Difference between revisions of "Appearance Editor and affected bones"

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'''Just starting on this list, expect stuff to be missing, totally wrong, unlinked and ugly. It'll get better.'''
{{KBnote|This list was compiled before Project Bento added many new bones. See [[Project Bento Skeleton Guide]] for further information.}}


This is (OK, will be) a cross reference between the viewer's shape editor and character/avatar_lad.xml. Hopefully it will make rigging to fitted mesh a little easier to follow.
[[Image:Ruths Spooky Scary Skeleton.png|thumb|right|[[Ruth]]'s collision skeleton]]
This is a cross reference between the viewer's shape editor and [https://bitbucket.org/lindenlab/viewer-release/src/default/indra/newview/character/avatar_lad.xml character/avatar_lad.xml]. Hopefully it will make rigging to fitted mesh a little easier to follow.
 
To see how the shape sliders interact with collision volumes, you can make them visible in the viewer with '''Develop->Avatar->Show Collision Skeleton.'''
 
<br clear="all"/>
So, on to the list.


Sliders in '''bold''' affect the skeleton.
Sliders in '''bold''' affect the skeleton.


Bones with an "m" prefix like mCollarLeft are the bones used with "traditional" SL mesh rigging.
Bones with an "m" prefix like mCollarLeft are the bones used with "traditional" SL [[Mesh/Uploading and wearing a rigged mesh|mesh rigging]].
 
Bones in caps and bold like '''L_CLAVICLE''' are the collision volumes used with fitted mesh.


Bones in caps and bold like '''L_CLAVICLE''' are the collision volumes used with [[Mesh/Rigging Fitted Mesh|fitted mesh]].


The sliders marked ''morphs only'' affect the legacy LL body only, mesh attachments do not use them.


{|{{Prettytable}}
{|{{Prettytable}}
|-{{Hl2}}
|-{{Hl2}}
!ID||Shape slider || Bones directly affected (will get to indirect volume changes later)
!ID||Shape slider || Bones directly affected (will get to indirect volume changes later)
|-
|-{{Hl3}}
!colspan="3"|Body
!colspan="3"|Body
|-
|-
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|-
|-
|11001||Hover||''raises and lowers the avatar root position''
|11001||Hover||''raises and lowers the avatar root position''
|-
|-{{Hl3}}
!colspan="3"|Head
!colspan="3"|Head
|-
|-
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|-
|-
|14||Cheek Bones||''morphs only''
|14||Cheek Bones||''morphs only''
|-
|-{{Hl3}}
!colspan="3"|Eyes
!colspan="3"|Eyes
|-
|-
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|-
|-
|664||Eye Pop||''morphs only''
|664||Eye Pop||''morphs only''
|-
|-{{Hl3}}
!colspan="3"|Ears
!colspan="3"|Ears
|-
|-
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|-
|-
|796||Ear Tips||''morphs only''
|796||Ear Tips||''morphs only''
|-
|-{{Hl3}}
!colspan="3"|Nose
!colspan="3"|Nose
|-
|-
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|-
|-
|656||Crooked Nose||''morphs only''
|656||Crooked Nose||''morphs only''
|-
|-{{Hl3}}
!colspan="3"|Mouth
!colspan="3"|Mouth
|-
|-
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|-
|-
|663||Shift Mouth||''morphs only''
|663||Shift Mouth||''morphs only''
|-
|-{{Hl3}}
!colspan="3"|Chin
!colspan="3"|Chin
|-
|-
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|-
|-
|8||Chin-Neck||''morphs only''
|8||Chin-Neck||''morphs only''
|-
|-{{Hl3}}
!colspan="3"|Torso
!colspan="3"|Torso
|-
|-
|649||'''Torso Muscles'''||'''L_CLAVICLE''', '''L_UPPER_ARM''', '''L_LOWER_ARM''', '''R_CLAVICLE''', '''R_UPPER_ARM''', '''R_LOWER_ARM'''
|<span style="color:#F00">649</span>/<span style="color:#00F">678</span>||'''Torso Muscles'''||'''BELLY''', '''UPPER_BACK''', '''CHEST''', '''L_CLAVICLE''', '''L_UPPER_ARM''', '''L_LOWER_ARM''', '''R_CLAVICLE''', '''R_UPPER_ARM''', '''R_LOWER_ARM'''
''also for female only:'' '''BELLY''', '''UPPER_BACK''', '''CHEST'''
|-
|-
|683||'''Neck Thickness'''||mNeck
|683||'''Neck Thickness'''||mNeck
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|-
|-
|157||'''Belly Size'''||'''BELLY''', '''PELVIS'''
|157||'''Belly Size'''||'''BELLY''', '''PELVIS'''
|-
|-{{Hl3}}
!colspan="3"|Legs
!colspan="3"|Legs
|-
|-

Latest revision as of 03:02, 15 September 2016

KBnote.png Note: This list was compiled before Project Bento added many new bones. See Project Bento Skeleton Guide for further information.
Ruth's collision skeleton

This is a cross reference between the viewer's shape editor and character/avatar_lad.xml. Hopefully it will make rigging to fitted mesh a little easier to follow.

To see how the shape sliders interact with collision volumes, you can make them visible in the viewer with Develop->Avatar->Show Collision Skeleton.


