nonprofit exhibits was Tuesday, June 10 at 6pm PDT. Applications are now closed.&lt;br /&gt;
&lt;br /&gt;
New information will be added here as we are able to make it available, to keep our fellow residents of Second Life informed on the progress of our 5th Birthday Event. Information in English is the most updated.&lt;br /&gt;
 &lt;br /&gt;
Second Life&#039;s 5th Birthday Event begins June 23, 2008 9:00 am (Monday) to July 7, 2008 11:59 pm (Monday)&lt;br /&gt;
&lt;br /&gt;
== Useful Forms ==&lt;br /&gt;
* &#039;&#039;&#039;Live Music/DJ Availability Form&#039;&#039;&#039;&lt;br /&gt;
* This form will assist performers/DJ&#039;s in showing their available time slots.&lt;br /&gt;
* [http://creator.zoho.com/showForm.do?formLinkId=12&amp;amp;link=true&amp;amp;sharedBy=dustylinden Availability Form, Click Here]&lt;br /&gt;
* &#039;&#039;&#039;Signup Form for Linguists, Greeters, and Volunteers&#039;&#039;&#039;&lt;br /&gt;
* Linguists and Greeters help event attendees and exhibitors find exhibits and assist in translation.&lt;br /&gt;
* [[http://creator.zoho.com/showForm.do?formLinkId=46&amp;amp;link=true&amp;amp;sharedBy=dustylinden Signup Form, Click Here]]&lt;br /&gt;
&lt;br /&gt;
== Other Useful Links ==&lt;br /&gt;
&lt;br /&gt;
=== SL5B Places of Interest ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SL5B Places of Interest.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.secondlife.com/wiki/SL5B_Locations_of_Interest Click here] to see some of the SL5B places of interest, that people have posted on [http://forums.secondlife.com/showthread.php?t=267010 this forum thread].&lt;br /&gt;
&lt;br /&gt;
=== General Exhibitor Events ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SL5B Wiki image 3.jpg]]&lt;br /&gt;
&lt;br /&gt;
A calendar of general events held by exhibitors can be found [http://www.google.com/calendar/embed?src=sl5b.events%40googlemail.com&amp;amp;ctz=America/Denver  here.] For exhibitors to have their events listed here they must email sl5b.events@googlemail.com with full event details. It is suggested that the event details are emailed 24 hours before the event starts.&lt;br /&gt;
&lt;br /&gt;
=== Event Recordings ===&lt;br /&gt;
&#039;&#039;Missed attending and wanna catch up?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are also available on our [[Podcast]]. Also [[Play media|learn how to play media]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;mNJKR4BQzEY&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://blog.secondlife.com/2008/06/23/sl5b-opening-keynote-watch-wherever-you-are/ Philip &amp;amp; M&#039;s Opening Keynote]&#039;&#039;&#039;&lt;br /&gt;
** [http://static-secondlife-com.s3.amazonaws.com/media/mp4/SL5B-keynote-video.mp4 MP4 video]&lt;br /&gt;
** [http://static-secondlife-com.s3.amazonaws.com/media/mp3/SL5B-keynote.mp3 MP3 audio]&lt;br /&gt;
** [[SL5B/Transcripts|Text transcript]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://youtube.com/results?search_query=sl5b&amp;amp;search=Search &amp;quot;SL5B&amp;quot; matches on YouTube]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Week 2 - Confirmed ===&lt;br /&gt;
&lt;br /&gt;
https://wiki.secondlife.com/wiki/Week_2_Confirmed&lt;br /&gt;
&lt;br /&gt;
=== Official Flickr - Image Sharing ===&lt;br /&gt;
&lt;br /&gt;
Share your Second Life Birthday Images at http://flickr.com/groups/secondlifebirthday/&lt;br /&gt;
&lt;br /&gt;
Even if you don&#039;t have images join! You can view share and discuss the event on Flickr with others! : D&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a Flickr account go to http://flickr.com/ and sign up then visit the Event link to join the Second Life Birthday Event Flickr Pool.&lt;br /&gt;
&lt;br /&gt;
Event staff / Coordinators please join and contact an Admin once you have joined the group!&lt;br /&gt;
&lt;br /&gt;
=== SL5B Stage Coordinates ===&lt;br /&gt;
&lt;br /&gt;
Center Stage - Main Stage (at confluence of 4 sims, approach by any of the following SLURLs)&lt;br /&gt;
* [http://slurl.com/secondlife/Second%20Life%20Birthday/226/228/25 SW side(Second Life Birthday/226/228/25)]&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Physical/29/230/25 SE side(SL5B Physical/29/230/25)]&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Phantom/33/38/25 NE side(SL5B Phantom/33/38/25)]&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Hippos/223/23/25 NW side(SL5B Hippos/223/23/25)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Delegoose/202/94/23 Stage 1 (SL5B Delegoose/202/94/23)]&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Edit/159/175/22 Stage 2 (SL5B Edit/159/175/22)]&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Rezzed/91/128/23 Stage 3 (SL5B Rezzed/91/128/23)]&lt;br /&gt;
&lt;br /&gt;
=== Other Attractions ===&lt;br /&gt;
Bayjou Machinima Theater (SL5B, original at Bay City)&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Rebake/175/172/23 SL5B Rebake/175/172/23]&lt;br /&gt;
The website to get informed about the DJ&#039;s &amp;amp; other performers during the SL5B!&lt;br /&gt;
http://194.105.128.108/SL5B/html&lt;br /&gt;
&lt;br /&gt;
== Guidelines/Policies for SL5B ==&lt;br /&gt;
* [http://blog.secondlife.com/2008/06/03/sl5b-birthday-expanded-and-new-submission-deadlines/ Additional Guidelines]&lt;br /&gt;
&lt;br /&gt;
=== Exhibit / Building Guidelines ===&lt;br /&gt;
&lt;br /&gt;
* No Mega Prims&lt;br /&gt;
* No use of temp-on-rezzers to create permanent structures&lt;br /&gt;
* All Exhibits must be PG, if an Exhibit contains Mature Content this content may be Returned by a Coordinator&lt;br /&gt;
* No commercial advertising or objects for sale&lt;br /&gt;
* No Tip Jars&lt;br /&gt;
&lt;br /&gt;
Under the definition of PG some of but not limited to the following will be prohibited: Nudity: Exhibits must not contain Mature content, if you are unsure of the rating of some of your content please contact a Coordinator. Ropes and Chains, graphic images or exhibits showing someone being bound will not be allowed, this also includes other content that may represent someone being bound in a sexual way.&lt;br /&gt;
&lt;br /&gt;
=== Group Chat Guidelines ===&lt;br /&gt;
&lt;br /&gt;
Follow the Second Life Community Standards when talking in Group Chat. &lt;br /&gt;
Please Do Not spam. Please Do Not advertise in Group Chat. Don&#039;t be abusive towards other exhibitors or event staff in Group Chat. If you have a private dispute take it to Instant Message with that person, if you have a general Event Dispute please contact a Coordinator.&lt;br /&gt;
&lt;br /&gt;
We all enjoy general chit chat, as it helps boost moral and awareness between exhibitors but please be respectful.&lt;br /&gt;
&lt;br /&gt;
=== Griefing ===&lt;br /&gt;
&lt;br /&gt;
If you come across a griefer (Anything or anyone that is in breach of the Second Life ToS and / or Community Standards) please file an Abuse Report by going to &#039;Help&#039; and &#039;Report Abuse...&#039; and also contact a Coordinator. &lt;br /&gt;
&lt;br /&gt;
If you come across griefing objects such as particle spammers please file an Abuse Report and contact a Coordinator to return the object. Please do not aggravate the situation in any way.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re found to be griefing you will be Reported and banned from the Event and SL5B Sims. Anything that breaches the Second Life ToS and / or Community Standards and makes a Residents Second Life Experience less enjoyable is griefing and will not be accepted or tolerated.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t be abusive towards SL5B Staff, we&#039;re here to do a job and make the event enjoyable for all so help us to help you. : D&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the Second Life [http://secondlife.com/corporate/tos.php ToS] and [http://secondlife.com/corporate/cs.php Community Standards]&lt;br /&gt;
&lt;br /&gt;
== Staff List / Event Contacts ==&lt;br /&gt;
* Long hours, late nights, true dedication and commitment.  That sums up the monumental task our staff has in preparing and organizing this birthday.  But we do it all for you -- the amazing and creative residents of Second Life.  And that makes it all worth it.  We hope you enjoy the event as much as we have in our path to get to the finish line.&lt;br /&gt;
&lt;br /&gt;
===Main Organisers:===&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild|Phaylen Fairchild]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(previously [[User:SignpostMarv Martin|SignpostMarv Martin]])&lt;br /&gt;
&lt;br /&gt;
(previously [[User:Trinity Coulter|Trinity Coulter]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Coordinators ===&lt;br /&gt;
&lt;br /&gt;
[[User:Meghan Dench| Meghan Dench]]: General Coordinator&lt;br /&gt;
&lt;br /&gt;
===Sim Coordinators:===&lt;br /&gt;
&lt;br /&gt;
[[User:Dusty Linden| Dusty Linden]]: SL5B Edit, SL5B Linked, SL5B Rotate, SL5B Stretch&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild| Evie Fairchild]]: SL5B Rebake, SL5B Ruthed, SL5B Hippos, SL5B Prim&lt;br /&gt;
&lt;br /&gt;
[[User:Kit Maitland| Kit Maitland]]: SL5B Phantom, SL5B Second Life Birthday, SL5B Physical, SL5B Move, SL5B Copy&lt;br /&gt;
&lt;br /&gt;
[[User:Katier Reitveld| Katier Reitveld]]: SL5B Dwell, SL5B Avatar, SL5B Delegoose, SL5B Rezzed&lt;br /&gt;
&lt;br /&gt;
[[User:Shoshana Epsilon| Shoshana Epsilon]]: SL5B Flexi, SL5B Sculpty, SL5B Render (Aided by [[User:Taff Nouvelle| Taff Nouvelle]])&lt;br /&gt;
