Beta Server Office Hours/Minutes/2012-01-26

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This meeting was held on January 26th, 2011


Agenda

Updates

  • No promotion this week because the RC had issues last week.


  • Second Life Server Channel
    • The util hosts got updated Tuesday morning.




  • Magnum RC Channel
  • This is the code that's been in a few RC's this year. It is looking stable.
  • How are the new features?
  • Features
  • New LSL function integer llSetRegionPos(vector position)
    The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle.
    • Returns 1 if the object is successfully placed within 0.1 m of position.
    • Returns 0 and does not move the object if position is more than 10m off region or above 4096m.
    • Returns 0 and does not move the object if the object is dynamic (has physics enabled).
    • Returns 0 and does not move the object if the object can not move to position due to object entry rules, prim limits, bans, etc.
  • "frame_number" option added to llGetEnv()
    Returns an integer that represents the current 'frame' of the simulator. Generally only useful for specific debugging cases.
  • Bug Fixes
    • SVC-7466 A notecard holds more data than a script can read
    • SVC-7520 Keyframe motion doesn't move towards the correct position when specified time is not an exact multiple of 1/45 seconds
    • SVC-7485 llSetKeyframedMotion cannot stop animation if none is running ... sounds less important than it is ...
    • SVC-7493 Weird mesh land impact issue
    • Fixed several simulator crash bugs and potential memory leaks.
    • Fixed a notecard crashing bug.
    • SVC-7613 Greatly increased network activity since the 1/18/12 RC channel rolling restart
    • SVC-7608 Sims are not visible when diagonally opposed. (this was not a simulator-side fix, but the bug was originally visible only in the previous iteration of this project)
    • https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.01.24.248357


Transcript

Transcript of Oskar Linden's Beta Server Office Hour for January 26th, 2012:

  • [15:00] Sigma Avro: hi all
  • [15:00] Theresa Tennyson: Hello!
  • [15:01] Oskar Linden: hi everyone
  • [15:01] Kadah Coba: This place is turning in to Oskar's pimp pad
  • [15:01] Homeless: grettings!
  • [15:01] Sigma Avro: hello
  • [15:01] Homeless: *greeetings
  • [15:01] Homeless: *greetings
  • [15:01] Homeless: better knot type today lol
  • [15:01] Psi Merlin: Hi Oskar, everyone
  • [15:02] Jonathan Yap: Too much prim trash?
  • [15:02] Oskar Linden: I really like sitting on these giant cats
  • [15:02] Theresa Tennyson: You were getting a little... intimate last week.
  • [15:03] Homeless: just so they don't scratch where you're sitting you'll be ok
  • [15:04] Oskar Linden: well we can wait a minute more or soe for some more peoples
  • [15:04] Rex Cronon: greetings everybody
  • [15:05] Oskar Linden: hey rex
  • [15:05] Sigma Avro: hug
  • [15:05] Homeless: hi rex
  • [15:05] Oskar Linden: hi ima
  • [15:05] Rex Cronon: hi oskar
  • [15:05] Jonathan Yap: Oskar, while we are waiting can you tell me in any region here has the server Z-level fix?
  • [15:05] Jonathan Yap: *if any
  • [15:05] Oskar Linden: I do not know
  • [15:05] Jonathan Yap: okay, thanks
  • [15:05] Oskar Linden: ask maestro if and when he gets here
  • [15:06] Oskar Linden: alrighty then
  • [15:06] Ima Mechanique: hi Oskar
  • [15:06] Oskar Linden: agenda is here
  • [15:06] Oskar Linden: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
  • [15:06] Oskar Linden: thank you all for coming
  • [15:07] Oskar Linden: so last week we did not give any code a nod for promotion
  • [15:07] Oskar Linden: that was largely because of a diagonal region viewing issue
  • [15:07] Oskar Linden: we investigated and couldn't repro here on ADITI
  • [15:07] Oskar Linden: and we were very confused
  • [15:07] Oskar Linden: then we noticed that the util host here on ADITI was a newer version than the one on AGNI
  • [15:08] Oskar Linden: :-D
  • [15:08] Jonathan Yap: What is a util host?
