# Difference between revisions of "Angle Between Two Vectors"

From Second Life Wiki

m (categorising LSL) |
|||

Line 3: | Line 3: | ||

<lsl>angle = llAtan2( llVecMag(A % B), A * B )</lsl> | <lsl>angle = llAtan2( llVecMag(A % B), A * B )</lsl> | ||

<lsl>angle = llAcos( A * B )</lsl> | <lsl>angle = llAcos( A * B )</lsl> | ||

+ | |||

+ | What's the difference between this and [[llAngleBetween]]? | ||

+ | |||

{{LSLC|Examples|Angle Between Two Vectors}} | {{LSLC|Examples|Angle Between Two Vectors}} |

## Revision as of 00:03, 22 October 2010

Two methods for finding the angle between two vectors. The advantage of the first is that the vectors need not be normalized. If you know you have normal vectors then you can use the second method.

<lsl>angle = llAtan2( llVecMag(A % B), A * B )</lsl> <lsl>angle = llAcos( A * B )</lsl>

What's the difference between this and llAngleBetween?