Beta Server Office Hours/Minutes/2014-02-13

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[2014/02/13 15:01]  Whirly Fizzle: Oh nice.
[2014/02/13 15:01]  Yuzuru (yuzuru.jewell): Yes, it is unusual.
[2014/02/13 15:01]  Inara Breen: Hi, Maestro!
[2014/02/13 15:01]  Yuzuru (yuzuru.jewell): Hello, Maestro.
[2014/02/13 15:01]  Mæstro Linden (maestro.linden): Hi guys
[2014/02/13 15:01]  And all I got was this lousy DN (tankmaster.finesmith): heya meastro!
[2014/02/13 15:01]  Jenna Felton: hello All
[2014/02/13 15:01]  Yuzuru (yuzuru.jewell): 2 or 3 times in a year.
[2014/02/13 15:01]  MartinRJ Fayray: hello
[2014/02/13 15:02]  Yuzuru (yuzuru.jewell): Hello, Rex and Martin.
[2014/02/13 15:02]  Zenith Subchair final p: whispers: Hi Jenna Felton! Touch me for Menu. Say /1a to Adjust.
[2014/02/13 15:02]  Yuzuru (yuzuru.jewell): Hello, Nalates.
[2014/02/13 15:02]  Nal (nalates.urriah): Hi Yuzuru
[2014/02/13 15:03]  Lexbot Sinister: Hi guys, my Alt couldn't log in to the beta grid today for some reason O.o
[2014/02/13 15:03]  And all I got was this lousy DN (tankmaster.finesmith): /me starts up some trance: http://somafm.com/thetrip/
[2014/02/13 15:04]  Jenna Felton: hello Lex :)
[2014/02/13 15:04]  Mæstro Linden (maestro.linden): Hm Caleb said he had aditi login issues earlier today
[2014/02/13 15:04]  Jenna Felton: I also could log in on second try
[2014/02/13 15:04]  Whirly Fizzle: Took me a couple of tries to login too.
[2014/02/13 15:05]  Lexbot Sinister: Yup, i tried to log in like 5 times with Margithe and it told my i had the password wrong 8it's not tho)
[2014/02/13 15:05]  Jonathan Yap: I didn't have any trouble
[2014/02/13 15:05]  Jenna Felton: probably the problem is new login servers :)
[2014/02/13 15:05]  And all I got was this lousy DN (tankmaster.finesmith): i got on first try....
[2014/02/13 15:05]  Lexbot Sinister: I changed av, and got in on first try, too
[2014/02/13 15:05]  And all I got was this lousy DN (tankmaster.finesmith): i havent used my alt on here in ages
[2014/02/13 15:06]  Lexbot Sinister: My alt has just my uploaded meshes and nothing else. handy.
[2014/02/13 15:06]  Mæstro Linden (maestro.linden): thanks for the heads up about logins, guys.  I think one of the aditi login hosts has network issues
[2014/02/13 15:06]  Lexbot Sinister: Ok!
[2014/02/13 15:06]  Mæstro Linden (maestro.linden): so you'll have a 50% chance of login failure, probably
[2014/02/13 15:07]  Mæstro Linden (maestro.linden): anyway, I let coyot know
[2014/02/13 15:07]  Whirly Fizzle: I was getting a tiomeout when it failed
[2014/02/13 15:07]  Whirly Fizzle: 2014-02-13T22:56:13Z WARNING: newview/llxmlrpctransaction.cpp(440) : LLXMLRPCTransaction::Impl::process: LLXMLRPCTransaction CURL error 7: Failed connect to login.aditi.lindenlab.com:443; Timed out
[2014/02/13 15:07]  Jenna Felton: ahh
[2014/02/13 15:07]  Inara Breen: Greetings, VoidPointer!
[2014/02/13 15:07]  VoidPointer Linden: hi :)
[2014/02/13 15:08]  Lexbot Sinister: odd, because i got a "wrong password" error, while the password was stored from last session. Then i retyped it, still nothing.
[2014/02/13 15:08]  And all I got was this lousy DN (tankmaster.finesmith): heya VP Linden :P
[2014/02/13 15:08]  Jenna Felton: hello VoidPointer
[2014/02/13 15:08]  Mæstro Linden (maestro.linden): Whirly, that makes sense to me
[2014/02/13 15:08]  Mæstro Linden (maestro.linden): there appears to be a routing issue with one of the login hosts..
[2014/02/13 15:08]  Jenna Felton: i got the "i dont know whats wrong" error
[2014/02/13 15:09]  Mæstro Linden (maestro.linden): Okay, let's get started with the agenda
[2014/02/13 15:09]  Mæstro Linden (maestro.linden): https://wiki.secondlife.com/wiki/Server_Beta_User_Group#Agenda
[2014/02/13 15:09]  Whirly Fizzle: The eror in the viewer was the usual : Despite our best efforts, something unexpected has gone wrong.
 Please check status.secondlifegrid.net to see if there is a known problem with the service.
 If you continue to experience problems, please check your network and firewall setup.)
[2014/02/13 15:09]  And all I got was this lousy DN (tankmaster.finesmith): "Im sorry, Dave, but I cannot allow you to do that"
[2014/02/13 15:09]  Mæstro Linden (maestro.linden): I don't have much this week;
[2014/02/13 15:09]  Mæstro Linden (maestro.linden): login-phx0.aditi.lindenlab.com is the bad host, I believe
[2014/02/13 15:10]  Jenna Felton: /me nods to Whirly
[2014/02/13 15:10]  Mæstro Linden (maestro.linden): the only update was to the main channel this week,
[2014/02/13 15:10]  Mæstro Linden (maestro.linden): We were holding off on an RC update until we had more fixes ready
[2014/02/13 15:10]  Mæstro Linden (maestro.linden): the main channel update was to get the same version as the RCs had: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/14#14.02.03.286121
[2014/02/13 15:11]  Mæstro Linden (maestro.linden): the single crash fix was related to a crash when an agent connected to a region
[2014/02/13 15:11]  Mæstro Linden (maestro.linden): which was rare and random, but still worth fixing
[2014/02/13 15:12]  Mæstro Linden (maestro.linden): we're planning to have a maintenance RC next week though
[2014/02/13 15:12]  And all I got was this lousy DN (tankmaster.finesmith): fun new bugs!
[2014/02/13 15:12]  And all I got was this lousy DN (tankmaster.finesmith): :D
[2014/02/13 15:12]  Mæstro Linden (maestro.linden): which should fix this one bug that Whirly recently reported:  BUG-5034 If an EM restarts a region and then teleports out immediately, the EM will disconnect just after teleport, seemingly only if no other avatars were on the region when it was restarted.
[2014/02/13 15:13]  Whirly Fizzle: OOOoh! I thought you guys couldnt repro that :)
[2014/02/13 15:13]  Whirly Fizzle: It was driving me batty :D
[2014/02/13 15:13]  And all I got was this lousy DN (tankmaster.finesmith): welcome, caleb
[2014/02/13 15:13]  Mæstro Linden (maestro.linden): yeah, ~I~ still can't reproduce it
[2014/02/13 15:13]  Mæstro Linden (maestro.linden): but the cases looked pretty legitimate
[2014/02/13 15:13]  Kallista Arliss (kallista.destiny): But is't that as planed, the region, if in the restart cycle, will shortcut and sestart the moment there we no avaatars in the region.
[2014/02/13 15:13]  Mæstro Linden (maestro.linden): my guess is a relationship to ping time?
[2014/02/13 15:14]  Mæstro Linden (maestro.linden): well, we want to let the avatar fully leave the region before restarting it
[2014/02/13 15:14]  Kallista Arliss (kallista.destiny): Nods
[2014/02/13 15:14]  Mæstro Linden (maestro.linden): the problem was that it restarted a bit before then for some avatars
[2014/02/13 15:14]  And all I got was this lousy DN (tankmaster.finesmith): no, the estate manager would get disconnected
[2014/02/13 15:14]  Whirly Fizzle: WEll, all 3 of us who could always repro are in the UK, so hmm 250-300 ping usually
[2014/02/13 15:14]  Mæstro Linden (maestro.linden): and then they got disconnected
[2014/02/13 15:14]  Lucia Nightfire: 55 sec to stop being a child agent
[2014/02/13 15:14]  Mæstro Linden (maestro.linden): Whirly, would you like to try it on Aditi?
[2014/02/13 15:15]  Whirly Fizzle: Sure
[2014/02/13 15:15]  Kallista Arliss (kallista.destiny): So the problem is in determining accuratly, when an avatar has actually left, and all the fewmits are gone?
[2014/02/13 15:15]  Mæstro Linden (maestro.linden): okay, we can chat after the meeting; I can move your region to the channel with the fix
[2014/02/13 15:15]  Whirly Fizzle: Aesome.
