Beta Server Office Hours/Minutes/2014-05-08

From Second Life Wiki
< Beta Server Office Hours
Revision as of 16:51, 8 May 2014 by Maestro Linden (talk | contribs) (Created page with "<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"> [2014/05/08 15:01] Mæstro Linden (…")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
[2014/05/08 15:01]  Mæstro Linden (maestro.linden): Hi guys
[2014/05/08 15:01]  Inara Breen: It's a Maestro!
[2014/05/08 15:01]  Larre Leborski: Hi Maestro :-)
[2014/05/08 15:01]  Whirly Fizzle: Heya Maestro
[2014/05/08 15:01]  Yuzuru (yuzuru.jewell): Hello, Maestro.
[2014/05/08 15:02]  Larre Leborski: indeed :-)
[2014/05/08 15:03]  Mæstro Linden (maestro.linden): The agenda is actually pretty empty today
[2014/05/08 15:03]  Larre Leborski: Indeed.
[2014/05/08 15:03]  Mæstro Linden (maestro.linden): https://wiki.secondlife.com/wiki/Server_Beta_User_Group#Agenda
[2014/05/08 15:04]  Mæstro Linden (maestro.linden): the only big update to Agni this week was the group chat update
[2014/05/08 15:04]  Larre Leborski: Hi caleb :-)
[2014/05/08 15:04]  Mæstro Linden (maestro.linden): which went out on Monday morning
[2014/05/08 15:04]  Mæstro Linden (maestro.linden): so now all groups are using the newer backend for group chat
[2014/05/08 15:05]  Larre Leborski: :-)
[2014/05/08 15:05]  Nal (nalates.urriah): Koool
[2014/05/08 15:05]  Whirly Fizzle: Cool :) It does seem better but hard to say if thats placebo heh
[2014/05/08 15:05]  Mæstro Linden (maestro.linden): yeah, Simon found that the effects were rather subtle,
[2014/05/08 15:06]  Mæstro Linden (maestro.linden): but this version has better analytics, so he has some ideas about what can be approached next to improve group performance
[2014/05/08 15:07]  Mæstro Linden (maestro.linden): there has been some movement in group ban this week
[2014/05/08 15:07]  Larre Leborski: Hi Baker.
[2014/05/08 15:07]  Mæstro Linden (maestro.linden): mostly on the viewer,
[2014/05/08 15:07]  Mæstro Linden (maestro.linden): though baker did just fix this bug: https://jira.secondlife.com/browse/BUG-5929
[2014/05/08 15:07]  Whirly Fizzle: Yay Baker
[2014/05/08 15:08]  Mæstro Linden (maestro.linden): (which was server side - it used to return a 400 'Bad Access' if your list of avatars to ban included some which you weren't allowed to ban)
[2014/05/08 15:08]  Mæstro Linden (maestro.linden): now it just bans all the avatars you're allowed to ban
[2014/05/08 15:09]  Baker Linden: Hello Larre, everyone :)
[2014/05/08 15:09]  Whirly Fizzle: New viewer ready to break then? :D
[2014/05/08 15:09]  Mæstro Linden (maestro.linden): Yes.. let's see..
[2014/05/08 15:10]  Larre Leborski: Indeed.
[2014/05/08 15:10]  Baker Linden: in a couple hours, Whirly
[2014/05/08 15:11]  Mæstro Linden (maestro.linden): Hm, I guess we can't link to the build results page until the build finished
[2014/05/08 15:11]  Larre Leborski: breaking the new viewer :-)
[2014/05/08 15:12]  Whirly Fizzle: Well, you can, this always brings up latest build automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/baker_viewer-voorhees-groupban/latest.html
[2014/05/08 15:12]  Mæstro Linden (maestro.linden): ah, that works.  The latest Linux build is also ready: http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/baker_voorhees_groupban/rev/289887/arch/Linux/index.html
[2014/05/08 15:13]  Whirly Fizzle: OOOh https://bitbucket.org/baker_linden/voorhees_groupban is publiuc now. I hadnt noticed that
[2014/05/08 15:13]  Whirly Fizzle: *public
[2014/05/08 15:14]  Baker Linden: I was given the go-ahead
[2014/05/08 15:14]  Larre Leborski: Indeed.
