Beta/BlueSteel

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Revision as of 14:09, 8 February 2012 by Oskar Linden (talk | contribs)
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What is BlueSteel?

BlueSteel is the nickname for 1 of our 3 'Server Release Candidate' channels. When a new version of server is ready for the main grid it needs to prove itself in a release candidate channel for one week first. This is what we used to call a pilot roll. Once a 'Server Release Candidate' has proven itself it will be rolled out to the entire main grid. BlueSteel will then be given a new 'Server Release Candidate'. We might have as many as three 'Server Release Candidate' channels on the main grid at the same time. The others are LeTigre and Magnum. These can and probably will change on a weekly basis.

BlueSteel Release Channel

This is the BlueSteel Release Channel. Information on this release candidate is below. For more information on beta projects, see: Beta Server Office Hours.

Timeframe

We will normally roll Release Candidates to the grid Wednesday mornings when we have them. If we don't have one we won't roll anything. The RC has to be stable on the main grid for 6 days. If so it will be rolled to the full grid next the next Tuesday morning. During the course of the 6 days RC cycle regions on the RC cycle may be restarted more frequently.

Additional Information

BlueSteel can be on about 10% of the grid. These four regions will always have the latest up to date BlueSteel RC code. You are welcome to use them as needed. They are available to members of the group "Second Life Beta". Please join this group: http://world.secondlife.com/group/19657888-576f-83e9-2580-7c3da7c0e4ca

If they are closed that means there is no RC using that channel.

  1. BlueSteel Sandbox 1
  2. BlueSteel Sandbox 2
  3. BlueSteel Sandbox 3
  4. BlueSteel Sandbox 4

How To File Bugs

  1. https://jira.secondlife.com/secure/CreateIssue.jspa?pid=10002&issuetype=1
  2. Log in.
  3. Choose "Affects Version/s" that matches the server version from "Help->About Second Life..."
  4. Be verbose and descriptive.
  5. Be sure to add your environment.

Release Notes

12.12.18.268345

  • This is a maint-server project
  • Scheduled 2012-12-19, for the RC BlueSteel, RC LeTigre, and RC Magnum channels
  • Bug Fixes
    • Stability improvement

12.12.10.267911

  • This is a maint-server project
  • Scheduled 2012-12-12, for RC BlueSteel and RC LeTigre
  • New Features
  • Bug Fixes
    • Numerous crash fixes around mesh and physics subsystems
    • Additional crash fixes
  • Fixes since 12.11.21.267232
    • Fixed a bug: parcels cannot be deeded to the group (BUG-927 )
    • Fixed a bug: offline emails triggered by scripted object IMs are missing the message (BUG-916)
    • Fixed a bug: offline emails triggered by scripted object IMs have the wrong avatar name in the email "To:" field
  • Fixes since 12.11.29.267443
    • Fixed a bug: offline IMs from objects to their owners would not trigger offline email (BUG-1002)
    • Fixed a bug: group member ejection notice to group owner has garbled text (BUG-1027)

12.11.29.267443

  • This is a maint-server project
  • Scheduled 2012-12-05, for RC BlueSteel, RC LeTigre, and RC Magnum
  • New Features
  • Bug Fixes
    • Numerous crash fixes around mesh and physics subsystems
    • Additional crash fixes
  • Fixes since RC Magnum 12.11.21.267232
    • Fixed a bug: parcels cannot be deeded to the group (BUG-927 )
    • Fixed a bug: offline emails triggered by scripted object IMs are missing the message (BUG-916)
    • Fixed a bug: offline emails triggered by scripted object IMs have the wrong avatar name in the email "To:" field

12.11.16.267103

12.11.09.266804

  • This is a maint-server project
  • Scheduled 2012-11-14, for RC BlueSteel, RC LeTigre, and RC Magnum channels
  • New Features
    • Linksets or single objects which have bounding boxes larger than 64m (in any dimension) are prevented from being rezzed if rezzing would cause the object to collide with an avatar (excluding the object owner). (BUG-166)
  • Bug Fixes
    • Script Time in the Statistics Bar now correctly shows 0ms when scripts are disabled in the sim (BUG-311)
    • Script error messages now include information about the object's root prim, when certain operations fail due to the object's pathfinding setting (PATHBUG-198)
    • Other misc. fixes, including crash fixes
  • Changes since 12.11.05.266580
    • Fixed a crash mode that was introduced with 12.11.05.266580 (the previous version of this project)

12.11.05.266580

  • This is a maint-server project
  • Scheduled 2012-11-07, for RC LeTigre and RC BlueSteel channels
  • Features and Changes
    • Linksets which have bounding boxes larger than 64m (in any dimension) are prevented from being rezzed if rezzing would cause the object to collide with an avatar (excluding the object owner). (BUG-166)
    • Also includes all changes from Second Life RC Magnum 12.11.02.266530
  • Bug Fixes
    • Script Time in the Statistics Bar now correctly shows 0ms when scripts are disabled in the sim (BUG-311)
    • Script error messages now include information about the object's root prim, when certain operations fail due to the object's pathfinding setting (PATHBUG-198)
    • Other misc. fixes, including crash fixes

