Difference between revisions of "Bento User Group"

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Vir Linden is the moderator. Please bring questions, requests, and especially cool new avatars and meshes to show off!
Vir Linden is the moderator. Please bring questions, requests, and especially cool new avatars and meshes to show off!


'''Next meeting is on Thursday, June 23rd, 2016, 1:00PM SLT @ {{simpleslurl|Hippotropolis|72|167|30|the Hippotropolis Campfire Circle }}'''
'''Next meeting is on Thursday, June 30th, 2016, 1:00PM SLT @ {{simpleslurl|Hippotropolis|72|167|30|the Hippotropolis Campfire Circle }}'''


'''***Note: We will be conducting a Pile-On (Load Test) during the second half of this meeting. Please arrive at the normal time of 1pm SLT. At 1:30pm SLT we will be joined by another group of Lindens and Residents for the test. Please show up in your Bento avatar and have your animations handy. More details at the meeting. Hope to see you there!***'''


== Agenda ==
== Agenda ==
* Proposed skeleton and slider changes - test build and models coming soon
'''1pm - 1:30pm'''
* Recent bug fixes and investigations
* TBD
* Animation size limit increasing
* Next steps in Bento development
* Open Q&A
* Open Q&A
'''1:30pm - 2pm'''
* Pile On Testing


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Revision as of 13:24, 23 June 2016

The Bento User Group meeting is a weekly, public meeting on Aditi, intended for discussion of the Avatar Skeleton Extension project, AKA Project Bento. Vir Linden is the moderator. Please bring questions, requests, and especially cool new avatars and meshes to show off!

Next meeting is on Thursday, June 30th, 2016, 1:00PM SLT @ the Hippotropolis Campfire Circle 🖈


***Note: We will be conducting a Pile-On (Load Test) during the second half of this meeting. Please arrive at the normal time of 1pm SLT. At 1:30pm SLT we will be joined by another group of Lindens and Residents for the test. Please show up in your Bento avatar and have your animations handy. More details at the meeting. Hope to see you there!***

Agenda

1pm - 1:30pm

  • TBD
  • Open Q&A

1:30pm - 2pm

  • Pile On Testing

User Questions & Topics

  1. BUG-11538 Front legs crossing on Bento Mesh quad(animal) avatars. Bug related to animation overriders that was discussed at end of the 3/3 meeting. (Dan Linden (talk))
  2. Noticeable eye-popping when attaching joint-offset meshes which include Spine & Hind Leg bones despite no weighting to eyes in mesh. (Aki Shichiroji (talk))
  3. Would it be possible to add existing "express_*" keywords to llSetAnimationOverride() for Bento facial expressions, to allow compatibility with existing facial animation scripts for Bento faces and avatars? (Liz Venenbaum (talk))