&lt;br /&gt;
===Lindens | Linden Event Liason:===&lt;br /&gt;
&lt;br /&gt;
[[User:Dusty Linden | Dusty Linden - Main Event Liason]]&lt;br /&gt;
&lt;br /&gt;
[[User:Blondin Linden | Blondin Linden]]&lt;br /&gt;
&lt;br /&gt;
[[User:Everett Linden | Everett Linden]]&lt;br /&gt;
&lt;br /&gt;
===Music and Live Performance Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Chel Norfolk|Chel Norfolk, Team Lead]] &lt;br /&gt;
&lt;br /&gt;
[[User:jewelkicker spearmann|jewelkicker spearmann, Co-Team Lead]] &lt;br /&gt;
&lt;br /&gt;
[[User:Roxi Bingyi|Roxi Bingyi, Live Music Coordinator]]&lt;br /&gt;
&lt;br /&gt;
For Live Music Enquiries please contact [[User:Roxi Bingyi|Roxi Bingyi, Live Music Coordinator]].&lt;br /&gt;
&lt;br /&gt;
For DJ Enquiries please contact [[User:Chel Norfolk| Chel Norfolk, Live Performance Coordinator]].&lt;br /&gt;
&lt;br /&gt;
[[User:CarrieAnn Nurmi|CarrieAnn Nurmi]]&lt;br /&gt;
&lt;br /&gt;
[[User:Daisy Beauchamp|Daisy Beauchamp]] &lt;br /&gt;
&lt;br /&gt;
[[User:Kelley Shortbread|Kelley Shortbread]]&lt;br /&gt;
&lt;br /&gt;
[[User:Gage Goodliffe|Gage Goodliffe]]&lt;br /&gt;
&lt;br /&gt;
[[User:Carlie  Lolliipop|Carlie  Lolliipop]]&lt;br /&gt;
&lt;br /&gt;
===LSL Infrastructure Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Will Webb|Will Webb]] &lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Benedek]]&lt;br /&gt;
&lt;br /&gt;
[[User:Taff Nouvelle|Taff Nouvelle]]&lt;br /&gt;
&lt;br /&gt;
===Building Coordinators:===&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]] &lt;br /&gt;
&lt;br /&gt;
[[User:SamBivalent Spork|SamBivalent Spork]]&lt;br /&gt;
&lt;br /&gt;
===Layout | Infrastructure Layout:=== &lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]] (previously [[User:Pyrii Akula|Pyrii Akula]])&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild|Phaylen Fairchild]]&lt;br /&gt;
&lt;br /&gt;
===Art Exhibits Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Shoshana Epsilon|Shoshana Epsilon]] &lt;br /&gt;
&lt;br /&gt;
[[User:Stephen Venkman|Stephen Venkman]]  &lt;br /&gt;
&lt;br /&gt;
[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
&lt;br /&gt;
===Exhibition Coordinators:===&lt;br /&gt;
[[User:Atashi Yue|Atashi Yue]]: first contact for Exhibitors&lt;br /&gt;
&lt;br /&gt;
[[User:Talia Tokugawa|Talia Tokugawa]]: Exhibitors Liason&lt;br /&gt;
&lt;br /&gt;
===Terraform Artists:===&lt;br /&gt;
&lt;br /&gt;
[[User:Dizzy Banjo|Dizzy Banjo]] &lt;br /&gt;
&lt;br /&gt;
[[User:Jurin Juran|Jurin Juran]]&lt;br /&gt;
&lt;br /&gt;
[[User:DawnRyder Wycliffe|DawnRyder Wycliffe]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]]&lt;br /&gt;
&lt;br /&gt;
[[User:Taff Nouvelle|Taff Nouvelle]]&lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Benedek]]&lt;br /&gt;
&lt;br /&gt;
[[User:Poid Mahovlich|Poid Mahovlich]]&lt;br /&gt;
&lt;br /&gt;
===Architecture:===&lt;br /&gt;
&lt;br /&gt;
[[User:Scope Cleaver|Scope Cleaver]] &lt;br /&gt;
&lt;br /&gt;
[[User:Prad Prathivi|Prad Prathivi]]&lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Bendedek]]&lt;br /&gt;
&lt;br /&gt;
===Chief Baker:===&lt;br /&gt;
&lt;br /&gt;
[to be updated]&lt;br /&gt;
&lt;br /&gt;
==Linguists:==&lt;br /&gt;
&lt;br /&gt;
===How to get involved!===&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to Volunteer to Get Involved and Translate for the SL5B Event please [http://creator.zoho.com/showForm.do?formLinkId=46&amp;amp;link=true&amp;amp;sharedBy=dustylinden fill in this Form!]&lt;br /&gt;
&lt;br /&gt;
===Note to Linguists===&lt;br /&gt;
&lt;br /&gt;
Please list in your In-World Second Life Profile the languages you speak and are available to translate into, as well as any other useful information about your availability.&lt;br /&gt;
&lt;br /&gt;
===Linguists===&lt;br /&gt;
&lt;br /&gt;
[[User:Sandor Balczo|Sandor Balczo (Italian and Linguists Coordinator until June 22, 2008)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Eva Nowicka|Eva Nowicka (Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Marianne Levasseur|Marianne Levasseur (French, English)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Frederic Prevost|Frederic Prevost (Japanese)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Orlandoo Habercom|Orlandoo Habercom (German, English)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Fior Oconnell|Fior Oconnell (Dutch, German)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Dhyana Writer|Dhyana Writer (French, Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Ysel Auer|Ysel Auer (Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Azziej Enzo|Azziej Enzo (Dutch)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Poid Mahovlich|Poid Mahovlich (Danish, Swedish, Norwegian)]]&lt;br /&gt;
&lt;br /&gt;
== Second Life Birthday Groups ==&lt;br /&gt;
&lt;br /&gt;
=== SL Birthday Exhibitors ===&lt;br /&gt;
&lt;br /&gt;
For staff and Exhibitors and others who may wish to join. This is the main group.&lt;br /&gt;
&lt;br /&gt;
=== Second Life Birthday Staff ===&lt;br /&gt;
&lt;br /&gt;
For Event Staff only.&lt;br /&gt;
&lt;br /&gt;
=== SL Birthday Performers ===&lt;br /&gt;
&lt;br /&gt;
For exhibitors, staff and Event Performers including DJs : D&lt;br /&gt;
&lt;br /&gt;
== Calendar of Events ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;See the General Exhibits Calendar Link at the top of this page.&#039;&#039;&#039;&lt;br /&gt;
* Opening Event/Keynote&lt;br /&gt;
* Music/Parties&lt;br /&gt;
* Live Performances&lt;br /&gt;
* Second Life Cultural Events&lt;br /&gt;
* Industry Roundtables, Tours, Talks&lt;br /&gt;
* Closing Presentations&lt;br /&gt;
&lt;br /&gt;
== Event News ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Notice:&#039;&#039;&#039; all times are in US Pacific time&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Update: SL5B Places of Interest&#039;&#039;&#039;&#039; &#039;&#039;(June 26th)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed on the Forums that some people are not happy with the fact that not all Plots are listed in Search and that there&#039;s no quick guide to find interesting exhibits. So we&#039;ve made one which can be found [https://wiki.secondlife.com/wiki/SL5B_Locations_of_Interest here]. Not all of the Exhibits will be there, but the ones posted on [http://forums.secondlife.com/showthread.php?t=267010 this forum thread] which is created by SL5B Visitors, will be. If your Exhibit isn&#039;t listed there and you want it to be please post a reply on that Forum Thread, at present that is where the locations info is coming from for the wiki page mentioned in this update. &lt;br /&gt;
I hope you&#039;re all enjoying the event! : D &#039;&#039;~ Meghan Dench&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Update on Events Listing&#039;&#039;&#039; &#039;&#039;(25th June)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
If you have an event or will be holding one but can&#039;t list it for any reason please email sl5b.events@googlemail.com with the full event details, we&#039;ll try our best to have it listed [http://www.google.com/calendar/embed?src=sl5b.events%40googlemail.com&amp;amp;ctz=America/Denver  Here.] All listing will appear there. To see about getting your parcel listing in Place Search In World please contact a Coordinator. I can&#039;t stress to you enough how important it is for exhibitors to email there events to this address asap for it to be listed, I suggest doing it at least 24 hours before the event in order for it to be listed in time.&lt;br /&gt;
Other questions on this? email dench.meghan@googlemail.com or see the forums and create a response on one of the STICKY SL5B Threads.&lt;br /&gt;
We&#039;re sorry for the inconvenience, please enjoy the event! : D ~ [[User:Meghan Dench | Meghan Dench]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Event has started!&#039;&#039;&#039; &#039;&#039;(24th June by Meg)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The Event has kicked off! We&#039;ll be updating Wiki shortly and posting updates here! Have a great time at the Event! : D&lt;br /&gt;
&lt;br /&gt;
=== June 22, 2008 7:45 PM PDT - PLEASE DISSEMINATE):&#039;&#039;&#039; ===&lt;br /&gt;
Tomorrow we will be closing the entire estate in the interest of preperation for the launch. The Sims will be down from 7am until 9:45am PDT. Space to attend Philip and M Linden&#039;s opening speeches will be incredibly limited. We will be providing external links for residents to listen and/or watch the events remotely from private parcels around the grid. Thanks for understanding. &#039;&#039;~ Phaylen Fairchild&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Latest news (June 22, 2008):&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Sims have returned to standard Linden time, with the sun rising and setting as expected. The sims will open to the public Monday, June 23, 2008 at 9 am PDT. Have a great time! &#039;&#039;~ Shoshana Epsilon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Latest news (June 16, 2008):&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