  • [15:08] Kadah Coba: ^
  • [15:08] Oskar Linden: we rolled the ADITI version to the AGNI version and got it to reproduce here
  • [15:09] Oskar Linden: so we knew the util host on agni needed to be updated
  • [15:09] Oskar Linden: we have machines that are not simulator machines that offer other services
  • [15:09] Oskar Linden: the util host is one of those
  • [15:09] Rex Cronon: what is this second life talking about returning objects: * [15:08] Second Life: Your object 'ip50' has been returned to your inventory lost and found folder by Oskar Linden from parcel 'Server Beta User Group' at Morris 219, 218 because the parcel is full.
  • [15:09] Oskar Linden: the util hosts do other stuff too
  • [15:09] Oskar Linden: like group chat
  • [15:10] Oskar Linden: well rex the parcel probably is full
  • [15:10] Sigma Avro: and child agents ?
  • [15:10] Oskar Linden: so we updated the util host code
  • [15:10] Oskar Linden: and it fixed that issue
  • [15:10] Homeless: I've always wondered what exactly is a child agent?
  • [15:10] Kelly Linden: < I can't be the only one hearing the awful static, right? >
  • [15:11] Oskar Linden: so it wasn't necessarily in the simulator code that was held back
  • [15:11] Sigma Avro: true , stange noise
  • [15:11] Jonathan Yap: A child agent is an avatar looking in from an adjacent region
  • [15:11] Nalates Urriah: I her it too
  • [15:11] Oskar Linden: we did fix another bug though too
  • [15:11] Homeless: ok thankx... that was simple
  • [15:11] Oskar Linden: I must have my sound turned down
  • [15:12] Oskar Linden: SVC-7613 was also fixed
  • [15:12] Flame of Jira: [#SVC-7613] Greatly increased network activity since the 1/18/12 RC channel rolling restart https://jira.secondlife.com/browse/SVC-7613
  • [15:12] Rex Cronon: i think a child agent is an ave that looks into your sim from the next one
  • [15:12] Oskar Linden: where is the noisy prim?
  • [15:12] Nalates Urriah: Sounds like a motor when I turn it up
  • [15:12] Homeless: I have my sound turned down
  • [15:12] Removal of the object 'NIGGERFAGGOT' from the simulator is disallowed by the permissions system.
  • [15:12] Oskar Linden: got it
  • [15:12] Jonathan Yap: Use beacons to find it
  • [15:12] Oskar Linden: griefers!
  • [15:12] Nalates Urriah: I thin it is the white ball to my right
  • [15:13] Oskar Linden: I couldn't hear it
  • [15:13] Rex Cronon: i hear nothing
  • [15:13] Oskar Linden: sorry about that
  • [15:13] Oskar Linden: anyway
  • [15:13] Ima Mechanique: I hear nothing but keyboards
  • [15:13] Oskar Linden: so the code that was on all three RC's last week is now just on Magnum
  • [15:13] Oskar Linden: with the new regionsetpos code
  • [15:14] Oskar Linden: and it's probably going to get the nod for promotion
  • [15:14] Oskar Linden: it all looks good right kelly?
  • [15:14] Oskar Linden: silence means agreement
  • [15:15] Oskar Linden: it'll be good to get that code out there
  • [15:15] Homeless: or he's afk
  • [15:15] Kelly Linden: As far as I know.
  • [15:15] Ima Mechanique: or he can't hear you ;-)
  • [15:15] Oskar Linden: good stuff in there
  • [15:15] Homeless: or he's sleeping
  • [15:15] Oskar Linden: the other code is the next step that Carmilla is working on
  • [15:15] Oskar Linden: remember a few months back she came here and chatted about her region crossing threaded code project?
  • [15:15] Nalates Urriah: yes
  • [15:15] Homeless: yes... how is that coming along?
  • [15:16] Oskar Linden: well stage 2 is on BlueSteel and LeTigre
  • [15:16] Rex Cronon: AFK...............................
  • [15:16] Rex Cronon: i will be afk for a few minutes
  • [15:16] Oskar Linden: I'm not up on the technical details
  • [15:16] Oskar Linden: or really even have that much to say about it
  • [15:16] Oskar Linden: it has reintroduced some login issues
  • [15:17] Oskar Linden: anything to comment on in that regard kelly?
  • [15:17] Nalates Urriah: I've been seeing that in the forum
  • [15:17] Oskar Linden: yeah
  • [15:17] Jonathan Yap: I've seen people saying they cannot log in, ghosted
  • [15:17] Kadah Coba: Were there any changes to llGiveInventory on Magnum recently?