12.10.26.266333

  • This is the server modernization project
  • Scheduled 2012-11-01
  • Features and Changes
    • Updated the Havok physics engine to version 2012.1
    • Enables Havok's "Collision Geometry Optimizer" for the terrain, which simplifies the physics shape of the terrain for improved performance.
      • This can be disabled by region owners and estate managers with the Region Debug Console command "set optimize_terrain false".
    • Includes a new LSL function to access simulator statistics, llGetSimStats.
      • Usage: float llGetSimStats(integer stat_type)
      • Currently, this function accepts only SIM_STAT_PCT_CHARS_STEPPED as its parameter, which returns the % of pathfinding characters skipped each frame, averaged over the last minute. The returned value corresponds to the "Characters Updated" stat in the viewer's Statistics Bar.
    • Includes a new option for llCreateCharacter: CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES. Default is true to match pre-existing behavior. If set to false, character will not attempt to catch up on lost time when pathfinding performance is low, potentially providing more reliable movement (albeit while potentially appearing to be more stuttery).
    • Changes to pathfinding character throttling, so that characters may be permitted to exceed the previous 50µs limit per frame if there is sufficient spare time available.
    • Added a new parameter to llGetObjectDetails, OBJECT_PATHFINDING_TYPE, which returns the pathfinding setting of any object in the region. It returns an integer matching one of the following new constants:
    • Added a new option for llHTTPRequest(): HTTP_PRAGMA_NO_CACHE
      • Usage: [HTTP_PRAGMA_NO_CACHE, integer send_header]
      • When send_header is TRUE, the "Pragma: no-cache" header is sent by the script. This matches the default behavior.
      • When send_header is FALSE, no "Pragma" header is sent by the script.
      • See the HTTP specification for more details about this header.
    • Other internal system changes
  • Bug Fixes
    • "Pragma: no-cache" llHTTPRequest() header bug
    • Fixed new crashing bug
  • Known Issues
    • Mesh objects (such as vehicles) cannot physically cross from a region running Havok 2012.1 into a region running an older version of Havok, due to the upgrade to a newer version of the Havok physics engine. Currently (2012-10-17), RC LeTigre is the only channel with the latest Havok upgrade.
  • Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.10.19.266079
  • Also on BlueSteel: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.10.26.266333

12.10.19.266079

12.10.12.265813

  • Scheduled 2012-10-17
  • Contains low-level changes for general stability improvement.

12.10.08.265664

12.09.26.265152

12.09.07.264510

  • This is a maint-server project.
  • Scheduled 2012-09-13
  • Bug Fixes


12.09.04.264357

  • This is a maint-server project.
  • Scheduled 2012-09-06
  • Bug Fixes
    • VWR-5044: Attachments only change/inherit the active group when they're "rezzed
    • VWR-25762: group owned objects appear as owned by (nobody) in Top Scripts and Top Colliders
    • VWR-20320: Show in search and set for sale remain enabled after owner changed
    • SVC-7760: Large object instant messages can corrupt returned object location URL making it impossible to determine the object's location.
    • STORM-1840: Searching legacy names in the "Choose Resident" floater with a period returns no result
    • SVC-7525: Selected objects move when a new keyframe motion is started
    • SVC-7793: Scripted agents can't abandon land on private estates
    • SVC-7917: Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
    • SVC-7968: When TPing using a landmark the server sends two TeleportStart packets
    • SCR-247: Scripts created by Residents who are limited to only the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region
    • SCR-318: llInsertString & llSubStringIndex support for 4 bytes characters broken since 12.02.06.248938
    • SCR-359: The http_request() event fails to trigger in child prims that do not use llHTTPResponse() after it has received 64 HTTP requests and will not trigger again even if the script is reset.
    • SVC-8124: Excessive "ParcelOverlay reliable" messages sent by regions since last rolling restart (2012-08-08)
    • SVC-8136: Attachment point pelvis not being released
    • SVC-8146: llRezAtRoot() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
    • SVC-7641: Add object location info to messages, was "Object on land sending excessive messages
    • SVC-8177: There is different behaivior between the RC channels and the main channel involving permissions, objects lose modify permissions
    • SVC-8208: L$ received notification not appearing when on an RC region

12.08.23.263962

  • This is an maint-server project again.
  • Scheduled 2012-08-29
  • Bug Fixes
    • VWR-5044: Attachments only change/inherit the active group when they're "rezzed
    • VWR-25762: group owned objects appear as owned by (nobody) in Top Scripts and Top Colliders
    • VWR-20320: Show in search and set for sale remain enabled after owner changed
    • SVC-7760: Large object instant messages can corrupt returned object location URL making it impossible to determine the object's location.
    • STORM-1840: Searching legacy names in the "Choose Resident" floater with a period returns no result
    • SVC-7525: Selected objects move when a new keyframe motion is started
    • SVC-7793: Scripted agents can't abandon land on private estates
    • SVC-7917: Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
    • SVC-7968: When TPing using a landmark the server sends two TeleportStart packets
    • SCR-247: Scripts created by Residents who are limited to only the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region
    • SCR-318: llInsertString & llSubStringIndex support for 4 bytes characters broken since 12.02.06.248938
    • SCR-359: The http_request() event fails to trigger in child prims that do not use llHTTPResponse() after it has received 64 HTTP requests and will not trigger again even if the script is reset.
    • SVC-8124: Excessive "ParcelOverlay reliable" messages sent by regions since last rolling restart (2012-08-08)
    • SVC-8136: Attachment point pelvis not being released