This event has grown from one week to two, and some people are confused about how long they will be allowed to exhibit. If you are part of the arts and culture sections, you should be ready to exhibit and start doing your fine tuning on June 20, 2008. The gates open on June 23, 2008. You are welcome to exhibit for the whole two weeks of the event, and we hope you will! Beginning on week 2 (June 30), we will begin to shift focus a bit and add more events and exhibits in the Education, Business Solutions and Nonprofit categories. These folks have an extra week to prepare (until June 27, 2008), and are located on the regions called Edit, Linked, Rotate and Stretched. However, if they can complete their exhibits on time for the opening on June 23, they should! They will get far more visibility on their exhibits if they too can be open for the full two weeks. But no one will pressure them to be ready by June 23, since they are getting a late start. &#039;&#039;~ Dusty Linden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Feedback Survey ==&lt;br /&gt;
&lt;br /&gt;
* (To be added)&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Birthday]]&lt;/div&gt;</description>
			<pubDate>Thu, 26 Jun 2008 00:51:40 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:SL5B</comments>
		</item>
		<item>
			<title>SL5B</title>
			<link>https://wiki.secondlife.com/w/index.php?title=SL5B&amp;diff=74675</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=SL5B&amp;diff=74675</guid>
			<description>&lt;p&gt;Taff Nouvelle: /* [Complete] &amp;#039;&amp;#039;&amp;#039;Latest news (June 22, 2008 7:45 PM PDT - PLEASE DISSEMINATE):&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{TOCnestright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SL5B-little-wiki.jpg|SL5B Logo]] &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;color:green;background-color:#ffffcc;&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|Notice: News and Updates can now be found at the bottom of this wiki page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Welcome to the official central resource for information related to Second Life&#039;s 5th Birthday!  The event is being coordinated by the SL5B Committee, which is made up of Resident Volunteers and Lindens.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This year&#039;s birthday celebration is a 2-week event.  The first week, June 23 to June 29, will be kicked off by speeches from Philip Linden and M Linden.  Themes for that week will feature exhibits from cultures past and present, arts, fashion, machinima, and music.  For these exhibits, we’ve extended the deadline to Thursday, June 5 at 6pm PDT. Applications are now closed.&lt;br /&gt;
&lt;br /&gt;
The second week, from June 30 to July 7, will feature exhibits from business, education, health care and nonprofits.  We’ll close with a ceremony including a special guest speaker with a very important announcement.  The deadline for the business, education, health care and nonprofit exhibits was Tuesday, June 10 at 6pm PDT. Applications are now closed.&lt;br /&gt;
&lt;br /&gt;
New information will be added here as we are able to make it available, to keep our fellow residents of Second Life informed on the progress of our 5th Birthday Event. Information in English is the most updated.&lt;br /&gt;
 &lt;br /&gt;
Second Life&#039;s 5th Birthday Event begins June 23, 2008 9:00 am (Monday) to July 7, 2008 11:59 pm (Monday)&lt;br /&gt;
&lt;br /&gt;
== Useful Forms ==&lt;br /&gt;
* &#039;&#039;&#039;Live Music/DJ Availability Form&#039;&#039;&#039;&lt;br /&gt;
* This form will assist performers/DJ&#039;s in showing their available time slots.&lt;br /&gt;
* [http://creator.zoho.com/showForm.do?formLinkId=12&amp;amp;link=true&amp;amp;sharedBy=dustylinden Availability Form, Click Here]&lt;br /&gt;
* &#039;&#039;&#039;Signup Form for Linguists, Greeters, and Volunteers&#039;&#039;&#039;&lt;br /&gt;
* Linguists and Greeters help event attendees and exhibitors find exhibits and assist in translation.&lt;br /&gt;
* [[http://creator.zoho.com/showForm.do?formLinkId=46&amp;amp;link=true&amp;amp;sharedBy=dustylinden Signup Form, Click Here]]&lt;br /&gt;
&lt;br /&gt;
== Other Useful Links ==&lt;br /&gt;
&lt;br /&gt;
=== SL5B Places of Interest ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SL5B Places of Interest.jpg]]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.secondlife.com/wiki/SL5B_Locations_of_Interest Click here] to see some of the SL5B places of interest, that people have posted on [http://forums.secondlife.com/showthread.php?t=267010 this forum thread].&lt;br /&gt;
&lt;br /&gt;
=== General Exhibitor Events ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SL5B Wiki image 3.jpg]]&lt;br /&gt;
&lt;br /&gt;
A calendar of general events held by exhibitors can be found [http://www.google.com/calendar/embed?src=sl5b.events%40googlemail.com&amp;amp;ctz=America/Denver  here.] For exhibitors to have their events listed here they must email sl5b.events@googlemail.com with full event details. It is suggested that the event details are emailed 24 hours before the event starts.&lt;br /&gt;
&lt;br /&gt;
=== Event Recordings ===&lt;br /&gt;
&#039;&#039;Missed attending and wanna catch up?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are also available on our [[Podcast]]. Also [[Play media|learn how to play media]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;videoflash&amp;gt;mNJKR4BQzEY&amp;lt;/videoflash&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://blog.secondlife.com/2008/06/23/sl5b-opening-keynote-watch-wherever-you-are/ Philip &amp;amp; M&#039;s Opening Keynote]&#039;&#039;&#039;&lt;br /&gt;
** [http://static-secondlife-com.s3.amazonaws.com/media/mp4/SL5B-keynote-video.mp4 MP4 video]&lt;br /&gt;
** [http://static-secondlife-com.s3.amazonaws.com/media/mp3/SL5B-keynote.mp3 MP3 audio]&lt;br /&gt;
** [[SL5B/Transcripts|Text transcript]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://youtube.com/results?search_query=sl5b&amp;amp;search=Search &amp;quot;SL5B&amp;quot; matches on YouTube]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Week 2 - Confirmed ===&lt;br /&gt;
&lt;br /&gt;
https://wiki.secondlife.com/wiki/Week_2_Confirmed&lt;br /&gt;
&lt;br /&gt;
=== Official Flickr - Image Sharing ===&lt;br /&gt;
&lt;br /&gt;
Share your Second Life Birthday Images at http://flickr.com/groups/secondlifebirthday/&lt;br /&gt;
&lt;br /&gt;
Even if you don&#039;t have images join! You can view share and discuss the event on Flickr with others! : D&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a Flickr account go to http://flickr.com/ and sign up then visit the Event link to join the Second Life Birthday Event Flickr Pool.&lt;br /&gt;
&lt;br /&gt;
Event staff / Coordinators please join and contact an Admin once you have joined the group!&lt;br /&gt;
&lt;br /&gt;
=== SL5B Stage Coordinates ===&lt;br /&gt;
&lt;br /&gt;
Center Stage - Main Stage (at confluence of 4 sims, approach by any of the following SLURLs)&lt;br /&gt;
* [http://slurl.com/secondlife/Second%20Life%20Birthday/226/228/25 SW side(Second Life Birthday/226/228/25)]&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Physical/29/230/25 SE side(SL5B Physical/29/230/25)]&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Phantom/33/38/25 NE side(SL5B Phantom/33/38/25)]&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Hippos/223/23/25 NW side(SL5B Hippos/223/23/25)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Delegoose/202/94/23 Stage 1 (SL5B Delegoose/202/94/23)]&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Edit/159/175/22 Stage 2 (SL5B Edit/159/175/22)]&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Rezzed/91/128/23 Stage 3 (SL5B Rezzed/91/128/23)]&lt;br /&gt;
&lt;br /&gt;
=== Other Attractions ===&lt;br /&gt;
Bayjou Machinima Theater (SL5B, original at Bay City)&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Rebake/175/172/23 SL5B Rebake/175/172/23]&lt;br /&gt;
The website to get informed about the DJ&#039;s &amp;amp; other performers during the SL5B!&lt;br /&gt;
http://194.105.128.108/SL5B/html&lt;br /&gt;
&lt;br /&gt;
== Guidelines/Policies for SL5B ==&lt;br /&gt;
* [http://blog.secondlife.com/2008/06/03/sl5b-birthday-expanded-and-new-submission-deadlines/ Additional Guidelines]&lt;br /&gt;
&lt;br /&gt;
=== Exhibit / Building Guidelines ===&lt;br /&gt;
&lt;br /&gt;
* No Mega Prims&lt;br /&gt;
* No use of temp-on-rezzers to create permanent structures&lt;br /&gt;
* All Exhibits must be PG, if an Exhibit contains Mature Content this content may be Returned by a Coordinator&lt;br /&gt;
* No commercial advertising or objects for sale&lt;br /&gt;
* No Tip Jars&lt;br /&gt;
&lt;br /&gt;
Under the definition of PG some of but not limited to the following will be prohibited: Nudity: Exhibits must not contain Mature content, if you are unsure of the rating of some of your content please contact a Coordinator. Ropes and Chains, graphic images or exhibits showing someone being bound will not be allowed, this also includes other content that may represent someone being bound in a sexual way.&lt;br /&gt;
&lt;br /&gt;
=== Group Chat Guidelines ===&lt;br /&gt;
&lt;br /&gt;
Follow the Second Life Community Standards when talking in Group Chat. &lt;br /&gt;
Please Do Not spam. Please Do Not advertise in Group Chat. Don&#039;t be abusive towards other exhibitors or event staff in Group Chat. If you have a private dispute take it to Instant Message with that person, if you have a general Event Dispute please contact a Coordinator.&lt;br /&gt;
&lt;br /&gt;
We all enjoy general chit chat, as it helps boost moral and awareness between exhibitors but please be respectful.&lt;br /&gt;
&lt;br /&gt;
=== Griefing ===&lt;br /&gt;
&lt;br /&gt;
