Difference between revisions of "Building community"

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This page is all about '''best practices to optimize your Second Life locations with compelling content so they attract, sustain, and grow visitors'''. This is important whether you're running a business (like a club or store) or non-commercial venue. As Soft Linden aptly put it: "... building places, not spaces."
This page is all about '''best practices to optimize your Second Life locations with compelling content so they attract, sustain, and grow visitors'''. This is important whether you're running a business (like a club or store) or non-commercial venue. As Soft Linden aptly put it: "... building places, not spaces."
''Note:'' Mentions of products & services are ''not'' endorsement, simply real examples of what's been accomplished.


== General tips ==
== General tips ==
* '''Use Second Life's unique strengths''' - We're an interactive 3D world. Don't sell a T-shirt with your logo and expect that to be the end. To be forthright: at best, you won't stand out. At worst, you'll be derided by existing communities, then feel a tendency to blame SL for your lack of success — when infact, you haven't used the tools at your disposal (this page is about making those tools more obvious). For instance, if you're a watch company looking to promote, don't just put a flat texture on a wall: partner with a skilled content creator who can make an impressive -looking ''and'' -working watch. Or do something physically impractical, like [http://www.flickr.com/photos/torley/909897492/ an island made of a giant watch]. If you look at the most successful Second Life marketing campaigns, they all used our unique strengths.
* '''Use Second Life's unique strengths''' - We're an interactive 3D world. Don't sell a T-shirt with your logo and expect that to be the end. To be forthright: at best, you won't stand out. At worst, you'll be derided by existing [[Residents]], then feel a tendency to blame SL for your lack of success — when infact, you haven't used the tools at your disposal (this page is about making those tools more obvious). For instance, if you're a watch company looking to promote, don't just put a flat texture on a wall: partner with a skilled content creator who can make an impressive -looking ''and'' -working watch. Or do something physically impractical, like [http://www.flickr.com/photos/torley/909897492/ an island made of a giant watch]. If you look at the most successful Second Life marketing campaigns, they consistently use our unique strengths.
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Revision as of 08:22, 17 February 2009

"If you rez it, they will come."

Or something that like — sure, you may've made a community building, but are you building community?

This page is all about best practices to optimize your Second Life locations with compelling content so they attract, sustain, and grow visitors. This is important whether you're running a business (like a club or store) or non-commercial venue. As Soft Linden aptly put it: "... building places, not spaces."

Note: Mentions of products & services are not endorsement, simply real examples of what's been accomplished.

General tips

  • Use Second Life's unique strengths - We're an interactive 3D world. Don't sell a T-shirt with your logo and expect that to be the end. To be forthright: at best, you won't stand out. At worst, you'll be derided by existing Residents, then feel a tendency to blame SL for your lack of success — when infact, you haven't used the tools at your disposal (this page is about making those tools more obvious). For instance, if you're a watch company looking to promote, don't just put a flat texture on a wall: partner with a skilled content creator who can make an impressive -looking and -working watch. Or do something physically impractical, like an island made of a giant watch. If you look at the most successful Second Life marketing campaigns, they consistently use our unique strengths.



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