Difference between revisions of "Beta/LeTigre"

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== Release Notes ==
== Release Notes ==
{{:Release_Notes/Second_Life_RC_LeTigre/11}}
{{:Release_Notes/Second_Life_RC_LeTigre/10}}
{{:Release_Notes/Second_Life_RC_LeTigre/10}}

Revision as of 14:20, 13 January 2011

What is LeTigre?

LeTigre is the nickname for 1 of our 3 'Server Release Candidate' channels. When a new version of server is ready for the main grid it needs to prove itself in a release candidate channel for one week first. This is what we used to call a pilot roll. Once a 'Server Release Candidate' has proven itself it will be rolled out to the entire main grid. LeTigre will then be given a new 'Server Release Candidate'. We might have as many as three 'Server Release Candidate' channels on the main grid at the same time. The others are BlueSteel and Magnum. These can and probably will change on a weekly basis.

LeTigre Release Channel

This is the LeTigre Release Channel. Information on this release candidate is below. For more information on beta projects, see: Beta Server Office Hours.

Timeframe

We will normally roll Release Candidates to the grid Wednesday mornings when we have them. If we don't have one we won't roll anything. The RC has to be stable on the main grid for 6 days. If so it will be rolled to the full grid next the next Tuesday morning. During the course of the 6 days RC cycle regions on the RC cycle may be restarted more frequently.

Additional Info

"LeTigre is soft yet deadly--- just like the tigers of France."

LeTigre can be on about 10% of the grid. These 4 regions will always have the latest up to date LeTigre RC code. You are welcome to use them as needed. They are available to members of the group "Second Life Beta". Please join this group: http://world.secondlife.com/group/19657888-576f-83e9-2580-7c3da7c0e4ca

If they are closed that means there is no RC using that channel.

  1. LeTigre Sandbox 1
  2. LeTigre Sandbox 2
  3. LeTigre Sandbox 3
  4. LeTigre Sandbox 4

How To File Bugs

  1. https://jira.secondlife.com/secure/CreateIssue.jspa?pid=10002&issuetype=1
  2. Log in.
  3. Choose "Affects Version/s" that matches the server version from "Help->About Second Life..."
  4. Be verbose and descriptive.
  5. Be sure to add your environment.

Release Notes

11.12.12.246583

11.12.03.246118

  • This "maint-server" project is scheduled 2011-12-07
  • Bug Fixes
    • SCR-230 llSetPhysicsMaterial() fails if you don't have modify perms
    • SCR-147 Timer event fails to trigger following heavy amounts of linked messages
    • SVC-7324 Physics stalls every 20-30 seconds
    • SCR-225 ERROR: Failed to set physics shape type
    • SVC-7422 llSetLinkMedia do nothing
    • SVC-7413 Bug in Control Event
    • SVC-5927 Temp on Rezzed objects get queued
    • SVC-7360 Driving a vehicle over into a full region gives strange error message: You can't enter this region because the sebehavior is full
    • SVC-7379 For group notices groupID is being sent in the AgentID field
    • SVC-7343 llMinEventDelay Bug
    • SVC-7354 Simulator fails to load notecard asset (Intan won't read config card)
    • Avatars that do not have access to Adult regions will no longer see avatars on those regions from neighboring regions.
    • Several simulator crash fixes.
    • Several minor simulator memory leaks fixed.
    • SVC-7499 Poseball rezzing items are either not giving poseballs or rezzing balls in wrong positions
  • New features
    • New LSL function: key llTransferLindenDollars(key id, integer amount)
      Attempt to transfer amount of L$ from the owner of the object to 'id'. Requires PERMISSION_DEBIT. Returns a key used in a matching transaction_result event for the success or failure of the transfer.
    • New LSL event: transaction_result(key id, integer success, string data)
      This event is triggered from an llTransfer* call (currently only llTransferLindenDollars).
      • id: matches the return value of the llTransfer call and if the transaction was a success will match the 'transaction id' shown in transaction history on secondlife.com
      • success: TRUE if the transfer succeeded otherwise FALSE.
      • data: On successful transactions will contain a CSV of destination ID and amount transferred. In failure cases it will contain an error tag on failure.
    • Error Tags for llTransferLindenDollars:
      • LINDENDOLLAR_ENTITYDOESNOTEXIST - The destination UUID is not a valid agent.
      • LINDENDOLLAR_INSUFFICIENTFUNDS - The source agent does not have enough L$ for the transfer
      • INVALID_AGENT - Destination agent is not a valid UUID
      • INVALID_AMOUNT - Amount is <= 0
      • THROTTLED - The scripted L$ throttle was hit for this object owner.
      • MISSING_PERMISSION_DEBIT - The script does not have debit permission
      • GROUP_OWNED - The object is group owned and thus can't give money
      • TRANSFERS_DISABLED - L$ transfers are disabled in the region
      • EXPIRED - The simulator timed out waiting for a response from the back-end service.
      • SERVICE_ERROR - There was an error connecting to the back-end service
    • SCR-31 New LSL function: llGetParcelMusicURL()
      • Returns the music URL of the object's current parcel if the script owner also owns the parcel
  • This code is also on the LeTigre RC Channel: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11#11.12.02.246118