If you come across a griefer (Anything or anyone that is in breach of the Second Life ToS and / or Community Standards) please file an Abuse Report by going to &#039;Help&#039; and &#039;Report Abuse...&#039; and also contact a Coordinator. &lt;br /&gt;
&lt;br /&gt;
If you come across griefing objects such as particle spammers please file an Abuse Report and contact a Coordinator to return the object. Please do not aggravate the situation in any way.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re found to be griefing you will be Reported and banned from the Event and SL5B Sims. Anything that breaches the Second Life ToS and / or Community Standards and makes a Residents Second Life Experience less enjoyable is griefing and will not be accepted or tolerated.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t be abusive towards SL5B Staff, we&#039;re here to do a job and make the event enjoyable for all so help us to help you. : D&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the Second Life [http://secondlife.com/corporate/tos.php ToS] and [http://secondlife.com/corporate/cs.php Community Standards]&lt;br /&gt;
&lt;br /&gt;
== Staff List / Event Contacts ==&lt;br /&gt;
* Long hours, late nights, true dedication and commitment.  That sums up the monumental task our staff has in preparing and organizing this birthday.  But we do it all for you -- the amazing and creative residents of Second Life.  And that makes it all worth it.  We hope you enjoy the event as much as we have in our path to get to the finish line.&lt;br /&gt;
&lt;br /&gt;
===Main Organisers:===&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild|Phaylen Fairchild]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(previously [[User:SignpostMarv Martin|SignpostMarv Martin]])&lt;br /&gt;
&lt;br /&gt;
(previously [[User:Trinity Coulter|Trinity Coulter]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Coordinators ===&lt;br /&gt;
&lt;br /&gt;
[[User:Meghan Dench| Meghan Dench]]: General Coordinator&lt;br /&gt;
&lt;br /&gt;
===Sim Coordinators:===&lt;br /&gt;
&lt;br /&gt;
[[User:Dusty Linden| Dusty Linden]]: SL5B Edit, SL5B Linked, SL5B Rotate, SL5B Stretch&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild| Evie Fairchild]]: SL5B Rebake, SL5B Ruthed, SL5B Hippos, SL5B Prim&lt;br /&gt;
&lt;br /&gt;
[[User:Kit Maitland| Kit Maitland]]: SL5B Phantom, SL5B Second Life Birthday, SL5B Physical, SL5B Move, SL5B Copy&lt;br /&gt;
&lt;br /&gt;
[[User:Katier Reitveld| Katier Reitveld]]: SL5B Dwell, SL5B Avatar, SL5B Delegoose, SL5B Rezzed&lt;br /&gt;
&lt;br /&gt;
[[User:Shoshana Epsilon| Shoshana Epsilon]]: SL5B Flexi, SL5B Sculpty, SL5B Render (Aided by [[User:Taff Nouvelle| Taff Nouvelle]])&lt;br /&gt;
&lt;br /&gt;
===Lindens | Linden Event Liason:===&lt;br /&gt;
&lt;br /&gt;
[[User:Dusty Linden | Dusty Linden - Main Event Liason]]&lt;br /&gt;
&lt;br /&gt;
[[User:Blondin Linden | Blondin Linden]]&lt;br /&gt;
&lt;br /&gt;
[[User:Everett Linden | Everett Linden]]&lt;br /&gt;
&lt;br /&gt;
===Music and Live Performance Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Chel Norfolk|Chel Norfolk, Team Lead]] &lt;br /&gt;
&lt;br /&gt;
[[User:jewelkicker spearmann|jewelkicker spearmann, Co-Team Lead]] &lt;br /&gt;
&lt;br /&gt;
[[User:Roxi Bingyi|Roxi Bingyi, Live Music Coordinator]]&lt;br /&gt;
&lt;br /&gt;
For Live Music Enquiries please contact [[User:Roxi Bingyi|Roxi Bingyi, Live Music Coordinator]].&lt;br /&gt;
&lt;br /&gt;
For DJ Enquiries please contact [[User:Chel Norfolk| Chel Norfolk, Live Performance Coordinator]].&lt;br /&gt;
&lt;br /&gt;
[[User:CarrieAnn Nurmi|CarrieAnn Nurmi]]&lt;br /&gt;
&lt;br /&gt;
[[User:Daisy Beauchamp|Daisy Beauchamp]] &lt;br /&gt;
&lt;br /&gt;
[[User:Kelley Shortbread|Kelley Shortbread]]&lt;br /&gt;
&lt;br /&gt;
[[User:Gage Goodliffe|Gage Goodliffe]]&lt;br /&gt;
&lt;br /&gt;
[[User:Carlie  Lolliipop|Carlie  Lolliipop]]&lt;br /&gt;
&lt;br /&gt;
===LSL Infrastructure Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Will Webb|Will Webb]] &lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Benedek]]&lt;br /&gt;
&lt;br /&gt;
[[User:Taff Nouvelle|Taff Nouvelle]]&lt;br /&gt;
&lt;br /&gt;
===Building Coordinators:===&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]] &lt;br /&gt;
&lt;br /&gt;
[[User:SamBivalent Spork|SamBivalent Spork]]&lt;br /&gt;
&lt;br /&gt;
===Layout | Infrastructure Layout:=== &lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]] (previously [[User:Pyrii Akula|Pyrii Akula]])&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild|Phaylen Fairchild]]&lt;br /&gt;
&lt;br /&gt;
===Art Exhibits Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Shoshana Epsilon|Shoshana Epsilon]] &lt;br /&gt;
&lt;br /&gt;
[[User:Stephen Venkman|Stephen Venkman]]  &lt;br /&gt;
&lt;br /&gt;
[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
&lt;br /&gt;
===Exhibition Coordinators:===&lt;br /&gt;
[[User:Atashi Yue|Atashi Yue]]: first contact for Exhibitors&lt;br /&gt;
&lt;br /&gt;
===Terraform Artists:===&lt;br /&gt;
&lt;br /&gt;
[[User:Dizzy Banjo|Dizzy Banjo]] &lt;br /&gt;
&lt;br /&gt;
[[User:Jurin Juran|Jurin Juran]]&lt;br /&gt;
&lt;br /&gt;
[[User:DawnRyder Wycliffe|DawnRyder Wycliffe]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]]&lt;br /&gt;
&lt;br /&gt;
[[User:Taff Nouvelle|Taff Nouvelle]]&lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Benedek]]&lt;br /&gt;
&lt;br /&gt;
[[User:Poid Mahovlich|Poid Mahovlich]]&lt;br /&gt;
&lt;br /&gt;
===Architecture:===&lt;br /&gt;
&lt;br /&gt;
[[User:Scope Cleaver|Scope Cleaver]] &lt;br /&gt;
&lt;br /&gt;
[[User:Prad Prathivi|Prad Prathivi]]&lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Bendedek]]&lt;br /&gt;
&lt;br /&gt;
===Chief Baker:===&lt;br /&gt;
&lt;br /&gt;
[to be updated]&lt;br /&gt;
&lt;br /&gt;
==Linguists:==&lt;br /&gt;
&lt;br /&gt;
===How to get involved!===&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to Volunteer to Get Involved and Translate for the SL5B Event please [http://creator.zoho.com/showForm.do?formLinkId=46&amp;amp;link=true&amp;amp;sharedBy=dustylinden fill in this Form!]&lt;br /&gt;
&lt;br /&gt;
===Note to Linguists===&lt;br /&gt;
&lt;br /&gt;
Please list in your In-World Second Life Profile the languages you speak and are available to translate into, as well as any other useful information about your availability.&lt;br /&gt;
&lt;br /&gt;
===Linguists===&lt;br /&gt;
&lt;br /&gt;
[[User:Sandor Balczo|Sandor Balczo (Italian and Linguists Coordinator until June 22, 2008)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Eva Nowicka|Eva Nowicka (Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Marianne Levasseur|Marianne Levasseur (French, English)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Frederic Prevost|Frederic Prevost (Japanese)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Orlandoo Habercom|Orlandoo Habercom (German, English)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Fior Oconnell|Fior Oconnell (Dutch, German)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Dhyana Writer|Dhyana Writer (French, Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Ysel Auer|Ysel Auer (Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Azziej Enzo|Azziej Enzo (Dutch)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Poid Mahovlich|Poid Mahovlich (Danish, Swedish, Norwegian)]]&lt;br /&gt;
&lt;br /&gt;
== Second Life Birthday Groups ==&lt;br /&gt;
&lt;br /&gt;
=== SL Birthday Exhibitors ===&lt;br /&gt;
&lt;br /&gt;
For staff and Exhibitors and others who may wish to join. This is the main group.&lt;br /&gt;
&lt;br /&gt;
=== Second Life Birthday Staff ===&lt;br /&gt;
&lt;br /&gt;
For Event Staff only.&lt;br /&gt;
&lt;br /&gt;
=== SL Birthday Performers ===&lt;br /&gt;
&lt;br /&gt;
For exhibitors, staff and Event Performers including DJs : D&lt;br /&gt;
&lt;br /&gt;
== Calendar of Events ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;See the General Exhibits Calendar Link at the top of this page.&#039;&#039;&#039;&lt;br /&gt;
* Opening Event/Keynote&lt;br /&gt;
* Music/Parties&lt;br /&gt;
* Live Performances&lt;br /&gt;
* Second Life Cultural Events&lt;br /&gt;
* Industry Roundtables, Tours, Talks&lt;br /&gt;
* Closing Presentations&lt;br /&gt;
&lt;br /&gt;
== Event News ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Notice:&#039;&#039;&#039; all times are in US Pacific time&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Update: SL5B Places of Interest&#039;&#039;&#039;&#039; &#039;&#039;(June 26th)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed on the Forums that some people are not happy with the fact that not all Plots are listed in Search and that there&#039;s no quick guide to find interesting exhibits. So we&#039;ve made one which can be found [https://wiki.secondlife.com/wiki/SL5B_Locations_of_Interest here]. Not all of the Exhibits will be there, but the ones posted on [http://forums.secondlife.com/showthread.php?t=267010 this forum thread] which is created by SL5B Visitors, will be. If your Exhibit isn&#039;t listed there and you want it to be please post a reply on that Forum Thread, at present that is where the locations info is coming from for the wiki page mentioned in this update. &lt;br /&gt;
I hope you&#039;re all enjoying the event! : D &#039;&#039;~ Meghan Dench&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Update on Events Listing&#039;&#039;&#039; &#039;&#039;(25th June)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
