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  • |constants={{LSL Animation States}} |also_functions={{LSL DefineRow||[[llSetAnimationOverride]]|}}
    3 KB (262 words) - 08:15, 15 July 2015
  • ...edia|Shared Media]] enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients wi |notes=*If using a touch to change states be careful about the touch_ event order. '''The best advice is NOT to do st
    2 KB (252 words) - 22:07, 1 January 2016
  • ...edia|Shared Media]] enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients wi {{LSL DefineRow||[[touch]]|}}
    3 KB (381 words) - 22:46, 1 January 2016
  • ...[Navigating Shared Media|Shared Media]] が動作していて、アバターのビューワがその機能をサポートしている場合、 LSL スクリプトはこの面に対するタッチを検出しません。以 }</source><source lang="lsl2">// If using a touch to change states be careful about the touch_ event order...
    2 KB (272 words) - 10:28, 21 February 2016
  • llSetText("Click to change states", <1.0, 1.0, 1.0>, 1.0); |also_events={{LSL DefineRow||[[on_rez]]|Triggered when the object is rezzed}}
    2 KB (316 words) - 01:08, 22 January 2015
  • {{LSL Header|ml=*}} ...(e.g. through dialogs) or objects (e.g. through listens or HTTP) where the states of the communication threads are usually independent from one another.
    1 KB (198 words) - 06:44, 24 October 2015
  • |inject-2={{LSL Function/avatar|id|sim=*}} |func_footnote=[[llGetAgentInfo]] provides information on some animation states not covered by this function (typing, away, busy). [[llGetAnimationList]] p
    5 KB (523 words) - 01:37, 22 January 2015
  • {{LSL Header|ml=*}} __NOTOC__ == Запрошуємо на Second Life LSL портал! ==
    7 KB (740 words) - 09:08, 8 June 2013
  • {{LSL Header|ml=*}} __NOTOC__ == Запрошуємо на Second Life LSL портал! ==
    7 KB (740 words) - 09:34, 8 June 2013
  • {{LSL Header|ml=*}}{{#if: ...sn't possible to jump between scopes (such as between functions, events or states).}}
    4 KB (567 words) - 11:40, 5 January 2023
  • {{LSL Header|ml=*}} '''[[Getting Ready to Learn LSL]]:''' Before learning [[LSL]], it is helpful to learn the basics of Second Life. Here are some pointers
    8 KB (1,181 words) - 03:13, 19 December 2022
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    4 KB (653 words) - 13:41, 24 January 2015
  • {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
    7 KB (922 words) - 13:21, 21 May 2024
  • {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==
    7 KB (884 words) - 11:52, 25 June 2010
  • ...wner as well as information about the traffic and the area. Furthermore it states out to which [[Sim|sim]] it leads you and the coordinates x, y and z. You c See [[INVENTORY LANDMARK]] for the [[:Category:LSL Constants|LSL constant]].
    2 KB (300 words) - 15:17, 26 September 2013
  • {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==
    9 KB (1,149 words) - 07:44, 27 March 2015
  • {{LSL Header}} ...distributed under the Creative Commons Attribution-Share Alike 3.0 United States License.
    2 KB (208 words) - 19:38, 24 January 2015
  • {{LSL Header}} = AES LSL Examples =
    5 KB (600 words) - 15:42, 14 September 2015
  • {{LSL Header|ml=*}}{{RightToc}} Effective programming in [[LSL Portal|LSL]] requires that developers use a disciplined approach towards formatting an
    9 KB (1,316 words) - 04:52, 12 June 2022
  • {{Multi-lang|category=LSL}}{{LSL Header}}{{LSLC|}}{{RightToc}} All scripts in LSL pre-MONO start out with 16 kilobytes of memory. Mono scripts start with 64
    7 KB (915 words) - 09:26, 5 April 2017

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