Difference between revisions of "Accessibility"

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==Background==
==Background==


How one navigates through and interacts with Second Life when dealing with one or more disabilities severely impacts one’s experience.  Therefore, the focus of this page is making content creators aware of accessibility issues in Second Life.  To accomplish this goal, this page will offer ideas, techniques, and suggestions to help content creators make their items more usable and useful for those dealing with accessibility issues.
How one navigates through and interacts with Second Life when dealing with one or more disabilities severely impacts one’s experience.  Therefore, the focus of this page is making content creators aware of accessibility needs in Second Life.  To accomplish this goal, this page will offer ideas, techniques, and suggestions to help content creators make their items more usable and useful for those dealing with accessibility needs.


Stay tuned, we are under construction.--[[User:Orange Planer|Orange Planer]] ([[User talk:Orange Planer|talk]]) 15:37, 25 January 2020 (PST)
Stay tuned, we are under construction.--[[User:Orange Planer|Orange Planer]] ([[User talk:Orange Planer|talk]]) 15:37, 25 January 2020 (PST)

Revision as of 17:09, 25 January 2020

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Info about available Resident-created tools to make Second Life easier for the disabled


Background

How one navigates through and interacts with Second Life when dealing with one or more disabilities severely impacts one’s experience. Therefore, the focus of this page is making content creators aware of accessibility needs in Second Life. To accomplish this goal, this page will offer ideas, techniques, and suggestions to help content creators make their items more usable and useful for those dealing with accessibility needs.

Stay tuned, we are under construction.--Orange Planer (talk) 15:37, 25 January 2020 (PST)

Definitions

Accessibility means the degree to which an object, function, service, or environment is available for use by as many people as possible.

Handicap.png This is an internationally recognized symbol for accessibility.

In many countries, accessibility is legislated and thus may be more clearly defined.

Universal Design (UD) is an approach to creating structures, products, and environments that are accessible to all people.

Disability means a lack of one or more human abilities, which include physical, mental, emotional, sensory, and developmental abilities. The effects of chronic illnesses are often included as disabilities.

The term “disability” is often contrasted with the term “impairment,” which indicates a characteristic of an individual.

Assistive technology (AT) includes all devices (whether assistive, adaptive, or rehabilitative) that help people accomplish tasks they can not do adequately or at all without the device.

People first language” is one way of emphasizing the similarities among all people before recognizing differences.


LINKS:

Americans with Disability Act

Section 508

United States Access Board

UK Disability Discrimination Act

Australian Disability Discrimination Act

Canadian Human Rights Act, Article 25

United Nations Convention on the Rights of Persons with Disabilities

Web Content Accessibility Guidelines

Center for Universal Design at North Carolina Sate University

World Health Organization International Classification of Functioning, Disability, and Health

Accessibility Issues with Second Life

Solutions and Sources

Keyboard/Mouse Impairment Accessibility Issues

Including inworld work-arounds, voice recognition software (built-in and purchased), alternative keyboards and other input options.

Hearing Impairment Accessibility Issues

Including V2T transcription, delayed transcription, captioning

Print Impairment Accessibility Issues

Including adjusting UI size, Voice Chat, T2V transcription, text reader devices

Other Accessibility Issues

Including safety for adult-children

Discussions of Accessibility Issues

Transcripts and calendar of events

Public Issue Tracker (JIRAs) Related to Accessibility Issues

Including directions how to use it

User-developed Projects To Develop Accessibility Tools

Including the Max technologies, Restricted Viewer, Access Viewer, and Radegast

Academic Research Projects Related to Accessibility

Related Resources