If you have an event or will be holding one but can&#039;t list it for any reason please email sl5b.events@googlemail.com with the full event details, we&#039;ll try our best to have it listed [http://www.google.com/calendar/embed?src=sl5b.events%40googlemail.com&amp;amp;ctz=America/Denver  Here.] All listing will appear there. To see about getting your parcel listing in Place Search In World please contact a Coordinator. I can&#039;t stress to you enough how important it is for exhibitors to email there events to this address asap for it to be listed, I suggest doing it at least 24 hours before the event in order for it to be listed in time.&lt;br /&gt;
Other questions on this? email dench.meghan@googlemail.com or see the forums and create a response on one of the STICKY SL5B Threads.&lt;br /&gt;
We&#039;re sorry for the inconvenience, please enjoy the event! : D ~ [[User:Meghan Dench | Meghan Dench]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Event has started!&#039;&#039;&#039; &#039;&#039;(24th June by Meg)&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The Event has kicked off! We&#039;ll be updating Wiki shortly and posting updates here! Have a great time at the Event! : D&lt;br /&gt;
&lt;br /&gt;
=== June 22, 2008 7:45 PM PDT - PLEASE DISSEMINATE):&#039;&#039;&#039; ===&lt;br /&gt;
Tomorrow we will be closing the entire estate in the interest of preperation for the launch. The Sims will be down from 7am until 9:45am PDT. Space to attend Philip and M Linden&#039;s opening speeches will be incredibly limited. We will be providing external links for residents to listen and/or watch the events remotely from private parcels around the grid. Thanks for understanding. &#039;&#039;~ Phaylen Fairchild&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Latest news (June 22, 2008):&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Sims have returned to standard Linden time, with the sun rising and setting as expected. The sims will open to the public Monday, June 23, 2008 at 9 am PDT. Have a great time! &#039;&#039;~ Shoshana Epsilon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Latest news (June 16, 2008):&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
This event has grown from one week to two, and some people are confused about how long they will be allowed to exhibit. If you are part of the arts and culture sections, you should be ready to exhibit and start doing your fine tuning on June 20, 2008. The gates open on June 23, 2008. You are welcome to exhibit for the whole two weeks of the event, and we hope you will! Beginning on week 2 (June 30), we will begin to shift focus a bit and add more events and exhibits in the Education, Business Solutions and Nonprofit categories. These folks have an extra week to prepare (until June 27, 2008), and are located on the regions called Edit, Linked, Rotate and Stretched. However, if they can complete their exhibits on time for the opening on June 23, they should! They will get far more visibility on their exhibits if they too can be open for the full two weeks. But no one will pressure them to be ready by June 23, since they are getting a late start. &#039;&#039;~ Dusty Linden&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Feedback Survey ==&lt;br /&gt;
&lt;br /&gt;
* (To be added)&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Life Birthday]]&lt;/div&gt;</description>
			<pubDate>Thu, 26 Jun 2008 00:33:12 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:SL5B</comments>
		</item>
		<item>
			<title>SL5B</title>
			<link>https://wiki.secondlife.com/w/index.php?title=SL5B&amp;diff=73932</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=SL5B&amp;diff=73932</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{TOCnestright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SL5B-little-wiki.jpg|SL5B Logo]] &lt;br /&gt;
== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Welcome to the official central resource for information related to Second Life&#039;s 5th Birthday!  The event is being coordinated by the SL5B Committee, which is made up of Resident Volunteers and Lindens.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This year&#039;s birthday celebration is a 2-week event.  The first week, June 23 to June 29, will be kicked off by speeches from Philip Linden and M Linden.  Themes for that week will feature exhibits from cultures past and present, arts, fashion, machinima, and music.  For these exhibits, we’ve extended the deadline to Thursday, June 5 at 6pm PDT. Applications are now closed.&lt;br /&gt;
&lt;br /&gt;
The second week, from June 30 to July 7, will feature exhibits from business, education, health care and nonprofits.  We’ll close with a ceremony including a special guest speaker with a very important announcement.  The deadline for the business, education, health care and nonprofit exhibits was Tuesday, June 10 at 6pm PDT. Applications are now closed.&lt;br /&gt;
&lt;br /&gt;
New information will be added here as we are able to make it available, to keep our fellow residents of Second Life informed on the progress of our 5th Birthday Event. Information in English is the most updated.&lt;br /&gt;
 &lt;br /&gt;
Second Life&#039;s 5th Birthday Event begins June 23, 2008 9:00 am (Monday) to July 7, 2008 11:59 pm (Monday)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Notice:&#039;&#039;&#039; all times are in US Pacific time&lt;br /&gt;
* &#039;&#039;&#039;Latest news (June 22, 2008 7:45 PM PDT - PLEASE DISSEMINATE):&#039;&#039;&#039; Tomorrow we will be closing the entire estate in the interest of preperation for the launch. The Sims will be down from 7am until 9:45am PDT. Space to attend Philip and M Linden&#039;s opening speeches will be incredibly limited. We will be providing external links for residents to listen and/or watch the events remotely from private parcels around the grid. Thanks for understanding. -Phaylen Fairchild&lt;br /&gt;
* &#039;&#039;&#039;Latest news (June 22, 2008):&#039;&#039;&#039; Sims have returned to standard Linden time, with the sun rising and setting as expected. The sims will open to the public Monday, June 23, 2008 at 9 am PDT. Have a great time! - Shoshana Epsilon&lt;br /&gt;
* &#039;&#039;&#039;Latest news (June 16, 2008):&#039;&#039;&#039; This event has grown from one week to two, and some people are confused about how long they will be allowed to exhibit. If you are part of the arts and culture sections, you should be ready to exhibit and start doing your fine tuning on June 20, 2008. The gates open on June 23, 2008. You are welcome to exhibit for the whole two weeks of the event, and we hope you will! Beginning on week 2 (June 30), we will begin to shift focus a bit and add more events and exhibits in the Education, Business Solutions and Nonprofit categories. These folks have an extra week to prepare (until June 27, 2008), and are located on the regions called Edit, Linked, Rotate and Stretched. However, if they can complete their exhibits on time for the opening on June 23, they should! They will get far more visibility on their exhibits if they too can be open for the full two weeks. But no one will pressure them to be ready by June 23, since they are getting a late start. -Dusty Linden&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Useful Forms ==&lt;br /&gt;
* &#039;&#039;&#039;Live Music/DJ Availability Form&#039;&#039;&#039;&lt;br /&gt;
* This form will assist performers/DJ&#039;s in showing their available time slots.&lt;br /&gt;
* [http://creator.zoho.com/showForm.do?formLinkId=12&amp;amp;link=true&amp;amp;sharedBy=dustylinden Availability Form, Click Here]&lt;br /&gt;
* &#039;&#039;&#039;Signup Form for Linguists, Greeters, and Volunteers&#039;&#039;&#039;&lt;br /&gt;
* Linguists and Greeters help event attendees and exhibitors find exhibits and assist in translation.&lt;br /&gt;
* [[http://creator.zoho.com/showForm.do?formLinkId=46&amp;amp;link=true&amp;amp;sharedBy=dustylinden Signup Form, Click Here]]&lt;br /&gt;
&lt;br /&gt;
== Other Useful Links ==&lt;br /&gt;
&lt;br /&gt;
=== Week 2 - Confirmed ===&lt;br /&gt;
&lt;br /&gt;
https://wiki.secondlife.com/wiki/Week_2_Confirmed&lt;br /&gt;
&lt;br /&gt;
=== Official Flickr - Image Sharing ===&lt;br /&gt;
&lt;br /&gt;
Share your Second Life Birthday Images at http://flickr.com/groups/secondlifebirthday/&lt;br /&gt;
&lt;br /&gt;
Even if you don&#039;t have images join! You can view share and discuss the event on Flickr with others! : D&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a Flickr account go to http://flickr.com/ and sign up then visit the Event link to join the Second Life Birthday Event Flickr Pool.&lt;br /&gt;
&lt;br /&gt;
Event staff / Coordinators please join and contact an Admin once you have joined the group!&lt;br /&gt;
&lt;br /&gt;
=== SL5B Stage Coordinates ===&lt;br /&gt;
&lt;br /&gt;
Center Stage - Main Stage (at confluence of 4 sims, approach by any of the following SLURLs)&lt;br /&gt;
* [http://slurl.com/secondlife/Second%20Life%20Birthday/226/228/25 SW side(Second Life Birthday/226/228/25)]&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Physical/29/230/25 SE side(SL5B Physical/29/230/25)]&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Phantom/33/38/25 NE side(SL5B Phantom/33/38/25)]&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Hippos/223/23/25 NW side(SL5B Hippos/223/23/25)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Delegoose/202/94/23 Stage 1 (SL5B Delegoose/202/94/23)]&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Edit/159/175/22 Stage 2 (SL5B Edit/159/175/22)]&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Rezzed/91/128/23 Stage 3 (SL5B Rezzed/91/128/23)]&lt;br /&gt;