So, on to the list.

Sliders in bold affect the skeleton.

Bones with an "m" prefix like mCollarLeft are the bones used with "traditional" SL mesh rigging.

Bones in caps and bold like L_CLAVICLE are the collision volumes used with fitted mesh.

The sliders marked morphs only affect the legacy LL body only, mesh attachments do not use them.

ID Shape slider Bones directly affected (will get to indirect volume changes later)
Body
33 Height mNeck, mCollarLeft, mCollarRight, mShoulderLeft, mShoulderRight, mElbowLeft, mElbowRight, mChest, mTorso, mPelvis, mHipLeft, mHipRight, mKneeLeft, mKneeRight
34 Body Thickness mNeck, mCollarLeft, mCollarRight, mShoulderLeft, mShoulderRight, mElbowLeft, mElbowRight, mChest, mTorso, mPelvis, mHipLeft, mHipRight, mKneeLeft, mKneeRight
637 Body Fat CHEST, PELVIS, UPPER_BACK, LOWER_BACK, LEFT_HANDLE, RIGHT_HANDLE, LEFT_PEC, RIGHT_PEC, BELLY, L_CLAVICLE, L_UPPER_ARM, L_LOWER_ARM, R_CLAVICLE, R_UPPER_ARM, R_LOWER_ARM, NECK, HEAD
11001 Hover raises and lowers the avatar root position
Head
682 Head Size mSkull, mHead, mEyeLeft, mEyeRight
647 Head Stretch HEAD
193 Head Shape morphs only
646 Egg Head morphs only
773 Head Length HEAD, mEyeLeft, mEyeRight
662 Face Shear mEyeLeft, mEyeRight
629 Forehead Angle morphs only
1 Brow Size morphs only
18 Upper Cheeks morphs only
10 Lower Cheeks morphs only
14 Cheek Bones morphs only
Eyes
690 Eye Size mEyeLeft, mEyeRight
24 Eye Opening morphs only
196 Eye Spacing mEyeLeft, mEyeRight
650 Outer Eye Corner morphs only
880 Inner Eye Corner morphs only
769 Eye Depth mEyeLeft, mEyeRight
21 Upper Eyelid Fold morphs only
23 Eye Bags morphs only
765 Puffy Eyelids morphs only
518 Eyelash Length morphs only
664 Eye Pop morphs only
Ears
35 Ear Size morphs only
15 Ear Angle morphs only
22 Attached Earlobes morphs only
796 Ear Tips morphs only
Nose
2 Nose Size morphs only
517 Nose Width morphs only
4 Nostril Width morphs only
759 Nostril Division morphs only
20 Nose Thickness morphs only
11 Upper Bridge morphs only
758 Lower Bridge morphs only
27 Bridge Width morphs only
19 Nose Tip Angle morphs only
6 Nose Tip Shape morphs only
656 Crooked Nose morphs only
Mouth
155 Lip Width morphs only
653 Lip Fullness morphs only
505 Lip Thickness morphs only
799 Lip Ratio morphs only
506 Mouth Position morphs only
659 Mouth Corner morphs only
764 Lip Cleft Depth morphs only
25 Lip Cleft morphs only
663 Shift Mouth morphs only
Chin
7 Chin Angle morphs only
17 Jaw Shape morphs only
185 Chin Depth morphs only
760 Jaw Angle morphs only
665 Jaw Jut morphs only
12 Jowls morphs only
5 Chin Cleft morphs only
13 Upper Chin Cleft morphs only
8 Chin-Neck morphs only
Torso
649/678 Torso Muscles BELLY, UPPER_BACK, CHEST, L_CLAVICLE, L_UPPER_ARM, L_LOWER_ARM, R_CLAVICLE, R_UPPER_ARM, R_LOWER_ARM
683 Neck Thickness mNeck
756 Neck Length mNeck
36 Shoulders mNeck, mCollarLeft, mCollarRight, mChest
105 Breast Size female only: LEFT_PEC, RIGHT_PEC
507 Breast Buoyancy female only: LEFT_PEC, RIGHT_PEC
684 Breast Cleavage female only: LEFT_PEC, RIGHT_PEC
685 Pectorals male only: LEFT_PEC, RIGHT_PEC
693 Arm Length mShoulderLeft, mShoulderRight, mElbowRight, mElbowLeft
675 Hand Size mWristRight, mWristLeft
38 Torso Length mTorso, mPelvis, mHipLeft, mHipRight, mKneeRight, mKneeLeft
676 Love Handles BELLY, LOWER_BACK, LEFT_HANDLE, RIGHT_HANDLE
157 Belly Size BELLY, PELVIS
Legs
652 Leg Muscles L_UPPER_LEG, L_LOWER_LEG, R_UPPER_LEG, R_LOWER_LEG
692 Leg Length mHipLeft, mHipRight, mKneeRight, mKneeLeft
37 Hip Width mPelvis, mHipLeft, mHipRight
842 Hip Length mPelvis
795 Butt Size PELVIS, BUTT
879 Package male only: morphs only
753 Saddle Bags PELVIS
841 Knee Angle L_UPPER_LEG, L_LOWER_LEG, R_UPPER_LEG, R_LOWER_LEG
515 Foot Size L_FOOT, R_FOOT