Difference between revisions of "Animation Durations"

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(This article is only for default animations with a predictable duration. It is of interest to people making animations for AO's.)
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"slow fly" is triggered when you start to move forward, during the transition between hover and fly animations.  "prefly" would have been a clearer, and more consistent, name.  This information might come to a surprise to people expecting slow fly to be another form of movement.
"slow fly" is triggered when you start to move forward, during the transition between hover and fly animations.  "prefly" would have been a clearer, and more consistent, name.  This information might come to a surprise to people expecting slow fly to be another form of movement.


This information is important for avoiding creating animations that will be cut off early, or run longer than the action takes.
This information is important for avoiding creating animations that will run longer than the action takes.


== See Also ==
== See Also ==

Revision as of 11:13, 2 March 2011

The following animation types are the only ones that have a predictable duration.

Animation Type Duration in Seconds
prejump 0.033333333333333333
jump 2.5
slow fly 0.033333333333333333
land 0.4
stand up 2.6

"slow fly" is triggered when you start to move forward, during the transition between hover and fly animations. "prefly" would have been a clearer, and more consistent, name. This information might come to a surprise to people expecting slow fly to be another form of movement.

This information is important for avoiding creating animations that will run longer than the action takes.

See Also