Difference between revisions of "Beta/Magnum"

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== Release Notes ==
== Release Notes ==
 
{{:Release_Notes/Second_Life_RC_Magnum/13}}
{{:Release_Notes/Second_Life_RC_Magnum/12}}
{{:Release_Notes/Second_Life_RC_Magnum/12}}
{{:Release_Notes/Second_Life_RC_Magnum/11}}
{{:Release_Notes/Second_Life_RC_Magnum/11}}
{{:Release_Notes/Second_Life_RC_Magnum/10}}
{{:Release_Notes/Second_Life_RC_Magnum/10}}

Revision as of 18:10, 18 January 2013

What is Magnum?

Magnum is the nickname for 1 of our 3 'Server Release Candidate' channels. When a new version of server is ready for the main grid it needs to prove itself in a release candidate channel for one week first. This is what we used to call a pilot roll. Once a 'Server Release Candidate' has proven itself it will be rolled out to the entire main grid. Magnum will then be given a new 'Server Release Candidate'. We might have as many as three 'Server Release Candidate' channels on the main grid at the same time. The others are BlueSteel and LeTigre. These can and probably will change on a weekly basis.

Magnum Release Channel

This is the Magnum Release Channel. Information on this release candidate is below. For more information on beta projects, see: Beta Server Office Hours.

Timeframe

We will normally roll Release Candidates to the grid Wednesday mornings when we have them. If we don't have one we won't roll anything. The RC has to be stable on the main grid for 6 days. If so it will be rolled to the full grid next the next Tuesday morning. During the course of the 6 days RC cycle regions on the RC cycle may be restarted more frequently.

Additional Info

"You gotta tame the beast before you let it out of its cage."

Magnum can be on about 10% of the grid. These 4 regions will always have the latest up to date Magnum RC code. You are welcome to use them as needed. They are available to members of the group "Second Life Beta". Please join this group: http://world.secondlife.com/group/19657888-576f-83e9-2580-7c3da7c0e4ca

If they are closed that means there is no RC using that channel.

  1. Magnum Sandbox 1
  2. Magnum Sandbox 2
  3. Magnum Sandbox 3
  4. Magnum Sandbox 4

How To File Bugs

  1. https://jira.secondlife.com/secure/CreateIssue.jspa?pid=10002&issuetype=1
  2. Log in.
  3. Choose "Affects Version/s" that matches the server version from "Help->About Second Life..."
  4. Be verbose and descriptive.
  5. Be sure to add your environment.

Release Notes

13.12.20.285035

  • This is a server maintenance project
  • Scheduled 2014-01-08 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed some crash modes
  • New Features
    • The forced delay in llLoadURL has been reduced to 0.1 seconds
    • New LSL functions for uniformly scaling linksets
    • Preliminary support for custom default permissions on newly-created objects
      • This feature requires support from an unreleased viewer
    • Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the script editor
      • This feature requires support from an unreleased viewer

13.12.06.284624

  • This is a server maintenance project
  • Scheduled 2013-12-11 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Fix for "'Selected / sat upon:' incorrectly shows objects that are not actually selected or sat upon" (BUG-4635)

13.11.22.284268

  • This is a server maintenance project
  • Scheduled 2013-12-04 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes

13.11.15.284024

  • This is a server maintenance project
  • Scheduled 2013-11-20 for Second Life RC Magnum
  • Bug Fixes
    • Fixed "Sim crossing on vehicle fails when parcel at opposite sim border is full." (BUG-4152)
    • Fixed a case in which a viewer with a high draw distance would not connect to distant regions which are within the draw distance area
    • Fixed some crash modes
  • New Features
    • Objects which are rezzed by sat-upon or attached scripts no longer inherit the temp-on-rez or auto-return timer of the parent object
    • Estate managers and region owners are now prevented from being teleported by llTeleportAgentHome()
    • Estate managers and region owners are no longer affected by scripts which use ESTATE_ACCESS_BANNED_AGENT_ADD
    • The grey goo fence is now stricter for large physical object rezzes
    • More robust handling of inventory management within objects
    • Cleanup of controls-grabbing in LSL scripts (no functional changes)
  • Changes since RC Magnum 13.11.08.283649
    • The grey goo fence adjustment now only applies to objects which are both large and physical (in response to BUG-4448)

13.11.08.283649

  • This is a server maintenance project
  • Scheduled 2013-11-13 for Second Life RC Magnum
  • Bug Fixes
    • Fixed "Sim crossing on vehicle fails when parcel at opposite sim border is full." (BUG-4152)
    • Fixed a case in which a viewer with a high draw distance would not connect to distant regions which are within the draw distance area
    • Fixed some crash modes
  • New Features
    • Objects which are rezzed by sat-upon or attached scripts no longer inherit the temp-on-rez or auto-return timer of the parent object
    • Estate managers and region owners are now prevented from being teleported by llTeleportAgentHome()
    • Estate managers and region owners are no longer affected by scripts which use ESTATE_ACCESS_BANNED_AGENT_ADD
    • The grey goo fence is now stricter for large object rezzes
    • More robust handling of inventory management within objects
    • Cleanup of controls-grabbing in LSL scripts (no functional changes)

13.10.25.282998

  • This is a server maintenance project
  • Scheduled 2013-10-30 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed some crash modes

13.10.15.282406

  • This is a server maintenance project
  • Scheduled 2013-10-16 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed "Group member access to parcels fails when 'Sell passes to' is enabled" (BUG-3992)
    • Fixed "'Ghost' avatars and vehicles sometimes appear to an observer at the sim border" (BUG-3872)
    • Extremely high Avatar Render Weights reported to the server are now capped at 500,000 (BUG-4010)
    • Fixed "Vehicles which exit a region with a passenger are incorrectly autoreturned and become 'ghost shapes' in the physics engine" (BUG-4024)
    • Fixed a performance issue with avatar loading speed in the experimental 'viewer-interesting' viewer

13.10.03.281989

  • This is a server maintenance project
  • Scheduled 2013-10-09 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Addressed an issue with group notice delivery to large groups
  • New Features
    • Added JSON_DELETE option to llJsonSetValue(), for deleting elements in JSON strings
    • Preparatory work for more correct sort order during scene load
  • Changes since 13.09.27.281745

13.09.27.281745

  • This is a server maintenance project
  • Scheduled 2013-10-02 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Addressed an issue with group notice delivery to large groups
  • New Features
    • Added JSON_DELETE option to llJsonSetValue(), for deleting elements in JSON strings
    • Preparatory work for more correct sort order during scene load

13.09.21.281328

  • This is a server maintenance project
  • Scheduled 2013-09-24 for Second Life Server
  • Scheduled 2013-09-25 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed "llXorBase64 returns an incorrect result when the first input string is more than twice the length of the second input string" (BUG-3763)
    • Fixed "Issue with agents icons showing at 0,0 on the minimap when they are actually sitting at high altitude." (BUG-3332)
    • Fixed "llReturnObjectsByID breaks on string uuids"
    • Fixed "llJsonSetValue cannot set strings which end in ']'" (BUG-3742)
    • Fixed "RFC 4627 Non-Compliance by llJsonSetValue() with out-of-range Indices" - JSON_INVALID is now returned in this case (BUG-3692)
    • Fixed "JSON implementation treats blank string and JSON_NULL interchangably" (BUG-3756)
    • Fixed some crash modes
    • Users who are on a parcel's "Allowed Access" list now correctly bypass other parcel restrictions (such as "Payment Info On File") when entering the parcel
  • New Features
    • The simulator now blocks certain scripted rezzers from defeating parcel object return
  • Changes since 13.09.13.281049
    • No code changes - just an updated build number

13.09.13.281049

  • This is a server maintenance project
  • Scheduled 2013-09-18 for RC Magnum
  • Bug Fixes
    • Fixed "llXorBase64 returns an incorrect result when the first input string is more than twice the length of the second input string" (BUG-3763)
    • Fixed "Issue with agents icons showing at 0,0 on the minimap when they are actually sitting at high altitude." (BUG-3332)
    • Fixed "llReturnObjectsByID breaks on string uuids"
    • Fixed "llJsonSetValue cannot set strings which end in ']'" (BUG-3742)
    • Fixed "RFC 4627 Non-Compliance by llJsonSetValue() with out-of-range Indices" - JSON_INVALID is now returned in this case (BUG-3692)
    • Fixed "JSON implementation treats blank string and JSON_NULL interchangably" (BUG-3756)
    • Fixed some crash modes
    • Users who are on a parcel's "Allowed Access" list now correctly bypass other parcel restrictions (such as "Payment Info On File") when entering the parcel
  • New Features
    • The simulator now blocks certain scripted rezzers from defeating parcel object return

13.09.05.280647

  • This is preparatory work for future asset fetching improvements
  • Scheduled 2013-09-10 for RC Magnum
  • New Features
    • When connections between viewer and webservices were closed by the server, the last response was sent without a 'Content-Length' or 'Transfer-Encoding: chunked' header. Last response will now be sent with 'chunked' encoding.
    • Throttling actions on Capabilities URL result in 503 status codes back to clients. These responses may include a 'Retry-After' header with a delta time giving a hint as to when the client may retry the request. In the absense of such a header, client is expected to make 'reasonable, best-practices' delayed retry attempts.
    • Adds support for a new capability, 'GetMesh2' for fetching mesh assets with keepalives enabled
  • Changes since 13.09.04.280593
    • Update related to voice maintenance

13.09.04.280593

  • This is preparatory work for future asset fetching improvements
  • Scheduled 2013-09-05 for RC BlueSteel, RC LeTigre, and RC Magnum
  • New Features
    • When connections between viewer and webservices were closed by the server, the last response was sent without a 'Content-Length' or 'Transfer-Encoding: chunked' header. Last response will now be sent with 'chunked' encoding.
    • Throttling actions on Capabilities URL result in 503 status codes back to clients. These responses may include a 'Retry-After' header with a delta time giving a hint as to when the client may retry the request. In the absense of such a header, client is expected to make 'reasonable, best-practices' delayed retry attempts.
    • Adds support for a new capability, 'GetMesh2' for fetching mesh assets with keepalives enabled

13.08.23.280213

  • This is a server maintenance project
  • Scheduled 2013-08-28 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed a crash mode
    • Addressed a physics-related griefing mode
  • New Features
    • Region restarts initiated by region owners or estate managers are now faster: instead of always waiting the full 'countdown' period, the region will now restart after the last avatar exits the region.
    • Preparatory work to support new estate and parcel access controls

13.08.17.280013

  • Server maintenance project.
  • Scheduled 2013-08-19 for RC Magnum
  • Same build as RC LeTigre from the previous week
  • It only includes a few internal bug fixes which shouldn't show any visible changes to the residents.