[2014/05/08 15:14]  Whirly Fizzle: Cools
[2014/05/08 15:14]  Larre Leborski: :-)
[2014/05/08 15:14]  Baker Linden: you'll find that the newest viewer, when it finishes, will be an official project viewer
[2014/05/08 15:14]  Baker Linden: well, it's configured to be
[2014/05/08 15:14]  Mæstro Linden (maestro.linden): excellent
[2014/05/08 15:15]  Larre Leborski: :-)
[2014/05/08 15:16]  Whirly Fizzle: How long till the server end is on an RC?
[2014/05/08 15:16]  Mæstro Linden (maestro.linden): Well, first we need to get the backend host code deployed to production
[2014/05/08 15:17]  Mæstro Linden (maestro.linden): it's almost ready, but it just changed due to the BUG-5929 fix
[2014/05/08 15:18]  Mæstro Linden (maestro.linden): I think we'll want that to be out at least a week (in case there were regressions) before putting any sims on a group ban RC
[2014/05/08 15:18]  Whirly Fizzle: Is that fix on this region now?
[2014/05/08 15:18]  Mæstro Linden (maestro.linden): yes the fix is on a backend host, so it's aditi-wide
[2014/05/08 15:19]  Mæstro Linden (maestro.linden): oh
[2014/05/08 15:19]  Mæstro Linden (maestro.linden): no it's not.
[2014/05/08 15:19]  Mæstro Linden (maestro.linden): /me needs to bug somebody for that deploy again
[2014/05/08 15:20]  Whirly Fizzle: When its deployed, will this region show a different number to DRTSIM-234 14.05.05.289712 ?
[2014/05/08 15:21]  Mæstro Linden (maestro.linden): Nope, the fix was in the backend host.. so there won't be a version change in the sim to indicate the status of that
[2014/05/08 15:21]  Whirly Fizzle: ahh okay.
[2014/05/08 15:21]  Mæstro Linden (maestro.linden): I'll.. let you know when it's ready
[2014/05/08 15:21]  Whirly Fizzle: Okay ta
[2014/05/08 15:22]  Mæstro Linden (maestro.linden): Anyway, we're hoping that's the last non-viewer groupban bug, so we can get the RC going
[2014/05/08 15:23]  Rex Cronon: greetings:)
[2014/05/08 15:23]  Mæstro Linden (maestro.linden): Howdy
[2014/05/08 15:23]  Whirly Fizzle: Heya Rex
[2014/05/08 15:23]  Yuzuru (yuzuru.jewell): Hello, Rex.
[2014/05/08 15:23]  Rex Cronon: hi maestro, whrily, yuzuru
[2014/05/08 15:25]  Mæstro Linden (maestro.linden): Caleb and I have been pretty busy with rather mundane updates to backend hosts, which are important but don't offer any new features.
[2014/05/08 15:25]  Mæstro Linden (maestro.linden): which is why we don't have much to talk about in the way of sim updates this week
[2014/05/08 15:25]  Larre Leborski: :-)
[2014/05/08 15:26]  Rex Cronon: how is the group chat fixing?
[2014/05/08 15:26]  Mæstro Linden (maestro.linden): Ah, I mentioned earlier that Simon's update went out to the rest of group chat servers on Monday
[2014/05/08 15:26]  Larre Leborski: Hmm.. thought i was crashing. Hotel Internet is a very strange beast ;-)
[2014/05/08 15:28]  Rex Cronon: maybe your dancing is affection your internets:)
[2014/05/08 15:28]  Rex Cronon: affecting*
[2014/05/08 15:28]  Caleb Linden: i like that star effect
[2014/05/08 15:28]  Larre Leborski: Possible :-)
[2014/05/08 15:29]  Larre Leborski: Indeed yea. Had these stars for a very long time :-0
[2014/05/08 15:29]  Larre Leborski: :-)
[2014/05/08 15:31]  Mæstro Linden (maestro.linden): Have any of you run into https://jira.secondlife.com/browse/BUG-5962 recently?
[2014/05/08 15:31]  Larre Leborski: Hmmm.. not yet.