11.11.30.245889

  • This "maint-server" project is scheduled 2011-11-30
  • Bug Fixes
    • SCR-230 llSetPhysicsMaterial() fails if you don't have modify perms
    • SCR-147 Timer event fails to trigger following heavy amounts of linked messages
    • SVC-7324 Physics stalls every 20-30 seconds
    • SCR-225 ERROR: Failed to set physics shape type
    • SVC-7422 llSetLinkMedia do nothing
    • SVC-7413 Bug in Control Event
    • SVC-5927 Temp on Rezzed objects get queued
    • SVC-7360 Driving a vehicle over into a full region gives strange error message: You can't enter this region because the sebehavior is full
    • SVC-7379 For group notices groupID is being sent in the AgentID field
    • SVC-7343 llMinEventDelay Bug
    • SVC-7354 Simulator fails to load notecard asset (Intan won't read config card)
    • Avatars that do not have access to Adult regions will no longer see avatars on those regions from neighboring regions.
    • Several simulator crash fixes.
    • Several minor simulator memory leaks fixed.
  • New features
    • New LSL function: key llTransferLindenDollars(key id, integer amount)
      Attempt to transfer amount of L$ from the owner of the object to 'id'. Requires PERMISSION_DEBIT. Returns a key used in a matching transaction_result event for the success or failure of the transfer.
    • New LSL event: transaction_result(key id, integer success, string data)
      This event is triggered from an llTransfer* call (currently only llTransferLindenDollars).
      • id: matches the return value of the llTransfer call and if the transaction was a success will match the 'transaction id' shown in transaction history on secondlife.com
      • success: TRUE if the transfer succeeded otherwise FALSE.
      • data: On successful transactions will contain a CSV of destination ID and amount transferred. In failure cases it will contain an error tag on failure.
    • Error Tags for llTransferLindenDollars:
      • LINDENDOLLAR_ENTITYDOESNOTEXIST - The destination UUID is not a valid agent.
      • LINDENDOLLAR_INSUFFICIENTFUNDS - The source agent does not have enough L$ for the transfer
      • INVALID_AGENT - Destination agent is not a valid UUID
      • INVALID_AMOUNT - Amount is <= 0
      • THROTTLED - The scripted L$ throttle was hit for this object owner.
      • MISSING_PERMISSION_DEBIT - The script does not have debit permission
      • GROUP_OWNED - The object is group owned and thus can't give money
      • TRANSFERS_DISABLED - L$ transfers are disabled in the region
      • EXPIRED - The simulator timed out waiting for a response from the back-end service.
      • SERVICE_ERROR - There was an error connecting to the back-end service
    • SCR-31 New LSL function: llGetParcelMusicURL()
      • Returns the music URL of the object's current parcel if the script owner also owns the parcel

11.11.14.245108

11.11.04.244558

11.10.28.244134

  • This "maint-server" project is scheduled 2011-11-03
  • Bug Fixes
    • SVC-5927 Temp on Rezzed objects get queued
    • SVC-7360 Driving a vehicle over into a full region gives strange error message: You can't enter this region because the sebehavior is full
    • SVC-7379 For group notices groupID is being sent in the AgentID field
    • SVC-7343 llMinEventDelay Bug
    • SVC-7354 Simulator fails to load notecard asset (Intan won't read config card)