&lt;br /&gt;
=== Other Attractions ===&lt;br /&gt;
Bayjou Machinima Theater (SL5B, original at Bay City)&lt;br /&gt;
* [http://slurl.com/secondlife/SL5B%20Rebake/175/172/23 SL5B Rebake/175/172/23]&lt;br /&gt;
The website to get informed about the DJ&#039;s &amp;amp; other performers during the SL5B!&lt;br /&gt;
http://194.105.128.108/SL5B/html&lt;br /&gt;
&lt;br /&gt;
== Guidelines/Policies for SL5B ==&lt;br /&gt;
* [http://blog.secondlife.com/2008/06/03/sl5b-birthday-expanded-and-new-submission-deadlines/ Additional Guidelines]&lt;br /&gt;
&lt;br /&gt;
=== Exhibit / Building Guidelines ===&lt;br /&gt;
&lt;br /&gt;
* No Mega Prims&lt;br /&gt;
* No use of temp-on-rezzers to create permanent structures&lt;br /&gt;
* All Exhibits must be PG, if an Exhibit contains Mature Content this content may be Returned by a Coordinator&lt;br /&gt;
* No commercial advertising or objects for sale&lt;br /&gt;
* No Tip Jars&lt;br /&gt;
&lt;br /&gt;
Under the definition of PG some of but not limited to the following will be prohibited: Nudity: Exhibits must not contain Mature content, if you are unsure of the rating of some of your content please contact a Coordinator. Ropes and Chains, graphic images or exhibits showing someone being bound will not be allowed, this also includes other content that may represent someone being bound in a sexual way.&lt;br /&gt;
&lt;br /&gt;
=== Group Chat Guidelines ===&lt;br /&gt;
&lt;br /&gt;
Follow the Second Life Community Standards when talking in Group Chat. &lt;br /&gt;
Please Do Not spam. Please Do Not advertise in Group Chat. Don&#039;t be abusive towards other exhibitors or event staff in Group Chat. If you have a private dispute take it to Instant Message with that person, if you have a general Event Dispute please contact a Coordinator.&lt;br /&gt;
&lt;br /&gt;
We all enjoy general chit chat, as it helps boost moral and awareness between exhibitors but please be respectful.&lt;br /&gt;
&lt;br /&gt;
=== Griefing ===&lt;br /&gt;
&lt;br /&gt;
If you come across a griefer (Anything or anyone that is in breach of the Second Life ToS and / or Community Standards) please file an Abuse Report by going to &#039;Help&#039; and &#039;Report Abuse...&#039; and also contact a Coordinator. &lt;br /&gt;
&lt;br /&gt;
If you come across griefing objects such as particle spammers please file an Abuse Report and contact a Coordinator to return the object. Please do not aggravate the situation in any way.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re found to be griefing you will be Reported and banned from the Event and SL5B Sims. Anything that breaches the Second Life ToS and / or Community Standards and makes a Residents Second Life Experience less enjoyable is griefing and will not be accepted or tolerated.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t be abusive towards SL5B Staff, we&#039;re here to do a job and make the event enjoyable for all so help us to help you. : D&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the Second Life [http://secondlife.com/corporate/tos.php ToS] and [http://secondlife.com/corporate/cs.php Community Standards]&lt;br /&gt;
&lt;br /&gt;
== Staff List / Event Contacts ==&lt;br /&gt;
* Long hours, late nights, true dedication and commitment.  That sums up the monumental task our staff has in preparing and organizing this birthday.  But we do it all for you -- the amazing and creative residents of Second Life.  And that makes it all worth it.  We hope you enjoy the event as much as we have in our path to get to the finish line.&lt;br /&gt;
&lt;br /&gt;
===Main Organisers:===&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild|Phaylen Fairchild]] &lt;br /&gt;
&lt;br /&gt;
=== Coordinators ===&lt;br /&gt;
&lt;br /&gt;
[[User:Meghan Dench| Meghan Dench]]: General Coordinator&lt;br /&gt;
&lt;br /&gt;
===Sim Coordinators:===&lt;br /&gt;
&lt;br /&gt;
[[User:Dusty Linden| Dusty Linden]]: SL5B Edit, SL5B Linked, SL5B Rotate, SL5B Stretch&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild| Evie Fairchild]]: SL5B Rebake, SL5B Ruthed, SL5B Hippos, SL5B Prim&lt;br /&gt;
&lt;br /&gt;
[[User:Kit Maitland| Kit Maitland]]: SL5B Phantom, SL5B Second Life Birthday, SL5B Physical, SL5B Move, SL5B Copy&lt;br /&gt;
&lt;br /&gt;
[[User:Katier Reitveld| Katier Reitveld]]: SL5B Dwell, SL5B Avatar, SL5B Delegoose, SL5B Rezzed&lt;br /&gt;
&lt;br /&gt;
[[User:Shoshana Epsilon| Shoshana Epsilon]]: SL5B Flexi, SL5B Sculpty, SL5B Render&lt;br /&gt;
&lt;br /&gt;
===Lindens | Linden Event Liason:===&lt;br /&gt;
&lt;br /&gt;
[[User:Dusty Linden | Dusty Linden - Main Event Liason]]&lt;br /&gt;
&lt;br /&gt;
[[User:Blondin Linden | Blondin Linden]]&lt;br /&gt;
&lt;br /&gt;
===Music and Live Performance Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Chel Norfolk|Chel Norfolk, Team Lead | Meghan&#039;s Official SL5B Nerfinger]] &lt;br /&gt;
&lt;br /&gt;
[[User:Roxi Bingyi|Roxi Bingyi, Live Music Coordinator]]&lt;br /&gt;
&lt;br /&gt;
For Live Music Enquiries please contact [[User:Roxi Bingyi|Roxi Bingyi, Live Music Coordinator]].&lt;br /&gt;
&lt;br /&gt;
For DJ Enquiries please contact [[User:Chel Norfolk| Chel Norfolk, Live Performance Coordinator]].&lt;br /&gt;
&lt;br /&gt;
[[User:CarrieAnn Nurmi|CarrieAnn Nurmi]]&lt;br /&gt;
&lt;br /&gt;
[[User:Daisy Beauchamp|Daisy Beauchamp]] &lt;br /&gt;
&lt;br /&gt;
[[User:Kelley Shortbread|Kelley Shortbread]]&lt;br /&gt;
&lt;br /&gt;
===LSL Infrastructure Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Will Webb|Will Webb]] &lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Benedek]]&lt;br /&gt;
&lt;br /&gt;
[[User:Taff Nouvelle|Taff Nouvelle]]&lt;br /&gt;
&lt;br /&gt;
===Building Coordinators:===&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]] &lt;br /&gt;
&lt;br /&gt;
[[User:SamBivalent Spork|SamBivalent Spork]]&lt;br /&gt;
&lt;br /&gt;
===Layout | Infrastructure Layout:=== &lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]] (previously [[User:Pyrii Akula|Pyrii Akula]])&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild|Phaylen Fairchild]]&lt;br /&gt;
&lt;br /&gt;
===Art Exhibits Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Shoshana Epsilon|Shoshana Epsilon]] &lt;br /&gt;
&lt;br /&gt;
[[User:Stephen Venkman|Stephen Venkman]]  &lt;br /&gt;
&lt;br /&gt;
[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
&lt;br /&gt;
===Exhibition Coordinators:===&lt;br /&gt;
[[User:Atashi Yue|Atashi Yue]]: first contact for Exhibitors&lt;br /&gt;
&lt;br /&gt;
===Terraform Artists:===&lt;br /&gt;
&lt;br /&gt;
[[User:Dizzy Banjo|Dizzy Banjo]] &lt;br /&gt;
&lt;br /&gt;
[[User:Jurin Juran|Jurin Juran]]&lt;br /&gt;
&lt;br /&gt;
[[User:DawnRyder Wycliffe|DawnRyder Wycliffe]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]]&lt;br /&gt;
&lt;br /&gt;
[[User:Taff Nouvelle|Taff Nouvelle]]&lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Benedek]]&lt;br /&gt;
&lt;br /&gt;
[[User:Poid Mahovlich|Poid Mahovlich]]&lt;br /&gt;
&lt;br /&gt;
===Architecture:===&lt;br /&gt;
&lt;br /&gt;
[[User:Scope Cleaver|Scope Cleaver]] &lt;br /&gt;
&lt;br /&gt;
[[User:Prad Prathivi|Prad Prathivi]]&lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Bendedek]]&lt;br /&gt;
&lt;br /&gt;
===Chief Baker:===&lt;br /&gt;
&lt;br /&gt;
[to be updated]&lt;br /&gt;
&lt;br /&gt;
==Linguists:==&lt;br /&gt;
&lt;br /&gt;
===How to get involved!===&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to Volunteer to Get Involved and Translate for the SL5B Event please [http://creator.zoho.com/showForm.do?formLinkId=46&amp;amp;link=true&amp;amp;sharedBy=dustylinden fill in this Form!]&lt;br /&gt;
&lt;br /&gt;
===Note to Linguists===&lt;br /&gt;
&lt;br /&gt;
Please list in your In-World Second Life Profile the languages you speak and are available to translate into, as well as any other useful information about your availability.&lt;br /&gt;
&lt;br /&gt;
===Linguists===&lt;br /&gt;
&lt;br /&gt;
[[User:Sandor Balczo|Sandor Balczo (Italian and Linguists Coordinator until June 22, 2008)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Eva Nowicka|Eva Nowicka (Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Marianne Levasseur|Marianne Levasseur (French, English)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Frederic Prevost|Frederic Prevost (Japanese)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Orlandoo Habercom|Orlandoo Habercom (German, English)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Fior Oconnell|Fior Oconnell (Dutch, German)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Dhyana Writer|Dhyana Writer (French, Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Ysel Auer|Ysel Auer (Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Azziej Enzo|Azziej Enzo (Dutch)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Poid Mahovlich|Poid Mahovlich (Danish, Swedish, Norwegian)]]&lt;br /&gt;
&lt;br /&gt;
== Second Life Birthday Groups ==&lt;br /&gt;
&lt;br /&gt;
=== SL Birthday Exhibitors ===&lt;br /&gt;
&lt;br /&gt;
For staff and Exhibitors and others who may wish to join. This is the main group.&lt;br /&gt;
&lt;br /&gt;
=== Second Life Birthday Staff ===&lt;br /&gt;
&lt;br /&gt;
For Event Staff only.&lt;br /&gt;
&lt;br /&gt;
=== SL Birthday Performers ===&lt;br /&gt;
&lt;br /&gt;