13.07.26.279129

  • This is the server side appearance project
  • Scheduled 2013-07-31 for RC LeTigre and RC Magnum
  • New Features
    • Enabled server side appearance.
    • Deprecated and removed the ability of connected viewers to upload baked textures via the UploadBakedTexture capability and via AssetUploadRequest.
      • Client side baked textures are no longer shared with other connected agents, so the functionality was removed.
      • Viewers that do not support server side baking will fail to display avatars correctly.
    • Added IncrementCOFVersion capability, which allows the viewer to request an increment to the cof_version without changing the contents of the current outfit folder.
      • This is intended as a signal to the server side bake system when an item contained by an object in the current outfit folder is modified without any changes to the container.
      • The response to a successful request to the capability includes the current outfit folder version, which could be used for synchronization and verification.
  • More details can be found in these previous announcements:
  • Changes since 13.07.19.278843

13.07.19.278843

  • This is the server side appearance project
  • Scheduled 2013-07-24 for RC LeTigre and RC Magnum
  • New Features
    • Enabled server side appearance.
    • Deprecated and removed the ability of connected viewers to upload baked textures via the UploadBakedTexture capability and via AssetUploadRequest.
      • Client side baked textures are no longer shared with other connected agents, so the functionality was removed.
      • Viewers that do not support server side baking will fail to display avatars correctly.
    • Added IncrementCOFVersion capability, which allows the viewer to request an increment to the cof_version without changing the contents of the current outfit folder.
      • This is intended as a signal to the server side bake system when an item contained by an object in the current outfit folder is modified without any changes to the container.
      • The response to a successful request to the capability includes the current outfit folder version, which could be used for synchronization and verification.
  • More details can be found in these previous announcements:
  • Changes since RC Magnum 13.07.15.278606

13.07.15.278606

  • This is the server side appearance project
  • Scheduled 2013-07-17 for RC Magnum
  • New Features
    • Enabled server side appearance.
    • Deprecated and removed the ability of connected viewers to upload baked textures via the UploadBakedTexture capability and via AssetUploadRequest.
      • Client side baked textures are no longer shared with other connected agents, so the functionality was removed.
      • Viewers that do not support server side baking will fail to display avatars correctly.
    • Added IncrementCOFVersion capability, which allows the viewer to request an increment to the cof_version without changing the contents of the current outfit folder.
      • This is intended as a signal to the server side bake system when an item contained by an object in the current outfit folder is modified without any changes to the container.
      • The response to a successful request to the capability includes the current outfit folder version, which could be used for synchronization and verification.
  • More details can be found in these previous announcements:
  • Changes since 13.07.03.278295

13.07.08.278357

13.06.21.277682

  • This is a server maintenance project
  • Scheduled 2013-06-26 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug Fixes
    • Fix for 'llApplyImpulse now works only in the root prim' (SVC-8227)
    • Fixed some crash modes
  • New Features
    • New LSL function: string llXorBase64(string str1, string str2)
      • Returns a string that is a Base64 XOR of Base64-formatted input strings, str1 and str2.
      • Addresses the cases from SCR-35 "llXorBase64StringsCorrect returns wrong result when the 2nd string contains nulls"
      • Aside from those cases, this function behaves identically to llXorBase64StringsCorrect()
    • Added max_materials_per_transaction to /simulator/features cap
      • This number returns the maximum number of materials that can be sent to the "RenderMaterials" capability in a single request.

13.06.18.277494

  • This is a server maintenance project
  • Scheduled 2013-06-19 for RC BlueSteel, RC LeTigre, and RC Magnum
  • Bug fixes
    • Neighboring regions should now appear to the viewer sooner after a region restart (SVC-8019)
    • Fixed some crash modes
  • New features
    • The simulator now blocks unsupported bits from being requested in llRequestPermissions()
    • New pathfinding character property for llCreateCharacter() and llUpdateCharacter(): CHARACTER_STAY_WITHIN_PARCEL
      • CHARACTER_STAY_WITHIN_PARCEL takes a boolean parameter, either TRUE or FALSE
      • Default setting is FALSE, leading to traditional pathfinding behavior.
        • If a parcel allows scripts and objects and the character does not have the CHARACTER_STAY_WITHIN_PARCEL option enabled, it can freely cross the parcel boundary in both directions.
      • Characters which have CHARACTER_STAY_WITHIN_PARCEL set to TRUE treat the parcel boundaries as one-way obstacles.
        • Pathfinding wander, flee, evade, and pursue behaviors will only choose goal points within their starting parcel.
        • If a character somehow manages to escape its original parcel (e.g. it was 'pushed' out), it will be able to return to the original parcel, but will be unable to leave the original parcel afterwards.
    • New LSL functions for returning objects from parcels
      • integer llReturnObjectsByID(list objects)
        • Requires new runtime permission PERMISSION_RETURN_OBJECTS
        • objects is a list of objects IDs to return to owner
          • Parcel owner, estate owner, and estate managers can not have their objects returned by this method.
          • If the script is owned by an estate owner or manager, this function works for objects located on any parcel in the region.
          • Otherwise, the script can return objects located over land owned by the owner of the script.
        • Throttled at max parcel land impact capacity region-wide per hour.
        • Returns the number of objects that were returned to their owners or an error code.
      • integer llReturnObjectsByOwner(key owner, integer scope)
        • Requires new runtime permission PERMISSION_RETURN_OBJECTS
        • scope is:
          • OBJECT_RETURN_PARCEL to return all objects on the same parcel as the script which are owned by 'owner'. The script must be owned by an estate manager or over a parcel owned by the owner of the script.
          • OBJECT_RETURN_PARCEL_OWNER to return all objects owned by 'owner' which are over parcels owned by the owner of the script.
          • OBJECT_RETURN_REGION to return all objects in the region owned by 'owner' - only works when the script is owned by the estate owner or an estate manager.
        • Parcel owner, estate owner and estate managers can not have their objects returned by this method.
        • Objects which are owned by the group the land is set to will not be returned by this method.
        • Throttled at max parcel land impact region-wide per hour.
        • Returns the number of objects that were returned to their owners or an error code.
      • New error constants for llReturnObjectsByID and llReturnObjectsByOwner:
  • Changes since 13.06.06.277104
    • Fixed a crash mode
    • Fixed parcel rez permission issues under certain combinations of parcel settings (BUG-2844, BUG-2850)
    • llReturnObjectsByID() is now prevented from returning other objects which are owned by the parcel owner or estate owner/manager.
    • Fixed an issue in which LSL HTTP-in scripts would sometimes see the incorrect URL (BUG-2833)
    • Includes changes from Second Life Server 13.06.07.277164

13.06.07.277164

  • This is an interest list improvement project
  • Scheduled 2013-06-12 for RC Magnum
  • New Features
    • Slightly faster scene loading time when arriving in a new location
  • Changes since 13.05.31.276770
    • Fixed an issue in which the simulator would send many unnecessary AvatarAppearance messages to the viewer (BUG-2800)
    • Fixed an issue where some users had difficulty viewing the source of large scripts (BUG-2694)

13.05.31.276770

  • This is an interest list improvement project
  • Scheduled 2013-06-05 for RC Magnum
  • New Features
    • Slightly faster scene loading time when arriving in a new location
  • Changes since 13.05.28.276535
    • Fixed an issue in which multiple avatars would be disconnected from a simulator simultaneously, and in which LSL HTTP-in URLs would be dropped (BUG-2564)

13.05.28.276535

  • This is an interest list improvement project
  • Scheduled 2013-05-30 for RC BlueSteel, RC LeTigre, and RC Magnum
  • New Features
    • Slightly faster scene loading time when arriving in a new location
  • Changes since 13.05.21.276236

13.05.20.276191

  • This is a server maintenance project
  • Scheduled 2013-05-22 for RC Magnum
  • New Features
    • Added support LSL functions for manipulating JSON data
      • list llJson2List(string json)
        • Converts the top level of the json string to a list.
      • string llList2Json(string type, list values)
      • string llJsonGetValue(string json, list specifiers)
        • Gets the value indicated by specifiers from the json string.
      • string llJsonSetValue(string json, list specifiers, string value)
        • Returns a new json string that is the json given with the value indicated by specifiers set to value
      • string llJsonValueType(string json, list specifiers)
        • Returns the type constant for the value in json indicated by specifiers.
      • Usage guide: Json_usage_in_LSL
  • Bug Fixes
    • Fix for 'Overriding "Sitting on Ground" animation while sitting on the ground makes "stand up" button disappear' (BUG-2424)
    • Fixed two crash modes
  • Changes since 13.05.14.275813
    • Fixed 'Issue with control event triggering in attachment's child prims after region change.' (BUG-2601)
    • Reverted fix for 'ApplyImpulse now works only in the root prim' (SVC-8227) due to above issue
    • Fixes for LSL JSON functions (BUG-2594, BUG-2612)
      • LSL JSON functions now correctly escape certain characters when importing strings to JSON (and unescape in the reverse direction)
      • LSL JSON functions now correctly quote key names in returned JSON strings

13.05.14.275813

  • This is a server maintenance project
  • New Features
    • Added support LSL functions for manipulating JSON data
      • list llJson2List(string json)
        • Converts the top level of the json string to a list.
      • string llList2Json(string type, list values)
      • string llJsonGetValue(string json, list specifiers)
        • Gets the value indicated by specifiers from the json string.
      • string llJsonSetValue(string json, list specifiers, string value)
        • Returns a new json string that is the json given with the value indicated by specifiers set to value
      • string llJsonValueType(string json, list specifiers)
        • Returns the type constant for the value in json indicated by specifiers.
      • Usage guide: Json_usage_in_LSL
  • Bug Fixes
    • Fix for 'Overriding "Sitting on Ground" animation while sitting on the ground makes "stand up" button disappear' (BUG-2424)
    • Fix for 'ApplyImpulse now works only in the root prim' (SVC-8227)
    • Fixed two crash modes
  • Scheduled 2013-05-15 for RC BlueSteel, RC LeTigre, and RC Magnum

13.05.04.275247

13.04.29.274986

  • This is a maint-server project
  • Scheduled 2013-05-01, for RC Magnum
  • Features
    • llLoadURL, llDialog and llTextBox now throttle based on sender and target pair instead of just target.
    • Added support for LSL http_request to return common XML text content types with llSetContentType. The following new constants correspond to these content types:
      • CONTENT_TYPE_XML: application/xml
      • CONTENT_TYPE_XHTML: application/xhtml+xml
      • CONTENT_TYPE_ATOM: application/atom+xml
      • CONTENT_TYPE_JSON: application/json
      • CONTENT_TYPE_LLSD: application/llsd+xml
      • CONTENT_TYPE_FORM: application/x-www-form-urlencoded
      • CONTENT_TYPE_RSS: application/rss+xml
    • Added support for llHTTPRequest to fetch the following content types:
      • application/xhtml+xml
      • application/atom+xml
      • application/json
      • application/xml
      • application/llsd+xml
      • application/x-javascript
      • application/javascript
      • application/x-www-form-urlencoded
  • Bug Fixes
    • Fixed two crash modes
    • Fixed a bug: "Orientation data for landing point is disregarded during teleport"
  • Changes since 13.04.19.274352
    • Fixed an issue with region presence
    • Fixed an issue in which llDialog messages to the object owner were throttled incorrectly (BUG-2450)

13.04.19.274352

  • This is a maint-server project
  • Scheduled 2013-04-24, for RC Magnum
  • Features
    • llLoadURL, llDialog and llTextBox now throttle based on sender and target pair instead of just target.
    • Added support for LSL http_request to return common XML text content types with llSetContentType. The following new constants correspond to these content types:
      • CONTENT_TYPE_XML: application/xml
      • CONTENT_TYPE_XHTML: application/xhtml+xml
      • CONTENT_TYPE_ATOM: application/atom+xml
      • CONTENT_TYPE_JSON: application/json
      • CONTENT_TYPE_LLSD: application/llsd+xml
      • CONTENT_TYPE_FORM: application/x-www-form-urlencoded
      • CONTENT_TYPE_RSS: application/rss+xml
    • Added support for llHTTPRequest to fetch the following content types:
      • application/xhtml+xml
      • application/atom+xml
      • application/json
      • application/xml
      • application/llsd+xml
      • application/x-javascript
      • application/javascript
      • application/x-www-form-urlencoded
  • Bug Fixes
    • Fixed two crash modes
    • Fixed a bug: "Orientation data for landing point is disregarded during teleport"

