Difference between revisions of "Category:LSL Alpha"

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(The 90% limit is no longer true for current viewers.)
(invisible isn't transparent)
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{{LSL Header|ml=*}}
The term "Alpha" refers to how translucent an object (or, in this case, a prim) is. In Second Life, the alpha property is set by the scripting functions [[llSetAlpha]], [[llSetLinkAlpha]], [[llSetPrimitiveParams]], and [[llSetLinkPrimitiveParams]]. These functions use a [[float]] value. When set to '''0.0''', the object/prim is fully invisible. When set to '''1.0''', the object is opaque.
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The term "Alpha" refers to how translucent an object (or, in this case, a prim) is. In Second Life, the alpha property is set by the scripting functions [[llSetAlpha]], [[llSetLinkAlpha]], [[llSetPrimitiveParams]], and [[llSetLinkPrimitiveParams]]. These functions use a [[float]] value. When set to '''0.0''', the object/prim is fully transparent. When set to '''1.0''', the object is opaque.
 
Sometimes, [[Resident]]s refer to a transparent [[texture]] as ''alpha texture''. This is a texture with an alpha map, not to be confused with this prim property. See [[llSetTexture]] and [[TEXTURE_TRANSPARENT]] instead.
 
Sometimes, [[Resident]]s refer to a transparent [[texture]] as ''alpha texture''. This is a texture with an alpha map, not to be confused with this prim property. See [[llSetTexture]] and [[TEXTURE_TRANSPARENT]] instead.
  

Revision as of 04:38, 7 December 2012

The term "Alpha" refers to how translucent an object (or, in this case, a prim) is. In Second Life, the alpha property is set by the scripting functions llSetAlpha, llSetLinkAlpha, llSetPrimitiveParams, and llSetLinkPrimitiveParams. These functions use a float value. When set to 0.0, the object/prim is fully transparent. When set to 1.0, the object is opaque. Sometimes, Residents refer to a transparent texture as alpha texture. This is a texture with an alpha map, not to be confused with this prim property. See llSetTexture and TEXTURE_TRANSPARENT instead.

Build Mode

In Build Mode, the alpha is represented by a percentage, ranging from 0% to 100%. Take extra care when moving viewer transparency settings to scripts and back. In the editor a higher number is more transparent, while in scripts a higher number is more visible.

Examples

Below are examples on how one may set the alpha of an object.

Function LSL Example & Description
llSetAlpha <lsl>llSetAlpha(1.0, ALL_SIDES);</lsl> This will set the object's sides' alpha to opaque, or 0%.
llSetLinkAlpha <lsl>llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES);</lsl>

This will set link-set's alpha to transparent, or 100%.

llSetPrimitiveParams <lsl>llSetPrimitiveParams([PRIM_COLOR, ALL_SIDES, llGetColor(ALL_SIDES), 0.5]);

// Using llGetColor this way may not give the desired result (it returns the average color)</lsl> This will set the object's alpha to translucent, or 50%.

llSetLinkPrimitiveParams <lsl>llSetLinkPrimitiveParams(LINK_SET, [PRIM_COLOR, ALL_SIDES, llGetColor(ALL_SIDES), 0.5]);

// Using llGetColor this way may not give the desired result (it returns the average color).</lsl> This will set the link-set's alpha to translucent, or 50%.

llSetLinkPrimitiveParamsFast <lsl>llSetLinkPrimitiveParamsFast(LINK_SET, [PRIM_COLOR, ALL_SIDES, llGetColor(ALL_SIDES), 0.5]);

// Using llGetColor this way may not give the desired result (it returns the average color).</lsl> This will set the link-set's alpha to translucent, or 50%.