Difference between revisions of "Adding UI Hints"

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'''Step 1: Make sure you have the necessary include file.'''
'''Step 1: Make sure you have the necessary include file.'''
#include "llnotifications.h"
<c>
#include "llnotifications.h"
</c>


'''Step 2: add a notification to notifications.xml using the following template.'''
'''Step 2: add a notification to notifications.xml using the following template.'''
  <notification
<xml>
  name="HintName"
<notification
  label="Hint text that appears on top"
name="HintName"
  type="hint"
label="Hint text that appears on top"
  unique="true">
type="hint"
    Hint contents here.
unique="true">
  </notification>
  Hint contents here.
</notification>
</xml>


unique="true" limits the number of instances of this hint to 1...if you want to spawn the same hint in multiple locations simultaneously, remove this line.
unique="true" limits the number of instances of this hint to 1...if you want to spawn the same hint in multiple locations simultaneously, remove this line.
Line 17: Line 21:
'''Step 3: Trigger the hint using the notifications system.'''
'''Step 3: Trigger the hint using the notifications system.'''


LLNotifications::instance().add(LLNotification::Params("HintName"));
<c>
LLNotifications::instance().add(LLNotification::Params("HintName"));
</c>


That handles the simple case.
That handles the simple case.
Line 26: Line 32:
If you want to customize the appearance/contents of the hint...
If you want to customize the appearance/contents of the hint...


'''Step 1: You can modify the hint parameters via the notification "payload".  The hint parameters can be found in llhint.h.
'''Step 1: You can modify the hint parameters via the notification "payload".  The hint parameters can be found in llhint.h.'''
'''
<c>
LLSD hint_payload;
LLSD hint_payload;
hint_payload["fade_in_time"] = 2.f;
hint_payload["fade_in_time"] = 2.f;
hint_payload["fade_out_time"] = 1.f;
hint_payload["fade_out_time"] = 1.f;
</c>


'''Step 2: You can add string substitutions in the substitutions parameter.'''
'''Step 2: You can add string substitutions in the substitutions parameter.'''


LLSD substitutions;
<c>
substitutions["USER_NAME"] = "Richard Linden";
LLSD substitutions;
substitutions["USER_NAME"] = "Richard Linden";
</c>


'''Step 3: Then trigger the hint with the expanded add function.'''
'''Step 3: Then trigger the hint with the expanded add function.'''


LLNotifications::instance().add(LLNotification::Params().
<c>
name("HintName").
LLNotifications::instance().add(LLNotification::Params().
substitutions(string_substitutions).
  name("HintName").
payload(hint_payload)));
  substitutions(string_substitutions).
  payload(hint_payload)));
</c>


== Attaching Hints ==
== Attaching Hints ==
Line 50: Line 61:
'''Step 1: Register the UI element with a unique name in the setup code associated with that particular UI.'''
'''Step 1: Register the UI element with a unique name in the setup code associated with that particular UI.'''


BOOL LLMyFloater::postBuild()
<c>
{
BOOL LLMyFloater::postBuild()
LLHints::registerHintTarget("my_hint_target", getChild<LLButton>("my_button")->getHandle());
{
return TRUE;
  LLHints::registerHintTarget("my_hint_target", getChild<LLButton>("my_button")->getHandle());
}
  return TRUE;
}
</c>


'''Step 2: Trigger the notification with the target parameter set.'''
'''Step 2: Trigger the notification with the target parameter set.'''


LLSD hint_payload;
<c>
hint_payload["target"] = "my_hint_target";
LLSD hint_payload;
hint_payload["direction"] = "left"; // hint will appear to the left of the target
hint_payload["target"] = "my_hint_target";
hint_payload["direction"] = "left"; // hint will appear to the left of the target


LLNotifications::instance().add(
LLNotifications::instance().add(
...
  ...
payload(hint_payload)));
  payload(hint_payload)));
</c>


== First Use Only ==
== First Use Only ==
Line 72: Line 87:
'''Step 1: Add a setting to ignorable_dialogs.xml so we can remember when a condition has already been triggered, like this:'''
'''Step 1: Add a setting to ignorable_dialogs.xml so we can remember when a condition has already been triggered, like this:'''


  <key>FirstJump</key>
<xml>
  <map>
<key>FirstJump</key>
    <key>Comment</key>
<map>
    <string>Shows hint when resident jumps for the first time</string>
  <key>Comment</key>
    <key>Persist</key>
  <string>Shows hint when resident jumps for the first time</string>
    <integer>1</integer>
  <key>Persist</key>
    <key>Type</key>
  <integer>1</integer>
    <string>Boolean</string>
  <key>Type</key>
    <key>Value</key>
  <string>Boolean</string>
    <integer>1</integer>
  <key>Value</key>
  </map>
  <integer>1</integer>
</map>
</xml>