[2014/05/08 15:31]  Whirly Fizzle: I didn't try to repro that one yet
[2014/05/08 15:31]  Mæstro Linden (maestro.linden): if it happens anywhere, I'd guess it would be common in combat sims
[2014/05/08 15:32]  Larre Leborski: Indeed.
[2014/05/08 15:32]  Mæstro Linden (maestro.linden): I gave it a try by guessing at what they're doing, but the bug isn't happening for me.
[2014/05/08 15:32]  Mæstro Linden (maestro.linden): On the other hand, https://jira.secondlife.com/browse/BUG-5961 is pretty reliable
[2014/05/08 15:32]  Whirly Fizzle: Ugh yeah
[2014/05/08 15:32]  Mæstro Linden (maestro.linden): it looks like the viewer won't let you leave a group until you've fetched the members list.
[2014/05/08 15:33]  Whirly Fizzle: At least text viewers allow you to leave
[2014/05/08 15:33]  Mæstro Linden (maestro.linden): and if you get impatient and hit 'Leave' a 2nd time, it starts over again with the list fetch
[2014/05/08 15:33]  Mæstro Linden (maestro.linden): and this group just happens to be pretty huge
[2014/05/08 15:33]  Mæstro Linden (maestro.linden): I'm going to give it a second try with the STORM-2011 viewer
[2014/05/08 15:33]  Whirly Fizzle: Thats because no one can leave :D
[2014/05/08 15:33]  Larre Leborski: Indeed.
[2014/05/08 15:33]  Mæstro Linden (maestro.linden): /me renames it to "Hotel California"
[2014/05/08 15:34]  Mæstro Linden (maestro.linden): -> expected behavior :-P
[2014/05/08 15:34]  Larre Leborski: Lolz!!
[2014/05/08 15:34]  Caleb Linden: such a lovely place
[2014/05/08 15:34]  Larre Leborski: :-)
[2014/05/08 15:34]  Rex Cronon: too bad we don't have a 10 million users group....
[2014/05/08 15:34]  Whirly Fizzle: Those storm changes don't fix it. Well, weve had Ansas changes in FS for a while now & bug still repros on FS
[2014/05/08 15:34]  Mæstro Linden (maestro.linden): Okay
[2014/05/08 15:34]  Whirly Fizzle: May get lucky on the official though heh
[2014/05/08 15:39]  Whirly Fizzle: Oh, maestro, do you know if the Restore to last position ability is going to be blocked serverside?
[2014/05/08 15:39]  Mæstro Linden (maestro.linden): oh, yes.. we talked about that this morning
[2014/05/08 15:39]  Larre Leborski: Hmmm...
[2014/05/08 15:39]  Mæstro Linden (maestro.linden): here's the context: https://jira.secondlife.com/browse/BUG-5955
[2014/05/08 15:39]  Whirly Fizzle: I saw your comment on https://jira.secondlife.com/browse/BUG-5955
[2014/05/08 15:40]  Larre Leborski: Getting rid of "restore to last position"?
[2014/05/08 15:40]  Mæstro Linden (maestro.linden): Yes.. so for some history.. 'restore to last position' used to be in the Linden viewer
[2014/05/08 15:40]  Whirly Fizzle: At the least Id like to see the viewers that use it block it from being used on any no copy objects
[2014/05/08 15:40]  Mæstro Linden (maestro.linden): but then it was removed in 2009, I believe in 1.23, because there were content loss problems
[2014/05/08 15:41]  Mæstro Linden (maestro.linden): that issue was https://jira.secondlife.com/browse/VWR-13105 (well, that's the one I found - there may have been other problems)
[2014/05/08 15:41]  Mæstro Linden (maestro.linden): one issue is that 'restore to last position' doesn't have a concept of which region the objects were previously in
[2014/05/08 15:42]  Whirly Fizzle: That game table case is really weird though. It seems it just can't store its last rezzed position.
[2014/05/08 15:42]  Larre Leborski: Indeed. I do remember that "restore to last position" always failed if one did not have build rights on the 0,0,0 position on a sim.
[2014/05/08 15:42]  Mæstro Linden (maestro.linden): so if you took a box from <207,201,23> in Morris, then accidentally did 'restore to last position' in some other region (say, a mountainous one0, those coordinates may be deep underground
[2014/05/08 15:42]  Mæstro Linden (maestro.linden): oh, that's goofy too
[2014/05/08 15:42]  Larre Leborski: Indeed.
