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  • ...obox|no}}} | no | <includeonly>{{#if:{{{ml|}}}|{{multi-lang|2=/it|category=LSL}}}}</includeonly> <div id="LSLHeader" style="margin: 1em 0;"> ...g: 0 0.5em; border-right: 1px solid #aaaaaa;">[[LSL Portal/it|Portale&nbsp;LSL]]
    2 KB (201 words) - 14:45, 21 March 2012
  • {{LSL Header|ml=*}}{{#if: ...el that can be jumped to, if the jump is in the same scope or child scope. It isn't possible to jump between scopes (such as between functions, events or
    4 KB (567 words) - 11:40, 5 January 2023
  • {{LSL Header}} ...atever you wish with this function: Sell it (good luck), use it, or modify it.
    3 KB (298 words) - 17:35, 24 January 2015
  • {{LSL Header|ml=*}} }}{{#vardefine:header_title|return {{LSL Param|value}};
    3 KB (403 words) - 01:41, 5 March 2016
  • {{LSL Header/ja|ml=*}}
    6 KB (452 words) - 09:17, 26 September 2023
  • {{LSL Header|ml=3}}{{LSLC|Keywords}}{{LSLC|Flow Control}}{{LSLC|}} ...d function contributions from the LSL community to extend the abilities of LSL.
    64 members (0 subcategories, 0 files) - 09:29, 12 May 2024
  • {{LSL Header|ml=*}}{{LSLC|Keywords}}{{LSLC|Flow Control}}{{LSLC|}}{{RightToc}} if you're looking for the current version, it may be found at [[LSL_Operators]].
    1 member (0 subcategories, 0 files) - 17:06, 29 September 2010
  • {{multi-lang|1=LSL Portal|2=/it}} {{LSL Header{{#var:lang}}}} __NOTOC__
    6 KB (817 words) - 13:01, 1 November 2009
  • {{LSL Header|ml=*}} ...states, and react differently to events or inputs depending on what state it is in.
    5 KB (790 words) - 12:57, 14 June 2020
  • {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
    7 KB (922 words) - 13:21, 21 May 2024
  • {{multi-lang|category=LSL}}{{LSL Header{{#var:lang}}}} __NOTOC__ <noinclude> {{Footnote|handle=OpenSim|The OpenSim LSL compiler will not do this implicitly. You will need to use an explicit chec
    10 KB (1,344 words) - 10:36, 11 May 2021
  • ...them in this wiki (feel free, I can always revert or edit if I don't like it), they must be under the same license, and keep these points in mind... ...ver use comments. I find them redundant, as the code already tells me what it does.
    3 KB (533 words) - 09:56, 24 April 2014
  • ...s is part of the [[SL Certification | Second Life Certification]] project. It is an effort to create a list of specific skills required for persons to b Persons who wish to demonstrate competence in basic LSL scripting.
    14 KB (2,229 words) - 09:00, 6 September 2010
  • Persons who wish to demonstrate competence in intermediate LSL scripting. ...erent ways scripts can manipulate an object are included in this category. It does not include the ways to interact between objects and agents. The inter
    18 KB (2,980 words) - 09:01, 6 September 2010
  • ...ries of half-finished old tutorials called [[LSL_101/A_Gentle_Introduction|LSL 101]] - and got thru 'em all July 7, 2012. ...s://wiki.secondlife.com/wiki/User:Toady_Nakamura/Sandbox Operators & Flow Control ] in my sandbox. July 28, 2012.
    10 KB (1,523 words) - 19:34, 3 December 2021
  • {{LSL Header|ml=*}} ...rge subset of LSL. Below are some of the more popular editors for use with LSL.
    30 KB (4,337 words) - 10:46, 10 April 2024
  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y
    29 KB (3,314 words) - 13:22, 24 January 2015
  • I saw you were playing with [[Template:LSL Generic/request]], it's a generic LSL template that can be used with functions, events and constants; not just fu ...e item I didn't create a new template I just copied over my tweaked css to it) just to clarify to people that non of the functions on that page are activ
    18 KB (3,001 words) - 18:13, 28 October 2009
  • ...invariably they're measured in days. Now I don't care about uptime because it's measured in years. ...Linden]]: So that should hopefully enter development soon. (I should say it's entered viewe triage)
    29 KB (4,187 words) - 13:08, 5 November 2009
  • ...ctim can see while under restraint. This will allow a full range of vision control of the victim. Full blindness, partial, color, textures, etc.. ...m in a dark cell, they go blind. Or in a forcefield change the color, make it partially transparant, put up a texture, etc. We are/will also be using thi
    28 KB (4,708 words) - 17:15, 26 January 2014

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