  • [15:17] Oskar Linden: giveinventory?
  • [15:18] Oskar Linden: I don't think so
  • [15:18] Oskar Linden: Magnum has only had bug fixes recently
  • [15:18] Oskar Linden: no new code
  • [15:18] Kadah Coba: Someone reported on slscripters list that an existing object is getting throttled as of late
  • [15:18] Kadah Coba: I can paste the whole email, but its longish
  • [15:19] Oskar Linden: I don't know Kadah
  • [15:19] Oskar Linden: I'm sure we'll figure it out
  • [15:19] Kadah Coba: "Second Life: Objects you own in <region name> have sent out excessive inventory and their offers have been temporarily deactivated. The last inventory offer sent was from <object name>.”
  • [15:19] Kadah Coba: Is the error its getting
  • [15:20] TankMaster Finesmith: wouldnt that effect the marketplace majic boxes?
  • [15:20] Oskar Linden: if a jira has been filed then we'll look into it
  • [15:21] Kadah Coba: Fred Allandale wrote: FWIW, both reports of this problem were from Second Life RC Magnum 12.01.24.248357. One of the customers tried it from a different sim (don't know which sim version) and had no problems.
  • [15:21] Kadah Coba: I'll tell him to file a jira
  • [15:21] Oskar Linden: I set up some test parcels between magnum sandbox 3 and 4 to test llsetregionpos stuff
  • [15:21] Oskar Linden: on the southern edge
  • [15:22] Oskar Linden: if anyone wants to test moving prims cross region into parcels of differing restrictions
  • [15:23] Oskar Linden: I set it up for NeoBokrug but anyone can mess with it if they are curious about llsetregionpos behaviour
  • [15:23] Jonathan Yap: Oskar, will you color the ground with a prim so people can see the boundaries?
  • [15:23] Sigma Avro: ok, thanks Oskar
  • [15:23] Oskar Linden: oh, right. I can
  • [15:23] Oskar Linden: I usually just leave parcel boundaries on
  • [15:23] Oskar Linden: not sure why
  • [15:23] Oskar Linden: force of habit I guess
  • [15:23] Oskar Linden: if you turn that on it's real obvious
  • [15:24] Oskar Linden: Maestro. what are the details of the issues with the threaded region crossing code?
  • [15:25] Maestro Linden: it's 'phase 1'
  • [15:26] Maestro Linden: and the details are...
  • [15:26] Oskar Linden: so was it phase 0 a few months back?
  • [15:26] Maestro Linden: nah, that was also phase 1, but it failed due to a sim crasher
  • [15:26] Rex Cronon: back
  • [15:26] Oskar Linden: oh right
  • [15:26] Maestro Linden: 'Prototype threaded region cross for agents. This uses the new threaded RPC/thread state machine mechanism, but doesn't exploit much parallelism yet. '
  • [15:27] Oskar Linden: I should bring Carmilla back in to dive into the technical details
  • [15:27] Maestro Linden: anyway, performance shouldn't be much different yet, but we do expect performance increases in phase 2
  • [15:27] Oskar Linden: but it has that login issue this week right?
  • [15:28] Oskar Linden: so it's for sure not getting promoted next week
  • [15:28] Maestro Linden: yes, so far all the cases of stuck presence have been with that code
  • [15:28] Jonathan Yap: What do we tell people who are stuck like that?
  • [15:28] TankMaster Finesmith: sol?
  • [15:28] Maestro Linden: contact support
  • [15:28] Kallista DestinyKallista Destiny snickers
  • [15:29] Oskar Linden: support has a fancy hammer
  • [15:29] Kallista Destiny: Even if they are not primere?
  • [15:29] Maestro Linden: restarting the region might work too...
  • [15:29] TankMaster FinesmithTankMaster Finesmith is aware of the fancy hammer
  • [15:29] Oskar Linden: any new projects coming up next week maestro?
  • [15:30] Maestro Linden: We'll have another go at that maint-server which had issues before
  • [15:30] Maestro Linden: There's a fix for SVC-7604, which kelly really swears is good this time
  • [15:30] Flame of Jira: [#SVC-7604] llList2List() causes script crashes in RC Magnum 12.01.14.247742 https://jira.secondlife.com/browse/SVC-7604
  • [15:31] Maestro Linden: Nothing else too new to report..