'''Step 2: Add a method to LLFirstUse to trigger the hint.'''
'''Step 2: Add a method to LLFirstUse to trigger the hint.'''


void jumping(bool enable=true);
<c>
void jumping(bool enable=true);
// static
 
void LLFirstUse::jumping(bool enable)
// static
{
void LLFirstUse::jumping(bool enable)
LLSD substitutions;
{
...
  LLSD substitutions;
LLSD hint_payload;
  ...
...
  LLSD hint_payload;
firstUseNotification("FirstJump", enable, "HintJump", substitutions, hint_payload);
  ...
}
  firstUseNotification("FirstJump", enable, "HintJump", substitutions, hint_payload);
}
</c>


'''Step 3: Call the first use function when the behavior is triggered.'''
'''Step 3: Call the first use function when the behavior is triggered.'''


void LLAgent::jump()
<c>
{
void LLAgent::jump()
...
{
LLFirstUse::jumping(true);
  ...
}
  LLFirstUse::jumping(true);
}
</c>


'''Step 4: Call the first use function with false to immediately disable the hint.'''
'''Step 4: Call the first use function with false to immediately disable the hint.'''


// after 10 minutes, we assume you know how to jump
<c>
LLFirstUse::jumping(false);
// after 10 minutes, we assume you know how to jump
LLFirstUse::jumping(false);
</c>


That's it!
That's it!

Revision as of 00:54, 16 October 2013

Simple Hint

Step 1: Make sure you have the necessary include file. <c>

  1. include "llnotifications.h"

</c>

Step 2: add a notification to notifications.xml using the following template. <xml> <notification name="HintName" label="Hint text that appears on top" type="hint" unique="true">

 Hint contents here.

</notification> </xml>

unique="true" limits the number of instances of this hint to 1...if you want to spawn the same hint in multiple locations simultaneously, remove this line.

Step 3: Trigger the hint using the notifications system.

<c> LLNotifications::instance().add(LLNotification::Params("HintName")); </c>

That handles the simple case.

Customizing the Hint

If you want to customize the appearance/contents of the hint...

Step 1: You can modify the hint parameters via the notification "payload". The hint parameters can be found in llhint.h. <c> LLSD hint_payload; hint_payload["fade_in_time"] = 2.f; hint_payload["fade_out_time"] = 1.f; </c>

Step 2: You can add string substitutions in the substitutions parameter.

<c> LLSD substitutions; substitutions["USER_NAME"] = "Richard Linden"; </c>

Step 3: Then trigger the hint with the expanded add function.

<c> LLNotifications::instance().add(LLNotification::Params().

 name("HintName").
 substitutions(string_substitutions).
 payload(hint_payload)));

</c>

Attaching Hints

If you want to attach the hint to an existing UI element:

Step 1: Register the UI element with a unique name in the setup code associated with that particular UI.

<c> BOOL LLMyFloater::postBuild() {

 LLHints::registerHintTarget("my_hint_target", getChild<LLButton>("my_button")->getHandle());
 return TRUE;

} </c>

Step 2: Trigger the notification with the target parameter set.

<c> LLSD hint_payload; hint_payload["target"] = "my_hint_target"; hint_payload["direction"] = "left"; // hint will appear to the left of the target

LLNotifications::instance().add(

 ...
 payload(hint_payload)));

</c>

First Use Only

If you want to trigger the hint only the first time a certain condition is met, use LLFirstUse.

Step 1: Add a setting to ignorable_dialogs.xml so we can remember when a condition has already been triggered, like this:

<xml> <key>FirstJump</key> <map>

 <key>Comment</key>
 <string>Shows hint when resident jumps for the first time</string>
 <key>Persist</key>
 <integer>1</integer>
 <key>Type</key>
 <string>Boolean</string>
 <key>Value</key>
 <integer>1</integer>

</map> </xml>

Step 2: Add a method to LLFirstUse to trigger the hint.

<c> void jumping(bool enable=true);

// static void LLFirstUse::jumping(bool enable) {

 LLSD substitutions;
 ...
 LLSD hint_payload;
 ...
 firstUseNotification("FirstJump", enable, "HintJump", substitutions, hint_payload);

} </c>

Step 3: Call the first use function when the behavior is triggered.

<c> void LLAgent::jump() {

 ...
 LLFirstUse::jumping(true);

} </c>

Step 4: Call the first use function with false to immediately disable the hint.

<c> // after 10 minutes, we assume you know how to jump LLFirstUse::jumping(false); </c>

That's it!