13.04.12.273874

  • This is a maint-server project
  • Scheduled 2013-04-17, for RC BlueSteel, RC LeTigre, and RC Magnum
  • Features
    • CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
    • New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
      • Benefits:
        • Reduced scripting overhead:
          • Replacing a default animation is less code run only once.
          • No polling required, no tracking agent state
        • Works seamlessly with existing animations and animation systems
        • Smoother Animation Overrider behavior
          • Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
      • llSetAnimationOverride(string anim_state, string anim)
        • Set the animation that will play for the given animation state.
        • Animation must be in the contents of the object with the script, or one of the default animations.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • string llGetAnimationOverride(string anim_state)
      • llResetAnimationOverride(string anim_state)
        • Resets the animation for the given animation state to the default.
        • Special state of "ALL" will reset all animation overrides to their defaults.
        • Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
      • PERMISSION_OVERRIDE_ANIMATIONS
        • Only auto-granted for attachments.
      • List of supported animation states
        • "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
      • Caveats:
        • State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
        • Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
  • Bug Fixes
    • Fixed a simulator crash mode
    • Slight region performance improvement when there are no pathfinding characters present
  • Changes since 13.04.01.273300
    • If llStopAnimation() is called with the default animation for the agent's current animation state, and the agent has overriden the animation for that state then the override will be stopped (BUG-2164)
      • For example, if a user overrides his sit animation to be "yoga_sit" and then sits on a poseball, if that poseball calls 'llStopAnimation("sit")', then the user's "yoga_sit" animation will be stopped.
    • Includes changes from Second Life Server 13.04.05.273580

13.04.05.273580

  • This is a server HTTP improvement project
  • Scheduled 2013-04-10, for RC Magnum, RC BlueSteel, and RC LeTigre
  • Features
    • More complete and more correct headers on texture and mesh fetches.
      The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
      • Age
      • Cache-Control
      • Content-Encoding
      • Content-Language
      • Content-Length (for meshes)
      • Content-Range (for 206 responses)
      • Content-Type
      • Etag
      • Expires
      • Last-Modified
      The 'Content-Type' for assets will start showing as image/x-j2c and application/vnd.ll.mesh for images and meshes, respectively. Old service behavior will still be present on the grid for a time. And as with HTTP in general, any of these headers may disappear or change in structure or meaning as permitted.
    • Keepalive connections for some HTTP-based services
      The behavioral change for HTTP connections marks the beginning of support for persistent (keepalive) connections. Services transiting the capabilities router, at ports 12043 and 12046, may honor a request for keepalives and keep a connection open after request completion. These services may include such activities as texture and mesh fetching, event delivery to viewer, HTTP-In for LSL scripts, asset uploads and inventory operations. Benefits from keepalives include immediate and future throughput increases and less TCP connection churn (which often disrupts consumer-grade networking equipment).
      The exact set of services that will see this is expected to change over time.
  • Changes since 13.04.01.273298
    • Fixed a crash mode

13.04.01.273298

  • This is a server HTTP improvement project
  • Scheduled 2013-04-03, for RC Magnum
  • Features
    • More complete and more correct headers on texture and mesh fetches.
      The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
      • Age
      • Cache-Control
      • Content-Encoding
      • Content-Language
      • Content-Length (for meshes)
      • Content-Range (for 206 responses)
      • Content-Type
      • Etag
      • Expires
      • Last-Modified
      The 'Content-Type' for assets will start showing as image/x-j2c and application/vnd.ll.mesh for images and meshes, respectively. Old service behavior will still be present on the grid for a time. And as with HTTP in general, any of these headers may disappear or change in structure or meaning as permitted.
    • Keepalive connections for some HTTP-based services
      The behavioral change for HTTP connections marks the beginning of support for persistent (keepalive) connections. Services transiting the capabilities router, at ports 12043 and 12046, may honor a request for keepalives and keep a connection open after request completion. These services may include such activities as texture and mesh fetching, event delivery to viewer, HTTP-In for LSL scripts, asset uploads and inventory operations. Benefits from keepalives include immediate and future throughput increases and less TCP connection churn (which often disrupts consumer-grade networking equipment).
      The exact set of services that will see this is expected to change over time.

13.03.22.272563

  • This is an interest list improvement project
  • Scheduled 2013-03-27, for RC Magnum
  • Features
    • More correct sorting when streaming objects to viewer
    • More objects are categorized as cacheable by the server (improves scene loading speed when revisiting regions)
    • We now recycle packed full ObjectUpdate data for multiple viewers (optimization of how we build UDP packets)
  • Bug Fixes
    • Updates for objects that are out of view are delayed for a maximum of 5 seconds, at which point they will be sent (mitigates BUG-1779)
    • Fix for 'No object updates from vehicles after some region crossings' (BUG-1814)
    • Fix for 'Agent appears in incorrect position to other agents after being moved by a sim teleporter' (BUG-1795)
  • Changes since 13.03.15.272004

13.03.15.272004

  • This is an interest list improvement project
  • Scheduled 2013-03-20, for RC Magnum
  • Features
    • More correct sorting when streaming objects to viewer
    • More objects are categorized as cacheable by the server (improves scene loading speed when revisiting regions)
    • We now recycle packed full ObjectUpdate data for multiple viewers (optimization of how we build UDP packets)
  • Bug Fixes
    • Updates for objects that are out of view are delayed for a maximum of 5 seconds, at which point they will be sent (mitigates BUG-1779)
    • Fix for 'No object updates from vehicles after some region crossings' (BUG-1814)
    • Fix for 'Agent appears in incorrect position to other agents after being moved by a sim teleporter' (BUG-1795)

13.03.08.271457

  • This is a maint-server project
  • Scheduled 2013-03-13, for RC Magnum
  • Bug Fixes
    • Fixed some server crash modes
    • Fix for 'Estate managers and region owners not exempt from disabled "Direct Teleport" setting' (BUG-1612)
    • Fix for neighboring region visibility delayed after rolling restarts (SVC-8019)
  • Changes since 13.03.01.271119

13.03.01.271119

  • This is a maint-server project
  • Scheduled 2013-03-06, for RC Magnum
  • Bug Fixes
    • Fixed some server crash modes
    • Fix for 'Estate managers and region owners not exempt from disabled "Direct Teleport" setting' (BUG-1612)
    • Fix for neighboring region visibility delayed after rolling restarts (SVC-8019)
    • Fix for 'IM does not respect "allow user to see my online status" flag in friends list' (VWR-786)
      • If a friend does not have 'See my online status' permission, they will now see "User is not online .." message following IM or inventory offer.

13.02.21.270686

  • This is a maint-server project
  • Scheduled 2013-02-27, for RC BlueSteel, RC, LeTigre, and RC Magnum
  • Bug Fixes
    • Fixed a crash mode

13.02.15.270481

  • This is a maint-server project
  • Scheduled 2013-02-21, for RC BlueSteel, RC, LeTigre, and RC Magnum
  • Features
    • Region restart notifications now use a more visible format (SVC-7759)
  • Bug Fixes
    • Fixed some crash modes
    • An avatar banned from a parcel can now select an object located in that parcel if they have 'Return' powers over that object (SCR-496)
    • Instant messages are now truncated to 1023 bytes to prevent certain types of delivery failure

13.02.08.270166

  • This is the interest list improvement project
  • Scheduled 2013-02-13, for RC Magnum
  • Features
    • Less lag for very crowded regions:
      • Faster sorting of visible objects.
      • Faster construction of ObjectUpdate packets
    • Less bandwidth:
      • Fewer update packets for moving objects that are out of view.
      • Fewer updates for for wind data.
      • No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
    • More correct object updates:
      • Improved sorting of objects near to far.
      • More correct object bounding volumes used for server-side culling.
      • More correct camera position for server-side culling.
      • More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
    • KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
    • Less frequent wind variation
  • Bug Fixes
    • Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
    • Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
    • Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
  • Fixes since 13.01.17.269162
    • Fixed an issue in which certain users experienced high packet loss, leading to unpredictable results in-world (objects and avatars not appearing, etc.)
  • Changes since 13.01.28.269574
    • Fixed an issue in which the simulator was losing UDP ACKs in zero encoded messages, which lead to high bandwidth usage in certain libOpenMV bots
    • This release includes the infrastructure to support Normal and Specular maps. The next step is to release a project viewer, which will allow users to try out this new functionality. We will post on the Project Viewer page, the Tools and Technology Blog, and STORM-1905 once this project viewer is ready.
  • Changes since 13.02.01.269856

13.02.01.269856

  • This is the interest list improvement project
  • Scheduled 2013-02-06, for RC Magnum
  • Features
    • Less lag for very crowded regions:
      • Faster sorting of visible objects.
      • Faster construction of ObjectUpdate packets
    • Less bandwidth:
      • Fewer update packets for moving objects that are out of view.
      • Fewer updates for for wind data.
      • No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
    • More correct object updates:
      • Improved sorting of objects near to far.
      • More correct object bounding volumes used for server-side culling.
      • More correct camera position for server-side culling.
      • More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
    • KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
    • Less frequent wind variation
  • Bug Fixes
    • Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
    • Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
    • Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
  • Fixes since 13.01.17.269162
    • Fixed an issue in which certain users experienced high packet loss, leading to unpredictable results in-world (objects and avatars not appearing, etc.)
  • Changes since 13.01.28.269574
    • Fixed an issue in which the simulator was losing UDP ACKs in zero encoded messages, which lead to high bandwidth usage in certain libOpenMV bots
    • This release includes the infrastructure to support Normal and Specular maps. The next step is to release a project viewer, which will allow users to try out this new functionality. We will post on the Project Viewer page, the Tools and Technology Blog, and STORM-1905 once this project viewer is ready.

13.01.28.269574

  • This is the interest list improvement project
  • Scheduled 2013-01-30, for RC Magnum
  • Features
    • Less lag for very crowded regions:
      • Faster sorting of visible objects.
      • Faster construction of ObjectUpdate packets
    • Less bandwidth:
      • Fewer update packets for moving objects that are out of view.
      • Fewer updates for for wind data.
      • No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
    • More correct object updates:
      • Improved sorting of objects near to far.
      • More correct object bounding volumes used for server-side culling.
      • More correct camera position for server-side culling.
      • More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
    • KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
    • Less frequent wind variation
  • Bug Fixes
    • Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
    • Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
    • Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
  • Known issues
  • Fixes since 13.01.17.269162
    • Fixed an issue in which certain users experienced high packet loss, leading to unpredictable results in-world (objects and avatars not appearing, etc.)

13.01.17.269162

  • This is the interest list improvement project
  • Scheduled 2013-01-23, for RC Magnum
  • Features
    • Less lag for very crowded regions:
      • Faster sorting of visible objects.
      • Faster construction of ObjectUpdate packets
    • Less bandwidth:
      • Fewer update packets for moving objects that are out of view.
      • Fewer updates for for wind data.
      • No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
    • More correct object updates:
      • Improved sorting of objects near to far.
      • More correct object bounding volumes used for server-side culling.
      • More correct camera position for server-side culling.
      • More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
    • KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
    • Less frequent wind variation
  • Bug Fixes
    • Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
    • Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
    • Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
  • Known issues
    • If an avatar crosses between regions while seated on an object, he will briefly disappear and reappear from other avatars' views
  • Fixes since 13.01.14.269041
    • Fixed a crash mode

13.01.11.268951

  • This is a maint-server project
  • Scheduled 2013-01-16, for RC Magnum
  • Features
    • LSL constants have been added for 2 attachment points: ATTACH_NECK and ATTACH_AVATAR_CENTER;
    • Changed abandoned land behavior: parcels abandoned on the Mainland are no longer automatically made available for sale.
      • More information about abandoned land can be found here
  • Bug Fixes
    • Fix for 'Scripted objects worn on Neck and Avatar Center show as "MissingString (Bad attachment point)" in script limits avatar panel' (BUG-1051)
    • Fix for 'Values passed in the RezScript packet are not applied to the created script' (SVC-7996)
    • Improved effectiveness of estate bans

13.01.04.268719

  • This is the region crossing improvement project
  • Scheduled 2013-01-09, for RC BlueSteel, RC LeTigre, and RC Magnum
  • Contains
    • Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.