11.10.21.243647

  • This project is scheduled 2011-10-26
  • Refactored server voice code.
  • bug fixes
    • Fixed syntax errors
    • Fix voice failure due to missing line in merge . voice channel info was not properly being set, hence it wasn't being passed back to the viewer
    • Fixed some private parcel voice issues
      • Voice dot disappears on entering a private spatial parcel
    • Fixed some calls to the vivox API

11.10.18.243270

11.10.03.242226

  • Scheduled 2011-10-05
  • Agent inventory updates
    • Switch AIS capabilities from Agent DS to new Inventory API clusters
      • Inventory should be faster on Viewer 2.5.1 and above and any TPVs that have merged since Viewer 2.5.1.
    • Send BulkUpdateInventory and RemoveInventoryObjects messages over HTTP EventQueue
      • For greater reliability when items are delivered while users logged into the viewer (this is needed for the eventual release of Marketplace Direct Delivery).
    • Remove dead AIS backbone code
      • No visible changes

11.09.23.241511

  • This is a "maint-server" project. scheduled 2011-09-28
  • llCastRay() enabled.
  • float llGetMassMKS() -- identical behavior to llGetMass() except that the units of the value returned are kg
  • New primitive parameters option for use with llSetPrimitiveParams and related functions:
  1. PRIM_PHYSICS_SHAPE_PRIM -- Use the normal prim shape for physics (this is the default for all non-mesh objects)
  2. PRIM_PHYSICS_SHAPE_CONVEX -- Use the convex hull of the prim shape for physics (this is the default for mesh objects)
  3. PRIM_PHYSICS_SHAPE_NONE -- Ignore this prim in the physics shape. NB: This cannot be applied to the root prim.
  • void llSetPhysicsMaterial( integer material_bits, float gravity_multiplier, float restitution, float friction, float density )
    • material_bits is a bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply
    • gravity_multiplier must be between -1.0 and +28.0
    • restitution must be between 0.0 and 1.0 (note, a collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine)
    • friction must be between 0.0 and 255.0
    • density must be between 1.0 and 22587.0 (in kg/m^3 -- see if you can figure out what 22587 represents)
  • list llGetPhysicsMaterial() -- returns a list of the form [float gravity_multiplier, float restitution, float friction, float density]
  • Simulator crash fixes
  • Bug Fixes
    • No error message upon calling llSetLinkPrimitiveParams on a non-root prim when setting PRIM_PHYSICS_MATERIAL
    • Object losing permissions when some prims are unlinked
    • SCR-53 llSensorRepeat not triggering no_sensor unless a sensor event handler is present
    • SVC-34 Right-clicking another Resident's moving object freezes it
    • SVC-6970 Object losing permissions when some prims are unlinked
    • SCR-176 llAvatarOnLinkSitTarget is not working properly
    • dataserver outgoing email queue can grow unbounded
    • Attempt to rez object failed, item is not returned, missing from database
    • Anybody can freeze an unscripted physical object
    • [PUBLIC] Folders are Texture Category Folders
    • Fix triangle normals returned by llCastRay
    • SCR-39 Create llCastRay for raycasting operations
    • llCastRay() does not work when called in an attached script
    • llCastRay() reports information about wrong link numbers if some child prims have physics shape type 'none'
    • llCastRay() clamping changes the ray direction
    • llCastRay() is reflected when ray end position is >256m in x or y direction
    • llCastRay() normals point in the wrong direction
  • Server trunk merged in: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.09.15.240906

