AvatarSitResponse

From Second Life Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Message Layout

{
	AvatarSitResponse	High Trusted Zerocoded
	{
		SitObject			Single
		{	ID				LLUUID	}
	}
	{
		SitTransform		Single
		{	AutoPilot		BOOL }
		{	SitPosition		LLVector3	}
		{	SitRotation		LLQuaternion	}
		{	CameraEyeOffset	LLVector3	}
		{	CameraAtOffset	LLVector3	}
		{	ForceMouselook	BOOL }
	}
}

Usage and Notes

This packet is sent from the server to the client in response to a AgentRequestSit packet.

SitObject:

  • ID - the ID of the prim to sit on

SitTransform:

  • AutoPilot - whether the client should try to navigate to a good sitting position or not
  • SitPosition - the position in local coordinates to sit at
  • SitRotation - the rotation of the avatar
  • CameraEyeOffset -
  • CameraAtOffset -
  • ForceMouselook - whether to force the client to go into mouselook mode

The client should respond to this packet with an AgentSit packet.