12.08.17.263666


12.08.13.263365

12.08.03.263047

  • This is an maint-server project.
  • Scheduled 2012-08-08
  • Bug Fixes
    • VWR-5044: Attachments only change/inherit the active group when they're "rezzed
    • VWR-25762: group owned objects appear as owned by (nobody) in Top Scripts and Top Colliders
    • VWR-20320: Show in search and set for sale remain enabled after owner changed
    • SVC-7760: Large object instant messages can corrupt returned object location URL making it impossible to determine the object's location.
    • STORM-1840: Searching legacy names in the "Choose Resident" floater with a period returns no result
    • SVC-7525: Selected objects move when a new keyframe motion is started
    • SVC-7793: Scripted agents can't abandon land on private estates
    • SVC-7917: Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
    • SVC-7968: When TPing using a landmark the server sends two TeleportStart packets
    • SCR-247: Scripts created by Residents who are limited to only the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region
    • SCR-318: llInsertString & llSubStringIndex support for 4 bytes characters broken since 12.02.06.248938
    • SCR-359: The http_request() event fails to trigger in child prims that do not use llHTTPResponse() after it has received 64 HTTP requests and will not trigger again even if the script is reset.

12.07.27.262679

12.07.24.262437

12.07.18.262055

  • This is a "maint-server" project.
  • Scheduled 2012-07-18
  • Bug Fixes:
    • SVC-7792 : HUD Attachments Receive Infrequent Updates when Camera is Zoomed Out
    • SVC-7853 : [PUBLIC] Newly created notecards dont auto open in the viewer on 12.04.12.253726
    • SCR-311 : llGetAgentList() with scope AGENT_LIST_PARCEL or AGENT_LIST_PARCEL_OWNER returns empty list when attached to avatar
    • SVC-378 : Role 'Everyone' in new groups should not have ability "Pay group liabilities and receive group dividends"
    • SVC-7847 : Top Scripts Refresh in Region/Estate Tools Broken
    • SVC-7793 : Scripted agents can't abandon land on private estates
    • SVC-7792 : HUD Attachments Receive Infrequent Updates when Camera is Zoomed Out
    • SVC-7837 : Filtering by object name or owner name in top scripts/top colliders no longer works
    • SVC-6894 : Excessive EnableSimulator message spamming to viewers
    • SVC-7917 : Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
  • Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.07.03.261171

12.06.20.260188

12.06.14.259724

12.06.06.259035

12.06.04.258758

12.06.04.258754

  • This is an emergency deploy to fix a security issue. scheduled 2012-06-04
  • Features
    • No new features.
  • Bug Fixes
    • Fixes a griefing vector.

12.05.29.258175

12.05.16.257195

  • Scheduled 2012-05-23
  • Features
    • Simulator changes to process prebaked avatar textures for library outfits.

12.04.30.255166

12.05.07.255857

12.04.30.255166

12.04.20.254296

12.04.12.253726

12.03.30.252593

12.03.30.252593

  • This "maint-server" project. scheduled 2012-04-04
  • The explicit ban height for parcels is being raised to 5000m. This means that avatars that are explicitly banned from a parcel can not enter them unless they are at least 5000m above ground. This allows high-altitude fly-overs as before, but they must be done at a much higher altitude.
  • Bug Fixes
    • SCR-6 "llGetSubString can produce results that crash Mono scripts"
    • SCR-281 "recent release to agni (12.02.06.248938 I think) breaks llDeleteSubString behaviour."
    • Removed old unused server code.
    • Fixed several server crash modes.
  • This version is on LeTigre as well.

12.03.26.252149

  • This is "maint-server" project. scheduled 2012-03-28
  • No new features.
    • This release is focused on internal stability with networking code.
    • Modified existing throttles and caps on network traffic
  • Bug Fixes
    • Several fixes for certain crashmodes involved with SVC-7713 "sim crashes all avatars on sim (dosent restart but crash all viewers) multiple times a day"
  • This version is on LeTigre as well.