[2014/02/13 15:15]  Whirly Fizzle: +w
[2014/02/13 15:15]  Mæstro Linden (maestro.linden): yep just around then, Kallista
[2014/02/13 15:16]  Mæstro Linden (maestro.linden): the 'fix' is for the sim to wait a little bit longer, so we'll have to see if it's "long enough"
[2014/02/13 15:16]  Kallista Arliss (kallista.destiny): Empirical fix.
[2014/02/13 15:16]  Mæstro Linden (maestro.linden): kinda fuzzy fix :)
[2014/02/13 15:17]  Kallista Arliss (kallista.destiny): /me is guilty of fixes like that on occasion.
[2014/02/13 15:17]  Mæstro Linden (maestro.linden): in other news, group ban is getting closer
[2014/02/13 15:17]  VoidPointer Linden: yeah, there's always gonna be SOMEONE with a higher ping time :P
[2014/02/13 15:17]  Mæstro Linden (maestro.linden): hopefully we'll be able to deploy that to aditi for public testing soon
[2014/02/13 15:17]  Jenna Felton: interesting why the difference, estate manager and not. or this difference is in the permission to restart the region?
[2014/02/13 15:18]  Mæstro Linden (maestro.linden): I think it's just coincidence; that estate managers tend to restart their regions when nobody is around?
[2014/02/13 15:18]  Mæstro Linden (maestro.linden): so they have more opportunities to hit the bug?
[2014/02/13 15:19]  Lucia Nightfire: Whirls let me know when your region gets teh code I just want to test this rediculous screeen shaker I keep hearing everyone badmouth, lol
[2014/02/13 15:19]  Whirly Fizzle: I get bumped when its a rolling restart too if Im alone on the region or last to leave :P
[2014/02/13 15:19]  Jenna Felton: this can be Maestro, yes
[2014/02/13 15:19]  Whirly Fizzle: Oh the screen shake is cool
[2014/02/13 15:19]  Jonathan Yap: whoever wants to see the screen shake--just ask Maestro to start a restat now and then he can cancel it
[2014/02/13 15:19]  Kallista Arliss (kallista.destiny): Lucia, it rocks, almost impossible to ignore.
[2014/02/13 15:19]  Lucia Nightfire: they have to be on LL's release though
[2014/02/13 15:19]  Lucia Nightfire: as afaik, the latest FS doesn't have it
[2014/02/13 15:20]  Lexbot Sinister: Thats odd, i don't get bumped when region restarts and i'm alone. I'm euro so the ping should be high.
[2014/02/13 15:20]  Mæstro Linden (maestro.linden): heh, is that a new restart warning in Firestorm?
[2014/02/13 15:20]  Kallista Arliss (kallista.destiny): Or on a FS nightly
[2014/02/13 15:20]  And all I got was this lousy DN (tankmaster.finesmith): lol, im not on a viewr that supports it :P
[2014/02/13 15:20]  Lexbot Sinister: but it's not an estate, and i'm not a manager
[2014/02/13 15:20]  Whirly Fizzle: Only those on recent 4.5.2 builds will have it
[2014/02/13 15:20]  Lucia Nightfire: 4.5.2.what?
[2014/02/13 15:20]  Jonathan Yap: Maestro, it's a new warning in the LL viewer
[2014/02/13 15:20]  Lucia Nightfire: last LL merge code?
[2014/02/13 15:20]  And all I got was this lousy DN (tankmaster.finesmith): 402xx
[2014/02/13 15:20]  Whirly Fizzle: No its a v3 shiny!
[2014/02/13 15:20]  Jonathan Yap: just went to release
[2014/02/13 15:20]  And all I got was this lousy DN (tankmaster.finesmith): yeah, it came in with the fitteed mesh stuff
[2014/02/13 15:20]  Mæstro Linden (maestro.linden): I'm not surprised, Lexbot.. the early restart logic is the same during a roll or during a manual restart
[2014/02/13 15:20]  Whirly Fizzle: Restart the region here then cancel it, youll see it if you're on a viewer with fitmesh merged in
[2014/02/13 15:21]  Lucia Nightfire: then I should have it in this version I'm running, yay
[2014/02/13 15:21]  Jonathan Yap: plus you get the countdown timer!
[2014/02/13 15:21]  Mæstro Linden (maestro.linden): yes, Fitted Mesh just hit the official release viewer too
[2014/02/13 15:21]  Lucia Nightfire: need to know teh debug setting to turn it off too, heh
[2014/02/13 15:21]  Whirly Fizzle: FSNoScreenShakeOnRegionRestart
[2014/02/13 15:21]  Mæstro Linden (maestro.linden): have any of you had a chance to play with fitted mesh much?
[2014/02/13 15:21]  Mæstro Linden (maestro.linden): this isn't really a server topic, but I'm curious nonetheless
[2014/02/13 15:21]  Lucia Nightfire: not i my version...
[2014/02/13 15:21]  Whirly Fizzle: Ive been playing with it
[2014/02/13 15:22]  Kallista Arliss (kallista.destiny): I have an Alt with a number of Fm items
[2014/02/13 15:22]  And all I got was this lousy DN (tankmaster.finesmith): ive got the HTTP mesh transfer code ready to merge into the FS repo as well, which should help with making mesh objects load faster
[2014/02/13 15:22]  Mæstro Linden (maestro.linden): since switching to mesh pants about 2 years ago, I've missed my butt bounce
[2014/02/13 15:22]  Nal (nalates.urriah): I'm playing with it.
[2014/02/13 15:22]  Lucia Nightfire: has to be higher than 40230
[2014/02/13 15:22]  Kallista Arliss (kallista.destiny): I't seems to be good, althought you setill need Alphas
[2014/02/13 15:22]  Mæstro Linden (maestro.linden): so I'm eager to get that back
[2014/02/13 15:22]  VoidPointer Linden: lol Maestro
[2014/02/13 15:22]  Whirly Fizzle: ROFL
[2014/02/13 15:22]  Nal (nalates.urriah): You can get your butt bounce back :)
[2014/02/13 15:22]  VoidPointer Linden: butt physics ftw
[2014/02/13 15:22]  Lexbot Sinister: ...twerk
[2014/02/13 15:22]  Mæstro Linden (maestro.linden): "viewer 3.7.0: how maestro got his butt bounce back"
[2014/02/13 15:23]  Kallista Arliss (kallista.destiny): Yeah butts and boobs bounce
[2014/02/13 15:23]  Caleb Linden: i can't deny
[2014/02/13 15:23]  Whirly Fizzle: Belly physics don't work with fitmesh though. Boobies work
[2014/02/13 15:23]  Jonathan Yap: Maestro, is someone working on EMs not being able to walk back into a restarting region, or did that get fixed already?
[2014/02/13 15:23]  Mæstro Linden (maestro.linden): I'd have to look up the Jira number, Jonathan..
[2014/02/13 15:23]  Jonathan Yap: Whirly will have it in 14 seconds
[2014/02/13 15:23]  Lucia Nightfire: I was counting too
[2014/02/13 15:23]  Whirly Fizzle: https://jira.secondlife.com/browse/BUG-4836
[2014/02/13 15:24]  Lucia Nightfire: lol
[2014/02/13 15:24]  Jonathan Yap: heh
[2014/02/13 15:24]  Whirly Fizzle: 14? pffffbt
[2014/02/13 15:24]  Lucia Nightfire: Whirls needs to start her own tech support, heh
[2014/02/13 15:24]  Jenna Felton: /me gigles
[2014/02/13 15:24]  Mæstro Linden (maestro.linden): Jonathan: Nope, I don't see any movement on that issue, unfortunately
[2014/02/13 15:24]  Lexbot Sinister: I never got around using body physics much, since it seems so tied to what graphic card you use. Someone elses boob bounce looks like sockmonkey table tennis match to me >.<
[2014/02/13 15:24]  Whirly Fizzle: Yeah it horribly dependent on your FPS
[2014/02/13 15:25]  Whirly Fizzle: Which sucks
[2014/02/13 15:25]  VoidPointer Linden: wow, what an interesting mental image, Lexbot
[2014/02/13 15:25]  Mæstro Linden (maestro.linden): Oh, that's too bad
[2014/02/13 15:25]  Mæstro Linden (maestro.linden): I suppose the more extreme settings look worse with a lower fps?
[2014/02/13 15:25]  Lucia Nightfire: the old hacked code was hilarious
[2014/02/13 15:26]  Lucia Nightfire: perpetual motion bits
[2014/02/13 15:26]  Whirly Fizzle: Very low ir very high FPS
[2014/02/13 15:26]  Lexbot Sinister: Yeah, it's pretty far from a joined experience im afraid.
