Talk:LlSculpt mel

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Revision as of 02:23, 28 April 2007 by Eddy Stryker (talk | contribs) (Question about writing the inverse of this script)
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Would it be possible to write a Maya script that runs in reverse, taking a positional map (or are we calling them sculpting maps?) and builds an object out of it? Eddy Stryker 02:23, 28 April 2007 (PDT)