12.03.20.251556

  • This is again the "threaded region crossing" project. scheduled 2012-03-21
  • Features
    • Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
  • Bug Fixes
    • Fixed some crash modes that were discovered in the previous iteration of this project
  • Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.02.24.249991
  • This version is on all 3 RC channels, this week

12.02.24.249991

12.03.06.250637

12.02.24.249991

12.02.15.249527

12.02.02.248819

12.02.06.248938

12.01.27.248571

12.01.18.247990

12.01.13.247734

  • This "maint-server" project scheduled 2012-01-18
  • Features
  • New LSL function integer llSetRegionPos(vector position)
    The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle.
    • Returns 1 if the object is successfully placed within 0.1 m of position.
    • Returns 0 and does not move the object if position is more than 10m off region or above 4096m.
    • Returns 0 and does not move the object if the object is dynamic (has physics enabled).
    • Returns 0 and does not move the object if the object can not move to position due to object entry rules, prim limits, bans, etc.
  • "frame_number" option added to llGetEnv()
    Returns an integer that represents the current 'frame' of the simulator. Generally only useful for specific debugging cases.
  • Bug Fixes
    • SVC-7466 A notecard holds more data than a script can read
    • SVC-7520 Keyframe motion doesn't move towards the correct position when specified time is not an exact multiple of 1/45 seconds
    • SVC-7485 llSetKeyframedMotion cannot stop animation if none is running ... sounds less important than it is ...
    • SVC-7493 Weird mesh land impact issue
    • Fixed several simulator crash bugs and potential memory leaks.
    • Fixed a notecard crashing bug.
  • Code also deployed to LeTigre: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.01.13.247734

12.01.06.247303

  • This "maint-server" project scheduled 2012-01-11
  • Bug Fixes
    • SVC-7540 Offline email notifications received but never delivered on login.

11.12.12.246583

11.12.01.246038

  • This project is scheduled 2011-12-07
  • This project contains upgrades to the voice system.
  • Updates
    • Voice diagnostics updated to improve our ability to diagnose voice issues.

11.11.19.245570

  • This project is scheduled 2011-11-30
  • This is a "Threaded Region Crossings" project.
    • This project contains the infrastructure to support future work into creating threaded region cross for agents. This uses the new threaded RPC/thread state machine mechanism.
  • Bug Fixes
    • SVC-7445 teleport problems with new viewers , can not teleport to premium sandbox sims , and i am premium member

11.11.15.245109

11.11.07.244630

  • This project is scheduled 2011-11-09
  • This is a "Threaded Region Crossings" project.
    • This project contains the infrastructure to support future work into creating threaded region cross for agents. This uses the new threaded RPC/thread state machine mechanism.

11.10.31.244269

  • This project is scheduled 2011-11-03
  • Refactored server voice code.
  • bug fixes
    • Fixed syntax errors
    • Fix voice failure due to missing line in merge . voice channel info was not properly being set, hence it wasn't being passed back to the viewer
    • Fixed some private parcel voice issues
      • Voice dot disappears on entering a private spatial parcel
    • Fixed some calls to the vivox API
  • Merge with Server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.10.21.243634

11.10.21.243647

  • This project is scheduled 2011-10-26
  • Refactored server voice code.
  • bug fixes
    • Fixed syntax errors
    • Fix voice failure due to missing line in merge . voice channel info was not properly being set, hence it wasn't being passed back to the viewer
    • Fixed some private parcel voice issues
      • Voice dot disappears on entering a private spatial parcel
    • Fixed some calls to the vivox API

11.10.18.243270

11.10.12.242860

    • Changes were made to the permissions system and to simulator configuration, but should have no impact on existing builds


11.10.03.242227

  • This is the "Faster Scripts" project. scheduled 2011-10-05
    • Faster script calls, most notably Mono llGet*() calls that access object parameters (such as llGetMass() or llGetPos()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle the rate at which they can loop.
    • Run any LSL benchmark -- it should run faster in the new code given a similar simstate with any given number of objects and scripts.
      • Some LSL benchmarks can be found at this wiki page:
      • http://wiki.secondlife.com/wiki/Category:LSL_Benchmark
      • All of the benchmarks from the wiki are for math functions and as such will not show much improvement (see below) however the scripts provide good frameworks for observing performance improvements.
    • Some benchmark improvements will be more notable than others. In particular:
      • Mono benchmarks that primarily involve math functions (adding floats or integer, or even calls like llAbs()) will NOT show much improvement. This is because those operations tend to stay in the bytecode engine and do not execute any callbacks that require access to the object on which the script is running.
      • Mono benchmarks that access object paramters (llGetPos()) should show the most speedup.
      • LSL2 benchmarks that access object parameters should show measurable speedup, but since LSL is so slow already the proportional improvement will be less.
      • The more objects in the simulator the greater the proportional gains. The object lookup scales as Order(log(N) + C) where C is some constant.
    • So, the best expected percentage improvement would be from a single Mono script looping over something like llGetPos() in a region full of 15k objects.
  • Fix for SVC-7319 Mesh vehicles cannot cross simborders
  • New in 11.10.03.242227:
    • A fix for a crasher
    • A fix for world map search for estate-limited avatars