[2014/02/13 15:26]  Whirly Fizzle: https://jira.secondlife.com/browse/VWR-25545 Avatar Physics' calculation needs to be improved
[2014/02/13 15:27]  Whirly Fizzle: Also a spitited discussion about it here http://jira.phoenixviewer.com/browse/FIRE-12386
[2014/02/13 15:27]  Lucia Nightfire: and for a dated ref, you could install a DOA engine for the right bounce settings
[2014/02/13 15:27]  Whirly Fizzle: *spirited
[2014/02/13 15:27]  Lexbot Sinister: it wasn't like... worse.. it was that both gravity and motion seemed different to almost every person looking.
[2014/02/13 15:27]  Mæstro Linden (maestro.linden): /me nods.. there  are also products like "Havok Cloth" out there
[2014/02/13 15:28]  Lexbot Sinister: Ah, now i get how it's affected by frame rate... and why busy adult clubs have helicopter bosom XD
[2014/02/13 15:29]  Whirly Fizzle: Easy repro which shows the problem really well is to wear physics & dance/play a wlk that shows the boince off well then brong another small program window up infront of the viewer so the viewer is out of focus (which gives FPS drop) and watch how different your bounce looks
[2014/02/13 15:30]  Mæstro Linden (maestro.linden): and there's a debug setting you can use to adjust the FPS impact when the viewer is out of focus
[2014/02/13 15:30]  Whirly Fizzle: Hmm MaxFPS ?
[2014/02/13 15:30]  Mæstro Linden (maestro.linden): No, I think that regulates maximum when in focus
[2014/02/13 15:30]  Jonathan Yap: I thought maxfps stopped working a little while ago
[2014/02/13 15:30]  Mæstro Linden (maestro.linden): and that there's another one for when backgrounded..
[2014/02/13 15:30]  Jonathan Yap: it was lost in a merge?
[2014/02/13 15:31]  And all I got was this lousy DN (tankmaster.finesmith): no, the only to not idle when not in focus
[2014/02/13 15:31]  Mæstro Linden (maestro.linden): I've used it before
[2014/02/13 15:31]  Whirly Fizzle: BackgroundYieldTime ?
[2014/02/13 15:31]  Jonathan Yap: yes
[2014/02/13 15:31]  And all I got was this lousy DN (tankmaster.finesmith): yeah
[2014/02/13 15:31]  Mæstro Linden (maestro.linden): that's it!
[2014/02/13 15:31]  Lucia Nightfire: dat sexy librarian
[2014/02/13 15:31]  Jonathan Yap: http://wiki.secondlife.com/wiki/Debug_Settings
[2014/02/13 15:32]  Lexbot Sinister: yeah, but lets assume that sooner or later, every resident will experience an FPS drop. it shouldn't also mean that it makes their butt drop to their thighs.
[2014/02/13 15:32]  Mæstro Linden (maestro.linden): which defaults to 40ms.. for a max of 25fps if your actual render time is instantaneous
[2014/02/13 15:32]  Whirly Fizzle: It would be really nice to get this fixed :D *hint*
[2014/02/13 15:32]  Whirly Fizzle: Especially now with fitted mesh bouncing all over the place heh
[2014/02/13 15:32]  Lexbot Sinister: There hasn't been much complaints about it since with mesh clothes, most have abandoned body physics.
[2014/02/13 15:33]  VoidPointer Linden: unfortunately, physics calculations are more accurate the more they are run.  This is why some games run physics loop multiple times during one frame.  If you lower the number of times the physics loop gets run per second, you lower the 'acccuracy" of the calculations
[2014/02/13 15:33]  VoidPointer Linden: thus...sockmonkeys..
[2014/02/13 15:35]  Mæstro Linden (maestro.linden): without understanding how the calculation works, I bet it may look weird if the FPS falls below the Nyquist rate of the animation..
[2014/02/13 15:35]  Mæstro Linden (maestro.linden): If somebody has other topics, feel free to bring them up
[2014/02/13 15:35]  Lucia Nightfire: whats coming down teh pipe
[2014/02/13 15:36]  Mæstro Linden (maestro.linden): So, there's that server maintenance project with the fix for BUG-5034 (logouts during restart countdowns)
[2014/02/13 15:36]  Lexbot Sinister: just one more question... is it the same reason why avatars animate slower when they are out of focus?
[2014/02/13 15:37]  Mæstro Linden (maestro.linden): the other fixes are all for crashes
[2014/02/13 15:37]  VoidPointer Linden: Lexbot:  I don't THINK so, as that seems like different behavior than what I'm talking about. Don't know for sure though
[2014/02/13 15:38]  Lexbot Sinister: Ok, thanks.
[2014/02/13 15:38]  Mæstro Linden (maestro.linden): Hm, I don't particularly see that effect now when I bring the viewer out of focus while observing dancing avatars
[2014/02/13 15:38]  Jonathan Yap: Lex, I would say yes, your FPS is lower when the viewer is out of foucus
[2014/02/13 15:38]  Mæstro Linden (maestro.linden): though avatars certainly animate less smoothly do to the decreased viweer FPS
[2014/02/13 15:38]  Jonathan Yap: unless your FPS is super high to begin with
[2014/02/13 15:39]  Mæstro Linden (maestro.linden): oh, does animation FPS scale with viewer FPS in the low end?
[2014/02/13 15:39]  VoidPointer Linden: Usually I see them dance FASTER when I zoom out / defocus.    I always figured it was because we start skipping frames of animation as a sort of LoD thing
[2014/02/13 15:39]  Whirly Fizzle: That happens when imposters are enabled void
[2014/02/13 15:39]  Lexbot Sinister: well, my settings are set uber low at times like this, and i see everyone dancing in slow motion, except Void, that i've cammed onto.
[2014/02/13 15:39]  And all I got was this lousy DN (tankmaster.finesmith): there was a fix for that a while back, but we found out why it did what it does and reverted the fix later on
[2014/02/13 15:39]  VoidPointer Linden: ah, ok, that makes sense
[2014/02/13 15:40]  Lexbot Sinister: Ah ok
[2014/02/13 15:40]  Whirly Fizzle: https://jira.secondlife.com/browse/VWR-16694 Avatars start moving extremely fast if far range or i zoom out with the camera
[2014/02/13 15:40]  VoidPointer Linden: right, that actually seems like a good behavior trick to me so help with performance
[2014/02/13 15:40]  Whirly Fizzle: Yeah we have a fix for it in FS and damn it worked well BUT it had to be taken out because there was a bad side effect - if an avatar shouted while you were not facing them, their mouth stayed stuck open for good heh
[2014/02/13 15:40]  Lexbot Sinister: Ah... i get the opposite though.
[2014/02/13 15:41]  VoidPointer Linden: lol Whirly - what an ODD side effect
[2014/02/13 15:41]  Whirly Fizzle: Theres a patch on http://jira.phoenixviewer.com/browse/FIRE-3657 if anyone wants to play with it
[2014/02/13 15:41]  Mæstro Linden (maestro.linden): fun bug
[2014/02/13 15:41]  Lexbot Sinister: Was it ever in the viewer? I recall gaping mouths ...
[2014/02/13 15:42]  Whirly Fizzle: No not in a release
[2014/02/13 15:42]  Whirly Fizzle: Gaping moiths can happen for other reasons too
[2014/02/13 15:42]  Whirly Fizzle: *mouths
[2014/02/13 15:42]  Kallista Arliss (kallista.destiny): Lexbot, that was /is a different bug
[2014/02/13 15:42]  VoidPointer Linden: if that was released I can see people shouting all the time just for the comedic effect :P
[2014/02/13 15:42]  Lexbot Sinister: It was long ago. nevermind it ;)
[2014/02/13 15:43]  Yuzuru (yuzuru.jewell): Now I use 3.7.0 286015 Animation is faseter at a distance now!
[2014/02/13 15:44]  VoidPointer Linden: interestingly, when I zoom out with my current viewer version (a prototype still), I see animations at normal speed still
[2014/02/13 15:44]  Whirly Fizzle: Are imposters enabled though?
[2014/02/13 15:44]  Lexbot Sinister: /me tests turning avatar impostors off, and everyone gets normal. How boring!
[2014/02/13 15:44]  VoidPointer Linden: ah, good point. lemme check
[2014/02/13 15:44]  Whirly Fizzle: Sorry I said wrong before, bug only repros when imposters are disabled
[2014/02/13 15:45]  Jonathan Yap: (and how many is it set to?)
[2014/02/13 15:45]  VoidPointer Linden: yeah, impostors are enabled for me
[2014/02/13 15:45]  Mæstro Linden (maestro.linden): Voidpointer, are you using the Rift now?
[2014/02/13 15:45]  VoidPointer Linden: shh :P
[2014/02/13 15:45]  Whirly Fizzle: But if you are making a machinima, you want imposters disabled really, and then hits the bug >.<
[2014/02/13 15:45]  And all I got was this lousy DN (tankmaster.finesmith): i still se the speedup with imposters off
[2014/02/13 15:45]  Lexbot Sinister: oh yeah, when i disable them and zoom out, everyone speeds up. Impostors on, everyone slowdances
[2014/02/13 15:46]  Lucia Nightfire: Is anyone working on any new functions or constants or behaviour changes?