  • [15:31] Oskar Linden: is it all fixed kelly?
  • [15:31] Kelly Linden: everything is fixed
  • [15:32] Oskar Linden: so what sort of speed improvments in those functions are we talking about?
  • [15:32] TankMaster Finesmith: so anything not fixed is really undocumented features?
  • [15:32] Kelly Linden: in general 1-2 orders of magnitude.
  • [15:32] Ima Mechanique: is this in both engines?
  • [15:33] Oskar Linden: both engines?
  • [15:33] Maestro Linden: only Mono is affected
  • [15:33] Ima Mechanique: LSO and Mono
  • [15:33] Oskar Linden: ahh
  • [15:34] Ima Mechanique: good to know
  • [15:34] Kadah Coba: You shouldn't be using LSO for new stuff D:
  • [15:34] Oskar Linden: the code is on ADITI now right Kelly?
  • [15:34] Ima Mechanique: I don't, but it's another good reason to persudae people to convert old stuff ;-)
  • [15:34] Homeless: is LSO different than LSL?
  • [15:35] Ima Mechanique: Homeless. LSL is the Language. LSO/Mono are the engines/machines running it
  • [15:35] Oskar Linden: I forget the drtsim for kelly's new LSL optimizations
  • [15:35] Homeless: ok i see
  • [15:36] Kelly Linden: Oskar I think it is on aditi, somewhere.
  • [15:36] Oskar Linden: d-123?
  • [15:36] Kelly Linden: yeah
  • [15:36] Oskar Linden: ok
  • [15:36] Oskar Linden: yeah it's on Sandbox Test
  • [15:36] Oskar Linden: Sardar
  • [15:36] Oskar Linden: Minna
  • [15:36] Oskar Linden: Bali Hai among others
  • [15:36] Maestro Linden: Is your latest version on Aditi now, kelly? I think it might have been overwritten..
  • [15:37] Maestro Linden: oh
  • [15:37] Oskar Linden: .248267
  • [15:37] Oskar Linden: 12.01.24
  • [15:37] Oskar Linden: seems new enough
  • [15:37] Kelly Linden: That looks like the latest
  • [15:37] Oskar Linden: alright.
  • [15:37] Jonathan Yap: Is d-123 also 12.01.24?
  • [15:37] Oskar Linden: I'll try to get out some comms for people to get on here and poke
  • [15:38] Kelly Linden: 12.01.24 is just the date it was built
  • [15:38] Oskar Linden: yeah
  • [15:38] Oskar Linden: many code can be made on the same date
  • [15:38] Oskar Linden: the last 6 is the build number
  • [15:38] Oskar Linden: and it is specific to a set of code
  • [15:38] Oskar Linden: the rest just helps for organizational porpoises
  • [15:38] Kelly Linden: I've gotta reboot my computer. sorry.
  • [15:38] Oskar Linden: *waves*
  • [15:39] TankMaster Finesmith: hf!
  • [15:39] Oskar Linden: alright so that's the updates from this week
  • [15:39] Oskar Linden: and for the next
  • [15:39] Oskar Linden: any questions?
  • [15:39] Maestro Linden: those organizational porpoises sure are demanding
  • [15:39] Oskar Linden: topics you want to discuss?
  • [15:40] Oskar Linden: so Marigold are you happy we reintroduced ghosted avatars?
  • [15:40] Oskar Linden: you seemed bored
  • [15:40] Nalates Urriah: :)
  • [15:40] Jonathan Yap: Is there a web page that shows what server version each of the regions is running here, updated as it changes?
  • [15:40] Oskar Linden: are you busy hunting ghosts again?
  • [15:40] Marigold Devin: I just got here. Sorry. Late
  • [15:40] Marigold Devin: I haven't had chance to hunt ghosts - didn't really want to have to - but thanks anyway for an early birthday present
  • [15:40] Oskar Linden: Marigold Devin, or MGD for short, is the premiere SL Ghost Hunter
  • [15:40] Homeless: Is Keyframemotion going to be improved? I've found ways tomess it up such as trying to move 1 meter in 30 seconds
  • [15:40] Marigold Devin: :-))
  • [15:41] Oskar Linden: define improved?
  • [15:41] Homeless: Hard to say, some movements are jerky and some like the one I mentioned earlier it didn't do it
  • [15:42] Maestro Linden: when they're jerky, are you seeing a lot of object updates?