11.09.16.240954

  • This is a "maint-server" project. deployed 2011-09-21
  • llCastRay() enabled.
  • float llGetMassMKS() -- identical behavior to llGetMass() except that the units of the value returned are kg
  • New primitive parameters option for use with llSetPrimitiveParams and related functions:
  1. PRIM_PHYSICS_SHAPE_PRIM -- Use the normal prim shape for physics (this is the default for all non-mesh objects)
  2. PRIM_PHYSICS_SHAPE_CONVEX -- Use the convex hull of the prim shape for physics (this is the default for mesh objects)
  3. PRIM_PHYSICS_SHAPE_NONE -- Ignore this prim in the physics shape. NB: This cannot be applied to the root prim.
  • void llSetPhysicsMaterial( integer material_bits, float gravity_multiplier, float restitution, float friction, float density )
    • material_bits is a bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply
    • gravity_multiplier must be between -1.0 and +28.0
    • restitution must be between 0.0 and 1.0 (note, a collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine)
    • friction must be between 0.0 and 255.0
    • density must be between 1.0 and 22587.0 (in kg/m^3 -- see if you can figure out what 22587 represents)
  • list llGetPhysicsMaterial() -- returns a list of the form [float gravity_multiplier, float restitution, float friction, float density]
  • Simulator crash fixes
  • Bug Fixes
    • No error message upon calling llSetLinkPrimitiveParams on a non-root prim when setting PRIM_PHYSICS_MATERIAL
    • Object losing permissions when some prims are unlinked
    • SCR-53 llSensorRepeat not triggering no_sensor unless a sensor event handler is present
    • SVC-34 Right-clicking another Resident's moving object freezes it
    • SVC-6970 Object losing permissions when some prims are unlinked
    • SCR-176 llAvatarOnLinkSitTarget is not working properly
    • dataserver outgoing email queue can grow unbounded
    • Attempt to rez object failed, item is not returned, missing from database
    • Anybody can freeze an unscripted physical object
    • [PUBLIC] Folders are Texture Category Folders
    • Fix triangle normals returned by llCastRay
    • SCR-39 Create llCastRay for raycasting operations
    • llCastRay() does not work when called in an attached script
    • llCastRay() reports information about wrong link numbers if some child prims have physics shape type 'none'
    • llCastRay() clamping changes the ray direction
    • llCastRay() is reflected when ray end position is >256m in x or y direction
    • llCastRay() normals point in the wrong direction
  • Server trunk merged in: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.09.09.240513

11.09.09.240509

  • This is a "maint-server" project. deployed 2011-09-13
  • llCastRay() enabled.
  • float llGetMassMKS() -- identical behavior to llGetMass() except that the units of the value returned are kg
  • New primitive parameters option for use with llSetPrimitiveParams and related functions:
  1. PRIM_PHYSICS_SHAPE_PRIM -- Use the normal prim shape for physics (this is the default for all non-mesh objects)
  2. PRIM_PHYSICS_SHAPE_CONVEX -- Use the convex hull of the prim shape for physics (this is the default for mesh objects)
  3. PRIM_PHYSICS_SHAPE_NONE -- Ignore this prim in the physics shape. NB: This cannot be applied to the root prim.
  • void llSetPhysicsMaterial( integer material_bits, float gravity_multiplier, float restitution, float friction, float density )
    • material_bits is a bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply
    • gravity_multiplier must be between -1.0 and +28.0
    • restitution must be between 0.0 and 1.0 (note, a collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine)
    • friction must be between 0.0 and 255.0
    • density must be between 1.0 and 22587.0 (in kg/m^3 -- see if you can figure out what 22587 represents)
  • list llGetPhysicsMaterial() -- returns a list of the form [float gravity_multiplier, float restitution, float friction, float density]
  • Simulator crash fixes
  • Bug Fixes
    • No error message upon calling llSetLinkPrimitiveParams on a non-root prim when setting PRIM_PHYSICS_MATERIAL
    • Object losing permissions when some prims are unlinked
    • SCR-53 llSensorRepeat not triggering no_sensor unless a sensor event handler is present
    • SVC-34 Right-clicking another Resident's moving object freezes it
    • SVC-6970 Object losing permissions when some prims are unlinked
    • SCR-176 llAvatarOnLinkSitTarget is not working properly
    • dataserver outgoing email queue can grow unbounded
    • Attempt to rez object failed, item is not returned, missing from database
    • Anybody can freeze an unscripted physical object
    • [PUBLIC] Folders are Texture Category Folders
    • Fix triangle normals returned by llCastRay
    • SCR-39 Create llCastRay for raycasting operations
    • llCastRay() does not work when called in an attached script
    • llCastRay() reports information about wrong link numbers if some child prims have physics shape type 'none'
    • llCastRay() clamping changes the ray direction
    • llCastRay() is reflected when ray end position is >256m in x or y direction
    • llCastRay() normals point in the wrong direction
  • Server trunk merged in: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.08.26.239591