[2014/02/13 15:46]  And all I got was this lousy DN (tankmaster.finesmith): i get faster when it on or off
[2014/02/13 15:46]  VoidPointer Linden: I disabled impostors, zoomed out and everyone still looked normal to me
[2014/02/13 15:46]  Whirly Fizzle: o.O
[2014/02/13 15:46]  Whirly Fizzle: Are you in rift mode?
[2014/02/13 15:46]  Tonya Souther: And on a similar subject...what's the chance that LSL functionality could be added to control materials parms?
[2014/02/13 15:47]  Mæstro Linden (maestro.linden): There's a large backlog of requests and bugs about new LSL features and such
[2014/02/13 15:47]  Lexbot Sinister: actually with impostors on and zoomed out, the avs switch between slow-mo and speeding up.
[2014/02/13 15:47]  VoidPointer Linden: ok, maestro is glaring at me for derailing the topic.  Shutting up now :P
[2014/02/13 15:47]  Mæstro Linden (maestro.linden): Tonya, I would say that it's not impossible, but any functionality would be heavily throttled due to sim and viewer performance issues when changing materials
[2014/02/13 15:48]  Lucia Nightfire: I'd like to know what the chances are being able to separate sensors requiring a prim's pos and rot to fire, heh.
[2014/02/13 15:48]  Lucia Nightfire: https://jira.secondlife.com/browse/BUG-4329
[2014/02/13 15:48]  Tonya Souther: yeah...actually, that wouldn't bother me. I've got a need to change the specular color on a material-enabled face from LSL.
[2014/02/13 15:48]  Mæstro Linden (maestro.linden): You should really bug Simon and Kelly instead :)
[2014/02/13 15:48]  Tonya Souther: /me nods.
[2014/02/13 15:48]  Lexbot Sinister: Throttled is fine. We just don't want to go back to having to stick in one item in every possible color combination in, while selling. it's better with changing texture maps by script.
[2014/02/13 15:49]  Tonya Souther: I'm working RL, so making a user group for me is a lot more difficult
[2014/02/13 15:49]  Mæstro Linden (maestro.linden): Yeah, I could see that.  or having say... a scripted swimsuit where you can change the specular map to make it look wet
[2014/02/13 15:50]  Lexbot Sinister: right. Now you got to change the pants.
[2014/02/13 15:50]  Kallista Arliss (kallista.destiny): exactly
[2014/02/13 15:50]  Ton
[2014/02/13 15:01]  Whirly Fizzle: Oh nice.
[2014/02/13 15:01]  Yuzuru (yuzuru.jewell): Yes, it is unusual.
[2014/02/13 15:01]  Inara Breen: Hi, Maestro!
[2014/02/13 15:01]  Yuzuru (yuzuru.jewell): Hello, Maestro.
[2014/02/13 15:01]  Mæstro Linden (maestro.linden): Hi guys
[2014/02/13 15:01]  And all I got was this lousy DN (tankmaster.finesmith): heya meastro!
[2014/02/13 15:01]  Jenna Felton: hello All
[2014/02/13 15:01]  Yuzuru (yuzuru.jewell): 2 or 3 times in a year.
[2014/02/13 15:01]  MartinRJ Fayray: hello
[2014/02/13 15:02]  Yuzuru (yuzuru.jewell): Hello, Rex and Martin.
[2014/02/13 15:02]  Zenith Subchair final p: whispers: Hi Jenna Felton! Touch me for Menu. Say /1a to Adjust.
[2014/02/13 15:02]  Yuzuru (yuzuru.jewell): Hello, Nalates.
[2014/02/13 15:02]  Nal (nalates.urriah): Hi Yuzuru
[2014/02/13 15:03]  Lexbot Sinister: Hi guys, my Alt couldn't log in to the beta grid today for some reason O.o
[2014/02/13 15:03]  And all I got was this lousy DN (tankmaster.finesmith): /me starts up some trance: http://somafm.com/thetrip/
[2014/02/13 15:04]  Jenna Felton: hello Lex :)
[2014/02/13 15:04]  Mæstro Linden (maestro.linden): Hm Caleb said he had aditi login issues earlier today
[2014/02/13 15:04]  Jenna Felton: I also could log in on second try
[2014/02/13 15:04]  Whirly Fizzle: Took me a couple of tries to login too.
[2014/02/13 15:05]  Lexbot Sinister: Yup, i tried to log in like 5 times with Margithe and it told my i had the password wrong 8it's not tho)
[2014/02/13 15:05]  Jonathan Yap: I didn't have any trouble
[2014/02/13 15:05]  Jenna Felton: probably the problem is new login servers :)
[2014/02/13 15:05]  And all I got was this lousy DN (tankmaster.finesmith): i got on first try....
[2014/02/13 15:05]  Lexbot Sinister: I changed av, and got in on first try, too
[2014/02/13 15:05]  And all I got was this lousy DN (tankmaster.finesmith): i havent used my alt on here in ages
[2014/02/13 15:06]  Lexbot Sinister: My alt has just my uploaded meshes and nothing else. handy.
[2014/02/13 15:06]  Mæstro Linden (maestro.linden): thanks for the heads up about logins, guys.  I think one of the aditi login hosts has network issues
[2014/02/13 15:06]  Lexbot Sinister: Ok!
[2014/02/13 15:06]  Mæstro Linden (maestro.linden): so you'll have a 50% chance of login failure, probably
[2014/02/13 15:07]  Mæstro Linden (maestro.linden): anyway, I let coyot know
[2014/02/13 15:07]  Whirly Fizzle: I was getting a tiomeout when it failed
[2014/02/13 15:07]  Whirly Fizzle: 2014-02-13T22:56:13Z WARNING: newview/llxmlrpctransaction.cpp(440) : LLXMLRPCTransaction::Impl::process: LLXMLRPCTransaction CURL error 7: Failed connect to login.aditi.lindenlab.com:443; Timed out
[2014/02/13 15:07]  Jenna Felton: ahh
[2014/02/13 15:07]  Inara Breen: Greetings, VoidPointer!
[2014/02/13 15:07]  VoidPointer Linden: hi :)
[2014/02/13 15:08]  Lexbot Sinister: odd, because i got a "wrong password" error, while the password was stored from last session. Then i retyped it, still nothing.
[2014/02/13 15:08]  And all I got was this lousy DN (tankmaster.finesmith): heya VP Linden :P
[2014/02/13 15:08]  Jenna Felton: hello VoidPointer
[2014/02/13 15:08]  Mæstro Linden (maestro.linden): Whirly, that makes sense to me
[2014/02/13 15:08]  Mæstro Linden (maestro.linden): there appears to be a routing issue with one of the login hosts..
[2014/02/13 15:08]  Jenna Felton: i got the "i dont know whats wrong" error
[2014/02/13 15:09]  Mæstro Linden (maestro.linden): Okay, let's get started with the agenda
[2014/02/13 15:09]  Mæstro Linden (maestro.linden): https://wiki.secondlife.com/wiki/Server_Beta_User_Group#Agenda
[2014/02/13 15:09]  Whirly Fizzle: The eror in the viewer was the usual : Despite our best efforts, something unexpected has gone wrong.
 Please check status.secondlifegrid.net to see if there is a known problem with the service.
 If you continue to experience problems, please check your network and firewall setup.)
[2014/02/13 15:09]  And all I got was this lousy DN (tankmaster.finesmith): "Im sorry, Dave, but I cannot allow you to do that"
[2014/02/13 15:09]  Mæstro Linden (maestro.linden): I don't have much this week;
[2014/02/13 15:09]  Mæstro Linden (maestro.linden): login-phx0.aditi.lindenlab.com is the bad host, I believe
[2014/02/13 15:10]  Jenna Felton: /me nods to Whirly
[2014/02/13 15:10]  Mæstro Linden (maestro.linden): the only update was to the main channel this week,
[2014/02/13 15:10]  Mæstro Linden (maestro.linden): We were holding off on an RC update until we had more fixes ready
[2014/02/13 15:10]  Mæstro Linden (maestro.linden): the main channel update was to get the same version as the RCs had: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/14#14.02.03.286121
[2014/02/13 15:11]  Mæstro Linden (maestro.linden): the single crash fix was related to a crash when an agent connected to a region
[2014/02/13 15:11]  Mæstro Linden (maestro.linden): which was rare and random, but still worth fixing
[2014/02/13 15:12]  Mæstro Linden (maestro.linden): we're planning to have a maintenance RC next week though
[2014/02/13 15:12]  And all I got was this lousy DN (tankmaster.finesmith): fun new bugs!
