Beta Server Office Hours/Minutes/2014-08-14

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[2014/08/14 15:00]  Yuzuru (yuzuru.jewell): Hello, Maestro.
[2014/08/14 15:00]  Mæstro Linden (maestro.linden): Hi guys
[2014/08/14 15:00]  Kennylex Luckless: Meeting, did I miss it?
[2014/08/14 15:00]  Rex Cronon: hi maestro
[2014/08/14 15:00]  Mæstro Linden (maestro.linden): We've only just begun
[2014/08/14 15:00]  Yuzuru (yuzuru.jewell): Hello, Kennylex.
[2014/08/14 15:00]  Zenith Subchair final p: whispers: Hi Margithe Resident! Touch me for Menu. Say /1a to Adjust.
[2014/08/14 15:00]  Kennylex Luckless: Neat, I often forget time to this meeting :-)
[2014/08/14 15:02]  Mæstro Linden (maestro.linden): Let's get started:
[2014/08/14 15:02]  Mæstro Linden (maestro.linden): I don't have much for this week's agenda
[2014/08/14 15:03]  Mæstro Linden (maestro.linden): In terms of server updates, the main channel got the maintenance project that was previously on all three RCs
[2014/08/14 15:03]  Mæstro Linden (maestro.linden): so now all four channels are on the same version (
[2014/08/14 15:04]  Mæstro Linden (maestro.linden): We have a crash-fixing maintenance project planned for next week, and I'm not sure if there will be anything else
[2014/08/14 15:05]  Lucia Nightfire: BORING
[2014/08/14 15:05]  Lucia Nightfire: lol
[2014/08/14 15:05]  Mæstro Linden (maestro.linden): Yeah, sorry about that :)
[2014/08/14 15:05]  MartinRJ Fayray: hehe
[2014/08/14 15:06]  Whirly Fizzle: I guess you can't talk about what the crash is?
[2014/08/14 15:06]  Lucia Nightfire: not shiney enough
[2014/08/14 15:06]  Whirly Fizzle: Till its fixed :P
[2014/08/14 15:06]  Mæstro Linden (maestro.linden): um, let me check, I think I actually can
[2014/08/14 15:06]  Whirly Fizzle: oooo
[2014/08/14 15:06]  Lucia Nightfire: I bet it doesn't fix SEC-1352, heh
[2014/08/14 15:06]  Mæstro Linden (maestro.linden): it's kind of cute
[2014/08/14 15:06]  Rex Cronon: if u rez a pink bunny the sim crashes;)
[2014/08/14 15:07]  Caleb Linden: It has to beat the drum on battery
[2014/08/14 15:07]  Rex Cronon: energizer? lol
[2014/08/14 15:08]  Mæstro Linden (maestro.linden): Okay, maybe not.  Ask me again later :)
[2014/08/14 15:08]  Whirly Fizzle: haha okay
[2014/08/14 15:08]  Jenna Felton: /me gigles
[2014/08/14 15:10]  Mæstro Linden (maestro.linden): Well, I didn't have any other updates
[2014/08/14 15:10]  Mæstro Linden (maestro.linden): I was able to confirm some of those attachment issues (there were two BUG reports) that we discussed last week
[2014/08/14 15:11]  Mæstro Linden (maestro.linden): which were...
[2014/08/14 15:11]  Mæstro Linden (maestro.linden): BUG-6925   (for some reason I couldn't reproduce this firsthand, though I did get some log grabs from Whirly and another reporter)
[2014/08/14 15:11]  Mæstro Linden (maestro.linden): and  BUG-6908
[2014/08/14 15:12]  Whirly Fizzle: Oh Gosh, that repros easily for me. I was wondering it was because I have a higher ping sim then you so slower region change maybe?
