Beta/Snack
What is Snack?
Snack is the nickname for an additional 'Server Release Candidate' channel that we use occasionally. It is similar to BlueSteel, LeTigre, and Magnum, but in a much smaller dose, like a snack.
Snack Release Channel
This is the Snack Release Channel. Information on what this specific channel may contain is in the release notes below. For more information on beta projects, see: Beta Server Office Hours.
Timeframe
Snack can come and go for any unspecified timeframe. It will be at our discretion based on the needs we decide a project requires.
Additional Info
Snack will only be on two simhosts. We may potentially ask for resident volunteers to fill the extra regions slots. These 4 sandbox regions will be open when a Snack RC is deployed. You are welcome to use them to test the new code. The regions are available to members of the group "Second Life Beta". Please join this group: http://world.secondlife.com/group/19657888-576f-83e9-2580-7c3da7c0e4ca
If they are closed that means there is no RC using that channel.
- Snack Sandbox 1
- Snack Sandbox 2
- Snack Sandbox 3
- Snack Sandbox 4
How To File Bugs
- https://jira.secondlife.com/secure/CreateIssue.jspa?pid=10002&issuetype=1
- Log in.
- Choose "Affects Version/s" that matches the server version from "Help->About Second Life..."
- Be verbose and descriptive.
- Be sure to add your environment.
Release Notes
Snack is a limited use Release Candidate channel. More info here: Snack. Snack enabled regions may or may not be up or enabled.
*.*.*.*
Snack is disabled at this time.
11.05.17.230168
- Kelly's "mono2performance" project. scheduled 2011-05-19
- Script performance and robustness
- This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
- New Script Profiling LSL Functions
- llScriptProfiler can enable or disable memory profiling with PROFILE_SCRIPT_MEMORY and PROFILE_SCRIPT_NONE. While profiling the scripts performance will be severely impacted.
- llGetSPMaxMemory will report the highest level of used memory during the most recent, or current, profiling run.
- llGetUsedMemory will report the current used memory of the script and does not require profiling to be enabled.
- Bug Fixes
- SVC-3895 Rezzing Mono scripted object cripples sim FPS
- Improved 'Top Scripts' report
- Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
- It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
- (Fixed a) Sim crash in mono memory monitor.
- Includes the fix that caused the zero day rollback.
- New Bug Fixes
- Improved simulator performance when removing objects with scripts from a region.
- Fixed a bug that could cause scripts to crash with NullReferenceException errors.
- Script performance and robustness
11.05.11.229574
- Kelly's "mono2performance" project. deployed 2011-05-12
- Script performance and robustness
- This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
- New Script Profiling LSL Functions
- llScriptProfiler can enable or disable memory profiling with PROFILE_SCRIPT_MEMORY and PROFILE_SCRIPT_NONE. While profiling the scripts performance will be severely impacted.
- llGetSPMaxMemory will report the highest level of used memory during the most recent, or current, profiling run.
- llGetUsedMemory will report the current used memory of the script and does not require profiling to be enabled.
- Bug Fixes
- SVC-3895 Rezzing Mono scripted object cripples sim FPS
- Improved 'Top Scripts' report
- Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
- It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
- (Fixed a) Sim crash in mono memory monitor.
- Includes the fix that caused the zero day rollback.
- New Bug Fixes
- Improved simulator performance when removing objects with scripts from a region.
- Fixed a bug that could cause scripts to crash with NullReferenceException errors.
- Script performance and robustness