11.09.02.239988

11.08.26.239583

11.08.22.239223

  • This is the "estate access controls" project. deployed 2011-08-23
    • Login fixes to retrieve user information more effectively for estate access control
    • Simulator fixes to usher said user that information more effectively for estate access control

11.08.17.238770

  • This is the "Mesh" project. deployed 2011-08-18
    • Mesh objects can be uploaded
    • Child prims can be set to have no collision shape (do not contribute to collision of object)
    • Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count.
    • Max prim scale has been raised to 64m on a side
    • New physics engine
      • Overhaul how collision shapes are constructed and stored in memory.
      • 10 cm gap between colliding objects has been removed for most objects:
        • For convex prims (dynamic and static)
        • Concave prims (static only)
        • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Parcel-full return sort order has changed: most recently "changed" get returned first, but still grouped by OTHER, GROUP, and OWNER in that order.

11.08.02.237522

11.08.09.238092

  • This is a "maint-server" project. deployed for 2011-08-10
  • We fixed several security issues concerning moving objects between regions and onto parcels with restricted object entry and/or building.

11.08.02.237549

  • This is the "Mesh" project. deployed 2011-08-04
    • Mesh objects can be uploaded
    • Child prims can be set to have no collision shape (do not contribute to collision of object)
    • Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count.
    • Max prim scale has been raised to 64m on a side
    • New physics engine
      • Overhaul how collision shapes are constructed and stored in memory.
      • 10 cm gap between colliding objects has been removed for most objects:
        • For convex prims (dynamic and static)
        • Concave prims (static only)
        • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Parcel-full return sort order has changed: most recently "changed" get returned first, but still grouped by OTHER, GROUP, and OWNER in that order.

11.07.20.236326

  • This is the "mesh-prep 2" project. deployed 2011-07-21
  • We have taken the latest development changes from the mesh development branch and merged them in with this code. This gets us closer to releasing mesh.
    • Included are infrastructure and framework changes to support the release of mesh.
    • This release does not include any mesh functionality.
  • Havok physics engine updated.
    • 10 cm gap between colliding objects has been removed for some objects
      • For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
      • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Complete overhaul of physics shape construction and management
  • Parcel prim accounting code has been overhauled.
  • llCastRay() function included but disabled.

11.07.11.235326

11.07.13.235599

  • This is the "mesh-prep 2" project. deployed 2011-07-14
  • We have taken the latest development changes from the mesh development branch and merged them in with this code. This gets us closer to releasing mesh.
    • Included are infrastructure and framework changes to support the release of mesh.
    • This release does not include any mesh functionality.
  • Havok physics engine updated.
    • 10 cm gap between colliding objects has been removed for some objects
      • For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
      • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Complete overhaul of physics shape construction and management
  • Parcel prim accounting code has been overhauled.
  • llCastRay() function included but disabled.
  • Merged with server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.07.11.235326

11.07.11.235326

11.06.28.234198

  • This is the "mesh-prep 2" project. scheduled 2011-06-29
  • We have taken the latest development changes from the mesh development branch and merged them in with this code. This gets us closer to releasing mesh.
    • Included are infrastructure and framework changes to support the release of mesh.
    • This release does not include any mesh functionality.
  • Havok physics engine updated.
    • 10 cm gap between colliding objects has been removed for some objects
      • For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
      • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Complete overhaul of physics shape construction and management
  • Parcel prim accounting code has been overhauled.
  • llCastRay() function included but disabled.

11.06.16.233094

  • This is the "mesh-prep" project. scheduled 2011-06-22
  • Included are infrastructure and framework changes to support the release of mesh.
    • This release does not include any mesh functionality.
  • Havok physics engine updated.
    • 10 cm gap between colliding objects has been removed for some objects
      • For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
      • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Complete overhaul of physics shape construction and management
  • llCastRay() function included but disabled.
  • This code is also deployed to Magnum.