12.12.18.268345

  • This is a maint-server project
  • Scheduled 2012-12-19, for the RC BlueSteel, RC LeTigre, and RC Magnum channels
  • Bug Fixes
    • Stability improvement

12.12.10.267913

  • This is a maint-server project
  • Scheduled 2012-12-12, for RC Magnum
  • This version is a superset of the changes found on the other RC channels, which have version 12.12.05.267700
  • New Features
  • Bug Fixes
    • Numerous crash fixes around mesh and physics subsystems
    • The 500 byte limit for profile text is being enforced better. Previously there were a ways to make profile entries larger than the limit, which could cause problems.
    • Additional crash fixes
  • Fixes since 12.11.21.267232
    • Fixed a bug: parcels cannot be deeded to the group (BUG-927 )
    • Fixed a bug: offline emails triggered by scripted object IMs are missing the message (BUG-916)
    • Fixed a bug: offline emails triggered by scripted object IMs have the wrong avatar name in the email "To:" field
  • Fixes since 12.11.29.267443
    • Fixed a bug: offline IMs from objects to their owners would not trigger offline email (BUG-1002)
    • Fixed a bug: group member ejection notice to group owner has garbled text (BUG-1027)

12.11.29.267443

  • This is a maint-server project
  • Scheduled 2012-12-05, for RC BlueSteel, RC LeTigre, and RC Magnum
  • New Features
  • Bug Fixes
    • Numerous crash fixes around mesh and physics subsystems
    • Additional crash fixes
  • Fixes since RC Magnum 12.11.21.267232
    • Fixed a bug: parcels cannot be deeded to the group (BUG-927 )
    • Fixed a bug: offline emails triggered by scripted object IMs are missing the message (BUG-916)
    • Fixed a bug: offline emails triggered by scripted object IMs have the wrong avatar name in the email "To:" field

12.11.21.267232

12.11.09.266804

  • This is a maint-server project
  • Scheduled 2012-11-14, for RC BlueSteel, RC LeTigre, and RC Magnum channels
  • New Features
    • Linksets or single objects which have bounding boxes larger than 64m (in any dimension) are prevented from being rezzed if rezzing would cause the object to collide with an avatar (excluding the object owner). (BUG-166)
  • Bug Fixes
    • Script Time in the Statistics Bar now correctly shows 0ms when scripts are disabled in the sim (BUG-311)
    • Script error messages now include information about the object's root prim, when certain operations fail due to the object's pathfinding setting (PATHBUG-198)
    • Other misc. fixes, including crash fixes
  • Changes since 12.11.05.266580
    • Fixed a crash mode that was introduced with 12.11.05.266580 (the previous version of this project)

12.11.02.266530

  • This is a maint-server project.
  • Scheduled 2012-11-07
  • New features
    • Added llGetObjectDetails() flags OBJECT_ROOT and OBJECT_ATTACHED_POINT
      • OBJECT_ROOT returns the id of the root prim of the object's linkset
        • If called on an avatar, returns the id of the root prim of the linkset the avatar is sitting on (or the avatar's own id if the avatar is not sitting on an object within the region)
        • Return type is a Key
      • OBJECT_ATTACHED_POINT returns the attachment point to which the object is attached
        • Returns 0 if the object is not an attachment (or is an avatar, etc)
        • Return type is an Integer
    • Thanks to a newly added capability the simulator can now report information about script permissions granted to objects within a region. A future viewer update will use this.
  • Bug Fixes
    • llSensor() issue fixed
    • Fixed an issue with group info loading
    • Fixed Linkability distance rules
    • Fix for large group member loading failures (SVC-4968). This provides a new capability to viewers to fetch member lists for large groups.
    • Converted over 50 hard-coded messages on the server to a localizable data format that can be properly displayed in the correct language in the viewer. A future viewer release will contain the messages and tags for translation.
    • Restored functionality of the Estate Tools, Debug, Disable collisions feature. Invoking this feature will put the affected region into a state with very limited physics. This is useful when trying to untangle performance issues or clear unwanted objects.
    • Changes since 12.10.29.266360

12.10.29.266360

  • This is a maint-server project.
  • Scheduled 2012-11-01
  • New features
  • Bug Fixes
    • llSensor() issue fixed
    • Fixed an issue with group info loading
    • Linkability distance rules are broken
    • Group won't load - too many members. This provides a new capability to viewers to fetch member lists for large groups.
    • Converted over 50 hard-coded messages on the server to a localizable data format that can be properly displayed in the correct language in the viewer. A future viewer release will contain the messages and tags for translation.
    • Thanks to a newly added capability the simulator can now report information about script permissions granted to objects within a region. A future viewer update will use this.
    • Restored functionality of the Estate Tools, Debug, Disable collisions feature. Invoking this feature will put the affected region into a state with very limited physics. This is useful when trying to untangle performance issues or clear unwanted objects.

12.10.19.266079

12.10.19.266068

  • This project was rolled back because of a showstopper bug.
  • Scheduled 2012-10-24
  • Bug Fixes
    • Linkability distance rules are broken
    • Group won't load - too many members. This provides a new capability to viewers to fetch member lists for large groups.
    • Get the development viewer here:
    • Converted over 50 hard-coded messages on the server to a localizable data format that can be properly displayed in the correct language in the viewer. A future viewer release will contain the messages and tags for translation.
    • Thanks to a newly added capability the simulator can now report information about script permissions granted to objects within a region. A future viewer update will use this.
    • Restored functionality of the Estate Tools, Debug, Disable collisions feature. Invoking this feature will put the affected region into a state with very limited physics. This is useful when trying to untangle performance issues or clear unwanted objects.


12.10.12.265826

  • This is a maint-server project.
  • Scheduled 2012-10-17
  • Bug Fixes
    • Back end infrastructural changes.
      • No intentional change to behavior.
    • The only change from last week's Magnum 12.09.26.265180 is the inclusion of the database access improvement for large groups.


12.09.26.265180

  • This is a maint-server project.
  • Scheduled 2012-10-03
  • Bug Fixes
    • Back end infrastructural changes.
      • No intentional change to behaviour.


12.09.07.264510

  • This is a maint-server project.
  • Scheduled 2012-09-13
  • Bug Fixes


12.09.04.264357

  • This is a maint-server project.
  • Scheduled 2012-09-05
  • Bug Fixes
    • VWR-5044: Attachments only change/inherit the active group when they're "rezzed
    • VWR-25762: group owned objects appear as owned by (nobody) in Top Scripts and Top Colliders
    • VWR-20320: Show in search and set for sale remain enabled after owner changed
    • SVC-7760: Large object instant messages can corrupt returned object location URL making it impossible to determine the object's location.
    • STORM-1840: Searching legacy names in the "Choose Resident" floater with a period returns no result
    • SVC-7525: Selected objects move when a new keyframe motion is started
    • SVC-7793: Scripted agents can't abandon land on private estates
    • SVC-7917: Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
    • SVC-7968: When TPing using a landmark the server sends two TeleportStart packets
    • SCR-247: Scripts created by Residents who are limited to only the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region
    • SCR-318: llInsertString & llSubStringIndex support for 4 bytes characters broken since 12.02.06.248938
    • SCR-359: The http_request() event fails to trigger in child prims that do not use llHTTPResponse() after it has received 64 HTTP requests and will not trigger again even if the script is reset.
    • SVC-8124: Excessive "ParcelOverlay reliable" messages sent by regions since last rolling restart (2012-08-08)
    • SVC-8136: Attachment point pelvis not being released
    • SVC-8146: llRezAtRoot() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
    • SVC-7641: Add object location info to messages, was "Object on land sending excessive messages
    • SVC-8177: There is different behaivior between the RC channels and the main channel involving permissions, objects lose modify permissions
    • SVC-8208: L$ received notification not appearing when on an RC region

12.08.23.263967

  • This is a maint-server Project again.
    • Scheduled 2012-08-29
  • Bug Fixes
    • SVC-7641: Object on land sending excessive messages. The messages sent from the simulator about objects now contain location information, making them easier to find and return. Was "Object on land sending excessive messages"
    • SVC-8146: llRezAtRoot() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
    • SVC-8124: Excessive "ParcelOverlay reliable" messages sent by regions since last rolling restart (2012-08-08)
    • SVC-8136: Attachment point pelvis not being released

12.08.17.263676

  • This is a maint-server Project.
    • Scheduled 2012-08-22
  • Bug Fixes
    • SVC-7641: Object on land sending excessive messages. The messages sent from the simulator about objects now contain location information, making them easier to find and return. Was "Object on land sending excessive messages"
    • SVC-8146: llRezAtRoot() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
    • SVC-8124: Excessive "ParcelOverlay reliable" messages sent by regions since last rolling restart (2012-08-08)
    • SVC-8136: Attachment point pelvis not being released

