User:Blakar Ogre

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Revision as of 15:46, 31 May 2007 by Blakar Ogre (talk | contribs)
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Currently working on Sculpted prims

I'm doing a more in depth look at SL's rendering for sculpted prims in order to:

- Exactly describe how a texture is converted to a sculpted prim (Used to update Wiki here: Sculpted Prims: Technical Explanation)
- Write patches for related code

Current status for patch:

- Done: Performance rewrite of sampling code (minor impact)
- Done: Fix for lost detail when using 32x32 textures
- Done: Make patch public containing things list above
- Next: research how we LOD affects the sculpt texture and create a patch