Appearance Editor and affected bones
Revision as of 11:10, 6 March 2014 by Cerise Resident (talk | contribs)
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Just starting on this list, expect stuff to be missing, totally wrong, unlinked and ugly. It'll get better.
This is (OK, will be) a cross reference between the viewer's shape editor and character/avatar_lad.xml. Hopefully it will make rigging to fitted mesh a little easier to follow.
Bones with an "m" prefix like mCollarLeft are the bones used with "traditional" SL mesh rigging.
Bones in caps and bold like L_CLAVICLE are the collision volumes used with fitted mesh.
ID | Shape slider | Bones affected |
---|---|---|
33 | Height | mNeck, mCollarLeft, mCollarRight, mShoulderLeft, mShoulderRight, mElbowLeft, mElbowRight, mChest, mTorso, mPelvis, mHipLeft, mHipRight, mKneeLeft, mKneeRight |
34 | Body Thickness | mNeck, mCollarLeft, mCollarRight, mShoulderLeft, mShoulderRight, mElbowLeft, mElbowRight, mChest, mTorso, mPelvis, mHipLeft, mHipRight, mKneeLeft, mKneeRight |
637 | Body Fat | CHEST, PELVIS, UPPER_BACK, LOWER_BACK, LEFT_HANDLE, RIGHT_HANDLE, LEFT_PEC, RIGHT_PEC, BELLY, L_CLAVICLE, L_UPPER_ARM, L_LOWER_ARM, R_CLAVICLE, R_UPPER_ARM, R_LOWER_ARM, NECK, HEAD |
11001 | Hover | none, it raises and lowers the avatar root position |
655 | Head Size | mSkull, mHead, mEyeLeft, mEyeRight |