[2014/08/14 15:12]  Mæstro Linden (maestro.linden): BUG-6908 must be some sort of race condition
[2014/08/14 15:12]  Mæstro Linden (maestro.linden): that was my thought too, Whirly - maybe it depends on your latency
[2014/08/14 15:12]  Whirly Fizzle: You can see how bad it is on my video and I can make that happen pretty much every region change heh
[2014/08/14 15:12]  Mæstro Linden (maestro.linden): I tried to repro about twenty times with 10 copies of Mystitool HUD attached
[2014/08/14 15:13]  Whirly Fizzle: Glad Ginson reprod with your simple HUD too, I couldnt
[2014/08/14 15:13]  Whirly Fizzle: *Gibson
[2014/08/14 15:13]  Whirly Fizzle: err jamal
[2014/08/14 15:13]  Whirly Fizzle: That Mystitool HUD really sets the bug off for me. Plus another couple of HUDs I have
[2014/08/14 15:14]  Mæstro Linden (maestro.linden): Me too; debugging mystitool would be rather difficult, I imagine
[2014/08/14 15:14]  Whirly Fizzle: Heh yeah
[2014/08/14 15:14]  Duckie Dickins: I never realized people still used that thing... :P
[2014/08/14 15:14]  Whirly Fizzle: Are region changes generally slower if you have a large inventory?
[2014/08/14 15:15]  Duckie Dickins: I got 40k inventory and haven't had any issues piloting my plane across the blake sea.
[2014/08/14 15:15]  Mæstro Linden (maestro.linden): I know that if you have a lot of active gestures, they get transmitted during region crossings
[2014/08/14 15:15]  Whirly Fizzle: I hate gestures, never have any active
[2014/08/14 15:15]  Mæstro Linden (maestro.linden): there may have been something like that with calling cards too
[2014/08/14 15:15]  Whirly Fizzle: Hmmm I have 250+ CCs
[2014/08/14 15:15]  Kennylex Luckless: There should be an auto ban for gesturebaton.
[2014/08/14 15:16]  Mæstro Linden (maestro.linden): I'm not sure about the calling card thing, though.  Simon would know for sure, but he's out on vacation
[2014/08/14 15:16]  Whirly Fizzle: I didn't know active gestures & CC's affected region crossings though. I know they affect login times
[2014/08/14 15:16]  Lucia Nightfire: there should be block options for gestures
[2014/08/14 15:16]  Whirly Fizzle: I guess a TP is kinda like a login though in a lot of ways
[2014/08/14 15:17]  Mæstro Linden (maestro.linden): I don't *think* that your inventory skeleton (which is fetched at login time and has the folder hierarchy) would be transmitted at region crossings, but I could be wrong
[2014/08/14 15:17]  Oz Linden: quite a few ways, Whirly
[2014/08/14 15:17]  Mæstro Linden (maestro.linden): Oz may be able to correct me on that point ^
[2014/08/14 15:17]  Oz Linden: When you log in, you're essentially teleporting from nowhere to the first sim
[2014/08/14 15:18]  Duckie Dickins: I have still never seen the use for calling cards nor have someone give me there (other than as part of the friend invitation). I used to delete them all since I would have like 3 from the same person
[2014/08/14 15:18]  Whirly Fizzle: Hmm so, login times are always slow for people with large flat inventories, so I wonder if having a flat inv structure affects region crossings too.
[2014/08/14 15:18]  Oz Linden: no, your inventory skeleton isn't needed by the sim at crossings
[2014/08/14 15:18]  Oz Linden: it is in your viewer, but doesn't impact performance other than by taking up memory
[2014/08/14 15:18]  Rex Cronon: whirly. when u say flat inventory structure. what do u mean?
[2014/08/14 15:18]  Jonathan Yap: I use calling cards al the time, when my friends online list fails to load, the CC info has "online" in it, which I can search for
[2014/08/14 15:19]  Duckie Dickins: ahh. I got a hud for that 
[2014/08/14 15:19]  Oz Linden: no, the problem at login is that your viewer is loading it - not the sim, so it doesn't affect a tp
[2014/08/14 15:19]  Whirly Fizzle: By flat inventory I mean not many folders within folders.
[2014/08/14 15:20]  Oz Linden: right... folders (including the root) with lots of items are a problem
[2014/08/14 15:20]  Margithe: I could never for my life organize my shoes going by flat inventory.
[2014/08/14 15:20]  Oz Linden: deep trees of small folders are not, though (or at least, not nearly as much)
[2014/08/14 15:20]  Whirly Fizzle: Yeah. See that JIRA issue with the girl that has a 750k really flat inventory? Its causing her real login issues.