11.09.26.241576

  • This is the "Faster Scripts" project. scheduled 2011-09-28
    • Faster script calls, most notably Mono llGet*() calls that access object parameters (such as llGetMass() or llGetPos()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle the rate at which they can loop.
    • Run any LSL benchmark -- it should run faster in the new code given a similar simstate with any given number of objects and scripts.
      • Some LSL benchmarks can be found at this wiki page:
      • http://wiki.secondlife.com/wiki/Category:LSL_Benchmark
      • All of the benchmarks from the wiki are for math functions and as such will not show much improvement (see below) however the scripts provide good frameworks for observing performance improvements.
    • Some benchmark improvements will be more notable than others. In particular:
      • Mono benchmarks that primarily involve math functions (adding floats or integer, or even calls like llAbs()) will NOT show much improvement. This is because those operations tend to stay in the bytecode engine and do not execute any callbacks that require access to the object on which the script is running.
      • Mono benchmarks that access object paramters (llGetPos()) should show the most speedup.
      • LSL2 benchmarks that access object parameters should show measurable speedup, but since LSL is so slow already the proportional improvement will be less.
      • The more objects in the simulator the greater the proportional gains. The object lookup scales as Order(log(N) + C) where C is some constant.
    • So, the best expected percentage improvement would be from a single Mono script looping over something like llGetPos() in a region full of 15k objects.

11.09.15.240906

11.09.09.240513

  • This is a "mesh maint-server" project. deployed 2011-09-13
  • Adding additional metric collection information
  • LSL enhancements to catch and prevent shape changes that would cause a return
  • Support for calculating Resource Weights and Land Impact for all objects
  • Several crash fixes
  • Region/parcel crossing fixes
  • Misc.fixes
  • llCastRay() enabled.

11.08.26.239591

11.08.23.239333

  • This is a "maint-server" project. deployed 2011-08-23
    • Bug Fixes
      • Fixed parcel object entry issues.
      • Fixed issue where objects were rezzed off region would be in limbo.

11.08.15.238486

  • This is a "server hotfix" project. released 2011-08-17
    • Bug Fixes
      • Fixed a crashing bug.
      • Other security fix.

11.08.10.238207

11.08.08.237997

11.08.02.237522

  • "maint-server" project. deployed 2011-08-03
    • New Features
      • Enhancements for marketplace item delivery.
    • Bug Fixes
      • Fix for SVC-7104 "Granting/revoking perms broken for non-web-profile viewers"
      • Fix for SVC-7059 "(Spanish) [DATE I18N] Date in English in Group profile > Terreno/Bienes > L$ del grupo > Detalles tab and Ventas tab"
      • Fix for SVC-7067 "Postcards sent from LeTigre sims fail with error code also can not upload sound files on LeTigre"
      • Fix for SVC-6973 "France Villas Sim, we have been having MAJOR issues on this sim since the last update on the Havok software..We presently have 4 open tickets on it and TJ linden said to file a bug report"
      • Changed logging for TIMEWARP issues.
      • Removed some unused IM code.

11.07.12.235430

  • "Avatar Visibility" project. deployed 2011-07-13
  • Avatar Visibility
    • This new feature adds the ability to control if residents on a parcel are visible to others outside that parcel, as well as the ability to see them. In other words, if TheFirst Resident is on one parcel and TheSecond Resident is on another, while this feature is enabled on either parcel, they will not see each other. Text chat on channel zero is blocked following the same rules.
      • While this feature works with all viewer, a new version is required to change these options. In the version 2.8 viewer, the About Land / Options dialog will have a new checkbox.
    • The llGetParcelDetails() function will now accept a new parameter PARCEL_DETAILS_SEE_AVATARS that may be passed into the function, and it will return an integer flag indicating if the setting is on or off.
    • Both the large map and mini map work as before. Green dots will indicate the approximate location of an avatar, regardless of this new parcel setting.
    • LSL sensors will function normally, and can detect the presence of avatars on parcels with this setting enabled.
    • Text chat on channels other than zero are not blocked by this setting.
    • If an avatar is on a vehicle with this feature enabled, the entire vehicle will not be seen.
    • All existing parcels in Second Life default to the old behavior (showing residents on the parcel). To enable this feature on your parcel, you must have the new viewer with appropriate permissions, and then turn off the checkbox above.
    If the new viewer is used on an older simulator, the option will be checked and disabled.
  • Sound Audibility
    • This feature adds new parcel controls to limit the sounds that may be played by avatars. These are sounds from gestures, played from the viewer inventory, or from scripts on attachments. The parcel owner (or group member with powers to change parcel settings) can set the parcel to allow avatar sounds from everyone, only members of the parcel group, or nobody.
      • A new SecondLife viewer is required to change these settings from their default values. In the version 2.8 viewer, the About Land / Sound dialog box will have a new control:
  • All existing parcels will default to having this set to "Everybody" and thus behave as before this feature was introduced.

11.06.28.234196

  • Josh's "maint-server" project. deployed 2011-06-29
    • Features
      • Added new parameter to llHTTPRequest - HTTP_VERBOSE_THROTTLE. Value is 4, type is integer. If specified in the parameters list as a non-zero value (true), the script will emit errors when the throttle for outgoing requests is hit. If zero (false), the script will remain silent on errors. The default value is true.
        Example:
        key http_request_id = llHTTPRequest("http://example.com/", [HTTP_VERBOSE_THROTTLE, 0], "");
      • SCR-67: Added new constant PRIM_OMEGA for use with llGetPrimitiveParams, llSetPrimitiveParams, llGetLinkPrimitiveParams, llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast. This gives access to the "target omega" property of primitives which can be set via llTargetOmega, but allows getting the current target omega for a prim (previously not supported) and setting the target omega on a child prim (previously only doable with a script on each prim).