[2014/05/08 15:43]  Mæstro Linden (maestro.linden): anyway, the 'fix' to that 2009 bug was to remove the option from the viewer UI
[2014/05/08 15:43]  Mæstro Linden (maestro.linden): but some (most?) TPVs still include it
[2014/05/08 15:43]  Larre Leborski: /me knows the Singularity viewer has it...
[2014/05/08 15:44]  Whirly Fizzle: Well, if restrore fails because you don't have rez rights at 0,0,0, if the object was no copy it will poof from inventory, but it will come back after a relog (same as if normal rez fails for a no copy object). But that game table... it seems gone for good.
[2014/05/08 15:44]  Rex Cronon: u could move object uderground with that?
[2014/05/08 15:44]  Mæstro Linden (maestro.linden): yes, or alternatively it could be in the sky somewhere
[2014/05/08 15:44]  Mæstro Linden (maestro.linden): or inside some other prim
[2014/05/08 15:44]  Whirly Fizzle: I think all TPVs have it actually. Its really popular & useful feature but you have to be really careful when you use it.
[2014/05/08 15:45]  Mæstro Linden (maestro.linden): making it 'lost'
[2014/05/08 15:45]  Mæstro Linden (maestro.linden): I think the no-copy restriction would be a good idea
[2014/05/08 15:45]  Whirly Fizzle: Im always accidentally deleting rezzed stuff with a misclick. I can just restore it all to where it was :)
[2014/05/08 15:45]  Mæstro Linden (maestro.linden): so then, in the worst case, rather than losing an object you'd only be littering
[2014/05/08 15:45]  Whirly Fizzle: Yeah definitely
[2014/05/08 15:46]  Rex Cronon: wouldn't that allow people to introduce objects on parcels they don't own?
[2014/05/08 15:46]  Whirly Fizzle: It would be nice to have it properly working in the official viewer too though ;)
[2014/05/08 15:46]  Larre Leborski: Indeed.
[2014/05/08 15:46]  Whirly Fizzle: No, Rez will fail Rex
[2014/05/08 15:47]  Lucia Nightfire: that used to be an exploit combat HUD creators were making as features in their HUDs, "Rezon no rez land"
[2014/05/08 15:47]  Lucia Nightfire: although you can still do it differently
[2014/05/08 15:47]  Whirly Fizzle: You used to always be able to rez at 0,0,0 on any region. That was a nasty bug
[2014/05/08 15:47]  Lucia Nightfire: right
[2014/05/08 15:48]  Larre Leborski: Indeed.
[2014/05/08 15:48]  Mæstro Linden (maestro.linden): I think for it to work properly, the sim would need to know if 'last position' is in the same sim that the user is trying to rez it in
[2014/05/08 15:48]  Lucia Nightfire: grid pos check
[2014/05/08 15:48]  Mæstro Linden (maestro.linden): well, to combat that earlier case that I mentioned about accidentally rezzing the object in the wrong region
[2014/05/08 15:48]  Whirly Fizzle: Hmm so you wouldnt be able to restore on a different region?
[2014/05/08 15:49]  Mæstro Linden (maestro.linden): But I don't believe objects currently store last reigon, so you'd have to add that.  and then the feature would only work on recent object assets, which would be frustrating.
[2014/05/08 15:49]  Rex Cronon: it would be interesting if it would also move the object to the orignal sim
[2014/05/08 15:49]  Whirly Fizzle: Its really useful for moving whole sim builds to a new region.
[2014/05/08 15:49]  Mæstro Linden (maestro.linden): well, I suppose 'restore to last position' in a different region would only make sense if the regions share the same layout?
[2014/05/08 15:49]  Mæstro Linden (maestro.linden): ah, I see
[2014/05/08 15:50]  Whirly Fizzle: Yeah. Wasnt that its original use? To help people move over to Zindra if they had a full region to move
[2014/05/08 15:50]  Mæstro Linden (maestro.linden): and then you do the export / import of terrain .raw to clone terrain?
