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- //Name: Simple Texture Changer (input list)(more than one side).lsl //Compatible: Mono & LSL compatible6 KB (598 words) - 09:34, 25 January 2015
- //Name: Touch Texture Switch.lsl //Compatible: Mono & LSL compatible2 KB (229 words) - 09:35, 25 January 2015
- .../Simple_Texture_Changer_(for_inventory)(multiple_prims_%26_multiple_sides).lsl ...e: Simple Texture Changer (for inventory)(multiple prims & multiple sides).lsl7 KB (758 words) - 21:10, 24 January 2015
- {{LSL Header}}{{RightToc}} ...hem into both Remote Load Texture Display(input list).lsl and Main Display.lsl. Now decide on what number you want to use as your pin(you can leave the de19 KB (1,921 words) - 08:49, 25 January 2015
- {{LSL Header}}{{DEFAULTSORT:Mandelbrot}} This version was optimized for the LSL2 VM, it might run faster under Mono then the unoptimized version.4 KB (400 words) - 11:03, 25 January 2015
- {{LSL Header}} ...cient as I can really make it given LSL's limitations, and unfortunately [[Mono]] is unlikely to speed it up significantly.5 KB (731 words) - 05:38, 16 December 2015
- //Name: Simple Texture Changer (input list)(multiple prims & multiple side).lsl //Compatible: Mono & LSL compatible6 KB (629 words) - 21:13, 24 January 2015
- {{LSL Header|ml=*}}{{RightToc}} ||1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break4 KB (566 words) - 10:07, 17 March 2023
- ...de 0 will return an empty string instead of the NUL character. In general, LSL does not allow NUL characters to appear in strings. * For some "ill" cases, behaviour can vary between using Mono or not.2 KB (316 words) - 15:12, 22 January 2015
- {{LSL Header}}{{DEFAULTSORT:NSieve}} This version was optimized for the LSL2 VM, it might run faster under Mono then the unoptimized version. In LSLEditor, it runs about 20% faster.3 KB (304 words) - 11:03, 25 January 2015
- //Name: Simple Texture Changer (for inventory)(for one side or all sides).lsl //Compatible: Mono & LSL compatible6 KB (573 words) - 09:33, 25 January 2015
- ...floats again without any special code :-) just use a (float) typecast. In Mono the (float) typecast has a bug where anything that would be in the denormal ...eral years, what the comments have to say is true for LSO, not so much for Mono.13 KB (1,690 words) - 09:16, 16 June 2016
- //Name: Simple Texture Changer (input list)(for one or all sides).lsl //Compatible: Mono & LSL compatible5 KB (573 words) - 09:33, 25 January 2015
- ...or FUI could be applied to Float2Hex and 2) that writing an interpretor in LSL wasn't worth the work. The process of matching the techniques of each funct rotation stiufr(string in) //Mono Unsafe, LSO Safe, Double Unsafe11 KB (1,406 words) - 15:11, 22 January 2015
- {{LSL Header|[[:Category:LSL_User-Defined_Functions|User-Defined Functions]]|[[Us * MONO: 2048 bytes3 KB (325 words) - 13:41, 9 March 2023
- Если в '''params''' задан неправильный целочисленный параметр, возвращает {{LSL Const|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}}. ...енные параметры, в соответствующих местах в возвращаемом списке ставится {{LSL Const|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} .9 KB (439 words) - 11:42, 10 December 2013
- ...--Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Name: Texture Changer (inventory)(all prims & all sides)(params).lsl7 KB (693 words) - 09:34, 25 January 2015
- * Mono Beta, [[LSL Touch Position]] * Mono Beta, LSL Touch Position22 KB (2,681 words) - 12:48, 14 February 2012
- //Name: Simple Texture Changer (input list)(certain prims & all sides).lsl //Compatible: Mono & LSL compatible6 KB (616 words) - 21:05, 24 January 2015
- {{LSL Header|ml=*}} LSL <tt>(float)</tt> typecast supports [http://gcc.gnu.org/onlinedocs/gcc/Hex-F14 KB (1,891 words) - 20:23, 24 January 2015