The list has the signature [vector axis, float spinrate, float gain] like the parameters for llTargetOmega

Examples:

// Set this prim rotating
llTargetOmega(<1.0,3.0,0.5>, TWO_PI, 1.0);

// Read back this prim's current target omega
list current_omega = llListToList( llGetPrimitiveParams([PRIM_OMEGA]); // should be [PRIM_OMEGA, axis, spinrate, gain]
vector axis = llList2Vector(current_omega, 1); // Should be <1.0,3.0,0.5>
float spinrate = llList2Float(current_omega, 2); // Should be TWO_PI
float gain = llList2Float(current_omega, 3); // Should be 1.0

// Set all child prims rotating
llSetLinkPrimitiveParamsFast(LINK_ALL_CHILDREN, [PRIM_OMEGA, <1.0,3.0,0.5>, TWO_PI, 1.0]);
    • Bug Fixes
      • Fixed issue with "Buy" option remaining set on purchased child prims of no-mod objects (Originally VWR-9796)
      • Addressed issue with teleport and other service failures affecting simulator hosts.
      • Server-side support for STORM-1261 - send message IDs on login failure to allow localization
      • SVC-6905 : Fixed issue with objects resisting return, delete, take and autoreturn
      • WEB-3096: Fix unsubscribe link in IM-to-Email messages"
      • SVC-6953: Fixed issue where region restart notification appears to be from the avatar being notified.
      • SVC-5780: More specific error message when deeding land to group fails because transfers are blocked on the region
  • merged with server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.06.17.233176


11.06.21.233291

  • Josh's "maint-server" project. scheduled 2011-06-22
    • Features
      • Added new parameter to llHTTPRequest - HTTP_VERBOSE_THROTTLE. Value is 4, type is integer. If specified in the parameters list as a non-zero value (true), the script will emit errors when the throttle for outgoing requests is hit. If zero (false), the script will remain silent on errors. The default value is true.

Example:

key http_request_id = llHTTPRequest("http://example.com/", [HTTP_VERBOSE_THROTTLE, 0], "");
      • SCR-67: Added new constant PRIM_OMEGA for use with llGetPrimitiveParams, llSetPrimitiveParams, llGetLinkPrimitiveParams, llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast. This gives access to the "target omega" property of primitives which can be set via llTargetOmega, but allows getting the current target omega for a prim (previously not supported) and setting the target omega on a child prim (previously only doable with a script on each prim).

The list has the signature [vector axis, float spinrate, float gain] like the parameters for llTargetOmega

Examples:

// Set this prim rotating
llTargetOmega(<1.0,3.0,0.5>, TWO_PI, 1.0);

// Read back this prim's current target omega
list current_omega = llListToList( llGetPrimitiveParams([PRIM_OMEGA]); // should be [PRIM_OMEGA, axis, spinrate, gain]
vector axis = llList2Vector(current_omega, 1); // Should be <1.0,3.0,0.5>
float spinrate = llList2Float(current_omega, 2); // Should be TWO_PI
float gain = llList2Float(current_omega, 3); // Should be 1.0

// Set all child prims rotating
llSetLinkPrimitiveParamsFast(LINK_ALL_CHILDREN, [PRIM_OMEGA, <1.0,3.0,0.5>, TWO_PI, 1.0]);
    • Bug Fixes
      • Fixed issue with "Buy" option remaining set on purchased child prims of no-mod objects (Originally VWR-9796)
      • Addressed issue with teleport and other service failures affecting simulator hosts.
      • Server-side support for STORM-1261 - send message IDs on login failure to allow localization
      • SVC-6905 : Fixed issue with objects resisting return, delete, take and autoreturn
      • WEB-3096: Fix unsubscribe link in IM-to-Email messages"
      • SVC-6953: Fixed issue where region restart notification appears to be from the avatar being notified.
      • SVC-5780: More specific error message when deeding land to group fails because transfers are blocked on the region

11.06.14.232746

  • The "Group Chat" project. deployed 2011-06-15
  • These are the simulator side fixes for group chat.
  • Enable addressing chat message to more than one agent in a region
    • A protocol was implemented on the sim and in the multiagent chat backbone service to enable addressing of a chat message to multiple agents. When more than one recipient agent is present in the same region a single request is made to the sim addressed to all recipients. Previously a request was made for each agent needlessly duplicating requests.

11.05.31.231546

  • The "friendship" project. deployed 2011-06-01
  • This code has changes for the People API.
  • We've modified the capabilities of the People API to handle adding/removing friendships.
  • Included are other infrastructural changes that are generic in nature.
  • Fix to allow services to start properly after deployment of new code.
  • merged with server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.05.17.230139

11.05.24.230905

  • The "friendship" project. deployed 2011-05-25
  • This code has changes for the People API.
  • We've modified the capabilities of the People API to handle adding/removing friendships.
  • Included are other infrastructural changes that are generic in nature.
  • Fix to allow services to start properly after deployment of new code.