[2014/05/08 15:50]  Whirly Fizzle: Ya
[2014/05/08 15:50]  Mæstro Linden (maestro.linden): I'd forgotten about that  - maybe you're right
[2014/05/08 15:50]  Lucia Nightfire: I'd like to have a transfer to region option, heh
[2014/05/08 15:50]  Lucia Nightfire: esp for my servers that I want to relocate
[2014/05/08 15:51]  Whirly Fizzle: You can get a region moved &/or renamed but its not free
[2014/05/08 15:51]  Lucia Nightfire: talking mainland parcel to mainland parcel
[2014/05/08 15:51]  Lucia Nightfire: so I can keep the same key
[2014/05/08 15:51]  Lucia Nightfire: since MP ANS SUX
[2014/05/08 15:51]  Whirly Fizzle: ahhh
[2014/05/08 15:51]  Lucia Nightfire: lol
[2014/05/08 15:52]  Larre Leborski: Hmmm... For me I just try and select everything, take it up, and then rez it back down to it's new location, but that can be quite frustrating as well.
[2014/05/08 15:52]  Larre Leborski: so many small objects to pick up.
[2014/05/08 15:52]  Mæstro Linden (maestro.linden): maybe we can rework that feature some day.  it would be nice to have a reliable way to bulk rez builds (more reliable than simple coalesced object rezzing)
[2014/05/08 15:53]  Whirly Fizzle: Yeah, doesn't matter if you miss some on 1st pass with restore to last though, because it will keep the arrangement perfectly
[2014/05/08 15:53]  Rex Cronon: to bad we don't have llMoveObj(string simName, vector pos)
[2014/05/08 15:53]  Larre Leborski: Indeed.
[2014/05/08 15:54]  Lucia Nightfire: yeah, I'm sure teh griffs are crying we don't either, but then again they have tpv's taht can remote rez anyeay
[2014/05/08 15:54]  Mæstro Linden (maestro.linden): just use llSetRegionPos() across mainland until your stuff hopefully arrives at the destination :)
[2014/05/08 15:54]  Whirly Fizzle: You can just mass resturn all your stuff from the old region & restore it to last on your new region. Takes minutes rather then a few hrs to copy a regions contents over
[2014/05/08 15:54]  Rex Cronon: hopping from sim to sim. lol
[2014/05/08 15:54]  Lucia Nightfire: he means from one continent to anotehr
[2014/05/08 15:55]  Mæstro Linden (maestro.linden): Hm, if you could select all your objects in the parcel somehow, that would be neat
[2014/05/08 15:56]  Whirly Fizzle: Hmm you kinda can if you use pathfinding linksets
[2014/05/08 15:56]  Rex Cronon: u guys know what else would be useful llClickObj(uuid objKey, int objSide, vector posOnSide)
[2014/05/08 15:56]  Whirly Fizzle: Select all your stuff and take
[2014/05/08 15:56]  Lucia Nightfire: click obj needs to be perms based imo
[2014/05/08 15:56]  Mæstro Linden (maestro.linden): unless it's volumedetect or physical..
[2014/05/08 15:56]  Mæstro Linden (maestro.linden): or a tree
[2014/05/08 15:56]  Lucia Nightfire: it can be easily abused and event blockade scripts
[2014/05/08 15:57]  Larre Leborski: Pathfinding :-)
[2014/05/08 15:57]  Mæstro Linden (maestro.linden): (linden tree)
[2014/05/08 15:57]  Whirly Fizzle: Oh God..... Linden plants are a pain if they end up in a coalesced object
[2014/05/08 15:58]  Mæstro Linden (maestro.linden): Right, I recall a bug where you couldn't rez such a coalesced object unless it was on your parcel,
[2014/05/08 15:58]  Whirly Fizzle: Ya
[2014/05/08 15:58]  Mæstro Linden (maestro.linden): and if somebody sold their only parcel, they'd be unable to rez that object anywhere
[2014/05/08 15:59]  Whirly Fizzle: Still happens. You need rights to rez Linden plants/trees. Torleys region called "Here" lets you though - or it used to