[2014/08/14 15:20]  Jonathan Yap: Is there still a cutoff for sending the data of a large folder? I thought where was some limit, like 10,000 items
[2014/08/14 15:21]  Whirly Fizzle: 750k though...blimy.....
[2014/08/14 15:21]  Margithe: is there a significant differance in load using links vs copies of the same object?
[2014/08/14 15:21]  Rex Cronon: why would she put all the shoes in the root?
[2014/08/14 15:21]  Lucia Nightfire: SL2 will deter horders
[2014/08/14 15:21]  Duckie Dickins: I'm surprise they don't charge you tier for a 750k inventory. :D
[2014/08/14 15:22]  Kennylex Luckless: Btw, would it be possible to do a shared folder for documents in Inventory?
[2014/08/14 15:22]  Whirly Fizzle: Imagine the memory a 750k inventory uses though.
[2014/08/14 15:22]  Mæstro Linden (maestro.linden): I don't think that would cause issues with region crossings as well, though
[2014/08/14 15:22]  Mæstro Linden (maestro.linden): assuming she can login
[2014/08/14 15:22]  Mæstro Linden (maestro.linden): if she can't login, she'll have a heck of a time region crossing :)
[2014/08/14 15:23]  Oz Linden: what do you mean by a shared folder, Kennylex?
[2014/08/14 15:23]  Oz Linden: share how?
[2014/08/14 15:23]  Rex Cronon: whirly.  its just links so it shouldn't have a huge memory footpring
[2014/08/14 15:23]  Kennylex Luckless: Like drop box
[2014/08/14 15:23]  Rex Cronon: footprint*
[2014/08/14 15:23]  Lucia Nightfire: theres a jira on that shared thing, Whirls would know what it is, heh
[2014/08/14 15:23]  Jonathan Yap: Like the global folder everyone sees
[2014/08/14 15:23]  Mæstro Linden (maestro.linden): Library?
[2014/08/14 15:23]  Margithe: Speaking of which- The asset server know how long time ago an object was used- is there any way to check it yourself? Like, if i wanted to do a search for all the objects that i haven't used in the past 3 years or so
[2014/08/14 15:23]  Whirly Fizzle: Each inv item takes up about 7k of memory, as far as I know.....
[2014/08/14 15:23]  Kennylex Luckless: I put a note card in it, invite my friends to it so they can edit notecard in it too
[2014/08/14 15:24]  Oz Linden: Why not use an in-world box?
[2014/08/14 15:24]  Kennylex Luckless: It had been great for make shared list of different kinds
[2014/08/14 15:24]  Whirly Fizzle: Oh, you can call it SLopbox!
[2014/08/14 15:24]  Jonathan Yap: It seems like there could be some uses to have a folder that other people can also see and maybe write into
[2014/08/14 15:24]  Whirly Fizzle: :D
[2014/08/14 15:24]  Kennylex Luckless: To slow and it is not SL
[2014/08/14 15:25]  Duckie Dickins: SL2opbox
[2014/08/14 15:25]  Mæstro Linden (maestro.linden): Margithe - no, I don't think there's a way to do that - "access time" isn't in the inventory database for items
[2014/08/14 15:25]  Kennylex Luckless: It is a way to be able to do shared ban lists :-)
[2014/08/14 15:25]  Margithe: well, used = last time rezzed
[2014/08/14 15:26]  Mæstro Linden (maestro.linden): I guess the asset server would be able to measure when a certain object asset was accessed, but that may have been some other avatar accessing it
[2014/08/14 15:26]  Duckie Dickins: it must have something if its suppose to toss all your infrequently used items off the main asset server to the hardly used items asset server.
[2014/08/14 15:26]  Mæstro Linden (maestro.linden): like if I packaged an item and sold it to people, they would all be rezzing the same original object asset (though a new asset would be created if they rezzed it, then took a new copy into inventory)
[2014/08/14 15:27]  Margithe: aren't old/unused assets on a different asset server? thought they were, and took longer to fetch etc. i'd like to have a list of those.
[2014/08/14 15:27]  Oz Linden: no
[2014/08/14 15:27]  Margithe: Hmm, alright.
