Difference between revisions of "Blender"

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{{Infobox software
| name                  = Blender
| logo                  = [[File:Blender.svg|64px]]
| screenshot            = [[File:Blender démarage.png|250px]]
| caption                = Blender 2.57 at the default screen
| developer              = [[Blender Foundation|The Blender Foundation]]
| latest release version = 2.58a
| latest release date    = {{Release date and age|2011|07|04}}<ref>{{cite web |url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/changelog_258a
|title=Blender 2.58a update log |accessdate=2011-07-04}}</ref>
| programming language  = [[C (programming language)|C]], [[C++]], and [[Python (programming language)|Python]]
| operating_system      = [[Linux]], [[FreeBSD]], [[Mac OS X]], [[Microsoft Windows]] <ref>{{cite web |url=http://www.blender.org/features-gallery/features/|title=Features|accessdate=2010-01-03}}</ref>
| genre                  = [[3D computer graphics]]
| license                = [[GNU General Public License]] v2 or later
| website                = [http://www.blender.org/ www.blender.org]
}}
'''Blender''' is a free [[Open-source software|open source]] [[3D computer graphics|3D graphics]] program, available under the [[GNU General Public License]] for the [[Linux]], [[Mac OS X]], [[FreeBSD]], [[OpenBSD]] and [[Microsoft Windows]] operating systems.
'''Blender''' is a free [[Open-source software|open source]] [[3D computer graphics|3D graphics]] program, available under the [[GNU General Public License]] for the [[Linux]], [[Mac OS X]], [[FreeBSD]], [[OpenBSD]] and [[Microsoft Windows]] operating systems.



Revision as of 10:49, 12 July 2011

Template:Infobox software


Blender is a free open source 3D graphics program, available under the GNU General Public License for the Linux, Mac OS X, FreeBSD, OpenBSD and Microsoft Windows operating systems.

Blender's features include 3D modeling, UV unwrapping, texturing, rigging, water and smoke simulations, skinning, animating, rendering, particle other simulations, video editing software, compositing, the ability to create interactive 3D applications, video games, animated film, or visual effects. More advanced tools include rigid, realistic body, fluid, cloth and softbody dynamics simulation, modifier-based modeling, character animation, a node-based material and compositing system, and embedded scripting in Python.


Support

The worldwide user base forms the core of the support mechanisms for Blender. Most users learn Blender through community tutorials and discussion forums on the internet such as Blender Artists [1] (previously known as elYsiun); however, another learning method is to download and inspect ready-made Blender models.

Numerous other sites, for example BlenderArt Magazine[2]—a free, downloadable magazine with each issue handling a particular area in 3D development—and BlenderNation, provide information on everything surrounding Blender, showcase new techniques and features, and provide tutorials and other guides.



External links

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