11.05.18.230193

  • The "friendship" project. deployed 2011-05-19
  • This code has changes for the People API.
  • We've modified the capabilities of the People API to handle adding/removing friendships.
  • Included are other infrastructural changes that are generic in nature.

11.05.05.228940

  • Andrew's "maint-server" project. deployed 2011-05-12
  • Fixed SVC-6951 "Random sim crashes in latest branches"
  • Fixed 2 simulator crashing bugs.
  • Made changes to message logging to be less impactful on simulator performance
  • Removed the physics changes tied to SVC-5880.
    • The fix for this bug was determined to have unintended and adverse reactions.

11.05.03.228703

  • Andrew's "maint-server" project. deployed 2011-05-04
  • Fixed 2 simulator crashing bugs.
  • Made changes to message logging to be less impactful on simulator performance
  • Removed the physics changes tied to SVC-5880.
    • The fix for this bug was determined to have unintended and adverse reactions.

11.04.26.227686

  • Andrew's "maint-server" project, deployed 2011-04-27
  • Bug Fixes
    • SVC-6055 Avatar position reverts to original sittarget in simcrossing
    • SVC-6808 Muting a new-style 'Resident' avatar is ineffective when you're offline
    • SVC-6859 llTeleportAgentHome on an agent not over your land shouldn't result in the target getting the message
    • SVC-6882 Mini-map shows multiple dots for one avatar, but avatar is not ghosted
    • SVC-5880 Vehicles "Jumping" when crossing prims
      • This is caused by the physics engine reporting collision info for "hidden" faces (the vertical faces where the road objects butt up against each other). It has existed since the very beginning of SL and affects all objects (not just vehicles) however it became particularly bad for vehicles after the physics engine upgrade to Havok4 in 2008.04.
      • To repair broken vehicles a "workaround" was introduced to reduce the effect: vehicle collision events get special scrutiny and some collision events are removed. It helps, but is not 100% effective and also has some side effects such as causing vehicles to sometimes partially penetrate curbs, walls, and other obstacles, or even tunnel through walls for small vehicles.
      • To solve this problem correctly in Havok7 a config parameter was tweaked in the physics engine. Also, the aforementioned workaround for vehicles has been removed, so some vehicle behavior may change. Besides a reduction of vehicles penetrating obstacles they may also "jump" more when crossing seams that are not quite lined up right -- short obstacles may cause vehicles to jump where they used to roll smoothly.
    • SVC-6900 Group-owned objects located in private estates cannot send IMs to offline avatars
    • SVC-6403 llGiveInventory is not working!
  • New Feature
  • merged with server trunk + a security fix - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.04.22.227477

11.04.19.227029

  • Andrew's "maint-server" project, deployed 2011-04-20
  • Bug Fixes
    • SVC-6055 Avatar position reverts to original sittarget in simcrossing
    • SVC-6808 Muting a new-style 'Resident' avatar is ineffective when you're offline
    • SVC-6859 llTeleportAgentHome on an agent not over your land shouldn't result in the _target_ getting the message
    • SVC-6882 Mini-map shows multiple dots for one avatar, but avatar is not ghosted
    • SVC-5880 Vehicles "Jumping" when crossing prims
      • This is caused by the physics engine reporting collision info for "hidden" faces (the vertical faces where the road objects butt up against each other). It has existed since the very beginning of SL and affects all objects (not just vehicles) however it became particularly bad for vehicles after the physics engine upgrade to Havok4 in 2008.04.
      • To repair broken vehicles a "workaround" was introduced to reduce the effect: vehicle collision events get special scrutiny and some collision events are removed. It helps, but is not 100% effective and also has some side effects such as causing vehicles to sometimes partially penetrate curbs, walls, and other obstacles, or even tunnel through walls for small vehicles.
      • To solve this problem correctly in Havok7 a config parameter was tweaked in the physics engine. Also, the aforementioned workaround for vehicles has been removed, so some vehicle behavior may change. Besides a reduction of vehicles penetrating obstacles they may also "jump" more when crossing seams that are not quite lined up right -- short obstacles may cause vehicles to jump where they used to roll smoothly.
    • SVC-6900 Group-owned objects located in private estates cannot send IMs to offline avatars
    • SVC-6403 llGiveInventory is not working!
  • New Feature

11.04.12.226461

  • "Inventory Capabilities" scheduled 2011-04-13
    • Gives inventory capabilities to the Agent DS hosts.
      • Sim capabilities support "Accept-Encoding: gzip" to provide compressed inventory responses.
        • FetchInventory2
        • FetchInventoryDescendents2
        • FetchLib2
        • FetchLibDescendents2
    • Removed some dead/unused code inventory HTTP code.
  • merged with server trunk. - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.04.05.225793

11.04.05.225783

  • "Inventory Capabilities" scheduled 2011-04-06
    • Gives inventory capabilities to the Agent DS hosts.
      • Sim capabilities support "Accept-Encoding: gzip" to provide compressed inventory responses.
        • FetchInventory2
        • FetchInventoryDescendents2
        • FetchLib2
        • FetchLibDescendents2
    • Removed some dead/unused code inventory HTTP code.
  • merged with server trunk. - http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.03.29.225234

11.03.29.225233

  • "Inventory Capabilities" scheduled 2011-03-30
    • Gives inventory capabilities to the Agent DS hosts.
      • Sim capabilities support "Accept-Encoding: gzip" to provide compressed inventory responses.
        • FetchInventory2
        • FetchInventoryDescendents2
        • FetchLib2
        • FetchLibDescendents2
    • Removed some dead/unused code inventory HTTP code.