[2014/05/08 15:59]  Whirly Fizzle: Or support can give you access to Unpackistan
[2014/05/08 15:59]  Rex Cronon: unpackistan? weird name:)
[2014/05/08 16:00]  Lucia Nightfire: neat name
[2014/05/08 16:00]  Whirly Fizzle: It let us unpack problem objects there
[2014/05/08 16:00]  Larre Leborski: Well guys, I will be going very soon here. Gotta get to the bowling stadium in rl :-)
[2014/05/08 16:00]  rcdsQueChatLog: Rex Cronon, you can read the log here:
 http://rcds.nfshost.com/ques_view_chatLog.php?queOwner=llsl%3ARex+Cronon&queName=chatLog&pg=1
[2014/05/08 16:00]  rcdsQueChatLog: Rex Cronon, you can read the log here:
 http://rcds.nfshost.com/ques_view_chatLog.php?queOwner=llsl%3ARex+Cronon&queName=chatLog&pg=1
[2014/05/08 16:00]  Mæstro Linden (maestro.linden): Yes, we are actually are out of time
[2014/05/08 16:01]  Rex Cronon: i g2g 2
[2014/05/08 16:01]  Lucia Nightfire: which is why we had an option to allow o rdisallow coalesced object rezzing
[2014/05/08 16:01]  Rex Cronon: tc everybody
[2014/05/08 16:01]  Rex Cronon: and have a nice day:)
[2014/05/08 16:01]  rcdsQueChatLog: Rex Cronon, you can read the log here:
 http://rcds.nfshost.com/ques_view_chatLog.php?queOwner=llsl%3ARex+Cronon&queName=chatLog&pg=1
[2014/05/08 16:01]  Larre Leborski: And thanks guys soo much.
[2014/05/08 16:01]  Lucia Nightfire: because in unpacking cases or inv cleanign cases people don't see where the prims go
[2014/05/08 16:01]  Lucia Nightfire: not to mention the rez threshold versus single object rezzing threshold exploit
[2014/05/08 16:01]  Mæstro Linden (maestro.linden): Yeah, it can be rather 'dangerous' if the coalesced object is spread out
[2014/05/08 16:02]  Mæstro Linden (maestro.linden): we intend to clean up that rez rate stuff, Lucia - it's too easy to make your object unrezzable, currently
[2014/05/08 16:02]  Mæstro Linden (maestro.linden): (due to too many scripts)
[2014/05/08 16:02]  Larre Leborski: Was actually able to make it to SF yesterday. Will be back around there in 2016, when the next big tournament hits Reno again.
[2014/05/08 16:02]  Larre Leborski: tc all :-)
[2014/05/08 16:02]  Mæstro Linden (maestro.linden): anyway, we should wrap up - thanks for coming everybody!
[2014/05/08 16:02]  Lucia Nightfire: you're down to 1000 scripts for all objects atm, ya?
[2014/05/08 16:02]  Whirly Fizzle: Thanks Lindens
[2014/05/08 16:03]  Baker Linden: thanks everyone!
[2014/05/08 16:03]  Yuzuru (yuzuru.jewell): Thank you, Maestro and Baker.
[2014/05/08 16:03]  Larre Leborski: Yepperz. Thx soo much Lindens :-)
[2014/05/08 16:03]  Baker Linden: Mac Group Ban build has about 10 minutes left :)
[2014/05/08 16:03]  Caleb Linden: ciao
[2014/05/08 16:03]  Mæstro Linden (maestro.linden): yes, you can make a coalesced set with 1000 scripts in one object and a few scripts in the other object, and then not be able to rez the coalesced set
[2014/05/08 16:03]  Whirly Fizzle: I think its still 1000 scripts yeah
[2014/05/08 16:03]  Baker Linden: Have a fantastic weekend everyone!
[2014/05/08 16:03]  Yuzuru (yuzuru.jewell): Thank you Caleb.
[2014/05/08 16:04]  Larre Leborski: And in 2016 I will be sure to actually make an appointment before rolling over the hill :-)
[2014/05/08 16:04]  Lucia Nightfire: I outlined the resource issues with coalesced rezzing in the resource control jira
[2014/05/08 16:04]  Larre Leborski: :-)
[2014/05/08 16:04]  Larre Leborski: Nite all :-)
[2014/05/08 16:04]  Mæstro Linden (maestro.linden): Lights out!
[2014/05/08 16:04]  Lucia Nightfire: and later
[2014/05/08 16:04]  Larre Leborski: :-)