12.08.14.263480

12.08.06.263116

12.07.31.262785

  • This is the Pathfinding Project.
  • Features and Changes
    • Havok's AI library has been added so that navigation meta data for an entire region can be computed. This data is called the "navmesh".
    • SL objects can be turned into "characters" which use the navmesh to navigate the world and avoid obstacles.
      • New LSL calls have been added to create/update/delete character behavior.
      • Characters cannot be used as attachments.
      • Characters are incompatible with some features, such as keyframed motion, being used as attachments, phantom, size changes, and others.
    • Not all objects in the world contribute to the navmesh calculations.
      • The terrain always contributes
      • By default objects are ignored for the navmesh calculations.
      • Objects may be flagged to modify the navmesh calculations in one of 4 ways:
        • "Walkable" objects add navigable zones to the navmesh.
        • "Static Obstacle" objects cannot be navigated, and create a hole in the nav mesh
        • "Exclusion Volume" objects are like static obstacles, except that they are phantom (meaning that pathfinding characters cannot move through them but other physical objects and avatars can)
        • "Material Volume" objects are phantom objects that can be set to change the walkability coefficients of an area of the navmesh
        • Material volumes and walkable objects have 4 walkability coefficients to determine how expensive they are for each category of character
      • Objects that contribute to the navmesh have special restrictions:
        • Objects that contribute to the navmesh cannot change their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linking/unlinking is generally blocked)
        • Objects that contribute to the navmesh can be physically changed via the build tool by avatars who have modify permission and if the avatar is in the same region as the object.
        • In other words: objects that contribute to the navmesh cannot be physically changed by avatars who are located in a different region than the object, and therefore such objects cannot be moved across region boundaries.
      • When the navmesh has been modified, either because the terrain has been edited or because an object contributing to the nav mesh was rezzed/modified/deleted, it must be manually regenerated.
      • The beta viewer [version 3.4.0 (262596) or later] can be used to modify the pathfinding settings in a region: SL Viewer Downloads
      • Parcels that are set No-Entry for objects will cut the navmesh at their borders -- characters will not be able to navigate across it.
    • The collision pipeline has been reorganized. This may affect avatar collisions/control, vehicle movement, and collision callbacks in LSL scripts.
    • The terrain collision shape has been changed from a "heightfield" to a "mesh" to provide more efficient collisions, ray-trace, and navmesh computations.
      • This may change some collision details. In particular see the "Known Issues" list below.
      • When changing the terrain its visible appearance will update immediately, but its collision shape will not.
      • The server will wait at least 10 seconds since the last change before computing the new shape, and the computation time may take several seconds.
      • Where there is a discrepancy between visible and colliding terrain shapes object and avatar collisions may appear incorrect.
    • Fix for PATHBUG-77 "llCastRay returns RCERR_CAST_TIME_EXCEEDED until the sim is rebooted"
    • Avatars which are sitting on an object can no longer freeze it by selecting it, if they don't have permission to freeze it while standing.
    • More details about pathfinding can be found at http://wiki.secondlife.com/wiki/Pathfinding and its linked pages
  • Changed prim accounting for legacy prims which use the new accounting system
    • All legacy-style prims have their streaming cost capped at 1.0 (except for sculpts, which will be capped at 2.0). This provides the benefit of not penalizing prim-based creators for optimizing their content by opting into the new system and will make the streaming cost more reflective of the true network cost of the objects.
    • Server cost will be adjusted to MIN{ (0.5*num_prims) + (0.25 * num_scripts), num_prims }. This preserves the current value for unscripted linksets and reduce the cost for linksets containing fewer than 2*num_prims scripts. It provides the benefit of rewarding creators for reducing the number of scripts in their objects.
  • Fixed the following bugs since the 12.06.23.260473 Pathfinding RC
    • PATHBUG-122 Ground Sit in a pathfinding region causes appearance to not match real location
    • SVC-8023 Sim crossings by objects is broken
    • Other internal bugfixes
  • Fixed the following bugs since the 12.07.06.261281 Pathfinding RC
    • PATHBUG-165 Avatars become phantom after sitting on phantom objects
    • PATHBUG-164 Physics shape updates are slow sometimes
  • Fixed the following bugs since the 12.07.18.262060 Pathfinding RC
  • Fixed the following bugs since the 12.07.24.262484 Pathfinding RC
    • PATHBUG-166 Avatar Physics Broken - Magnum Version 262484 (Done today)
    • PATHBUG-167 llApplyImpulse and llPushObject does not work properly on Magnum servers, when pushing avatars rapidly
    • PATH-835 copying an object with shift drag does not copy the custom physics
    • PATH-809 User is not able to change phantom concave prim's attribute to "Walkable" or "Static obstacle" value
    • PATHBUG-175 Viewer looses track of adjacent region on high altitudes
  • Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.07.24.262437
  • Known Issues
    • Mesh objects (such as vehicles) cannot physically cross from a pathfinding region into a non-pathfinding region, due to the upgrade to a newer version of the Havok physics engine
    • Fast vehicles can snag on the terrain (which now collides as a mesh shape instead of a heightfield)
    • Certain small physical objects can fall through the terrain surface
    • After the terrain is edited, the physics engine several needs to 'rebake' the terrain to reflect the new shape, due to the new physics modeling system.
    • SVC-8048 vehicles being very iratic and jittery on magnum regions
    • PATHBUG-156 Hacked mixed volumedetect linksets become non-phantom after the region is rolled back from pathfinding to a non-pathfinding version
    • PATH-796 Linking a flexi prim as a child of a non-flexi causes the flexi prim to go non-phantom.
    • PATH-794 some parcel operations can clear "no object entry" settings without flagging the navmesh for update
    • PATH-787 navmesh can stitch up no-object-entry parcels across region boundaries
    • PATH-784 Editing the shape parameters of PHYSICS_SHAPE_TYPE_NONE child prims in navmeshy linksets via build tool incorrectly cause the navmesh to be marked dirty
    • PATH-651 Pathfinding characters silently fail when crossing into a region with dynamic_pathfinding disabled
    • PATH-630 llSetLocalRot() fails in the root prims of characters
    • PATH-538 Character mass as reported by LSL scripts is bogus
    • PATH-536 The simulator allows navmesh-contributing objects to be worn as attachments, which causes navmesh properties on the object to be reset.
    • PATH-351 Ugly avatar animations are triggered when terraforming terrain that an avatar is standing on
    • PATH-345 path_update event is not triggered (with parameters 0, then 1) when object crosses region boundary into the north or east and FORCE_DIRECT_PATH=TRUE

12.07.24.262484

  • This is the Pathfinding Project.
  • Features and Changes
    • Havok's AI library has been added so that navigation meta data for an entire region can be computed. This data is called the "navmesh".
    • SL objects can be turned into "characters" which use the navmesh to navigate the world and avoid obstacles.
      • New LSL calls have been added to create/update/delete character behavior.
      • Characters cannot be used as attachments.
      • Characters are incompatible with some features, such as keyframed motion, being used as attachments, phantom, size changes, and others.
    • Not all objects in the world contribute to the navmesh calculations.
      • The terrain always contributes
      • By default objects are ignored for the navmesh calculations.
      • Objects may be flagged to modify the navmesh calculations in one of 4 ways:
        • "Walkable" objects add navigable zones to the navmesh.
        • "Static Obstacle" objects cannot be navigated, and create a hole in the nav mesh
        • "Exclusion Volume" objects are like static obstacles, except that they are phantom (meaning that pathfinding characters cannot move through them but other physical objects and avatars can)
        • "Material Volume" objects are phantom objects that can be set to change the walkability coefficients of an area of the navmesh
        • Material volumes and walkable objects have 4 walkability coefficients to determine how expensive they are for each category of character
      • Objects that contribute to the navmesh have special restrictions:
        • Objects that contribute to the navmesh cannot change their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linking/unlinking is generally blocked)
        • Objects that contribute to the navmesh can be physically changed via the build tool by avatars who have modify permission and if the avatar is in the same region as the object.
        • In other words: objects that contribute to the navmesh cannot be physically changed by avatars who are located in a different region than the object, and therefore such objects cannot be moved across region boundaries.
      • When the navmesh has been modified, either because the terrain has been edited or because an object contributing to the nav mesh was rezzed/modified/deleted, it must be manually regenerated.
      • The pathfinding project viewer can be used to modify the pathfinding settings in a region: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers#Pathfinding
      • Parcels that are set No-Entry for objects will cut the navmesh at their borders -- characters will not be able to navigate across it.
    • The collision pipeline has been reorganized. This may affect avatar collisions/control, vehicle movement, and collision callbacks in LSL scripts.
    • The terrain collision shape has been changed from a "heightfield" to a "mesh" to provide more efficient collisions, ray-trace, and navmesh computations.
      • This may change some collision details. In particular see the "Known Issues" list below.
      • When changing the terrain its visible appearance will update immediately, but its collision shape will not.
      • The server will wait at least 10 seconds since the last change before computing the new shape, and the computation time may take several seconds.
      • Where there is a discrepancy between visible and colliding terrain shapes object and avatar collisions may appear incorrect.
    • Fix for PATHBUG-77 "llCastRay returns RCERR_CAST_TIME_EXCEEDED until the sim is rebooted"
    • Avatars which are sitting on an object can no longer freeze it by selecting it, if they don't have permission to freeze it while standing.
    • More details about pathfinding can be found at http://wiki.secondlife.com/wiki/Pathfinding and its linked pages
  • Changed prim accounting for legacy prims which use the new accounting system
    • All legacy-style prims have their streaming cost capped at 1.0 (except for sculpts, which will be capped at 2.0). This provides the benefit of not penalizing prim-based creators for optimizing their content by opting into the new system and will make the streaming cost more reflective of the true network cost of the objects.
    • Server cost will be adjusted to MIN{ (0.5*num_prims) + (0.25 * num_scripts), num_prims }. This preserves the current value for unscripted linksets and reduce the cost for linksets containing fewer than 2*num_prims scripts. It provides the benefit of rewarding creators for reducing the number of scripts in their objects.
  • Fixed the following bugs since the 12.06.23.260473 Pathfinding RC
    • PATHBUG-122 Ground Sit in a pathfinding region causes appearance to not match real location
    • SVC-8023 Sim crossings by objects is broken
    • Other internal bugfixes
  • Fixed the following bugs since the 12.07.06.261281 Pathfinding RC
    • PATHBUG-165 Avatars become phantom after sitting on phantom objects
    • PATHBUG-164 Physics shape updates are slow sometimes
  • Fixed the following bugs since the 12.07.18.262060 Pathfinding RC
  • Known Issues
    • Mesh objects (such as vehicles) cannot physically cross from a pathfinding region into a non-pathfinding region, due to the upgrade to a newer version of the Havok physics engine
    • Fast vehicles can snag on the terrain (which now collides as a mesh shape instead of a heightfield)
    • Certain small physical objects can fall through the terrain surface
    • After the terrain is edited, the physics engine several needs to 'rebake' the terrain to reflect the new shape, due to the new physics modeling system.
    • SVC-8048 vehicles being very iratic and jittery on magnum regions
    • PATHBUG-156 Hacked mixed volumedetect linksets become non-phantom after the region is rolled back from pathfinding to a non-pathfinding version
    • PATH-796 Linking a flexi prim as a child of a non-flexi causes the flexi prim to go non-phantom.
    • PATH-794 some parcel operations can clear "no object entry" settings without flagging the navmesh for update
    • PATH-787 navmesh can stitch up no-object-entry parcels across region boundaries
    • PATH-784 Editing the shape parameters of PHYSICS_SHAPE_TYPE_NONE child prims in navmeshy linksets via build tool incorrectly cause the navmesh to be marked dirty
    • PATH-651 Pathfinding characters silently fail when crossing into a region with dynamic_pathfinding disabled
    • PATH-630 llSetLocalRot() fails in the root prims of characters
    • PATH-538 Character mass as reported by LSL scripts is bogus
    • PATH-536 The simulator allows navmesh-contributing objects to be worn as attachments, which causes navmesh properties on the object to be reset.
    • PATH-351 Ugly avatar animations are triggered when terraforming terrain that an avatar is standing on
    • PATH-345 path_update event is not triggered (with parameters 0, then 1) when object crosses region boundary into the north or east and FORCE_DIRECT_PATH=TRUE
  • Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.07.18.262055