11.06.17.233176

  • Kelly's "mono2performance" project. deployed 2011-06-22
    • Script performance and robustness
      This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
    • New Script Profiling LSL Functions
    • Bug Fixes
      • SVC-3895 Rezzing Mono scripted object cripples sim FPS
      • Improved 'Top Scripts' report
        Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
        It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
      • (Fixed a) Sim crash in mono memory monitor.
      • Includes the fix that caused the zero day rollback.
      • Improved simulator performance when removing objects with scripts from a region.
      • Fixed a bug that could cause scripts to crash with NullReferenceException errors.
      • Fix for "Periods of very low (or nonexistent) script performance"
      • Fix for SCR-55 "script reset"
      • Fix for SCR-76 "llRegionSayTo() silently fails in LSL2 scripts"
      • Fix for SCR-66 "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
      • Fix for SCR-61 "llOwnersay Truncates multibyte characters at the end of it's range"
      • Fix for SVC-6573 "Execution of script is not blocked on parcel for single user if scripts are not blocked for groups on parcel"
      • Fix for regions that would fail to start.
    • New Bug Fixes
      • Fixed an issue that would create long pauses when avatars logged out or TP'd to other regions.
  • merged with server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.06.14.232746

11.06.14.232896

  • Kelly's "mono2performance" project. deployed 2011-06-15
    • Script performance and robustness
      This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
    • New Script Profiling LSL Functions
    • Bug Fixes
      • SVC-3895 Rezzing Mono scripted object cripples sim FPS
      • Improved 'Top Scripts' report
        Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
        It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
      • (Fixed a) Sim crash in mono memory monitor.
      • Includes the fix that caused the zero day rollback.
      • Improved simulator performance when removing objects with scripts from a region.
      • Fixed a bug that could cause scripts to crash with NullReferenceException errors.
      • Fix for "Periods of very low (or nonexistent) script performance"
      • Fix for SCR-55 "script reset"
      • Fix for SCR-76 "llRegionSayTo() silently fails in LSL2 scripts"
      • Fix for SCR-66 "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
      • Fix for SCR-61 "llOwnersay Truncates multibyte characters at the end of it's range"
      • Fix for SVC-6573 "Execution of script is not blocked on parcel for single user if scripts are not blocked for groups on parcel"
    • New Bug Fixes
      • Fix for regions that would fail to start.
  • Also contains a merge with the Group Chat fixes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11#11.06.14.232746

11.06.07.232266

  • Kelly's "mono2performance" project. deployed 2011-06-08
    • Script performance and robustness
      This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
    • New Script Profiling LSL Functions
    • Bug Fixes
      • SVC-3895 Rezzing Mono scripted object cripples sim FPS
      • Improved 'Top Scripts' report
        Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
        It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
      • (Fixed a) Sim crash in mono memory monitor.
      • Includes the fix that caused the zero day rollback.
      • Improved simulator performance when removing objects with scripts from a region.
      • Fixed a bug that could cause scripts to crash with NullReferenceException errors.
      • Fix for "Periods of very low (or nonexistent) script performance"
      • Fix for SCR-55 "script reset"
      • Fix for SCR-76 "llRegionSayTo() silently fails in LSL2 scripts"
      • Fix for SCR-66 "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
      • Fix for SCR-61 "llOwnersay Truncates multibyte characters at the end of it's range"
      • Fix for SVC-6573 "Execution of script is not blocked on parcel for single user if scripts are not blocked for groups on parcel"
  • merged with server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.05.31.231546

11.05.31.231545

  • Kelly's "mono2performance" project. scheduled 2011-06-01
    • Script performance and robustness
      This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
    • New Script Profiling LSL Functions
    • Bug Fixes
      • SVC-3895 Rezzing Mono scripted object cripples sim FPS
      • Improved 'Top Scripts' report
        Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
        It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
      • (Fixed a) Sim crash in mono memory monitor.
      • Includes the fix that caused the zero day rollback.
    • New Bug Fixes

11.05.17.230139

  • Kelly's "maint-server" project. deployed 2011-05-25
  • This project failed during the promotion to main channel this week. There were deploy issues that made it difficult for regions to start up. This version contains a fix for that, but is otherwise the same.
    • Bug Fixes
      • SCR-61: "llOwnersay Truncates multibyte characters at the end of it's range"
      • SVC-6573: Block execution of ungrouped scripts on ungrouped land that blocks scripts.
      • SVC-2810: IM to Email sending out messages that can't be replied to.
      • SVC-4632: Getting past estate land bans
      • SCR-66: "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
      • Added logging to help in investigating a "'TIMEWARP" issue that is causing some residents to be kicked off simulators
      • A simulator crash mode.
      • A dataserver crash in SMTP connection sending mail
      • Fix to allow services to start properly after deployment of new code.