[2014/02/13 15:12]  And all I got was this lousy DN (tankmaster.finesmith): :D
[2014/02/13 15:12]  Mæstro Linden (maestro.linden): which should fix this one bug that Whirly recently reported:  BUG-5034 If an EM restarts a region and then teleports out immediately, the EM will disconnect just after teleport, seemingly only if no other avatars were on the region when it was restarted.
[2014/02/13 15:13]  Whirly Fizzle: OOOoh! I thought you guys couldnt repro that :)
[2014/02/13 15:13]  Whirly Fizzle: It was driving me batty :D
[2014/02/13 15:13]  And all I got was this lousy DN (tankmaster.finesmith): welcome, caleb
[2014/02/13 15:13]  Mæstro Linden (maestro.linden): yeah, ~I~ still can't reproduce it
[2014/02/13 15:13]  Mæstro Linden (maestro.linden): but the cases looked pretty legitimate
[2014/02/13 15:13]  Kallista Arliss (kallista.destiny): But is't that as planed, the region, if in the restart cycle, will shortcut and sestart the moment there we no avaatars in the region.
[2014/02/13 15:13]  Mæstro Linden (maestro.linden): my guess is a relationship to ping time?
[2014/02/13 15:14]  Mæstro Linden (maestro.linden): well, we want to let the avatar fully leave the region before restarting it
[2014/02/13 15:14]  Kallista Arliss (kallista.destiny): Nods
[2014/02/13 15:14]  Mæstro Linden (maestro.linden): the problem was that it restarted a bit before then for some avatars
[2014/02/13 15:14]  And all I got was this lousy DN (tankmaster.finesmith): no, the estate manager would get disconnected
[2014/02/13 15:14]  Whirly Fizzle: WEll, all 3 of us who could always repro are in the UK, so hmm 250-300 ping usually
[2014/02/13 15:14]  Mæstro Linden (maestro.linden): and then they got disconnected
[2014/02/13 15:14]  Lucia Nightfire: 55 sec to stop being a child agent
[2014/02/13 15:14]  Mæstro Linden (maestro.linden): Whirly, would you like to try it on Aditi?
[2014/02/13 15:15]  Whirly Fizzle: Sure
[2014/02/13 15:15]  Kallista Arliss (kallista.destiny): So the problem is in determining accuratly, when an avatar has actually left, and all the fewmits are gone?
[2014/02/13 15:15]  Mæstro Linden (maestro.linden): okay, we can chat after the meeting; I can move your region to the channel with the fix
[2014/02/13 15:15]  Whirly Fizzle: Aesome.
[2014/02/13 15:15]  Whirly Fizzle: +w
[2014/02/13 15:15]  Mæstro Linden (maestro.linden): yep just around then, Kallista
[2014/02/13 15:16]  Mæstro Linden (maestro.linden): the 'fix' is for the sim to wait a little bit longer, so we'll have to see if it's "long enough"
[2014/02/13 15:16]  Kallista Arliss (kallista.destiny): Empirical fix.
[2014/02/13 15:16]  Mæstro Linden (maestro.linden): kinda fuzzy fix :)
[2014/02/13 15:17]  Kallista Arliss (kallista.destiny): /me is guilty of fixes like that on occasion.
[2014/02/13 15:17]  Mæstro Linden (maestro.linden): in other news, group ban is getting closer
[2014/02/13 15:17]  VoidPointer Linden: yeah, there's always gonna be SOMEONE with a higher ping time :P
[2014/02/13 15:17]  Mæstro Linden (maestro.linden): hopefully we'll be able to deploy that to aditi for public testing soon
[2014/02/13 15:17]  Jenna Felton: interesting why the difference, estate manager and not. or this difference is in the permission to restart the region?
[2014/02/13 15:18]  Mæstro Linden (maestro.linden): I think it's just coincidence; that estate managers tend to restart their regions when nobody is around?
[2014/02/13 15:18]  Mæstro Linden (maestro.linden): so they have more opportunities to hit the bug?
[2014/02/13 15:19]  Lucia Nightfire: Whirls let me know when your region gets teh code I just want to test this rediculous screeen shaker I keep hearing everyone badmouth, lol
[2014/02/13 15:19]  Whirly Fizzle: I get bumped when its a rolling restart too if Im alone on the region or last to leave :P
[2014/02/13 15:19]  Jenna Felton: this can be Maestro, yes
[2014/02/13 15:19]  Whirly Fizzle: Oh the screen shake is cool
[2014/02/13 15:19]  Jonathan Yap: whoever wants to see the screen shake--just ask Maestro to start a restat now and then he can cancel it
[2014/02/13 15:19]  Kallista Arliss (kallista.destiny): Lucia, it rocks, almost impossible to ignore.
[2014/02/13 15:19]  Lucia Nightfire: they have to be on LL's release though
[2014/02/13 15:19]  Lucia Nightfire: as afaik, the latest FS doesn't have it
[2014/02/13 15:20]  Lexbot Sinister: Thats odd, i don't get bumped when region restarts and i'm alone. I'm euro so the ping should be high.
[2014/02/13 15:20]  Mæstro Linden (maestro.linden): heh, is that a new restart warning in Firestorm?
[2014/02/13 15:20]  Kallista Arliss (kallista.destiny): Or on a FS nightly
[2014/02/13 15:20]  And all I got was this lousy DN (tankmaster.finesmith): lol, im not on a viewr that supports it :P
[2014/02/13 15:20]  Lexbot Sinister: but it's not an estate, and i'm not a manager
[2014/02/13 15:20]  Whirly Fizzle: Only those on recent 4.5.2 builds will have it
[2014/02/13 15:20]  Lucia Nightfire: 4.5.2.what?
[2014/02/13 15:20]  Jonathan Yap: Maestro, it's a new warning in the LL viewer
[2014/02/13 15:20]  Lucia Nightfire: last LL merge code?
[2014/02/13 15:20]  And all I got was this lousy DN (tankmaster.finesmith): 402xx
[2014/02/13 15:20]  Whirly Fizzle: No its a v3 shiny!
[2014/02/13 15:20]  Jonathan Yap: just went to release
[2014/02/13 15:20]  And all I got was this lousy DN (tankmaster.finesmith): yeah, it came in with the fitteed mesh stuff
[2014/02/13 15:20]  Mæstro Linden (maestro.linden): I'm not surprised, Lexbot.. the early restart logic is the same during a roll or during a manual restart
[2014/02/13 15:20]  Whirly Fizzle: Restart the region here then cancel it, youll see it if you're on a viewer with fitmesh merged in
[2014/02/13 15:21]  Lucia Nightfire: then I should have it in this version I'm running, yay
[2014/02/13 15:21]  Jonathan Yap: plus you get the countdown timer!
[2014/02/13 15:21]  Mæstro Linden (maestro.linden): yes, Fitted Mesh just hit the official release viewer too
[2014/02/13 15:21]  Lucia Nightfire: need to know teh debug setting to turn it off too, heh
[2014/02/13 15:21]  Whirly Fizzle: FSNoScreenShakeOnRegionRestart
[2014/02/13 15:21]  Mæstro Linden (maestro.linden): have any of you had a chance to play with fitted mesh much?
[2014/02/13 15:21]  Mæstro Linden (maestro.linden): this isn't really a server topic, but I'm curious nonetheless
[2014/02/13 15:21]  Lucia Nightfire: not i my version...
[2014/02/13 15:21]  Whirly Fizzle: Ive been playing with it
[2014/02/13 15:22]  Kallista Arliss (kallista.destiny): I have an Alt with a number of Fm items
[2014/02/13 15:22]  And all I got was this lousy DN (tankmaster.finesmith): ive got the HTTP mesh transfer code ready to merge into the FS repo as well, which should help with making mesh objects load faster
[2014/02/13 15:22]  Mæstro Linden (maestro.linden): since switching to mesh pants about 2 years ago, I've missed my butt bounce
[2014/02/13 15:22]  Nal (nalates.urriah): I'm playing with it.
[2014/02/13 15:22]  Lucia Nightfire: has to be higher than 40230
[2014/02/13 15:22]  Kallista Arliss (kallista.destiny): I't seems to be good, althought you setill need Alphas
[2014/02/13 15:22]  Mæstro Linden (maestro.linden): so I'm eager to get that back
[2014/02/13 15:22]  VoidPointer Linden: lol Maestro
[2014/02/13 15:22]  Whirly Fizzle: ROFL
[2014/02/13 15:22]  Nal (nalates.urriah): You can get your butt bounce back :)
[2014/02/13 15:22]  VoidPointer Linden: butt physics ftw
[2014/02/13 15:22]  Lexbot Sinister: ...twerk
[2014/02/13 15:22]  Mæstro Linden (maestro.linden): "viewer 3.7.0: how maestro got his butt bounce back"
[2014/02/13 15:23]  Kallista Arliss (kallista.destiny): Yeah butts and boobs bounce
[2014/02/13 15:23]  Caleb Linden: i can't deny
[2014/02/13 15:23]  Whirly Fizzle: Belly physics don't work with fitmesh though. Boobies work
[2014/02/13 15:23]  Jonathan Yap: Maestro, is someone working on EMs not being able to walk back into a restarting region, or did that get fixed already?
