ALL SIDES
Revision as of 15:03, 12 January 2012 by Strife Onizuka (talk | contribs) (I don't think knowing that -1 is 0xFFFFFFFF is useful or pertinant to this article.)
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<lsl> default {
state_entry() { string texture = llGetInventoryName(INVENTORY_TEXTURE, 0); llSetTexture(texture, ALL_SIDES); }
}</lsl>