  • [15:42] Homeless: I have to play around more to get something it does all the time... reproducable
  • [15:42] Theresa Tennyson: Have any changes been made to voice chat or streaming music in the last few weeks on the server side?
  • [15:42] Sigma Avro: keyframemotion to framemovetarget ?
  • [15:42] Maestro Linden: is the object otherwise changing when that happens?
  • [15:42] Ima Mechanique: Marigold, have you considered a reality show where you hnt ghosts "live". I hear they're very popular in FL, and you're bound to have more success ;-)
  • [15:42] Jonathan Yap: Yes to streaming music, IM me for details
  • [15:43] Oskar Linden: vivox had some issues today
  • [15:43] Oskar Linden: what streaming music changes were made?
  • [15:43] Marigold Devin: Haha, Ima, thinking about it. There is a team in my home town hunting ghosts for real.
  • [15:43] Oskar Linden: that would have probably just been vwr side
  • [15:43] Jonathan Yap: You now get fade out and in when changing parcels
  • [15:43] Theresa Tennyson: I"ve been hearing people having major slowdowns when they enable voice.
  • [15:43] Homeless: No object stays the same, it just gets thrown off as far as location goes. I was moving forward and then back to the original position... the object didn't always make it back exactly.
  • [15:43] Oskar Linden: the voice servers were having issues today
  • [15:44] Theresa Tennyson: So voice is another area that's separate from the main simulation servers?
  • [15:44] Oskar Linden: yes
  • [15:44] Theresa Tennyson: Okay, thanks!
  • [15:45] Oskar Linden: voice is managed by a third party called vivox
  • [15:45] Jonathan Yap: for example, you can run multiple viewers, but only 1 can have voice active
  • [15:45] Ima Mechanique: which is definitely a good thing
  • [15:45] Jonathan Yap: There is a separate process, slvoice.exe, that runs in the background
  • [15:45] Oskar Linden: yup
  • [15:46] Oskar Linden: yay kelly's back
  • [15:46] Ima Mechanique: having people talking through 3-4 alts would drive me insane
  • [15:46] Ima Mechanique: well, more so
  • [15:46] Rex Cronon: lest say u had 5 using voice at same time, how would u knwo which one is talking?
  • [15:46] Nalates Urriah: Vivox is not open to small worlds. Lots of OSGrid people picking up on the free stuff. So, they might bump into problems from lots of novice users.
  • [15:46] Rex Cronon: wb kelly
  • [15:46] Marigold Devin: Multiple Personality Disorder would have to rule for that one
  • [15:46] Oskar Linden: alright so we've got 15 muntes left and I've covered all the important bits
  • [15:46] Oskar Linden: anyone have a topic?
  • [15:47] Ima Mechanique: global warming?
  • [15:47] Marigold Devin: Ghosting - why is it back - sorry if I missed something at the beginning of the meeting. RL got in the way
  • [15:47] Sigma Avro: sea levels ?
  • [15:47] Homeless: local inventory?
  • [15:47] Oskar Linden: kelly has a patch for global warming
  • [15:47] Sigma Avro: *in private islands
  • [15:47] Oskar Linden: but it never passed RC
  • [15:47] Ima Mechanique: I have one too, but it involves putting out your fires here
  • [15:47] Oskar Linden: marigold it's back because of changes in the RC channels
  • [15:48] Jonathan Yap: Is there a web page that shows what regions here are running what server version (I think there used to be?)
  • [15:48] Oskar Linden: code for threaded region crossing
  • [15:48] Oskar Linden: I've tried to set one up a few times Jonathan
  • [15:48] Oskar Linden: but never finalized any one thing
  • [15:48] Oskar Linden: keeps getting back burnered
  • [15:48] Jonathan Yap: Okay, thanks, maybe one of these days... :)
  • [15:48] Marigold Devin: Ask a silly question Marigold !
  • [15:48] Oskar Linden: it wasn't silly
  • [15:49] Jonathan Yap: I've been chasing a particular version around and around
  • [15:49] Oskar Linden: which version?