[2014/02/13 15:23]  Mæstro Linden (maestro.linden): I'd have to look up the Jira number, Jonathan..
[2014/02/13 15:23]  Jonathan Yap: Whirly will have it in 14 seconds
[2014/02/13 15:23]  Lucia Nightfire: I was counting too
[2014/02/13 15:23]  Whirly Fizzle: https://jira.secondlife.com/browse/BUG-4836
[2014/02/13 15:24]  Lucia Nightfire: lol
[2014/02/13 15:24]  Jonathan Yap: heh
[2014/02/13 15:24]  Whirly Fizzle: 14? pffffbt
[2014/02/13 15:24]  Lucia Nightfire: Whirls needs to start her own tech support, heh
[2014/02/13 15:24]  Jenna Felton: /me gigles
[2014/02/13 15:24]  Mæstro Linden (maestro.linden): Jonathan: Nope, I don't see any movement on that issue, unfortunately
[2014/02/13 15:24]  Lexbot Sinister: I never got around using body physics much, since it seems so tied to what graphic card you use. Someone elses boob bounce looks like sockmonkey table tennis match to me >.<
[2014/02/13 15:24]  Whirly Fizzle: Yeah it horribly dependent on your FPS
[2014/02/13 15:25]  Whirly Fizzle: Which sucks
[2014/02/13 15:25]  VoidPointer Linden: wow, what an interesting mental image, Lexbot
[2014/02/13 15:25]  Mæstro Linden (maestro.linden): Oh, that's too bad
[2014/02/13 15:25]  Mæstro Linden (maestro.linden): I suppose the more extreme settings look worse with a lower fps?
[2014/02/13 15:25]  Lucia Nightfire: the old hacked code was hilarious
[2014/02/13 15:26]  Lucia Nightfire: perpetual motion bits
[2014/02/13 15:26]  Whirly Fizzle: Very low ir very high FPS
[2014/02/13 15:26]  Lexbot Sinister: Yeah, it's pretty far from a joined experience im afraid.
[2014/02/13 15:26]  Whirly Fizzle: https://jira.secondlife.com/browse/VWR-25545 Avatar Physics' calculation needs to be improved
[2014/02/13 15:27]  Whirly Fizzle: Also a spitited discussion about it here http://jira.phoenixviewer.com/browse/FIRE-12386
[2014/02/13 15:27]  Lucia Nightfire: and for a dated ref, you could install a DOA engine for the right bounce settings
[2014/02/13 15:27]  Whirly Fizzle: *spirited
[2014/02/13 15:27]  Lexbot Sinister: it wasn't like... worse.. it was that both gravity and motion seemed different to almost every person looking.
[2014/02/13 15:27]  Mæstro Linden (maestro.linden): /me nods.. there  are also products like "Havok Cloth" out there
[2014/02/13 15:28]  Lexbot Sinister: Ah, now i get how it's affected by frame rate... and why busy adult clubs have helicopter bosom XD
[2014/02/13 15:29]  Whirly Fizzle: Easy repro which shows the problem really well is to wear physics & dance/play a wlk that shows the boince off well then brong another small program window up infront of the viewer so the viewer is out of focus (which gives FPS drop) and watch how different your bounce looks
[2014/02/13 15:30]  Mæstro Linden (maestro.linden): and there's a debug setting you can use to adjust the FPS impact when the viewer is out of focus
[2014/02/13 15:30]  Whirly Fizzle: Hmm MaxFPS ?
[2014/02/13 15:30]  Mæstro Linden (maestro.linden): No, I think that regulates maximum when in focus
[2014/02/13 15:30]  Jonathan Yap: I thought maxfps stopped working a little while ago
[2014/02/13 15:30]  Mæstro Linden (maestro.linden): and that there's another one for when backgrounded..
[2014/02/13 15:30]  Jonathan Yap: it was lost in a merge?
[2014/02/13 15:31]  And all I got was this lousy DN (tankmaster.finesmith): no, the only to not idle when not in focus
[2014/02/13 15:31]  Mæstro Linden (maestro.linden): I've used it before
[2014/02/13 15:31]  Whirly Fizzle: BackgroundYieldTime ?
[2014/02/13 15:31]  Jonathan Yap: yes
[2014/02/13 15:31]  And all I got was this lousy DN (tankmaster.finesmith): yeah
[2014/02/13 15:31]  Mæstro Linden (maestro.linden): that's it!
[2014/02/13 15:31]  Lucia Nightfire: dat sexy librarian
[2014/02/13 15:31]  Jonathan Yap: http://wiki.secondlife.com/wiki/Debug_Settings
[2014/02/13 15:32]  Lexbot Sinister: yeah, but lets assume that sooner or later, every resident will experience an FPS drop. it shouldn't also mean that it makes their butt drop to their thighs.
[2014/02/13 15:32]  Mæstro Linden (maestro.linden): which defaults to 40ms.. for a max of 25fps if your actual render time is instantaneous
[2014/02/13 15:32]  Whirly Fizzle: It would be really nice to get this fixed :D *hint*
[2014/02/13 15:32]  Whirly Fizzle: Especially now with fitted mesh bouncing all over the place heh
[2014/02/13 15:32]  Lexbot Sinister: There hasn't been much complaints about it since with mesh clothes, most have abandoned body physics.
[2014/02/13 15:33]  VoidPointer Linden: unfortunately, physics calculations are more accurate the more they are run.  This is why some games run physics loop multiple times during one frame.  If you lower the number of times the physics loop gets run per second, you lower the 'acccuracy" of the calculations
[2014/02/13 15:33]  VoidPointer Linden: thus...sockmonkeys..
[2014/02/13 15:35]  Mæstro Linden (maestro.linden): without understanding how the calculation works, I bet it may look weird if the FPS falls below the Nyquist rate of the animation..
[2014/02/13 15:35]  Mæstro Linden (maestro.linden): If somebody has other topics, feel free to bring them up
[2014/02/13 15:35]  Lucia Nightfire: whats coming down teh pipe
[2014/02/13 15:36]  Mæstro Linden (maestro.linden): So, there's that server maintenance project with the fix for BUG-5034 (logouts during restart countdowns)
[2014/02/13 15:36]  Lexbot Sinister: just one more question... is it the same reason why avatars animate slower when they are out of focus?
[2014/02/13 15:37]  Mæstro Linden (maestro.linden): the other fixes are all for crashes
[2014/02/13 15:37]  VoidPointer Linden: Lexbot:  I don't THINK so, as that seems like different behavior than what I'm talking about. Don't know for sure though
[2014/02/13 15:38]  Lexbot Sinister: Ok, thanks.
[2014/02/13 15:38]  Mæstro Linden (maestro.linden): Hm, I don't particularly see that effect now when I bring the viewer out of focus while observing dancing avatars
[2014/02/13 15:38]  Jonathan Yap: Lex, I would say yes, your FPS is lower when the viewer is out of foucus
[2014/02/13 15:38]  Mæstro Linden (maestro.linden): though avatars certainly animate less smoothly do to the decreased viweer FPS
[2014/02/13 15:38]  Jonathan Yap: unless your FPS is super high to begin with
[2014/02/13 15:39]  Mæstro Linden (maestro.linden): oh, does animation FPS scale with viewer FPS in the low end?
[2014/02/13 15:39]  VoidPointer Linden: Usually I see them dance FASTER when I zoom out / defocus.    I always figured it was because we start skipping frames of animation as a sort of LoD thing
[2014/02/13 15:39]  Whirly Fizzle: That happens when imposters are enabled void
[2014/02/13 15:39]  Lexbot Sinister: well, my settings are set uber low at times like this, and i see everyone dancing in slow motion, except Void, that i've cammed onto.
[2014/02/13 15:39]  And all I got was this lousy DN (tankmaster.finesmith): there was a fix for that a while back, but we found out why it did what it does and reverted the fix later on
[2014/02/13 15:39]  VoidPointer Linden: ah, ok, that makes sense
[2014/02/13 15:40]  Lexbot Sinister: Ah ok
[2014/02/13 15:40]  Whirly Fizzle: https://jira.secondlife.com/browse/VWR-16694 Avatars start moving extremely fast if far range or i zoom out with the camera
[2014/02/13 15:40]  VoidPointer Linden: right, that actually seems like a good behavior trick to me so help with performance
[2014/02/13 15:40]  Whirly Fizzle: Yeah we have a fix for it in FS and damn it worked well BUT it had to be taken out because there was a bad side effect - if an avatar shouted while you were not facing them, their mouth stayed stuck open for good heh
[2014/02/13 15:40]  Lexbot Sinister: Ah... i get the opposite though.
