Difference between revisions of "Antialiasing"

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== About ==
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"Antialiasing" sounds like a geeky term but its visual effects can be understood easily.
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First of all, you may know "Anti" is often used as a prefix to mean "against", so why do we need to be against "aliasing"? In computer graphics, "[http://dictionary.reference.com/browse/aliasing aliasing]" (and [http://en.wikipedia.org/wiki/Aliasing an expanded technical definition]) refers to the dreaded ''jaggies'' that appear, noticeably on curved edges. If you've wondered why the Second Life Viewer's graphics appear rougher than other 3D experiences you're accustomed to, antialiasing off is why. If you've ever seen smoothed fonts in your web browser, they've probably been antialiased, too.
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Thus, '''antialiasing is a way to smooth those jaggies'''.
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[[File:Antialiasing_-_new_example_2.png]]
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You should also see more examples from fellow Residents:
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* '''[http://analutetia.com/2009/12/26/tips-tricks-turn-on-anti-aliasing-insl/ Ana Lutetia's Anti-Aliasing Tutorial]'''
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* '''[http://www.flickr.com/photos/opensourceobscure/2403716655/sizes/o/ OpenSource Obscure's example]'''
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'''If you have a [[graphics card]] that meets or exceeds our [http://secondlife.com/support/sysreqs.php System ''Recommendations''], antialiasing may be supported. For many graphics cards, it comes at a minimal performance cost.''' On slower graphics cards, you may be able to turn on antialiasing, but it may cause a noticeable performance hit, or even bugs or crashes — so you should experiment and see what's best for you.
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As of December 2010, antialiasing support has changed in recent Viewer releases as part of a major rework of Second Life's graphics systems. It will continue to change for the next few releases. This may mean that support for antialiasing may change or be removed for a given graphics card.
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== What use is antialiasing? ==
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Antialiasing is useful whenever you're looking at Second Life, since it improves overall image quality.
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In particular, '''antialiasing is great if you're making videos ([[machinima]]) or taking snapshots, including product pics for Marketplace listings''', because it makes your goods appear much crisper with fewer "digital artifacts". (This is also emphasized in [[Marketplace/Sellers_guide|Power Tips for Sellers]].)
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== How do I enable antialiasing? ==
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# Choose '''Me''' menu > '''Preferences'''.
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# Click the '''Graphics''' tab.
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# Click the '''Hardware''' button. (If you've never been here before, don't worry, it's fairly un-obvious but you'll wonder how you ever lived without it after!)
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# Click the '''Antialiasing''' dropdown and change it from '''Disabled''' to '''2x''' or even '''4x''' (which [[Torley]] prefers as a balance).
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#* Related, you may also want to check '''Anisotropic Filtering'''. This makes textures at angles (like rotated signs in the distance) appear sharper.
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# Click '''OK'''.
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# Restart the Second Life Viewer. Now compare. The difference should be subtle yet noticeable.
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Ooh, video!
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{{KBvideo|Q6vuOubWik0|640|505|type=youtube}}
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{{KBnote|If you don't see a change even after you restart the Viewer, it's possible your graphics card drivers are overriding Second Life's own antialiasing.}}
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== What antialiasing level is the best? ==
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Obviously, higher is better but '''16x''' (or even '''32x''' if that's available) is quite taxing unless you have a very beefy graphics card. Here's why: to antialias, what you see is effectively rendered at a ''higher-resolution multiple'' of itself, then scaled down. Edges look smoother because there's a higher quality image to begin with. But to render something at 16x compared to 4x requires a lot more power — and unless you're terribly discerning, you may not notice the difference. To some eyes 16x is too much of a good thing; everything on the screen, including text on avatar nametags, is smoothed and 16x may make them too soft.
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Antialiasing is completely undoable, so again, ''experiment'' to find a balance.
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== Where can I learn more? ==
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Antialiasing is a general computer graphics concept, so there's [http://lmgtfy.com/?q=what+is+antialiasing plenty of info on Google] and beyond.
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Latest revision as of 14:36, 2 February 2012

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