AssetType

From Second Life Wiki
Revision as of 17:34, 26 May 2010 by Poppy Linden (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
    /// <summary>
    /// The different types of grid assets
    /// </summary>
    public enum AssetType : sbyte
    {
        /// <summary>Unknown asset type</summary>
        Unknown = -1,
        /// <summary>Texture asset, stores in JPEG2000 J2C stream format</summary>
        Texture = 0,
        /// <summary>Sound asset</summary>
        Sound = 1,
        /// <summary>Calling card for another avatar</summary>
        CallingCard = 2,
        /// <summary>Link to a location in world</summary>
        Landmark = 3,
        /// <summary>Legacy script asset, you should never see one of these</summary>
        //[Obsolete]
        //Script = 4,
        /// <summary>Collection of textures and parameters that can be 
        /// worn by an avatar</summary>
        Clothing = 5,
        /// <summary>Primitive that can contain textures, sounds, 
        /// scripts and more</summary>
        Object = 6,
        /// <summary>Notecard asset</summary>
        Notecard = 7,
        /// <summary>Holds a collection of inventory items</summary>
        Folder = 8,
        /// <summary>Root inventory folder</summary>
        RootFolder = 9,
        /// <summary>Linden scripting language script</summary>
        LSLText = 10,
        /// <summary>LSO bytecode for a script</summary>
        LSLBytecode = 11,
        /// <summary>Uncompressed TGA texture</summary>
        TextureTGA = 12,
        /// <summary>Collection of textures and shape parameters that can
        /// be worn</summary>
        Bodypart = 13,
        /// <summary>Trash folder</summary>
        TrashFolder = 14,
        /// <summary>Snapshot folder</summary>
        SnapshotFolder = 15,
        /// <summary>Lost and found folder</summary>
        LostAndFoundFolder = 16,
        /// <summary>Uncompressed sound</summary>
        SoundWAV = 17,
        /// <summary>Uncompressed TGA non-square image, not to be used as a
        /// texture</summary>
        ImageTGA = 18,
        /// <summary>Compressed JPEG non-square image, not to be used as a
        /// texture</summary>
        ImageJPEG = 19,
        /// <summary>Animation</summary>
        Animation = 20,
        /// <summary>Sequence of animations, sounds, chat, and pauses</summary>
        Gesture = 21,
        /// <summary>Simstate file</summary>
        Simstate = 22,
    }