[2014/08/14 15:27]  Oz Linden: we briefly had a setup that was a little like that while we were improving our garbage collection
[2014/08/14 15:28]  Whirly Fizzle: Ahh like a test run to see if what would be deleted was accessed at all?
[2014/08/14 15:28]  Duckie Dickins: maybe that was it....although I can pull something out from like 2007 that takes like 45 seconds for it to appear.
[2014/08/14 15:28]  Oz Linden: but the distinction was "things we think are in use or could be" vs "things no one can use any more"
[2014/08/14 15:28]  Duckie Dickins: vs something I used yesterday appearing almost instantly
[2014/08/14 15:29]  Margithe: Alright. i was thinking it would be nice to have some sort of personal garbage collection of some sort.
[2014/08/14 15:29]  Mæstro Linden (maestro.linden): ah, well there are also different levels of caching which would affect rezzing performance
[2014/08/14 15:29]  Mæstro Linden (maestro.linden): like short-term caching of an object asset on a sim host
[2014/08/14 15:30]  Oz Linden: we do have a viewer change coming soon that lets you filter either before or after a given age
[2014/08/14 15:30]  Oz Linden: (from Jonathan)
[2014/08/14 15:30]  Lucia Nightfire: yay
[2014/08/14 15:31]  Whirly Fizzle: Thats a great feature for sorting out old inventory
[2014/08/14 15:31]  Lucia Nightfire: would be nice if you'd import FS's multiple partial name serach too
[2014/08/14 15:31]  Jonathan Yap: :)
[2014/08/14 15:31]  Whirly Fizzle: Ty Jonathan :)
[2014/08/14 15:31]  Lucia Nightfire: as I use it every friggin day now
[2014/08/14 15:31]  Oz Linden: excuse me... I got double booked
[2014/08/14 15:31]  Mæstro Linden (maestro.linden): bye Oz
[2014/08/14 15:31]  Jonathan Yap: bye oz
[2014/08/14 15:31]  MartinRJ Fayray: bye Oz
[2014/08/14 15:31]  Caleb Linden: bye
[2014/08/14 15:31]  Yuzuru (yuzuru.jewell): Thank you, Oz.
[2014/08/14 15:31]  Rex Cronon: tc oz
[2014/08/14 15:31]  Margithe: age of creation/ obtaining or age of last rez?
[2014/08/14 15:31]  Kennylex Luckless: Any intresting news about the new grid?
[2014/08/14 15:31]  Lucia Nightfire: age since acquired
[2014/08/14 15:31]  Whirly Fizzle: Aquired dat
[2014/08/14 15:31]  Whirly Fizzle: +e
[2014/08/14 15:32]  Mæstro Linden (maestro.linden): the new grid?
[2014/08/14 15:32]  Margithe: there are items i have that are 5 years old that i still use, and those hunt items and freebies from first week that i don't dare to dive into even
[2014/08/14 15:32]  Rex Cronon: i think age of creation means when was the last time saved to the inventory
[2014/08/14 15:32]  Kennylex Luckless: That Ebbee did talk about and did svare the crap out of oldies.
[2014/08/14 15:32]  Mæstro Linden (maestro.linden): well, I think 'age of creation' would get reset if you copied and pasted the item within your inventory too
[2014/08/14 15:32]  Margithe: Yeah... it's only that useful :/ and firestorm already has it anyways :P
[2014/08/14 15:33]  Whirly Fizzle: Oh this is different
[2014/08/14 15:33]  Whirly Fizzle: I can't wait to get it in FS heh
[2014/08/14 15:33]  Margithe: not sure i understand the differance >.<
[2014/08/14 15:34]  Lucia Nightfire: search by age versus?
[2014/08/14 15:34]  Mæstro Linden (maestro.linden): well, I don't know if it's going to be called a "grid", but it's in development still.. no news really
[2014/08/14 15:34]  Duckie Dickins: cloud!'s cloud!