[2014/02/13 15:41]  VoidPointer Linden: lol Whirly - what an ODD side effect
[2014/02/13 15:41]  Whirly Fizzle: Theres a patch on http://jira.phoenixviewer.com/browse/FIRE-3657 if anyone wants to play with it
[2014/02/13 15:41]  Mæstro Linden (maestro.linden): fun bug
[2014/02/13 15:41]  Lexbot Sinister: Was it ever in the viewer? I recall gaping mouths ...
[2014/02/13 15:42]  Whirly Fizzle: No not in a release
[2014/02/13 15:42]  Whirly Fizzle: Gaping moiths can happen for other reasons too
[2014/02/13 15:42]  Whirly Fizzle: *mouths
[2014/02/13 15:42]  Kallista Arliss (kallista.destiny): Lexbot, that was /is a different bug
[2014/02/13 15:42]  VoidPointer Linden: if that was released I can see people shouting all the time just for the comedic effect :P
[2014/02/13 15:42]  Lexbot Sinister: It was long ago. nevermind it ;)
[2014/02/13 15:43]  Yuzuru (yuzuru.jewell): Now I use 3.7.0 286015 Animation is faseter at a distance now!
[2014/02/13 15:44]  VoidPointer Linden: interestingly, when I zoom out with my current viewer version (a prototype still), I see animations at normal speed still
[2014/02/13 15:44]  Whirly Fizzle: Are imposters enabled though?
[2014/02/13 15:44]  Lexbot Sinister: /me tests turning avatar impostors off, and everyone gets normal. How boring!
[2014/02/13 15:44]  VoidPointer Linden: ah, good point. lemme check
[2014/02/13 15:44]  Whirly Fizzle: Sorry I said wrong before, bug only repros when imposters are disabled
[2014/02/13 15:45]  Jonathan Yap: (and how many is it set to?)
[2014/02/13 15:45]  VoidPointer Linden: yeah, impostors are enabled for me
[2014/02/13 15:45]  Mæstro Linden (maestro.linden): Voidpointer, are you using the Rift now?
[2014/02/13 15:45]  VoidPointer Linden: shh :P
[2014/02/13 15:45]  Whirly Fizzle: But if you are making a machinima, you want imposters disabled really, and then hits the bug >.<
[2014/02/13 15:45]  And all I got was this lousy DN (tankmaster.finesmith): i still se the speedup with imposters off
[2014/02/13 15:45]  Lexbot Sinister: oh yeah, when i disable them and zoom out, everyone speeds up. Impostors on, everyone slowdances
[2014/02/13 15:46]  Lucia Nightfire: Is anyone working on any new functions or constants or behaviour changes?
[2014/02/13 15:46]  And all I got was this lousy DN (tankmaster.finesmith): i get faster when it on or off
[2014/02/13 15:46]  VoidPointer Linden: I disabled impostors, zoomed out and everyone still looked normal to me
[2014/02/13 15:46]  Whirly Fizzle: o.O
[2014/02/13 15:46]  Whirly Fizzle: Are you in rift mode?
[2014/02/13 15:46]  Tonya Souther: And on a similar subject...what's the chance that LSL functionality could be added to control materials parms?
[2014/02/13 15:47]  Mæstro Linden (maestro.linden): There's a large backlog of requests and bugs about new LSL features and such
[2014/02/13 15:47]  Lexbot Sinister: actually with impostors on and zoomed out, the avs switch between slow-mo and speeding up.
[2014/02/13 15:47]  VoidPointer Linden: ok, maestro is glaring at me for derailing the topic.  Shutting up now :P
[2014/02/13 15:47]  Mæstro Linden (maestro.linden): Tonya, I would say that it's not impossible, but any functionality would be heavily throttled due to sim and viewer performance issues when changing materials
[2014/02/13 15:48]  Lucia Nightfire: I'd like to know what the chances are being able to separate sensors requiring a prim's pos and rot to fire, heh.
[2014/02/13 15:48]  Lucia Nightfire: https://jira.secondlife.com/browse/BUG-4329
[2014/02/13 15:48]  Tonya Souther: yeah...actually, that wouldn't bother me. I've got a need to change the specular color on a material-enabled face from LSL.
[2014/02/13 15:48]  Mæstro Linden (maestro.linden): You should really bug Simon and Kelly instead :)
[2014/02/13 15:48]  Tonya Souther: /me nods.
[2014/02/13 15:48]  Lexbot Sinister: Throttled is fine. We just don't want to go back to having to stick in one item in every possible color combination in, while selling. it's better with changing texture maps by script.
[2014/02/13 15:49]  Tonya Souther: I'm working RL, so making a user group for me is a lot more difficult
[2014/02/13 15:49]  Mæstro Linden (maestro.linden): Yeah, I could see that.  or having say... a scripted swimsuit where you can change the specular map to make it look wet
[2014/02/13 15:50]  Lexbot Sinister: right. Now you got to change the pants.
[2014/02/13 15:50]  Kallista Arliss (kallista.destiny): exactly
[2014/02/13 15:50]  Tonya Souther: for me, it's a matter of changing the reflection color slightly to match the color change of the base material. makes latex look a lot more realiastic.
[2014/02/13 15:50]  Lexbot Sinister: and scripted, you could set a drying timer.
[2014/02/13 15:50]  Whirly Fizzle: That would be cool
[2014/02/13 15:51]  Lexbot Sinister: Yeah. And include it in every formal suit, for a thrown martini ;)
[2014/02/13 15:51]  Tonya Souther: I use 95% luminance green for a green base color, for example.
[2014/02/13 15:51]  Mæstro Linden (maestro.linden): Yeah, I have a similar setup on my gold jacket
[2014/02/13 15:52]  Tonya Souther: I'll see if I can't come pu with a way to pester Simon or Kelly.
[2014/02/13 15:52]  Mæstro Linden (maestro.linden): okay
[2014/02/13 15:52]  Lexbot Sinister: Speaking of specularity, has anyone else here read Chip's thread on sim sun and specularity?
[2014/02/13 15:52]  Lexbot Sinister: (on SLU)
[2014/02/13 15:53]  Lexbot Sinister: I'd assume tho it's better to take it to Nyx.
[2014/02/13 15:54]  Lexbot Sinister: /me killed the meeting.
[2014/02/13 15:54]  Mæstro Linden (maestro.linden): Well, new LSL functions would be done by the devs I suggested, for the most part
[2014/02/13 15:55]  Mæstro Linden (maestro.linden): but maybe something like sunlight color would be nyx territory
[2014/02/13 15:56]  Lexbot Sinister: Yeah. The sim sun doesn't bounce off specular much... hardly at all. I've noticed it in my own builds too, but i've compromised with glow instead.
[2014/02/13 15:57]  Lexbot Sinister: metallic objects lit by the sun alone appear as in shadow
[2014/02/13 15:58]  Whirly Fizzle: This is the thread Lexbot mentioned http://www.sluniverse.com/php/vb/content-creation/92236-materials-frustrations-sun-versus-local.html
[2014/02/13 15:58]  Mæstro Linden (maestro.linden): so I just turned off the lights and forced my viewer to noon lighting
[2014/02/13 15:58]  Mæstro Linden (maestro.linden): the dance balls have a solid white specular map with glossiness=255 and environment=0
[2014/02/13 15:58]  arton Rotaru: well, if you are in a building with shadows on, there's not much to reflect
[2014/02/13 15:59]  Mæstro Linden (maestro.linden): Ah
[2014/02/13 15:59]  arton Rotaru: if you switch on a light in a room, there is indeed
[2014/02/13 15:59]  arton Rotaru: just like in RL :p
[2014/02/13 15:59]  Mæstro Linden (maestro.linden): I was going to say, out here there's a bold specular reflection
[2014/02/13 16:00]  Lexbot Sinister: It's about items outdoors.
[2014/02/13 16:00]  arton Rotaru: I have no issues with those
[2014/02/13 16:00]  arton Rotaru: this bench for example
[2014/02/13 16:00]  Kallista Arliss (kallista.destiny): Thanks all RL calls
[2014/02/13 16:00]  Mæstro Linden (maestro.linden): yes, these balls and my jackets look shiny in the sunlight, with no local ilghts / projectors in sight
[2014/02/13 16:01]  Lexbot Sinister: the jacket looks mostly brown, to be honest.
[2014/02/13 16:01]  Mæstro Linden (maestro.linden): You definitely need good indoor lights (projected - point lights go through walls) to get the most out of materials indoors, though..