For exhibitors, staff and Event Performers including DJs : D&lt;br /&gt;
&lt;br /&gt;
== Calendar of Events ==&lt;br /&gt;
&lt;br /&gt;
* (Information being developed)&lt;br /&gt;
* Opening Event/Keynote&lt;br /&gt;
* Music/Parties&lt;br /&gt;
* Live Performances&lt;br /&gt;
* Second Life Cultural Events&lt;br /&gt;
* Industry Roundtables, Tours, Talks&lt;br /&gt;
* Closing Presentations&lt;br /&gt;
&lt;br /&gt;
== Feedback Survey ==&lt;br /&gt;
&lt;br /&gt;
* (To be added)&lt;/div&gt;</description>
			<pubDate>Mon, 23 Jun 2008 16:16:54 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:SL5B</comments>
		</item>
		<item>
			<title>SL5B</title>
			<link>https://wiki.secondlife.com/w/index.php?title=SL5B&amp;diff=71442</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=SL5B&amp;diff=71442</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{TOCnestright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SL5B-little-wiki.jpg|SL5B Logo]] &lt;br /&gt;
== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Welcome to the official central resource for information related to Second Life&#039;s 5th Birthday!  The event is being coordinated by the SL5B Committee, which is made up of Resident Volunteers and Lindens.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This year&#039;s birthday celebration is a 2-week event.  The first week, June 23 to June 29, will be kicked off by speeches from Philip Linden and M Linden.  Themes for that week will feature exhibits from cultures past and present, arts, fashion, machinima, and music.  For these exhibits, we’ve extended the deadline to Thursday, June 5 at 6pm PDT. Applications are now closed.&lt;br /&gt;
&lt;br /&gt;
The second week, from June 30 to July 7, will feature exhibits from business, education, health care and nonprofits.  We’ll close with a ceremony including a special guest speaker with a very important announcement.  The deadline for the business, education, health care and nonprofit exhibits was Tuesday, June 10 at 6pm PDT. Applications are now closed.&lt;br /&gt;
&lt;br /&gt;
New information will be added here as we are able to make it available, to keep our fellow residents of Second Life informed on the progress of our 5th Birthday Event. Information in English is updated more frequently than in other languages.&lt;br /&gt;
&lt;br /&gt;
Please note that Megaprims, prims larger than 10 metres on a side are not allowed on builds.&lt;br /&gt;
&lt;br /&gt;
== Important Dates ==&lt;br /&gt;
* Builds must be completed by the end of June 20, 2008.&lt;br /&gt;
* Second Life&#039;s 5th Birthday Event begins Jun 23, 2008 9:00 am (Monday) to Jul 7, 2008 11:59 pm (Monday)&lt;br /&gt;
* &#039;&#039;&#039;Notice:&#039;&#039;&#039; all times are in US Pacific time&lt;br /&gt;
&lt;br /&gt;
== Useful Forms ==&lt;br /&gt;
* &#039;&#039;&#039;Live Music/DJ Availability Form&#039;&#039;&#039;&lt;br /&gt;
* This form will assist performers/DJ&#039;s in showing their available time slots.&lt;br /&gt;
* [http://creator.zoho.com/showForm.do?formLinkId=12&amp;amp;link=true&amp;amp;sharedBy=dustylinden Availability Form, Click Here]&lt;br /&gt;
* &#039;&#039;&#039;Signup Form for Linguists, Greeters, and Volunteers&#039;&#039;&#039;&lt;br /&gt;
* Linguists and Greeters help event attendees and exhibitors find exhibits and assist in translation.&lt;br /&gt;
* [[http://creator.zoho.com/showForm.do?formLinkId=46&amp;amp;link=true&amp;amp;sharedBy=dustylinden Signup Form, Click Here]]&lt;br /&gt;
&lt;br /&gt;
== Guidelines/Policies for SL5B ==&lt;br /&gt;
* [http://blog.secondlife.com/2008/06/03/sl5b-birthday-expanded-and-new-submission-deadlines/ Additional Guidelines]&lt;br /&gt;
* (draft version) [http://forums.slopenid.net/topic/sl5b-draft-policy?replies=3 Draft Policies for SL5B]&lt;br /&gt;
&lt;br /&gt;
== Staff List / Event Contacts ==&lt;br /&gt;
* Long hours, late nights, true dedication and commitment.  That sums up the monumental task our staff has in preparing and organizing this birthday.  But we do it all for you -- the amazing and creative residents of Second Life.  And that makes it all worth it.  We hope you enjoy the event as much as we have in our path to get to the finish line.&lt;br /&gt;
&lt;br /&gt;
===Main Organisers:===&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild|Phaylen Fairchild]] &amp;lt;small&amp;gt;(previously [[User:Trinity Coulter|Trinity Coulter]], originally [[User:SignpostMarv Martin|SignpostMarv Martin]] )&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sim Coordinators:===&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild| Phaylen Fairchild]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild| Evie Fairchild]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kit Maitland| Kit Maitland]]&lt;br /&gt;
&lt;br /&gt;
===Lindens | Linden Event Liason:===&lt;br /&gt;
&lt;br /&gt;
[[User:Dusty Linden | Dusty Linden - Main Event Liason]]&lt;br /&gt;
&lt;br /&gt;
[[User:Blondin Linden | Blondin Linden]]&lt;br /&gt;
&lt;br /&gt;
===Music and Live Performance Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Chel Norfolk|Chel Norfolk, Team Lead | Meghan&#039;s Official SL5B Nerfinger]] &lt;br /&gt;
&lt;br /&gt;
[[User:Roxi Bingyi|Roxi Bingyi, Live Music Coordinator]]&lt;br /&gt;
&lt;br /&gt;
For Live Music Enquiries please contact [[User:Roxi Bingyi|Roxi Bingyi, Live Music Coordinator]].&lt;br /&gt;
&lt;br /&gt;
For DJ Enquiries please contact [[User:Chel Norfolk| Chel Norfolk, Live Performance Coordinator]].&lt;br /&gt;
&lt;br /&gt;
[[User:CarrieAnn Nurmi|CarrieAnn Nurmi]]&lt;br /&gt;
&lt;br /&gt;
[[User:Daisy Beauchamp|Daisy Beauchamp]] &lt;br /&gt;
&lt;br /&gt;
[[User:Kelley Shortbread|Kelley Shortbread]]&lt;br /&gt;
&lt;br /&gt;
===LSL Infrastructure Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Will Webb|Will Webb]] &lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Bendedek]]&lt;br /&gt;
&lt;br /&gt;
[[User:Taff Nouvelle|Taff Nouvelle]]&lt;br /&gt;
&lt;br /&gt;
===Building Coordinators:===&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]] &lt;br /&gt;
&lt;br /&gt;
[[User:SamBivalent Spork|SamBivalent Spork]]&lt;br /&gt;
&lt;br /&gt;
===Layout | Infrastructure Layout:=== &lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]] (previously [[User:Pyrii Akula|Pyrii Akula]])&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild|Phaylen Fairchild]]&lt;br /&gt;
&lt;br /&gt;
===Art Exhibits Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Shoshana Epsilon|Shoshana Epsilon]] &lt;br /&gt;
&lt;br /&gt;
[[User:Stephen Venkman|Stephen Venkman]]  &lt;br /&gt;
&lt;br /&gt;
[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
&lt;br /&gt;
===Exhibition Coordinators:===&lt;br /&gt;
* (To be updated)&lt;br /&gt;
&lt;br /&gt;
===Terraform Artists:===&lt;br /&gt;
&lt;br /&gt;
[[User:Dizzy Banjo|Dizzy Banjo]] &lt;br /&gt;
&lt;br /&gt;
[[User:Jurin Juran|Jurin Juran]]&lt;br /&gt;
&lt;br /&gt;
[[User:DawnRyder Wycliffe|DawnRyder Wycliffe]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]]&lt;br /&gt;
&lt;br /&gt;
[[User:Taff Nouvelle|Taff Nouvelle]]&lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Benedek]]&lt;br /&gt;
&lt;br /&gt;
===Architecture:===&lt;br /&gt;
&lt;br /&gt;
[[User:Scope Cleaver|Scope Cleaver]] &lt;br /&gt;
&lt;br /&gt;
[[User:Prad Prathivi|Prad Prathivi]]&lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Bendedek]]&lt;br /&gt;
&lt;br /&gt;
===Chief Baker:===&lt;br /&gt;
&lt;br /&gt;
[to be updated]&lt;br /&gt;
&lt;br /&gt;
==Linguists:==&lt;br /&gt;
&lt;br /&gt;
===How to get involved!===&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to Volunteer to Get Involved and Translate for the SL5B Event please [http://creator.zoho.com/showForm.do?formLinkId=46&amp;amp;link=true&amp;amp;sharedBy=dustylinden fill in this Form!]&lt;br /&gt;
&lt;br /&gt;
===Note to Linguists===&lt;br /&gt;
&lt;br /&gt;
Please list in your In-World Second Life Profile the languages you speak and are available to translate into, as well as any other useful information about your availability.&lt;br /&gt;
&lt;br /&gt;
===Linguists===&lt;br /&gt;
&lt;br /&gt;
[[User:Sandor Balczo|Sandor Balczo (Italian and Linguists Coordinator)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Eva Nowicka|Eva Nowicka (Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Marianne Levasseur|Marianne Levasseur (French, English)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Frederic Prevost|Frederic Prevost (Japanese)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Fior Oconnell|Fior Oconnell (Dutch, German)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Dhyana Writer|Dhyana Writer (French, Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Ysel Auer|Ysel Auer (Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Azziej Enzo|Azziej Enzo (Dutch)]]&lt;br /&gt;
&lt;br /&gt;
== Calendar of Events ==&lt;br /&gt;
* (Information being developed)&lt;br /&gt;
* Opening Event/Keynote&lt;br /&gt;
* Music/Parties&lt;br /&gt;
* Live Performances&lt;br /&gt;
* Second Life Cultural Events&lt;br /&gt;
* Industry Roundtables, Tours, Talks&lt;br /&gt;
* Closing Presentations&lt;br /&gt;
&lt;br /&gt;
== Feedback Survey ==&lt;br /&gt;
* (To be added)&lt;br /&gt;
&lt;br /&gt;
== Supplemental Information ==&lt;br /&gt;
* See [[http://forum.slbirthday.info/ for more information]].&lt;br /&gt;
&lt;br /&gt;
== Office Hours ==&lt;br /&gt;
The following heads are currently running office hours:&lt;br /&gt;
