Difference between revisions of "Bento User Group"

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# [https://jira.secondlife.com/browse/BUG-11538 BUG-11538 Front legs crossing on Bento Mesh quad(animal) avatars.] Bug related to animation overriders that was discussed at end of the 3/3 meeting. ([[User:Dan Linden|Dan Linden]] ([[User talk:Dan Linden|talk]]))
 
# [https://jira.secondlife.com/browse/BUG-11538 BUG-11538 Front legs crossing on Bento Mesh quad(animal) avatars.] Bug related to animation overriders that was discussed at end of the 3/3 meeting. ([[User:Dan Linden|Dan Linden]] ([[User talk:Dan Linden|talk]]))
 
# Noticeable eye-popping when attaching joint-offset meshes which include Spine & Hind Leg bones despite no weighting to eyes in mesh. ([[User:Aki Shichiroji|Aki Shichiroji]] ([[User talk:Aki Shichiroji|talk]]))
 
# Noticeable eye-popping when attaching joint-offset meshes which include Spine & Hind Leg bones despite no weighting to eyes in mesh. ([[User:Aki Shichiroji|Aki Shichiroji]] ([[User talk:Aki Shichiroji|talk]]))
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# Would it be possible to add existing "expression_*" keywords to llSetAnimationOverride() for Bento facial expressions, to allow compatibility with existing facial animation scripts for Bento faces and avatars? ([[User:Liz Venenbaum|Liz Venenbaum]] ([[User talk:Liz Venenbaum|talk]]))

Revision as of 11:08, 8 May 2016

The Bento User Group meeting is a weekly, public meeting on Aditi, intended for discussion of the Avatar Skeleton Extension project, AKA Project Bento. Vir Linden is the moderator. Please bring questions, requests, and especially cool new avatars and meshes to show off!

No meeting on Thursday, May 5.

Next meeting is on Thursday, May 12, 2016, 1:00PM SLT @ secondlife://Aditi/secondlife/Mesh%20Sandbox%202/200/200/23

Agenda

  • Update on project viewer
  • Other open issues
  • Next steps to release
  • Open Q&A

User Questions & Topics

  1. BUG-11538 Front legs crossing on Bento Mesh quad(animal) avatars. Bug related to animation overriders that was discussed at end of the 3/3 meeting. (Dan Linden (talk))
  2. Noticeable eye-popping when attaching joint-offset meshes which include Spine & Hind Leg bones despite no weighting to eyes in mesh. (Aki Shichiroji (talk))
  3. Would it be possible to add existing "expression_*" keywords to llSetAnimationOverride() for Bento facial expressions, to allow compatibility with existing facial animation scripts for Bento faces and avatars? (Liz Venenbaum (talk))