[2014/08/14 15:34]  Mæstro Linden (maestro.linden): and if there were news, I probably wouldn't' be the one to announce it :)
[2014/08/14 15:34]  Theresa Tennyson: "Grid" is the virtual world equvalent of "Dial tone"
[2014/08/14 15:34]  Whirly Fizzle: Margithe
[2014/08/14 15:34]  Kennylex Luckless: SL2 sounds too bad
[2014/08/14 15:34]  Duckie Dickins: everything is cloud now.. lol
[2014/08/14 15:34]  Margithe: yeah, you got to have ebbe to blurb the news out imprompteu ;)
[2014/08/14 15:35]  Mæstro Linden (maestro.linden): hehe, I'll see what I can do
[2014/08/14 15:35]  Rex Cronon: it should be called NextLvlSL :)
[2014/08/14 15:36]  Rex Cronon: or SlNext
[2014/08/14 15:36]  Mæstro Linden (maestro.linden): speaking of 'version 2' stuff, we got the next gen Oculus Rift dev kits in the office
[2014/08/14 15:36]  Caleb Linden: SL+
[2014/08/14 15:36]  Lucia Nightfire: it probably won't have secondlife or SL anywhere in the name
[2014/08/14 15:36]  Mæstro Linden (maestro.linden): which will require some updates to the project viewer to add support for, as the SDK has changed a lot
[2014/08/14 15:37]  Jonathan Yap: Do those new goggles have better resolution?
[2014/08/14 15:37]  Mæstro Linden (maestro.linden): yeah, much better
[2014/08/14 15:37]  Margithe: Btw, the avatar bakes- is the stance on them that we can never ever have them to apply on other objects, or is it sort of "quarantined" issue, like scripted material controls, where we got NO from the beginning and then we could have it anyways?
[2014/08/14 15:37]  Lucia Nightfire: does that include migrane, eye strain, neck pain prevention
[2014/08/14 15:37]  Kennylex Luckless: Second Life is to good brand to rename, it has to be something like "Second Life" with the title "yet again".
[2014/08/14 15:37]  Duckie Dickins: Second Life Episode II The Cloud Wars
[2014/08/14 15:38]  Kennylex Luckless: Or SL, where no oldie has gone before.
[2014/08/14 15:38]  Theresa Tennyson: The problem with avatar bakes is you could apply them to a square attached to a HUD slot and get free full-resolution copies of skin textures.
[2014/08/14 15:38]  Mæstro Linden (maestro.linden): I think they're probably lighter-weight, but otherwise the physical characteristics are the same.  though the head-translation tracking is probably helpful for some types of motion sickness..
[2014/08/14 15:38]  Margithe: Yes. But you can do that anyways if you really want. it's moral that stops the thief, not the tools.
[2014/08/14 15:39]  Whirly Fizzle: Hmm you can do that for anyones avatar textures no by using debug textures and taking a really high res shot of the floater, if you so wanted lol
[2014/08/14 15:39]  Lucia Nightfire: I haven't seen a decrease in copybotting, heh
[2014/08/14 15:39]  Whirly Fizzle: *now
[2014/08/14 15:40]  Kennylex Luckless: Can copy botter copt scripts within a build?
[2014/08/14 15:40]  Whirly Fizzle: WE had complaints in FS about being able to do that so we added crosshairs and a 50% alpha over the texture thumbnails. Official viewer though doesn't have any masking of the textures
[2014/08/14 15:40]  Rex Cronon: SlRift;)
[2014/08/14 15:40]  Lucia Nightfire: most will tell you, no, some will tell you there are still ways, heh
[2014/08/14 15:41]  Margithe: I'm just curious if it's " No, it's permission-systems defying" or if it's more of a vague worry, and maybe we could have it after all. Since LL doesn't take any responsibility for improving the base avatar, we got a labyrinth of a market that tries to navigate around the fact they can't use anything the system avatar has.
[2014/08/14 15:43]  Kennylex Luckless: It had been posible to stop copybotting if some parts of code was closed?
[2014/08/14 15:43]  Lucia Nightfire: you can't stop copybotting
[2014/08/14 15:43]  Margithe: lol, never.
[2014/08/14 15:43]  MartinRJ Fayray: how?
[2014/08/14 15:43]  Rex Cronon: i disagree with lucia:)
[2014/08/14 15:43]  Theresa Tennyson: There are programs that can copy OpenGL data and there's no way closing source code will help.
[2014/08/14 15:43]  Margithe: Maestro?
