Difference between revisions of "ACTIVE"

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|type=integer
|type=integer
|value={{LSL Hex|0x2}}
|value={{LSL Hex|0x2}}
|desc
|desc=This is used by sensors to find objects that are moving.
|examples
|examples
|constants={{LSL Constants Sensor|no_wrapper=true}}
|constants={{LSL Constants Sensor|no_wrapper=true}}

Revision as of 10:31, 2 January 2008

Description

Constant: integer ACTIVE = 0x2;

The integer constant ACTIVE has the value 0x2

This is used by sensors to find objects that are moving.

Related Articles

Constants

Flag Mask Description (llDetectedType()) Description (llSensor() and llSensorRepeat() mask)
AGENT_BY_LEGACY_NAME 0x1 Agents This is used to find agents by legacy name.
AGENT 0x1 Agents This is also used to find agents by legacy name, and is functionally identical to AGENT_BY_LEGACY_NAME
AGENT_BY_USERNAME 0x10 Reserved This is used to find agents by username.
ACTIVE 0x2 Physical tasks. (Physical objects & agents) Physical objects that are moving or objects containing an active script. Thus, it is using SL server resources now.
PASSIVE 0x4 Non-physical objects. Non-scripted or script is inactive and non-physical or, if physical, not moving. Thus, it is not using SL server resources now.
SCRIPTED 0x8 Objects containing any active script. Objects that has any script, which is doing anything in simulator just now.
llDetectedType() Scripted Not Scripted Agent Standing Agent Sitting
Physical Movement 10 (ACTIVE|SCRIPTED) 2 (ACTIVE) 3 (ACTIVE|AGENT) 3 (ACTIVE|AGENT)
Non-Physical 12 (PASSIVE|SCRIPTED) 4 (PASSIVE) 1 (AGENT) 5 (PASSIVE|AGENT)

Functions

•  llDetectedType
•  llSensor
•  llSensorRepeat

Articles

•  Object Type

Deep Notes

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Signature

integer ACTIVE = 0x2;