  • [15:49] Oskar Linden: worst case you could ping maestro or myself
  • [15:49] Homeless: BTW are the viewers ever going to be updated with the new functions? It would be so much easier to use if they had the syntax checking
  • [15:49] Jonathan Yap: d-123 I think has the z-level fix, I'll look at sandbox test now
  • [15:50] Ima Mechanique: Homeless, that's one of my backburner projects :-(
  • [15:50] Jonathan Yap: Homeless, that was discussed at the last server meeting
  • [15:50] Oskar Linden: yes
  • [15:50] Oskar Linden: check out that region Jonathan
  • [15:50] Oskar Linden: what new vwr functions homeless?
  • [15:50] Sigma Avro: would enjoy meetings disgets when away for long time
  • [15:51] Maestro Linden: he means adding syntax highlighting for newer LSL functions
  • [15:51] Homeless: functions like llsetmemlimit, getkeyframe, etc
  • [15:51] Homeless: the new ones
  • [15:51] Homeless: lsl that it
  • [15:51] Sigma Avro: editor update
  • [15:51] Jonathan Yap: What was discussed was having the viewer check a web server for an updated version
  • [15:52] Ima Mechanique: I'm working on an xml (llsd) format for that too
  • [15:52] Moundsa Mayo: For now, you can use LSLEditor - certain hardworking Residents (myself excluded) have been updating that recently.
  • [15:53] Ima Mechanique: in the middle of converting LSLEditor to use it, so I don't have to duplicate work ;-)
  • [15:53] Moundsa Mayo: What Ima said!
  • [15:53] Oskar Linden: I see what you mean
  • [15:53] Jonathan Yap: hmmm, could we pick the function list from the lsl wiki and generate them that way?
  • [15:54] Jonathan Yap: Is order important in that list?
  • [15:54] Ima Mechanique: Jonathan, not really, LSLeditors configuration file is more upto date
  • [15:54] Jonathan Yap: oh wait, you need tips ot go along with them, too
  • [15:54] Homeless: yes, the tips are very useful
  • [15:55] Ima Mechanique: I did consider scraping the portal, but too much work
  • [15:55] Jonathan Yap: It should be someone's job *cough* to update that list when a new function is added
  • [15:55] Homeless: really, that should be updated as soon as the function goes live
  • [15:55] Oskar Linden: <_<
  • [15:56] Jonathan Yap: Too much time goes by, then it is a chore
  • [15:56] Ima Mechanique: I'm terrible with the portal. couldn't even find out how to create a new page
  • [15:56] Oskar Linden: I'll make a not of bringing that up with the team
  • [15:56] Sigma Avro: note = not in LLs ?
  • [15:56] Jonathan Yap: Eli would appreciate that too
  • [15:57] Oskar Linden: oops
  • [15:57] Oskar Linden: hah
  • [15:57] Oskar Linden: note
  • [15:57] Oskar Linden: yeah
  • [15:57] Oskar Linden: :-p
  • [15:58] Sigma Avro: whom brings new functions in lsl ?
  • [15:58] Oskar Linden: kelly
  • [15:58] Oskar Linden: mostly kelly
  • [15:58] Nalates Urriah: Ima, just make a link to a page that doesn't exist and then use the link to open the page. The system will create the page, its counter intuitive.
  • [15:59] Ima Mechanique: thanks Nal
  • [15:59] Ima Mechanique: of course I have to remember to log in too
  • [15:59] Nalates Urriah: That really helps
  • [15:59] Oskar Linden: alright everyone
  • [15:59] Oskar Linden: we're about at the end of this meeting
  • [15:59] Moundsa Mayo: Ima, mebbe i could actually do some of that, let you keep hammering out code ...
  • [16:00] Jonathan Yap: ah, time's up, thank you everyone
  • [16:00] Ima Mechanique: thanks Moundsa
  • [16:00] Maestro Linden: Thanks for coming, everybody!
  • [16:00] Nalates Urriah: thx all
  • [16:00] Sigma Avro: Well, thanks Oskar Kelly, Maestro and all
  • [16:00] TankMaster Finesmith: have a great weekend!
  • [16:00] Oskar Linden: I'll get the notes up as soon as I can
  • [16:00] Rex Cronon: tc everybody and have a nice day:)
  • [16:00] Homeless: tc everyone!
  • [16:00] Moundsa Mayo: Oskar, Maestro, Kelly, thanks for your time and hard work!
  • [16:00] Ima Mechanique: bye guys, thanks for the meeting
  • [16:01] Oskar Linden: have a good weekend!
  • [16:01] Marigold Devin: You too.
  • [16:01] Marigold Devin: Night everyone