Linden Lab has no actual agenda nor plans to introduce Avatar 2.0 feature. This is a residents collaborating suggestion effort.
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Sorry this page isn't finished, don't add anything yet... I'm working on it. -- ₪ 04:10, 18 March 2011 (PDT)
We are often to ask ourselves who we are and why are you here, lacking a defined meaning to build our own persona as we came to existence in Second Life. We may choose limited set of default avatar's shape and skin, but are still bounded to the very same "Ruth" avatar mesh, which has plagued us so dearly since 2002. It may be hard to realize it has been 8 years since any improvement to avatar mesh. Only minor changes recently were new tattoo and alpha layers. In last 8 years, game technologies has changed numerous times, more than we can count. Model contents grew with such astounding details. Characters are becoming more realistic and packed with appeal outfits. To put it plainly, we're due for a new avatar mesh to keep up with today standards.
There are no question that we could provide much more tangibleness features. To impact us in a way we communicate, portrait, and express ourselves more than what we're have been missing out. In between relationship of another person online and yourself.
"Great, but we could do that with Rigged Mesh Import."
True, and this is just another reason why we must make a determination whither it's a good idea or not. How big is the file size of this mesh? Would it slow down data traffic network in Second Life? How would Avatar 2.0 help or make any difference?
Also, we must be aware how many skin/clothes designers are going to build their own rigged mesh avatar to be compatible with their fashion line-ups. How many different avatar could or would they make? How many are willing to build a personal custom-made just for you?
"What if I don't want rigged mesh import nor the new Avatar 2.0 mesh, will I be able to keep my old avatar?"
Yes and you won't even notice the difference by untrained eyes.