11.05.11.229644

  • Kelly's "maint-server" project. deployed 2011-05-19
  • This project failed during the promotion to main channel this week. There were deploy issues that made it difficult for regions to start up. This version contains a fix for that, but is otherwise the same.
    • Bug Fixes
      • SCR-61: "llOwnersay Truncates multibyte characters at the end of it's range"
      • SVC-6573: Block execution of ungrouped scripts on ungrouped land that blocks scripts.
      • SVC-2810: IM to Email sending out messages that can't be replied to.
      • SVC-4632: Getting past estate land bans
      • SCR-66: "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
      • Added logging to help in investigating a "'TIMEWARP" issue that is causing some residents to be kicked off simulators
      • A simulator crash mode.
      • A dataserver crash in SMTP connection sending mail
  • This project redeployed.

11.05.11.229644

  • Kelly's "maint-server" project. deployed 2011-05-12
    • Bug Fixes
      • SCR-61: "llOwnersay Truncates multibyte characters at the end of it's range"
      • SVC-6573: Block execution of ungrouped scripts on ungrouped land that blocks scripts.
      • SVC-2810: IM to Email sending out messages that can't be replied to.
      • SVC-4632: Getting past estate land bans
      • SCR-66: "llRegionSayTo() Fails to send messages to attachments on sitting avatars"
      • Added logging to help in investigating a "'TIMEWARP" issue that is causing some residents to be kicked off simulators
      • A simulator crash mode.
      • A dataserver crash in SMTP connection sending mail

11.05.03.228703

  • Andrew's "maint-server" project. scheduled 2011-05-04
  • Fixed 2 simulator crashing bugs.
  • Made changes to message logging to be less impactful on simulator performance
  • Removed the physics changes tied to SVC-5880.
    • The fix for this bug was determined to have unintended and adverse reactions.

11.04.22.227477

11.04.26.227666

  • THIS BRANCH ROLLED BACK
  • This is Kelly's "Mono2 Upgrade" project, deployed 2011-04-27
    • Script performance and robustness
      This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
    • New Script Profiling LSL Functions
    • Bug Fixes
      • SVC-3895 Rezzing Mono scripted object cripples sim FPS
      • Improved 'Top Scripts' report
        Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
        It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
      • (Fixed a) Sim crash in mono memory monitor.
      • Includes the fix that caused the zero day rollback.
    • New Bug Fixes
  • merged with server trunk + a security fix- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.04.22.227477

11.04.19.227179

  • This is a redeploy of Kelly's "Mono2 Upgrade" project, deployed 2011-04-21
    • Script performance and robustness
      This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
    • New Script Profiling LSL Functions
    • Bug Fixes
      • SVC-3895 Rezzing Mono scripted object cripples sim FPS
      • Improved 'Top Scripts' report
        Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
        It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
      • (Fixed a) Sim crash in mono memory monitor.
      • Fixed the crashing issue that caused a rollback this morning.

11.04.12.226461

  • "Inventory Capabilities" deployed 2011-04-20
    • Gives inventory capabilities to the Agent DS hosts.
      • Sim capabilities support "Accept-Encoding: gzip" to provide compressed inventory responses.
        • FetchInventory2
        • FetchInventoryDescendents2
        • FetchLib2
        • FetchLibDescendents2
    • Removed some dead/unused code inventory HTTP code.

11.04.19.226946

  • THIS BRANCH ROLLED BACK
    • After deploy an unbeforeseen crashing bug made itself known and we deployed Second Life Server 11.04.12.226461 here instead.
  • Kelly's "Mono2 Upgrade" project, deployed 2011-04-20
    • Script performance and robustness
      This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
    • New Script Profiling LSL Functions
    • Bug Fixes
      • SVC-3895 Rezzing Mono scripted object cripples sim FPS
      • Improved 'Top Scripts' report
        Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
        It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
      • (Fixed a) Sim crash in mono memory monitor.