[2014/08/14 15:44]  Lucia Nightfire: Rex, your obfuscation won't save you, lol
[2014/08/14 15:44]  Kennylex Luckless: There is always a way to make it harder, if it get so hard it just get stupid it can almost stop.
[2014/08/14 15:44]  Rex Cronon: lol. i wasn't thinking about that
[2014/08/14 15:44]  MartinRJ Fayray: yeah if you would disallow all viewers except SL2GO, then you could definitely prevent copybotting lol
[2014/08/14 15:44]  Margithe: You can do it one way- allow only streamed video.
[2014/08/14 15:44]  Margithe: Brand of viewer doesn't matter.
[2014/08/14 15:44]  Mæstro Linden (maestro.linden): yes?
[2014/08/14 15:44]  Lucia Nightfire: anything is crackable
[2014/08/14 15:44]  Margithe: /me points at her question higher up
[2014/08/14 15:44]  Lucia Nightfire: anything rendered can be duplicated
[2014/08/14 15:44]  Duckie Dickins: it's more cost effective to steal professionally made assets from other games to bring them into SL than cloning something that someone has made for SL. :)
[2014/08/14 15:45]  Rex Cronon: can u crack a black hole;)
[2014/08/14 15:45]  Kennylex Luckless: Crack a 64 character long PSW in a zip file :-)
[2014/08/14 15:46]  Lucia Nightfire: data, algorithm, password, 2 out of 3 ain't bad
[2014/08/14 15:46]  Mæstro Linden (maestro.linden): Hm, about having something like avatar baking onto.. any object, or just rigged meshes worn on avatars?
[2014/08/14 15:46]  Kennylex Luckless: Btw, SL psw can only be 16 char long, that is too short.
[2014/08/14 15:46]  Margithe: rigged meshes would be enough, but baking anything on anything would be even better, since you could bake different textures together too.
[2014/08/14 15:46]  Duckie Dickins: baking onto a rigged mesh would be kinda cool
[2014/08/14 15:46]  Mæstro Linden (maestro.linden): It would be cool if you could stack layers of diffuse textures on objects, but it would be a pretty big project
[2014/08/14 15:47]  Whirly Fizzle:
[2014/08/14 15:47]  Margithe: i mean, we already have bakes- the system avatar- but it's how many years old now? :/
[2014/08/14 15:47]  Lucia Nightfire: I would love to have sprite field baking in SL, just don't know the best way to store/read the data. Tired of faking sprites with complex mesh/ special textures.
[2014/08/14 15:48]  Duckie Dickins: actually didn't someone from Nyx's meeting already do that...have a baked texture appear on their mesh avatar?
[2014/08/14 15:48]  Margithe: Sure, it can be faked temporarily- but the effect can't persist.
[2014/08/14 15:48]  Duckie Dickins: it was still a cool demo
[2014/08/14 15:49]  Margithe: wearing the avatar bake on a rigged mesh would be about... 1000% improvement.
[2014/08/14 15:50]  Margithe: So i'm wondering if it's so far out of scope, that we can never talk about it, or if it's actually.. plausible
[2014/08/14 15:50]  Duckie Dickins: /me votes for mesh baking
[2014/08/14 15:50]  Mæstro Linden (maestro.linden): Hmm, I guess that would depend on how it's implemented
[2014/08/14 15:51]  Margithe: but it's not "this can never happen"?
[2014/08/14 15:51]  Mæstro Linden (maestro.linden): if you just had a way for an attachment to reference its owner's currently-baked texture, then that may not be too difficult
[2014/08/14 15:51]  Margithe: right, so it only works when you are online- on your own rigged mesh.
[2014/08/14 15:51]  Duckie Dickins: LLGetAvBakeKey
[2014/08/14 15:52]  Jenna Felton: as long the textures are cached with their UUID on your hard drive you can always steal and use the textures, even when they are backed somewhere. You just have time to find the right texture
[2014/08/14 15:52]  Mæstro Linden (maestro.linden): but I think that if you were to say "any object face can have multiple textures, which use the baking service, such that you can have up to ~150k baked textures in a region", that would be a whole other beast :)
[2014/08/14 15:52]  Margithe: and people would organise the parts needed to do the bake into folders, so they would wear every bit needed, skin, alphas, layers etc
[2014/08/14 15:53]  Margithe: You could limit amount of textures to be baked, just like we can't wear too many tattooos or alphas at once.
