Difference between revisions of "Bento User Group"

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# [https://jira.secondlife.com/browse/BUG-11538 BUG-11538 Front legs crossing on Bento Mesh quad(animal) avatars.] Bug related to animation overriders that was discussed at end of the 3/3 meeting. ([[User:Dan Linden|Dan Linden]] ([[User talk:Dan Linden|talk]]))
# [https://jira.secondlife.com/browse/BUG-11538 BUG-11538 Front legs crossing on Bento Mesh quad(animal) avatars.] Bug related to animation overriders that was discussed at end of the 3/3 meeting. ([[User:Dan Linden|Dan Linden]] ([[User talk:Dan Linden|talk]]))
# Noticeable eye-popping when attaching joint-offset meshes which include Spine & Hind Leg bones despite no weighting to eyes in mesh. ([[User:Aki Shichiroji|Aki Shichiroji]] ([[User talk:Aki Shichiroji|talk]]))

Revision as of 11:26, 14 April 2016

The Bento User Group meeting is a weekly, public meeting on Aditi, intended for discussion of the Avatar Skeleton Extension project, AKA Project Bento. Vir Linden is the moderator. Please bring questions, requests, and especially cool new avatars and meshes to show off!


Next meeting is on Thursday, April 14, 2016, 1:00PM SLT @ secondlife://Aditi/secondlife/Mesh%20Sandbox%202/200/200/23

Agenda

  • Updated project viewer with the final skeleton and set of sliders, coming soon!
  • Next steps to release
  • Open Q&A

User Questions & Topics

  1. BUG-11538 Front legs crossing on Bento Mesh quad(animal) avatars. Bug related to animation overriders that was discussed at end of the 3/3 meeting. (Dan Linden (talk))
  2. Noticeable eye-popping when attaching joint-offset meshes which include Spine & Hind Leg bones despite no weighting to eyes in mesh. (Aki Shichiroji (talk))