[2014/02/13 16:01]  Whirly Fizzle: Yeah
[2014/02/13 16:02]  arton Rotaru: set sun to sunset
[2014/02/13 16:02]  arton Rotaru: and the jacket is just fine
[2014/02/13 16:03]  Mæstro Linden (maestro.linden): Yeah, I actually prefer sunrise/sunset for avatar appearance
[2014/02/13 16:03]  Lexbot Sinister: you know what... i'm seeing it flicker.
[2014/02/13 16:03]  arton Rotaru: me too
[2014/02/13 16:03]  arton Rotaru: but for any materials, not just AV ^^
[2014/02/13 16:03]  Mæstro Linden (maestro.linden): yeah
[2014/02/13 16:03]  Lexbot Sinister: even though you stand still, one moment there's speculars, the next moment you have a poopy jacket.
[2014/02/13 16:03]  Mæstro Linden (maestro.linden): I think that's true for RL photography too..
[2014/02/13 16:04]  Mæstro Linden (maestro.linden): how about the sunglasses?
[2014/02/13 16:04]  arton Rotaru: yeah, it all about angles
[2014/02/13 16:05]  Mæstro Linden (maestro.linden): hmm.. yes there's only the sun as a single light source.. we're missing some of the 2nd order light sources (diffuse but light-colored surfaces reflecting the sun?)
[2014/02/13 16:05]  Lexbot Sinister: the glass itself?
[2014/02/13 16:05]  Mæstro Linden (maestro.linden): or frames
[2014/02/13 16:05]  Lexbot Sinister: i see a flare now and then, but mostly they are black
[2014/02/13 16:05]  arton Rotaru: glasses are are specular as well
[2014/02/13 16:06]  Mæstro Linden (maestro.linden): anyway, we're officially out of time
[2014/02/13 16:06]  Mæstro Linden (maestro.linden): or past time
[2014/02/13 16:06]  Lexbot Sinister: Ok!
[2014/02/13 16:06]  Yuzuru (yuzuru.jewell): Thank you, Maestro.
[2014/02/13 16:06]  arton Rotaru: thanks for the meeting
[2014/02/13 16:06]  Inara Breen: Thanks, Maestro, VoidPointer, Caleb
[2014/02/13 16:06]  Mæstro Linden (maestro.linden): Thanks for coming everybody!
[2014/02/13 16:06]  Whirly Fizzle: Can I get my region onto that test server for the restart fix please?
[2014/02/13 16:06]  Lexbot Sinister: Thanks for the meeting :)
[2014/02/13 16:06]  Jonathan Yap: thank you Lindens
[2014/02/13 16:06]  Yuzuru (yuzuru.jewell): Thank you, Lindens.
[2014/02/13 16:06]  Caleb Linden: you are welcomeya Souther: for me, it's a matter of changing the reflection color slightly to match the color change of the base material. makes latex look a lot more realiastic.
[2014/02/13 15:50]  Lexbot Sinister: and scripted, you could set a drying timer.
[2014/02/13 15:50]  Whirly Fizzle: That would be cool
[2014/02/13 15:51]  Lexbot Sinister: Yeah. And include it in every formal suit, for a thrown martini ;)
[2014/02/13 15:51]  Tonya Souther: I use 95% luminance green for a green base color, for example.
[2014/02/13 15:51]  Mæstro Linden (maestro.linden): Yeah, I have a similar setup on my gold jacket
[2014/02/13 15:52]  Tonya Souther: I'll see if I can't come pu with a way to pester Simon or Kelly.
[2014/02/13 15:52]  Mæstro Linden (maestro.linden): okay
[2014/02/13 15:52]  Lexbot Sinister: Speaking of specularity, has anyone else here read Chip's thread on sim sun and specularity?
[2014/02/13 15:52]  Lexbot Sinister: (on SLU)
[2014/02/13 15:53]  Lexbot Sinister: I'd assume tho it's better to take it to Nyx.
[2014/02/13 15:54]  Lexbot Sinister: /me killed the meeting.
[2014/02/13 15:54]  Mæstro Linden (maestro.linden): Well, new LSL functions would be done by the devs I suggested, for the most part
[2014/02/13 15:55]  Mæstro Linden (maestro.linden): but maybe something like sunlight color would be nyx territory
[2014/02/13 15:56]  Lexbot Sinister: Yeah. The sim sun doesn't bounce off specular much... hardly at all. I've noticed it in my own builds too, but i've compromised with glow instead.
[2014/02/13 15:57]  Lexbot Sinister: metallic objects lit by the sun alone appear as in shadow
[2014/02/13 15:58]  Whirly Fizzle: This is the thread Lexbot mentioned http://www.sluniverse.com/php/vb/content-creation/92236-materials-frustrations-sun-versus-local.html
[2014/02/13 15:58]  Mæstro Linden (maestro.linden): so I just turned off the lights and forced my viewer to noon lighting
[2014/02/13 15:58]  Mæstro Linden (maestro.linden): the dance balls have a solid white specular map with glossiness=255 and environment=0
[2014/02/13 15:58]  arton Rotaru: well, if you are in a building with shadows on, there's not much to reflect
[2014/02/13 15:59]  Mæstro Linden (maestro.linden): Ah
[2014/02/13 15:59]  arton Rotaru: if you switch on a light in a room, there is indeed
[2014/02/13 15:59]  arton Rotaru: just like in RL :p
[2014/02/13 15:59]  Mæstro Linden (maestro.linden): I was going to say, out here there's a bold specular reflection
[2014/02/13 16:00]  Lexbot Sinister: It's about items outdoors.
[2014/02/13 16:00]  arton Rotaru: I have no issues with those
[2014/02/13 16:00]  arton Rotaru: this bench for example
[2014/02/13 16:00]  Kallista Arliss (kallista.destiny): Thanks all RL calls
[2014/02/13 16:00]  Mæstro Linden (maestro.linden): yes, these balls and my jackets look shiny in the sunlight, with no local ilghts / projectors in sight
[2014/02/13 16:01]  Lexbot Sinister: the jacket looks mostly brown, to be honest.
[2014/02/13 16:01]  Mæstro Linden (maestro.linden): You definitely need good indoor lights (projected - point lights go through walls) to get the most out of materials indoors, though..
[2014/02/13 16:01]  Whirly Fizzle: Yeah
[2014/02/13 16:02]  arton Rotaru: set sun to sunset
[2014/02/13 16:02]  arton Rotaru: and the jacket is just fine
[2014/02/13 16:03]  Mæstro Linden (maestro.linden): Yeah, I actually prefer sunrise/sunset for avatar appearance
[2014/02/13 16:03]  Lexbot Sinister: you know what... i'm seeing it flicker.
[2014/02/13 16:03]  arton Rotaru: me too
[2014/02/13 16:03]  arton Rotaru: but for any materials, not just AV ^^
[2014/02/13 16:03]  Mæstro Linden (maestro.linden): yeah
[2014/02/13 16:03]  Lexbot Sinister: even though you stand still, one moment there's speculars, the next moment you have a poopy jacket.
[2014/02/13 16:03]  Mæstro Linden (maestro.linden): I think that's true for RL photography too..
[2014/02/13 16:04]  Mæstro Linden (maestro.linden): how about the sunglasses?
[2014/02/13 16:04]  arton Rotaru: yeah, it all about angles
[2014/02/13 16:05]  Mæstro Linden (maestro.linden): hmm.. yes there's only the sun as a single light source.. we're missing some of the 2nd order light sources (diffuse but light-colored surfaces reflecting the sun?)
[2014/02/13 16:05]  Lexbot Sinister: the glass itself?
[2014/02/13 16:05]  Mæstro Linden (maestro.linden): or frames
[2014/02/13 16:05]  Lexbot Sinister: i see a flare now and then, but mostly they are black
[2014/02/13 16:05]  arton Rotaru: glasses are are specular as well
[2014/02/13 16:06]  Mæstro Linden (maestro.linden): anyway, we're officially out of time
[2014/02/13 16:06]  Mæstro Linden (maestro.linden): or past time
[2014/02/13 16:06]  Lexbot Sinister: Ok!
[2014/02/13 16:06]  Yuzuru (yuzuru.jewell): Thank you, Maestro.
[2014/02/13 16:06]  arton Rotaru: thanks for the meeting
[2014/02/13 16:06]  Inara Breen: Thanks, Maestro, VoidPointer, Caleb
[2014/02/13 16:06]  Mæstro Linden (maestro.linden): Thanks for coming everybody!
[2014/02/13 16:06]  Whirly Fizzle: Can I get my region onto that test server for the restart fix please?
[2014/02/13 16:06]  Lexbot Sinister: Thanks for the meeting :)
[2014/02/13 16:06]  Jonathan Yap: thank you Lindens
[2014/02/13 16:06]  Yuzuru (yuzuru.jewell): Thank you, Lindens.
[2014/02/13 16:06]  Caleb Linden: you are welcome