Viewer Skins/Starlight/Starlight Changes

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The table below lists the changed Viewer 2 xml files (other than colors.xml). It does not list all the changes to the various textures that Viewer 2 uses.

IN DEVELOPMENT DO NOT USE

File Appearance Changes Functionality Changes Notes
alert_icon.xml Colour assigned to name
favorites_bar_button.xml Hover glow increased
floater_about.xml Text changed from LtGray to White StarLight info panel added This file needs changing with each release
activeim.xml Colour assigned to name
AllowMultipleViewers Allow multiple viewers. Boolean False
AllowTapTapHoldRun Tapping a direction key twice and holding it down makes avatar run Boolean True
AnimateTextures Enable texture animation (debug) Boolean True
AnimationDebug Show active animations in a bubble above avatars head Boolean False
AppearanceCameraMovement When entering appearance editing mode, camera zooms in on currently selected portion of avatar Boolean True
ApplyColorImmediately Preview selections in color picker immediately Boolean True
ApplyTextureImmediately Preview selections in texture picker immediately Boolean True
ArrowKeysMoveAvatar While cursor is in chat entry box, arrow keys still control your avatar Boolean True
AskedAboutCrashReports Turns off dialog asking if you want to enable crash reporting Boolean False


AsyncKeyboard Improves responsiveness to keyboard input when at low framerates Boolean True
AuctionShowFence When auctioning land, include parcel boundary marker in snapshot Boolean True
AudioLevelAmbient Audio level of environment sounds Floating point 0.5
AudioLevelDistance Scale factor for audio engine (multiple of world scale, 2.0 = audio falls off twice as fast) Floating point 1.0
AudioLevelDoppler Scale of doppler effect on moving audio sources (1.0 = normal, <1.0 = diminished doppler effect, >1.0 = enhanced doppler effect) Floating point 1.0
AudioLevelMaster Master audio level, or overall volume Floating point 1.0
AudioLevelMedia Audio level of Quicktime movies Floating point 1.0
AudioLevelMic Audio level of microphone input Floating point 1.0
AudioLevelMusic Audio level of streaming music Floating point 1.0
AudioLevelRolloff Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff) Floating point 1.0
AudioLevelSFX Audio level of in-world sound effects Floating point 1.0
AudioLevelUI Audio level of UI sound effects Floating point 0.5
AudioLevelVoice Audio level of voice chat Floating point 0.5
AudioStreamingMusic Enable streaming audio Boolean False
AudioStreamingVideo Enable streaming video Boolean False
AutoAcceptNewInventory Automatically accept new notecards/textures/landmarks Boolean False
AutoLeveling Keep Flycam level. Boolean True
AutoLoadWebProfiles Automatically load ALL profile webpages without asking first. Boolean False
AutoLogin Login automatically using last username/password combination Boolean False
AutoMimeDiscovery Enable viewer mime type discovery of media URLs Boolean False
AutoPilotLocksCamera Keep camera position locked when avatar walks to selected position Boolean False
AutoSnapshot Update snapshot when camera stops moving, or any parameter changes Boolean False
AutomaticFly Fly by holding jump key or using "Fly" command (FALSE = fly by using "Fly" command only) Boolean True
AvatarAxisDeadZone0 Avatar axis 0 dead zone. Floating point 0.1
AvatarAxisDeadZone1 Avatar axis 1 dead zone. Floating point 0.1
AvatarAxisDeadZone2 Avatar axis 2 dead zone. Floating point 0.1
AvatarAxisDeadZone3 Avatar axis 3 dead zone. Floating point 0.1
AvatarAxisDeadZone4 Avatar axis 4 dead zone. Floating point 0.1
AvatarAxisDeadZone5 Avatar axis 5 dead zone. Floating point 0.1
AvatarAxisScale0 Avatar axis 0 scaler. Floating point 1.0
AvatarAxisScale1 Avatar axis 1 scaler. Floating point 1.0
AvatarAxisScale2 Avatar axis 2 scaler. Floating point 1.0
AvatarAxisScale3 Avatar axis 3 scaler. Floating point 1.0
AvatarAxisScale4 Avatar axis 4 scaler. Floating point 1.0
AvatarAxisScale5 Avatar axis 5 scaler. Floating point 1.0
AvatarBacklight Add rim lighting to avatar rendering to approximate shininess of skin Boolean True
AvatarCompositeLimit Maximum number of avatars to display appearance changes on the fly Signed 32-bit integer 5
AvatarFeathering Avatar feathering (less is softer) Floating point 16.0
AvatarPickerSortOrder Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top) Unsigned 32-bit integer 2
AvatarSex Unsigned 32-bit integer 0