11.03.22.224783

  • "Content Management" scheduled 2011-03-23
  • This is the same project in the same slot that got bumped last Wednesday during the emergency security upgrade.
  • Bug Fixes
    • Updates to the updates to the IP management tools
      • Now with ever more "less crashes".
        • A particular crashing bug has been plaguing us for a few weeks now. We have it fixed and it will be in this release.
  • merged with server trunk. - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.03.18.224600

11.03.16.224235

11.03.15.223967

11.03.08.223134

11.03.01.222307

11.02.22.221782

11.02.15.221187

  • "Content Management" scheduled 2011-02-16
  • Bug Fixes
    • Updates to the updates to the IP management tools
      • Now with less crashes.

11.02.08.220606

  • "Content Management" scheduled 2011-02-09
  • Bug Fixes
    • Updates to the IP management tools

11.02.01.220158

  • Update to "Interest List" project. Deployed 2011-02-02
  • Viewer Metrics merged in.
  • Bug Fixed: SVC-6723: Scripted and linked objects not behaving properly when crossing parcel boundaries

11.01.25.219640

  • Interest List project deployed 2011-01-26
  • Features
    • Interest List Improvements
      The Interest List is part of the simulator that controls how updates are sent to viewers. It is a core part of the simulator responsible for timely updates.
      This version should changes the way updates for static (non-moving) objects are detected and sent to the viewer. This should be visible as:
      • Faster region load times. It should take less time to see what is around you after a teleport or log in.
      • Faster updates when moving in a region. While flying, for example, objects should appear sooner than before.

11.01.18.219191

11.01.10.218736

  • "Compression" deployed 2011-01-11
  • Features
    • TP / region crossing compression enabled grid wide.
    • Security fixes.

10.12.31.218124

  • "Encroachment" project: 2011-01-05
  • Bug Fix / Feature
    • Ability to return objects that overlap ("encroach") on a parcel.
      Depends on future viewer modifications. More details on how this works (here).

10.12.13.216725

  • Update to "Compression" project, deployed 2010-12-14
  • Bug Fixes
    • SVC-6604: Objects from Inventory silently fail to rez

10.12.06.216207

  • "Compression" project deployed: 2010-12-08
  • Features
    • Compress region crossing data
      Avatar data is compressed when moving/TPing from one region to another. This should decrease the amount of time it takes to move between regions.
      This feature will be disabled at initial deploy, and enabled via a config change later.
  • Bug Fixes
    • SVC-6556: Avatar and the ship sails attached to the avatar do not rez beyond 80 meters
    • Simulator crash fixes

10.11.12.214623

  • "Linkability" project deployed: 2010-11-17
  • Bug Fixes

10.11.03.213781

10.10.25.213013

10.10.20.212648

  • Deployed: 2010-10-20
  • Bug Fixes:
    • Simulator crash fix
    • Internal tools updates relating to content management

10.10.11.211793

  • Deployed: 2010-10-13
  • Bug Fixes:
  • SVC-6063: Object doesn't appear in Inventory when taken while frozen by grey goo fence
  • Simulator does not preserve static objects' CRC values upon restart
    This makes objects have to re-download after a sim restart, instead of pulling from cache.
  • Faster terrain collisions
  • Simulator crash fix

10.09.21.210146

10.10.05.211372

  • Bug Fixes
    • SVC-6368: llRequestAgentData DATA_ONLINE - intermittent failure
    • Simulator crash fixed
    • Simulator restart failure fixed
      This caused regions to be down for extended periods of time during the previous rolling restart

10.09.27.210805

  • Bug Fixes
    • Simulator crash regression fixed

10.09.27.210681

  • Deployed: 2010-09-29
  • Features
    • Enable tcmalloc-1.6 by default to help with memory and performance debugging.
    • Simulator disk operations moved into threads for performance reasons.
  • Bug Fixes
    • SVC-583: Five minute wait due to "System Logging You Out" happens every time when wearing scripted attachments.
    • Several stuck presence issues resolved.

10.09.21.210146

  • Deployed: 2010-09-22
  • Bug Fixes:
    • Simulator crash modes
    • Improvements to the Region Conductor
      This helps down regions come back up more quickly.
    • Modifications to deploy tools to support Release Candidates

10.9.10.209504

  • Promoted to AGNI Release 2010-09-21

Bug fixes:

  • Several simulator crash modes