12.07.18.262060

  • This is the Pathfinding Project.
  • Features and Changes
    • Havok's AI library has been added so that navigation meta data for an entire region can be computed. This data is called the "navmesh".
    • SL objects can be turned into "characters" which use the navmesh to navigate the world and avoid obstacles.
      • New LSL calls have been added to create/update/delete character behavior.
      • Characters cannot be used as attachments.
      • Characters are incompatible with some features, such as keyframed motion, being used as attachments, phantom, size changes, and others.
    • Not all objects in the world contribute to the navmesh calculations.
      • The terrain always contributes
      • By default objects are ignored for the navmesh calculations.
      • Objects may be flagged to modify the navmesh calculations in one of 4 ways:
        • "Walkable" objects add navigable zones to the navmesh.
        • "Static Obstacle" objects cannot be navigated, and create a hole in the nav mesh
        • "Exclusion Volume" objects are like static obstacles, except that they are phantom (meaning that pathfinding characters cannot move through them but other physical objects and avatars can)
        • "Material Volume" objects are phantom objects that can be set to change the walkability coefficients of an area of the navmesh
        • Material volumes and walkable objects have 4 walkability coefficients to determine how expensive they are for each category of character
      • Objects that contribute to the navmesh have special restrictions:
        • Objects that contribute to the navmesh cannot change their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linking/unlinking is generally blocked)
        • Objects that contribute to the navmesh can be physically changed via the build tool by avatars who have modify permission and if the avatar is in the same region as the object.
        • In other words: objects that contribute to the navmesh cannot be physically changed by avatars who are located in a different region than the object, and therefore such objects cannot be moved across region boundaries.
      • When the navmesh has been modified, either because the terrain has been edited or because an object contributing to the nav mesh was rezzed/modified/deleted, it must be manually regenerated.
      • The pathfinding project viewer can be used to modify the pathfinding settings in a region: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers#Pathfinding
      • Parcels that are set No-Entry for objects will cut the navmesh at their borders -- characters will not be able to navigate across it.
    • The collision pipeline has been reorganized. This may affect avatar collisions/control, vehicle movement, and collision callbacks in LSL scripts.
    • The terrain collision shape has been changed from a "heightfield" to a "mesh" to provide more efficient collisions, ray-trace, and navmesh computations.
      • This may change some collision details. In particular see the "Known Issues" list below.
      • When changing the terrain its visible appearance will update immediately, but its collision shape will not.
      • The server will wait at least 10 seconds since the last change before computing the new shape, and the computation time may take several seconds.
      • Where there is a discrepancy between visible and colliding terrain shapes object and avatar collisions may appear incorrect.
    • Fix for PATHBUG-77 "llCastRay returns RCERR_CAST_TIME_EXCEEDED until the sim is rebooted"
    • Avatars which are sitting on an object can no longer freeze it by selecting it, if they don't have permission to freeze it while standing.
    • More details about pathfinding can be found at http://wiki.secondlife.com/wiki/Pathfinding and its linked pages
  • Changed prim accounting for legacy prims which use the new accounting system
    • All legacy-style prims have their streaming cost capped at 1.0 (except for sculpts, which will be capped at 2.0). This provides the benefit of not penalizing prim-based creators for optimizing their content by opting into the new system and will make the streaming cost more reflective of the true network cost of the objects.
    • Server cost will be adjusted to MIN{ (0.5*num_prims) + (0.25 * num_scripts), num_prims }. This preserves the current value for unscripted linksets and reduce the cost for linksets containing fewer than 2*num_prims scripts. It provides the benefit of rewarding creators for reducing the number of scripts in their objects.
  • Fixed the following bugs since the 12.06.23.260473 Pathfinding RC
    • PATHBUG-122 Ground Sit in a pathfinding region causes appearance to not match real location
    • SVC-8023 Sim crossings by objects is broken
    • Other internal bugfixes
  • Fixed the following bugs since the 12.07.06.261281 Pathfinding RC
    • PATHBUG-165 Avatars become phantom after sitting on phantom objects
    • PATHBUG-164 Physics shape updates are slow sometimes
  • Known Issues
    • Mesh objects (such as vehicles) cannot physically cross from a pathfinding region into a non-pathfinding region, due to the upgrade to a newer version of the Havok physics engine
    • Fast vehicles can snag on the terrain (which now collides as a mesh shape instead of a heightfield)
    • Certain small physical objects can fall through the terrain surface
    • After the terrain is edited, the physics engine several needs to 'rebake' the terrain to reflect the new shape, due to the new physics modeling system.
    • SVC-8048 vehicles being very iratic and jittery on magnum regions
    • PATHBUG-163 On attachments, PRIM_SIZE causes PRIM_POS_LOCAL and PRIM_POSITION to be ignored
    • PATHBUG-156 Hacked mixed volumedetect linksets become non-phantom after the region is rolled back from pathfinding to a non-pathfinding version
    • PATH-796 Linking a flexi prim as a child of a non-flexi causes the flexi prim to go non-phantom.
    • PATH-794 some parcel operations can clear "no object entry" settings without flagging the navmesh for update
    • PATH-787 navmesh can stitch up no-object-entry parcels across region boundaries
    • PATH-784 Editing the shape parameters of PHYSICS_SHAPE_TYPE_NONE child prims in navmeshy linksets via build tool incorrectly cause the navmesh to be marked dirty
    • PATH-651 Pathfinding characters silently fail when crossing into a region with dynamic_pathfinding disabled
    • PATH-630 llSetLocalRot() fails in the root prims of characters
    • PATH-538 Character mass as reported by LSL scripts is bogus
    • PATH-536 The simulator allows navmesh-contributing objects to be worn as attachments, which causes navmesh properties on the object to be reset.
    • PATH-351 Ugly avatar animations are triggered when terraforming terrain that an avatar is standing on
    • PATH-345 path_update event is not triggered (with parameters 0, then 1) when object crosses region boundary into the north or east and FORCE_DIRECT_PATH=TRUE
  • Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.07.03.261171

12.07.06.261281

  • This is the Pathfinding Project.
  • Features and Changes
    • Havok's AI library has been added so that navigation meta data for an entire region can be computed. This data is called the "navmesh".
    • SL objects can be turned into "characters" which use the navmesh to navigate the world and avoid obstacles.
      • New LSL calls have been added to create/update/delete character behavior.
      • Characters cannot be used as attachments.
      • Characters are incompatible with some features, such as keyframed motion, being used as attachments, phantom, size changes, and others.
    • Not all objects in the world contribute to the navmesh calculations.
      • The terrain always contributes
      • By default objects are ignored for the navmesh calculations.
      • Objects may be flagged to modify the navmesh calculations in one of 4 ways:
        • "Walkable" objects add navigable zones to the navmesh.
        • "Static Obstacle" objects cannot be navigated, and create a hole in the nav mesh
        • "Exclusion Volume" objects are like static obstacles, except that they are phantom (meaning that pathfinding characters cannot move through them but other physical objects and avatars can)
        • "Material Volume" objects are phantom objects that can be set to change the walkability coefficients of an area of the navmesh
        • Material volumes and walkable objects have 4 walkability coefficients to determine how expensive they are for each category of character
      • Objects that contribute to the navmesh have special restrictions:
        • Objects that contribute to the navmesh cannot change their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linking/unlinking is generally blocked)
        • Objects that contribute to the navmesh can be physically changed via the build tool by avatars who have modify permission and if the avatar is in the same region as the object.
        • In other words: objects that contribute to the navmesh cannot be physically changed by avatars who are located in a different region than the object, and therefore such objects cannot be moved across region boundaries.
      • When the navmesh has been modified, either because the terrain has been edited or because an object contributing to the nav mesh was rezzed/modified/deleted, it must be manually regenerated.
      • The pathfinding project viewer can be used to modify the pathfinding settings in a region: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers#Pathfinding
      • Parcels that are set No-Entry for objects will cut the navmesh at their borders -- characters will not be able to navigate across it.
    • The collision pipeline has been reorganized. This may affect avatar collisions/control, vehicle movement, and collision callbacks in LSL scripts.
    • The terrain collision shape has been changed from a "heightfield" to a "mesh" to provide more efficient collisions, ray-trace, and navmesh computations.
      • This may change some collision details. In particular see the "Known Issues" list below.
      • When changing the terrain its visible appearance will update immediately, but its collision shape will not.
      • The server will wait at least 10 seconds since the last change before computing the new shape, and the computation time may take several seconds.
      • Where there is a discrepancy between visible and colliding terrain shapes object and avatar collisions may appear incorrect.
    • Fix for PATHBUG-77 "llCastRay returns RCERR_CAST_TIME_EXCEEDED until the sim is rebooted"
    • Avatars which are sitting on an object can no longer freeze it by selecting it, if they don't have permission to freeze it while standing.
    • More details about pathfinding can be found at http://wiki.secondlife.com/wiki/Pathfinding and its linked pages
  • Changed prim accounting for legacy prims which use the new accounting system
    • All legacy-style prims have their streaming cost capped at 1.0 (except for sculpts, which will be capped at 2.0). This provides the benefit of not penalizing prim-based creators for optimizing their content by opting into the new system and will make the streaming cost more reflective of the true network cost of the objects.
    • Server cost will be adjusted to MIN{ (0.5*num_prims) + (0.25 * num_scripts), num_prims }. This preserves the current value for unscripted linksets and reduce the cost for linksets containing fewer than 2*num_prims scripts. It provides the benefit of rewarding creators for reducing the number of scripts in their objects.
  • Fixed the following bugs since the 12.06.23.260473 Pathfinding RC
    • PATHBUG-122 Ground Sit in a pathfinding region causes appearance to not match real location
    • SVC-8023 Sim crossings by objects is broken
    • Other internal bugfixes


  • Known Issues
    • Mesh objects (such as vehicles) cannot physically cross from a pathfinding region into a non-pathfinding region, due to the upgrade to a newer version of the Havok physics engine
    • Fast vehicles can snag on the terrain (which now collides as a mesh shape instead of a heightfield)
    • Certain small physical objects can fall through the terrain surface
    • After the terrain is edited, the physics engine several needs to 'rebake' the terrain to reflect the new shape, due to the new physics modeling system.
    • PATHBUG-156 Hacked mixed volumedetect linksets become non-phantom after the region is rolled back from pathfinding to a non-pathfinding version
    • PATH-796 Linking a flexi prim as a child of a non-flexi causes the flexi prim to go non-phantom.
    • PATH-794 some parcel operations can clear "no object entry" settings without flagging the navmesh for update
    • PATH-787 navmesh can stitch up no-object-entry parcels across region boundaries
    • PATH-784 Editing the shape parameters of PHYSICS_SHAPE_TYPE_NONE child prims in navmeshy linksets via build tool incorrectly cause the navmesh to be marked dirty
    • PATH-651 Pathfinding characters silently fail when crossing into a region with dynamic_pathfinding disabled
    • PATH-630 llSetLocalRot() fails in the root prims of characters
    • PATH-538 Character mass as reported by LSL scripts is bogus
    • PATH-536 The simulator allows navmesh-contributing objects to be worn as attachments, which causes navmesh properties on the object to be reset.
    • PATH-351 Ugly avatar animations are triggered when terraforming terrain that an avatar is standing on
    • PATH-345 path_update event is not triggered (with parameters 0, then 1) when object crosses region boundary into the north or east and FORCE_DIRECT_PATH=TRUE