&lt;br /&gt;
{{:SL5B/Office Hours}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SL5B]]&lt;/div&gt;</description>
			<pubDate>Thu, 12 Jun 2008 23:45:31 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:SL5B</comments>
		</item>
		<item>
			<title>SL5B</title>
			<link>https://wiki.secondlife.com/w/index.php?title=SL5B&amp;diff=71441</link>
			<guid isPermaLink="false">https://wiki.secondlife.com/w/index.php?title=SL5B&amp;diff=71441</guid>
			<description>&lt;p&gt;Taff Nouvelle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{TOCnestright}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SL5B-little-wiki.jpg|SL5B Logo]] &lt;br /&gt;
== General Information ==&lt;br /&gt;
&#039;&#039;&#039;Welcome to the official central resource for information related to Second Life&#039;s 5th Birthday!  The event is being coordinated by the SL5B Committee, which is made up of Resident Volunteers and Lindens.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This year&#039;s birthday celebration is a 2-week event.  The first week, June 23 to June 29, will be kicked off by speeches from Philip Linden and M Linden.  Themes for that week will feature exhibits from cultures past and present, arts, fashion, machinima, and music.  For these exhibits, we’ve extended the deadline to Thursday, June 5 at 6pm PDT. Applications are now closed.&lt;br /&gt;
&lt;br /&gt;
The second week, from June 30 to July 7, will feature exhibits from business, education, health care and nonprofits.  We’ll close with a ceremony including a special guest speaker with a very important announcement.  The deadline for the business, education, health care and nonprofit exhibits was Tuesday, June 10 at 6pm PDT. Applications are now closed.&lt;br /&gt;
&lt;br /&gt;
New information will be added here as we are able to make it available, to keep our fellow residents of Second Life informed on the progress of our 5th Birthday Event. Information in English is updated more frequently than in other languages.&lt;br /&gt;
&lt;br /&gt;
Please note that Megaprims, prims larger than 10 netres on a side are not allowed on builds.&lt;br /&gt;
&lt;br /&gt;
== Important Dates ==&lt;br /&gt;
* Builds must be completed by the end of June 20, 2008.&lt;br /&gt;
* Second Life&#039;s 5th Birthday Event begins Jun 23, 2008 9:00 am (Monday) to Jul 7, 2008 11:59 pm (Monday)&lt;br /&gt;
* &#039;&#039;&#039;Notice:&#039;&#039;&#039; all times are in US Pacific time&lt;br /&gt;
&lt;br /&gt;
== Useful Forms ==&lt;br /&gt;
* &#039;&#039;&#039;Live Music/DJ Availability Form&#039;&#039;&#039;&lt;br /&gt;
* This form will assist performers/DJ&#039;s in showing their available time slots.&lt;br /&gt;
* [http://creator.zoho.com/showForm.do?formLinkId=12&amp;amp;link=true&amp;amp;sharedBy=dustylinden Availability Form, Click Here]&lt;br /&gt;
* &#039;&#039;&#039;Signup Form for Linguists, Greeters, and Volunteers&#039;&#039;&#039;&lt;br /&gt;
* Linguists and Greeters help event attendees and exhibitors find exhibits and assist in translation.&lt;br /&gt;
* [[http://creator.zoho.com/showForm.do?formLinkId=46&amp;amp;link=true&amp;amp;sharedBy=dustylinden Signup Form, Click Here]]&lt;br /&gt;
&lt;br /&gt;
== Guidelines/Policies for SL5B ==&lt;br /&gt;
* [http://blog.secondlife.com/2008/06/03/sl5b-birthday-expanded-and-new-submission-deadlines/ Additional Guidelines]&lt;br /&gt;
* (draft version) [http://forums.slopenid.net/topic/sl5b-draft-policy?replies=3 Draft Policies for SL5B]&lt;br /&gt;
&lt;br /&gt;
== Staff List / Event Contacts ==&lt;br /&gt;
* Long hours, late nights, true dedication and commitment.  That sums up the monumental task our staff has in preparing and organizing this birthday.  But we do it all for you -- the amazing and creative residents of Second Life.  And that makes it all worth it.  We hope you enjoy the event as much as we have in our path to get to the finish line.&lt;br /&gt;
&lt;br /&gt;
===Main Organisers:===&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild|Phaylen Fairchild]] &amp;lt;small&amp;gt;(previously [[User:Trinity Coulter|Trinity Coulter]], originally [[User:SignpostMarv Martin|SignpostMarv Martin]] )&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sim Coordinators:===&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild| Phaylen Fairchild]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild| Evie Fairchild]]&lt;br /&gt;
&lt;br /&gt;
[[User:Kit Maitland| Kit Maitland]]&lt;br /&gt;
&lt;br /&gt;
===Lindens | Linden Event Liason:===&lt;br /&gt;
&lt;br /&gt;
[[User:Dusty Linden | Dusty Linden - Main Event Liason]]&lt;br /&gt;
&lt;br /&gt;
[[User:Blondin Linden | Blondin Linden]]&lt;br /&gt;
&lt;br /&gt;
===Music and Live Performance Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Chel Norfolk|Chel Norfolk, Team Lead | Meghan&#039;s Official SL5B Nerfinger]] &lt;br /&gt;
&lt;br /&gt;
[[User:Roxi Bingyi|Roxi Bingyi, Live Music Coordinator]]&lt;br /&gt;
&lt;br /&gt;
For Live Music Enquiries please contact [[User:Roxi Bingyi|Roxi Bingyi, Live Music Coordinator]].&lt;br /&gt;
&lt;br /&gt;
For DJ Enquiries please contact [[User:Chel Norfolk| Chel Norfolk, Live Performance Coordinator]].&lt;br /&gt;
&lt;br /&gt;
[[User:CarrieAnn Nurmi|CarrieAnn Nurmi]]&lt;br /&gt;
&lt;br /&gt;
[[User:Daisy Beauchamp|Daisy Beauchamp]] &lt;br /&gt;
&lt;br /&gt;
[[User:Kelley Shortbread|Kelley Shortbread]]&lt;br /&gt;
&lt;br /&gt;
===LSL Infrastructure Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Will Webb|Will Webb]] &lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Bendedek]]&lt;br /&gt;
&lt;br /&gt;
[[User:Taff Nouvelle|Taff Nouvelle]]&lt;br /&gt;
&lt;br /&gt;
===Building Coordinators:===&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]] &lt;br /&gt;
&lt;br /&gt;
[[User:SamBivalent Spork|SamBivalent Spork]]&lt;br /&gt;
&lt;br /&gt;
===Layout | Infrastructure Layout:=== &lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]] (previously [[User:Pyrii Akula|Pyrii Akula]])&lt;br /&gt;
&lt;br /&gt;
[[User:Phaylen Fairchild|Phaylen Fairchild]]&lt;br /&gt;
&lt;br /&gt;
===Art Exhibits Team:===&lt;br /&gt;
&lt;br /&gt;
[[User:Shoshana Epsilon|Shoshana Epsilon]] &lt;br /&gt;
&lt;br /&gt;
[[User:Stephen Venkman|Stephen Venkman]]  &lt;br /&gt;
&lt;br /&gt;
[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
&lt;br /&gt;
===Exhibition Coordinators:===&lt;br /&gt;
* (To be updated)&lt;br /&gt;
&lt;br /&gt;
===Terraform Artists:===&lt;br /&gt;
&lt;br /&gt;
[[User:Dizzy Banjo|Dizzy Banjo]] &lt;br /&gt;
&lt;br /&gt;
[[User:Jurin Juran|Jurin Juran]]&lt;br /&gt;
&lt;br /&gt;
[[User:DawnRyder Wycliffe|DawnRyder Wycliffe]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evie Fairchild|Evie Fairchild]]&lt;br /&gt;
&lt;br /&gt;
[[User:Taff Nouvelle|Taff Nouvelle]]&lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Benedek]]&lt;br /&gt;
&lt;br /&gt;
===Architecture:===&lt;br /&gt;
&lt;br /&gt;
[[User:Scope Cleaver|Scope Cleaver]] &lt;br /&gt;
&lt;br /&gt;
[[User:Prad Prathivi|Prad Prathivi]]&lt;br /&gt;
&lt;br /&gt;
[[User:James Benedek|James Bendedek]]&lt;br /&gt;
&lt;br /&gt;
===Chief Baker:===&lt;br /&gt;
&lt;br /&gt;
[to be updated]&lt;br /&gt;
&lt;br /&gt;
==Linguists:==&lt;br /&gt;
&lt;br /&gt;
===How to get involved!===&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to Volunteer to Get Involved and Translate for the SL5B Event please [http://creator.zoho.com/showForm.do?formLinkId=46&amp;amp;link=true&amp;amp;sharedBy=dustylinden fill in this Form!]&lt;br /&gt;
&lt;br /&gt;
===Note to Linguists===&lt;br /&gt;
&lt;br /&gt;
Please list in your In-World Second Life Profile the languages you speak and are available to translate into, as well as any other useful information about your availability.&lt;br /&gt;
&lt;br /&gt;
===Linguists===&lt;br /&gt;
&lt;br /&gt;
[[User:Sandor Balczo|Sandor Balczo (Italian and Linguists Coordinator)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Eva Nowicka|Eva Nowicka (Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Marianne Levasseur|Marianne Levasseur (French, English)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Frederic Prevost|Frederic Prevost (Japanese)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Fior Oconnell|Fior Oconnell (Dutch, German)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Dhyana Writer|Dhyana Writer (French, Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Ysel Auer|Ysel Auer (Spanish)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Azziej Enzo|Azziej Enzo (Dutch)]]&lt;br /&gt;
&lt;br /&gt;
== Calendar of Events ==&lt;br /&gt;
* (Information being developed)&lt;br /&gt;
* Opening Event/Keynote&lt;br /&gt;
* Music/Parties&lt;br /&gt;
* Live Performances&lt;br /&gt;
* Second Life Cultural Events&lt;br /&gt;
* Industry Roundtables, Tours, Talks&lt;br /&gt;
* Closing Presentations&lt;br /&gt;
&lt;br /&gt;
== Feedback Survey ==&lt;br /&gt;
* (To be added)&lt;br /&gt;
&lt;br /&gt;
== Supplemental Information ==&lt;br /&gt;
* See [[http://forum.slbirthday.info/ for more information]].&lt;br /&gt;
&lt;br /&gt;
== Office Hours ==&lt;br /&gt;
The following heads are currently running office hours:&lt;br /&gt;
&lt;br /&gt;
{{:SL5B/Office Hours}}&lt;br /&gt;
&lt;br /&gt;
[[Category:SL5B]]&lt;/div&gt;</description>
			<pubDate>Thu, 12 Jun 2008 23:44:53 GMT</pubDate>
			<dc:creator>Taff Nouvelle</dc:creator>
			<comments>https://wiki.secondlife.com/wiki/Talk:SL5B</comments>
		</item>
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