[2014/08/14 15:54]  Mæstro Linden (maestro.linden): /me nods
[2014/08/14 15:54]  Mæstro Linden (maestro.linden): if the object faces are just referencing the same textures which are already baked on an avatar, you could even implement that as a viewer-side change
[2014/08/14 15:55]  Margithe: it doesn't feel like it would be too big of a project to allow an avatar bake (that is already on the avatar anyways) onto a rigged mesh object.
[2014/08/14 15:55]  Kennylex Luckless: Can, not, stay, here. Need, to, buiiiild..... see you laters.
[2014/08/14 15:55]  Theresa Tennyson: Speaking of number of alphas, there was talk about changing wearables to a pool instead of having a limited number of each type. Is work being done on that?
[2014/08/14 15:55]  Margithe: would it be permitted as a viewer-side change?
[2014/08/14 15:55]  Mæstro Linden (maestro.linden): "if object diffuse texture is $magic_uuid, render its owner's upper-body baked texture on it (or maybe default to grey if the bake is unavailable"
[2014/08/14 15:55]  Rex Cronon: tc kennylex
[2014/08/14 15:56]  Whirly Fizzle: I hope so Theresa
[2014/08/14 15:56]  Duckie Dickins: default it to say HIPPOS!
[2014/08/14 15:56]  Mæstro Linden (maestro.linden): Maybe, Margithe?
[2014/08/14 15:56]  Margithe: /me chuckles
[2014/08/14 15:56]  Mæstro Linden (maestro.linden): it doesn't sound outrageous to me
[2014/08/14 15:56]  Mæstro Linden (maestro.linden): but others may disagree
[2014/08/14 15:57]  Duckie Dickins: couldn't it be like the media texture
[2014/08/14 15:57]  Whirly Fizzle: That was discussed by Soft on (Theresa's comment)
[2014/08/14 15:57]  Duckie Dickins: if a mesh had a specific texture applied to it..the avatars bake would appear there.
[2014/08/14 15:57]  Mæstro Linden (maestro.linden): I think people may want a higher res than the 512x512 which is used for avatar bakes
[2014/08/14 15:58]  Margithe: Thats true.
[2014/08/14 15:58]  Whirly Fizzle: Its possible viewerside now and everyone will see the textures. Just they can't create them without using that viewer.
[2014/08/14 15:59]  Lucia Nightfire: are we gonna get any shiney's before the end of the year? heh
[2014/08/14 15:59]  Margithe: changing that bake limit to 1024, and we actually lower the actual texture size people commonly wear nowadays.
[2014/08/14 16:01]  Mæstro Linden (maestro.linden): Well, I was worried that we wouldn't have enough to talk about this week
[2014/08/14 16:01]  Mæstro Linden (maestro.linden): but we're already out of time!
[2014/08/14 16:01]  Jonathan Yap: Thank you Lindens
[2014/08/14 16:01]  Duckie Dickins: people will always talk about what new shines they want
[2014/08/14 16:01]  Whirly Fizzle: Ty Lindens
[2014/08/14 16:01]  Jenna Felton: yes and yes :)
[2014/08/14 16:01]  Yuzuru (yuzuru.jewell): Thank you, Maestro.
[2014/08/14 16:01]  Margithe: tsk, there¨s always stuff.. some discussions are kinda moot tho..
[2014/08/14 16:01]  Rex Cronon: tc everybody
[2014/08/14 16:01]  Mæstro Linden (maestro.linden): Thanks for coming, everybody!
[2014/08/14 16:01]  Margithe: Thanks maestro!
[2014/08/14 16:01]  Rex Cronon: and have a nice day:)
[2014/08/14 16:02]  rcdsQueChatLog: State changed.{click me to get the url}
[2014/08/14 16:02]  Mæstro Linden (maestro.linden): you too!
[2014/08/14 16:02]  Jenna Felton: thank you Lindens, too, and have a good weekend everybody
[2014/08/14 16:02]  Rex Cronon: :)