Difference between revisions of "Avatar Position Adjustement to Avatar Height When Sitting"
Jump to navigation
Jump to search
Cay Trudeau (talk | contribs) m (Created page with "===Animation Adjustement According to Avatar Height Snippet=== This is a piece of code, that is meant to be putted inside a changed event (what is initialized when avatar sits).…") |
m (<lsl> tag to <source>) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 2: | Line 2: | ||
This is a piece of code, that is meant to be putted inside a changed event (what is initialized when avatar sits).<br><br> | This is a piece of code, that is meant to be putted inside a changed event (what is initialized when avatar sits).<br><br> | ||
This snippet is for a prim that is AT THE FLOOR LEVEL. If you need a | This snippet is for a prim that is AT THE FLOOR LEVEL mainly for standing and walking animations. If you need a snippet for a chair, just use zero. <br><br> | ||
< | |||
<source lang="lsl2"> | |||
integer agentlinknum = llGetNumberOfPrims(); // when avatar sits it becomes the last child on the linkset | integer agentlinknum = llGetNumberOfPrims(); // when avatar sits it becomes the last child on the linkset | ||
Line 22: | Line 23: | ||
</ | </source> |
Latest revision as of 19:12, 24 January 2015
Animation Adjustement According to Avatar Height Snippet
This is a piece of code, that is meant to be putted inside a changed event (what is initialized when avatar sits).
This snippet is for a prim that is AT THE FLOOR LEVEL mainly for standing and walking animations. If you need a snippet for a chair, just use zero.
integer agentlinknum = llGetNumberOfPrims(); // when avatar sits it becomes the last child on the linkset
vector size = llGetAgentSize(llAvatarOnSitTarget()); // we measure the avatar size
float adjustement = (size.z / 2 ); // size.z is avatar height, pelvis is halfway the avatar
float avup = (adjustement + ( size.z/10)) + 0.08; // half of avatar + one tenth of avatar + your own tweak (depends on various things, so you have to test what works for you)
llSetLinkPrimitiveParamsFast(agentlinknum,[PRIM_POS_LOCAL,<0,0,avup>,PRIM_ROT_LOCAL,llEuler2Rot(<0,0,0>)]); // here we move the avatar to the new position, the rotation part is the target rotation in euler