12.06.20.260188

12.06.23.260473

  • This is the Pathfinding Project.
  • Features and Changes
    • Havok's AI library has been added so that navigation meta data for an entire region can be computed. This data is called the "navmesh".
    • SL objects can be turned into "characters" which use the navmesh to navigate the world and avoid obstacles.
      • New LSL calls have been added to create/update/delete character behavior.
      • Characters cannot be used as attachments.
      • Characters are incompatible with some features, such as keyframed motion, being used as attachments, phantom, size changes, and others.
    • Not all objects in the world contribute to the navmesh calculations.
      • The terrain always contributes
      • By default objects are ignored for the navmesh calculations.
      • Objects may be flagged to modify the navmesh calculations in one of 4 ways:
        • "Walkable" objects add navigable zones to the navmesh.
        • "Static Obstacle" objects cannot be navigated, and create a hole in the nav mesh
        • "Exclusion Volume" objects are like static obstacles, except that they are phantom (meaning that pathfinding characters cannot move through them but other physical objects and avatars can)
        • "Material Volume" objects are phantom objects that can be set to change the walkability coefficients of an area of the navmesh
        • Material volumes and walkable objects have 4 walkability coefficients to determine how expensive they are for each category of character
      • Objects that contribute to the navmesh have special restrictions:
        • Objects that contribute to the navmesh cannot change their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linking/unlinking is generally blocked)
        • Objects that contribute to the navmesh can be physically changed via the build tool by avatars who have modify permission and if the avatar is in the same region as the object.
        • In other words: objects that contribute to the navmesh cannot be physically changed by avatars who are located in a different region than the object, and therefore such objects cannot be moved across region boundaries.
      • When the navmesh has been modified, either because the terrain has been edited or because an object contributing to the nav mesh was rezzed/modified/deleted, it must be manually regenerated.
      • The pathfinding project viewer can be used to modify the pathfinding settings in a region: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers#Pathfinding
      • Parcels that are set No-Entry for objects will cut the navmesh at their borders -- characters will not be able to navigate across it.
    • The collision pipeline has been reorganized. This may affect avatar collisions/control, vehicle movement, and collision callbacks in LSL scripts.
    • The terrain collision shape has been changed from a "heightfield" to a "mesh" to provide more efficient collisions, ray-trace, and navmesh computations.
      • This may change some collision details. In particular see the "Known Issues" list below.
      • When changing the terrain its visible appearance will update immediately, but its collision shape will not.
      • The server will wait at least 10 seconds since the last change before computing the new shape, and the computation time may take several seconds.
      • Where there is a discrepancy between visible and colliding terrain shapes object and avatar collisions may appear incorrect.
    • Fix for PATHBUG-77 "llCastRay returns RCERR_CAST_TIME_EXCEEDED until the sim is rebooted"
    • Avatars which are sitting on an object can no longer freeze it by selecting it, if they don't have permission to freeze it while standing.
    • More details about pathfinding can be found at http://wiki.secondlife.com/wiki/Pathfinding and its linked pages
  • Known Issues
    • Fast vehicles can snag on the terrain (which now collides as a mesh shape instead of a heightfield)
    • Certain small physical objects can fall through the terrain surface
    • Mesh objects (such as vehicles) cannot physically cross from a pathfinding region into a non-pathfinding region, due to the upgrade to a newer version of the Havok physics engine
    • After the terrain is edited, the physics engine several needs to 'rebake' the terrain to reflect the new shape, due to the new physics modeling system.
    • PATHBUG-122 Ground Sit in a pathfinding region causes appearance to not match real location
    • PATH-784 Editing the shape parameters of PHYSICS_SHAPE_TYPE_NONE child prims in navmeshy linksets via build tool incorrectly cause the navmesh to be marked dirty
    • PATH-651 Pathfinding characters silently fail when crossing into a region with dynamic_pathfinding disabled
    • PATH-630 llSetLocalRot() fails in the root prims of characters
    • PATH-538 Character mass as reported by LSL scripts is bogus
    • PATH-536 The simulator allows navmesh-contributing objects to be worn as attachments, which causes navmesh properties on the object to be reset.
    • PATH-351 Ugly avatar animations are triggered when terraforming terrain that an avatar is standing on
    • PATH-345 path_update event is not triggered (with parameters 0, then 1) when object crosses region boundary into the north or east and FORCE_DIRECT_PATH=TRUE

12.06.18.259948

12.06.06.259024

12.06.04.258763

  • This is a "maint-server" deploy. scheduled 2012-06-05
  • Features
    • No new features.
  • Bug Fixes
    • SVC-7902: Problem of not being able to rez on my land continues

12.06.04.258754

  • This is an emergency deploy to fix a security issue. scheduled 2012-06-04
  • Features
    • No new features.
  • Bug Fixes
    • Fixes a griefing vector.

12.05.25.258071

  • This is the "Experience Tools" project. scheduled 2012-05-30
  • Three new LSL functions:
  • NOTE: the new LSL functions work with the current runtime permissions system and are precursor to future work with experience permissions. More information about the runtime permission is here: PERMISSION_TELEPORT.
  • These functions only work only on Magnum RC regions and not grid wide.

12.05.11.256527

12.05.11.256527

12.05.07.255857

12.04.30.255166

12.04.20.254297

12.04.13.253827

12.03.30.252593

12.03.30.252637

12.03.25.252046

  • This is again the "threaded region crossing" project. scheduled 2012-03-28
  • Features
    • Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
  • Bug Fixes
    • Fixed some crash modes that were discovered in the previous iteration of this project
    • Fixed new crash modes.

12.03.20.251556

  • This is again the "threaded region crossing" project. scheduled 2012-03-21
  • Features
    • Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
  • Bug Fixes
    • Fixed some crash modes that were discovered in the previous iteration of this project
  • Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.02.24.249991
  • This version is on all 3 RC channels, this week

12.02.24.249991

12.03.02.250419

12.02.28.250112

  • This "threaded region crossing" project scheduled 2012-02-29
  • Features
    • Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
  • Bug Fixes
    • The ghosting issue has been patched.
    • Fixed some cases in which avatars got 'stuck' and couldn't TP

12.02.21.249728

  • This "threaded region crossing" project scheduled 2012-02-22
  • Features
    • Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
  • Bug Fixes
    • The ghosting issue has been patched.

12.02.02.248748

  • This "threaded region crossing" project scheduled 2012-02-15
  • Features
    • Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
  • Bug Fixes
    • The ghosting issue has been patched.

12.02.06.248938

12.01.27.248571

12.01.24.248357

  • This "maint-server" project scheduled 2012-01-25
  • Features
  • New LSL function integer llSetRegionPos(vector position)
    The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle.
    • Returns 1 if the object is successfully placed within 0.1 m of position.
    • Returns 0 and does not move the object if position is more than 10m off region or above 4096m.
    • Returns 0 and does not move the object if the object is dynamic (has physics enabled).
    • Returns 0 and does not move the object if the object can not move to position due to object entry rules, prim limits, bans, etc.
  • "frame_number" option added to llGetEnv()
    Returns an integer that represents the current 'frame' of the simulator. Generally only useful for specific debugging cases.
  • Bug Fixes
    • SVC-7466 A notecard holds more data than a script can read
    • SVC-7520 Keyframe motion doesn't move towards the correct position when specified time is not an exact multiple of 1/45 seconds
    • SVC-7485 llSetKeyframedMotion cannot stop animation if none is running ... sounds less important than it is ...
    • SVC-7493 Weird mesh land impact issue
    • Fixed several simulator crash bugs and potential memory leaks.
    • Fixed a notecard crashing bug.
    • SVC-7613 Greatly increased network activity since the 1/18/12 RC channel rolling restart
    • SVC-7608 Sims are not visible when diagonally opposed. (this was not a simulator-side fix, but the bug was originally visible only in the previous iteration of this project)

12.01.13.247734

  • This "maint-server" project scheduled 2012-01-18
  • The project originally here had a script crashing issue and was rolled to the same RC code on the other channels.
  • Features
  • New LSL function integer llSetRegionPos(vector position)
    The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle.
    • Returns 1 if the object is successfully placed within 0.1 m of position.
    • Returns 0 and does not move the object if position is more than 10m off region or above 4096m.
    • Returns 0 and does not move the object if the object is dynamic (has physics enabled).
    • Returns 0 and does not move the object if the object can not move to position due to object entry rules, prim limits, bans, etc.
  • "frame_number" option added to llGetEnv()
    Returns an integer that represents the current 'frame' of the simulator. Generally only useful for specific debugging cases.
  • Bug Fixes
    • SVC-7466 A notecard holds more data than a script can read
    • SVC-7520 Keyframe motion doesn't move towards the correct position when specified time is not an exact multiple of 1/45 seconds
    • SVC-7485 llSetKeyframedMotion cannot stop animation if none is running ... sounds less important than it is ...
    • SVC-7493 Weird mesh land impact issue
    • Fixed several simulator crash bugs and potential memory leaks.
    • Fixed a notecard crashing bug.

12.01.06.247303

  • This "maint-server" project scheduled 2012-01-11
  • Bug Fixes
    • SVC-7540 Offline email notifications received but never delivered on login.

11.12.12.246583

11.12.03.246118

  • This "maint-server" project is scheduled 2011-12-07
  • Bug Fixes
    • SCR-230 llSetPhysicsMaterial() fails if you don't have modify perms
    • SCR-147 Timer event fails to trigger following heavy amounts of linked messages
    • SVC-7324 Physics stalls every 20-30 seconds
    • SCR-225 ERROR: Failed to set physics shape type
    • SVC-7422 llSetLinkMedia do nothing
    • SVC-7413 Bug in Control Event
    • SVC-5927 Temp on Rezzed objects get queued
    • SVC-7360 Driving a vehicle over into a full region gives strange error message: You can't enter this region because the sebehavior is full
    • SVC-7379 For group notices groupID is being sent in the AgentID field
    • SVC-7343 llMinEventDelay Bug
    • SVC-7354 Simulator fails to load notecard asset (Intan won't read config card)
    • Avatars that do not have access to Adult regions will no longer see avatars on those regions from neighboring regions.
    • Several simulator crash fixes.
    • Several minor simulator memory leaks fixed.
    • SVC-7499 Poseball rezzing items are either not giving poseballs or rezzing balls in wrong positions
  • New features
    • New LSL function: key llTransferLindenDollars(key id, integer amount)
      Attempt to transfer amount of L$ from the owner of the object to 'id'. Requires PERMISSION_DEBIT. Returns a key used in a matching transaction_result event for the success or failure of the transfer.
    • New LSL event: transaction_result(key id, integer success, string data)
      This event is triggered from an llTransfer* call (currently only llTransferLindenDollars).
      • id: matches the return value of the llTransfer call and if the transaction was a success will match the 'transaction id' shown in transaction history on secondlife.com
      • success: TRUE if the transfer succeeded otherwise FALSE.
      • data: On successful transactions will contain a CSV of destination ID and amount transferred. In failure cases it will contain an error tag on failure.
    • Error Tags for llTransferLindenDollars:
      • LINDENDOLLAR_ENTITYDOESNOTEXIST - The destination UUID is not a valid agent.
      • LINDENDOLLAR_INSUFFICIENTFUNDS - The source agent does not have enough L$ for the transfer
      • INVALID_AGENT - Destination agent is not a valid UUID
      • INVALID_AMOUNT - Amount is <= 0
      • THROTTLED - The scripted L$ throttle was hit for this object owner.
      • MISSING_PERMISSION_DEBIT - The script does not have debit permission
      • GROUP_OWNED - The object is group owned and thus can't give money
      • TRANSFERS_DISABLED - L$ transfers are disabled in the region
      • EXPIRED - The simulator timed out waiting for a response from the back-end service.
      • SERVICE_ERROR - There was an error connecting to the back-end service
    • SCR-31 New LSL function: llGetParcelMusicURL()
      • Returns the music URL of the object's current parcel if the script owner also owns the parcel
  • This code is also on the LeTigre RC Channel: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11#11.12.02.246118

11.11.12.245070

  • This is the "People API mutelist" project. Scheduled 2011-11-16.
  • Changed simulator behavior to send create/delete events in the mute-list to the People API.
    • Feature is disabled until full release.

11.11.09.244706

  • This is a "havok" project.. Scheduled 2011-11-09.
  • Bug Fixes
    • SVC-7424 Error rezzing certain mesh objects: "Unable to rez object because its mesh data is invalid."
    • Fix for root-prim meshes from an 'old server' not permitted to enter a 'new server'
  • Upgraded physics engine to Havok 2011.2. This brings in the latest work from Havok. We do not expect any noticeable change from this upgrade, but please let us know via jira if you see any new physics related issues.
  • Implemented llSetKeyframedMotion (http://wiki.secondlife.com/wiki/LlSetKeyframedMotion)
  • Known issues
    • Unattached mesh objects cannot region cross from this version into regions running an older version of Havok.
    • Unattached objects cannot region cross from regions running an older version of Havok into this version, if the root prim is a mesh. This is a bug in the main channel server, which has been fixed in this version.
  • Merged with Server Trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.10.31.244269

11.10.31.244254

11.10.21.243634

11.10.17.243235


11.10.11.242807

11.09.23.241511

11.09.26.241570

11.09.20.241144

11.09.09.240501

11.09.02.239993

11.08.23.239310

11.08.17.238770

11.08.23.239310

  • This project was deployed 2011-08-25
    • No new features
    • No bug fixes
    • Changes were made to the permissions system and to simulator configuration, but should have no impact on existing builds

11.08.17.238770

  • This is the "Mesh" project. deployed 2011-08-18
    • Mesh objects can be uploaded
    • Child prims can be set to have no collision shape (do not contribute to collision of object)
    • Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count.
    • Max prim scale has been raised to 64m on a side
    • New physics engine
      • Overhaul how collision shapes are constructed and stored in memory.
      • 10 cm gap between colliding objects has been removed for most objects:
        • For convex prims (dynamic and static)
        • Concave prims (static only)
        • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Parcel-full return sort order has changed: most recently "changed" get returned first, but still grouped by OTHER, GROUP, and OWNER in that order.