11.04.05.225793

11.03.29.225235

11.03.22.224790

11.03.16.224235

11.03.15.224000

  • Andrew's "maint-server" project, scheduled 2011-03-15
  • Bug Fixes
    • Threaded Rez fixes.
    • Config file changes.
    • Security fixes.

11.03.08.223047

  • Andrew's "maint-server" project, scheduled 2011-03-09
  • Bug Fixes
    • SVC-1144: replies to offline emails can't contain unicode
    • SVC-5959: Groups notices sent to email do not identify sender
    • SVC-6713: Region "0 0 2" not allowing TP access (even as god)
    • SVC-6709: Delete objects on owned land stopped working since recent server-updates
    • SVC-412: Include proper character encoding header in the messages forwarded from second life
    • some simulator crash modes
    • security fixes
    • enhanced config settings options
    • performance enhancements
    • other fixes

11.02.22.221781

  • This is the same as the main server channel.
  • We rolled back the branch put out on 2011-03-02

11.03.01.222356

This was rolled back to "11.02.22.221781" after a serious LSL bug.

  • Andrew's "maint-server" project, scheduled 2011-03-02
  • Bug Fixes
    • SVC-1144: replies to offline emails can't contain unicode
    • SVC-5959: Groups notices sent to email do not identify sender
    • SVC-6713: Region "0 0 2" not allowing TP access (even as god)
    • SVC-6709: Delete objects on owned land stopped working since recent server-updates
    • SVC-412: Include proper character encoding header in the messages forwarded from second life
    • some simulator crash modes
    • security fixes
    • enhanced config settings options
    • performance enhancements
    • other fixes

11.02.22.221781

11.02.15.221181

  • mono2-aware project, scheduled 2011-02-15
  • Preparation for Mono2
    • This branch paves the way for upgrading the Mono virtual machine that runs scripts in Second Life. This branch ensures that scripts continue to work as we upgrade.

11.02.08.220555

11.02.01.220145

11.01.25.219622

11.01.18.219190

  • Viewer Metrics project deployed 2011-01-19
  • Features:
    • Improved viewer-side metrics collection to help Linden Lab analyze performance of various features.

11.01.11.218846

10.12.31.218123

  • "Simulator Shutdown" project: 2011-01-05
  • Features
    • Addresses back-end issues to make simulator/region restarts faster and more reliable.

10.12.10.216629

  • Update to "Maint Server" project, deployed 2010-12-14
  • Bug Fixes
    • SVC-6604: Objects from Inventory silently fail to rez

10.12.06.216172

  • "Maint Server" project scheduled: 2010-12-08
  • Bug Fixes
    • SVC-6556: Avatar and the ship sails attached to the avatar do not rez beyond 80 meters
    • Simulator crash fixes

10.11.30.215699

10.11.09.214391

10.11.03.213725

  • Deployed: 2010-11-03
  • Features
    • "Threaded Rez": Object rezzing is moved to a separate thread.
      This should minimize lag instances when complex objects are rezzed in a region.
  • Bug Fixes
    • SVC-6399: Online friends not showing online
    • SVC-6430: Objects de-render behind you when you look away.

10.10.20.212725

  • Bug Fixes
    • Simulator crash fix

10.10.13.211971

  • Deployed to LeTgire: 2010-10-13
  • Update to #10.09.27.210681
  • Bugs Fixed
    • Several server crash modes fixed

10.10.05.211474

  • Bug Fixes
    • In-world land and L$ purchases failing due to lost session information

10.10.05.211372

  • Bug Fixes
    • SVC-6368: llRequestAgentData DATA_ONLINE - intermittent failure
    • Simulator crash fixed
    • Simulator restart failure fixed
      This caused regions to be down for extended periods of time during the previous rolling restart

10.09.27.210805

  • Bug Fixes
    • Simulator crash regression fixed

10.09.27.210681

  • Deployed: 2010-09-29
  • Features
    • Enable tcmalloc-1.6 by default to help with memory and performance debugging.
    • Simulator disk operations moved into threads for performance reasons.
  • Bug Fixes
    • SVC-583: Five minute wait due to "System Logging You Out" happens every time when wearing scripted attachments.
    • Several stuck presence issues resolved.