Difference between revisions of "Bento User Group"

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(Removed my question as it is cleared.)
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# Noticeable eye-popping when attaching joint-offset meshes which include Spine & Hind Leg bones despite no weighting to eyes in mesh. ([[User:Aki Shichiroji|Aki Shichiroji]] ([[User talk:Aki Shichiroji|talk]]))
 
# Noticeable eye-popping when attaching joint-offset meshes which include Spine & Hind Leg bones despite no weighting to eyes in mesh. ([[User:Aki Shichiroji|Aki Shichiroji]] ([[User talk:Aki Shichiroji|talk]]))
 
# Would it be possible to add existing "express_*" keywords to llSetAnimationOverride() for Bento facial expressions, to allow compatibility with existing facial animation scripts for Bento faces and avatars? ([[User:Liz Venenbaum|Liz Venenbaum]] ([[User talk:Liz Venenbaum|talk]]))
 
# Would it be possible to add existing "express_*" keywords to llSetAnimationOverride() for Bento facial expressions, to allow compatibility with existing facial animation scripts for Bento faces and avatars? ([[User:Liz Venenbaum|Liz Venenbaum]] ([[User talk:Liz Venenbaum|talk]]))
# Not direktly a Bento topic but one around mesh. Perhaps there will be time to look at [https://jira.secondlife.com/browse/BUG-11938 BUG-11938 Welding of vertices falling together due upload of the mesh] and confirm it is a designed or somehow reliable result ([[User:Jenna Felton|Jenna Felton]] ([[User talk:Jenna Felton|talk]])))
 

Revision as of 10:24, 20 May 2016

The Bento User Group meeting is a weekly, public meeting on Aditi, intended for discussion of the Avatar Skeleton Extension project, AKA Project Bento. Vir Linden is the moderator. Please bring questions, requests, and especially cool new avatars and meshes to show off!

Next meeting is on Thursday, May 19, 2016, 1:00PM SLT @ secondlife://Aditi/secondlife/Mesh%20Sandbox%202/200/200/23

Agenda

  • Upcoming Agni release
  • Recent viewer work/next PV
  • Open Q&A

User Questions & Topics

  1. BUG-11538 Front legs crossing on Bento Mesh quad(animal) avatars. Bug related to animation overriders that was discussed at end of the 3/3 meeting. (Dan Linden (talk))
  2. Noticeable eye-popping when attaching joint-offset meshes which include Spine & Hind Leg bones despite no weighting to eyes in mesh. (Aki Shichiroji (talk))
  3. Would it be possible to add existing "express_*" keywords to llSetAnimationOverride() for Bento facial expressions, to allow compatibility with existing facial animation scripts for Bento faces and avatars? (Liz Venenbaum (talk))