11.08.09.238100

  • This is the "Mesh" project. deployed 2011-08-11
    • Mesh objects can be uploaded
    • Child prims can be set to have no collision shape (do not contribute to collision of object)
    • Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count.
    • Max prim scale has been raised to 64m on a side
    • New physics engine
      • Overhaul how collision shapes are constructed and stored in memory.
      • 10 cm gap between colliding objects has been removed for most objects:
        • For convex prims (dynamic and static)
        • Concave prims (static only)
        • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Parcel-full return sort order has changed: most recently "changed" get returned first, but still grouped by OTHER, GROUP, and OWNER in that order.
    • Crash fixes.

11.08.02.237549

  • This is the "Mesh" project. deployed 2011-08-04
    • Mesh objects can be uploaded
    • Child prims can be set to have no collision shape (do not contribute to collision of object)
    • Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count.
    • Max prim scale has been raised to 64m on a side
    • New physics engine
      • Overhaul how collision shapes are constructed and stored in memory.
      • 10 cm gap between colliding objects has been removed for most objects:
        • For convex prims (dynamic and static)
        • Concave prims (static only)
        • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Parcel-full return sort order has changed: most recently "changed" get returned first, but still grouped by OTHER, GROUP, and OWNER in that order.

11.07.26.236927

11.07.19.236065

  • This is the "HomeStead Performance Improvement" project. deployed 2011-07-20

11.07.11.235326

11.07.11.235385

  • This is the "HomeStead Performance Improvement" project. deployed 2011-07-13

11.06.28.234198

  • This is the "mesh-prep 2" project. deployed 2011-06-29
  • We have taken the latest development changes from the mesh development branch and merged them in with this code. This gets us closer to releasing mesh.
    • Included are infrastructure and framework changes to support the release of mesh.
    • This release does not include any mesh functionality.
  • Havok physics engine updated.
    • 10 cm gap between colliding objects has been removed for some objects
      • For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
      • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Complete overhaul of physics shape construction and management
  • Parcel prim accounting code has been overhauled.
  • llCastRay() function included but disabled.

11.06.16.233094

  • This is the "mesh-prep" project. scheduled 2011-06-22
  • Included are infrastructure and framework changes to support the release of mesh.
    • This release does not include any mesh functionality.
  • Havok physics engine updated.
    • 10 cm gap between colliding objects has been removed for some objects
      • For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
      • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Complete overhaul of physics shape construction and management
  • llCastRay() function included but disabled.
  • This code is also deployed to LeTigre.

11.06.14.232906

11.06.07.232243

  • This is the "mesh-prep" project. deployed 2011-06-08
  • Included are infrastructure and framework changes to support the release of mesh.
    • This release does not include any mesh functionality.
  • Havok physics engine updated.
    • 10 cm gap between colliding objects has been removed for some objects
      • For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
      • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Complete overhaul of physics shape construction and management
  • llCastRay() function included but disabled.
  • merged with server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.05.31.231546

11.05.31.231501

  • This is the "mesh-prep" project. deployed 2011-06-01
  • Included are infrastructure and framework changes to support the release of mesh.
    • This release does not include any mesh functionality.
  • Havok physics engine updated.
    • 10 cm gap between colliding objects has been removed for some objects
      • For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
      • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Complete overhaul of physics shape construction and management
  • llCastRay() function included but disabled.
    • Scripts will compile but will not generate results.
  • Fix to allow services to start properly after deployment of new code.
  • merged with server trunk: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.05.17.230139

11.05.23.230743

  • This is the "mesh-prep" project. deployed 2011-05-25
  • Included are infrastructure and framework changes to support the release of mesh.
    • This release does not include any mesh functionality.
  • Havok physics engine updated.
    • 10 cm gap between colliding objects has been removed for some objects
      • For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
      • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Complete overhaul of physics shape construction and management
  • llCastRay() function included but disabled.
    • Scripts will compile but will not generate results.
  • Fix to allow services to start properly after deployment of new code.

11.05.05.228940

  • This is the "mesh-prep" project. deployed 2011-05-19
  • Included are infrastructure and framework changes to support the release of mesh.
    • This release does not include any mesh functionality.
  • Havok physics engine updated.
    • 10 cm gap between colliding objects has been removed for some objects
      • For convex prims (with or without physics) and for concave prims (without physics), the 10cm gap has been removed wherever possible.
      • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Complete overhaul of physics shape construction and management
  • llCastRay() function included but disabled.
    • Scripts will compile but will not generate results.

11.05.05.228940

  • Andrew's "maint-server" project. deployed 2011-05-09
  • Fixed SVC-6951 "Random sim crashes in latest branches"
  • Fixed 2 simulator crashing bugs.
  • Made changes to message logging to be less impactful on simulator performance
  • Removed the physics changes tied to SVC-5880.
    • The fix for this bug was determined to have unintended and adverse reactions.

11.05.03.228703

  • Andrew's "maint-server" project. deployed 2011-05-04
  • Fixed 2 simulator crashing bugs.
  • Made changes to message logging to be less impactful on simulator performance
  • Removed the physics changes tied to SVC-5880.
    • The fix for this bug was determined to have unintended and adverse reactions.

11.04.22.227477

11.04.19.226960

  • Monty's "Fast Assets" project, scheduled 2011-04-20
  • Higher asset request concurrency for downloads issued by the simulator.
    • Allows concurrent simulator asset downloads from the asset backend.
    • Greatest improvement where regions have long download queue sizes
    • Lower request latency for non-texture requests particularly
    • Textures (HTTP and UDP) mostly unchanged
  • More fair queuing behavior for non-texture assets
    • Non-texture requests are serviced in order of receipt rather than last-in-first-out.
  • merged with server trunk. - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.04.12.226461

11.04.12.226476

  • Monty's "Fast Assets" project, deployed 2011-04-13
  • Higher asset request concurrency for downloads issued by the simulator.
    • Allows concurrent simulator asset downloads from the asset backend.
    • Greatest improvement where regions have long download queue sizes
    • Lower request latency for non-texture requests particularly
    • Textures (HTTP and UDP) mostly unchanged
  • More fair queuing behavior for non-texture assets
    • Non-texture requests are serviced in order of receipt rather than last-in-first-out.
  • merged with server trunk. - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.04.05.225793

11.04.05.225780

  • Monty's "Fast Assets" project, scheduled 2011-04-06
  • Higher asset request concurrency for downloads issued by the simulator.
    • Allows concurrent simulator asset downloads from the asset backend.
    • Greatest improvement where regions have long download queue sizes
    • Lower request latency for non-texture requests particularly
    • Textures (HTTP and UDP) mostly unchanged
  • More fair queuing behavior for non-texture assets
    • Non-texture requests are serviced in order of receipt rather than last-in-first-out.

11.03.29.225234

11.03.22.224766

11.03.16.224235

11.03.15.223994

11.03.08.223072

  • "Estate Transfer Limits" project, scheduled 2011-03-09
  • This project implements adjusted behaviour limiting L$, IM, and object transfer for accounts who are limited to estates.

11.03.01.222364

  • "server-maint" project, deployed 2011-03-02
  • Bugs Fixed
    • SVC-6781: Duplicating old attachments does not copy attachment point/position/rotation info
    • Some people may notice a slight improvement in regions with heavy object creationg/deletion. (Maestro claims he saw his object-creation benchmark speed up from 14 obj/sec to 17 obj/sec. Nothing was changed in object creation, however we did clean up object deletion, and Maestro's benchmark deletes objects as fast as they are created.)
  • merged with Kelly's "mono2-aware" branch. - https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.02.22.221781

11.02.22.221834

  • "server-maint" project, deployed 2011-02-23
  • Bugs Fixed
    • SVC-6781: Duplicating old attachments does not copy attachment point/position/rotation info
    • Some people may notice a slight improvement in regions with heavy object creationg/deletion. (Maestro claims he saw his object-creation benchmark speed up from 14 obj/sec to 17 obj/sec. Nothing was changed in object creation, however we did clean up object deletion, and Maestro's benchmark deletes objects as fast as they are created.)

11.02.15.221184

  • Update to Maint Server, scheduled 2011-02-15
  • Display Names merged in.
  • Features
    • Threaded Rez will also be making a come-back (last seen here).
      A few non-thread-safe functions were preventing it from being enabled at the original deployment. These have since been fixed.

11.02.08.220626

  • Update to Maint Server, scheduled 2011-02-08
  • Interest List merged in.
  • Features
    • Threaded Rez will also be making a come-back (last seen here).
      A few non-thread-safe functions were preventing it from being enabled at the original deployment. These have since been fixed.

11.02.01.220141

  • "Maint Server" project, deployed 2011-02-02
  • Bugs Fixed
    • SVC-6678: Changing Regions Very fast Causes "No Valid Agent ID"
    • SVC-6723: Scripted and linked objects not behaving properly when crossing parcel boundaries
    • Simulator crash modes fixed

11.01.25.219665

  • Display Names bug fixes, deployed 2011-01-26
  • Bug Fixes

11.01.14.219134

11.01.11.218847

  • "Centrals Supreme" project deployed 2011-01-12
  • Features
    • This is a bundle of a 3 updates to our "central servers." The Centrals, as we call them, are all the various machines that do things besides simulating regions. The three updates are:
      1. Mapserver: a minor update to the machine that generates the region images that you see on the World Map
      2. Inventory API: you may remember that this service was deployed a few weeks ago. We've since had to disable it due to conflicts with older viewers. This deploy is to add a version number to the API capability that the sims hand out, thereby making it only accessible to newer viewers that can properly interact with it. Older viewers will use the legacy inventory protocol that has been on the grid since the dawn of time.
      3. Region Conductor: this is the services that decides which simulator to put regions on. When your region is down, either from a restart, crash, or whatever, the region conductor finds an empty sim to start it up on. The chagnes here are to improve the efficiency of how regions are placed on sims.

10.12.13.216725

  • Released: 2011-01-05
  • Features
    • Running same code as main channel (Second Life Server release notes)
    • Compression feature enabled
      This compresses the data sent between regions when teleporting or crossing region boundaries. During this RC phase, it will only show improvement when going between two Magnum regions.

10.11.30.215699

10.11.09.214391

10.11.09.214282

  • Deployed: 2010-11-10
  • Sims running same code as main channel
  • Using new Inventory API backend-service
  • Bug Fixes
    • SVC-6503: A folder with one or more items currently worn will not show the un-worn items also in that folder

10.11.03.213721

  • Deployed: 2010-11-03
  • Features
    • Enable tcmalloc-1.6 by default to help with memory and performance debugging.
    • Simulator disk operations moved into threads for performance reasons.
    • Inventory Capabilities are enabled.
  • Bug Fixes
    • SVC-583: Five minute wait due to "System Logging You Out" happens every time when wearing scripted attachments.
    • SVC-6399: Online friends not showing online
    • Several stuck presence issues resolved.
    • Several simulator crash fixes.
  • Known Issues
    • SVC-6501: Meta-bug to collect reports of inventory issues with the new Inventory API.
    • SVC-6503: Inventory: folders with many items, and some of those items are worn, don't show the un-worn items.

10.10.25.213029

10.09.21.210146